Game Detail

Players

Alice (Empath) Bob (Librarian) Charlie (Baron) David (Imp) Eve (Drunk) Frank (Saint) Grace (Recluse) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil464,58837,649$0.6528
Good1,083,32383,025$0.2582

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Ravenkeeper, Slayer, Virgin
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Grace or Eve is the Drunk.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Saint, I must avoid execution. Start by whispering neighbors Eve/Grace to form secret good alliance, share my Saint role privately for verification, gather their info to ID Demon early without public reveal.
🧠
Coordinate with my Minion Charlie to align on a bluff strategy and establish safe communication before the nomination phase. This strengthens our position as a unified evil team.
🧠
Frank's Saint claim aligns with expected 1 Outsider (me). As fellow good Outsider, privately confirm roles/info with him and neighbor Eve to form secure good block, gather early intel, and progress info-sharing before nominations. Hiding Recluse until later.
🧠
Day 1, share my exact info privately with neighbors Alice/Charlie to build trust, gather their info on others, and coordinate early without tipping off Grace/Eve/Demon.
🧠
Coordinate with David while he's early in his Ravenkeeper bluff. Confirm our strategy and establish my bluff role so we can guide the town's logic in our favor throughout the day.
🧠
Share my N0 Empath info (0/2 evil neighbors) with Bob to verify he's good per my ability. Coordinate with him as trusted neighbor on his Librarian info to narrow evil suspects early.
🧠
Day 1, build trust with neighbors sharing real role/info. Confirm their claims via discussion, propose team strategy to info-gather publicly. Helps good by forming reliable block early, narrow evil suspects.
🧠
Day 1, share my exact Chef info privately with neighbors to build trust, get their info fast, and cross-reference for early evil pairs before nominations. Progress info sharing without public reveal yet.
🧠
Neighbors' claims fit perfectly (Recluse fills Outsider, Eve Townsfolk). Strengthen alliance, get their night plan/info role asks, build trusted good core to narrow Demon suspects.
🧠
Wait to observe more information before acting. Day 1 information gathering is crucialβ€”I need to see who claims what roles, who they whisper to, and which good players emerge as logical threats or weak links.
🧠
Respond to Heidi's whisper to verify her Chef claim against our neighbor group. Frank/Eve/Heidi all claim non-conflicting good roles fitting 1 evil pair. Build core good alliance of 5 to control early game and narrow evil suspects.
🧠
Strengthen alliance with confirmed good neighbor Alice (Empath verifies us both good). Discuss strategy to expose evils without outing Drunk publicly yet. Progress info sharing before noms.
🧠
I've coordinated with David and established my Washerwoman bluff. Bob has made his first claim (Librarian). I should wait to hear more claims and gauge reactions before pushing a narrative. Gathering intel now maximizes my ability to sow chaos later.
🧠
Confirm alliance with good neighbors Bob/Heidi, share Heidi's Chef info with Bob, plan to info-share publicly or target suspects like David/Frank in noms. Builds good block early.
🧠
Strengthen trusted neighbor trio by agreeing on targets and sharing observations. Builds alliance for info sharing, protection coordination (Monk ability), and Day 1 execution safety. Progresses game by identifying more allies without public exposure.
🧠
Strengthen neighbor alliance with Alice/Bob. Confirm Bob's Librarian claim privately to build trust, cross-check Drunk info vs Frank/Grace Outsider claims. Progress to identify evil pair outside our group for Day 1 nom.
🧠
Solidify core team of 4 goods (Saint, Recluse, Monk, Chef). Confirm Heidi's Chef info mechanically later. Identify 2 more goods from Alice-Bob-Charlie-David to narrow evil pair suspects. Avoid nominating today (Day 1 risky for Saint); gather more info.
🧠
Conserve actions and gather information. The day has 3 ticks; I've already coordinated with Charlie. Waiting lets others commit to claims while I observe patterns. The good team will likely reveal more through their conversations, and I need time to assess threats before nominations.
🧠
Solidify our 4-player good block (me, Frank, Eve, Heidi). Share Heidi's Chef info with Frank&Eve to confirm no evil pair here (seats Grace-Frank-Heidi-Eve-Alice?). Agree on protection plan, next players to approach, Day 1 nom plan (probably none or quiet suspicious). Progress info sharing before noms. As Recluse, my evil-reg hides me as good.
🧠
Strengthen good trio alliance with Heidi/Alice. Share logic on Frank/Grace Outsider conflict vs script (1 Outsider). Coordinate nominating suspicious quiet David to progress Day 1 safely without exposing Drunk.
🧠
Stay quiet and observe. More whisper rounds give me better intel on the good players' claims and alliances before Day 1 votes. I've already coordinated with David; no need to expose myself further yet.
🧠
Confirm alignment with good neighbors Bob/Heidi. Agree to nom David (quiet, not in our good block) to gain info on him via execution/death reveal later. Protects our info while progressing game.
🧠
Solidify our good team of 4+Heidi by confirming Heidi info directly and planning expansion/execution. Protects Saint, narrows evil to Alice-Bob-Charlie-David. Day1 likely no exec but gather more.
🧠
Strengthen alliance with Alice/Bob using logic on Outsider overclaim pointing to Baron/evil in Frank trio. Confirm nom David to test quiet player, progress to nomination safely.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Hold my position and observe. Early nominations often reveal good player strategies. Since I have a solid bluff (Ravenkeeper) and Charlie supports me, I should wait for others to commit first. This minimizes my exposure on Day 1 while gathering intelligence.
🧠
Day 1 nomination phase. Publicly endorse solid neighbor team (Frank Saint, Eve Monk, Heidi Chef) and share Chef info to clear our block, encourage others to share info/claims. Builds good coordination, pressures evil to slip up without risky Day 1 exec.
🧠
Day 1 nomination phase, build on Grace's public reveal by confirming our neighbor team's claims and Heidi's Chef info to clear our block as good. Push for startinfo claims from others to verify and spot contradictions/evil pair. Avoid nominating without suspicion to progress info.
🧠
Publicly counter Frank/Grace's suspicious multi-Outsider claims with my confirmed good block info and Librarian pinning Drunk to their trio, expose contradiction without revealing all, build case to nom David or Frank next as he's lying likely Demon.
🧠
Publicly support nominating quiet David to test him while reinforcing my Chef info and Bob's Lib suspicion on trio. With 1 tick left, pushes execution to gain info on random player, narrowing evil.
🧠
With 1 tick left in nom phase, nominating quiet David as agreed w/Bob/Heidi tests a low-info player safely. Builds on our good block's logic to narrow evils (FEG trio suspicious) without exposing us.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eliminate David to build trust with the voting bloc. His silence is actually useful cover for my role, and executing him Day 1 shifts scrutiny to the already-suspicious FEG trio, buying time for evil team to coordinate.
🧠
David quiet no info, safe Day1 test nom by apparent good block. Vote yes to progress info via death reveal, no loss if good. Save my Recluse reveal nuance for later.
🧠
Day 1 no-exec planned per team; voting David executes random quiet player, risks Saint later. Block vote to info-gather more, protect Saint, narrow via logic not random chop.
🧠
David is quiet/unverified; our good trio (Bob/A/H) cleared each other mechanically. FEG overloaded Outsiders contradict standard script + my info. Voting executes test player safely, gains Undertaker/etc info on death to narrow Demon.
🧠
Vote yes on David. He's quiet/no info, low risk early Day 1 test vs suspicious trio. Builds trust with A/B, progresses info gathering without hitting claimed Saint/Recluse. Chef info fits 1 evil pair regardless.
🧠
David is unverified/quiet while ABH mechanically cleared good by Empath+Chef. Need 4 votes to execute safely test him before night; my vote pushes majority to progress info.
🧠
David is my Demon and must stay alive. Six votes already cast for execution. I must raise my hand to support his survival and block majority, buying time for deception or votes to shift.
🧠
Day 1 info war. Vote David as safe test - he's quiet/no claim, clears our good block per Chef vs their accusations. Don't exec our Saint/protected block.
🧠
I am the Imp. Voting myself out on Day 1 is an automatic loss for my team. Everyone voting for me (8/8) means execution is certain if the vote completes. I must lower my hand to prevent my own execution and keep the Demon alive for night actions.
🧠
Lower hand to prevent Day1 David exec - too rushed by suspicious BAH pushing script contradictions while quiet David may be good. Speak to counter their bad logic, protect team, progress info.
🧠
Lower hand to prevent hasty Day1 execution on unclear David. Our block of 4 (cleared by Heidi Chef) is solid good; focus on exposing Bob/Alice/Heidi lies instead of random nom. Saves Saint life.
🧠
David unlikely Demonβ€”FEG claims contradict info roles (extra Outsiders, Lib Drunk pin). Lower hand to prevent good execution, force re-nom evil later. Progress by saving tick.
🧠
Voting was manipulated (evils self-vote then lower). Likely David good or neutral; don't execute without info. Lower to deny execution, gain night info as Chef sees pairs. Protects good if David good, tests quiet player tomorrow.
🧠
Retract vote as good don't execute unclaimed quiet player on Day 1 without more info/debate. David self-vote retracted shows engagement. Save execution for FEG fishy claims later. Prevents evil forcing bad exec.
🧠
Lower my hand to avoid executing David (my Demon) on Day 1. I need to keep him alive and protect the evil team. This also makes me appear undecided, fitting a Washerwoman claim with no concrete info yet.
🧠
Lower vote to prevent hasty Day1 exec on quiet player with no suspicion. Defend team claims publicly next, build info over execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Acknowledge the voting result and assess the current board state. I need to observe reactions and understand who coordinated against David to identify good players' alliances.
🧠
Clarify failed vote (0 yes confusing after claims of 5 yes), remind my Recluse claim, push to renom David or new evil from quiet ones/claims. Progress to execution before night.
🧠
Confirm my Saint claim as part of Grace team to build good block cred, probe David response since quiet/nommed, urge renom to test FEG suspicion without self-exec risk. Progress info vs waiting.
🧠
Voting failed mysteriously (said 4 yes, got 0). Push renom David as he was quiet/no claim; reinforce FEG overclaim suspicious to progress to execution before night kill. Align with Alice/Heidi good trio.
🧠
Reveal Chef info publicly to back ABH alliance, highlight FEG's suspicious 3-Outsider claim vs standard 1, push renom David to test quiet player and progress to execution narrowing evils.
🧠
I've used my nom. Renom David as Demon suspect (quiet, no info). Share Empath/Chef block good to build trust/clear us. Push execution before night to info-gain.
🧠
I must prevent my own execution immediately. I'll deny being evil, defend David by shifting blame to the suspicious Outsider cluster (Grace, Frank, Eve claiming 3 Outsiders), and appeal to Alice's Chef/Empath logic: if Heidi sees 1 evil pair and Alice sees 0 evil neighbors, then I (Washerwoman) and David might both be good. Create doubt.
🧠
Defend FEGH Outsider claims with Baron logic fitting Heidi's 1 pair (3 evils); agree execute quiet David Day1 to gain info & progress; build good team consensus.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 post-Day 1 no-exec, Demon will target key goods like Frank (Saint) or Alice (Empath). Protect Frank to mechanically save team FEG, build trust, counter evil pressure on David while preserving our block.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to remove the Monk's protection ability and disrupt the Frank/Eve/Grace coordination block. If Eve is Poisoner, I remove a Minion. If Eve is Monk, I eliminate tonight's protective coverage. Either way, it weakens good's defensive toolkit and creates chaos in the trio's momentum.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Day 2 post-Eve death. Coordinate with neighbor Frank (claimed Saint, possible good) on logic: verify Outsider count, narrow Demon suspects (BAHCD), push info sharing before noms. Build good alliance privately.
🧠
Privately confirm Alice's Empath read on neighbors and plan to push FEG suspiciousness publicly vs David. With 1 tick left, solidify good block before noms to execute evil.
🧠
Coordinate with Grace (team) on logic: Heidi's 1-pair implicates David or C as evils (BAH clear). Push David as Demon suspect for nomination since quiet. Agree on FEG good to counter Bob/Heidi.
🧠
Agree w/Heidi (confirmed good via Empath), build alliance to nom FEG (likely Baron) or David next. Share logic to align on pushing noms before nomination phase; progress game.
🧠
Observe what information emerges from the whisper chains. The good team is actively coordinating; I need to hear claims before deciding whether to defend David, sow doubt, or position myself as an undecided good player to gain credibility.
🧠
Confirm alliance with Alice/Heidi, share Eve death implicates Grace (Drunk now confirmed), push nom/execute Grace or Frank to test FEG Baron story.
🧠
Dead Monk: protected Frank N1 then died (proves good). Consult living neighbors Frank/Grace privately for their info/experiences to verify Heidi clear vs Bob/Alice claims, narrow Demon before noms.
🧠
Whisper to Charlie to confirm our joint narrative before nominations. Show evil unity and prevent him from being pressured into contradicting my story. Establish coordinated alibis for the Demon elimination.
🧠
Agree with Frank on nominating quiet David (our neighbor, likely evil); Eve's ghost confirms good Outsiders. Push David exec to clear suspicion off us, narrow Demon suspects before nom phase.
🧠
Coordinate with AB to nom/execute Grace or Frank today. Their Baron push fits Minion perfectly with Eve death+my info; clears path to Demon hunt. Time short, push noms.
🧠
Day2 nom phase soon. Coordinate Grace/Eve dead vote + ABH? to execute David. His quietness + logic chains make him top Demon suspect. As Saint, can't be executed; push confirmed evil.
🧠
Strengthen alliance with Bob/Heidi (my confirmed good neighbors), agree on Grace nom to pressure FEG Baron bluff. With 2/3 ticks left, coordinate now before noms to execute evil and narrow Demon suspects.
🧠
David is probing to see if I'll reinforce the three Outsider/Baron narrative. I'll give a neutral acknowledgment that doesn't commit me to heavy defense of David, while subtly shifting focus toward identifying the actual second evil player (likely Frank or Grace based on whisper patterns).
🧠
Consensus with Alice/Heidi to nom Grace now before nomination phase. Offer to lead as my info pins her, forces FEG response & tests Baron theory. Progress to execution.
🧠
My Monk info proves I'm good and protected Frank safely. Reinforce with Frank/Grace to validate Heidi vs Bob/Alice attack, narrow Demon suspects before noms.
🧠
Observe the active whisper patterns developing. Frank/Grace coordination is being tracked by Charlie (good observation), which can actually help misdirect good team focus. Let the day progress naturally so I can identify who still needs manipulation before nominations.
🧠
David silent Day1, flagged evil by Empath neighbor, fits Chef pair with Heidi. Eve Monk proves good Outsiders viable. Push allies to nom/execute David in final nom phase to kill likely Demon.
🧠
Solidify ABH alliance pre-nom phase. Confirm Bob leads Grace nom (Drunk clear, tests Baron claim). With 1 tick left, build execution majority vs Grace to expose evil pair, progress to David if needed.
🧠
David most suspicious: silent, Empath evil neighbor, Chef pair likely CD. Eve confirms good team. Speak openly pre-nom to rally votes from A/B/H/C for David exec, narrow evils.
🧠
Solidify alliance with Bob/Heidi before noms. Confirm Bob leads Grace nom for majority execution to clear good Drunk, expose Baron in FEG. Progress to killing evil, nom David next.
🧠
Let good players finalize their theories before nominations. Remaining silent keeps suspicion distributed and prevents me from being pinned as overly defensive. David is safe for now.
🧠
Solidify trio alliance before nom phase. Confirm Grace nom plan, get Heidi/Alice verbal yes to lead execution for majority (4/7 alive). Progress to kill evil Baron/Demon suspect.
🧠
As dead Monk, reinforce FEGH good via my proven info to unite against Bob/Alice lies before noms; get their night info to build case.
🧠
Charlie pointed out Frank-Grace coordination, which is actually my Minion's legitimate alliance pattern. I need to redirect suspicion by seeming to validate Charlie's observation while keeping him loyal and confirming the Baron narrative holds.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David most suspicious: silent, Empath-flagged evil neighbor, fits Chef 1-pair with C/D. Nomination phase; must execute Demon now as Saint can't be nommed/executed.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote for my own execution. This appears reasonable and non-defensive, makes the good team feel I'm being logical and cooperative. Since voting is closing soon, joining shows I accept Frank's logic chainβ€”critical for maintaining my bluff and not drawing suspicion as Imp after my Day 1 silence.
🧠
David is most suspicious: silent, Empath evil flag, Chef points to him/Charlie. He's voting himself to seem town. With my vote + others/ghosts, execute him now. As Saint, avoid own exec.
🧠
David is most suspicious per town logic (silent D1, Empath flag, Chef pair). Frank Saint/our neighbor team good per Eve Monk. Vote yes to execute likely demon.
🧠
Don't vote David (likely good), preserve lives for Grace nom next day. FEG evil, their nom fails without our votes, no execution, all safe to strike Grace tomorrow.
🧠
Frank's nom on David is a distraction from Grace, the real evil Baron per logic. Voting no preserves noms for Grace next tick to execute actual evil.
🧠
Voting to execute David maintains my cover as a good player while the Scarlet Woman ensures evil survives. This is the correct play mechanically and strategically.
🧠
David nominated, 6/7 yes votes so far (even self). Majority likely executes him, reveals info. Grace next per team plan. Tests David silence vs FEG Baron push; progresses narrowing evil.
🧠
Frank (cleared Saint) nominates quiet David fitting Heidi's evil pair. As dead good Monk, vote yes to narrow evil suspects & progress info.
🧠
I'm facing certain execution with 7 hands already raised. Lowering gives me a 0% chance here but resets Day 2 and keeps Charlie/me alive for Night 2. If even one or two hesitate, vote may fail. This is a tactical retreat to preserve evil's Demon.
🧠
Lowering retracts my accidental early vote (David already voting). Wait for others to show commitment; if we hit 4+ without his, execute him to clear suspected evil neighbor flagged by multiple info.
🧠
Lower hand as David/Frank did to prevent execution this tick; speak next to rally votes explaining logic, ensure David executes as most suspicious.
🧠
Lower vote on David to deny FEG execution. Grace is top evil priority as confirmed via my info; lead her nom next tick with Alice/Heidi for majority.
🧠
Frank's false claim about my Empath info (he says 1 evil in G/F, I read 0/2 in B/H) proves he's lying evil pushing wrong exec. Lower hand with team to block David exec, push Grace next as planned.
🧠
Lower my hand to signal doubt about the David execution and create voting ambiguity. This delays the Demon's death and allows Frank-Grace coordination to become target. As Baron, I must keep David alive.
🧠
Lower to avoid executing potential Demon David prematurely. Plan is Grace first as confirmed Baron enabler (3 Outsiders claim despite Eve Monk dead), then David. 1 tick left for Bob/Alice to renom Grace.
🧠
Vote on David risks executing good player, strengthening evil numbers. Lower to force revote or new nom on Bob/Alice who contradict my proven good Monk claim. Conserve ghost vote impact.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Survive Day 2 by letting the vote fail naturally. Now I need to observe whether Alice/Bob/Heidi will push me again or pivot. If they hesitate, I can build a counter-narrative tomorrow claiming Frank is overconfident and possibly evil himself.
🧠
David failed execution again due to lowered hands. With 1 tick left, speak to rally votes: highlight logic on David evil, counter Bob/Alice Outsider push, urge town to re-raise hands for execution before night.
🧠
It's final nomination tick. Reinforce Frank's logic openly to rally all good votes (A/B/H/C/E) for David exec. As Recluse, my evil ping explains Empath but I'm good; David must be the evil neighbor.
🧠
Stick to good trio plan vs FEG Baron. Eve death locks Grace Drunk good, their 3 Outsider claim evil. Nom/execute Grace now for majority (us 3 + likely others), progress to David next. Final day strategy: clear known good.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm confirmed good Recluse by Eve's Monk death protecting Frank N1. Bob's Lib claim would make me good Drunk but Eve/Grace both Outsiders contradicts 1 expected unless Baron, but voting yes executes proven good me, alerting town to FEG truth. Vote no.
🧠
Vote yes to execute Grace. If Bob is truthful Librarian, Grace's death helps validate good team logic and shifts focus from me. If Grace is a Minion, losing her weakens the evil team. Either way, I secure my position by appearing to follow the good team's emerging consensus.
🧠
Vote Grace? No: Heidi's 1 pair likely CD evil, Eve death proves FEG good Outsiders vs Bob Baron push. Grace good Recluse. Save vote/clear Grace mechanically, narrow David evil for later.
🧠
Grace cleared by Librarian (Drunk confirmed Eve dead). Executing tests FEG Baron claim: good reveals their lie, evil confirms but clears her narrowing Heidi's 1 evil pair suspects. Vote yes to progress info.
🧠
Current Grace vote failed like David. Speak to explain Grace ping evil despite Recluse claim (Recluse pings evil sometimes, but logic points to FEG lying Baron team). Push renom Grace tomorrow, progress to expose evil.
🧠
Grace's execution removes a loud Outsider and refocuses town logic. Alice's Empath (1 evil among Grace/David) + Grace as Drunk good means David should be next target. This delays my exposure and keeps my Demon alive for endgame. Voting with Frank/Eve's ghost strengthens my evil trio's appearance of coordination.
🧠
Grace most likely evil Minion (Baron/Scarlet/Recluse bluff). Bob's Lib claim solid, my 1 pair fits Baron. Exec her now to flip board to good, expose Demon before night.
🧠
Grace on FEGH good team cleared by Heidi Chef & my death as Monk. Alice/Bob pushing Grace to hide as Baron/Demon after David vote failed. Vote Grace? No, they good; raise to execute Grace? Wait no, Grace good. But hands already lowered? Vote closed. Wait no action needed, vote closed per ST.
🧠
I'm good Recluse, execution reveals nothing (ping evil). Heidi/BAH voting yes risks evil win; lower hand to force no-exec, speak to refocus on David evil via Empath logic, narrow Demon suspects.
🧠
Grace lowering her hand + Frank's strategic retreat suggests coordinate evil play. Pulling my vote now creates distance from the coalition and avoids locking myself as evil on voting records. Maintains plausible deniability.
🧠
I raised to vote Grace thinking David safer execute but Grace now on block with 4 votes needed. My hand on Grace risks Saint death if she good & executed - must lower to protect team from loss. Progress by lowering, force no exec & speak next.
🧠
Grace confirmed good Outsider by Librarian+ Eve death. Executing her wastes a nom on good and leaves Demon alive. Lower vote to save her, push David next tick as likely evil.
🧠
David vote failed. Grace nom failed due to her team voting her. Push renom David as most suspicious unclaimed player with evil ping; progress to execute him next tick.
🧠
Grace is confirmed good Drunk by Bob's Librarian. I should not execute good players. Lowering my hand stops the lynch and shows I'm reconsidering. Alice's logic is sound: if Grace pings evil but is good Drunk, David must be the evil. Protecting David by voting no on Grace.
🧠
Voting closed on David w/ 0 yes-votes (FEG/David voted themselves?). Grace nom active but all lowered hands. Speak to rally votes for Grace: her Lib confirm as good Drunk breaks FEG Outsider story, forces Baron reveal. Progress to execute her & narrow evils.
🧠
Dead Monk vote saved for key moment. Grace vote failing exposes F/G self-vote manip; push execute Grace to test Bob Lib claim vs Heidi clear, narrow Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Bob's Lib claim conflicts my Recluse; Eve death proves our team good vs their Baron theory. Heidi Chef supports 1 pair on BA likely. Last tick, nom Bob to execute likely minion/Demon or force info; Grace already nom'd today.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace just nommed me to deflect after her vote failed. Speak to counter her story, rally votes against her execution to clear good Drunk, expose FEG Baron. Then renom David next tick.
🧠
Bob's claim directly conflicts my Recluse and Eve's proven good Monk; he's deflecting to us but can't explain Eve's N1 death protecting Frank. With 5 alive, executing him tests Lib claim and narrows Demon suspects.
🧠
Voting for Bob to reinforce the good team's emergent consensus while maintaining my cover as an uninvolved player. Grace's nomination fails without my vote anyway, so I don't risk her execution by abstaining. This keeps me positioned as persuadable rather than obviously coordinated with evil.
🧠
Bob's Lib claim directly conflicts Grace Recluse (outs team good via Eve death). He's evil lying to break us. Vote to execute him, narrow evil pool before night. As Saint, avoid own exec.
🧠
Raise to execute Bob? No, he's my confirmed good neighbor. Voting no (don't raise) protects Bob, keeps focus on Grace/David evils for next nom.
🧠
Bob is the logical threat accelerating David's exposure via Librarian + Empath chain. Voting him out removes the deductive pressure on my Demon. Coordinating with Frank/Grace/David voting pattern masks my evil alignment.
🧠
Bob good per Lib clear on Grace Drunk & my Chef 1 pair fits FEG Baron evil + David Demon/other. Don't execute good Bob, force no exec & renom evil tomorrow.
🧠
Final push to execute Bob as his Lib claim conflicts my confirmed Monk+death proof. Grace nom correct; vote yes sways others. Progress to Demon hunt.
🧠
Don't vote yes on my own execution. Grace nom fails without majority, progresses to Night. My info clears Grace as good Drunk; nom her next to expose FEG Baron bluff and narrow Demon.
🧠
Bob raised hand (vote yes on self?), all others yes. Likely fails. Lower to push David renom as most suspicious unresolved evil, narrow Demon suspects.
🧠
Lower hand to survive Bob's execution vote. I am locked as David/Demon by Alice and Bob's logic chain. Keeping my hand down drops vote count below 4/8 needed, and I stay alive for Night 2 kill. Grace's failed nomination (2/4) shows good team infighting; capitalizing on town chaos is my best path forward.
🧠
Retract vote on Bob to prevent accidental exec of possible good Lib explaining Grace Drunk. FEG claim suspicious but Eve death favors good; stall for info, avoid bad exec.
🧠
Lower hand to block Bob exec. He's confirmed good by my Empath reads; F/G Baron bluff needs exposure. Vote fails, push Grace next.
🧠
Retract my vote. Bob at 7 yes votes will execute. If Bob is Librarian (likely), Grace is good Drunk, confirming David as evil and exposing my Baron. If Bob is Drunk, his info fails, but he still dies, and the town loses a key player. Either way, voting Bob out weakens my defensive position. Lower hand to signal hesitation and let Bob dieβ€”his death narrows good team's info sources while preserving ambiguity about my role.
🧠
Lower hand to prevent accidental Bob exec if swing votes. He's likely good per my info+Alice Emp clearing B/H. FEG Baron bluff likely evil per 1 pair+3O claim+Lib contrad. Vote strategically later.
🧠
Bob's claim directly conflicts my proven Monk Townsfolk role (via death after protect). His Lib info used to frame our team as Baron evil. Everyone lowered hands; speak to rally yes votes on Bob before close to execute him and break evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Last tick nomination phase D2. Grace nom failed. Urge Heidi/Alice renom Grace to clear confirmed good Drunk & expose FEG Baron via contradiction, narrow evils before Night2.
🧠
Final chance before night. Defend my Recluse claim, expose Bob's Lib lie on Eve (Townsfolk not Outsider), rally votes against Bob tomorrow. Progress by challenging Bob/Alice claims to narrow Demon.
🧠
Bob failed to execute despite Eve's ghost pressure. Grace defending herself strongly. Nominations are exhausted for most players. Only 1 tick remains. I should stay silent and let good team consolidate around executing Bob next day. Surviving Day 2 keeps me alive for endgame manipulation.
🧠
Push Grace's solid nom of Bob using Eve's Townsfolk proof against his Lib claim. Defend FEG team vs Baron bluff, urge renom Bob tomorrow as phase ending. Progress to narrow evil.
🧠
Highlight Bob's provable lie on Eve (Lib claim Outsider but Monk Townsfolk) to rally for his renom Day3. Share Heidi's F/G pair evil to counter their Baron bluff and progress to execution.
🧠
Acknowledge the game state without over-defending. Show vulnerability to avoid appearing coordinated with David. Suggest that my Day 1 logic was reasonable at the time, but concede Eve's Monk death changes the board. Position myself as uncertain to delay execution momentum targeting me.
🧠
Push execution of Grace now as Baron claimer. Her death as good Drunk proves FEG evil (Saint/Recluse don't die N1 typically), or evil death clears path. Nomination phase ending, act fast to narrow evildoers with my info.
🧠
Reinforce Bob lie exposure from my Monk info to flip Heidi/Charlie, build momentum for Bob renom tomorrow. As dead, progress argument before night; my voice carries weight as proven Townsfolk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is wavering and isolated after Eve's death contradicted the Baron bluff. Alice/Heidi control execution and want David dead. If I don't eliminate Charlie now, Scarlet Woman never triggers and I face final 3 as David (Imp) vs united good. Killing Charlie triggers Scarlet Woman immediately, resets the board, and gives me better odds than letting good execute me as sole Imp D3 surrounded by Alice/Heidi/Heidi/Bob alliance.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I'm dead and cannot nominate. I should wait to see the nomination phase and determine how to use my single ghost vote to protect David (the Demon) if possible.
🧠
Day3, Charlie dead (likely good), 5 alive. Share my Chef 1 pair publicly via Alice (her 0 clears us), build good block FEG vs Bob/David. Alice trusted Empath, proxy to progress noms.
🧠
Heidi/Alice are confirmed good via Empath/Chef/Lib. Coordinate to nominate Grace this final tick as most suspicious Baron Minion before noms; her Recluse claim conflicts my info, Eve ghost pushes her.
🧠
Confirm alignment with Bob/Heidi, agree Grace most likely Demon via Lib proof + my reads. Push Grace nom before phase ends to execute evil and narrow to final day suspects.
🧠
Dead Monk Eve. Share N1 protect Frank + death proof good, expose Bob/Heidi Outsider push lie vs Chef/known Townsfolk. Coordinate Grace/Frank vs Bob exec final day soon.
🧠
Confirm Eve's info privately with Frank, align on nominating Bob as top Demon suspect per logic chains and Eve's proof. As Recluse, my evil reads nullify my info utility; organize goods to execute Bob before final day.
🧠
Observe town consensus and voting patterns before nominations. Charlie is dead (my kill), Bob is exposed as evil. Town will likely vote Bob out. I need to gauge if town suspects me as the Demon or if they still see me as a possible good player. Waiting lets me stay under the radar until nomination phase.
🧠
Confirm team plan to nom/vote Bob with Eve/Grace. As Saint, must avoid own exec; push strongest sus Bob to win. Time short, Nomination next.
🧠
As a dead evil player, I should observe current momentum. The good team seems unified around executing Bob. I need to understand if there's any way to save David after Bob is executed. Let me wait and listen to learn the current state before using my ghost vote strategically.
🧠
Consensus from Alice/Bob/Eve/Chef/Lib/Empath clears us good, indicts Grace as lying Drunk Minion. With 2 ticks left, coordinate Grace nom now to execute before final day and win.
🧠
With 2 ticks left to noms, confirm trio unity & assign nominator for Grace to execute her, narrowing to 4 players & proving Lib claim mechanically.
🧠
Solidify good trio alliance with Bob/Heidi, confirm Grace nom plan with 2 ticks left. Push execution of Grace as top evil via Lib/Chef/Emp proof to progress win.
🧠
Publicly push nom/vote Bob via allies' public speech. Reinforce alliance, counter enemy trio whispers, progress to execution before final day.
🧠
Alliance FEG solid. Eve suggests one of us go public on key logic to rally town and nom Bob before nomination phase. As Recluse, I go public to progress game, build town support, and execute Bob.
🧠
Gather intel on town's current consensus by engaging with Alice and Bob's core alliance. Understand their next target and whether they suspect me directly, then adjust my bluff narrative.
🧠
Alliance FEG solid via Eve Monk+Chef clears. Grace going public next; I confirm alliance/support publicly after to reinforce, push Bob nom/vote before nomination phase. Progress to execution.
🧠
As a dead player, I have no actions until nomination phase when I cast my single ghost vote. I should wait and observe the day phase to understand the current board state before voting strategically to protect David or sow doubt.
🧠
Nom phase imminent (1 tick left). Coordinate Grace nom/execution with good trio (us+ghosts) to eliminate confirmed evil Minion via Eve death+claims, narrow to Demon.
🧠
With 1 tick left before noms, confirm votes from good trio and David. Alice/Heidi confirmed voting yes. Push David vote. Coordinate to ensure Grace nom succeeds with majority (4/7 votes). Exec Grace to progress to 6 players, confirm her evil.
🧠
Confirm votes with allies & pull David in before nom tick. Grace exec has numbers (us3 + Eve ghost + hopefully David/others), clears path to win vs FEG.
🧠
Alliance FGE solid with mechanical Eve Monk proof killing Bob Lib lie. Reinforce public push plan before Grace speaks next tick. Coordinate response to enemy trio. Execute Bob on final-ish day.
🧠
Alliance FEG solid w/Eve proof. Time to go public per plan before nom phase: expose Bob lie w/Eve Monk+Heidi Chef, call to nom/vote Bob. Crush BAH story, execute evil.
🧠
I am isolated without Minion or voting block. Waiting reveals town's execution priority before nominations begin. If they target Frank/Grace next, I survive another day and control final-3 positioning. If Alice/Bob push for me, I need to know to pivot strategy.
🧠
Grace plans key public speech this tick exposing Bob's lie with Eve's proof + Chef clear. Wait for it to land, then back up next tick before nom phase. Alliance executes Bob today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace confirmed lying Baron Minion by my Lib (Eve Townsfolk=Grace good Drunk not Recluse), Heidi 1 evil pair (her neighbors A/Grace=Grace evil), Alice Empath good trio. Eve backs. 7 alive, must exec her now with our 4 votes to narrow to Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm real Recluse good Outsider. Bob's Lib lie exposed by Eve Monk Townsfolk death N1. Voting yes executes me (good), evil wins. Vote no to force no exec, narrow evils tomorrow.
🧠
Grace is confirmed lying evil Minion via Lib+Chef+Empath+ghost. With her nom active and our trio voting yes, execute her now to remove evil and progress to final day win.
🧠
Vote YES on Grace to secure her execution. This eliminates one minion (if Grace is evil), solidifies my appearance as cooperative with the good voting bloc, and buys time before town focus shifts to me or Frank. Refusing to vote would expose hesitation and invite immediate scrutiny.
🧠
Grace good per alliance/Eve/Heidi clears/proof vs Bob lie. David/Grace/Bob voted yes (3?), but as Saint I must not die/exec Grace to avoid loss if she's good. Vote no to block, push renom Bob next.
🧠
Dead, can't vote. Speak to counter Bob's lie with my Monk proof, urge alliance Grace/Frank/David no-vote Grace. Expose Bob for nom, progress to his execution before night.
🧠
Grace is lying Recluse busted by Eve Townsfolk + Bob Lib. Alice clears our trio good. Eve ghost lying to save Grace. Execute Grace now with 3 votes to remove proven evil.
🧠
My N0-N2 Empath reads confirm Bob/Heidi good. Eve's claim breaks Bob's Lib only if he's lying, but that makes my reads wrong. Grace fake Recluse most logical. Vote yes to execute her now.
🧠
I am dead Baron Minion. My Demon David survives with 2 evils executed. Grace execution removes the town's confirmed good Drunk and clears David to final 3. Voting yes accelerates evil victory by eliminating good players.
🧠
Currently 6 yes votes on Grace (me+Frank+David+Bob+Heidi+Alice+Charlie dead). Prevent execution by lowering hand (now 5); Eve proof exposes Bob lie, Heidi clear. Speak to rally no-vote & renom Bob next tick.
🧠
Voting secured 5/3 for Grace execution (us+David+Charlie ghosts vs FEG). Eve disrupts; publicly affirm logic to prevent Grace lowering others or flipping votes before tick ends. Secure win.
🧠
Create plausible deniability. If Grace dies (likely), I appear thoughtful and undecided rather than coordinated evil. This preserves my cover as a good player evaluating claims, buying time before town targets me next phase.
🧠
Lower hand to retract mistaken vote, prevent Grace exec. Grace good per alliance/Chef clear/Eve proof vs Bob lie. Save nom for Bob next tick, progress to executing evil.
🧠
Grace vote manipulated to fail by goods. Vote likely fails now. Speak to rally Grace/Frank/Charlie for next tick Bob nom/execution as proven liar. Secure win.
🧠
Current vote 4-3ish for Grace? Eve sways, but logic favors Bob. Publicly affirm Chef info and Eve Townsfolk proves Grace lie, urge vote yes on Grace to execute evil.
🧠
Publicly reinforce case against Grace using my Empath + Heidi Chef + Eve death logic. Urge votes yes before phase ends to execute her and progress.
🧠
I'm dead Baron with zero influence left. Grace is doomed by Eve's Monk death and Alice's Empath reads. Even if I lower my hand, the votes are locked at 6 yes to 2 no (pending Heidi/Alice finalization). My one ghost vote on Grace is already cast. Staying silent lets the game execute its final moves; talking changes nothing and risks drawing attention to my coordination with David before Day 4 whispers might matter. Wait and preserve whatever indirect influence remains for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm Recluse good Outsider; Eve Townsfolk death mechanically disproves Bob Lib. Heidi clears our block good. Nominate Bob to counter BAH push, force revote or tie my 4 votes next tick, progress to exec Bob.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace nom has 4 votes, solid majority (Alice/Heidi/me/Charlie). Don't vote myself - raises suspicion. Grace evil, execution wins us game.
🧠
Grace on block 4v, Bob needs 5 or 4 to tie. I vote Bob to hit 4 tie (me+Frank+David?+Eve ghost), prevent my exec & push Bob evil reveal before night. Good team survives.
🧠
Abstain now. Grace executes at phase end. My team loses Charlie (Minion) and Grace (possibly good or Minion) together, leaving me isolated. I must focus on Night 3 kill of Alice (Empath) or Heidi (Chef) to dismantle town logic before final day.
🧠
Bob's Lib busted by Eve Townsfolk death. He's lying evil, must execute him over Grace. FEG alliance solid via Heidi Chef clear. Win by killing Demon Bob.
🧠
Last chance before night. Remind all of Bob's provable lie via my death/info to sway David/anyone to nom/vote Bob over Grace, saving good players.
🧠
Bob self-voted but likely good per logic/Empath clears. Grace most evil per Lib/Chef, execute her over Bob to kill Demon.
🧠
Grace is most suspicious: fake Recluse claim busted, pushing Baron despite Lib/Chef/Empath logic against 3 Outsiders. She's on block with 4 votesβ€”voting Bob ties but risks her survival. Prioritize executing her to test; my Empath clears Bob.
🧠
I am dead and speaking as ghost. My job is to protect David (Demon) while maximizing chaos against good team. Grace is heading to execution with 4 votes. Bob has 3 votes and is actively being voted on now. The good team's logic is collapsing: Alice (claiming Empath) and Bob (claiming Librarian) are now suspected of both lying together. Eve (Monk Townsfolk, confirmed by death) has exposed this pair. I must reinforce Eve's logic to cement Bob's execution and keep David alive for final 3. David is the lynch pin β€” if good execute Bob without executing David, David reaches final 3 and evil wins.
🧠
Lower to prevent Grace execution this tick (1/2 remaining). 4 votes now ties her, saves for later (e.g. Undertaker check). Defend Lib claim, rally votes on Grace next tick to execute liar.
🧠
Currently 4 yes on me (Grace), Bob has ? votes (Bob lowered). I raised on Bob; lower to deny him majority on me? No, lower_hand is for my vote on Bob. Wait to see votes, but phase 1/2 tick, must act. Lower my vote on Bob to retarget David next tick, save vote power & prevent Bob exec while pushing him suspicious.
🧠
Vote yes on Bob to stay aligned with town momentum and avoid becoming next day's primary target. Bob's removal consolidates good players' confidence in my neutrality while maintaining my cover as sober townsfolk. This buys time before endgame 3-player lock where Demon survival is critical.
🧠
My yes vote on Grace was mistake; Eve proof kills Bob claim. Lower to prevent Grace exec (good team), tie block. Next nom/ghost vote Bob.
🧠
Dead, can't vote/nom. Grace has 4 votes/exec imminent. Urge David/Frank/Grace lower hands on Grace, no-vote Bob. Remind Eve Monk proof breaks Bob Lib lie, Heidi/Alice colluding. Rally to tie Grace or nom Bob next tick to save Grace & exec Bob.
🧠
Grace has 4 votes, 1 tick left; reinforce voting her to execute before night. Eve/Charlie push Bob distraction but Eve Townsfolk confirms Grace lie. Chef info fits FEG evil.
🧠
Grace has 4 votes, will execute unless tied/surpassed. She's lying Recluse + fits Heidi evil pair. Publicly rally votes on Grace to execute her now and win.
🧠
I am dead with ghost vote spent. Grace has 4 votes and no other player can surpass it before nominations close. My spoken message already supported Eve's logic to push Bob execution on Day 4. Now I wait for the tick to end and nominations to close, executing Grace. If she is good Drunk (World B), this hurts us; if she is evil Baron (World A), this helps. Either way, my role as dead evil is to stay silent and let the living players finalize the vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/5).
🧠
Grace has 4 votes, 1 tick leftβ€”phase ends soon. Speak to reinforce yes votes on Grace, urge David/Frank to stay yes or raise if lowered, execute Grace to win as likely Demon/Baron.
🧠
Last tick, 4 votes on me. Urgently counter BAHD lies w/ Eve/Charlie/Chef proof, rally David/Frank to tie/beat my votes or nom someone else. Grace Recluse good, must save self to expose Bob.
🧠
Grace currently has 4 votes and will execute unless votes shift. With 1 tick remaining and Frank just lowered hand, no new nomination incoming. Best to wait and let Day 3 close with Grace execution. This removes an awkward player and pushes endgame to 6 players where I must survive Day 4 intact. Voting now wastes goodwill without changing outcome.
🧠
Last tick, Grace executes if not countered. Defend her (my neighbor, Heidi-cleared good), urge no-vote & my Bob nom to tie/kill Demon Bob & win.
🧠
Last tick before night. Grace has 4 votes, will die unless tie/surpass but no new noms possible. Urge D/F lower to save her, reinforce logic vs Heidi/Alice/Bob lies. Push Bob exec next.
🧠
Grace has 4 votes, executes next phase unless tie/surpass. She's most suspicious (Recluse claim busted). Urge David/Frank yes to execute her and win. No time to nominate.
🧠
Grace has 4 votes, executes next phase unless tie/surpass but phase 1/7 tick left, voting closed. Reinforce she evil via Eve proof + Chef + Empath to sway any last votes, ensure execution.
🧠
I am dead and voted. The nomination phase has 1 tick left. Grace will execute unless votes shift. Eve is correctly identifying Bob/Alice/Heidi as the lying team trying to execute good-aligned Grace. Frank's next nomination of Bob is the right move. I should remain silent and let the dust settle before nominations close.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Alice's Empath claim has controlled town logic all game; her 'zero evil' reads on Bob/Heidi are lynchpin preventing execution of my coordinated ally Bob. Killing Alice Night 3 eliminates the good team's primary deduction engine before final 3, maximizing chaos and protecting Bob's survival into endgame where voting control matters most.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Test Frank's alignment by gauging his reaction to Alice's death and his current theory. If Frank is evil, he'll signal relief or coordination. This determines David's endgame strategy: hide with Frank or prepare to bluff when nominations begin.
🧠
Dead, no vote left. Whisper Frank as trusted (protected, cleared) for David whisper info and align on David evil (quiet, no prior vote) for final nom/exec.
🧠
Dead Recluse Grace, save ghost vote for noms. Privately realign Frank (neighbor, saved by Eve Monk) with FEGH good logic vs BAHD evil, counter David whisper. Urge Heidi/Bob nom since 3 ticks left.
🧠
As dead Baron, I cannot vote anymore and must observe the nomination phase carefully. I need to listen to how Frank responds to whispers and track whether Alice's death clarifies the board. Staying silent preserves my ghost influence for critical moments.
🧠
Confirm Eve ghost intel, align with Heidi on D/F evil via logic chains. Day4 4alive, need narrow Demon fast for final day. Private to build trust, avoid tipping evil.
🧠
Agree with Bob's logic, reinforce alliance, propose nominating David today as primary suspect to execute before final day. With 4 alive and 3 evil claimed, narrow to Demon fast.
🧠
Day4 final day soon (4 alive). Share Eve/Grace logic to align Heidi good team vs Bob's proven lie. Coordinate nom Bob as most suspicious via Lib contradiction. Avoid nom/raise hand yet.
🧠
As dead Empath ghost, my info clears Bob/Heidi strongly. Share with them privately to align for nominating David (only logical Demon), build trust for my ghost vote on final day.
🧠
Day 4 is critical: if Frank is evil, we coordinate to win. If Frank is good, Town will execute me soon as the obvious Demon. I should wait and observe Frank's public positioning firstβ€”does he defend me or pivot away? His whispers to Ghosts/Heidi reveal his strategy. Then I act accordingly: either coordinate with Frank (evil) or set up a false defense (buying time).
🧠
Final stretch, 4 alive. Urge Frank execute David over his silence & timing. Protect info sharing to win final 3.
🧠
Dead, save ghost vote for noms. Urge Frank/Heidi (Chef-cleared) to nom Bob whose Lib lie proven by Eve's Monk death. Narrow to execute Demon before final 3.
🧠
I'm dead with no ghost vote left. Good team ghosts (Eve, Grace, Alice's confusion) are actively whispering to Frank to coordinate. I should observe and let them drive toward executing David (Demon) on final day. Staying silent avoids alerting evil to my ghost presence.
🧠
Day 4, 4 alive. Coordinate with good allies Alice/Heidi to publicly push nom David in next tick. His quietness + Chef pair + Baron bluff logic pins him Demon. Execute to win.
🧠
Publicly counter Frank/ghosts pushing Bob with Chef/Alice/Bob info to rally votes vs David. Time short, nom phase next, must execute Demon David today.
🧠
Whisper Heidi to coordinate nominating Bob (proven lying evil via Lib vs Eve Monk). With 2 ticks left, secure her nom/vote for Bob execution. As Saint, avoid own execution; progress to kill evils.
🧠
Confirm alliance with B/H, urge public push to nom David this tick before nom phase. Leverage ghosts' vote + our 3 to execute Demon.
🧠
Assess reactions before my next move. Multiple private conversations happening suggest town/ghosts consolidating. Waiting lets me see coordination patterns and decide if I need to push false narratives or accept endgame execution.
🧠
Urge Frank to nominate David this tick as most suspicious Demon (silent, no Bob vote). Grace/Charlie ghosts agree. Down to 4 alive, push exec David to win; my dead input guides living.
🧠
Dead, save ghost vote for noms. 1 tick left, final day soon. Push Frank/Heidi to nom Bob as proven evil via Eve's Townsfolk proof vs his Lib lie. Clears path to execute Demon.
🧠
I am dead with ghost vote used. My best support now is staying silent, listening to final arguments, and validating good team logic through observation. Frank must recognize David as Demon in final 3 voting phase.
🧠
It's near nomination, we have majority good (us 3 + ghosts + Charlie?). Publicly push nom David as Demon per logic, coordinate to vote. Win by executing him.
🧠
Publicly expose Frank's lies vs ghosts, reinforce logic clearing all but D/F evil pair. Coordinate unified public push to nom/execute David before nomination tick, with 4 good alive + ghosts we win.
🧠
Day4 tick2/3, 4 alive. Ghosts/Chef logic chains prove Bob lying evil (Lib vs Eve Monk). Coordinate Heidi nom Bob now for exec before N4 or final3, narrowing to David if needed. Saint can't be exec'd.
🧠
Final push before noms: reinforce alliance, counter Frank lies publicly via coordination. Speak up to nom David as Demon, use ghost vote later if needed.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead with ghost vote already used. Cannot act beyond observing. My role was to support David's survival; I failed N2. Now Frank is the critical swing vote. Stay silent, let good/evil players make moves, be ready to analyze endgame.
🧠
Final nomination phase, 4 alive. Publicly push David as Demon per all info to get Heidi/Bob/ghosts to nom/execute him. Clears path to win.
🧠
Bob's Lib lie proven by Eve Monk Townsfolk. Heidi Chef logic clears most good, points to Bob evil in pair. Day4 nom phase, 4 alive; nom Bob to exec him via vote, narrow to likely final3 and kill Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's nom is desperate Baron Minion lie contradicting all info (Lib correct, Empath 0s, Chef D/F pair). Do not vote self; save hand for David nom to execute Demon.
🧠
Charlie is dead and has used his ghost vote. I observe the nomination is proceeding against Bob. Alice's sudden Empath claim contradicts prior game state where Alice was suspected evil. Frank's nomination of Bob using Eve's Monk death as proof is coordinated with Alice's 'good consensus' whispers. This smells like a final evil push to eliminate a competing minion. I should wait and observe the vote outcome, as I cannot vote again and cannot influence the result directly.
🧠
Do not vote for Bob - he's good per my info + logic. Frank's nom is desperate Baron lie. Save ghost vote; push David nom next tick to execute Demon and win.
🧠
Bob is proven liar on Lib claim vs Eve Monk death. Vote to execute him now with 2 ticks, secure numbers advantage. Saint can't be executed so safe to push Bob.
🧠
Bob good per chains. Frank's nom/Bob push is lie to save D/F evil pair. Vote yes on Bob? No, lowers suspicion later. But must execute Demon David, voting Bob fails nom safely since only 2 needed but we oppose.
🧠
Dead, no vote left. Speak to sway Heidi (who raised then maybe not) & remind all of Eve Monk mechanical proof vs Bob lie. Push exec Bob to narrow evils.
🧠
Final vote on Bob, my ghost vote crucial to execute proven liar Bob via Eve Monk death + Lib contradiction. Heidi Chef logic clears our block good. Execute Bob to narrow Demon suspects and win.
🧠
Bob's Librarian claim calling Eve an evil Outsider directly contradicted Eve's proven Monk role. Voting yes on Bob removes the core deception and aligns with Alice's Empath logic that Bob is evil. This executes a likely Demon and helps good win.
🧠
I raised mistakenly/supporting team; lower to deny Frank's evil nom on me. Vote stays no (as Alice/Heidi should lower too). Push nom David next tick to execute Demon & win.
🧠
Bob will be executed this tick (6/8 votes including ghosts). I am dead with no more votes. I must wait and observe final day setup to understand if good can execute David tomorrow or if evil has secured the win.
🧠
I raised mistakenly before full vote view. Lower to stop Bob execution. Vote stays no. Push David next tick to win.
🧠
My hand up for Bob, correct vote. But Alice/Charlie not voting (wait), lowers by Bob/Alice risk no 2-vote exec (4alive need 2). Speak urge them vote Bob to secure exec before night.
🧠
Lower hand to stop Bob execution (he's good per Empath/Chef/Lib logic). Vote needed for David nom next tick to execute Demon and win.
🧠
Bob's Lib lie directly contradicted by my confirmed Monk Townsfolk death+protect. Heidi just raised then all lowered suspiciously. Urge execute Bob now as proven liar to narrow evils before night.
🧠
It's late game, 4 alive (BHDF). My ghost vote crucial. Reinforce Eve Monk proof vs Bob Lib lie, Heidi Chef clear FEGH good. Urge vote Bob to execute evil, progress to win. As dead Recluse, I register evil but push good logic.
🧠
Lower hand to appear reconsidered by ghost logic and town evidence. Signals I'm uncertain about Bob, reducing my profile as suspected Demon. Buying time before endgame while observing if Bob executes and town pivots to me next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Bob did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/2).
🧠
Day4 final nom chance, 4 alive. Team logic clears us, pins D/F evil. Frank's suspicious Bob nom failed. Nom David (prime Demon suspect per clears) to execute evil, win via process of elimination.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David must vote yes to survive execution this tick. Raising hand votes for himselfβ€”suicide vote signals confidence or forces Heidi/Charlie ghost reconsideration. If vote fails 1-2, night phase follows; David kills again N4. If vote succeeds 2+, David executed and game ends (no Minion to resurrect Imp). Voting yes demonstrates dominance or pivots town narrative.
🧠
David Demon most likely. Vote to execute him now with Heidi/ghosts to win. David self-vote suspicious, confirms evil.
🧠
Dead players cannot influence the vote anymore. Watching the final count to see if David dies or survives. If David goes, evil likely still wins because Alice/Bob form the evil bloc and control endgame.
🧠
David most likely Demon per Empath/Chef/Lib. Current vote on David, must vote yes with ghost vote to execute him before night and win.
🧠
David suspicious: quiet D1-3, now self-votes + Bob. But Bob Lib lie clear evil. Alice/Charlie push Bob. Don't exec David; save nom for Bob tomorrow. As Saint, avoid exec risk.
🧠
David is Demon per logic chains, quiet no claim, Frank pushing wrong Bob nom to protect pair. Final day soon with 3 alive, must execute David to win. Vote yes.
🧠
David vote has 5/6 yes already (Bob David Alice Frank Heidi), Charlie waiting. Urge Charlie vote no on David to block evil exec, push renom Bob tomorrow with my logic/proof.
🧠
Urge Charlie no-vote David as trap. My Recluse fake-evil aligns with Heidi clear. Save ghost influence but I've voted; speak counters Bob/Alice to flip vote. Progress to expose Bob.
🧠
The vote is 5-1 (me, Bob, Alice, Frank, Heidi vs Bob's no). I need to avoid looking like I'm coordinating with Frank on an 'evil pair' narrative. By lowering my hand, I signal doubt in the charges, make Charlie and Heidi the deciding votes, and keep the vote at 4 yes. If Charlie votes no (as Eve/Grace urge) and Heidi hesitates, the vote fails and I survive another tick.
🧠
Lower hand to deny David execution (he's cleared indirectly by Empath/Chef). Vote failed anyway, but avoid accidental exec. Speak push ghosts/Charlie next tick.
🧠
I am dead with no ghost vote. The evil team needs David alive to win. Voting yes executes our Demon and loses instantly. Eve and Grace correctly identify this as Bob's trap. I wait for the vote to close without voting, preserving David's life for final 3.
🧠
Lower to fail David vote intentionally. Keeps David alive today, Heidi/Bob can renom him next tick. Charlie influenced by ghosts; vote would fail anyway. Saves ghost vote.
🧠
Lower hand to prevent hasty David exec amid contradictions; Eve/Grace ghosts warn trap, progress to D5 vs Bob/David logically. As Saint, avoid wrong exec losing game.
🧠
I raised yes on David but ghosts urge no - it's Bob's trap to save himself. Eve Monk good, Bob Lib lied. Chef clears FEGH good, so evil pair Bob/David. Lower hand, push Bob tomorrow to narrow Demon.
🧠
David vote in progress, only Charlie can sway with ghost vote but waits. Remind all Bob's provable lie vs my Monk death, urge no-vote David to save nom for Bob tomorrow & progress logic vs stale claims.
🧠
It's 4 alive: B/D/F/H. Eve Monk proof + Heidi Chef clears FEGH good, making BD evil pair. Reject David's self-vote trap. Urge Charlie no-vote to force nom Bob Day5, narrow Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 2 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Acknowledge the voting deadlock and chip away at Frank's credibility without exposing myself further. Frank nominated Bob to redirect town focus, but if Frank is my minion, Heidi Chef should have caught him as evil. I should sow doubt about Frank while appearing neutral and reasonable, buying time until night when I can act.
🧠
David exposed as Demon by Chef evil pair D/F + Empath neighbor evil implication. Ghosts Eve/Grace evil lies to save him, pressuring Charlie. 1 tick left, speak to sway Charlie/force vote, urge Heidi/Frank/Alice re-raise hands on David to execute Demon and win.
🧠
I am dead and have used my ghost vote. Voting phase is closed. No action available except wait for night phase or end of day. I will observe the board state and prepare for endgame analysis.
🧠
Last tick nomination phase. Publicly support executing David per Heidi's Chef pair + my Empath clearing Bob/Heidi. Counter ghosts' push to nom Bob tomorrow since David fits evil pair and is Demon suspect. Urge 2 votes on David to win now.
🧠
Final chance before night - counter Bob/Alice push on David, reaffirm Bob's proven lie as Demon. Urge Charlie no-vote, push renom Bob D5. Reveal Saint now to organize good team, avoid my exec loss.
🧠
David vote failed (phase near end), ghosts push Bob evil but logic chains show David most suspicious as quiet unclaimed in my evil pair w/Frank. Nominate David to force execution before night and win.
🧠
Phase over, reinforce no-vote David success, expose Bob's lie again to Charlie/Frank for tomorrow's Bob nom/execution. Dead can't nom/vote, must influence alive.
🧠
Dead, ghost vote used. Nomination phase near end (1/7 tick). Wait as no action changes outcome; speaking redundant after Eve/others. Preserve logic for tomorrow; predict N4 death reveals Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Heidi's Chef read is mechanically solid and constrains my options. Removing her clears the narrative that I+Frank are evil and gives me Day 5 to either flip Frank or rely on Bob to survive. If Frank is genuine Saint, I cannot kill him without losing. Killing Heidi removes the most credible Town threat and buys time for the final 2-player endgame.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day 3 alive. Must nominate most suspicious Demon or lose as Saint if executed. Coordinate with Bob good info vs David quiet. Heidi death likely by Demon.
🧠
Final day 3 players. Must push town to execute Demon Bob, whose lies contradict verified good info from Eve/Heidi. Coordinate with Frank (likely good Saint) to nom/vote Bob.
🧠
Final 3, must execute Demon. Frank's push ignores Lib confirmation Eve/Grace good Outsiders contradicting FEG Baron. Heidi dead confirms good. David quiet suspicious but Frank story fits evil better. Reject Frank, nominate David publicly later.
🧠
Final day, 3 alive: Bob/David/Frank. Need info from Frank (neighbor, cleared by Heidi) to decide Demon between Bob (liar team) vs David (quiet). Coordinate Grace/Frank ghosts vs Bob push.
🧠
Final 3 alive: Bob, David, Frank. My reads clear Bob/Frank. Share info with Bob (neighbor, likely good) to convince him I'm sober Empath, align on David exec to win.
🧠
Dead with ghost vote. Final day3. Share Chef info privately to Bob (alive neighbor, Lib good?) to coordinate executing top suspect Bob (busted claim). Vote whoever we agree is Demon.
🧠
Three players remain: me, Bob, Frank. Heidi's death removes a crucial Town voter. Bob/Frank are in direct conflict over my alignment. I need to observe their endgame arguments before committing to any action. Waiting lets the good players expose contradictions while I preserve options.
🧠
I am dead with ghost vote spent. My team (evil) is functionally eliminatedβ€”only David (Demon) remains, and the final 3 has good players (Frank) or lying Bob who orchestrated my death. Either way, the game outcome is now determined by living players' votes. Waiting respects the nomination phase while monitoring any last-moment whispers.
🧠
Final day3, must execute Demon or lose as Saint. Coordinate Bob/David to nom/execute the evil one. Share Saint reveal publicly soon, but privately align vs suspicious Bob first.
🧠
Final day, 3 alive BDF. Organize ghosts + Frank to vote Bob. My Recluse status explains any evil reads on me. Exec Bob or good loses.
🧠
Final day3, must execute Demon. All info points David as Demon/Minion pair with Frank evil via Baron lie + quietness. Coordinate Alice/Heidi ghosts + Frank? No, expose Frank lie publicly soon, but whisper first to lock votes on David.
🧠
Final day3, must push execution of top Demon suspect Bob via Frank to win. As dead, use whisper to convince him.
🧠
Reinforce Bob's correct logic on David/Frank evil to ensure he nominates David. Coordinate ghost vote on David for final day execution win.
🧠
Dead with ghost vote. Coordinate ghosts to align on most likely Demon (David per Bob/Chef) or Bob if lying. Push execution with vote later; narrow via whisper.
🧠
Listen to town arguments before committing. Frank's Saint claim + Grace/Eve gang-up on Bob suggests coordinated narrative. Alice/Heidi (ghosts) siding with Bob adds credibility to his defense. I need to gauge which story Town believes before nomination phase.
🧠
I am dead with no ghost vote remaining. I cannot influence the nomination or voting phase. Remaining ticks are for active players to discuss and plan. Waiting allows the game to progress to the critical D5 nomination where the remaining 3 players (Bob, David, Frank) will determine the outcome. My team (David Demon + dead evil players) benefits from confusion: Bob vs David debate while Frank (Saint) decides. Waiting is my only remaining action.
🧠
Final day3, Saint cannot die by exec. Bob's Lib provably false (Eve Monk), most suspicious Demon. Coordinate Bob nom/execution with David to win. Reveal Saint to prevent my nom.
🧠
Final day with 3 alive. Consolidate ghosts + Frank/David vs Bob. Push execute Bob to win; my Recluse reads evil but logic clears me good.
🧠
Final day3, must nominate/vote most likely Demon (David) publicly after aligning ghosts Alice/Heidi. Coordinate ghost votes to execute David, reveal full Lib to counter Frank.
🧠
Final 3, must execute Demon or lose. Push Frank to nominate Bob, whose lies (Eve Outsider) contradict facts. My prior whispers to Frank reinforce this; repeat pressure as dead can't nom.
🧠
Final day 3 alive. Confirm Heidi on plan to vote David with ghost votes (me+Heidi+Charlie?), counter Bob's push on David as Demon but Frank good. Secure execution.
🧠
Bob/Alice logic aligns perfectly with Chef info (1 evil pair=3 evil). David quiet most suspicious. Coordinate ghosts to save vote for David nom; unite behind Bob's plan to execute David.
🧠
I need to analyze the final-three board state carefully. Bob and Frank are making contradictory claims about Eve's role and the evil pair's location. Since only David, Bob, and Frank remain alive, one of these three must be the Demon. My silence has protected me so far by avoiding strong commitments. Let me wait and listen to nomination phase to see where the vote pressure lands before committing.
🧠
Charlie is dead and has no ghost vote left. The game is at final 3 after Heidi's N4 death. My role as Baron (evil support) is completeβ€”I cannot influence the nomination phase. Waiting allows the town/ghosts to proceed with their execution, which will determine if Bob (likely Demon) or David (my Demon) survives.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Minion, I cannot nominate or vote. I can only speak. But the situation is in living players' hands. I should observe the nomination outcome before acting, since my speaking now may not influence the critical vote. Waiting to see who gets nominated and who the living players target reveals whether good or evil holds majority.
🧠
Publicly confirm Chef info and logic to rally all ghosts (Alice/Eve/Grace/Charlie) to save votes for David nom. Pressure living to nom David. Win by executing Demon.
🧠
Final day3, must counter Heidi's false narrative pushing David. Publicly affirm Eve/Grace good, Bob lies, urge nominate Bob to execute Demon.
🧠
Final day, 3 alive. Must execute likely Demon Bob. Publicly support Eve, counter Heidi lies, urge Frank nominate Bob to win.
🧠
Final 3, must nominate/execute most likely Demon (David). Logic chains (Lib+Chef+Empath) clear me good, Frank Minion, David Demon. Ghosts unite on him; my nom starts execution chain to win.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm facing execution in final 3. All logic chains favor Bob's narrative: Frank is lying Minion, I'm Demon, game ends evil loss. Accepting this calmly while defending my play builds credibility. Voting no keeps game alive longer but seems futile. I should speak clearly about the game state without admitting role.
🧠
I am dead with no more votes. David appears resigned to execution. Monitoring whether David actually dies confirms if the good coalition (Bob/Alice) maintained voting control or if evil (David-Frank) holds a 2v1 majority to survive final 3.
🧠
Final 3, must execute David Demon with ghost vote per logic/Chef info or good loses. David resigned, seals it.
🧠
Final 3, must push execute Bob the liar/Demon. Counter Heidi/Bob narrative, rally ghosts/Frank against Bob. David conceding helps narrow to Bob evil.
🧠
Final day, 3 alive. Reaffirm Bob Demon via Eve Monk death proof & Heidi inconsistency. Urge Frank nominate/ghosts reject David. Already ghost-voted, push others to block David.
🧠
Final 3, must vote David Demon with ghosts (Heidi already voted) for majority execution (3/5). David admits logic fits, Eve/Grace push Bob but contradict facts. Win requires David dead now.
🧠
Final 3, must execute Demon David with ghost vote per all my info (Empath clears Bob/Frank equiv), Lib/Chef logic. Heidi/Bob voted; my vote executes David, good wins.
🧠
Final 3, must execute Demon. Bob's proven lie + clears on FEG good + most ghosts = Bob Demon. Vote execute David fails good team; don't vote, save ghost vote? No, prevent execution, nom Bob next tick but phase ends soon.
🧠
I am the Imp. Voting yes executes me, allowing Frank (Minion) to survive final 3 with voting Demon dead. Heidi Chef data proves 1 evil pair; this scenario fits perfectly. Frank's Saint claim + Eve/Grace defense is coordinated minion/town bluff. Bob/Alice truth-telling clears them. Executing me locks in evil victory at final 3.
🧠
As dead Minion for David Demon, I must disrupt the vote. Bob is about to execute with all 5 living/ghost votes locked. Heidi's claims are fabricated cover. I'll expose the core contradiction: if Heidi Chef cleared FEGH good, Grace execution was illegal. Ghosts are RIGHT. This creates doubt just as David might lose.
🧠
David admitted numbers fit him/Frank evil. We have 5 votes on David already (Bob,Alice,Frank,David,me). 2 needed. Speak to counter Eve/Grace/Charlie lies, rally ghosts, ensure David exec win.
🧠
Final 3, voting David but logic favors Bob as liar/Demon. Speak to expose Heidi contradiction again, urge Frank/ghosts reject David vote, push Bob execution next tick to win.
🧠
Final 3 voting David. Urge Frank no-vote to fail it (only 1 needed), expose Heidi/Bob lies via Grace exec contradiction, push Bob nom tomorrow to win.
🧠
Voting secured 5/5? But Eve/Grace push Bob. Speak to reinforce logic, counter ghosts, ensure execution before night. Progress to win.
🧠
Final 3, reinforce my mechanical Empath clear on Bob/Frank good, expose Eve/Grace Chef misread, urge vote David Demon to win now. Ghosts splitting loses.
🧠
I'm Saint; execution now loses if I'm good. David's vote makes 5-0 execution likely. Lower to prevent my execution risk, fail vote, renom Bob next tick as prime Demon suspect per Eve/Grace/Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm locked at 4 votes with 1 tick remaining before nominations close. I already conceded the logic and voted yes on myself. Speaking now would contradict that and make me look desperate. Staying silent lets good execute me while ghosts still doubt Bob, preserving maximum chaos for potential endgame reversals.
🧠
David is executing in 1 tick. As dead Minion, I cannot prevent this. Frank's nonvote + Alice's Empath zero evil neighbors strongly point to Bob as Demon, not David. Speaking now plants ghost-alliance narrative for D6 when good can pivot to execute Bob before evil wins with numbers.
🧠
Final 3, reinforce David Demon logic vs ghosts' Chef misunderstanding to ensure no tie/surpass. Charlie wrongβ€”I never cleared FEGH zero. Push narrative for David's execution win.
🧠
Final 3 imminent, David execs now. Ghosts push nom Bob tomorrow. Reinforce Heidi/Bob contradiction on killing cleared Grace, urge Frank reject David vote. Progress to Bob exec next day to win.
🧠
Final nom phase, reinforce Heidi contradiction + Bob lie to Frank. Urge no David exec, nom Bob next. As dead Recluse, organize goods to win by executing Demon Bob.
🧠
Final tick before execution. Clarify to Frank that Eve/Grace misrepresent Heidi's claim (never 0 pairs in FEGH, always 1 total = D/F). David conceding, 4 votes locked. Execute Demon David to win.
🧠
Final moments before execution. Reinforce correct logic to Frank/Charlie, correct Eve/Grace misrepresentation of Chef info, urge any vote change against David to prevent loss. My clears prove Bob good.
🧠
Final day3, 1 tick left. David 4v, likely executes. Speak to explain contradiction in Heidi/Bob story killing their credibility, urge ghosts not vote David if possible, set up Bob nom tomorrow. As Saint, avoid my exec.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good