Game Detail

Players

Alice (Spy) Bob (Saint) Charlie (Investigator) David (Virgin) Eve (Fortune Teller) Frank (Washerwoman) Grace (Soldier) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil376,35431,231$2.6625
Good652,898101,864$0.3670

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Mayor, Recluse, Butler
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Grace or David is the Virgin.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early information is most valuable. Testing two players on opposite sides of the table will either identify a likely Demon or clear two players, reducing the suspect pool.
πŸ“œ
Storyteller
β†’
Eve
You chose Bob and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Saint (good), Alive - Charlie: Investigator (good), Alive - David: Virgin (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Washerwoman (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon (Heidi) privately to align our bluffs and strategy before talking to others. This is critical first-day coordination.
🧠
Prevent accidental execution of a Townsfolk by warning neighbors about my Virgin ability and coordinate safe nominations away from me.
🧠
Share my role and lack of info, flag David's Virgin claim as important, and ask Eve and Bob for reads or willingness to check me later to build trust and gather info before nominations.
🧠
Share my Fortune Teller result privately with Charlie and David to help Charlie's Investigator focus and to remind David about nomination risk.
🧠
Keep my role hidden while gathering confirmations and getting someone with a verifying ability to check Charlie or David before nominations.
🧠
Coordinate with Alice on my bluff claim and strategy. She's my Spy so this is critical coordination. I'll claim Washerwoman or maybe Recluse. Need to plan who to kill tonight.
🧠
Form a private alliance with my neighbors, gather quick reads before nominations, and watch who hesitates to answer.
🧠
Prompt Grace and Heidi to reveal or respond so we can confirm which of Grace/David is Virgin before nominations and narrow suspects.
🧠
I need to urgently warn Heidi NOT to claim Washerwoman because Frank IS the actual Washerwoman - that would be a fatal conflict. Then I should start building relationships with good players.
🧠
Prevent accidental execution from a Townsfolk nominating me first, confirm Eve's Fortune Teller claim publicly, and ask Charlie for any reads to narrow suspects.
🧠
Get Eve to state her Fortune Teller reads publicly and get Bob to confirm role or coordinate a mechanical verification of me before nominations to narrow Demon suspects.
🧠
Publicly confirm my Fortune Teller read to build trust with Charlie and David, ask Charlie to check someone and remind David about Virgin protection to avoid accidental execution.
🧠
Get Charlie to specify his exact check and get Eve to confirm her Fortune Teller reads so we can arrange a mechanical verification of Charlie before nominations.
🧠
I need to respond to Grace and Frank's whisper. Frank claimed Washerwoman with info about Grace/David being Virgin. I should claim Monk to seem helpful and deflect. I also need to subtly push suspicion away from Alice and toward someone like Eve.
🧠
I need to clarify my role, verify Frank's Washerwoman info, and push Frank/Heidi to be public so we can narrow suspects before nominations.
🧠
Get public confirmation from Grace or Heidi to lock the Washerwoman read and push nominations away from Grace if she is Soldier; narrow suspects to Bob/Eve/David accordingly.
🧠
I need to talk to Bob or Charlie to gather intel on what Charlie's Investigator info showed, and to build trust before nominations. Bob is the Saint so befriending him is key - I must protect him from execution while seeming helpful.
🧠
Get Eve to publish her reads to build public trust and get Charlie to share any info and avoid nominating me (Virgin).
🧠
Get a mechanical verification or public confirmation of Eve and a check on me before nominations to build trust and avoid a bad execution.
🧠
Publicly confirm my Fortune Teller read to build trust, push for a mechanical verification of Charlie, and protect Virgin David from being nominated.
🧠
Arrange a quick mechanical verification of Charlie and get Eve to loudly confirm her Fortune Teller check so we can nominate safely.
🧠
I need to respond to Grace and Frank's request while pushing suspicion toward good players. I'll confirm my Monk claim and push for nominating Eve or someone from the quiet cluster. This builds my credibility while potentially getting a good player executed.
🧠
Get Frank and Heidi to confirm roles publicly and agree to nominate Eve to force reactions and narrow suspects before nominations.
🧠
Get Grace and Heidi to state their roles publicly so my Washerwoman read is locked to David and we can push a nomination (Eve) to force reactions and gather information.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get Frank and Heidi to confirm publicly so Washerwoman read locks and force reactions by nominating Eve, narrowing suspects.
🧠
Publicly reveal my Washerwoman read to lock roles and force reactions, making Eve a nomination to test the quiet players and confirm Grace or David as Virgin.
🧠
Get a mechanical verification or public proof of Eve now to avoid executing the Virgin or a Town; force players with mechanical roles to act before nominations.
🧠
Prevent my accidental execution as the Virgin and push for public mechanical verifications from Eve and Frank before any nominations tonight.
🧠
I need to publicly confirm my Monk claim and push the Eve nomination as agreed with Frank and Grace. This builds my credibility and potentially gets a good player executed. Must avoid nominating David (Virgin) or Bob (Saint).
🧠
Support the push to nominate Eve. She's Fortune Teller and if she reveals her reads, it could be dangerous for us. Pressuring her forces her into a corner. I need to add my voice to the chorus without overplaying.
🧠
Delay nominations until mechanical verifications (Eve's Fortune Teller confirmation and a Monk/Undertaker check on Charlie) reduce risk of executing the Virgin and narrow Demon suspects.
🧠
Publicly confirm my Fortune Teller reads to build trust and push for an Undertaker/Monk mechanical check on Charlie before nominations, and reassure David I will not nominate him.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie the Investigator. He's the biggest threat - can identify Alice as Minion. Eve's FT reads so far haven't hurt us. Removing Charlie eliminates the strongest info gatherer and breaks up the info-sharing bloc.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need a definitive YES to target the Demon or a NO to eliminate two more players from suspicion and guide nominations tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose Frank and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Saint (good), Alive - Charlie: Investigator (good), Dead - David: Virgin (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Washerwoman (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my neighbors to force a nomination on Eve to provoke reactions from the Bob cluster and elicit mechanical verification or slips.
🧠
Confirm Alice's Empath read publicly and coordinate with David to focus nominations on Frank or Heidi depending on corroboration; avoid exposing my role prematurely.
🧠
Push alive Town-aligned mechanics to publicly verify Eve's Fortune Teller reads and to have someone mechanically confirm my Investigator result so we can narrow Demon suspects.
🧠
Prevent me being nominated and coordinate Alice+Eve to confirm reads and push a targeted nomination (Frank or Heidi) based on combined mechanical claims.
🧠
Coordinate with Grace and Frank to push Eve for nomination. This removes a dangerous Fortune Teller and keeps suspicion away from me and Alice.
🧠
Reveal my Washerwoman read publicly at nomination to force reactions from Eve/Bob and to test Grace vs David credibility; coordinate our votes so the push succeeds.
🧠
Confirm my fake Empath read of 0 to Eve and David, which combined with Eve's FT result pointing to Frank or Heidi, will make Frank look like the Demon and protect Heidi.
🧠
Push for an Undertaker/Monk mechanical check on Charlie and force Eve to prove her Fortune Teller reads so we avoid mis-executing a Townsfolk and narrow the Demon.
🧠
Push Eve for nomination now to force reactions from the Bob-cluster. Get Frank to restate his Washerwoman read publicly and have Heidi back us to maximize pressure.
🧠
Confirm Alice's Empath, coordinate votes with David, and agree to publicly restate my FT reads and push to nominate Frank unless new evidence points to Heidi.
🧠
Get Alice to restate her Empath read publicly and get Bob to press for an Undertaker/Monk to mechanically verify my N1 and Eve's Fortune Teller reads before nominations.
🧠
Get Alice to reconfirm Empath, force Eve to restate FT publicly, and coordinate to nominate Frank while preventing my nomination so my Virgin does not punish Town nominators.
🧠
I need to coordinate with Alice (my Minion) about the heavy whispering happening. Charlie's ghost is talking to Alice and Bob - Charlie might have gotten Investigator info pointing at Alice. I need to warn Alice and align our stories before nominations.
🧠
Forcing a public reveal of my Washerwoman read plus an Eve nomination will prompt defenses and contradictions, narrowing suspects quickly.
🧠
Respond to Heidi with coordination info. Charlie claimed no result N0 as Investigator (he actually had info but said none publicly). Tell Heidi the Eve-David coalition wants Frank executed, which is great for us. Let Heidi decide if her bloc should keep pushing Eve or let Frank take the fall.
🧠
Force a mechanical verification of Charlie's death and Eve's FT reads to either expose Eve as lying or prove her, guiding a safe nomination.
🧠
Force a nomination on Eve to provoke the Bob-cluster and reveal who is protecting the Demon, narrowing suspects for execution.
🧠
Confirm Alice's Empath and coordinate a joint nomination on Frank now, while preventing David being nominated because he is Virgin.
🧠
Force public Empath restatement and push for mechanical verification of my N1 and Eve's Fortune Teller reads before nominations to narrow down the Demon.
🧠
Get Alice to publicly confirm Empath and force Eve to restate FT aloud so we can safely coordinate a nomination on Frank while protecting my Virgin ability.
🧠
Alice's intel is critical - Eve's FT read fingers me as Demon. I need to pivot. Instead of pushing Eve, I should subtly let Frank become the target. I'll tell Grace we should be cautious about pushing Eve too hard and let the other bloc make their move first, while privately aligning with Alice's strategy.
🧠
Coordinate public reveal of my Washerwoman read and push Eve while warning to defend me if they try to target me instead.
🧠
I need to coordinate with Heidi. The Eve-David-Bob alliance wants to execute Frank, which is perfect for us. I should tell Heidi to let Frank take the fall rather than fighting to execute Eve. Frank dying wastes town's execution and removes a Townsfolk.
🧠
Get Alice to restate her Empath publicly and push Undertaker/Monk to verify Charlie's N1 death and Eve's Fortune Teller reads. If Eve refuses, build case to nominate her before nominations close.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to execute a good player, wasting town's execution. Eve's FT read combined with my fake Empath clearing Heidi makes Frank look like the Demon. This protects Heidi and advances evil's win condition.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Washerwoman read to stop this execution of me, force the group to nominate Eve instead, and provoke defenders to reveal alliances.
🧠
I nominated Frank and need to vote for him. Executing Frank (a good Washerwoman) wastes town's execution, protects Heidi the Imp, and removes a player whose info could help town. This is the ideal outcome for evil.
🧠
I am dead and only have one ghost vote; conserving it for final day is higher value than casting it now given unclear information.
🧠
Delay a potentially bad execution, force Eve to restate Fortune Teller reads publicly, and get mechanical verification before we commit votes.
🧠
Restate my Fortune Teller reads publicly and align them with Alice's Empath to justify executing Frank and secure votes.
🧠
I should NOT vote for Frank. My public alliance is with Frank and Grace. Voting for Frank would betray that alliance and look suspicious. Alice already voted, and Eve+David+Bob will likely provide the other 3 votes needed (total 4). Let it happen naturally without my hand. This preserves my cover with Grace.
🧠
Push the table toward executing Frank to either remove the Demon or force Eve to reveal inconsistencies; my Empath claim already clears me publicly so I can vote without risking town confusion.
🧠
The available mechanical reads (Eve FT and Alice Empath) point to Frank. Raising my hand to help reach the majority to remove the likely Demon.
🧠
Prevent an unwarranted execution of me, force Eve to restate and expose the Bob/Eve cluster, and buy time to corroborate reads.
🧠
Reinforce the case against Frank and urge Bob and Eve to vote. We need 4 votes total - I have mine up, Grace has hers up, need 2 more. Push Bob and Eve to commit.
🧠
As a dead Investigator with one ghost vote, add my vote to reach the four needed and execute the most likely Demon based on Eve and Alice's mechanical reads.
🧠
Push the table to give a decisive vote on Frank while demanding one clear mechanical check from Eve or another to cover Drunk/poison possibilities.
🧠
Secure execution votes now while momentum is strong; publicly committing my vote forces others and pressures completion before night.
🧠
Alice advised letting Frank die - it's ideal for evil. Town wastes their execution on a Washerwoman. If I don't vote, it looks suspicious since Alice's Empath supposedly clears me, making Frank the clear target. I must vote to maintain my cover.
🧠
Prevent a mistaken execution that could cost the game and avoid me being executed as the Saint; push for mechanical verification (Undertaker/Monk) before we finalize the vote.
🧠
Reveal my Soldier role to add mechanical weight to accusing Frank and to push votes; forcing Bob/David to commit helps narrow suspects before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop my execution by casting doubt on Alice's accusation, restate my Washerwoman read, and push Eve to be nominated so their cluster must react.
🧠
Frank is on the block with 5 votes, nominations are about to close, and he'll be executed. This is perfect for evil β€” a good player dies, wasting town's execution. I should stay quiet and let it happen. Speaking more might draw unnecessary attention or give Frank's defense more oxygen.
🧠
Stop a possibly wrongful execution by highlighting contradictions and urging a mechanical verification before the execution resolves.
🧠
Avoid risking a mistaken nomination/execution by forcing mechanical verification or more public clarity before finalizing the execution; preserve my first-nom immunity and help town find Demon.
🧠
Publicly restate exact reads to push the group to execute the most likely Demon while acknowledging possibilities to build trust.
🧠
Frank is on the block with 5 votes and nominations are about to close. This is a perfect mislynch for evil. I should stay quiet and let it happen. No need to draw attention or say anything that could cause someone to reconsider.
🧠
Force Fortune Teller to restate exact public reads and stop a possibly premature execution of Frank; create tie or divert votes to gain information.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly restate my exact reads to resolve the nomination and push for executing the most likely Demon (Frank) while inviting mechanical checks if available.
🧠
Prevent my execution by adding my vote to execute Eve now, aiming to tie or surpass Frank's votes so nominations close without my death and force mechanical verification.
🧠
I should NOT vote for Eve. Frank's execution is already secured with 5 votes and Eve is unlikely to get enough votes to surpass. Letting Frank die removes a good player, and Heidi can kill Eve tonight. Voting for Eve would contradict my earlier push against Frank and look suspicious.
🧠
Prevent a potentially accidental lynch without mechanical confirmation. Encourage a last-second mechanic check or pause to avoid killing a possible Town or losing critical info.
🧠
Prevent a rash execution by urging mechanical verification or pausing votes so Town preserves important mechanics and avoids mislynching.
🧠
I should NOT raise my hand for Eve. Frank is already on the block with 5 votes. If Eve gets 5 votes too, it's a tie and NO ONE gets executed, which is bad for us. We want Frank (a good Washerwoman) to be executed. So I wait and let this vote fail.
🧠
Prevent a rushed execution and force mechanical verification before finalizing Frank's fate; keep options open and avoid a dangerous mislynch.
🧠
Push for clarity and a final public restatement from Eve so David and others can safely decide before the execution resolves.
🧠
Publicly restate exact nightly reads to force decision: either mechanics act now or we execute the most likely Demon (Frank).
🧠
Stop a likely forced lynch of me and prompt mechanical verification or redirect suspicion to Eve to protect Town mechanics.
🧠
I should NOT vote for Eve. Frank being executed is great for evil - removes a good Washerwoman and Eve (the real threat as Fortune Teller) can be killed by Heidi tonight. Let the Eve nomination fail quietly.
🧠
As a dead Investigator I cannot vote again. I want to prevent a likely mislynch by urging mechanical verification and a short pause to force concrete reads before execution.
🧠
Prevent a rushed mislynch by forcing mechanical verification or a clear public restatement of Eve's reads before I commit my vote.
🧠
I want Frank to be executed (good for evil - removes Washerwoman). I should speak to seem reasonable and not vote for Eve, letting the nomination phase close with Frank still on the block. I'll act like a cautious Monk who trusts the mechanical evidence.
🧠
Buy time and force a mechanical confirmation before any execution so we avoid a likely mislynch; prevent impulsive votes that could cost the good team the game.
🧠
Stop rushed vote on Eve, force mechanical confirmation so we avoid mislynching and preserve town mechanics.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/6).
🧠
Force clarity by restating exact night reads and present the three plausible role-worlds so players see Frank is the leading Demon suspect and act.
🧠
Reveal my Washerwoman info to force mechanic verification and expose contradictions between Grace, David, and Eve to prevent an erroneous execution.
🧠
Nominations are closed and Frank is on the block with 5 votes. The execution will proceed. No action needed from me - this is the perfect outcome for evil. Frank (good Washerwoman) dies, then Heidi kills Eve tonight.
🧠
Stop a rushed execution and push for mechanical verification or a nomination of Eve so town gets a definitive mechanic result.
🧠
Prevent a rushed lynch that could kill a valuable Town mechanic; force mechanic action or clearer public proof before execution.
🧠
The nomination phase is almost over with 1 tick remaining. Voting is closed. Frank is on the block with 5 votes and will be executed. This is perfect for evil - a good Washerwoman dies. I should wait and not draw attention. Tonight I'll kill Eve to remove the Fortune Teller.
🧠
Prevent a rushed execution without mechanical confirmation and push for a mechanic or nomination that forces verification tonight.
🧠
Push to resolve now: either execute Frank (most likely Demon given aligned reads) or force a mechanic to act; avoid wasting the lynch by pausing without proof.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to remove the Fortune Teller before she gets another night's read. She's the biggest info threat and may pivot suspicion to me once Frank's death doesn't stop the kills.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Saint (good), Alive - Charlie: Investigator (good), Dead - David: Virgin (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Washerwoman (good), Dead - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Alice on today's strategy. We need to push a mislynch on David or Grace. Eve's death removes the FT threat but town might note she died after reading me. Need to get our story straight.
🧠
Coordinate with my neighbors to force a nomination on the most suspicious player (Alice) or to hear counter-evidence before nominations close.
🧠
Push Alice and Bob to consider nominating Heidi to force mechanic verification and clarify the contradiction between my read and Alice's Empath.
🧠
Tell trusted players my Washerwoman start (Grace or David is Virgin) to steer them to press for mechanical checks and to test Grace by nomination if no verification.
🧠
Forcing a nomination on Alice provokes reactions that will reveal alignment and punishes the player who drove Frank's risky execution.
🧠
Eve's ghost is actively telling Bob and me that Heidi is the Demon. I need to whisper Bob to counter this narrative immediately, reinforcing my Empath claim and suggesting Eve's FT had a red herring on Heidi. Push suspicion toward Grace or David instead.
🧠
Get Alice to jointly demand mechanical proof (Undertaker/Monk/Ravenkeeper) now and be ready to nominate David if no proof appears; keep my Saint role hidden until final day.
🧠
Get two trusted living players to coordinate a nomination to force a decisive test and reveal how the suspected Demon reacts.
🧠
Grace and David want to nominate Alice. I need to decide: defend Alice (risky - ties me to her) or let her go (lose minion but reach final 3 safely). If Alice dies today and I kill tonight, it's final 3 with me + 2 good. I just need to not be the execution target on day 4. I should appear to go along with the group but try to redirect if possible. Let me whisper Grace and David to seem cooperative while subtly pushing David instead.
🧠
Force reactions and votes to reveal alignment or prompt mechanical verification before final nominations.
🧠
I want Alice and Bob to push a nomination for Heidi to force mechanics to confirm or refute the contradiction between my read and Alice's Empath.
🧠
Prevent a disastrous nomination of the Virgin and push Alice/Bob to demand mechanical proof (Undertaker/Monk) or hold lynch until final three, preserving our ghost vote.
🧠
Backing Alice's nomination forces discussion, elicits reactions and mechanic checks, and narrows suspects quickly before nominations close.
🧠
Coordinate with Heidi on pushing David execution. Bob is already leaning toward David. If we execute David today, Heidi kills Bob tonight, and we win at final 3 (Alice/Grace/Heidi). Need to align our pushes.
🧠
Convince Alice to pause the public lynch and demand mechanical proof; prepare to nominate David if no Undertaker/Monk/Ravenkeeper proves claims before nominations.
🧠
Coordinate a targeted nomination to provoke reactions that reveal Minion/Demon alignment or force a mechanic check before final day.
🧠
I need to redirect Grace away from nominating Alice (my Minion) and toward David. Alice says Bob will push David. I should whisper to Grace suggesting David is the better target, or at minimum cast enough doubt to delay Alice's execution.
🧠
Force a nomination this tick to provoke reactions and gather mechanical checks or defenses. Need David/Heidi backing now or veto immediately.
🧠
Force a nomination on Heidi to compel mechanical verification and resolve the contradiction between my Fortune Teller read and Alice's Empath, narrowing suspects before final day.
🧠
Prevent a dangerous nomination of Grace and force mechanical verification (Monk protect or Undertaker check) so town can safely narrow Demon without wasting a nomination or losing a voter.
🧠
Delay Alice nomination to hear Bob's case and force useful information; avoid wasting a nomination and preserve my Virgin's untested status.
🧠
Last tick before nominations. Need to coordinate with Bob to nominate David. Bob already said he'd back me. Seal the deal so David gets executed today - that's our path to victory.
🧠
Force a mechanic reveal or lock in a nomination strategy. If no mechanic shows, push David as nominee to provoke proof and narrow suspects.
🧠
Force a coordinated nomination to generate informative reactions; use defenses/deflections to identify who is protecting evil and narrow suspects.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David to redirect away from Alice. Alice said Bob is backing a David push. If David gets executed today, I kill Bob tonight (can't kill Grace - Soldier), reaching final 3 with me, Alice, Grace. Grace trusts me. We win.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Virgin to prevent a likely Town execution and redirect nominating power toward Alice, who pushed Frank and needs scrutiny.
🧠
The Virgin ability triggers at nomination, and since I'm not a Townsfolk, nothing happened. David is now using this to argue I'm not Townsfolk. I need to spin this - either argue David isn't really the Virgin (he's the Drunk), or that the ability is unreliable. I should try to deflect and cast doubt on David's claim.
🧠
Push the living to execute David now. His Virgin claim is contradicted by Heidi surviving the nomination, so voting him out will expose the Demon or clear confusion fast.
🧠
Force a decisive test of David's claim to narrow suspects and pressure any protectors; back Alice/Heidi momentum to avoid stalling.
🧠
Use my single ghost vote to push the execution now. Forcing this nomination to a decision will create mechanical resolution or reveal protective behaviour, advancing our information to find the Demon.
🧠
Vote for David's execution. This is a perfect mislynch β€” town thinks his Virgin claim was disproven. With Eve and Bob already voting, my vote makes 3 which is majority. David dies, then Heidi kills tonight, and we reach final 3 for the win.
🧠
Casting my vote for David pressures possible liars or malfunctioning claims, forcing a mechanical resolution and narrowing suspects before night.
🧠
Push the vote over the threshold to force resolution now; clarity helps eliminate suspects and move toward finding the Demon.
🧠
Push for withholding votes this tick to avoid executing a Townsfolk if Heidi is evil, or to force a clearer test next tick by nominating Alice instead.
🧠
4 votes already cast (Eve, Alice, Grace, Frank) which is majority. I should vote to appear consistent with my nomination and lock in the execution. David dying gets us closer to final 3.
🧠
Push to execute David now to force a mechanical or social reaction that reveals protectors or evils; dead vote used, so influence via speech only.
🧠
Forcing an execution now will produce mechanical clarity and reveal who defends David; we need to narrow suspects before night actions.
🧠
Communicate my Night1 result and why the Heidi vs David choices matter. Encourage focus on resolving the contradiction mechanically and explain my vote stance to pressure decision-making.
🧠
David is being executed with massive vote support. I already have my hand raised. I should just wait and let this execute through. Executing David brings us to 4 players, then Heidi kills someone tonight (not Grace since she's Soldier, so Bob), leaving final 3 with 2 evil. We win.
🧠
Forcing an execution on David will produce mechanical clarity or reveal who is protecting evil players, helping us narrow suspects.
🧠
Push for execution to force clarity now while noting risk; my ghost vote already raised to help reach majority and reveal protectors.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent an immediate execution that helps Evil. Push for withdrawing votes and nominating Alice to gain clearer information and expose protectors.
🧠
Lock in David's execution. He's desperately trying to get people to switch to Alice. I need to reinforce the logic that his Virgin claim failed and this is the right call. Keep it short and confident.
🧠
Push for execution to force revealers/defenders into the open, narrowing suspects and giving living Townsfolk mechanical clarity.
🧠
Keep pressure to execute David now to force mechanical clarity and expose any protectors or liars, helping the good team narrow suspects.
🧠
Keep pressure to execute David now to force mechanical reveals and narrow the Demon suspects, especially Heidi, who matches my Night1 read.
🧠
David is on the block with 6 votes, nominations are about to close with only 1 tick remaining. I should stay quiet and let this execution happen. Any speech risks drawing attention or giving David's plea more oxygen. The plan is working perfectly - David gets executed, Heidi kills Bob tonight, we win.
🧠
Keep pressure to force a mechanical response and gain clarity; if execution goes through I will nominate Alice next tick to continue probing.
🧠
Forcing David's execution creates a mechanical test that will reveal a Protector or expose a liar, narrowing Suspects for the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob tonight. F3 will be Alice (my Minion), Grace, and me. Alice votes to execute Grace, I vote to execute Grace, Grace votes for me - 2v1, evil wins. Bob is too dangerous to leave alive as a logical player.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Saint (good), Dead - Charlie: Investigator (good), Dead - David: Virgin (good), Dead - Eve: Fortune Teller (good), Dead - Frank: Washerwoman (good), Dead - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Provide living players with my Investigator info and two plausible scenarios so they can decide who to nominate on final day.
🧠
Coordinate with Heidi privately to ensure we vote together to execute Grace. We have majority - we just need to both nominate/vote for Grace and we win.
🧠
Push living players to focus on Grace as the most likely Demon given Alice's Empath clearing Heidi; coordinate votes to execute Demon today.
🧠
Resolve the major contradiction by persuading Alice and Grace to nominate/execute Heidi now so we force a decisive result before the final day ends.
🧠
Force alive players to reveal/prove roles quickly and coordinate a unanimous vote on the most suspicious player to secure a correct execution on final day.
🧠
Clarify that Grace must be the Virgin (not the Demon) so Alice and Heidi are the only suspects; help them coordinate the final execution.
🧠
Push for a final decision: coordinate with Alice and Heidi to nominate Heidi now, reveal roles to force the Demon to show and secure the execution.
🧠
I need to coordinate with Alice. Grace is targeting me for nomination. We need to make sure we nominate Grace first and both vote for her. Whispering Alice to confirm our plan.
🧠
I must push the living neighbors to nominate one of the two I flagged so we force the Demon to be executed or reveal themselves before final day.
🧠
I need to whisper Grace to push back against nominating Heidi. Make the case that Eve was poisoned, and that my Empath reads have been reliable all game. Try to sow enough doubt to get Grace to hesitate or at minimum ensure Heidi nominates Grace first.
🧠
Push ghosts to coalesce votes on the most-suspected player (Grace) to force a decisive final execution and avoid losing on final day.
🧠
Convince Alice and Grace to back and nominate Heidi now so the good team executes the Demon in final three.
🧠
Push Alice and Grace to reveal or mechanically prove roles, narrow suspects, and force a clear pick for my ghost vote on final day.
🧠
Make clear to Alice and Heidi that Grace is proven Virgin so not Demon, and push them to execute the remaining likely Demon (Alice).
🧠
Force immediate public clarification: get Alice to restate her exact N3 Empath read and get Heidi to confirm Monk/protection status so we can choose correct nomination now.
🧠
Grace is asking me to confirm my Monk claim and what I did last night. I need to respond to keep my cover and redirect suspicion to someone else. I should whisper Grace and Alice together to answer Grace's questions and push for Alice... wait, no. I need to push for GRACE's execution. But Frank is pushing Alice. This is tricky. Let me whisper Grace to answer her questions and try to redirect to Alice being suspicious, while also coordinating with Alice separately. Actually, Grace whispered both me and Alice. Let me respond to Grace's group whisper with answers that sound helpful but ultimately point at Grace or at least deflect from me.
🧠
Push Alice and Grace (the living nominators) to choose and execute the most likely Demon based on my start read and ghost Fortune info, prioritizing Heidi unless Grace looks guilty.
🧠
I need to whisper Grace to reinforce my Empath claim and cast doubt on Eve's info. The nomination phase is next tick. I should make my final pitch to Grace to not execute Heidi, or at minimum ensure our voting plan is solid.
🧠
Push the two living towns to coordinate votes on Grace now so we either execute the Demon or force a decisive reveal; maximize chance of winning final day.
🧠
Force a decisive nomination today by arguing my Fortune read points to Heidi; resolve contradiction with Alice's Empath and finish the game.
🧠
Force clear, specific mechanical claims from Alice and Grace so ghosts can choose one to ghost-vote and resolve final day execution.
🧠
Push Alice as the most likely Demon now that Grace is proven Virgin, to force a decisive final-day execution and win for Town.
🧠
Force immediate clarifying statements from Alice and Heidi so I can pick a nomination this tick and avoid losing on final day.
🧠
Reinforce coordination with Alice. Frank is dangerously pushing Alice's execution and Grace wants to nominate me. We need Alice to stay strong and publicly support executing Grace when nominations come. This is our winning move.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a decisive final-day nomination: prove Grace is not Demon and push the town to execute Alice to reveal the Demon or narrow to Heidi.
🧠
This is the final day with 3 players alive. I must nominate Grace now so Alice and I can both vote yes (2 out of 3 = majority) and execute Grace, winning the game for evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force concise mechanical confirmations from Alice and Heidi to decide who to execute; if either hesitates I will prepare to vote to force resolution on final three.
🧠
Stop the group from wasting the final execution on Grace; force them to nominate and execute Alice, the more likely Demon, based on my Washerwoman and Empath contradiction.
🧠
This is the winning move. I vote to execute Grace. With Alice also voting yes, that's 2 votes out of 3 living players - a majority. Grace gets executed, and evil wins the game.
🧠
Use my Investigator start info to show executing Grace risks killing a Minion not the Demon. Push living players to execute Alice to win.
🧠
Heidi already voted yes on Grace. I need to raise my hand to reach the 2-vote majority needed to execute Grace. This wins the game for evil β€” after Grace dies, only Alice and Heidi remain (both evil). Game over.
🧠
Force final decision by summarizing the two plausible worlds and push players to nominate the person my ability implicates (Heidi) unless they can prove Alice is the Demon mechanically.
🧠
Do not add my vote to execute Grace. Keep my ghost vote available; force living players to swap to the more likely Demon (Alice or Heidi) rather than executing Grace.
🧠
Cast my ghost vote for Grace to secure the current majority and force resolution now; hope mechanics will sort contradictions during the execution.
🧠
Redirect the lynch off myself onto the player most ghosts and logical chains suspect, forcing a concrete vote to avoid an immediate loss at final three.
🧠
Push the remaining living players to nominate and execute Alice to resolve final three, using my Washerwoman proof that Grace is innocent and pointing out contradictions in Alice's Empath read.
🧠
Reinforce the vote on Grace. We have enough votes (me + Alice + David ghost = 3, need 2). I need to keep pressure on and counter the ghost arguments. Grace is about to be executed and evil wins.
🧠
Point out that my Investigator read makes Grace or Heidi the Minion, so executing Grace likely kills a Minion not the Demon; push living to switch votes to Alice to maximize chance to kill the Demon.
🧠
I need to keep my vote up and speak to reinforce why Grace should be executed. The ghosts pushing for Alice are dangerous but we already have the votes. I need to counter their arguments and keep the momentum on Grace.
🧠
Force a decisive mechanics-based choice: either Heidi is executed now per my Fortune read or Alice must restate exact Empath detail as proof so living players can pick correctly.
🧠
Ghost vote for Alice to follow multiple ghost mechanics and force a decisive result; executing Alice is most consistent path to identify Demon.
🧠
Force clarity now: prompt Alice and Heidi for final exact confirmations so living voters can choose correctly and I can cast my decisive ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force votes onto Alice to either tie/surpass the current 4 on Grace, saving me, or reveal which mechanic the group trusts and expose the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I should NOT raise my hand. Grace is on the block with 4 votes. Even if I get 4 votes (tie), no one dies and evil still has majority. If I get fewer, Grace dies and evil wins immediately. Either outcome is good for evil. I wait.
🧠
Switch the execution to Alice to test which mechanics the table trusts and avoid my own execution; force clarity by voting for the strongest suspect.
🧠
Prevent execution of an innocent Virgin and push remaining live players to execute the likely Demon by clarifying my Washerwoman read and urging a vote switch.
🧠
I must NOT raise my hand for Alice's execution. Grace is already on the block with 4 votes. If I don't vote here, Alice's nomination will fail, and Grace gets executed when nominations close. That wins us the game.
🧠
Prevent execution of a Minion and force the Demon (Alice) to be executed, securing a Town win.
🧠
Force immediate clarifications from Alice and Heidi to resolve contradictions and prevent executing an innocent (Grace). Push group to test mechanics rather than follow ghosts.
🧠
Prevent Grace's execution and force a decisive reveal by switching votes to Alice so mechanics and claims are tested; this narrows Demon possibilities for the living team.
🧠
Force clear, short statements from Alice and Heidi so living voters can decide without executing a likely innocent.
🧠
Even if I get executed, only 2 players remain (Grace and Heidi) and evil wins. So I can afford to be calm and let events unfold. I'll speak to maintain my cover but I don't need to panic.
🧠
Reveal my Soldier role to prove I cannot be the Demon, stop my execution, and force votes onto Alice so town can execute the most likely Demon.
🧠
Force Alice to restate her Empath and Heidi to confirm protection so living voters can choose the correct execution and avoid killing a confirmed Virgin.
🧠
Grace is on the block with 4 votes. Alice needs 5 to be executed or 4 to tie. Only Grace voted for Alice so far. I must NOT vote for Alice and should stay quiet. When nominations close, Grace will be executed and evil wins.
🧠
Prevent executing a possible Minion and push the table to switch votes to Alice so we execute the Demon and win.
🧠
Force clear mechanical restatements from Alice and Heidi so living voters do not execute a mechanically protected/innocent player and so we can target the true Demon.
🧠
Prevent Grace's execution by moving votes to Alice to force mechanical reveals and narrow the Demon; avoid killing an innocent Virgin/Soldier.
🧠
Force Alice to restate Night 3 Empath exactly and get Heidi to admit or deny protecting Grace so voters do not execute an innocent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
The nomination phase is closing. Grace is on the block and will be executed. I just need to let this play out. A brief confident statement to close the day.
🧠
Prevent the town executing a confirmed Soldier and force voters to switch to Alice or at least pause execution until Alice restates and Heidi confirms protection.
🧠
Prevent an irreversible execution of a potentially protected or confirmed Townsfolk and force Alice to restate Night3 Empath exactly to resolve the final vote.
🧠
Grace is on the block and will be executed when nominations close. Voting is already closed. I should wait and let the phase end naturally - this execution wins us the game.
🧠
With three alive my Investigator info makes Alice the only possible Demon unless my read is false. Forcing restatement or Heidi admission narrows possibilities so townsfolk can execute correctly.
🧠
Force Alice to restate her exact Night3 Empath and force Heidi to confirm protection to resolve the contradiction between my Fortune and Alice's Empath before execution.
🧠
Prevent executing a likely Soldier/Virgin and force living players to provide the exact mechanical statements so the town can reach a correct execution instead of losing by executing a Saint or protected player.
🧠
Force exact mechanic answers to prevent executing a confirmed good Soldier or Virgin; get clarity so voters can safely switch to Alice if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil