Game Detail

Players

Alice (Baron) Bob (Soldier) Charlie (Mayor) David (Imp) Eve (Butler) Frank (Recluse) Grace (Washerwoman) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil161,683363,805$1.4661
Good623,317155,746$0.1675

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Fortune Teller, Monk, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Bob or Charlie is the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing a neighbor (David) as my master ensures my vote is aligned with a potentially good player tomorrow, increasing the chance of coordinated good votes against evil players.
📜
Storyteller
Eve
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information from neighbors to identify suspicious players and build trust with potential good players.
🧠
Engage Frank early to gather information about his role and intentions. A proactive approach helps identify allies or threats sooner.
🧠
Coordinate with the Demon privately to align our stories and avoid conflicting claims, ensuring our evil team appears consistent to the good players.
🧠
Coordinate with my Minion teammate Alice to align our bluffs and strategy without exposing ourselves.
🧠
Coordinate with David to align on strategy. If he is good, we can work together to identify the Demon. If he is evil, I can subtly probe for information without revealing my role.
🧠
Gather more information before making any moves. Observing role claims and alliances will help narrow down suspects.
🧠
Share my Washerwoman knowledge to help progress the game and gather more information about Bob and Charlie.
🧠
Build trust with a neighbor by revealing my role as Soldier, encouraging information sharing to progress the investigation.
🧠
Encourage Grace to share more information publicly to help the town narrow down roles. If she is truthful, her info is valuable. If she is lying, her inconsistency will be exposed.
🧠
Gather information from Frank to identify potential threats or allies. If he is good, he may reveal useful role information. If he is evil, he may slip up and reveal his alignment.
🧠
Build credibility with Bob by claiming Chef with plausible info. A trusted Minion can misdirect the town and protect David.
🧠
Respond to Eve's outreach, establish my Monk bluff to build trust, and keep her close since as Butler her vote is tied to mine tomorrow.
🧠
Since the day is almost over and nominations are imminent, I should wait to gather more information and let trusted players like David (Monk) and Grace (Washerwoman) share their roles and insights. This will help me decide how to leverage my Butler ability effectively in the nominations.
🧠
Gather initial information from a player who has been actively whispering. Alice might have useful insights or role information to share.
🧠
Allow others to share information first so Grace can synthesize role claims and suspicions to progress the game logically.
🧠
Acknowledge Alice's valuable Chef information about zero evil pairs and reinforce our shared trust. This helps coordinate our efforts to narrow down the Demon and Minion.
🧠
Encourage Heidi to share any role information or suspicions she has while subtly guiding the conversation toward identifying the Demon. This builds trust and helps the town gather more information.
🧠
Verify Grace's claim as Washerwoman to confirm if Bob or Charlie is the Soldier. This helps narrow down good roles and identify potential threats.
🧠
Expand my trust network by responding to Charlie's Mayor claim with my Chef information, making myself appear helpful and open while gathering intel on what others have shared.
🧠
Expand my trust network beyond Alice and Eve. Frank is socially active and knowing his role or suspicions helps me choose tonight's kill and control the narrative.
🧠
Choosing Grace as my master aligns my voting with a known good player, helping coordinate the town's votes and increasing the chance of executing the Demon tomorrow.
🧠
Gather more information from Alice to verify her Chef claim and see if she can confirm Bob's Soldier role. This will help narrow down potential Demon and Minion candidates.
🧠
Confirm my role and the Soldier information to Heidi to build trust and progress the game. This will help the group focus on useful information and narrow down suspects.
🧠
Share the Chef's information publicly to help the group narrow down potential Demon and Minion positions. This will encourage others to reveal roles and progress the investigation.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage players to share their role claims publicly to build trust and narrow down the Demon. This will help the town make an informed decision and avoid early missteps.
🧠
Establish my Chef bluff publicly to build credibility and control the narrative about evil player positioning, while gathering other claims to identify threats.
🧠
Reveal my Soldier role publicly to build trust, confirm my safety tonight, and encourage others to share their roles. This will help progress the game and identify contradictions early.
🧠
Wait to gather more information from the remaining players. Nominating now would be premature as we only have basic role claims and no clear suspects. More public claims or suspicious behavior could emerge.
🧠
Encourage more role-sharing and verification to narrow down suspects and find the Demon.
🧠
Encourage more public role sharing to verify claims and narrow down suspicious players. Focus on Charlie, Eve, and Heidi, who haven't claimed yet.
🧠
Waiting to gather more information before making a premature nomination. The current evidence is insufficient to identify the Demon or Minion, and early game deductions benefit from additional role claims and public verifications.
🧠
Publicly claim Monk to solidify my bluff, match my private claim to Frank, and blend into the information sharing so I can identify threats for tonight's kill.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence a neighbor who likely holds damning Night 1 information about me before he can share it publicly tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
To align my voting with Grace, a player who has shared useful role information and is likely Townsfolk. This will help the town focus on suspicious players like Frank or Heidi and progress toward finding the Demon.
📜
Storyteller
Eve
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Encourage Alice to explicitly share her spatial data to help the town identify non-adjacent evil pairs. This will help focus nominations on players who cannot logically be part of an evil pair.
🧠
Maintain my Chef bluff by responding helpfully but vaguely, reinforce that zero pairs isolates evil players, and redirect attention toward the dense Frank-Eve-Grace whisper network to sow distrust.
🧠
Maintain my Monk bluff with Frank, gather intel on Grace's claim, and stay embedded in the social network to control narrative.
🧠
Gather more information from Alice (Chef) to confirm her ability's implications and narrow down suspects based on her zero adjacent evil pairs.
🧠
Clarify Grace's claim with David to ensure he trusts Alice's Chef information and protects the correct person tonight as Monk.
🧠
Wait to observe the day's discussions and identify the most suspicious player before casting my ghost vote strategically.
🧠
Whisper to Bob (confirmed Soldier) to coordinate verification of Alice's Chef claim and discuss potential targets for nomination. Bob's confirmation as good allows us to use him as a trust anchor for validating other players' roles.
🧠
Delay action to gather more role confirmations and public claims before committing my vote constraint. Early in Day 2, more information will help me choose the best master for tonight.
🧠
Clarify Alice's Chef spatial info to map out safe players and narrow down Demon/Minion adjacency. This will help the town make logical deductions and avoid executing a good player.
🧠
Deflect Heidi's demand for a map by raising poison and Spy as reasons spatial logic is premature, while correcting Bob's misinterpretation of Chef to keep my bluff credible.
🧠
Coordinate with my minion Alice to align our stories, share intel from Frank, and decide tonight's kill target to dismantle the good team's information network.
🧠
Reinforce Alice's Chef claim by verifying her information with Grace, building consensus and showing leadership in the verification process. This will help the group trust Alice's critical info before nominations.
🧠
Reassure David about Grace's Washerwoman claim and Alice's Chef information, while subtly reminding him to verify roles mechanically. This will help him decide who to protect with his Monk ability tonight.
🧠
Preserve my single ghost vote for the final day or a critical nomination where it can most effectively eliminate the Demon and secure a Townsfolk win.
🧠
Confirm Alice's Chef claim with Bob and strategize on who to nominate next to pressure David, Eve, or Frank for role verification. Since Bob is confirmed good, we can trust his input to narrow down suspects.
🧠
Gather information from Grace to determine if she is trustworthy or if her actions align with her claimed role. Subtly guide her toward sharing useful insights.
🧠
Encourage Alice to share more spatial logic or nominate a suspicious player based on Chef's info. As Saint, I need to avoid execution and help the town progress toward nominating the Demon. Alice's role as Chef is central to this plan.
🧠
Coordinate with David before nightfall. Share Grace's claim, identify Frank as the primary good organizer, recommend killing Frank to disrupt the town, and preserve my Chef bluff by keeping Bob alive.
🧠
Reinforce my Monk bluff with Eve, gather intel on Heidi's behavior, and align myself with the emerging town consensus so I look trustworthy before I kill Frank tonight.
🧠
Coordinate with Grace to pressure David or Frank to reveal their roles, leveraging Alice's Chef claim and Grace's Washerwoman info to narrow down suspects.
🧠
Encourage Heidi to reveal her role or suspicions publicly. If she is the Demon, this could force her to slip up. If she is good, this will build trust and reduce suspicion on her.
🧠
As a dead Mayor, I must preserve my ghost vote for the final critical moment. Waiting allows me to gather more information about who the Demon might be before casting my vote.
🧠
Share verified information with Eve (my Butler) to align our strategy. Confirm Alice's Chef claim, press David to act as Monk, and identify Frank's role. This consolidates trust and focuses our efforts on exposing the Demon.
🧠
Coordinate with David to verify claims and press Frank for action, while subtly testing Grace's trustworthiness through David's responses.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's suspicious behavior, lack of role claim, and heavy whispering make him the most likely evil player. Nominating him for execution will either remove the Minion or Demon, significantly aiding the town's victory.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my role as the Recluse and clarify my actions to counter Bob’s false accusations. Provide logical reasoning to convince the town I am good and to avoid execution.
🧠
Execute Frank if he is the Demon or Minion, as his suspicious behavior and refusal to reveal a role earlier justify the nomination. If he is the Recluse, the team may have made a mistake, but the risk of leaving a Demon in play is higher.
🧠
Frank's behavior and private communications strongly suggest he is evil. Voting to execute him aligns with the town's goal of removing threats. The risk of executing a good player is outweighed by the potential of eliminating the Demon.
🧠
Vote to execute Frank to eliminate a suspicious player and progress toward finding the Demon. As Mayor, my ghost vote is critical in the final stages.
🧠
Frank's refusal to claim a public role, combined with Bob's accusation and Grace's alignment, makes him highly suspicious. Voting to execute Frank aligns with the good team's goal of eliminating potential evil, even if Frank claims to be Recluse. The risk of losing a good player is outweighed by the risk of letting the Demon or Minion survive.
🧠
Execute a confirmed good player and blend in with the town majority to protect my Chef bluff and the Demon.
🧠
Blend in with the overwhelming town consensus against Frank. Avoid suspicion by not abstaining on a clear execution. Maintain my Monk cover and support Eve's Butler story by voting.
🧠
Prevent a wrongful execution of a potential good player. Demand Frank provide mechanical proof or explanation for his claims to avoid losing the game if he’s truly the Recluse.
🧠
Acknowledge Heidi’s request for mechanical proof and propose execution to have the Undertaker verify my alignment. This provides definitive evidence to either clear my name (if I'm Recluse) or confirm my guilt (if I'm evil), ensuring the town makes an informed decision.
🧠
Ensure Frank is executed to remove a potential evil player and progress toward finding the Demon. The town has already raised hands, and lowering mine could risk saving an evil player.
🧠
Avoid executing a potentially good player prematurely. Retracting my vote pauses the process, allowing us to verify Frank's claim mechanically or reassess his role before making a final decision.
🧠
Frank's behavior and offer to be executed are highly suspicious. As Mayor, my ghost vote should be used to eliminate a likely evil player, even if it risks executing a good player. The potential gain outweighs the risk, given Frank's manipulative actions.
🧠
The voting for Frank is already in progress and I have already raised my hand to vote for his execution. The team's best course of action is to let the vote conclude, as Frank's behavior is highly suspicious and execution would remove a potential threat. No further action is needed at this moment.
🧠
The vote is at exactly 4—enough to execute Frank. I already voted yes. Speaking risks drawing unwanted attention or giving Frank's allies ammunition. Waiting lets the execution go through cleanly and keeps me from looking overly bloodthirsty if questions arise later.
🧠
Reinforce my Monk bluff while justifying my vote. Frank is a dangerous organizer for the good team, and his execution weakens them significantly. I want to remain trusted by both sides.
🧠
Assess Frank's claim and the town's reaction. The majority is already voting for Frank, and the ghost's suspicion adds weight to the idea that Frank is evil. As the Saint, executing a likely evil player prevents potential future losses, even if it risks my own loss if Frank is good. The evidence leans toward Frank being evil, so voting to execute him aligns with the town's safety.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Address the town before Frank’s execution to maintain clarity, encourage continued focus on finding the Demon, and prepare for the Night phase. Avoid panic and reinforce trust in the remaining players.
🧠
Frank's offer to be executed is highly suspicious and likely a Demon ploy to survive. The execution is already secured with 6 votes. Waiting ensures the execution proceeds without interference, removing a critical threat.
🧠
Encourage David to act as Monk tonight to protect a key player, reinforcing the importance of utilizing claimed roles to maintain town safety before the night phase.
🧠
As a dead player, I cannot influence the current nomination or execution. Waiting ensures I do not disrupt the natural progression of the game toward Night 2. The town's focus should remain on executing the Demon before only 3 players remain.
🧠
Urge the town to proceed with Frank's execution to gain mechanical proof via the Undertaker. This will clarify Frank's alignment and help narrow down the Demon.
🧠
Clarify that my Chef read does not clear Frank or Eve, justify my execution vote, and distance myself from Frank's defensive narrative before the night phase resolves.
🧠
Respond to Grace's challenge to reinforce my Monk bluff and appear cooperative without committing to a specific protection target yet.
🧠
Wait for the Undertaker's reveal to clarify Frank's alignment. This will provide definitive information to guide the town's next steps and reduce uncertainty.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to eliminate a socially central player scrutinizing my Monk bluff and disrupt the good team's whisper networks before they can solidify against me.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing David as my master aligns my voting with his actions tomorrow, leveraging his Monk role to protect key good players and ensure the Demon is executed if he nominates them.
📜
Storyteller
Eve
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with my Minion Alice to plan today's execution and tonight's kill, aiming for a final three of me, Alice, and Eve where Eve trusts me and will misexecute.
🧠
As a dead player, I can no longer participate in the game. I will wait for the game to progress to the next phase.
🧠
Grace is dead, so I need to choose a new master for Night 2. David is a living neighbor and a key player who has been active. Aligning with him could help coordinate voting and protect good players.
🧠
Coordinate with David to ensure he uses his Monk ability effectively tonight, protecting key roles like Alice who are actively engaged in finding the Demon.
🧠
Leverage Alice’s Chef ability to narrow down potential Demon candidates. Alice’s info can help identify if Eve or Heidi are suspicious based on adjacency.
🧠
Coordinate with David to fast-track eliminating Bob and Heidi. Approve his Monk-protect bluff on Eve to secure her trust. Warn him that my Chef zero claim mechanically clears Eve and Heidi if anyone maps the circle.
🧠
Conserve my ghost vote for the final nomination phase to maximize its impact. Waiting allows me to observe the final discussions and make an informed decision about who to vote for when the time comes.
🧠
Observe and wait for the living players to make their moves. My ghost vote can be used strategically in the final moments if necessary.
🧠
Telling Eve I Monk-protected her cements her trust and locks her vote with Alice and me, giving us the majority needed to execute Heidi today.
🧠
Acknowledge my dead state and refrain from interfering, as I have no ghost vote left and cannot contribute further.
🧠
Coordinate with David to investigate Heidi’s suspicious behavior and plan a voting strategy to eliminate potential evil players like her. Use his Monk claim as a potential truth to align our voting power.
🧠
Focus suspicions on Eve as the primary suspect and coordinate with David to protect Alice (Empath) using Monk, ensuring critical role safety while steering the town toward executing Eve.
🧠
To coordinate with Alice to focus suspicion on Eve and Heidi due to their excessive whispering, which aligns with typical Demon/Minion behavior. Push for mechanical proof or nomination to progress the game toward exposing the Demon.
🧠
Respond to Bob without contradicting my zero-pair bluff or mechanically clearing Eve/Heidi. Steer him toward Heidi as the nomination target to align with David's plan.
🧠
Encourage likely good players to prompt David to use his Monk ability tonight and push for nominations today to eliminate the Demon before the game ends.
🧠
Remind key players of the Soldier's identity (Bob) and Frank's likely evil alignment to focus suspicion on remaining suspicious players (Eve or Heidi).
🧠
Coordinate with Alice on which of Bob or Heidi to nominate today, given that her Chef 0 claim risks mechanically clearing them. I need to tell her that Heidi is pushing me to protect Alice and target Eve, so Heidi is suspicious of us.
🧠
Since I am dead and cannot influence the game further, I will wait and observe the remaining players' actions to gather any final insights before the game concludes.
🧠
Choosing David as my Butler master again ensures my vote is useful and aligns with a trusted player. This coordination helps counter potential evil threats like Heidi.
🧠
Pressure Eve to reveal more information or confirm her alignment. If she’s the Demon, this could force her to slip up. If she’s good, this could help the town focus on the real threat.
🧠
Coordinate with Alice to nominate Heidi during the upcoming nomination phase. Heidi is the most suspicious player based on Alice's read and Grace's confirmation. This forces the Demon or evil players to react, providing more information or eliminating a threat.
🧠
Warn David that Bob is mechanically confirmed Soldier so he does not waste his night kill. Direct him to kill me instead to set up a clean final three where Eve can help vote out Bob or force no execution leading to night kill win.
🧠
Encourage Alice and Bob to push David to use his Monk ability tonight and nominate a suspicious player today to execute the Demon before more deaths occur.
🧠
Reinforce the most critical information (Bob is Soldier and Eve/Heidi are suspicious) to guide the living players' decisions in the final voting phase.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve to force information or eliminate the Demon. Her silence and isolation make her the most suspicious player currently.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Attempt to sway the town’s vote by defending my alignment with David, exposing Heidi’s suspicious behavior, and reinforcing my role as Butler to prevent my execution.
🧠
Eve's sudden claim and aggressive defense, combined with her previous silence and isolation, make her highly suspicious. Voting to execute her is the safest course of action to protect the town, unless her claim is mechanically verified by another player.
🧠
Eve has provided a plausible good role claim with mechanical confirmation (Monk protection). Heidi’s aggressive nomination without evidence is suspicious. My vote against Eve’s execution protects a potentially good player and counters the Demon’s agenda of chaos.
🧠
Defend Eve publicly by claiming Monk protection and framing Heidi as the real threat, hoping to stop Bob from casting the third execution vote.
🧠
As a dead player, I cannot influence the game mechanically. Observing the ongoing vote is my only remaining role. Waiting ensures I do not disrupt the process or reveal information prematurely.
🧠
Vote for Eve because her Butler claim is supported by David's Monk protection, and Heidi's aggressive push for execution is suspicious. Protect a likely good player to align with the team's goal.
🧠
I need to look like a cautious good player by refusing to pile onto Eve, support David's Monk bluff to lock in Eve's trust, and tee up Heidi as the next suspect so the town follows me tomorrow instead of scrutinizing David.
🧠
Reinforce support for David and Eve's claims, urge the group not to execute Eve (likely good), and express suspicion of Heidi to shift focus toward her in future nominations. Prevent a wrongful execution and protect the town's key roles.
🧠
Survive the current vote by reinforcing my alignment with David, highlighting Heidi's suspicious behavior, and redirecting suspicion toward her. This will shift the narrative and protect me while setting up Heidi for future scrutiny.
🧠
Allow the voting process to complete to ensure the town makes an informed decision. Heidi should not interfere with the vote while it is in progress, as retreating now could raise suspicion and weaken the town's trust in her leadership.
🧠
Lowering my hand to retract my vote for Eve, as the evidence suggests she is likely good (Butler aligned with David). Her execution would disrupt the good team’s cohesion and potentially benefit the Demon, who thrives on chaos.
🧠
Defended Eve already; flipping now would destroy my Monk bluff. Let the vote resolve—her execution or survival both leave viable winning paths, and trying to speak again looks panicked.
🧠
As a dead player, my role is complete. I must wait for the game to progress naturally and allow the living players to make informed decisions.
🧠
My ghost vote is already cast for Eve, as the evidence suggests Heidi is the more likely threat. I will wait to see if the vote succeeds or fails, ensuring I do not interfere with the majority's decision while supporting the good team's efforts to eliminate evil.
🧠
Eve's execution appears inevitable with 3 votes locked. I already publicly opposed it, so I maintain consistency by not voting. Her good flip will validate David's Monk bluff and our defense of her, while incriminating Heidi. I save my ghost vote for the final push.
🧠
By raising my hand to vote against Eve, I confirm her alignment as good (Butler) based on mechanical proof (Monk protection) and Grace’s warning. This reinforces the suspicion on Heidi, who is manufacturing chaos to eliminate a key role. The goal is to ensure the Demon is not protected by infighting and to focus the Town’s attention on Heidi for the next nomination phase.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi to shift focus from Eve and investigate her suspicious behavior, potentially tying or surpassing the votes to save Eve from execution.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal my role as Saint to prevent my execution, as the good team loses if I die by execution. This will shift the town's focus to protecting me and away from executing me.
🧠
To save myself and redirect suspicion to Heidi, who is likely the Demon or a Minion. This aligns with the good team's goal of executing the Demon.
🧠
Reinforce the importance of verifying Heidi's Saint claim mechanically before executing her. Urge players to focus on Eve's Butler claim and David's Monk action for consistency. Highlight the risk of executing Heidi if she is the Saint, as it would cause an immediate loss for the good team.
🧠
Eve is almost certain to die today. I need to maintain my Monk cover, appear loyal to Eve for her ghost's support, and cast suspicion on Heidi so her death tonight seems justified. Speaking lets me express nuance without the hard commitment of voting against a claimed Saint.
🧠
As a dead player with no available actions, I can only wait for the game to proceed to the next phase.
🧠
Support Heidi's Saint claim to prevent an immediate loss. Urge the town to demand mechanical proof before executing her, as her execution would end the game catastrophically if she is truthful.
🧠
Push to execute Heidi while my public stance supports it. Saint execution is an instant evil victory, and every vote adds pressure. If we only reach a tie, Eve is saved from the block.
🧠
Heidi's aggressive push to execute Eve immediately after Grace's death, combined with warnings from dead players and Alice's suspicion, strongly suggests she is the Demon or a Minion. Voting for Heidi will remove a potential threat and align with the goal of executing the Demon.
🧠
Persuade David to not raise his hand by reinforcing the dire consequence of executing me (losing as Saint), urging him to demand mechanical proof for Eve’s Butler claim, and appealing to unity against the Demon’s manipulation.
🧠
Nominate Heidi to investigate her suspicious behavior and demand mechanical proof of her claims. Stabilize the town by shifting focus away from me and toward her volatile actions. Protect the good team from Demon manipulation.
🧠
Reinforce the critical nature of Heidi’s Saint claim and urge the group to demand mechanical proof before executing her. Prevent a wrongful execution that could lose the game for the good team.
🧠
Letting Eve die today accelerates the game to a guaranteed winning endgame. With only 4 voters possible for Heidi, maximum is 4 = tie, but abstaining ensures Eve is executed and I preserve pro-good optics by heeding the Saint warning.
🧠
Reinforce the warnings from the ghosts and urge the players to demand mechanical proof for Eve's Butler claim or Heidi's Saint claim before proceeding with executions. This will prevent an accidental loss due to infighting.
🧠
Reinforce warnings against executing Heidi without mechanical proof to prevent an instant loss if Heidi is the Saint, and to counter potential Demon manipulation.
🧠
Keep pressure on Heidi's Saint claim to either secure a tie that saves Eve or an execution that kills a good player or immediately wins the game if Heidi is actually Saint. Counter Heidi's direct plea to David so he feels safe to vote.
🧠
Retract my vote for Heidi's execution to avoid an immediate loss if she is the Saint and to prevent falling for potential Demon manipulation by Eve. Focus on gathering mechanical proof (David's Monk action log or Undertaker check) before making a final decision.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 5 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/5).
🧠
Urge the town to demand mechanical proof for Eve's Butler claim before allowing her execution. This prevents the accidental execution of a good player and keeps the focus on finding the real Demon.
🧠
Defend against execution by reinforcing the demand for mechanical proof of Heidi’s Saint claim or Demon tactics, while leveraging David’s confirmation of my Butler role. Pivot focus to Heidi’s suspicious behavior to save myself from execution.
🧠
Reinforce the demand for mechanical proof to prevent a potential good team loss if Heidi is truly the Saint. Counter Eve's aggressive push and protect the good team's chances of winning.
🧠
Eve is about to be executed, which leaves me with my minion Alice against Bob in a final three where we control the vote. I should not interfere.
🧠
As a dead player with no active role or vote, my best action is to remain silent and observe. The living players are already engaged in a critical discussion about verifying role claims. Intervening now could disrupt the flow of information or create unnecessary noise.
🧠
As a dead player with no further agency, I must observe and avoid disrupting the game's natural flow. Waiting allows the living players to resolve the current crisis with their own information and reasoning.
🧠
Let Eve's execution resolve uncontested. It brings us to 4 alive, then a night kill puts evil in a winning final-3 position. No need to draw attention.
🧠
Eve is the most suspicious player due to her aggressive push for Heidi's execution without proof. Nominating her forces a vote and could remove a major source of chaos, aligning with our goal of finding and executing the Demon.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to force final three where Alice and I control the execution vote, removing the player most aggressively demanding proof of my claim.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with neighbors to identify and execute the Demon today. Sharing my Soldier role (safe from Demon) will pressure the Demon into revealing themselves or risk execution.
🧠
Use my ghost vote to nominate and execute David, the most suspicious remaining player, to eliminate the likely Demon and secure the good team's victory.
🧠
Coordinate with Alice to ensure we both vote to execute Bob, securing the evil victory today since we control two of the three votes.
🧠
Prepare to cast my ghost vote for the most likely Demon among the remaining players to ensure the good team wins.
🧠
Provide logical reasoning to Alice and David to execute Bob, as he is the most suspicious player remaining. Emphasize Bob's manipulative behavior and the high stakes of the final day.
🧠
Observe the remaining players' interactions to gather any last-minute clues about who the Demon might be before the final execution.
🧠
As a dead player with no further influence, I should wait for the remaining players to proceed with nominations and voting to resolve the game. There is nothing more I can contribute.
🧠
Confirm to David that I will nominate Bob and vote with him, securing our coordination and preventing Bob from driving a wedge between us. Solidify the evil block so we can force Bob's execution and win the game.
🧠
With only three players left, I must force the Demon to reveal themselves. Faking a Slayer shot on David (who claimed Monk) creates immediate pressure to justify his role. This will either expose David as the Demon or force Alice to reveal her true alignment, allowing me to make the correct final execution.
📜
Storyteller
Nothing happens.
🧠
Advise Alice to vote for Bob's execution in the upcoming vote, as he is the most suspicious player and likely the Demon.
🧠
Reinforce Alice's commitment by highlighting Bob's contradictory role claims, ensure we maintain a unified front during nomination, and secure the two votes needed to execute Bob and achieve the evil win condition.
🧠
Wait to observe the discussions and gather more information before deciding how to use my ghost vote during the nomination phase. The top priority is to ensure the Demon is executed today.
🧠
Reinforce Bob's suspicious behavior and urge Alice and David to vote for him. As a dead Recluse, this is the final way to influence the game and ensure the Demon is executed.
🧠
As a dead player, I can only observe and support my alive teammates. I will wait to see how the final three players resolve the game, ensuring no further mistakes are made.
🧠
Observe the unfolding dynamics between Alice, Bob, and David. Since I am dead, my priority is to gather information to guide the remaining players toward executing the Demon.
🧠
Maintain my Chef cover by directly challenging Bob's contradictory Soldier/Slayer claims. Keep pressure on Bob so I can justify nominating him during the next phase, securing the final execution that wins the game for evil.
🧠
Confirm David's role to see if he supports nominating Alice, the most suspicious player with contradictory behavior. The Demon must be executed today to avoid losing the game.
🧠
Encourage Alice to vote against Bob, the most suspicious player due to his failed Slayer claim and aggressive behavior, to maximize the chance of executing the Demon.
🧠
Respond to Bob's whisper to maintain my Monk bluff, highlight his contradiction to keep him defensive, and stall until Alice nominates him.
🧠
Encourage Alice to vote for Bob, as he is the most likely Demon remaining. The good team must execute the Demon today to win.
🧠
Reinforce Bob's suspicious behavior and the urgency of executing him today, as he is the most likely Demon. Remind Alice and David that his failed Slayer claim and patterns of manipulation are critical evidence.
🧠
As a dead player, I can only observe and support the remaining players indirectly. I will wait to see how Alice and David respond to Bob's claim and the current situation.
🧠
As a dead player with no remaining actions, I will wait and observe the final stages of the game to see if the remaining players can successfully execute the Demon before the final 3 condition is triggered.
🧠
Let the current narrative settle. Bob looks like the Demon to dead players and good. Next phase I will nominate him, David and I vote, and evil wins with two players left alive.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's failed Slayer claim is definitive proof he is the Demon. I must urge the town to execute him immediately to secure a good victory.
🧠
Urge Alice to nominate Bob immediately, as his Slayer claim failing to kill David is impossible if true, strongly indicating he is the Demon. Use my ghost vote to execute him if nominated.
🧠
Urge Alice to nominate Bob for execution, as all evidence and ghostly warnings point to him being the Demon. The town must act now to win.
🧠
As a dead Recluse, my role is already revealed, and my ghost vote is used. I must wait for Alice and David to act, as they are the only living players left and hold the final decision in this game.
🧠
Reinforce the urgency and logical case for Alice to nominate and execute Bob immediately, as failing to do so will result in the good team losing the game.
🧠
Nominate Bob to place him on the block. David and I will vote to execute him, removing the final good player and securing an evil victory with only two players left.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Attempt to salvage the situation by appealing to David's logic. If Alice is the Demon, David must realize the ghosts' whispers could be fake. If David is the Demon, he will already be voting to execute me. Clarify my role as Soldier and expose Alice's inconsistencies to David.
🧠
Cast my single ghost vote to execute Bob, as he has proven himself to be the Demon through his impossible Slayer claim. This secures the majority vote needed to eliminate him and protect the good team.
🧠
Execute the most likely Demon (Bob) by casting my ghost vote to secure the good team's victory with only three players remaining.
🧠
Reinforce the logical impossibility of Bob's Slayer claim and the urgency of executing him to secure the win for the good team.
🧠
Reinforce the logical necessity of executing Bob by highlighting the mechanical impossibility of his Slayer claim and the unanimous ghostly confirmation. Encourage Alice and David to vote for Bob to secure the good team's victory.
🧠
As the dead Mayor, my role is to ensure the Demon is executed when only 3 players remain. The voting is already in progress to execute Bob, and waiting allows the living players to complete the execution. This secures the good team's victory.
🧠
Bob is good, not the Demon. Executing him leaves only me and David alive, which satisfies the evil win condition. I must vote to execute Bob now to end the game.
🧠
Alice already voted yes. Raising my hand gives the second vote needed to execute Bob, the final good player. This leaves only two evil players alive, securing the win for our team.
🧠
Try to convince David and Alice that Alice is the Demon and the ghosts are lying, or at least cast enough doubt to prevent Bob's execution. If Alice is the Demon, executing her saves the game. If Alice is good, then Bob is the Demon and must be executed, but the odds favor Alice being the Demon given her inconsistent claims and the ghosts' untrustworthy nature.
🧠
Ensure Bob is executed by not interfering with the current voting process. The evidence overwhelmingly points to Bob being the Demon, and the final vote from David is critical for a good team victory.
🧠
The vote is already progressing with enough hands raised to execute Bob. Interfering would risk undermining the majority vote. I must wait and let the good team secure the win by executing the Demon.
🧠
As a dead player, I cannot take any action to influence the game state. I must wait for the living players to complete the voting process and resolve the current nomination.
🧠
Reinforce the mechanical proof that Bob’s Slayer claim failed and urge Alice and David to execute Bob immediately. Dismiss Bob’s manipulation and emphasize that the good team’s win hinges on this execution.
🧠
Reinforce the mechanical proof that Bob is the Demon by failing to kill David. Emphasize the urgency of executing him today to secure the good team's victory.
🧠
Reassure David and shut down Bob's last-ditch manipulation so the execution goes through and evil wins with two players left.
🧠
Bob must die today because he is the final good player and may be the Soldier, making him immune to my night kill. Keeping my vote locked and speaking prevents any last-minute doubt from Alice or the ghosts.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Raise last-minute doubts about the ghosts' reliability and Alice's inconsistencies to potentially delay or reconsider Bob's execution before it finalizes.
🧠
Reinforce the town's decision to execute Bob, the suspected Demon, and ensure the good team secures a victory by eliminating the confirmed threat.
🧠
Reinforce the mechanical proof that Bob is the Demon and urge Alice and David to complete the execution without hesitation, ensuring the good team's victory.
🧠
No further action is needed as Bob is about to be executed and I have already contributed to the discussion. As a dead player, I have no additional role to play in this phase.
🧠
Since Bob is already condemned and voting is closed, no further action is needed. Waiting avoids unnecessary repetition and allows the game to progress to the execution phase.
🧠
Reinforce the mechanical proof against Bob (failed Slayer claim) to ensure his execution, which satisfies the Mayor's win condition and secures a win for the good team.
🧠
Bob is locked on the block with 4 votes. Executing a non-Demon with three players left secures the evil win. No further action is needed.
🧠
Allow the final nomination to resolve. Bob's execution leaves only two players alive, fulfilling the evil win condition.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil