Game Detail

Players

Alice (Recluse) Bob (Soldier) Charlie (Investigator) David (Washerwoman) Eve (Imp) Frank (Poisoner) Grace (Slayer) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good53,24862,037$0.2558
Evil40,8372,996$0.0558

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Frank. Your safe bluffs are: Butler, Ravenkeeper, Monk
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poisoning should disrupt town's early information gathering while maintaining plausible deniability. Alice is a strong target: she's positioned first in seating order and likely to make early claims that town trusts. Poisoning her prevents her ability from functioning reliably on Night 1 and tomorrow, sowing confusion.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Eve or Grace is the Slayer.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Heidi is the Baron.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night zero with no information. I want to test two non-neighbor players to either clear them both or create an early pool of suspects. Bob and Eve are well-spaced in the circle, giving me a broad initial read.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Eve. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish secret coordination with my Demon to align on bluff strategy and ensure we protect each other's positions throughout the game.
🧠
Share my Investigator information with trusted neighbors to build an alliance and gather counter-information early in the game.
🧠
Share my Washerwoman information with Charlie and Bob to build trust and coordinate our day one claims, while remaining cautious about Charlie's Investigator claim.
🧠
I want to build a small trust network with my neighbors to exchange information and avoid being isolated on Day 1, while keeping my Slayer role concealed for now.
🧠
Share my Fortune Teller information with a neighbor to start building a trust network and gather intel on Bob and Eve.
🧠
Establish secure communication with my Minion ally Frank. Confirm we're working together and begin coordinating our deception strategy for the town.
🧠
Speak with Bob to learn what he knows from the first conversations and any Night Zero claims. Building an information network early is essential for the good team.
🧠
Respond to Alice's inquiry without revealing sensitive claims that could compromise Charlie and David if Alice is the Baron. Gauge whether Alice has useful night info.
🧠
Endorse Eve's bluff choice to reinforce our evil coordination and help her avoid immediate suspicion. Ravenkeeper is safest because if she claims it, her 'death info' (if she dies) can be controlled narratively by me or other evil players.
🧠
I need to learn what Heidi told Grace and check whether David's Washerwoman claim is true. This will help me figure out which of my two suspects is the actual Baron.
🧠
I need to verify my Night Zero information by asking Eve directly if she is the Slayer. Narrowing down which of my two candidates holds the real Slayer ability will help the good team coordinate and identify bluffs.
🧠
Respond to Charlie's inquiry, share Heidi's claim to cross-reference information, and investigate the source of the Slayer rumor without revealing my own role prematurely.
🧠
I need to gather more information from players outside my initial conversation with Grace. Alice has been talking to Bob, so asking her about him may give me insight into whether Bob is forming alliances or if she has noticed anything suspicious.
🧠
Claim Slayer to David to build immediate trust, control the Slayer narrative, and prevent Grace from counter-claiming. This establishes me as a powerful town asset Frank's minion can support.
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I need to gather concrete role claims from someone connected to multiple groups. Grace has spoken with Frank, Heidi, and Charlie, so she may have heard specific information that can help me map the board.
🧠
Share my Soldier role with Charlie and David since they already trusted me with their night info. This builds a trust cluster and lets them know I cannot be killed by the Demon at night, making me a reliable coordinator.
🧠
Observe current dynamics before acting. Multiple whispers are happening; I'll let the conversation environment develop to see who trusts whom, then position myself strategically.
🧠
I need to hear directly from Alice to assess her behavior and claims. Since Bob reported she was asking about our private conversation, I want to see how she responds when I approach her directly as the Investigator.
🧠
I need to verify Eve's Slayer claim by asking Grace if she is the Slayer. Since I know exactly one of them is Slayer, if Grace also claims it, I catch a liar. If Grace denies it, Eve's claim is supported.
🧠
Since Eve has claimed my role, I must correct the record with David to expose her lie. Identifying Eve as a liar narrows the search for the Demon significantly.
🧠
I want to gather more information about my suspect pool before nominations begin. Talking to Frank, who has been whispering with Eve, may help me determine if Eve is the Demon or if Frank has useful information.
🧠
Day 1 is opening conversation phase. I've established Ravenkeeper bluff with Frank (safe, untrackable), claimed Slayer to David (high credibility role), and built coordination with my Minion. Waiting maximizes information gathering before nominations. I need to see who else whispers and what claims emerge before committing to a kill strategy.
🧠
I need to respond to Charlie's direct question about my role. As the Recluse, my ability explains his Investigator result. Being honest with him now helps a real Investigator correct his info, and if he is evil, he already targeted me so hiding is pointless.
🧠
I want to talk to Eve to see if she has any night information and to gauge her reaction to David's claim that she might be the Slayer. This helps me verify David's Washerwoman claim and gather more data before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to share my Night zero Fortune Teller result publicly so the whole group can weigh it, even though revealing my role may make me a target tonight.
🧠
Reveal my Soldier role publicly to show I cannot be the Demon, explain the Fortune Teller false-positive mechanics, and urge caution about executing today while we gather more information.
🧠
With no clear majority likely on Day 1 and a high risk of killing a good Outsider if Alice is truthful Recluse, I will wait for more night information before forcing a nomination that could backfire.
🧠
I need to respond carefully. I'm the Imp (Demon), so Heidi's read on me could be legitimate if she's the Fortune Teller. Bob's Soldier claim is strong logically, but I should stay calm and act like a confused good player. I'll claim my Ravenkeeper bluff to establish false credibility and defuse suspicion while staying vague on the Heidi/Bob situation.
🧠
Wait to gather more intel before acting. Heidi's Fortune Teller claim creates town pressure on Bob/Eve. Let good players exhaust their arguments while I observe alliances forming. This positions me to identify which good players to manipulate later.
🧠
Expose the direct contradiction between Eve's private Slayer claim and public Ravenkeeper claim, using my verified Washerwoman information that exactly one of Eve or Grace is the Slayer. This forces the liar into the open and gives the village a clear lead.
🧠
Eve was caught in a direct role contradiction claiming Slayer privately to David but Ravenkeeper publicly. Heidi's Fortune Teller pinged Bob or Eve, and Bob claims Soldier. Eve is the most likely Demon. With only one tick left before night, using my Slayer shot is the highest-impact play to either kill the Demon or prove she is not.
πŸ“œ
Storyteller
Eve has died!
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good
πŸ“œ
Storyteller
No execution today. All villagers are safe.