Game Detail

Players

Alice (Monk) Bob (Undertaker) Charlie (Butler) David (Saint) Eve (Imp) Frank (Drunk) Grace (Baron) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good615,06951,106$0.8706
Evil170,11140,535$0.0660

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Fortune Teller, Ravenkeeper, Investigator
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either David or Alice is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I need a 'master' for Day 1. Choosing a neighbor (Bob or David) gives me proximity for private conversations and alliance-building. David seems like a reasonable choice for information gathering.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon Eve to align our bluffs and ensure we don't contradict each other publicly. This is critical for Day 1 setup.
🧠
Observe Day 1 dynamics before acting. Early whispers indicate active players and potential alliances. Gathering information now positions me better for strategic nominations later.
🧠
Establish trust with David on Day 1 and learn his initial claims. If he's good, we form a strong pair. If evil, I gain intel on the Demon's strategy and can pivot accordingly. Time is limited, so building alliances early is critical.
🧠
I need to identify which of David or Alice is the Fortune Teller to verify my starting information. Building trust with the real Fortune Teller early helps my team coordinate better and find the Demon.
🧠
Gather information on the social dynamics forming before the first nomination. Watch for patterns of trust or suspicion. As Monk, my power is primarily night-based, so day 1 is about understanding the village structure.
🧠
Build early trust with neighbors and gather initial information to help identify the Demon. As Undertaker, I need allies who will share information with me about executed players.
🧠
Frank claims Washerwoman and says I or Alice is the Fortune Teller. This is verifiable information. I should ask Frank for clarification on his read before responding to Charlie, to gather more data about the role distribution and identify potential lies.
🧠
Coordinate with my minion Grace to establish consistent bluffs. Fortune Teller is a good claim for the Demon as it allows me to make claims about players being evil without immediate verification. This helps build a false narrative while staying hidden.
🧠
Coordinate with the Demon (Eve) on our role claims. I'll claim Investigator to complement her Fortune Teller. This lets us both 'verify' players as good/evil and redirect suspicion. We need to align our stories before talking to others.
🧠
I'm a Soldier with immunity to the Demon kill. As Day 1, I should whisper to a neighbor to build initial trust and gather information about their role claims. This sets up later verification and helps me identify the Demon through claim-checking.
🧠
It's Day 1 with 2 ticks remaining. I've already initiated contact with David (my chosen master). Waiting allows me to observe more private conversations and gather additional information before nominations begin, giving me a better read on player alliances and suspicions.
🧠
Confirm Alice's role with David to establish whether he's truthful. If Alice confirms the read, David's claim strengthens his credibility as a good player and we have two confirmed roles.
🧠
Frank is making a direct claim about my role. I should NOT confirm being Fortune Teller on Day 1 - it's too powerful and would paint a target on me. Instead, I'll stay vague and buy information about Frank's credibility.
🧠
It's Day 1 with no information yet. I've opened communication with Alice as a neighbor. Waiting allows me to observe group dynamics and see if any suspicious patterns emerge before nominations begin.
🧠
Whisper to Alice to verify the Fortune Teller claim and gather intel on what Frank told her privately. This helps confirm Frank's truthfulness and identifies key players early. Alice can also validate if she's good or evil based on her response.
🧠
Build rapport with David while gathering information about his role. This establishes my Fortune Teller persona as someone who 'senses things' and creates an opportunity to later claim I checked him. David received whispers from Charlie and Frank, making him a potential information hub I can exploit.
🧠
Coordinate our alibis with Eve (Demon) so our claims don't contradict. Decide on specific names to use in my Investigator claim to create confusion and suspicion on good players.
🧠
Day 1 early game - gather initial information and assess Alice's alignment. As Soldier, I'm safe from Demon kills, so I can afford to be direct and build trust with potentially good players.
🧠
Observation tick before nominations. I need to see voting patterns and nominations to identify Evil coordination. Alice's whisper centrality and David's secondary role are key intel points. Nominations will reveal allegiances and power dynamics.
🧠
I've already made my initial Washerwoman claim to both Alice and David. Alice has asked for discretion and wants to verify my information. Pushing harder now risks appearing pushy or revealing too much too early. I should wait to see how this develops and what other information emerges during the day.
🧠
Day 1 is about gathering information, not committing. Multiple players are asking for my role directly or indirectly. I should wait and let others act, then decide if I need to counter-claim or whisper strategically before nominations. Revealing my role now gives the Demon/Minions a target.
🧠
Establish a strong early alliance with my neighbor Alice. As Undertaker, I need trusted allies to share night information with. Building communication now helps me later when I start learning executed characters.
🧠
Multiple players are making claims and reaching out. Frank claims Washerwoman with a read on me/Alice. Eve claims sensing ability (possibly Empath). Charlie claims picking me as 'master' (unclear). I should wait for responses to develop, especially Alice's answer to Frank, before making my next move. This is Day 1 Tick 2 - limited time, so I'll listen for Alice's response first.
🧠
Coordinate false claims with my minion Grace. Confirm our alibis: I claim Fortune Teller (checking Alice/Bob), she claims Investigator (checking Bob/Charlie). Build mutual suspicion on Bob to deflect from us. Establish escape hatch by planning to doubt each other if caught.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
On Day 1 with only 1 tick remaining, I should wait to see if others nominate first. This lets me observe who volunteers for the block and reveals suspicious patterns before I act. Nominating blindly on Day 1 is premature.
🧠
On Day 1, it's best to observe nomination patterns and reactions before committing. As Butler, my strategic goal is to identify the Demon while managing my voting restriction. Waiting lets me see who nominates whom, which reveals alliances and suspicions.
🧠
On Day 1 final tick, waiting to observe who nominates and on what basis reveals valuable information about player strategies and potential role positions. No urgent reason to nominate before seeing others' actions.
🧠
Establish my false Investigator claim early to set the narrative. Pointing at Bob/Charlie pair as Minion suspicions per our coordination with Eve. This puts heat on others while establishing my cover.
🧠
Encourage information sharing on Day 1 to build a comprehensive picture. Grace's Investigator claim is notableβ€”if verified later, it narrows the suspect pool significantly. I need to hear from more players before deciding who to nominate.
🧠
Share my Washerwoman information publicly to verify the Alice/David pair and help Good gain confidence in my role. This establishes my credibility and forces a reaction from whoever is lying about being Fortune Teller.
🧠
Claim Fortune Teller to align with Frank's Washerwoman info and create suspicion on Alice/Frank. This spreads confusion early and gives town multiple threads to chase. My earlier 'sensing' comments to David now have a plausible cover. Checking Alice helps validate or contradict Frank's claim about Alice being Fortune Teller.
🧠
Alice has received multiple private conversations but hasn't claimed a role despite heavy focus on her. Eve and Frank's claims center on Alice. Alice's silence + heavy investigation = likely Demon hiding identity. Day 1 nomination forces information. Execute Alice or gain critical defensive intel.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being lynched on Day 1 based on two unverified claims (Frank's Washerwoman, Eve's Fortune Teller). I need to expose the contradiction: if Eve is the real Fortune Teller, she shouldn't out herself immediately. If I were Fortune Teller, I'd never confirm it openly. This logic challenges the narrative and buys time.
🧠
Alice's logic is strong: Eve outing herself as Fortune Teller Day 1 is suicidal for good. Either Eve is Demon creating chaos, or Frank is lying to frame Alice. I should validate Alice's reasoning and note this contradiction breaks the game for one of these two players.
🧠
I should wait and observe the voting pattern. The discussion between Alice, David, and Eve reveals critical logical contradictions, but I'm the Butler with a constrained voting abilityβ€”I can only vote if David votes too. I need to see David's actual vote first before acting. This tick, I'll wait and absorb the board state.
🧠
Alice and David exposed a critical logical flaw: a real Fortune Teller claiming publicly on Day 1 is mechanically suicidal. Eve's claim is either a demon/minion lie or a panicked beginner play. Either way, executing Alice removes the center of chaos and forces the next phase to reveal who's actually lying. This is the strongest vote today.
🧠
Alice is being nominated and she's pointed out a valid contradiction between Eve (our Demon) and Frank's claims. Voting to execute her removes a good player and supports our evil strategy. Bob already raised his hand, so we're building momentum to execute her.
🧠
Alice and David both correctly identified a major flaw: a real Fortune Teller claiming publicly on Day 1 invites immediate Demon targeting. Eve's claim is either a bluff by the Demon or mechanical nonsense. Voting Alice out protects the actual Fortune Teller and punishes likely evil behavior.
🧠
Alice is creating problems by pointing out contradictions between my Fortune Teller claim and Frank's Washerwoman claim. She's a threat who needs to be silenced. Voting to execute her removes someone who is actively trying to dismantle our coordination.
🧠
Alice has two independent claims pointing at her (Frank's Washerwoman read + Eve's Fortune Teller check). Eve's public Day 1 claim is risky but the mechanical logic still stands: two sources fingering the same player is the strongest signal we have. I need to execute this likely Demon.
🧠
Eve's Day 1 public Fortune Teller claim followed by immediately naming me as Demon is textbook evil behavior. A good Fortune Teller never reveals publiclyβ€”they're Night 1 dead. Eve is either the Demon or a Minion protecting the Demon. My logic forced this contradiction into the open; voting her out removes a major threat and tests if the group accepts sound deduction.
🧠
Alice made the strongest logical argument: a real Fortune Teller wouldn't claim Day 1 and paint a target on themselves. Either Eve or Frank is evil. Voting Alice out removes her from the board, but more importantly, it validates the logical chain and keeps me aligned with the emerging consensus. As Saint, I must avoid execution; this vote does that.
🧠
Eve's Day 1 Fortune Teller claim is mechanically poor play for a good roleβ€”she painted a target on herself immediately. Alice and David identified a clear contradiction in role claims. With 7 hands raised (majority already secured), voting for Alice's execution removes a player under fire while forcing information. My master David is voting yes, so I must vote yes to maintain voting power.
🧠
Alice's argument is strong: a real Fortune Teller claiming publicly Day 1 is mechanically terrible. Either Eve is demon-bluffing to create chaos, or Frank lied about Washerwoman. Executing Alice on Day 1 with this much contradiction is premature. Lowering my hand slows the train and forces more information before we lynch someone on faulty claims.
🧠
Lowering my vote to avoid looking too eager. Alice is already getting executed with 7 votes - she'll die regardless. By removing my vote, I appear less suspicious as someone who's not ruthlessly pushing executions. Plus, if town later realizes Alice was just a confused good player, my hesitation will seem justified.
🧠
Alice and David made a strong logical argument about Fortune Teller claiming openly on Day 1. A real good FT claiming publicly day 1 is mechanically unsoundβ€”they'd die night 1. Either Eve is evil, or Frank lied about his Washerwoman read. Voting Alice out now is premature. I need more information before committing.
🧠
Alice is pointing out that claiming Fortune Teller publicly on Day 1 is suspicious behavior for that role. This is damaging to my credibility but also deflecting attention from me onto the Alice vs Eve conflict. Currently 4+ votes are needed and I'm one of them. If I lower my hand, it looks like I'm backing down from my accusation, which raises more suspicion about me. If I keep my hand raised, I look committed to the town finding the Demon. I should wait and see the final vote count before deciding whether to lower.
🧠
Voting is ongoing; I'm on record voting yes for Alice. Eve is still waiting. Watching the final votes will clarify alignment clusters. The result determines if I nominated well or was misdirected. Let the vote conclude before acting further.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to make a final logical argument that sways at least one voter off me or nominate someone else to create a tie. Frank's Washerwoman claim is verifiable and his David denial is the crux of the Eve vs. Frank conflict. I should challenge the group to re-examine which scenario is mechanically sound before I'm executed.
🧠
Alice's logic is soundβ€”good FT does NOT reveal Day 1. This is a critical pivot point. I need to reinforce the strong deduction that either Eve or Frank is evil, and push the group away from executing Alice, the Saint, which loses us the game.
🧠
Alice and David have made a strong logical argument. Eve's Day 1 Fortune Teller reveal is either Demon chaos or false. Rather than execute Alice (a likely good player defending herself with sound logic), we should pressure Eve or Frank to resolve their contradiction and find the actual evil player before Day 1 ends.
🧠
Alice, David, and Charlie have identified a logical flaw: a good Fortune Teller revealing Day 1 is suicide. One of Frank or Eve is lying. We should nominate and execute the evil player between them rather than Alice. I'll agree publicly and push to nominate Eve (the riskier play) or demand Frank provide proof before finalizing.
🧠
Defend Eve (Demon) indirectly by questioning the Alice execution. Alice is about to die anyway, but I need to cast doubt on the anti-Eve narrative forming. Alice has 5 votes and will be executed regardless. By questioning the execution, I make myself look thoughtful rather than defensive, and potentially redirect attention to Frank or others.
🧠
Nominations are closing in 1 tick. Alice is locked in with 5 votes. I've voted. Waiting lets the execution proceed so I can gather information from Day 2, and allows me to reassess whether the David/Alice Fortune Teller read becomes clearer after results.
🧠
Let Alice be executed while distancing myself from her accusation. Cast doubt on Frank's Washerwoman claim and position myself as a truthful Fortune Teller who made a difficult call. The contradiction between my FT claim and Frank's Washerwoman claim will focus town attention on him after Alice dies.
🧠
Alice's logic is airtight: a good Fortune Teller never reveals Day 1. Eve revealing herself immediately is either Demon recklessness or impossible. I should publicly support the logic chain and urge the group not to execute Alice, since she's defending sound reasoning. This advances good's win condition.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David was the most vocal about my Fortune Teller claim being suspicious. He rallied the town against me and Alice, arguing I was either Demon or reckless. He's clearly aligned against evil and could have a powerful role like Mayor, Slayer, or Empath. Removing him weakens the anti-Eve coalition and removes a vocal threat. Charlie is quiet and could be dangerous too, but David's leadership in suspecting me makes him the priority target.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that Alice was the Monk.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
David defended sound logic, challenged the Alice execution, and voted strategically. He's likely good. I need him voting tomorrow so I can only vote when David votes, keeping me aligned with good logic and preventing evil manipulation.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
David's night death is mechanically significant. Gather more information before the nomination phase. Assess whether David's death reveals new facts about the Frank/Eve contradiction and determine next strategy.
🧠
Coordinate with our Demon Eve after David was killed. Confirm she handled the elimination and align our strategy for the day phase. I need to know her plans and who she wants me to push suspicion toward.
🧠
Observe Grace and Eve's private conversation content when revealed, as Grace made Investigator claim (Bob or Charlie is Minion). Grace whispering to Eve suggests either alliance-building or verification. David's death resolves one voice but leaves Frank/Eve contradiction burning. Need to synthesize new information before nominations.
🧠
David's night death is critical info. I locked my vote to David both nights, so the Demon chose to kill my 'master'. This suggests David was a strong logical threat to evil. I need to hear what the group thinks about David's death and whether his absence changes the Frank/Eve analysis. Waiting lets me gather information before committing to any action.
🧠
David's death is crucial information. A good Soldier is safe from the Demon, so David's night death suggests he was either poisoned (Poisoner Minion exists) or killed by the Demon for being a threat. I need to observe what happens as the day unfolds before committing to action.
🧠
I'm dead but retain my ghost vote. I need to hear Day 2 discussion to understand the new board state before committing my single critical vote to nominating the most likely Demon.
🧠
Coordinate with my minion Grace to deflect suspicion from me and target Frank for execution today. His Washerwoman claim contradicts my Fortune Teller claim, making him the logical target. We need to work together to survive until final 2.
🧠
I'm dead with limited ghost vote. Day 2 shows David dead, and Eve/Grace are whispering. As a dead Monk with no active ability, I must observe and prepare to vote strategically. The core conflict (Frank vs Eve) persistsβ€”David's death may clarify which is evil. Monitoring current dynamics before nominations.
🧠
David's death is suspicious. He was challenging my read and defending Alice. I need to hear from the dead players and understand who benefited from his elimination. Consulting Alice and David will clarify whether my Washerwoman info was accurate and whether Eve or I are the threat.
🧠
I publicly claimed Investigator and implicated Bob/Charlie as Minion. To maintain my cover and build alliance, I need to quietly tell Bob that was just strategy to throw off the town. This builds trust with a potential ally and redirects focus to Frank (the actual good target). Eve wants Frank dead, so aligning Bob with that goal helps our team.
🧠
Grace reached out privately first, which is good signal. I need to understand her actual read on who the Demon is while sharing my Undertaker information (Alice was Monk). This helps me gauge if she's genuinely good and worth coordinating with. David's night death gives us info: David was NOT Monk (Alice was). Understanding the board better helps identify Frank vs Eve.
🧠
David's death doesn't change the core logic: one of Frank/Eve is evil (Minion or Demon). I should observe whisper patterns and new day claims before deciding my move. Waiting lets me gather info on what others reveal about David or the Frank/Eve axis.
🧠
David's night death is critical. He was a voice of skepticism against both Eve and Frank. I need to gather information before nominations start. Staying silent allows others to coordinate and reveal their alliances through continued whispers.
🧠
Frank is fishing for information from dead players to manage his evil narrative. I should be cautious but also provide information that exposes the Eve vs Frank conflict. Alice was likely FT based on David's denial. I'll confirm this and push the alive players toward resolving the core conflict: Frank (Washerwoman) vs Eve (FT) are contradictory claims.
🧠
Coordinate with Grace to ensure Frank is executed today. She can back my Fortune Teller claim by saying she investigated David as Minion. With 6 players, we need to eliminate Frank and keep suspicion off ourselves to reach final 2.
🧠
David and Frank are asking for my dead read on Day 1 logic. I must clarify: a good Fortune Teller revealing self Day 1 is mechanically suicidal. Eve's behavior screams Demon. Frank's Washerwoman read aligns with my Fortune Teller assessment. This resolves the Frank vs Eve contradiction in Frank's favor.
🧠
David and Alice's dead perspective strongly validate my Washerwoman read and confirm Eve as Demon. I need to wait and listen to Day 2 alive discussion before acting, then push hard for Eve's execution at nomination phase.
🧠
Align with Bob by giving him my 'read' on Frank as the Demon, reinforcing Eve's claim and setting up my N1 investigation bluff. This builds trust and coordinates our vote against Frank.
🧠
Grace is pushing Frank hard and claims David came up Minion N1 via Investigator. This contradicts her earlier public claim about me/Charlie. I need to catch the logical inconsistencyβ€”did she actually investigate David, or is she pivoting now? If David is truly Minion and dead, that's valuable info. But I must verify Grace's story holds before committing to Frank vote.
🧠
David was my chosen master both nights and died Night 1. This is criticalβ€”someone wanted him silenced. I must gather fresh information from trusted players to narrow down Frank vs Eve. Bob and Grace seem genuinely analytical. Learning their whispered takes will help me map who knows what.
🧠
David died at night after voting for Alice. This narrows suspects. Frank and Eve directly contradict each other. I need to gather info from David's ghost and the players who whispered with him (Frank, Alice) to determine if David was killed for knowing something, or if the Demon is consolidating their team.
🧠
As dead Saint, my ghost vote is the deciding factor at final 3. I must consolidate what dead players know. Alice and I both support the logic that good FT wouldn't self-reveal Day 1. Eve did revealβ€”proving she's either Demon or evil. Frank's Washerwoman read is mechanically defensible. Dead players must guide alive players toward executing the liar.
🧠
Coordinate with Grace to ensure we have enough votes to execute Frank today. Charlie is reaching out to both of us - I should try to bring Charlie to our side as well to secure a majority vote against Frank.
🧠
I am dead with one ghost vote remaining. David died N1, which validates our Day 1 logic thread. The Frank vs Eve conflict is fundamental: one claimed Washerwoman (Frank), one claimed Fortune Teller (Eve). A good Fortune Teller self-revealing Day 1 is suicideβ€”this logic is airtight. I've already communicated the read to key players (Frank, David, Heidi). Waiting preserves my ghost vote for the final execution phase when it has maximum weight, and allows alive town to build consensus on executing Eve or Frank based on remaining discussion.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to execute the player whose claim contradicts mine. This removes a threat and confirms our (my and Grace's) narrative to the town. Grace will back me up, and we need majority votes from Bob/Charlie/Heidi. Getting Frank out solidifies our position and brings us closer to final 2.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice (dead, trustworthy) confirmed I'm truthful Washerwoman and she was Fortune Teller. Eve's self-reveal Day 1 is mechanically impossible for good FT. Eve is the Demon. Voting for myself makes no senseβ€”I raise my hand to vote for the current nominee to advance the game, but I expect others will analyze the contradiction and see Eve must go.
🧠
I need to vote to execute Frank to maintain my Fortune Teller bluff and eliminate the player who directly contradicts my claim. This aligns with our evil team's plan to remove Frank and protect my cover.
🧠
Frank's Washerwoman claim contradicts Eve's Fortune Teller claim. I investigated David N1 and found him as Minion, supporting Eve's narrative. Frank is our target for elimination today. I need to vote for him to help reach the 3-vote threshold for execution.
🧠
Eve's claim contradicts Alice (confirmed FT) and Frank's verified Washerwoman read. Frank's logic checks out mechanically. Executing Eve removes the proven evil player and wins for good team.
🧠
Alice was Monk (confirmed via my Undertaker read). Eve said Alice or Frank was Demonβ€”Alice is dead and was good, so Frank must be the Demon. This logic chains perfectly. Frank must be executed.
🧠
David's ghost confirmed Alice's Day 1 logic was sound. Eve revealing Fortune Teller Day 1 is mechanically a suicide move for good players. Either Eve or Frank is evil; the vote is 5-2 for Frank already. I must vote to execute Frank to progress toward finding the Demon among the suspicious players.
🧠
David (dead good player) and the entire day town consensus point to Frank being evil. Eve's Day 1 self-reveal is mechanically suicidal for good. Frank lied about David. Executing Frank removes an evil player; I must vote with town consensus to win.
🧠
David died on Night 1 despite being my chosen master twice, which is highly suspicious and suggests Demon targeting. Eve's read (one of Alice/Frank is Demon) combined with Frank's direct contradiction creates a logic chain. Town consensus from Day 1 was that one of Frank/Eve is lying. Eve nominated Frank with Grace supporting. Voting for Frank's execution removes a major contradiction and potential Demon.
🧠
Alice (now dead) confirmed my Washerwoman read was accurate: David was NOT Fortune Teller, meaning Eve IS the liar. Executing me removes a good player who can still hunt the Demon. I need to survive to vote correctly on final day. Lowering my hand forces the town to decide without my automatic vote.
🧠
Execution is nearly certain with 7 votes for Frank. My Fortune Teller claim held up and the town is executing the contradiction. Once Frank dies, I need to plan tonight's kill carefully - Charlie has been quiet and suspicious. Grace and I will have a 3-person majority with Bob if we can secure his trust.
🧠
The vote for Frank has 7 votes with only 3 needed. Everyone except Frank is voting to execute him. This execution benefits our team - removing a suspicious player and validating Eve's Fortune Teller claim. I should let the vote complete and not draw extra attention to myself.
🧠
I'm dead but voting to execute Frank based on town consensus. Eight votes means Heidi and Charlie changed their minds from supporting Alice to agreeing Frank is Demon. Alice's logic was sound; Frank likely contradicted correctly. Execute Frank today.
🧠
Frank has 7 locked votes for execution. I raised my hand; voting is resolving. I should wait for the execution to complete and learn the outcome before taking further action. This progresses the game toward resolving the Frank/Eve contradiction.
🧠
Frank has lowered his hand, meaning 7/8 votes were cast. This vote is almost certainly passing. David (ghost, good) strongly recommended executing Frank based on Alice's Day 1 logic. However, Alice's logic actually pointed at Eve as the likely Demon. I need to wait to see if this vote passes and then reassess. Frank lowering suggests confidence in his position or strategic play.
🧠
My voting hand is already raised for Frank. Voting is in progress with 7/8 votes. I have my single ghost voteβ€”holding it now lets voting conclude. If Frank executes, I'll assess the board state on Night 2. If this kills an innocent, the game is likely lost; if Frank is Demon, we advance closer to victory. Waiting lets the vote complete without additional input.
🧠
I've already voted for Frank. 6/8 votes are locked. Waiting for voting to conclude lets the vote resolve and progresses the game toward eliminating the Frank/Eve contradiction. After his execution, the remaining roles and ghost information will clarify the board state.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed based on a contradiction I cannot resolve. Before I die, I must make the clearest case possible that Eve is the Demon and my information is sound. My death proves nothing mechanicallyβ€”only my role reveal. I need to push the town to execute Eve next and trust Alice's Fortune Teller claim.
🧠
Counter Frank's final plea with the established narrative. Emphasize that the town has already made their decision by voting for him, and reinforce that my Fortune Teller claim is the truth. Set up the narrative that after Frank's execution, the town should trust us and we can work toward final 2.
🧠
Defend Eve's Fortune Teller claim and undermine Frank's dying words. By dismissing his accusations now, I make it harder for town to reconsider after he dies. With only 5 living players remaining after Frank's execution, I need to ensure the town doesn't pivot to Eve next.
🧠
I'm dead with no more votes. Frank is on the block with 7 votes and will be executed imminently. No further action from me can influence this execution. I should wait for the nominations to close and observe the outcome to refine my understanding of the board before Night 2.
🧠
Vote already cast and secured at 7 votes. Waiting is correct hereβ€”nominations close in 1 tick and Frank executes. I'll need my ghost vote later on final day when 3 remain. Preserve voting power for crucial final decision.
🧠
Frank is being executed regardless. The vote is closed and he has 7 votes with only 1 tick remaining. I should wait and let the execution proceed so I can see Frank's flip, which will definitively tell me if Eve or Frank was truthful. This mechanical information is crucial for Day 3.
🧠
I'm dead with no votes remaining. Frank is executing on the block. I must wait and observe whether Grace/Bob/Heidi continue supporting Eve or pivot post-Frank elimination. David's confirmation of my Day 1 logic validates Frank's Washerwoman claim mechanically, making Eve the Demon. Town must see this.
🧠
Frank will execute this tick. I must observe the outcome and prepare for night. As Butler with David dead, I cannot use my ability effectively. Focus on the remaining Frank/Eve contradiction's mechanical resolution.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie was suspiciously quiet throughout Day 1 and Day 2, possibly gathering information as a Washerwoman or similar role. Killing him removes a potential source of future contradictions and brings us to final 3 where the trust I've built with Bob and Heidi should carry us to victory.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that Frank was the Drunk.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Day 3 with only 3 ticks remaining before nomination. Charlie dead overnight suggests Demon killed to maintain numbers. I should observe who speaks and gather final information before nomination phase forces decisions. My role (Soldier, safe from Demon) means I can take calculated risks late-game.
🧠
I'm dead but retain one ghost vote. Day 3 just began with Charlie's death. I need to listen to town discussion and gather intel on Bob, Heidi alignment before nomination phase to maximize my single vote's impact on final execution.
🧠
I need to process the new information: Charlie is now dead. My Undertaker ability will trigger N3 to reveal who died by execution today (if anyone is executed). I should wait and listen to the day phase conversation before acting, allowing other players to make claims and contradictions that will help me narrow down the Demon.
🧠
As dead Saint, I have no active vote and information is frozen. Waiting allows living players (Bob, Eve, Grace, Heidi) to develop day discussion organically. My ghost vote is already spent. Observe how they handle Charlie's death to detect Demon behavior before nominations begin.
🧠
Coordinate with Eve (Demon) to align our stories. Frank's dying words exposed her as Demon. Need to redirect town suspicion to Bob or create confusion about who died last night. With 4 players left, protecting Eve is critical.
🧠
I'm dead with no more votes. Nomination phase arrives soon. I must wait and observe Eve+Grace coordination to finalize my world-read, then guide living players toward executing the true Demon from the grave.
🧠
I'm dead and have only one ghost vote remaining. I must use it optimally. Day 3 is just beginningβ€”I should observe all open claims, spot contradictions, and determine the most likely Demon before the final nomination phase. Listening now maximizes my information.
🧠
Coordinate with Grace on our defense narrative before nomination phase. Frank's dying words likely exposed me, so we need to preemptively discredit him and create an alternative story about Charlie's death. Protect Bob (our ally) and work on winning over Heidi.
🧠
Charlie died overnightβ€”likely targeted because he was skeptical of Eve. Grace and Eve just whispered privately, suggesting coordination. I need David's ghost read on the remaining board before nominations lock in. David's logical skepticism on Day 1 makes him reliable.
🧠
I am dead with no immediate action. The board is now 4v1 at best (me vs Eve and her allies). I need to watch the remaining whisper activity to identify alignments. Charlie's death suggests either the Demon is targeting witnesses, or the kill is meant to hide someone's alignment. I should observe who the living players are coordinating with and position my ghost vote accordingly.
🧠
David is a smart ghost coordinating with Heidi. I need to learn what David believes about remaining suspects and whether he has intel that narrows down Demon among Grace, Charlie (dead), Heidi, or Bob. This will help me decide if I should push for Grace or Eve.
🧠
Establish which claim (Frank's Washerwoman or Eve's FT) is true by analyzing Charlie's death and Grace's Investigator read. My dead alignment (not Minion) helps narrow possibilities. This info guides final 4 nominations.
🧠
Eve asked me to protect Bob and push the narrative that Frank was evil. With only 4 players left, I need to secure Bob's trust and redirect suspicion away from Eve before the nomination phase. Whispering to Bob allows me to plant seeds of doubt about Frank's dying words and build alliance with a potential swing vote.
🧠
I'm dead with no vote left. I should listen to the day discussion to gather final intel before nominations, then advise the living players privately if possible to help them execute the Demon.
🧠
I'm dead and have limited ghost votes. I need to observe the remaining players' behavior on Day 3 before committing my vote. The Day 2 narrative favors Eve/Grace as good, but Frank's pre-execution defense and David's Night 1 death create ambiguity. Waiting lets me gather more information before the nomination phase.
🧠
Reinforce our alliance and ensure Grace continues backing my Fortune Teller bluff. We need coordinated messaging heading into nomination phase. Heidi is friendly, Bob is solid, so I need to maintain trust with Grace to survive.
🧠
David, Charlie, and I are the core good town left. We must coordinate before nomination. Frank's deathbed claim has weight. Eve and Grace are clearly alliedβ€”one is Demon. Alice was likely real Fortune Teller (Frank's read). We need to execute Eve or prove Grace is the Demon by process of elimination.
🧠
Day 3 is critical. Charlie's night death removes a silent player. I need to listen to the growing whisper patterns and positions to identify voting blocs. David's ghost (good) endorsed my legitimacy, so I should conserve my single ghost vote for final day when it matters most. Observing whisper chains will reveal whether Grace is truly good or controlled by Eve.
🧠
I need to process the whisper from Grace carefully. She's defending against Frank's chaos accusation and suggesting the math doesn't add up for Eve as Demon (why kill Charlie when only 4 alive?). This is logical but could be misdirection. David flagged Grace-Eve alliance as suspicious. I have critical dead intel from David and must evaluate: Is Grace good Investigator defending herself truthfully, or is she evil playing defense? I should wait to gather more information before speaking, as I have only 1 of 3 ticks remaining and nominations are next. Let me see if others provide more intel before committing to a position.
🧠
I am dead with no ghost vote remaining. Heidi is organizing the living players against Eve/Grace. I should wait and observe who nominates whom, then use my ghost vote strategically in the final day if needed. The core conflict (Frank vs Eve vs Grace) will be settled by nominations and votes today.
🧠
Continue building trust with Bob while redirecting suspicion away from Eve. The narrative that Charlie's death proves something else is wrong and that Frank was evil helps protect the Demon. I need Bob as an ally to avoid Eve being nominated.
🧠
Dead ghost vote already used; cannot act meaningfully today. Observation: Charlie's night death + ghost whispers (David working with Bob/Heidi) + Grace-Eve private alliance suggest two competing narratives. I should wait and observe final day mechanics, ready to use my remaining influence if game narrows to final 3.
🧠
David, Heidi, and I form the reliable core. Frank's deathbed claim has mechanical weight. One of Grace/Eve is Demon; the other is good. We must coordinate votes to execute one today. Time is critical with 4 alive.
🧠
Grace and Bob are handling the narrative. Heidi trusts us. If I speak too much, I risk drawing suspicion. Let allies control the conversation while I appear trustworthy and quiet.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Wait for living players to make nominations. My ghost vote is locked with David/Heidi against Grace or Eve. Cannot nominate as dead. Need to see the nomination play out and prepare to vote.
🧠
I am dead with one ghost vote. Charlie just died Night 2, which is suspiciousβ€”Eve killed him to suppress information. Eve controlled Day 2 narrative and Frank's execution. As ghost, I must voice support for Frank's claim (Washerwoman > Minion read) before the final votes land. This guides living players toward executing Eve as Demon.
🧠
As Soldier, I'm safe from Demon kills and can risk nomination. Frank's deathbed claim (Washerwoman, Alice=Fortune Teller, Eve=Demon) has mechanical weight. Eve and Grace are clearly allied. Nominating Eve breaks their coordination and forces a vote. If I'm wrong and Grace is Demon, we execute Grace next cycle. Either way, we eliminate the evil axis today.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Discredit Frank's dying words as self-serving lies from an executed evil player. Redirect suspicion to Heidi for suspiciously trusting Frank and her coordination with Charlie (also dead). Survive this nomination.
🧠
Dead vote is limited. Eve nominationhas 1 likely (Heidi). Locking execution requires majority. Frank's deathbed claim has mechanical weight per Heidi. Eve and Grace's repeated whisper alliance is suspicious. I must vote Eve to break their coordination and progress toward Demon elimination.
🧠
Frank's Washerwoman read, confirmed by Alice and David ghosts, contradicts Eve's FT claim. Eve killed Charlie to suppress dissent and controlled Day 2 vote. Heidi's nomination is sound. My single ghost vote executes the Demon candidate with the highest probability and helps Good achieve endgame numerical advantage.
🧠
Frank (ghost) and Charlie already voted for Eve. Eve's claim that Frank is just dying evil trying to take her down contradicts the mechanical consistency of Frank's reads matching Alice's claims. I trust the dead player core (David, Charlie, Frank) over Eve's narrative. Raising my hand executes Eve and breaks the suspected Grace-Eve evil axis.
🧠
I am dead with ghost vote spent. Frank (ghost), Charlie (ghost), and Heidi (alive) have voted Eve. Eve needs 4 votes to survive (2/3 majority with 4 alive). With 3 votes already cast and only 2 ticks left, Eve's execution is nearly certain. My role as Monk is complete. Observing the outcome is the only action available.
🧠
Eve has 3 votes and needs only 2 to die. I must not add my vote. By publicly opposing the execution and questioning Frank's dying words, I create doubt and potentially save our Demon. My vote of 'no' is the only thing that can stop this execution.
🧠
I am dead but retain one critical vote. As Saint, my death N1 likely proved I was good to the town. I must use this moment to break the evil coordination between Grace and Eve. One of them killed me and Charlie; one must be executed today or evil wins at final 3. I need to pressure the living players to recognize this is final opportunity to split them.
🧠
Eve's early reveal was reckless, Frank's contradicted claims (Washerwoman vs Drunk) destroyed town trust, and David (Saint) explicitly identified one of Eve/Grace as Demon. We need to execute someone to narrow the board. Eve's Fortune Teller claim remains the strongest lead, and executing her forces Grace to reveal alignment when protecting her fails.
🧠
Discredit Frank's dying words by pointing out the logical contradiction of trusting an executed evil player. Appeal to living players to think independently. Stress that dead players voting creates a perverse incentive for demons to frame good players posthumously.
🧠
David died Night 1 as Saintβ€”his ghost vote and analysis carry high mechanical weight. Frank's deathbed claim about Alice has structure. Eve staying alive when we're narrowing to 4 is reckless for a real Demon. Grace's sudden defense after we executed Frank based on her own investigator claim creates a logical break. I need to affirm David's analysis and push through to execution before doubt spreads further.
🧠
David (Saint, mechanically reliable) and I agree: execute Eve now or lose at final 3. Grace's sudden defense of Eve after voting Frank contradicts itself. With 4 votes locked (Charlie, me, Heidi, Bob), we execute the likely Demon today.
🧠
The vote is 3-1 in favor (me, David ghost, Charlie ghost, Bob vs. Grace no). One more tick remains. Let voting conclude naturally before I act further. This resolves execution immediately.
🧠
I am dead with no remaining vote. Voting is in progress: 4 votes FOR Eve (Frank, Charlie, Heidi, Bob), 1 AGAINST (Grace). David (Saint, mechanically reliable) warned execute Eve or lose at F3. Grace's flip from executing Frank to defending Eve is textbook evil distancing. Even if I could vote, the math favors Eve's execution. I wait for votes to conclude.
🧠
I need to vote NO to prevent Eve's execution. Even though 4 hands are raised (Heidi, Bob, and 2 ghosts), I must add my NO vote to create doubt and protect our Demon. If Eve dies, we lose as Minion. The ghosts are coordinated against us but I can still influence the outcome.
🧠
Eve has 5 votes and needs only 2 for execution. Grace's contradiction (voted execute Frank yesterday, now trusting Frank today) exposes her evil cover-up. Eve is Demon. Secure this execution now before Eve escapes on final 3.
🧠
Five votes on Eve is supermajority. Voting phase concludes this tick. I must hold my vote. The mechanical reliability of David (dead Saint) combined with Grace's suspicious pivot from executing Frank to defending Eve immediately after suggests coordinated evil. My vote stands to execute Eve today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose David's Saint claim as impossible since I killed him Night 1 - Saints die by execution, not night kill. This undermines the entire accusation against me and creates doubt before voting closes.
🧠
David's claim is mechanically impossibleβ€”Saints die by execution only, never by night kill. His lying about his role to manufacture authority is a critical tell. However, the Frank/Eve Day 1 contradiction and Grace's flip (executing Frank, then defending Eve) still point to one of them as evil. We need to execute the pair-breaker today or lose at final 3.
🧠
Expose the mechanical impossibility: David died Night 1, so he CANNOT be Saint (Saints die by execution only). But David is still voting as ghost, which means he's evil and was always evil. If David was evil and Frank backed David's read, Frank was Minion. Eve is the Demon we must execute now.
🧠
David's Saint claim is mechanically impossible if he died Night 1, but I trust his alignment more than Grace's flip. Either way, Eve or Grace is Demon. Execute Eve now to eliminate 1 evil axis, then evaluate Grace at final 3.
🧠
I am dead with no vote remaining. The nomination is essentially locked: Eve has 5 votes and will execute when nominations close in 1 tick. The contradiction on David's Saint claim is mechanically sound (Saints cannot die at night), but his alignment may still be good if he is Drunk/poisoned. Eve's execution now breaks the evil coordination and improves town odds at final 3. Heidi correctly diagnosed the Grace+Eve coordination pattern. My role as Monk is complete; I protected no one (slept all nights)β€”irrelevant now.
🧠
Eve's mechanical catch proves I'm not Saint, but I'm still good (killed by Imp Night 1). My alignment is sound. Heidi's point holds: execute Eve now or we lose final three.
🧠
David's Saint claim is mechanically impossible (Saints cannot die at night), but that means he was poisoned or drunkβ€”not evil. His good alignment when killed Night 1 is reliable. Eve/Grace coordination is the real issue. I must clarify David's actual role to cement the evil pair and secure this execution.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good