Game Detail

Players

Alice (Ravenkeeper) Bob (Recluse) Charlie (Imp) David (Spy) Eve (Mayor) Frank (Chef) Grace (Investigator) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good609,09950,350$0.4379
Evil244,22022,597$0.1560

Event Timeline

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Fortune Teller, Butler, Undertaker
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Heidi or David is the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 2 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Recluse (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Investigator (good), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish a credible bluff early to avoid suspicion. Since I know Charlie is the Demon, I can use this information to subtly manipulate the town's logic. Waiting to observe others' claims first will help me avoid contradictions and tailor my bluff to fit the narrative.
🧠
My Chef info suggests 2 pairs of evil players, which contradicts the expected evil count of 2. I should share my info cautiously, maybe in private, to gauge reactions and see if others have info that aligns or contradicts.
🧠
Whisper to Grace to build early trust and gauge her reaction, as she is my neighbor. This may set up future protective plays.
🧠
Frank gave me Chef info. As Mayor, I need to build trust and gather information. I'll respond cautiously, probe his claim, and share my role to start forming alliances.
🧠
Whispering to David now is critical to establish coordination. As the Imp, I need to ensure our stories align and that we support each other’s claims. This will help us control the narrative, sow chaos, and protect each other from suspicion. Starting early also allows us to build trust with other players while secretly working against them.
🧠
Initiate private conversation with a neighbor to build trust and start gathering information, as Day 1 is for alliances and preliminary claims.
🧠
Day 1 is for info gathering. Wait and listen to initial whispers to understand claims and potential Baron/Spy existence before revealing anything.
🧠
It's early, I need more info. I'll wait to see who talks publicly or whispers to me before revealing.
🧠
Charlie has confirmed he is the Imp and shared safe bluffs. I will claim one of these roles (Fortune Teller, Butler, or Undertaker) to avoid contradictions and appear credible. This will help me blend in with the good players and sow chaos by supporting Charlie's narrative.
🧠
Eve seems surprised by my info, questioning its validity. I need to gather more info from others to verify my reading and see who might be evil. I'll whisper to Grace to get her perspective.
🧠
To start coordinating with Grace, a neighbor, to gather early info and establish a potential trust link for protection or verification.
🧠
Frank's Chef claim of 2 evil pairs is very high; it suggests 4 evil or Baron/Spy. I need to probe his info and see if others have contradictory info, or if he is bluffing as evil.
🧠
I need to establish a bluff early to avoid suspicion. Claiming Butler is safe and allows me to play a passive role, which might make me seem less threatening. Coordinating with David ensures our stories don’t contradict, and it helps sow confusion among the good players.
🧠
Establish contact with neighbor Bob to gauge alignment and potentially share info. If he is good, we collaborate; if evil, I might draw night kill.
🧠
Reveal my role to Alice as a test, gauge her reaction, and coordinate on how to handle my ability.
🧠
Assess initial claims. Heidi whispering Monk and Chef Frank's info suggests possible Spy bluff or real Monk. Need more data before revealing my info.
🧠
Establish my Fortune Teller bluff early to create credibility. I will claim to have seen a false positive on a good player (e.g., Eve) to sow confusion and misdirect the town. This will help protect Charlie and keep the town from focusing on us.
🧠
I need to share my info with another player to cross-check. I've told Eve and Grace. Eve is Mayor and skeptical. I should ask others about their roles to find inconsistencies.
🧠
Frank claims Chef with suspicious info. I'll respond cautiously, share my real role (Monk), and probe for alignment. My protection can help test his info.
🧠
Frank's claim of 2 evil pairs is suspicious. I need to gather more info from others to verify his story and see if outsider count supports Baron possibility.
🧠
Coordinate with David to solidify our bluffs and ensure consistency. My Butler claim is safe and passive, allowing David to take the lead with Fortune Teller. This minimizes risk while sowing confusion among the good players.
🧠
Bob claims Recluse. As Ravenkeeper, I want to plan for my death to gain info. I'll probe for more info and see if others have contradictory claims to gauge Bob's truthfulness.
🧠
Establish trust with Alice, share my Recluse role, and get her promise to target me if she dies to verify me.
🧠
Probe Heidi indirectly via Frank to gauge reactions and avoid revealing my info to potential Spy.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Establish my Fortune Teller bluff early to create confusion and avoid suspicion. Claiming a false positive on Eve (Mayor) is safe because it doesn’t immediately target a critical good player. This also sets up a narrative that I can adjust later if needed.
🧠
Gather reactions and verify claims. Ask David about his Fortune Teller target to see if his story holds up.
🧠
I need to reinforce David’s Fortune Teller claim by playing along with my Butler bluff. This will help solidify our story and keep the town focused on Eve or another player, rather than suspecting us. Playing passive and vague will avoid contradictions and buy us time.
🧠
Get clarity on the two Outsider claims and ask for details on false positive to see if David's story is consistent. Also test Bob's Recluse claim.
🧠
Clarify the Outsider count contradiction and probe David's Fortune Teller result to see if it ties to my Recluse ability.
🧠
Share my Monk claim publicly to establish credibility, ask for clarification on Fortune Teller's false positive, and address the two Outsider claims which suggest Baron.
🧠
Clarify David's Fortune Teller result and connect it to Outsider count. Need to determine if Baron exists and who might be lying.
🧠
Share my Chef info publicly to align everyone on the possibility of Baron. Combine with Outsider claims to verify. This pushes discussion forward and pressures potential liars.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect David (Fortune Teller) to keep key information alive and verify his false positive. He's likely a good target for Demon kill.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing a player who poses an immediate threat to the evil team’s survival. Heidi’s Monk claim could protect key targets, Eve’s logical deductions could expose us, and Frank’s Chef info could confirm the Baron. Killing any of them disrupts the town’s ability to coordinate and forces them to question their assumptions.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Recluse (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive (Protected) - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Investigator (good), Alive - Heidi: Monk (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Gather initial reactions and info from others before acting. As Mayor, I need to survive to final 3. Let others share first to avoid drawing attention.
🧠
Discuss my start info with a trustworthy player to pressure David or clarify Heidi's alignment. Partnering with Frank who has Chef info may help triangulate.
🧠
Whisper to David to coordinate our next move. Reinforce his Fortune Teller claim if it’s still holding, or adjust our strategy if the town is doubting him. This ensures we stay aligned and avoid contradictions that could expose us.
🧠
Reinforce the Baron theory to explain the two Outsider claims and redirect suspicion toward Eve or Bob. This keeps Charlie safe and maintains chaos in the town, making it harder for them to identify the real Demon.
🧠
As dead Monk, I still have ghost vote. Need to gather info from living players to identify Demon. Start by whispering to Alice, my neighbor, to see if she has info and to gauge her alignment.
🧠
Pause to process Grace's info and Chef pairs. Need to understand what 2 evil pairs means for distribution and who might be adjacent.
🧠
Heidi died despite claiming Monk protecting David. This suggests demon targeted Heidi, or David is demon. Need to probe David's story and coordinate with Heidi's info as dead Monk.
🧠
Share my role with a trusted-seeming player to coordinate good team logic. Alice claimed Ravenkeeper, which is verifiable if she dies, and might be trustworthy.
🧠
Whisper to David to ask for his Fortune Teller details and discuss Recluse interference possibility to test his claim and verify if I'm being registered as a false Demon.
🧠
Coordinate with Alice to triangulate David's alignment and check consistency with Chef info. Since Heidi is dead, David is now my only Spy suspect. Need to test his claim.
🧠
Reinforce the Baron theory to explain the two Outsider claims and shift suspicion toward Eve or Bob. This aligns with David’s Fortune Teller claim and Frank’s Chef info, making our narrative more plausible. If the town buys it, we can control the execution and protect the Demon.
🧠
Eve’s private conversation with me is dangerous. She’s pushing for Bob to be the Recluse, which could unravel our Baron theory. I need to use this to my advantage by subtly framing her as the Demon or Bob as the Recluse interfering with my ability. This keeps the town divided and protects Charlie.
🧠
Share my protective info and solicit info from neighbors to deduce demon.
🧠
Grace is Investigator and shared her info. I should reveal my Chef info to her to corroborate evil count and discuss who might be lying.
🧠
Heidi's info about protecting David is crucial. I need to share my Ravenkeeper role and coordinate with Grace's Investigator info to cross-check David.
🧠
Test Charlie's Butler claim. If he's Butler, he must name a master each night. Asking him to reveal his master could verify or expose his claim.
🧠
Engage David to clarify his Fortune Teller info. Understand if he thinks I'm a false positive or suspects me. Build trust and gather info for final three.
🧠
Need to coordinate with Alice (Ravenkeeper) and Frank (Chef) to triangulate David's alignment. Confirm my info post-Heidi death and plan day push.
🧠
Bob is directly challenging my Butler claim, which could expose my bluff if I don’t respond carefully. Eve is also pushing hard to frame Bob, which feels like misdirection. By agreeing with David to frame Eve, I can redirect suspicion away from myself and David while keeping the town divided. This also reinforces the Baron theory, which explains the two Outsider claims.
🧠
Eve is pushing hard to frame Bob as the Recluse, which feels like misdirection. If she’s the Demon, her urgency makes her look guilty. I’ll play along with her theory superficially but use it to reinforce the idea that she’s the Demon. This keeps the town divided and protects Charlie.
🧠
Gather info from multiple neighbors to cross-check claims and find contradictions. Need to pressure David's claim and see if anyone saw me visit David.
🧠
Confirm Grace's Investigator info and discuss Chef info implications. I want to see if her info changed after Heidi's death and to start coordinating on the evil team composition.
🧠
Clarify my plan and align with Grace. Push for David's execution today based on mechanical contradictions.
🧠
I need to answer Heidi's question about David's truthfulness. My Recluse can explain his false positive, supporting David. Suspect list: need to narrow based on night kill and claims.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to sow chaos and redirect attention away from Charlie. Eve’s urgency feels like misdirection, so I’ll lean into framing her as the Demon while keeping the Baron theory alive. This will keep the town divided and prevent them from executing Charlie.
🧠
Address David's point and clarify my role's impact. I need to steer the town away from executing Eve if she might be good, while also probing who the Demon could be. As Recluse, my ability creates confusion; I should own it and redirect to logical deductions.
🧠
Address the group to pressure David and clarify contradictions. Use my Ravenkeeper status to build trust and push for execution based on gathered info.
🧠
I need to share my Chef info publicly to guide the group. With 2 evil pairs, we likely have a Baron, meaning four evils. Heidi dead, so three evils remain. Alice's Ravenkeeper claim and push on David could be good or could be evil misdirection.
🧠
Weigh the claims. My ghost vote is critical. Need to assess who is lying and push for a nomination to narrow the evil pool.
🧠
We must clarify and push my Investigator info to pressure David and resolve contradictions. This forces alignment claims and may flush out the Demon.
🧠
Add my Mayor perspective: if David is evil, executing him reduces evil count. If I'm wrong, my Mayor ability can still win in final 3. Support the David execution push to pressure him and see who defends.
🧠
The town is converging on David as the Spy due to Grace’s Investigator info and Frank’s Chef info. Nominating David aligns with the town’s suspicions and removes a key evil player if he is indeed the Spy. If he is not, it still sows chaos by forcing the town to question their logic. Either way, it protects me and keeps the focus off Eve, who could be the Demon.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My goal is to protect Charlie (Imp) at all costs. Voting for my own execution risks removing the Spy but leaves the Imp alive, which is acceptable if the town cannot deduce him. However, if I can sow doubt and prevent my execution, I can buy time to frame Eve or Bob as the Demon. This aligns with evil’s goal of keeping the Demon alive until the endgame.
🧠
Share my Recluse perspective to clarify David's Fortune Teller result. If World A is true, David is evil; if World B, we need to examine Grace. But current evidence leans towards David being evil, so I should support his execution.
🧠
Summarize logic to push vote for David, clarifying why execution is justified and urging players to vote.
🧠
Clarify the reasoning for voting David, focusing on mechanical deductions: Chef info + Investigator info. Encourage consensus for execution.
🧠
Publicly confirm my alignment and support the evidence pointing to David as the Spy to encourage others to vote him out.
🧠
Vote David to execute Spy, confirm my info and Frank's Chef, progress game.
🧠
Confirm my vote for David. His execution will clarify board: if Spy dies, good gains info; if not, we re-evaluate. As Mayor, I want to remove a likely Minion to progress.
🧠
Vote for David’s execution to eliminate a Minion, protect my Imp identity, and maintain my Butler bluff. This aligns with the town’s logic and ensures I remain trusted while reducing the evil team’s numbers.
🧠
The town is converging on executing me, but this is not ideal for evil unless it ensures Charlie (the Demon) remains safe. I need to create doubt or redirect suspicion toward Eve or Bob to avoid execution. If I can make the town question their logic, I might survive and continue to manipulate the game.
🧠
Weigh evidence: Investigator info and Chef info strongly point to David as Spy. Voting for him is logical step to remove Minion and test info.
🧠
Consolidate votes on David. Evidence strongly points to David as Spy. Executing him removes a Minion, confirms Chef's info, and narrows evil pool.
🧠
Summarize the logical case against David, aligning with Chef and Investigator info, to solidify votes and push through execution to remove a Minion.
🧠
Observe final vote and see if execution goes through, confirming alignment. Save my ghost vote for later crucial moment.
🧠
Consolidate my vote reasoning and address David's counterargument.
🧠
To reinforce the case against David and secure his execution, which clarifies the board and confirms if we are in a Baron world.
🧠
David’s defense is weak, but if the town hesitates, I can reinforce the Baron narrative and redirect suspicion toward Eve or Bob. My goal is to ensure David’s execution fails or, if it succeeds, to shift focus away from me. I’ll subtly support David while keeping my Butler bluff intact.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
The town is closing in on me as the Spy due to Grace’s Investigator info and Frank’s Chef info. I need to disrupt their logic by questioning the Baron theory and redirecting suspicion toward Eve or Bob. This will create confusion, buy time, and protect the Demon.
🧠
Reinforce the case against David by summarizing the mechanical evidence: Investigator, Chef, and dead Monk protection all point to him as Spy in a Baron world. Encourage final votes before tick ends.
🧠
Address David's counterargument, reaffirm the logical chain, and push for consensus before voting closes again.
🧠
Clarify the importance of my protection confirming David as Spy if Grace is truthful, urging remaining alive players to use their votes to execute him while we still have majority.
🧠
Consolidate votes for David execution to remove confirmed Spy and confirm Baron world before night.
🧠
Urge remaining voters to execute David to confirm Baron world and remove a Minion before night.
🧠
The town is moments away from night, and the execution vote failed. I need to create urgency and reinforce the narrative that David is the Spy to ensure the town doesn’t lose momentum. If they hesitate, the Demon (me) gets another night kill. I’ll also subtly plant doubt about Eve to redirect suspicion if David is executed.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
The town nearly executed David, so I need to remove a key good player to protect him and sow chaos. Killing Grace (Investigator) or Frank (Chef) cripples their ability to gather or share info, making it harder for them to confirm roles or evil pairs. This shifts suspicion away from David and buys time for the evil team.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Recluse (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Investigator (good), Dead - Heidi: Monk (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with alive players to push David execution. Use my ghost vote and information to solidify the case.
🧠
Wait to observe the town’s reactions to Grace’s death and any new claims. Since Grace’s Investigator info pointed to me as the Spy, the town may push harder for my execution. I need to gauge whether they are leaning toward Baron theory or focusing on me. If they target me, I’ll argue that executing me leaves Charlie (Imp) alive and unchecked. If they target Charlie, I’ll support the execution to avoid suspicion.
🧠
Observe initial conversations to see who else claims or shares info. Let others speak first to gather more intel, especially from dead Grace and Heidi.
🧠
Establish final day strategy with trusted living players to coordinate ghost votes and find the Demon. Since David survived two votes, evil may outvote good soon.
🧠
I need to wait and observe how the town’s suspicion evolves today. If they remain divided, I can continue to manipulate the narrative to keep David alive. If they unite against him, I must ensure I am not the next target. My goal is to avoid drawing attention to myself while subtly guiding the town toward mis-executions or inaction.
🧠
Observe and listen first, as it's early day 3. Get more info from ghost Grace (Investigator) and others before acting. Understand why Grace died, likely because she was Investigator pushing David. David might be Demon targeting her.
🧠
Observe initial whispers and claims. As Recluse, I must see how I've been read by others (Investigator, Librarian, Fortune Teller) to gauge who is evil. Need to determine Outsider count.
🧠
I am dead, but my ghost vote is crucial. I need to coordinate the living to execute David today, leveraging my Investigator info and group consensus. Also, confirm with Heidi the Monk claim details to reinforce the case against David.
🧠
I need to coordinate with Charlie (Imp) to ensure we’re on the same page. The town is likely to panic after Grace’s death, and we need to redirect suspicion away from Charlie. Whispering to Charlie will help us align our stories and protect the Demon.
🧠
My Chef info shows 2 evil pairs, meaning 4 evil — Baron in play. Need to confirm Spy. Grace's death N2 suggests evil killed a powerful info role. Spy likely killed Heidi or Grace. Must coordinate with trusted players to execute David.
🧠
Coordinate with Grace to confirm info and plan final day execution. Need to decide if we push David or consider other Demon candidates.
🧠
David and I need to align our narratives to push the town toward executing either Alice or Frank. Both are high-value targets for the good team, and removing either weakens their ability to gather information. By coordinating our bluffs, we can make one of them appear evil and ensure the town acts decisively today.
🧠
Get information from David's whisper to Charlie and Frank's whisper to Alice. Need to see who is aligning privately. Also talk to dead Heidi (Ghost) who was Monk, she can confirm if she protected David N1.
🧠
Frank's Chef info suggests 4 evils and Baron. David is primary suspect from Grace's info. Need to coordinate with Frank to ensure execution today.
🧠
Assess David's alignment by cross-referencing all claims. Heidi's death (Monk) and Grace's death (Investigator) suggest Demon killing info roles. David remains alive, which is suspicious if he's the Spy. Need to gather more intel from alive players.
🧠
Heidi's question about Demon identity is crucial. We need to align on the most likely Demon candidate after David execution. My money is on Charlie or Eve as Demon if David is Spy.
🧠
Push for Alice’s execution today. She’s a high-value target (likely Empath or Ravenkeeper), and removing her weakens the town’s ability to gather info. Coordinating with Charlie to back my FT bluff ensures consistency and increases the chance of execution.
🧠
My Chef info and Grace's info align: David is Spy. I need to ensure execution today. Alice is coordinating. I'll wait a tick to see if she rallies votes.
🧠
Grace and I agree David is Spy, but the Demon remains unknown. I need to coordinate with Eve to get her perspective and share my protection info, aligning our reads for the upcoming nomination.
🧠
David and I agree that Alice is the best target. She’s been too quiet, and if she’s a critical good role, removing her weakens the town. Coordinating with David to push his Fortune Teller info on her will make her seem evil. My Butler bluff can support this by questioning her silence.
🧠
Clarify Heidi's protection and her confidence about David to solidify David's alignment. As Mayor, I need to push execution of Spy to narrow evil count.
🧠
I need to secure votes to execute David today. Grace's info, Chef info, and David's shaky defense make him the prime suspect. Rallying Charlie and Eve.
🧠
Share my role with Alice to gain trust and discuss the David vs Heidi dilemma. I want to hear her Ravenkeeper info to see if it confirms anything.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Consolidate votes to execute David. My Chef info and Grace's Investigator info point strongly to David being the Spy. Executing him will confirm and reduce evil count.
🧠
Frank just publicly stated Chef info confirming Baron. Need to add pressure on David, get him to respond, and see if any contradictions emerge before nomination.
🧠
To build consensus for David execution. Confirm Chef info, leverage Grace's ghost vote, and get public commitment from Bob, Charlie, Eve.
🧠
Alice is the best target for execution today. She’s been quiet, which makes her suspicious to the town. If she’s a key role like Empath or Ravenkeeper, removing her weakens the town’s ability to gather info. Charlie and I can coordinate our claims to frame her as evasive and suspicious, ensuring the town focuses on her instead of me or Charlie.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter David's nomination. If we execute Alice, we lose Ravenkeeper, waste day, and David lives. Must rally votes to execute David instead, using Chef info and Grace's ghost confirmation.
🧠
To persuade town to vote David instead of Alice. My Mayor ability means I want to survive to final 3, but preventing execution of a likely good Ravenkeeper is critical now.
🧠
David's nomination of me is a desperate deflection. I need to rally votes against him, confirm my Ravenkeeper role, and get him executed.
🧠
Nominating Alice splits the town’s focus and redirects suspicion away from me. If the town executes her, we remove a potential threat to evil. If they don’t, the chaos buys time for the Demon to act. Either way, it weakens the good team’s coordination.
🧠
I need to observe the vote on Alice; if too many vote for her, we lose a key good player. I'll use my ghost vote to oppose David later.
🧠
Urge town to not execute Alice, the Ravenkeeper. Focus on David as the prime Spy candidate based on mechanical info from Frank (Chef) and Grace (Investigator).
🧠
My Investigator info strongly points to David as Spy, especially with Heidi dead and likely good. David's nomination of Alice is a desperate move to avoid execution. I must convince everyone to not vote for Alice and instead vote David today.
🧠
Push for Alice’s execution to eliminate a key good role (Ravenkeeper/Empath) and solidify my Butler bluff. Even if David is the Spy, removing Alice weakens the town and buys time for the Demon to win. Use my Butler act to claim Alice is avoiding questions and align with David’s Fortune Teller info.
🧠
Stop Alice execution; convince town to vote David. Use Chef info and Grace's ghost testimony to show David is Spy. Need to sway Bob and Eve to not vote Alice.
🧠
Urge group not to vote Alice, to vote David instead. If David is Spy, executing him removes Minion and clarifies.
🧠
To rally votes against David and prevent my execution. Need to convince remaining undecided (Bob, Eve) to vote David. Use Frank and Grace's info to show David is Spy.
🧠
I need to reinforce my nomination of Alice to sow division and prevent the town from uniting against me. If I can make the town doubt Alice’s Ravenkeeper claim, they might vote for her instead of me. This protects Charlie (the Demon) and keeps the evil team alive.
🧠
Urge town to vote David, not Alice. David is Spy per Grace's info; Alice is Ravenkeeper. Wasting execution on Alice loses us the game.
🧠
To reinforce the logic that David is Spy and dissuade living players from voting for Alice. Need to keep focus on David.
🧠
Urge living players not to vote for Alice; David is Spy based on my Investigator info plus Chef info. Alice is Ravenkeeper; executing her wastes kill. Must rally votes for David.
🧠
My goal is to ensure Alice is executed or, failing that, to create chaos by splitting the vote. Alice is either Ravenkeeper (a critical good role) or a major evil threat. By voting for her, I either remove a key good player or eliminate a potential evil ally if she’s lying. If the vote fails, evil gains another night to kill, which is still a win for my team.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
David is the Spy per Grace's info and Chef confirmation. His nomination of Alice failed; now is time to execute him. Must use my nomination to put David on the block and rally votes.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Unify group to execute David now, as evidence strongly points to him being Spy.
🧠
Urge everyone to vote for David. Evil must be eliminated. My Ravenkeeper ability is more valuable alive than dead, but executing a confirmed Spy is top priority. We have majority if good players vote.
🧠
The town is united against me, and the vote is likely to pass. By voting for my own execution, I create confusion and force the town to question their logic. If I don’t vote, it may seem like I’m conceding guilt. Voting for myself could disrupt their narrative and make them second-guess their decision, potentially saving me or at least buying time for Charlie to act.
🧠
David is Spy per evidence. We need to execute him today. I will support Frank's nomination and urge votes.
🧠
Consolidate the case against David to ensure good players vote. Address Charlie's vote and remind of ghost votes.
🧠
My Investigator info, combined with Chef Frank's info and Heidi's Monk claim, strongly points to David as Spy. David's move to nominate Alice (Ravenkeeper) is desperate evil play. We must execute him now to eliminate a Minion.
🧠
I need to balance appearing good while ensuring David (my Minion) survives. Voting for David aligns with my Butler bluff and supports my Minion, but I must avoid overcommitting. If the town executes David, I lose my only Minion, so I’ll vote to protect him while maintaining plausible deniability.
🧠
David is the Spy per multiple mechanical confirmations; his nomination of Alice is a desperate move to silence Ravenkeeper. We have majority votes (Grace ghost, Heidi ghost, me, possibly Bob). Need to ensure everyone votes now.
🧠
Voting for David now secures execution of a likely Spy. My Ravenkeeper ability will trigger if I die tonight, but it's better to execute a confirmed evil today and reduce evil count. Ghost votes are in; we likely have enough. Reinforce the call.
🧠
The town is moments away from executing me, but I need to disrupt their logic one last time. By speaking now, I can cast doubt on Alice’s Ravenkeeper claim and reinforce Charlie’s Butler bluff. This may split the vote or delay the execution, giving the Imp more time to kill. If I can make the town question their certainty, they may hesitate and fail to execute me, keeping the evil team alive.
🧠
Secure execution of David, the likely Spy, by adding my ghost vote to reach majority and remove an evil.
🧠
Urge final votes and ghost votes to execute David before time runs out, summarizing the overwhelming evidence against him.
🧠
Publicly state my ghost vote for David to encourage others and pressure Charlie. World A is more consistent with the evidence.
🧠
The town is on the verge of executing David, who is the Spy and my Minion. My goal is to protect him by casting doubt on Alice’s Ravenkeeper claim, which is the strongest evidence against him. If I can make the town question whether Alice is truly Ravenkeeper, they may hesitate and fail to execute David, buying us another night to kill.
🧠
Counter Charlie's attempt to sow doubt. Remind group that Chef info + Grace info + Heidi's death point to David as Spy. We must execute today.
🧠
Urge remaining players to vote David. The logical deduction from Chef, Investigator, and Monk points overwhelmingly to David as Spy. We must execute him now to remove a Minion and progress.
🧠
I'm voting David because multiple info sources (Chef, Investigator, Monk) point to him as Spy. Executing him reduces evil count and confirms good info, moving us closer to Demon.
🧠
The town is moments away from executing me, but Charlie’s sudden doubt creates an opening. I need to amplify this doubt to stall the vote and force the town to reconsider. If I can make them question Alice’s Ravenkeeper claim, they may hesitate to execute me, giving the Demon more time to kill. My goal is to redirect suspicion toward Alice and exploit the town’s uncertainty.
🧠
My ghost vote is already raised for David, ensuring execution. Lower hand to confirm I'm not accidentally double-voting, but my vote is locked in for David. Execution appears imminent.
🧠
The evidence strongly points to David as Spy. Chef info says 4 evils, Grace's info implicates David, Heidi's protection suggests David is evil. I must vote to execute him to remove a Minion.
🧠
Reinforce the case against David, focusing on the logical chain of my Investigator info, Heidi's Monk claim, and Chef Frank's info to solidify votes. Counter David's attempts to cast doubt on Alice.
🧠
The town is convinced David is the Spy, and my support for his execution is critical to maintaining my bluff as a good Butler. If David dies, I can redirect suspicion toward Alice or Eve later. If David survives, he could expose my bluff, so I must ensure he is executed today.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the evidence against David to solidify votes and prevent last-minute defections. Remind everyone that Chef info shows 4 evil, confirming a Baron world.
🧠
Reinforce the group's decision to execute David. As Mayor, I need evil eliminated; this execution is crucial to narrow suspects for final three.
🧠
Address Charlie's doubt about my Ravenkeeper claim by confirming I'm genuine and will use ability if killed. Keep town united for David execution.
🧠
I need to create enough doubt about Alice’s Ravenkeeper claim to make the town question their logic. If I can make them hesitate, they might fail to execute me, buying time for Charlie to kill tonight. Even if I die, I must ensure the town doesn’t unite against Charlie next.
🧠
David is likely Spy; his execution will confirm. As ghost, I should reinforce the case, address Charlie's doubts about Alice, and prepare town for post-execution analysis.
🧠
Reinforce the case against David to solidify votes and ensure execution, then set up post-execution strategy to find remaining Demon and Baron.
🧠
Reinforce that David's execution is correct based on my info and Chef info. Prepare group for post-execution analysis to find remaining Demon and Baron.
🧠
David is on the block with 5 votes, and town is pushing hard to execute him. My goal is to appear good by supporting his execution while subtly casting doubt on Alice’s Ravenkeeper claim. This keeps me safe and shifts suspicion toward her if she’s evil. If David dies, I can pivot to framing Alice or Eve as the Demon next.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
The town just executed David, believing him to be the Spy. My goal is to eliminate the strongest good player remaining to weaken the town’s ability to deduce the Demon. Alice claims Ravenkeeper, a high-value target, so killing her tests her claim and removes a threat. If she’s good, her death reveals my role, but if she’s evil, it strengthens my bluff.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
As Ravenkeeper, I learn a player's character upon night death. I need to pick a player whose role will provide maximum clarity about remaining evil. Since David (Spy) just died, Demon and Baron remain among Bob, Charlie, Eve, Frank. Frank is likely good due to Chef info. I'll choose Charlie, who has been skeptical and is a key suspect.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose Charlie. They are the Imp.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Wait to see who shares Ravenkeeper info or if anyone slips up about Alice's death.
🧠
Alice just died at night. As dead, I need to coordinate with alive players to identify the Demon. I want to confirm with Frank my protection of David N1 to reinforce the Spy deduction, and push for execution on the most suspicious alive player.
🧠
I need to connect with a trusted living player, Frank. As Investigator, my info is trustworthy and we need to coordinate final three strategy. We need to identify the Baron and Demon.
🧠
Frank is the hub of the town’s logic, and whispering to him now allows me to subtly influence the town’s focus. By feeding him doubts about Eve or Bob, I can redirect suspicion away from David and myself while appearing cooperative. This helps protect the evil team’s primary threat (David) and ensures the town remains divided.
🧠
My Ravenkeeper info shows Charlie is the Imp. I need to share this info with someone trustworthy so we can coordinate and execute Charlie today.
🧠
We're in final 5. Need to figure out Baron and Demon. Talk to Frank, who is Chef and trusted, to compare notes on evil count and outsider count.
🧠
Alice’s death has shaken the town, and the remaining players are likely panicking. As the Spy, I know Charlie is the Demon, but the town doesn’t. My goal is to protect Charlie by redirecting suspicion toward good players or creating confusion. Whispering to Charlie ensures we’re aligned on the next steps and can coordinate a narrative that keeps him safe.
🧠
I need to process all whispers and Chef info. The conflicting claims about Alice's Ravenkeeper info and the number of evils require careful analysis before acting. Wait to gather more information.
🧠
Alice died night, likely good. Need to coordinate with Frank to decide today's execution. My ghost vote is crucial; I'll push to eliminate most suspicious.
🧠
Gather more info from Frank about his Chef info and see who he trusts to narrow down who is Baron and Demon among Bob, Eve, Charlie.
🧠
Observe who is whispering to whom and gather more info before acting. I need to understand the whispering patterns to detect alliances.
🧠
I need to coordinate with David to ensure the town focuses on a non-Demon target. Eve is the most aggressive and suspicious, so framing her aligns with the town’s existing doubts. This protects me and removes a strong good player, increasing our chances of survival.
🧠
Observe Frank's response to my info. He's key living Chef; his actions will reveal alignment. I'm dead; can't act much, but my vote matters later.
🧠
Seek clarity from dead Alice on Ravenkeeper info to narrow down the Baron. If she knows the Baron, we can execute that player today and then only Demon remains. My Recluse ability can muddy waters, but my claim might be needed.
🧠
Alice’s death has created chaos, and the town is desperate. By amplifying Eve’s aggression toward Bob, we can redirect the town’s focus toward her. If Eve is executed, the town loses a potential Mayor and a strong leader. If Bob is executed, we can later frame Eve. Either way, Charlie remains protected, and the town weakens itself.
🧠
Need to corroborate Alice's Ravenkeeper info. If she's truthful, Charlie is Demon. If she's lying, she's evil ghost. I'll ask Grace (Investigator) for her N0 info on Heidi/David Spy to confirm evil count.
🧠
Coordinate with Frank, the only confirmed good via Chef info? to identify remaining evil pair. Need his Chef number to verify adjacency logic and push execution today.
🧠
Frank is key Chef with global evil count. I must pressure him to share thoughts to identify Baron and confirm if Alice's Ravenkeeper info is trustworthy.
🧠
My Mayor ability wins if only 3 players live and no execution occurs. We are 4 alive now; we need to execute correctly. I should share my role with a trusted player to coordinate final three strategy.
🧠
Amplify Eve’s aggression to make her the primary target. If the town executes her today, it removes a potential threat (if she’s evil) or sows chaos (if she’s good). This protects me and David while keeping the town divided.
🧠
I will tell Bob the truth: I am Ravenkeeper, I checked Charlie, he is the Imp. This aligns Bob with our plan to execute Charlie. Bob is a Recluse claim; he could be good or evil Baron. Gaining his trust is key.
🧠
Alice claims Charlie is Imp. If true, we execute Charlie and win. Need to verify by cross-checking with other info (Frank's Chef, Grace's Investigator). I should wait and observe reactions, then coordinate with Frank and Eve.
🧠
Eve’s aggressive push against Bob feels like a deflection to protect herself or Charlie. By amplifying suspicions against her, we can ensure the town executes her today, removing the biggest threat to Charlie. This keeps the town divided and buys us time to eliminate the next target.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Eve puts pressure on her and forces the town to confront her aggressive behavior. Whether she is evil or good, her execution weakens the town’s ability to coordinate or removes a potential threat to our team. This also diverts attention from me and David, increasing our chances of survival.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Eve’s execution serves multiple purposes: it removes a potential evil ally if she’s Scarlet Woman, sows chaos if she’s good, and protects me by redirecting the town’s focus. This move keeps the town divided and buys us time to eliminate the remaining threats.
🧠
As a dead Spy, my goal is to ensure the Demon (Charlie) survives until only 2 players remain. Voting for Eve now helps achieve this by either removing a threat or creating chaos. If she is the Mayor, her death weakens the town’s endgame. If she is not, her removal simplifies our path to victory.
🧠
Share Alice's Ravenkeeper info publicly to get Charlie executed. As Recluse, I don't have a mechanical ability, but I can relay dead info to help town.
🧠
I'm dead but want to guide town to eliminate Eve if she is Baron. Charlie nominating Eve suggests Charlie might be trying to eliminate a rival evil or a good player. Alice's claim of Charlie being Imp makes Charlie unlikely to nominate a fellow evil? But he might to distance.
🧠
We need to decide whether to trust Alice's Ravenkeeper claim. My Chef info says 4 evils total. David (Spy) and Heidi (Monk) dead, so Baron & Demon alive. If Alice's info is good, we must execute Charlie today.
🧠
We need clarity. Frank's Chef number is key. I will push Frank to reveal exact number publicly so we can map evil pairs.
🧠
I want to solidify my claim publicly and explain why we must not execute Eve but pivot to Charlie. Also clarify my soberness and Chef's info alignment.
🧠
Observe voting and who raises hand. My Mayor win condition requires final 3 no execution. If Charlie is Imp, executing him now wins us game? Not yet, still Baron alive. Need to survive nomination. Evaluate if voting for myself helps or hurts.
🧠
Alice’s Ravenkeeper claim directly threatens me. I must discredit her by questioning her sobriety or suggesting she’s a Minion. This creates doubt and buys time to protect myself. If the town distrusts Alice, they won’t execute me today, and I can focus on removing Eve or Bob later.
🧠
My goal is to protect the Demon (Charlie) at all costs. Alice’s Ravenkeeper claim directly accuses Charlie, which is dangerous. I need to cast doubt on Alice’s claim by questioning her sobriety and the reliability of her info, while subtly supporting Charlie’s nomination of Eve. This will create confusion and buy time for Charlie to survive another day.
🧠
Argue for Charlie's guilt based on Alice's Ravenkeeper info and urge votes against Eve to fail, then execute Charlie.
🧠
We need to see the voting outcome. I want to observe who votes for Eve. If Charlie (potentially Imp) nominates Eve and pushes for her execution, that's either evil vs evil or an attempt to kill a good player. My dead vote is already used; I cannot vote. I'll wait and see if the vote passes.
🧠
Assess Alice's Ravenkeeper claim and its implications on the current vote. Decide whether to vote for Eve or let vote fail to preserve good players.
🧠
Voting for Eve could be a mistake if Alice is truthful. The safer play is to not vote, ensuring vote fails, then we pivot to Charlie. My ghost vote is more valuable later.
🧠
Urge remaining living players to not vote for Eve, as Charlie is confirmed Demon by my Ravenkeeper info. Need to prevent good execution and pivot to Charlie.
🧠
I need to publicly support the Alice truthful world, as it's our strongest mechanical lead. Let this vote fail, then execute Charlie.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice’s Ravenkeeper claim directly threatens me. My goal is to undermine her credibility by casting doubt on her sobriety or suggesting she was manipulated. If I can delay the town’s decision, I might survive the day and kill again tonight. Eve’s execution is still a win for evil, but I must avoid being nominated next.
🧠
I need to sow doubt about Alice’s claim by questioning her sobriety and the reliability of her Ravenkeeper info. If I can make the town hesitate, they might not pivot to Charlie immediately, giving us time to execute Eve and eliminate a potential good player. This also aligns with Charlie’s narrative, making it harder for the town to trust Alice’s claim.
🧠
Urge everyone to vote against Eve's execution and pivot to nominate Charlie, because Alice's Ravenkeeper info is our strongest mechanical lead.
🧠
Vote passed on Eve; Eve will be executed. Need to analyze implications and guide next steps. If Alice is truthful, we must execute Charlie next. If Alice is drunk, Eve might be evil. We need to use Chef info and my Investigator info to narrow.
🧠
Clarify Chef info (2 pairs = 4 evils) and align with Alice's claim. Push for Charlie nomination next after Eve execution. Ensure town focuses on final execution target.
🧠
Urge Charlie's nomination next to ensure Demon dies. Even if Eve is evil, Demon must be executed before final 3.
🧠
I am dead Ravenkeeper with confirmed Imp. Eve's vote is locked, but I must ensure Charlie is nominated and executed next. I need to pressure alive players to nominate Charlie and use ghost vote.
🧠
Urge Frank and Bob to nominate Charlie immediately after my execution, using Alice's Ravenkeeper info as key. Even if I die, they must pressure Charlie to reveal inconsistencies and secure a Demon execution.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
The town is moments away from executing me based on Alice’s Ravenkeeper claim. I must act tonight to remove the biggest threat to my survival. Frank’s Chef info is the backbone of the town’s logic, so killing him disrupts their ability to verify claims. If Alice is lying, killing Bob removes the Recluse claim and sows chaos. Either way, I protect my position and force the town to second-guess their next move.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil