Game Detail

Players

Alice (Recluse) Bob (Slayer) Charlie (Mayor) David (Empath) Eve (Spy) Frank (Soldier) Grace (Virgin) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good715,92686,023$0.3080
Evil294,73329,344$0.1914

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Eve. Your safe bluffs are: Chef, Undertaker, Fortune Teller
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Slayer (good), Alive - Charlie: Mayor (good), Alive - David: Empath (good), Alive - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to whisper to Eve to coordinate our bluffs and ensure we don’t claim conflicting roles. Using the safe bluffs provided will help us avoid suspicion and build trust with the good players.
🧠
I am starting a conversation with a neighbor to build trust and gather information early on.
🧠
Establish a bond with my neighbor to build a block of good players.
🧠
I want to gather information and build trust with my neighbor, Frank, to help identify the Demon.
🧠
Build rapport with Grace while maintaining my cover as the Soldier. I want to gather info without giving away my safety-from-demon ability too early.
🧠
Coordinate with Heidi to solidify our bluffs and avoid role conflicts. This will help us appear trustworthy while sowing chaos in the town. Claiming a role like Fortune Teller or Undertaker allows me to manipulate information and protect Heidi by redirecting suspicion toward good players.
🧠
I want to establish a rapport with my neighbor and see if they are willing to share information early on.
🧠
Build rapport with David while keeping my Mayor role secret to avoid an early death.
🧠
Solidify my bluff as Undertaker with Eve’s support. This role lets me manipulate information about executions, making it easier to frame good players or protect myself. Coordinating with Eve ensures our stories align, reducing suspicion.
🧠
Establish rapport and probe Alice's willingness to reveal information. Keeping communication open but cautious is key early on.
🧠
Establish trust with neighbor Charlie and respect their privacy while keeping the door open for future information sharing.
🧠
Building rapport with a neighbor without revealing my role yet.
🧠
Engage Grace to gather her perspective and build rapport, while keeping my own role protected for now.
🧠
Heidi and I have agreed on our bluffs: Fortune Teller for me and Undertaker for her. This coordination helps us avoid role conflicts and allows us to feed the town misleading information. By backing each other up, we can build trust early and manipulate the town’s logic chains to protect Heidi.
🧠
Build rapport with Bob while keeping my role as Recluse hidden for now, and gather his perspective on others.
🧠
Build rapport and gather information from David while maintaining cover as a Townsfolk.
🧠
I need to solidify my Undertaker claim with Eve’s Fortune Teller claim to create a false but believable narrative. This will help us control the flow of information and sow distrust among good players. If we act confident and coordinated, the town is less likely to suspect us early.
🧠
To build trust with Alice while maintaining my own role secrecy early on, and to set up future communication.
🧠
Engage my neighbor to build trust and gather information about other players' behavior to identify potential evil players.
🧠
Building trust with my neighbor Frank and trying to nudge the game toward more public discourse to gather info.
🧠
Build rapport with Grace while steering her toward gathering information from the rest of the group.
🧠
Wait to observe the town’s initial reactions and see if anyone else claims a role that conflicts with our bluffs. This will help me adjust my strategy and ensure Heidi and I remain aligned. Waiting also gives me time to gauge who the town trusts and who they suspect.
🧠
Build trust with a neighbor by agreeing to share info later while maintaining my secret identity as a Recluse.
🧠
Building rapport with David, who claims to be Empath, while gathering more information and maintaining my Mayor cover.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to encourage discussion and see if anyone reveals information or acts suspicious during the nomination phase, while maintaining my cover as a regular player.
🧠
My goal is to establish my Fortune Teller bluff early and subtly vouch for players I know are good (Alice, Bob) while keeping Heidi safe. By claiming I saw no Demon in my checks, I can manipulate the town’s trust and redirect suspicion away from our team. This sets the stage for Heidi to maintain her Undertaker bluff without raising alarms.
🧠
Acknowledge Eve's claim and encourage information sharing while maintaining my own cover as the Empath.
🧠
Support Eve’s Fortune Teller claim to build trust in our coordinated bluff. Emphasize the need for caution and patience to avoid premature nominations. This helps the evil team by keeping the town divided and unsure.
🧠
To discourage premature nominations and gauge group sentiment, as is appropriate for the Mayor.
🧠
To agree with the general consensus of waiting to nominate, while appearing cooperative and keeping my own role (Virgin) hidden for now.
🧠
To discourage early nominations while I remain hidden as the Soldier. I want to build trust with the town and avoid being executed myself on day one.
🧠
I want to align with the group's decision not to nominate anyone today, as it is indeed very early and I don't have enough information to use my Slayer ability effectively or justify a nomination.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate a player who could threaten my survival or expose my bluff. Killing Alice or Grace, my neighbors, could disrupt Empath reads, but killing David could remove a proactive player. I’ll prioritize removing a proactive player to weaken the good team’s coordination.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Slayer (good), Alive - Charlie: Mayor (good), Alive - David: Empath (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to reinforce Heidi’s Undertaker bluff by privately confirming her story to a trusted player. This will help solidify her credibility and divert suspicion away from her. If I can get Grace or Frank to believe her, they may influence the rest of the town to trust her as well, protecting our evil team.
🧠
I want to build rapport with Eve to see if she is actually on the good team and to gauge her reactions to the recent death. As a Soldier, I'm safe, but I need to identify the Demon.
🧠
I need to start gathering information from the other players to identify potential threats while keeping my role as the Mayor hidden for now. Checking in with the Undertaker is a logical step.
🧠
I want to share my reliable information from night 0 with my neighbor to help build trust and verify other players.
🧠
I want to build trust with Eve while gathering her perspective on the other players to help identify the demon.
🧠
Gather information from my neighbor Alice to build trust and see if she has any leads on the Demon.
🧠
I want to build trust with my neighbor and get their perspective on the current situation to gather more information.
🧠
Reinforce my Undertaker bluff by confirming no executions occurred, which aligns with my story. This builds trust with Charlie and subtly supports Eve’s unchallenged Fortune Teller claim. Avoid overcommitting to details to prevent contradictions later.
🧠
Frank’s whisper is an opportunity to reinforce Heidi’s Undertaker bluff and build trust. By sharing selective truths (e.g., supporting Heidi’s claim), I can appear transparent and align myself with the good team’s goals. This will help me manipulate the narrative and protect Heidi from suspicion.
🧠
I am building trust with Eve by revealing my role (Soldier) which is safe since I'm confirmed good and my role helps prove I'm not the Demon. I want to coordinate to narrow down the suspects.
🧠
I want to gauge if Heidi thinks David was reliable or if she has info that suggests he was lying. As the Mayor, I need to keep information flowing without revealing myself yet.
🧠
I want to gather information from Charlie to confirm what Heidi, the Undertaker, is saying and see if it aligns with my Empath info.
🧠
Engage with a trusted player to coordinate suspicion and identify potential threats.
🧠
To probe Alice for her thoughts on the suspicious activity of other players, specifically the intense whispering, and gather intel while maintaining our alliance.
🧠
Gathering more information from Bob while acknowledging his observation about the potentially suspicious trio.
🧠
I need to reinforce my Undertaker bluff while subtly steering suspicion away from myself and Eve. By validating Charlie’s concerns about David’s death and his Empath claim, I can build trust and ensure the group focuses on other players. This also helps me gauge Charlie’s intentions and whether he is a threat.
🧠
Frank’s revelation as the Soldier is a golden opportunity to build trust and manipulate the town’s suspicions. By aligning with him and Grace, I can reinforce Heidi’s Undertaker bluff and redirect attention away from both of us. This will help sow chaos and protect the Demon.
🧠
I am building trust with Eve by sharing information and continuing the conversation about Alice and Bob. This helps us narrow down the list of suspects while keeping my role as the Soldier useful for baiting the Demon.
🧠
I want to gather more information from the Undertaker to see if there are any other claims or contradictions. David trusted me and Eve, so I need to see if Heidi's information aligns with that.
🧠
I need to get information from Charlie about his conversation with Heidi to verify the good team's status, since I am dead and my Empath ability is no longer active.
🧠
To solidify trust with Eve and Frank and hint at my defensive ability to encourage them to investigate others, while remaining cautious about revealing my role too early.
🧠
To gauge Alice's suspicion of Eve and share my concerns about the frequent whispering, which might indicate evil coordination.
🧠
Gather more information about Eve and Heidi while strengthening my alliance with Bob, a fellow neighbor.
🧠
Charlie is sharing information about David’s Empath claim, which could be useful for steering suspicion away from Eve and me. By agreeing with his theory that David was silenced, I can reinforce my Undertaker bluff and build trust with him. This also gives me an opportunity to subtly shift focus toward other players who haven’t shared much yet, like Alice or Bob.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to suggest suspicion towards Charlie and Alice while hinting at my ability to protect myself from Townsfolk nominators, hoping to encourage someone to test me or to narrow down suspects.
🧠
Share my Empath information to help the town identify good players and avoid executing them.
🧠
Defend myself against Grace's accusation while gently pointing out the potential distraction she's creating. I want to remain helpful but cautious.
🧠
Reinforce Heidi’s Undertaker claim by aligning with Grace and Frank’s observations. Shift suspicion toward Alice and Bob, who are already whispering and could be framed as evil. This protects Heidi and sows chaos among the good players, making it harder for them to focus on the real Demon.
🧠
Reinforce Eve’s narrative to shift suspicion toward Alice and Bob. This aligns with my Undertaker bluff, keeps the town divided, and protects me from scrutiny. If Alice or Bob are nominated, it could eliminate a good player or force a Minion to reveal themselves, either of which helps evil.
🧠
To address the inconsistency in the logic presented by Eve and Heidi, and to challenge Grace's vague claim.
🧠
I want to highlight the timeline discrepancy Bob pointed out to cast doubt on the rush to execute Alice and Bob, while maintaining my position as a cautious player.
🧠
I want to clarify the conflicting information about the Empath's reading and press Grace to reveal her role, as her defensive claim might be masking a more dangerous role or helping her avoid scrutiny.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing players who threaten to expose evil roles or disrupt our narrative. Charlie is actively challenging our story, Grace could be a Virgin (high-priority target), and Alice is a wildcard. Removing any of them weakens the good team’s coordination and buys time for evil to control the narrative.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Slayer (good), Alive - Charlie: Mayor (good), Alive - David: Empath (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Virgin (good), Dead - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to privately coordinate with Eve to ensure our stories align and to reinforce our bluffs. By whispering to her, I can confirm our next steps, such as pushing suspicion toward Alice or Bob, who are already under scrutiny. This will help sow chaos and prevent the town from focusing on us.
🧠
I want to verify if my neighbors (Charlie and Eve) are still considered good by others and to gauge Eve's suspicion of Alice and Bob, who were acting suspiciously.
🧠
Gather information from Eve now that I am dead and can no longer influence the game with my ability. I want to see if she has any solid leads on the Demon.
🧠
Attempt to gain information from the primary source of recent whispers and establish rapport while subtly acknowledging my role as a potentially 'suspicious' character.
🧠
I need to share my role with a trusted player to coordinate before the nomination phase begins, as I am currently unproven and need help identifying the Demon.
🧠
I need to manipulate the town’s suspicions to protect Heidi and myself. By leveraging the whispers from David, Grace, and Alice, I can redirect attention toward Alice and Bob while reinforcing my bluff as a trusted Fortune Teller. This will help ensure the town wastes their execution on a good player.
🧠
I want to check in with Eve, who I've already shared my role with, to see what she's learned from the other players and ghost whispers, especially since Grace is now dead.
🧠
I am trying to get information from Eve, who seems to be the center of information sharing this morning, to see if her story is consistent with previous claims or if she is hiding something.
🧠
Reinforce the narrative that Grace’s death was targeted, implying Alice or Bob are hiding something. This keeps suspicion off Eve and me while exploiting the town’s division. Coordinating with Eve ensures our stories align and the town remains focused on the wrong players.
🧠
Gather information from Eve about the recent flurry of whispers and gauge her current suspicions to help decide how to use my ghost vote.
🧠
Engage with a central player (Eve) to gather information on current suspicions, leveraging my role as the Virgin to build trust.
🧠
I am the Recluse, and I have just revealed my role to Eve, who is acting very central in the information flow. I want to see how she responds to my openness before making further moves. Waiting lets me observe the ongoing whispers between her and the others.
🧠
Coordinate with a trusted player (Eve) to gather info and solidify a plan for the final stages. Mayor needs protection and needs to identify the demon.
🧠
The town is divided but leaning toward Alice and Bob as suspects. I need to reinforce this narrative while ensuring Heidi and I remain trusted. By whispering to key players, I can subtly shift suspicion toward Alice or Bob and prevent the town from looking our way. This will help us control the game’s outcome and ensure the Demon survives.
🧠
I need to solidify my alliance with Eve, who is acting as a central node of information, and remind her that I am the Soldier, which makes me a confirmed good player.
🧠
I need to pressure Eve to reveal her findings. She has been the center of conversation, and if she's the Demon, she might be trying to manipulate everyone. I need to gauge her response.
🧠
Eve and I need to coordinate our narrative to ensure Alice or Bob remains the primary suspect. By framing Grace’s death as a targeted kill to remove protection, we can justify why the Demon would kill her. This keeps pressure off us and maintains our bluffs.
🧠
To get information from a neighbor I trust and try to focus the town's attention on the suspicious activity.
🧠
Gather information from Eve who is clearly central to the current social dynamics, to help identify the Demon before I use my ghost vote.
🧠
I need to push Eve to reveal what she has been gathering from all the whispers to identify a common thread or potential inconsistency in her behavior.
🧠
Focusing on Bob as a potential threat and coordinating with Eve to apply pressure.
🧠
The town is divided between Alice and Bob as suspects. My goal is to reinforce this division and ensure they execute one of them, rather than looking toward Heidi or me. By aligning with Heidi’s narrative and subtly guiding the town toward Alice or Bob, I can protect the Demon and secure an evil win.
🧠
I need to gather information from the person I trust most (Eve) to help narrow down the Demon. I am reiterating my identity as Soldier to build rapport and get her to share her readings.
🧠
I want to pressure Eve to reveal information or trap her into a confession, as her excessive whispering is highly suspicious for a Fortune Teller. I am considering using my Slayer shot on her.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To encourage the remaining living players to share information and coordinate, as I am dead and cannot contribute much more.
🧠
I want to pressure Eve to disclose her information since she has been at the center of all the whispering. As a Recluse, I need to stay involved and help the town reach a conclusion.
🧠
Grace’s death as the Virgin creates urgency and removes a protective role. By framing Alice as the primary suspect—implying Grace was protecting her—I can exploit the town’s fear and uncertainty. This keeps the focus off Eve and me while ensuring the town executes someone who isn’t the Demon. It also reinforces Eve’s credibility as Fortune Teller and my bluff as Undertaker.
🧠
To focus the town's attention on Alice as a potential Demon based on Heidi's suspicion and her suspicious behavior, while reaffirming my early Empath reading for Charlie and Eve.
🧠
I want to pressure Eve to share her Fortune Teller information, especially regarding Alice, while reaffirming my own role as the Soldier to gain trust.
🧠
Eve has been acting suspiciously, whispering to everyone, and David's early Empath reading for her might be unreliable if she is the Demon. I need to take the shot before it's too late.
📜
Storyteller
Nothing happens.
🧠
Bob’s Slayer shot failed, which means he is likely good. I can use this to my advantage by validating his claim and redirecting suspicion toward Heidi or Alice. This keeps the town divided and ensures the Demon (Heidi) remains safe. I must act quickly to control the narrative before nominations close.
🧠
I want to analyze the situation with Bob's claim and warn the town that it doesn't automatically clear him, especially since the Demon could be bluffing.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob’s Slayer claim complicates things, but Eve’s Fortune Teller claim is now validated. Alice remains the most suspicious due to her whispers and potential Recluse role. Killing her tonight removes a major threat and aligns with the town’s suspicion of her. If Bob is lying, killing Alice still disrupts the good team’s coordination.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Dead - Bob: Slayer (good), Alive - Charlie: Mayor (good), Alive - David: Empath (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Virgin (good), Dead - Heidi: Imp (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I am sharing my night zero Empath information to help the remaining living players identify the Demon. Even though I am dead, this information remains valid and helpful.
🧠
Coordinate with the trusted players Bob and Eve to narrow down the remaining suspects before the nomination phase begins.
🧠
I need to narrow down the suspects by sharing my knowledge of being the Recluse and reminding everyone that Eve is cleared. Frank is the Soldier, so he should be a safe person to coordinate with.
🧠
I need to whisper to Eve to confirm our alignment and coordinate our next steps. If she is the Minion, we can solidify our narrative and frame either Bob or Charlie as the Demon. If she hesitates or contradicts me, I’ll know she might not be trustworthy, and I’ll adjust my strategy accordingly.
🧠
I am responding to Alice's whisper to confirm my role and align on a strategy, as the Soldier I am safe from the demon, and the information from the other players strongly points towards questioning Bob.
🧠
Communicate with Charlie to gauge their perspective and build trust. Acknowledge my failed Slayer shot to establish Eve's innocence.
🧠
Heidi is the Demon, and I must coordinate with her to frame Charlie or Frank. Charlie’s Mayor claim is likely true, so I will use his trust in me to sow doubt about his role. I will privately agree with Heidi to isolate Charlie while publicly pretending to trust him to avoid suspicion.
🧠
Coordinate with Heidi and Charlie to narrow down the remaining suspects, as Eve is confirmed good and Bob's claim is suspicious.
🧠
I am dead and have already shared my starting information. I should observe the ongoing discussions between the living players to see if any new contradictions emerge before I use my final ghost vote.
🧠
I need to coordinate with Bob to confirm our alignment and focus our suspicion on Frank and Heidi. Grace's suspicion of Bob is a distraction that could lead us to waste our time.
🧠
Align with the only other player who seems to be thinking logically, and probe their stance on the remaining suspects (Bob/Charlie).
🧠
I need to align with Eve to push the narrative that Charlie is the Demon, as she is confirmed good by the Slayer shot. Grace’s whisper complicates things, but I can use it to my advantage by pretending to trust her logic while subtly undermining Charlie. This keeps the focus off me and maintains Eve’s trust in me.
🧠
To communicate my trust levels and align with Alice on scrutinizing Bob.
🧠
I need to narrow down the Demon candidates. With Eve confirmed good via Slayer ability and Charlie claiming Mayor, I need to test Frank's and Heidi's claims. Asking Charlie for his thoughts on Heidi helps align our efforts.
🧠
Heidi and I need to align our strategy. If Charlie is the Demon, we must ensure he is executed today. If not, we need to pivot to another target. Coordinating our public and private narratives will help us control the town’s focus and avoid suspicion.
🧠
Collaborate with other living players to narrow down the suspects before nominations begin. Focus them on Bob and Frank.
🧠
I want to share my initial information with the remaining players to help them deduce who the Demon is. I am highlighting the fact that my neighbors were likely good, which narrows down the pool of suspects significantly.
🧠
To address Grace's suspicion of Bob and coordinate a plan with Bob to investigate Heidi and Frank.
🧠
Coordinate with Frank to target Bob for execution.
🧠
Grace’s whispers are destabilizing our narrative. To maintain control, I need to align with Eve and dismiss Grace’s claims as ghost confusion or lies. This will keep the focus on Charlie as the Demon and ensure the town executes him today, securing our win.
🧠
Confirm my role and suspicions with Alice to align our efforts against Bob.
🧠
Coordinate with Charlie to pressure the remaining players to find the Demon.
🧠
Heidi and I need to solidify our plan to frame Charlie as the Demon. His Mayor claim is suspicious, and Bob’s Slayer shot confirms his goodness, leaving Charlie as the primary target. Grace’s whispers are a distraction, and we must dismiss them to avoid derailing our strategy. Pushing for Charlie’s execution today is critical to protecting Heidi.
🧠
I am trying to coordinate with the remaining alive players to identify the Demon, focusing on Bob and Frank since Eve has been cleared by the failed Slayer shot.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to share my logic about Charlie and Eve being safe, and encourage the living players to focus on Heidi, as she has not been verified, and I have a ghost vote to contribute to the final decision.
🧠
I am directing the town's attention toward Bob as a primary suspect, given the failed Slayer shot on a player who is likely good. I am also establishing my role as Soldier by being transparent.
🧠
Nominating Charlie forces the town to confront his Mayor claim and creates chaos. If he’s the Demon, this is the best chance to execute him. If he’s not, it shifts suspicion away from Heidi and buys time for the evil team to regroup. This move aligns with our goal of protecting the Demon and sowing discord.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by reinforcing my Mayor claim and redirecting suspicion to Frank and Heidi, while also defending Bob's credibility.
🧠
I want to advocate for Charlie's innocence based on my early information and warn against executing a potential Mayor, while also questioning the consensus around Bob's Slayer claim.
🧠
Clarify my position on Bob and remind players I am the Soldier while cautioning against executing Charlie.
🧠
My nomination of Charlie is strategic. If he is the Demon, executing him wins the game. If he is the Mayor, his death weakens the town and leaves Heidi alive. Either way, this move advances our evil agenda. Raising my hand ensures the execution proceeds, securing our path to victory.
🧠
I need to defend Charlie and redirect suspicion toward Heidi, as I have already confirmed Eve is good via my Slayer shot. Frank's attack on me seems like an attempt to deflect attention from himself or Heidi.
🧠
Warn the group about the risk of executing Charlie based on David's Empath info and the potential for Bob to be a lying Minion/Demon.
🧠
I want to advise the town to be cautious about executing Charlie if he is indeed the Mayor, considering the Empath information from David. I need to keep the group focused on the possibility that Bob or someone else is the real threat.
🧠
Charlie is the biggest threat to evil’s victory. His Mayor claim is either a bluff or a last-ditch effort to survive. Raising my hand pressures the town to execute him, ensuring evil maintains control or forces a misfire if he’s truly good.
🧠
I am currently on the block and need to defend myself against the nomination while shifting suspicion to the unverified claims of Frank and Heidi.
🧠
To prevent the execution of Charlie (a likely good player) by using my Empath information to cast doubt on the nomination.
🧠
Defend Charlie, cast doubt on Bob, and clarify my Soldier role to steer the vote away from a potentially good player.
🧠
Reinforce my nomination of Charlie by leveraging David’s Empath info to cast doubt on Frank’s Soldier claim. If Charlie is the Demon, executing him now is critical. If Frank is the Demon, this pressure forces him to reveal himself or double down on his bluff, making him more suspicious. Either way, I sow chaos and protect Heidi.
🧠
To defend Charlie and redirect focus away from him, leveraging the logic that my failed Slayer shot confirms Eve's goodness and David's information confirms Charlie's goodness.
🧠
To caution the group against voting for Charlie, as he is likely a Townsfolk based on David's Empath information, and to suggest looking into other players instead.
🧠
Advise against executing Charlie, the Mayor, based on the Empath's reading and the high stakes of losing a Townsfolk.
🧠
Reinforce Eve’s push to execute Charlie by leveraging David’s Empath info as a double-edged sword. Acknowledge the info suggests Charlie is good, but frame it as outdated or unreliable due to Grace’s death and Alice’s removal. Use Frank’s Soldier claim to sow doubt about his true role, while Bob’s Slayer shot proves his innocence. This keeps the focus on Charlie and maintains evil team control.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 3 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/3).
🧠
I need to shift suspicion away from myself and towards the other potential candidates, Frank and Heidi, while reaffirming my role as the Mayor to avoid being targeted again.
🧠
I want to keep the pressure on Frank and Heidi while reinforcing that Charlie is likely good based on my Empath info, and pivot away from executing Charlie.
🧠
Defend my role claim and redirect the focus of suspicion back to Bob.
🧠
Redirect suspicion toward Frank by questioning his lack of proof as the Soldier. His survival is not mechanical evidence, and his push to frame Bob feels like a deflection. This supports Heidi’s narrative and protects Charlie, whether he’s good or evil, while keeping the town divided.
🧠
I am defending my role and questioning Frank's suspicious behavior to redirect the group's focus away from me and towards the unverified player.
🧠
I want to push Frank to provide more evidence for his role and challenge his weak defense of 'not dying'. Since I'm dead, my goal is to help the living analyze the remaining players effectively.
🧠
To point out the weakness in Frank's claim and keep the town focused on evaluating the claims that lack evidence.
🧠
Nominate Frank to test his Soldier claim. If he’s the Demon, his weak evidence will crumble under scrutiny. If he’s good, the town will see Bob’s Slayer shot as the only objective proof, redirecting focus away from me. Either way, I sow division and protect Eve, my Minion.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination and point out the flawed logic of the players.
🧠
I am the Mayor. My role is to lead, and Frank's defensive, deflective playstyle, combined with his unsubstantiated Soldier claim, makes him the most suspicious target. I need to help narrow down the Demon. If he's the Soldier, the game continues. If he's the Demon, we win.
🧠
I am voting for Frank because his defense is weak, his deflection of Bob (who has objective evidence) is suspicious, and my Empath info points away from Charlie and Eve, making Frank a primary suspect. I must use my ghost vote to help the town progress.
🧠
Frank’s Soldier claim is unproven, while Bob’s Slayer shot provides objective evidence. Voting for Frank aligns with evil’s goal of eliminating good players or removing the Demon if he’s lying. This move pressures town to act rashly and reduces their numbers, increasing the chance of an evil win in the final 3.
🧠
I am unsure if Frank is the Soldier or an evil player. Since he already has enough votes for execution (3/5), I will wait to see the outcome without participating in the vote directly.
🧠
I am voting to execute Frank because he lacks evidence for his role and is acting deflective, while the majority of the town has already decided on his execution. It is the most logical move to progress toward finding the Demon.
🧠
Supporting the town's decision to execute Frank, as his behavior and lack of evidence for his Soldier claim make him a highly suspicious candidate for the Demon or a dangerous Minion.
🧠
Frank’s Soldier claim lacks objective proof, and his deflection toward Bob is suspicious. Voting for him now tests his claim and pressures the evil team. If he’s evil, we remove a threat; if he’s good, we lose a Soldier but gain clarity. The risk is worth it to avoid losing to the Demon.
🧠
Defend myself against the nomination by pointing out that executing the Soldier is a waste of a good player and redirecting the town to the real threat.
🧠
I am reinforcing the decision to execute Frank. As the Mayor, my survival is crucial, and Frank's claim is weak and unverified. By supporting the execution, I help narrow down the suspects, consistent with the Mayor's goal.
🧠
Support the town's decision to execute Frank by highlighting the lack of evidence for his claim.
🧠
My vote for Frank is a strategic move to maintain my cover as a good player while ensuring the town either wastes their execution on a critical role or remains divided. This keeps Heidi safe and sows further distrust among the remaining players, increasing the evil team’s chances of victory.
🧠
I will wait for the outcome of the execution. Since there are already enough votes to execute Frank, I don't need to add my own. I'll see if his death or the game status changes anything for the final push.
🧠
To express my support for the execution of Frank, reinforcing the town's logic.
🧠
To encourage the group to finalize the execution of Frank as part of the process of elimination.
🧠
Frank’s claim lacks proof, and the town is already voting to execute him. I’ll support the vote to avoid suspicion and redirect focus toward Charlie afterward. If Frank is good, his death weakens the town. If he’s evil, it’s a win. Either way, I’ll use the chaos to protect myself.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to nominate Bob to create a tie or surpass my own votes to avoid execution. Bob's failed Slayer shot is suspicious and likely a bluff to gain trust. I am the Soldier and I must convince the town he is the threat.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Frank's accusation by pointing out the logical inconsistency in his argument about my Slayer shot and reinforcing my identity as the Slayer.
🧠
Trying to convince the town to vote for Bob instead of me by highlighting that my survival is evidence of my role and that the Slayer claim could be a bluff.
🧠
I need to maintain the current momentum to execute Frank, as he is the primary suspect. By reinforcing the validity of Bob's role and the lack of evidence for Frank's claim, I help guide the group toward the correct decision.
🧠
Reiterate the logic for executing Frank and dismiss his persistent claims.
🧠
Frank’s execution is critical to weakening the town. Whether he is the Soldier or not, his death benefits the evil team. If he is the Soldier, the town loses its night immunity. If he is lying, the town removes a threat (or so they think). Voting for Frank aligns with the evil team’s goal of eliminating the town’s strongest players while keeping Heidi (Demon) safe.
🧠
I have already used my vote, so there is nothing more I can contribute to the voting process for Bob or Frank. Waiting to see the result of the execution.
🧠
I am dead and have already used my ghost vote. There is no further action for me to take in this nomination phase. I should wait for the game to progress to the next phase.
🧠
Frank’s Soldier claim is unverifiable and suspicious, especially since he’s been deflecting blame onto Bob. Bob’s Slayer shot, even if failed, provides objective evidence that Eve is not the Demon. Voting for Bob aligns with the town’s logic and ensures Frank, the more suspicious player, is executed. This keeps the pressure on the Demon (me) and maintains chaos.
🧠
Defend my role and reinforce the group's decision to execute Frank, as he is clearly deflecting.
🧠
I am trying to persuade the group one last time that executing me is a mistake because I am the Soldier. If I am executed, they lose a protected player. I want them to reconsider their vote for me and focus on the real threat.
🧠
To reinforce the town's decision to execute Frank by highlighting the logical necessity of testing his claim, while maintaining my Mayor role's perspective.
🧠
To encourage the town to proceed with the execution of Frank to resolve the stalemate and clarify the game state, as Frank's claim remains unverifiable.
🧠
I need to reinforce the town’s suspicion of Frank while subtly shifting focus away from Heidi. By aligning with the majority, I maintain my cover and ensure Frank’s execution, which either removes a good player or confirms his role. This keeps the town divided and protects Heidi.
🧠
To encourage the town to proceed with the execution of Frank to gather information, as Frank's claim is unverified and the town is nearing a conclusion.
🧠
Support the town's decision to execute Frank to force a resolution and gather information for the final stages of the game.
🧠
Frank’s Soldier claim is unverifiable, and the town is leaning toward executing him. As the Imp, I need to reinforce this decision to eliminate a potential threat (if he’s good) or remove a liar (if he’s evil). My goal is to ensure the execution proceeds, as it benefits my team either way. I’ll frame my argument to sound reluctant but logical, aligning with the town’s momentum.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 7 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/7).
🧠
I am trying to move the conversation forward after the failed vote on me and the lack of consensus on Frank. Since the vote failed, I need to open up the floor to see if anyone else has information or if we need to reconsider the current plan.
🧠
I need to deflect suspicion from myself by questioning Bob's motives and the other players' roles, emphasizing that my survival as the Soldier is key to the town's defense.
🧠
To express that while the execution failed, the town needs to maintain focus on Frank's lack of verification and keep the pressure on him as a potential threat.
🧠
Push Frank for more information or a different target to break the stalemate, given his Soldier claim hasn't been verified and the town is hesitant to execute him.
🧠
The town is split, but the execution of Frank is imminent. As the Spy, my goal is to ensure the Demon (Heidi) survives. By reinforcing the town’s decision to execute Frank, I remove a potential threat to Heidi while maintaining my bluff as a good player. If Frank is the Soldier, his death weakens the town. If he is the Demon, the town wins, but this is unlikely given Heidi’s survival. My priority is to ensure the town does not pivot to executing Heidi or Bob.
🧠
Encourage the town to resolve the Frank situation or suggest an alternative to avoid a stale stalemate, as we need a Demon execution to win.
🧠
To break the deadlock and shift focus to other potential candidates for the Demon, as the town is currently fixated solely on the Bob vs. Frank conflict.
🧠
Frank’s execution is imminent, but the town is divided. My goal is to reinforce the execution to avoid suspicion if he’s good, or exploit the chaos if he’s evil. I’ll frame the execution as a necessary step to clarify the game state, while subtly redirecting suspicion toward Eve or Charlie to protect myself.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
The town is down to 4 players, and Bob is verified good. Killing him would remove a strong good player and leave Eve (Minion) as the only threat. Charlie’s Mayor claim is untested, but his leadership is dangerous. Killing Charlie would destabilize the town and leave Bob and Eve, both of whom trust each other. Eve’s death is risky but could shift suspicion onto Bob. I’ll kill Charlie to sow chaos and force the town to question Eve’s Fortune Teller claim.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Since I am dead and have already used my ghost vote, I have no more mechanical influence. I will wait for the final nomination to see who they pick.
🧠
I am building a consensus with Charlie, the only other living player besides the potential Demon (Heidi), to confirm our strategy for the final execution.
🧠
Confirming Bob's logic and setting up the final execution. If Bob agrees, we can secure the win by voting out Heidi.
🧠
The game is at the final three with Bob, Charlie, and Heidi alive. As a dead player, I cannot nominate, but I can observe the final interactions and save my ghost vote for the decisive nomination. I should watch if Bob or Charlie try to coordinate their final vote.
🧠
As a dead Spy, my goal is to ensure the town does not execute Heidi (Demon) today. I will wait to observe the town’s discussions and whispers, then use my ghost vote strategically to support the least dangerous outcome for evil. If necessary, I will intervene later to redirect suspicion or create doubt.
🧠
I am dead and have used my ghost vote. There is nothing left for me to do but wait for the remaining players to make their move.
🧠
As a dead player with no ghost vote left, I need to observe the remaining players' interactions to see if they can identify the demon correctly in these final moments. I cannot influence the vote directly anymore.
🧠
Eve’s death leaves only three players alive. The town must execute someone today, or evil wins. I need to ensure they do not execute me by framing Bob or Charlie as the Demon. Whispering to Bob to sow doubt about Charlie’s Mayor claim and reinforce my Undertaker bluff.
🧠
As a dead player with no ghost vote left, I need to observe the final interactions between the three remaining players to identify the Demon. I have no ability to act, so waiting is the only option.
🧠
I want to probe Heidi's reaction to the Empath information and see if she has any solid reason to suspect Charlie, while keeping her engaged to see if she slips up.
🧠
I need to secure Bob's vote and confirm he is still aligned with the strategy of executing Heidi, as we are at the final three.
🧠
As a dead player, I should observe the final discussions between the living players (Bob, Charlie, and Heidi) to see who they trust, although my ability to influence is limited to my one ghost vote. I will wait to see if they reveal anything conclusive.
🧠
I need to disrupt the town’s logic and protect Heidi. Whispering to Bob is the most direct way to either confirm his loyalty to evil or dissuade him from using his Slayer ability. If I can convince him that Heidi is trustworthy, he may refrain from acting, giving evil a chance to win today.
🧠
As a dead ghost who has already used my vote, I have no way to impact the outcome other than observing. I will wait and see if Bob, Charlie, or Heidi reveal their final intentions before the nomination.
🧠
I am dead and have no ghost vote. My only role is to observe and provide input if I can, but since it is the final day and I am already dead, I must watch the remaining players carefully to see how they resolve the Demon hunt. There is little for me to do now.
🧠
I need to reinforce Bob’s doubts about Charlie’s Mayor claim while appearing to be a concerned good player. This keeps the town divided and prevents them from executing me or Bob, ensuring I survive until the endgame.
🧠
To share my initial Empath information with Charlie, who is one of the final three alive, to help them identify the Demon.
🧠
Clarify the situation with the surviving players and ghost. Need to understand how Eve is speaking and verify roles before the final vote.
🧠
Confirming my logic with the dead Empath to ensure I have the right target before the nomination.
🧠
I am trying to gather information on who the remaining players suspect as the Demon to make an informed decision for my final ghost vote.
🧠
Reinforce Heidi’s Undertaker bluff and my Spy ability to whisper post-death. Redirect Bob’s focus toward Charlie as the last logical threat. Prevent Slayer shot usage by framing Heidi as confirmed good.
🧠
I want to gather information from the remaining alive players to help them identify the Demon before the nomination.
🧠
I need to facilitate the discussion and urge the remaining players to make a decision. I am also reminding them of my role as Recluse, which might explain any weird information they had about me.
🧠
I need to manipulate Bob into nominating Charlie by reinforcing doubts about his Mayor claim. If Bob believes Charlie is the Demon, he will push for his execution, securing evil’s win. If Bob is the Demon, this will force him to reveal himself or double down on his Slayer claim. Either way, I create chaos and protect myself.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage Charlie to nominate Heidi based on the logic that Bob's failed Slayer shot clears him, and Charlie is the only other living option to be the Demon besides Heidi.
🧠
To initiate the execution of the suspected Demon, Heidi, in order to secure a victory for the good team.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself ensures that if I am the Demon, Eve becomes the Imp, and evil still wins. If I am not the Demon, this vote is irrelevant, but the risk of not voting could lead to my execution. This is the safest move to secure evil’s victory in the final three.
🧠
Encourage the remaining living players to vote for the execution of the suspected Demon.
🧠
Heidi is the most likely Demon based on the information provided by David and Bob's track record. I need to vote to execute her now to secure a win for the good team.
🧠
As the Spy, my goal is to protect the Demon (Heidi) at all costs. The town is one vote away from executing her, and my ghost vote is the only remaining tool to disrupt this. By voting, I can create the illusion of division or force Bob to reconsider, increasing the chances of a failed execution and an evil victory.
🧠
Heidi has been nominated and is the primary suspect. As a dead good player, my ghost vote is critical to ensure the execution happens and we potentially win the game if she is the Demon. I should vote to execute.
🧠
Encourage the group to ensure the final execution is correct, as it is the critical decision for winning the game.
🧠
I am confirming my support for the execution of Heidi to help the town conclude the game correctly.
🧠
I have determined that Heidi is the most likely candidate for the Demon. With Charlie and the ghosts also favoring this execution in the final three, I must vote to execute to secure a win for the good team.
🧠
The town is moments away from executing me, believing I am the Demon. To survive, I must disrupt their logic by introducing doubt about Charlie’s Mayor claim or my Undertaker bluff. If I can make Bob question his vote, I might avoid execution and buy time for evil to regroup.
🧠
I am reinforcing the logic to the town and putting pressure on Heidi to reveal her role, knowing we are at the final execution point.
🧠
Reassure the group and dismiss Heidi's last-ditch attempt to deflect suspicion. Confirm my decision to vote for execution.
🧠
The town is moments away from executing Heidi, which would end the game in their favor. I must cast doubt on Charlie’s Mayor claim and reinforce Heidi’s Undertaker bluff to redirect suspicion. If I can make the town question their logic, Bob or Charlie might hesitate, giving evil a chance to win.
🧠
To cast my final ghost vote and support the execution of Heidi, whom the team has identified as the most likely Demon.
🧠
To acknowledge the situation and urge the living players to finalize their decision based on the presented logic, reinforcing the urgency of the moment.
🧠
To reinforce the consensus on Heidi as the Demon and encourage the final vote to secure a win, as I am dead and have already used my vote.
🧠
I have already raised my hand to execute Heidi. I believe the logic is sound and there is no other information to gain. I will wait for the execution to occur.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on Charlie’s Mayor claim and redirect suspicion toward Bob. If I can make them question each other, they might hesitate to execute me, giving evil a chance to win. Even if I die, creating confusion could prevent a decisive execution today.
🧠
Reinforce the decision to execute Heidi by highlighting her lack of a clear defense and the urgency of the moment.
🧠
Reinforce the logic and signal finality before the execution happens, as I am the Mayor and the game is ending.
🧠
The town is moments away from executing Heidi, which would mean an evil loss. My goal is to disrupt their logic by introducing last-minute doubt about Charlie’s Mayor claim and Bob’s Slayer shot. If I can make them question their assumptions, I might force a tie or delay the execution long enough to avoid a town win.
🧠
To solidify the decision to execute Heidi and reinforce the good team's confidence in the final moments of the game.
🧠
As a dead player who has already used my ghost vote, I have no further active input to provide to sway the outcome. I must wait for the Storyteller to proceed and finalize the game.
🧠
The game is in its final moments of the nomination phase. Heidi is on the block with enough votes to be executed. I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the Storyteller to proceed with the execution and the game outcome.
🧠
I am waiting for the execution of the current nominee, Heidi, to proceed, as I believe she is the Demon. My role as the Slayer has already been used, and I am satisfied with the current consensus.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good