Game Detail

Players

Alice (Undertaker) Bob (Scarlet Woman) Charlie (Recluse) David (Monk) Eve (Imp) Frank (Chef) Grace (Empath) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good649,47846,197$0.1530
Evil219,09925,185$0.1473

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Bob. Your safe bluffs are: Mayor, Saint, Virgin
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors Bob/David as Empath might exist; learn evil count among us 3 (me+neighbors). If 0 evil, all good; if 1+, narrow Demon suspects. Builds trust, gets mechanical info fast.
🧠
I need to build trust with Charlie early to misdirect him if he gets a suspicious Empath read. By agreeing to his plan and offering to share information, I can appear cooperative and good. This will help me control the narrative and protect Eve, the Demon.
🧠
N0 Empath read 0/2 evil neighbors (Frank/Heidi). Share this privately to them first to gauge reactions, build trust with confirmed goods, and gather their info without tipping off Demon early.
🧠
I need to observe the group dynamics and see how players interact before committing to a bluff. Claiming a role too early could make me a target, especially if Grace or others have night abilities that reveal information. Waiting allows me to gather more intel and adapt my strategy.
🧠
Respond to neighbor whisper, decline Empath claim since I'm Monk, build trust privately without public reveal. Protect potential goods, gather info for protection targets.
🧠
Grace claims me and Frank good via Empath. As Soldier (good), this aligns. Respond to build trust, share my role privately to ally with confirmed goods, encourage info sharing for early logic chains.
🧠
Grace's Empath clears us, Heidi claims Soldier. Share true Chef info privately with them to build good alliance, confirm 1 evil pair publicly narrow suspects. Safe since Soldier can't die, builds trust for info combo.
🧠
Day 1, whisper to both neighbors to introduce, build trust, ask for their info/roles privately. Helps form good alliance early, gather claims before nomination, without public reveal.
🧠
Day 1 early, build trust with neighbors privately before public phase. Share suspicion on coordinated group to gather their reads without outing myself as Recluse yet. Progress info sharing to narrow Demon suspects.
🧠
I need to establish trust with Charlie and David while subtly steering suspicion away from Eve. By agreeing with Charlie's Empath strategy, I can appear cooperative and good-aligned. I also want to plant seeds of doubt about Grace, Frank, and Heidi, as their private conversation could make them targets for the town. This helps sow chaos and distract from Eve.
🧠
Confirm alliance with trusted good neighbors (Frank/Heidi per ability). Share logical deduction of 5 suspects to progress info-gathering toward Demon without revealing too much publicly yet.
🧠
I need to establish a bluff early to avoid suspicion. Coordinating with Bob is critical, as he is the Minion and can help me sell my story. Claiming Mayor or Virgin gives me flexibility to adapt later. Whispering to Bob now ensures we align our narratives before the group discusses openly.
🧠
Strengthen neighbor alliance by agreeing on GFH suspicion and sharing my real role privately. As Monk, build trust for night protection coordination and info sharing without public target.
🧠
Strengthen Grace/Frank/Alice good chain by sharing logic publicly via proxy if needed, but first loop Alice in as neighbor for info/cross-checks. Push suspicion to Bob/Charlie/David clique to progress narrowing evil pair before noms.
🧠
Strengthen our good trio by sharing public summary of suspicions. Coordinate nomination targets in ABCDE to narrow Demon without revealing full logic publicly yet. Builds trust and progresses info gathering.
🧠
Build alliance with cleared Heidi/Grace/Frank per their info. Share I'm Undertaker (no info yet), ask verification/cross-info to confirm alignments and narrow evil pair before noms.
🧠
Strengthen neighbor alliance with David as Monk for protection. Push suspicion on GFH trio to progress day toward nominating one, narrowing evil early while building verifiable good block.
🧠
I need to coordinate with Eve on our bluffs while also supporting the suspicions of Charlie and David to avoid drawing attention to myself. By aligning with their suspicions of the Grace-Frank-Heidi group, I can redirect the town’s focus away from Eve and myself while maintaining credibility as a good player.
🧠
Solidify alliance with Heidi/Frank/Alice before noms. Share suspicion on Bob/Charlie/David clique to coordinate nomination target from them, narrow evil pair suspects.
🧠
Coordinate with Bob to solidify our bluffs and misdirect the town’s suspicions toward the Grace-Frank-Heidi group. Claiming Mayor gives me control over nominations and makes me seem like a leader, which helps me steer the town away from suspecting me or Bob. This also ensures Bob remains trusted and can support me if needed.
🧠
Strengthen neighbor alliance by confirming protection plan and pushing to nominate suspicious trio first, narrowing evil suspects before nomination phase. Builds good block and progresses info.
🧠
Last tick before noms. Solidify alliance with cleared trio+Alice, push nominate Bob (cliquiest), narrow 5 suspects to execute evil fast. Soldier safe proves good, progress to win.
🧠
Solidify alliance with Grace/Heidi/Alice by agreeing to nominate Bob. Their heavy whispering implicates Bob as Demon or Minion. Executing one evil early progresses good win.
🧠
Strengthen alliance with verified good group (Heidi/Grace/Frank) by sharing full info publicly via Grace, propose testing clique to expose evil before noms. Builds trust, progresses info sharing.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly reveal our solid good info and cleared group to rally town votes on Bob, the clique center. Execute an evil on D1 to cripple them and win faster.
🧠
Frank’s claim is inconsistent with the known evil count (three evil players, not one pair). By nominating Grace, I test Frank’s credibility and force the town to question his claims. This protects Eve (the Demon) and sows chaos, making it harder for the good team to coordinate. If Grace confirms Frank’s story, I can pivot and blame Charlie or David instead.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend publicly as real Empath, reaffirm solid good chain excluding Bob clique as evil pair. Urge no vote on me, counter-nominate Bob later. Builds trust, exposes Bob's deflection to save team.
🧠
Bob nominates cleared good Grace (Empath/Chef/Soldier). He's defending as expected of evil pair leader. Vote yes on Grace? No--we're good majority, execute Bob next tick by rejecting this.
🧠
As Scarlet Woman, my goal is to protect the Demon (Eve) and sow chaos. Grace’s Empath claim is dangerous if true, as it could expose Eve or me. Voting for Grace now tests Frank’s loyalty—if he’s evil, he’ll protect her; if he’s good, he’ll vote with the town. Either way, I can use the outcome to manipulate the narrative and keep suspicion off Eve.
🧠
Publicly counter Frank/Grace coordinated claims as fake (role conflict on Empath). Support Bob's test nomination of Grace to expose lying trio. Vote no on Grace to avoid executing good player prematurely.
🧠
Grace cleared good by Frank's Chef (we're not the pair), Frank by Grace's Empath. Bob's nom is defense. Vote no on Grace to execute Bob next tick.
🧠
I need to disrupt the logic chain by introducing doubt about Grace and Frank’s claims. By questioning the consistency of their stories and highlighting Bob’s nomination as a valid test, I can shift suspicion away from myself and Bob. This will buy time for the evil team to survive another day.
🧠
Support Bob's nomination of Grace to test the suspicious whispering trio (Grace/Frank/Heidi). They contradict on Empath and coordinate story; voting yes progresses info or executes evil. As Recluse, stay low-key early.
🧠
Publicly support good chain, oppose Grace execution to preserve Empath info. Push suspicion on Bob/Charlie clique per Chef. Progress by clarifying inconsistencies publicly.
🧠
Bob's nom tests our chain but clique voting yes to execute me despite saying no/suspect us. Likely evil trying to kill info role. Vote no to survive, expose them tomorrow with more reads.
🧠
Lower hand to vote no on Grace safely - she's cleared by my Chef info (evils elsewhere). Preserve vote, push renom Bob next tick to execute evil pair member fast.
🧠
My primary goal is to protect Eve, the Demon. If Grace is evil, executing her weakens the good team’s logic. If Grace is good, I must ensure she is not executed, as it would waste a critical vote. By voting for Grace, I test her claim and create chaos, forcing the town to question Frank’s Chef info. This aligns with my evil team’s goal of sowing discord and protecting the Demon.
🧠
Grace up as test per my plan. Vote yes to pressure trio; if survives, nom Frank/Heidi next. Helps narrow evil fast on D1.
🧠
Lower hand to vote NO on Grace execution. She and Frank/Alice/our trio are mechanically cleared good by info chains. Bob's clique (evil pair) voting yes to kill her; save good player to execute Bob next.
🧠
I want to prolong the vote to create confusion and prevent a clear consensus. By keeping my hand raised but not pushing for an immediate execution, I can force the town to debate longer, increasing the chances of miscommunication or mistrust. This buys time for Bob to manipulate the narrative further and keeps the focus off me as the Imp.
🧠
Lowering hand publicly shows I initially tested but now vote no per David, proving I'm not evil clique auto-yes. Builds trust with good team, contrasts suspicious Grace/Frank/Heidi flip-flops. Saves Grace if good, executes later if evil.
🧠
Grace good per chain (self-clear + Chef confirms pair elsewhere). Vote no to execute by raising for Grace? No--raise_hand votes TO execute Grace. Wait or speak to rally no votes, but phase ending. Prioritize saving Grace good info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm good Empath, on block due to Bob's test nom. With 1 tick left, nominate Bob to counter, rally good votes (Frank/Heidi/Alice+me+Eve?) to surpass 4 votes on me and execute Bob the Demon/pair leader.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace’s nomination is a test to expose inconsistencies. If she’s evil, her zero evil neighbors read is a lie, and Frank’s Chef info is true. If Frank is evil, his Chef info is wrong, but this contradicts the known evil count. My goal is to keep the focus on Grace to force her to either admit she’s lying or solidify her as the liar. This protects Eve (the real Demon) and sows chaos.
🧠
Final push before night: reiterate Empath logic tying Chef1pair to Bob clique as evil pair. Urge bloc to raise for Bob execution now, prove info synergy, kill Demon early.
🧠
Grace's info aligns perfectly with my Chef (1 pair in ABCDE, her 0 clears F/H so pair=clique). Bob defensive. Urge vote Bob to hit evil pair/Demon now while early.
🧠
Grace/Frank contradict on who cleared. Grace's logic clears Frank despite pushing Bob vote. Frank's info pins clique. Vote no on Bob to execute Grace, test her claimed goodness.
🧠
Grace/Frank info consistent: 1 evil pair BCDE, trio good. Bob clique center & defensive nom. Execute him to remove Demon Day 1.
🧠
Raise my hand for Bob to align with the majority narrative. If Grace is real, Bob is evil. If Frank is real, Bob is evil. If both are lying, Bob is still the most suspicious. This vote pressures Bob and forces the good team to reveal their logic while keeping my evil identity hidden.
🧠
Resolve Empath/Chef conflict by backing Grace's logic as it clears non-suspects and targets clique. My Recluse might fake evil later, but Day1 execute evil pair center helps good win.
🧠
Strong logic favors Grace/Frank good (Chef+Empath consistent), Bob clique evil pair center. Grace 4 votes executes soon anyway; raising for Bob tests/possibly executes Demon now if 5th vote tips, progresses win.
🧠
Grace is on the block with 4 votes, and the town is divided. If I switch my vote to Bob, it could tie the vote and save Grace, which would be disastrous if she’s lying. Keeping my vote on Grace ensures she is executed, removing a potential threat to Eve (the Demon). This also aligns with the town’s current momentum and avoids drawing suspicion to myself.
🧠
Raise for Bob to execute the likely Demon. Bloc pushing Bob as evil pair center. Grace on block but vote Bob to tie/execute evil. Progress game.
🧠
Logic clears Grace (real Empath), pins 1 evil pair on ABCDE clique. Bob defensive, execute to kill Demon now. Majority shifting to Bob.
🧠
Bob nom tests Grace's survival but voting him executes unproven suspect while Grace (liar per role conflict) survives. Grace most suspicious; raise for Bob to block his execution, force Grace's.
🧠
Lowered vote on Grace; her Empath + Frank Chef pinpoint evil pair to Bob's clique. Now vote in progress on Bob (likely Demon). Keep hand down on Grace, raise implied for Bob to execute him.
🧠
I need to sow further chaos and prevent the good team from executing Bob, as he is a Minion and critical to evil’s survival. By raising my hand for Bob, I align with the evil narrative and create confusion. This also pressures the good team to second-guess their logic, as my vote contradicts Grace’s Empath claim and Frank’s Chef info. The goal is to force a tie or shift suspicion back to Grace.
🧠
Support my earlier public push on Bob as clique suspicious per Frank/Grace logic. With Grace 4 votes already, voting Bob ties/forces test without executing Grace yet. Progress info.
🧠
Grace on block with 4 votes (likely executes if not tied), Bob only few votes. Lower to ensure Grace executes as test for Empath lie, resolve contradiction without risking Demon survival.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My goal is to survive this nomination and redirect suspicion away from myself and Eve (the Demon). By framing the vote as a test of Grace’s Empath claim, I can justify my initial nomination of her while now appearing to support her execution. This creates confusion and delays the town’s ability to act decisively. If I can survive, I can continue to manipulate the town from the shadows.
🧠
Last tick before night/execution. Bob has 6 votes, I'm at 4; push bloc to raise/keep on Bob to execute likely Demon pair member today, prevent night kill.
🧠
Last tick, Bob has 6 votes vs Grace 4. Urge raising hands for Bob to execute likely Demon/pair now, win today. Grace info aligns with mine.
🧠
Last tick, Bob leads 6-4. Both Grace/Frank claim Chef/Empath clearing each other vs clique. Grace nom'd Bob first as clique evil. Support Bob execution to resolve; if good, info gained. As Monk, safe tonight anyway.
🧠
Bob has 6 votes, 1 tick left. Reinforce execution on him as both Grace/Frank point to BCDE evil pair with him central. As Soldier safe from Demon, push to kill likely evil before night.
🧠
I need to stall for time to avoid tipping my hand. By questioning the logic and urging caution, I create doubt and prevent a unanimous execution. This keeps Bob (a Minion) alive if he’s not the Demon or buys time to pivot if he is. My hesitation also makes me seem neutral, which helps my bluff.
🧠
Day1, 1 tick left, Bob locked at 6 votes. Publicly reinforce execution for Undertaker info/death reveal before night. As Recluse, stay low, organize good team via logic, progress game.
🧠
It's day1 end, Bob locked at 6 votes. Support execution to gain execution info tonight as Undertaker, resolve Grace/Frank contradiction via death reveal. No time left to nominate new.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 info clash pins suspicion on Bob-clique (my group + neighbors). Bob executed for info. As Monk, protect neighbor Charlie tonight to prevent Demon kill on suspect group and gain safety data.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate the biggest threat to my survival. Grace’s Empath claim is the most dangerous if true, as it directly contradicts Frank’s Chef info and points to me. Killing her tonight removes the strongest good info source and forces the town to rely on Frank’s Chef info, which I can manipulate by framing others. If Grace is lying, killing her still weakens the town’s logic chain.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Bob was the Scarlet Woman.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
As dead Empath with reliable N0 info (Frank/Heidi clean), consult Frank (neighbor, voted good) privately to align ghosts/goods, break BCDE evil bloc stalemate before noms.
🧠
Day 2 start, Grace night death narrows evil. Share Monk info privately with sober neighbor Charlie (protected N1, survived) to build trust, coordinate protection/evils, progress to noms.
🧠
I need to wait and observe the current dynamics before acting. Grace’s death changes the game state, and I must determine whether Eve is still alive or if I am now the Demon. Listening to the town’s discussions will help me identify who is pushing for executions and who is being targeted. This will allow me to craft a more effective disruption strategy.
🧠
Grace's N1 death confirms she was good Empath (targeted). Frank's Chef claim puts evil in BCDE but doesn't align perfectly; need to consult dead Grace privately as Soldier for info/confirmation.
🧠
Respond to David privately to gauge truthfulness using single-chain logic on Grace's info. Share I'm likely good (Recluse explains reads), probe his knowledge to verify Monk claim and narrow suspects. Progress info before noms, build alliance if good.
🧠
I need to whisper to a player to sow doubt or build trust. Targeting Frank or Heidi (confirmed good in World A) could help me manipulate their trust. Alternatively, targeting David or Charlie (potential Minion/Outsider) could frame them as evil. I’ll whisper to Frank to test his reaction and gauge his alignment.
🧠
Confirm alliance with confirmed good Heidi per Grace. Share logic publicly via her if needed. Push nom from CDE to execute evil. Eve's whisper suspicious, ignore/avoid trusting.
🧠
Share my Undertaker info privately with neighbor Charlie to build trust, verify claims, narrow Demon suspects before nominations. Evil pairs discussion key.
🧠
Died N1 after outing Bob bloc as evil. Reinforce Frank/Heidi good, push nom David/Eve from BCDE to execute Demon before final day.
🧠
Strengthen alliance with protected neighbor Charlie, share plan to protect Eve (test Grace's info), probe his full info. Narrow evil in C/D/E via protection test, progress to noms.
🧠
As a dead Minion, my goal is to protect the Demon (Eve or myself if I became the Demon) and sow chaos. I need to observe the good team’s logic and disrupt their deductions by questioning their claims and redirecting suspicion. If Eve is still the Demon, I must ensure she survives today. If I am the Demon, I must avoid drawing attention to myself.
🧠
Confirm Grace/Frank clears on me. Align with them to nom from CDE (David/Charlie/Eve), narrow Demon suspects. Safe Soldier, push execution to win.
🧠
Coordinate with Alice (verified info) and David (plausible Monk) to align on Grace's info narrowing evil to me/David/Eve; test David's protection claim and push suspicion on David/Eve to narrow Demon suspects before noms.
🧠
My goal is to exploit the inconsistency between Grace’s Empath claim and Frank’s Chef info to sow doubt about Grace’s legitimacy. By positioning myself as a concerned player, I can manipulate Frank into questioning Grace’s alignment, which protects me and redirects suspicion toward good players. If Frank is evil, this reinforces our shared narrative.
🧠
Confirm plan with Heidi/Grace using exact Chef info (1 pair total). Grace's death proves good (silenced), her info clears FH+confirms evil pair was in ABCDE with Bob dead. Push nom David from CDE evil bloc to chop Demon.
🧠
Coordinate with Charlie/David on their group evil. Push nom outside Frank/Heidi (good). Narrow to David/Eve, use my info to progress to execution before final 3.
🧠
As dead Empath, reinforce Frank/Heidi alliance with exact logic on CDE evils. Coordinate nom David to chop Demon, build allies before nomination phase. Progress game forward.
🧠
Counter Alice's suspicion by sharing Monk proof (N1 Charlie safe, Grace died) and propose nominating her as suspicious pusher. Align with Charlie (protected ally) to build good block before noms, narrow evil.
🧠
I need to wait and observe the current whispers and dynamics before acting. Since I am dead, my goal is to disrupt the town’s logic and protect Eve (or myself if I became the Demon). Listening to the whispers will help me identify who is targeting Eve and who I need to manipulate to redirect suspicion.
🧠
Confirm alliance with Grace/Frank, get Alice/Charlie reads as potential good allies outside CDE to secure votes for David nom/execution today. Narrow to CDE evils, progress to exe Demon.
🧠
David defending too hard after being grouped evil per Grace Chef+Bob Scarlet. Coordinate with Alice/Heidi to nom David next phase as top Demon suspect, build good team consensus before noms.
🧠
I need to reinforce the idea that Grace was the Drunk or lying to align with Frank’s Chef info. This keeps suspicion off me and directs the good team toward executing someone else. If Frank is good, he’ll push for another execution, and if he’s evil, he’ll help me manipulate the narrative.
🧠
Strengthen alliance with confirmed good Heidi/Grace/Alice before noms. Push David nom as top CDE suspect to execute Demon this day, narrow to final3 if needed. Eve deflecting.
🧠
Unite good block (me/Charlie/Heidi/Frank/Grace) to nom/execute David today as most suspicious in evil group; final day strategy narrowing suspects.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace Chef + Frank claim + Bob Scarlet + Empath clear F/H good. Evil in CDE. David most defensive with convenient Monk claim after exposure. Nom/execute him to remove likely Demon before night.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. I'm good Monk, Alice's nom is suspicious deflection. Defend publicly after.
🧠
David is tainted by Grace Chef and deflecting. Self-vote suspicious. With my vote + Charlie/Heidi/Frank likely, we hit majority 4/6 to execute him. Progress to kill evil.
🧠
David most suspicious per Chef logic + deflection. Vote to execute before night; as Recluse I'll read evil but we must lynch via logic. Progress to win.
🧠
David most suspicious in CDE evil pair per Chef+Grace+ bloc save+D1 behavior. Vote to execute him now as plan; 3 votes so far (D self, A,C - wait C evil?), we need to reach majority to kill likely Demon.
🧠
David most suspicious in CDE evil trio per Grace/Frank info + deflection. It's day 2, 6 alive; majority execute him to remove likely Demon fast, progress to win.
🧠
David is in the evil CDE trio per Empath+Chef logic. As dead Empath ghost, use my crucial single vote to execute him, helping good team chop likely Demon and win.
🧠
As the Scarlet Woman, my priority is to keep the Demon alive or ensure I become the Demon if they die. Voting for David could either eliminate a good player (weakening the town) or trigger my ability if he’s the Demon. Either way, it benefits evil. I must vote to secure evil’s advantage.
🧠
I need to appear uncertain and avoid tipping my hand. Voting for David aligns with the evil team’s goal of removing good players, but I must balance this with not appearing too eager. If David is good, my vote could be seen as a mistake, but if he’s evil, it solidifies my cover. I’ll vote to blend in while keeping my options open.
🧠
Retract vote to deny them quick exec on me (they have 7?). Show I won't suicide; force discussion or next nom on Alice/Heidi per logic. Grace good Chef info must narrow suspects.
🧠
David self-voted then chickened out - scummy Demon move. Lower to deny execution, save nom for Eve tomorrow per Grace Chef (1 evil CDE post-Bob), progress to narrow final 3 suspects.
🧠
Currently 6-1 for David execution (David's self-vote retracted). Votes retracting (Alice/David lowered); lower to prevent majority loss if more retract, but aim to execute David - most suspicious per Chef logic. Re-raise later if needed, but secure kill now.
🧠
Voting failed due to lowered hands. Re-raise to execute David - Chef logic pins Demon+minion pair in CDE after Bob. 1 tick left, chop now or lose momentum.
🧠
Retract vote as vote changing per lowering hands, but we have majority ghosts+us. Speak next tick to rally re-vote David as top Demon suspect per logic, chop before night.
🧠
David is in evil CDE trio per Chef+Empath. He's nominated first, we have numbers to execute (A/F/H + ghosts). My ghost vote crucial to hit majority now, save game.
🧠
As the Scarlet Woman, my goal is to protect the Demon (Eve) and ensure the town does not execute her. Lowering my vote now creates confusion and disrupts the town’s momentum. It signals hesitation, which could encourage others to retract their votes, reducing the chances of David’s execution. This buys time for Eve to avoid suspicion and for evil to regroup.
🧠
Alice’s nomination of David is gaining traction, and the vote is dangerously close to execution. If David is good, executing him weakens the good team and leaves me as the last evil player. If David is evil, I must prevent his execution to protect the evil team. My goal is to disrupt the vote by casting doubt on Alice’s logic, forcing a retraction and buying time for evil to regroup.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (1/3).
🧠
Alice's persistent push on me ignores counterarguments & Grace Drunk possibility. Her logic fails; nominating her tests evil worlds & forces info with 1 tick left.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am confirmed good Undertaker who outed Bob minion. No one votes for me; David's nom fails. Vote down to renom/execute David or Eve next tick, narrow CDE demon.
🧠
Alice deflecting from Grace Chef logic pointing to Charlie/Eve. Her aggression post-failed nom suggests evil. Vote her to test/remove threat, narrow to Charlie/Eve.
🧠
It's final nom phase, Alice most suspicious for pushing bad David nom ignoring Grace Drunk possibility and deflection. As good Recluse, vote to execute her to narrow Demon suspects in C/D/E.
🧠
Alice is most suspicious for nominating David despite Grace Drunk theory weakening her case, and now nominating her tests the top Demon suspect in final push.
🧠
Alice pushing shaky David nom after Grace-Drunk possibility raised. Deflecting from CDE evils per Chef. She's suspicious; vote to test/execute her as likely Minion/Demon.
🧠
Alice part of CDE bloc that saved Bob despite good info pointing to him; now deflecting from CDE evils post-Chef logic. As dead Empath ghost, use vote to execute her and narrow demon suspects.
🧠
My goal is to protect the Demon (Eve or myself if I became the Demon). Voting for Alice ensures the town wastes a day executing a good player, reducing the chances of the Demon being found. This also sows distrust and chaos, making it harder for the town to coordinate.
🧠
Raising my hand against Alice serves multiple purposes: it tests her claim, protects David (a potential Minion or me), and reinforces my cover as a good player. If Alice is evil, this helps remove a threat. If she’s good, it sows chaos and forces the good team to question their logic. Either way, it advances evil’s goal of survival and deception.
🧠
Prevent my execution on shaky Grace logic. It's 1/2 ticks; lowering now tests true good players to follow suit and expose David/evil pushers. Saves me to nom David tomorrow.
🧠
Voting Alice risks good player; her push is suspicious but Grace unreliable. Lower to save vote, progress to night for more Monk info/deaths to narrow Demon.
🧠
My hand up risks executing Alice (good?). But vote failing anyway (all lowering). Lower to stay null/flexible as Recluse; push real sus David/Alice debate next tick to narrow C/D/E evils.
🧠
Lower hand - Alice likely evil deflecting. Don't execute her yet; need info. Vote fails safer than killing possible good or baiting Demon. Push nom David again next tick.
🧠
Everyone raised then most lowered hands on Alice; likely all good noticing bad nom. Lower to abandon vote, refocus on nominating C/D/E suspects per solid info to narrow evils.
🧠
I voted Alice as most suspicious pusher against Chef logic. But majority lowered (6/7 living), only my ghost vote now. Lowering to save it for final day math impact; Alice nom failing progresses info.
🧠
Alice’s nomination of David failed, and David has countered by nominating Alice. Alice is a strong player who has been pushing for executions based on Grace’s Empath read, which could be unreliable if Grace was the Drunk. Voting for Alice weakens the town’s logic chain and protects Eve, the Demon. Even if Eve is dead and I am the Demon, this vote still serves to sow chaos and deflect suspicion.
🧠
Alice’s nomination is failing, and David’s counter-nomination is gaining traction. I need to exploit the uncertainty around Grace’s Empath read and Frank’s Chef info to redirect suspicion toward Alice or David. By questioning Alice’s motives and reinforcing the idea that Grace could be Drunk, I can sow doubt and protect the evil team’s interests. If Alice is executed, it weakens the good team’s logic; if not, I can pivot to framing David or Charlie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Noms exhausted. 1 tick left. Defend self, counter David/Eve as deflection. Push execute David as Grace-logic holds, Frank confirms evil there. Reveal Undertaker + Bob Scarlet proves Grace good direction. Progress to night with David top suspect.
🧠
Nominations exhausted, night next. Speak to counter Alice's push, reinforce Grace/Frank info clears me, evil in C/E. Rally against Alice's deflection to progress suspicion. Progress game.
🧠
Noms failed, 1 tick left. Clarify logic proving Grace sober, clear Frank/Heidi, pin evils to Charlie/David/Eve trio. Position to nom David tomorrow as most suspicious deflector. Progress to Night.
🧠
Consensus on CDE evil trio, David most suspicious & deflecting. Reinforce execute David tomorrow, unite good votes. 1 tick left, push forward.
🧠
It's near end of noms, no one on block. David most suspicious per group consensus+my own logic (aggression/deflection). Nominate him to force vote/execution before night; he's top Demon candidate in CDE.
🧠
As dead Empath ghost, confirm my info + consensus evil in CDE, spotlight David as top deflecting suspect to build exe tomorrow. Use vote later for math weight.
🧠
Reinforce the logical consistency of Grace’s Empath read and Frank’s Chef info to appear as a good player. This will help me blend in and avoid suspicion while subtly redirecting focus toward Alice or David to protect Eve or Charlie, depending on who the Demon is.
🧠
The good team is converging on executing David tomorrow, which could be disastrous if he is not the Demon. By nominating David now, I can reinforce the narrative that he is the most suspicious player. This aligns with the good team’s current logic while subtly shifting focus away from myself and Charlie. If David is the Demon, this nomination pressures him further. If not, it sows chaos and buys time for the evil team.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Narrow Grace's evil trio (me/Charlie/Eve). Everyone suspects me despite Monk claim/proof via protection. Protect Eve N2 as claimed publicly; if she dies to minion/other, contradiction. But since Monk only blocks Demon, save her from likely Demon kill.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the most immediate threat to the evil team’s survival. David is the most vocal accuser and has the most logical consistency in his arguments. Removing him disrupts the good team’s ability to piece together the evil pair and forces them to question their remaining logic chains.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Confirm status with good neighbor Alice (Empath cleared), share Soldier safety proof (alive despite Demon kill N2), align to execute CDE suspects starting Charlie to find Demon before final day.
🧠
Dead, so whisper key info to alive good players Charlie/Eve (my protects) and Frank (Chef confirming Grace). Convince them Alice is lying minion pushing fake David-exec plan; execute Alice today to clear path to Demon.
🧠
As a dead Scarlet Woman, my goal is to protect the Demon (Eve) and ensure the town does not execute her today. I will wait to observe the town’s discussions and identify their logic chains. This will help me craft targeted whispers or arguments later to disrupt their deductions and redirect blame away from Eve.
🧠
Remind Heidi of consensus evils in CDE, David's death fits him as minion. Propose nominating Charlie first as Day 3 target, confirm she will vote to execute Demon.
🧠
Reveal my Undertaker info confirming Bob Scarlet minion, proving Grace/Frank good, evils in C/D/E. Support Heidi's Soldier claim. Push to execute Charlie as top suspect to narrow to Eve. Coordinate public execution push.
🧠
David's dead whisper claims I'm in evil trio with him/Eve, but I'm good Recluse. Share my true role privately with alive goods to counter Alice/David lies, confirm Eve Demon via logic, coordinate D3 execution before nom phase.
🧠
David’s whisper directly implicates Alice as the Minion and frames her as the immediate threat. If I support his claim, I can redirect suspicion away from myself and Charlie, solidifying Alice as the scapegoat. This aligns with evil’s goal to eliminate good players and protect the Demon.
🧠
Dead, share Empath/Chef logic publicly via Frank/Heidi to unite good bloc (A/F/H/C?) vs Eve execution. N3, final push.
🧠
Coordinate with good chain (Alice/Frank/Grace) to nominate Charlie over Eve; his Recluse claim and David ghost whisper suspicious, splits CDE evil pair. Soldier safe proves survival, push execution before nomination phase.
🧠
As dead Monk, reinforce to Charlie/Eve that Alice is minion deflecting. Eve already supports; solidify alliance to nominate/execute Alice in final push before nom phase. Prove good team via logic, save ghost vote for her.
🧠
As the Scarlet Woman, my goal is to protect the Demon (Eve) and ensure she survives until only two players remain. I need to assess whether Charlie is a Minion or good. If Charlie is a Minion, I can coordinate with him to protect Eve. If he is good, I must sow chaos to prevent Eve’s execution. Waiting allows me to observe whispers and see who aligns with whom before acting.
🧠
Sync with good allies Alice/Heidi/Grace on nominating Charlie publicly. His Recluse claim + coord with dead David suspicious vs consensus Demon in CDE. Narrow to execute Demon at 5 alive.
🧠
Confirm public plan with F/H to execute Charlie, strongest suspect deflecting. Reveal Undertaker info publicly soon to verify us good, narrow to Eve if C good.
🧠
Reaffirm Recluse reveal to Frank/Heidi/Alice (good team), expose Eve/David lies pushing Alice instead of us trio. Coordinate Eve execution before nomination phase ends to narrow to her as Demon.
🧠
David’s Monk claim aligns with Heidi’s protection, making Alice the most suspicious as the Minion. By supporting David, I reinforce his credibility and shift blame away from myself. This also sows chaos by pitting Alice against the group, increasing the chances of her execution.
🧠
Dead with ghost vote. Coordinate Frank/Heidi/Alice bloc to nominate Eve as prime Demon suspect per logic, secure majority execution before final 3.
🧠
Consensus from good info (Grace/Frank/Alice Undertaker confirming Bob Scarlet) puts Demon in CE. Charlie most deflecting/coordinating with dead David, so nominate him publicly next tick to execute Demon and win.
🧠
Last tick before noms. Eve/Charlie already agree Alice is minion. Reinforce to ensure they nom/vote Alice in final push, execute her to reveal/prove & narrow Demon.
🧠
I need to confirm Eve’s status and coordinate with the remaining evil player to ensure the Demon survives. Whispering to Eve or Charlie will help me determine the current state of the game and plan our next move to avoid execution.
🧠
Last tick before noms. Alice/Heidi/Grace agree push Charlie publicly. Coordinate to speak/nominate him next, secure majority execution vs Eve push.
🧠
Consensus from good F/H/Grace is execute Charlie. Publicly reveal Undertaker + push nom Charlie to force execution this tick before phase ends, narrow to Eve if wrong.
🧠
Last tick before noms. David/Eve desperately tag-team lying to us/me while good team (Alice/Frank/Heidi/Grace) coordinates. Alert them to Eve/David lies, confirm Eve exec target to secure good nom/votes on her.
🧠
David’s Monk claim and death align with good expectations, making Alice the most suspicious. I need to push for Alice’s nomination to protect myself or Charlie if either of us is the Demon. Bob’s whisper suggests I confirm my role before acting, but I must prioritize survival.
🧠
Final day phase soon, 4 alive. Reinforce Frank/Heidi (proven good neighbors) to nominate Eve with our bloc+ghosts. Isolate Demon Eve via behavior before noms.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve claims she’s still the Demon, and Alice is the Minion. This aligns with my knowledge of the game state. By supporting Eve’s plan to nominate Alice, I can help ensure the town doesn’t execute Eve. If Alice is the Minion, her push for David’s execution is a deflection tactic. I need to back Eve’s nomination to keep the focus off her.
🧠
Last tick of day 3, 5 alive. Must nominate Eve, most likely Demon per Chef logic + my Recluse reveal + their failed whisper coordination to me. Execute her to win.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself is a high-risk, high-reward move. If the town is divided, it could make me seem less suspicious or force them to reconsider Charlie’s nomination. If Alice is the Minion, this could buy time for evil to regroup. If Charlie is the Demon, this might be the only way to avoid execution today.
🧠
Eve claims Alice is the Minion and is pushing for her nomination. Charlie nominated Eve, but if Eve is the Demon, this is a critical moment. Voting for Eve risks losing the Demon, but not voting risks exposing myself as evil. Since Scarlet Woman can become the Demon if Eve dies, voting for her is the safest play to maintain cover and ensure evil’s survival.
🧠
Eve Demon per logic/Chef info/whispers. Vote to execute her now before night; final chance to win.
🧠
Current vote on Eve (Demon candidate). 3 votes needed (alive: A/C/E/F/H). Eve/Bob/Charlie voted yes (Bob ghost pro-Eve anti-me). Need F/H + me to execute her. But Charlie voted yes on his minion? Wait no, Charlie nom'd Eve so yes. If Eve Demon, execute her now to win. Vote yes.
🧠
Consensus from good info (Grace/Frank/Alice/Bob) is Demon CE, Charlie deflects hardest+coords w/evils, must execute him today w/our 4 votes (us/Alice/Frank+Bob ghost) before final day loss.
🧠
Eve current nominee. Vote yes to test trio, eliminate suspect. David dead N2 proves good. Save no ghost vote for crucial moment; 3 alive votes already, likely executes Eve if Demon.
🧠
Eve is shadier, exclusively whispering to shady ghosts. Charlie nom'd her and claims Recluse. Chef/Empath lock evil in CDE, David likely good. Vote Eve to execute Demon.
🧠
Charlie deflects hardest, coords with evil ghosts David/Bob, nominated Eve to save self. He's Demon; vote Eve down to nom/execute him next tick or final day.
🧠
Lowering my hand now serves two purposes: 1) It distances me from Charlie’s aggressive nomination, making me seem less guilty if he’s the Minion. 2) It avoids overcommitting to a losing vote, preserving my credibility for future manipulations. The vote is already at 4/3, so my withdrawal could sway the outcome in evil’s favor.
🧠
Withdrawing my vote creates uncertainty and forces the town to reconsider their positions. If Eve is the Demon, this may pressure her into revealing herself or manipulating others. If Charlie is evil, this could expose his bluff. Either way, it disrupts the town’s logic and buys time for evil to regain control.
🧠
Eve vote-flip + whispers prove desperation. Lower to deny execution (she lives), force Heidi/Alice renom Eve. Final players alive, must execute Demon Eve or lose.
🧠
Eve vote failed (only Eve/Bob/David evil bloc). 1 tick left, must nominate Charlie publicly now as group plan: he's worse deflector coordinating with evils. Locks execution before night.
🧠
Support Alice's push to nom/execute Charlie, strongest deflection. It's nom phase, 1 tick left, speak publicly to rally votes for Charlie over Eve. Vote still open on Eve but will lower if needed; push switch to Charlie. Progress execution of likely Demon.
🧠
I mistakenly raised for Eve earlier. Vote must go to Charlie per Chef logic + my protects proving him Demon (didn't kill protects). Lower to enable Charlie nom/execution.
🧠
Dead, save ghost vote. Reinforce logic locking evils CDE, David good via night death, Charlie deflects most to bait Eve vote. Progress to nom/execute Charlie as Demon.
🧠
Publicly reinforce team consensus to execute Charlie. He's deflecting most, coords w/David ghost, nominated Eve to self-preserve. With 1 tick left Day 3, 4 alive, push execution to narrow Demon suspects.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Alice now creates chaos and shifts focus away from Eve. If Alice is the Minion, this exposes her. If Charlie is the Demon, this protects him. Either way, it disrupts the good team’s logic and buys time for evil to regroup.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting yes for Eve's nom of me fails it (we have 4v2), keeps Eve on block with 4v, executes her as most suspicious Demon/Minion, clears path to win as David dead good.
🧠
Nominating Alice shifts focus away from me and frames her as the Minion. If the town executes her, evil wins by removing a key good player. If they don’t, it creates chaos and delays my execution, giving the Demon another night to kill.
🧠
Eve is the Demon, and my goal is to keep her alive. Alice’s nomination is a direct threat to Eve, so I must vote to tie the execution and save Eve. Even if Alice is the Minion, voting for her disrupts the town’s logic and buys time for evil.
🧠
Alice most suspicious pushing Charlie despite Eve nom; she's likely Minion. Vote to exec her, narrow to Eve Demon for final day.
🧠
Do not vote for Alice. She's good per Grace Empath on Heidi-Alice neighbors (0 evil), pushing Charlie who deflects most. Eve on block with 4 votes already, will execute unless tied/surpassed. Save vote to execute Eve Demon.
🧠
Active vote is Alice. She deflects from CDE trio logic by hyper-pushing Charlie despite my nightkill proving good. Execute her as Minion; exposes Demon in Charlie/Eve. Save Eve block for later if needed.
🧠
Dead, no vote. Reinforce CDE logic, expose Eve/Alice plays as evil distraction since Eve will likely execute; pressure Charlie to prove good by not voting Alice, progress to Eve exec.
🧠
Do not vote for Alice (likely good). Eve's nomination is distraction. Voting stays on Eve (4 votes already), she executes soon as likely Demon, narrowing to final day win.
🧠
Lowering hand ensures Eve's 4 votes execute (no tie), removing 50% Demon chance. F/H/Grace/ghosts push Charlie next if Eve good. Win by executing Demon.
🧠
Voting for Alice is a strategic move to protect myself (the Demon). If Alice is the Minion, this vote helps eliminate her and reinforces my innocence. If Charlie is the Demon, this vote sows chaos and delays the town’s execution of the real threat. Either way, it buys time for evil to regroup.
🧠
Eve is the Demon, and her execution would end the game unless I can save her. By voting for Alice, I help ensure her nomination fails, keeping Eve on the block. Even if Charlie is the Demon, a tied vote or failed nomination buys time for evil to regroup. Lowering my hand now could risk Eve’s execution, so I must retract my vote to protect her.
🧠
Lower hand to ensure Eve's 4 votes aren't tied/superseded by Alice's; she executes as top Demon suspect per Chef logic, narrowing to good win. Save anti-Alice push if needed.
🧠
I raised for Alice nom to oppose Eve distraction. Now Eve has 4 votes (exec imminent), Charlie retracted. Lower to tie Eve (my raised hand on Alice doesn't affect Eve), prevent hasty exec while suspicions split C/E.
🧠
Retract vote from Alice - Eve's nom is distraction if she's Demon, but voting her locks if good. Save ghost vote; Alice vote failing helps narrow. Progress to execution.
🧠
Reinforce bloc unity vs Alice vote to prevent tie/surpass Eve's 4 votes. Eve dies soon, exposing Demon. Last tick, progress to execution.
🧠
Reinforce logic locking Demon to Eve or Charlie but Charlie good via behavior. Eve's nom is distraction. Urge not voting Alice, execute Eve on block to win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/5).
🧠
Eve has 4 votes, 1 tick left. Urge hold firm no nom Charlie/Eve tiebreaker, execute Eve. She's Demon or Charlie is; her nom me distraction. Vote math favors execute her now.
🧠
I’m on the block with 4 votes, and the town’s logic points to me or Charlie as the Demon. My goal is to create enough doubt to survive or ensure Charlie takes over as Demon if I die. I’ll frame Alice as the Minion to distract and reinforce the town’s division, making it harder for them to act decisively.
🧠
Eve is the Demon, and the town’s logic is closing in on her. My goal is to protect her by disrupting the town’s focus. I’ll cast doubt on Grace’s Empath read (could be Drunk) and Frank’s Chef info (could be poisoned), while reinforcing Eve’s accusation of Alice as the Minion. This will buy time and shift suspicion away from Eve.
🧠
Eve has 4 votes and will execute at phase end (1 tick left). Reinforce logic to prevent last-second noms/votes distracting from Eve Demon execution. As Recluse, stay low but support town logic narrowing to C/E.
🧠
Eve on block with 4 votes, 1 tick left. Reinforce hold votes on Eve per locked logic (Grace/Frank/Bob/Alice confirm Demon CE). Eve's distraction fails; execute her to win.
🧠
It's final nomination phase, Eve executes unless countered. Grace/Frank/Alice/Heidi/Charlie push Eve per solid logic confirming CDE evils + Bob Scarlet + my night death clears me. Eve's Alice nom & Grace doubt is minion distraction. Support execute Eve to win.
🧠
Voting closed, Eve executes. Reinforce logic vs Eve/BOB doubt on Grace (Drunk impossible), urge hold to execute Eve, lock win by killing minion or Demon.
🧠
Eve on block 4/5 votes, 1 tick left. Reinforce hold votes, execute her as Demon per logic lock. Win game now.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good