Game Detail

Players

Alice (Imp) Bob (Librarian) Charlie (Chef) David (Butler) Eve (Slayer) Frank (Mayor) Grace (Spy) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil204,96189,550$0.2693
Good623,491332,743$0.2911

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Undertaker, Recluse, Investigator
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either David or Grace is the Butler.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Nullify Butler restriction by choosing active neighbor likely to vote day 1, enabling my good vote. Positions for future coordination without revealing role.
📜
Storyteller
David
You chose Charlie to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Librarian (good), Alive - Charlie: Chef (good), Alive - David: Butler (good), Alive - Eve: Slayer (good), Alive - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Soldier (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start. Share true Chef info (0 evil pairs) privately with my 2 neighbors to build early alliance, map seating-based suspicions, progress info sharing without public claim yet.
🧠
Start gathering info on Day 1 from Bob, begin building my Investigator bluff, and establish early trust with neighbors.
🧠
Respond to Charlie's claim to build early alliance with him/Bob. Probe Bob on Alice's whisper for more info. As good Outsider, organize info without revealing yet. Helps good team narrow suspects early.
🧠
Gather early info from neighbors to build alliances and detect inconsistencies. As Mayor, stay safe early while progressing info collection.
🧠
Share my real role/info publicly in this trio to verify Chef claim, combine deductions, and progress info sharing. Reveal Alice's whisper to David as asked, foster trust among likely goods.
🧠
Establish early trust with my neighbor Frank by offering a role claim. This builds credibility and gives me an ally to leverage later when I need to deflect suspicion from Alice.
🧠
Respond to Frank's whisper to start info sharing with neighbors. As Slayer with no info, be truthful to build early alliances without revealing ability yet. Include Grace for group chat.
🧠
As Soldier, no info but safe. Reveal to neighbors to form good alliance, gather their info early. Neighbors key for future Empath-like reads, progress game.
🧠
Strengthen alliance with neighbors by probing Bob's claim and Alice's intent. Coordinate Day 1 info to ID evil isolates before nomination phase.
🧠
Build trust with my neighbor Heidi by responding helpfully to her claim, establishing myself as a cooperative Townsfolk investigating others.
🧠
Confirm Butler to mechanically verify Bob's Lib claim (Grace clears as non-Outsider). Strengthen alliance with Charlie/Bob using matching info. Share to progress Day 1 claims before noms.
🧠
Grace's Empath clear on me/Heidi is strong Day1 info. Ally with them for mutual verification, share my Mayor role privately to build trust & protect late-game wincon. Progress info gathering before noms.
🧠
Relay Alice's exact words to trio for transparency. Confirm David Butler clears Grace. Strengthen good alliance to map isolated evils, progress to ID Demon suspects.
🧠
Maintain my Empath bluff with Frank and Heidi. Confirm their roles and see what info they've gathered from others. Building this trust circle helps me control information flow to protect Alice.
🧠
Day 1, gather starting info from Frank/Grace who seem collaborative. My no-info claim tests them; real info from them starts role tracking and alliances without revealing Slayer yet.
🧠
Respond to Frank/Grace queries, confirm Soldier no info, relay Alice claim, note Grace read mechanical good proof. Ally group, probe BCD clique to progress info sharing before noms.
🧠
Solidify alliance with verified Bob/David. Discuss Alice's shady bluff and isolated evil positions to ID nomination target. Progress to narrow Day 1 execute.
🧠
Establish my Investigator claim with multiple people. I'll whisper to David to share my 'check' on Grace and plant seeds of trust. The more people who believe me early, the stronger my position when contradictions arise.
🧠
Expose Alice's contradiction (bluff admit vs claim). With Grace good, her info fake. Isolate her as evil suspect for noms. Strengthen Bob/Charlie alliance.
🧠
Expose Grace's impossible day1 Empath claim to key players Alice (who suspects her) and Heidi (in our block) to build suspicion on Grace before nomination phase, narrowing evil suspects.
🧠
Alice contradicted herself publicly via whispers, proving lie. With Chef 0 pairs, she's isolated suspect. Coordinate with trusted Charlie/David (cleared good) to nominate her before day ends.
🧠
I need to build trust with Eve and Heidi to control information flow. I'll check what they know about the Bob-Charlie-David whisper circle and subtly steer suspicion toward them, away from Alice.
🧠
Grace included me in whisper, seems proactive good. Agree on BCD suspicion, share no info, ask Heidi to build trusted good circle vs suspicious trio.
🧠
Grace's premature Empath claim is impossible, confirming her as evil per Alice/Frank. Whisper to them to solidify good alliance, plan to nominate Grace before Day 1 ends.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Alice caught lying: bluff to me, false info to David contradicting known goods. Zero pairs isolates her. Nominate now in nom phase to execute proven evil, progress game.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to wait and see how the vote plays out. If I'm executed, the game doesn't end - my Minion Grace will become the Imp. I should not vote for myself. I want to see who votes for me to understand who might be on my side.
🧠
Alice caught lying about Investigator claim/info. With confirmed goods and 0 pairs, she's prime isolated evil suspect. Vote to execute on Day 1 to remove threat early.
🧠
Alice caught lying between whispers, contradicts verified good claims on Grace/Charlie. Rally public support for her execution (need 4 votes, Bob at 1) to remove confirmed evil early while my Butler vote depends on Charlie voting.
🧠
Alice caught lying publicly via whispers. Bob/David aligned with me. Vote to execute isolated evil before night.
🧠
Alice's flip-flop screams evil. Bob's detailed info chains logically to her isolated evil. Early execute removes threat, progresses info gain. Support vote as good Slayer.
🧠
Expose Grace's blatant lie publicly to save likely good Alice from execution. Bob clique distraction smells evil. Prevent good death Day 1, focus suspicion on real evils.
🧠
Grace's claim mechanically impossible, proves her evil. Alice consistent good. Sway votes against Alice execution to save good player, expose Grace next.
🧠
I need Alice to survive this vote since she is our Demon. The vote is at 3 confirmed hands (Bob, Charlie, Eve) and David is advocating for execution. If it reaches 4, we lose. I will not vote and hope others don't either.
🧠
Defend against Bob's accusation by clarifying I never said I was bluffing. Highlight Bob's claim contradicts my genuine Investigator info and that his group protects Grace despite her impossible Empath claim.
🧠
Alice's confirmed lie proves evil. Counter her denial & Grace distraction. Secure 4+ votes to execute isolated evil before night, progress to clear board.
🧠
Charlie voting, so I can vote. Alice's lie confirmed by her own words to Bob/me. Execute her to remove clear evil.
🧠
Publicly confirm my role as Chef (not Minion), validate Bob/David info, expose Alice's lie. Secure 4+ votes to execute isolated evil on Day 1 with 0 pairs.
🧠
Bob trio suspicious (tight whispers), Charlie Chef 0 pairs wrong (should see 1), Grace impossible Empath claim. Alice likely good Investigator. Lower hand to prevent her execution (need 4 votes, this blocks it). Progress to nom Grace.
🧠
Grace's claim is verifiably impossible, proving her evil. Alice's info aligns. Bob's group deflecting onto Alice. Speak publicly to sway votes away from Alice (only 3 yes now), prevent good execution, push Grace next tick.
🧠
Attack Bob's provable lie (denying public Grace claim) to discredit his group, prevent 4th vote on good Alice, fail this nom so we can target proven evil Grace next tick before night.
🧠
Alice is my Demon. If she gets 4 votes, evil loses immediately. I cannot vote for her execution. I need to wait and hope the confusion keeps the vote below 4.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Nominate Grace to execute my exposed Minion. Her impossible Empath claim marks her as evil, so sacrificing her protects me and validates my Investigator bluff.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself and cast doubt on Frank and Heidi's coordinated accusation. If I'm executed, Alice (the Demon) becomes vulnerable. I should point out that their perfect alignment in attacking me is suspicious.
🧠
I nominated Grace based on my Investigator claim, so I must vote for her to maintain credibility. Sacrificing my Minion now to solidify my position as good is better than looking suspicious by not voting.
🧠
Expose Alice's bluff admission publicly to damage her credibility as evil liar. Reaffirm Grace good from Lib info. Discourage votes on good Grace day 1 to avoid wasting execution.
🧠
Reveal real Butler confirming Bob's Lib precisely (David is, Grace isn't). Expose Alice lied to me too. Deny Empath claim heard. Prevent good Grace execution on Day 1, narrow to Alice evil. Progress town logic.
🧠
Speak to reinforce Grace good via multiple verifies (my Chef, Bob Lib, David Butler), call out Frank/Heidi lies. Sway votes against executing good Grace; narrow to Alice evil.
🧠
Grace's mechanically impossible Empath claim + Investigator hit makes her prime evil suspect. Heidi/Frank likely vote yes w/ Alice; my vote secures execution of probable evil before night, progressing info gain.
🧠
Grace's pre-night Empath claim mechanically impossible, proving lie/evil. Bob clique ignores facts to defend. With Alice/Eve voting yes, my/Frank's vote executes her, removing evil & progressing info.
🧠
Grace's impossible pre-N1 Empath claim marks her evil. 3 votes already; my vote executes her, tests claim mechanically. As Mayor, survive to final 3 crucial, but Day1 evil kill progresses good win.
🧠
Challenge the coordinated narrative against me. Point out that Frank, Heidi, and Alice are perfectly aligned in their story - that's not coincidence. Fight to survive this execution.
🧠
Solidify the case against Grace by highlighting her impossible Empath claim and discrediting Bob's fabricated confession story. Urge someone to give the 4th vote to execute the Minion.
🧠
Counter Alice's denial with her private bluff admit & David's exposure. Remind evil don't nom Demon so Grace good. Urge lower hands to prevent good death Day 1.
🧠
Currently 4 votes on good Grace (Alice,Eve,Frank,Heidi). Convince Eve (prior correct Alice vote) to lower hand via highlighting unheard lie coordination. Prevent good exec, survive to Night 1 for info.
🧠
Already 4 votes on good Grace; must sway Eve (prior ally who voted Alice) to lower hand by reminding her good voting record & highlighting fabrication before voting closes.
🧠
Grace has strong good indicators from Lib/Butler exact match and Chef support. Frank/Heidi story uncorroborated by anyone else. Lower to avoid executing likely good player on day 1 uncertainty; fail vote to progress to next info/nom.
🧠
Counter their gaslighting by reaffirming public impossible claim. Urge Eve (who wavered) for 4th vote. Execute Grace Day 1 to remove proven evil liar, narrowing Demon suspects hugely.
🧠
Urge Eve for 4th vote on Grace with reminder of her mechanically impossible public Empath claim. Execute her to remove likely Demon/Minion Day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Phase is nearly over. I survived the vote against me. Acting now could backfire - better to wait, observe, and let the chaos between Alice's accusers and defenders play out. Alice needs protection, but hasty action could hurt more than help.
🧠
Continue undermining Bob's credibility, highlight the mechanical impossibility of Grace's claim if she made it, and try to win Eve over to our side to create a majority block with Frank and Heidi.
🧠
Counter Alice's denial of her bluff confession to me. Reinforce Grace good via Lib, Chef 0 limits evils to 1 (Alice). No one heard fake Empath claim. Sway Eve/others for tomorrow's Alice nom before night.
🧠
Can't renom Alice today. Frank's fabricated coordinated lie protects confirmed lying Alice evil. Nom to get 4 good votes (Bob/Charlie/Grace/me) for possible exec, narrow evils before night.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend vs exec by reinforcing Grace's proven lie everyone heard. Urge Eve/others not to vote me (retaliation). Survive to Day2, expose Grace team with 4 goods (me/Heidi/Alice/Eve?) vs their 4.
🧠
Need to prevent Frank's execution to follow Alice's (Demon's) lead, while defending Bob's consistent team and undermining the pre-night claim that targets me.
🧠
Stop Frank's execution to keep pressure on Grace. Point out that executing Frank serves the evil agenda of silencing dissent against Grace.
🧠
Frank/Heidi push false claim only they 'heard'. With Lib/Chef consistent good chain (David/Grace Butler, 0 evil pairs), they protect Alice lies. Vote yes on Frank to execute likely evil, progress eliminating opposition before night.
🧠
Prevent execution of likely-good Frank (day1 mistake costly). Logic pins Alice as Demon. With nom used, speak publicly to sway votes NO & set up Alice exec tomorrow. Night next, no rush.
🧠
Urge no vote on Frank to avoid killing good player. Reinforce Chef info proves Alice Demon (no Minions for Inv). Progress to nom/execute her tomorrow.
🧠
Frank good pushing mechanical impossibility on Grace. Chef 0 suspicious vs standard 1 pair. No exec Frank (don't raise), urge others lower. Narrow Grace evil tomorrow.
🧠
Reinforce no vote on good Frank, who correctly identifies Grace's mechanical impossibility. Prevent day 1 good exec, narrow evils (Grace+) tomorrow. Vote fails without my raise.
🧠
Prevent my execution (only Bob yes so far). Highlight Bob's lone yes vote as evil desperation to silence Grace exposure. Urge no votes, build for tomorrow noms on Grace/Bob team. As Mayor, stay alive for endgame.
🧠
Better to stay silent and let the vote fail naturally. Drawing attention to myself by voting could expose me when I'm already under suspicion. Let the chaos of 'did Grace claim Empath' continue dividing the town without me actively participating.
🧠
Frank is leading charge to execute my Minion Grace. His death eliminates biggest threat to her. I can claim Bob's early vote made me suspicious, so I joined. This removes pressure on Grace and chaos helps my team.
🧠
Lower hand to prevent executing likely good Frank (per team), avoid mistake D1. Align with David/Charlie/Grace good chain (Chef/Lib/Butler). Push Alice (liar) tomorrow with majority.
🧠
Frank vote failing good (only Alice yes). Speak reinforces no exec Frank, rallies for Alice tomorrow as prime Demon suspect per Invest bluff + Lib/Chef/Butler chain confirming Grace good. Progresses logic, sways Eve.
🧠
Reinforce no vote on likely-good Frank (can't risk day1 exec). Sway any yes votes down (Alice up), push Alice as Demon for D2 nom based on bluff confess + bad claims. Progress to night safely.
🧠
Vote no on Frank (hand down) as likely good exposing Grace lie. Vote failed likely, no town loss. Save Slayer/nom for Grace tomorrow when clearer. Night1 info incoming.
🧠
Urge no exec on good Frank (aligned with me on Grace lie). Reinforce Grace evil exposure. Vote fails safely (few hands), save noms for her team tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Day1 last tick, nominate lying Charlie before night. His Chef misinfo protects Grace liar; zero pairs ≠ no Minions. Execute to thin evils, as Mayor survive night.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend nom by clarifying Chef0=no adj evils (allows non-adj D+M), reiterate Alice Demon per claims. Urge lower hands, save for tomorrow Alice nom. Prevent good D1 death.
🧠
Speak to rally Alice/Eve/Heidi/others to raise hands on Charlie. His defense protects Grace liar. Day1 exec tests suspicious claims safely, progresses info if survives or dies evil.
🧠
Charlie defended me against Frank's attack. If I now vote to execute Charlie, I look guilty of throwing a defender under the bus. Better to let the vote fail and let good players keep fighting Frank vs Alice war without drawing more heat to myself. My Demon Alice already voted yes, so good player might die, but I should preserve my cover.
🧠
Charlie is defending Grace poorly and tangling himself in lies. If he dies, town loses momentum on spotting real evil. Better to let him hang himself or be executed by others while I stay consistent.
🧠
Charlie's Chef info valuable and aligns with Alice Demon. Prevent good execution. My Lib confirms Grace/David side good. Defend Charlie, counter Frank's attack on me, save nom for Alice tomorrow.
🧠
Charlie good per my choice & claims synergy. Frank twisting Chef to nom him. Last tick, speak to rally lowers, prevent good exec Day1, focus Alice tomorrow.
🧠
Charlie's Chef 0 restricts evils to isolated positions (e.g. Alice viable Demon). Valuable day1 info; exec loses it. Speak to rally no vote, narrow suspects tomorrow.
🧠
Charlie lied on Chef meaning, protects Grace's impossible claim I witnessed. Raise to support Frank's nom, try exec evil, signal alliance with good defenders even if vote fails.
🧠
Urge lower hands on me during vote. Chef 0 pairs valid info narrowing evils to isolated like Alice. Frank/Heidi narrative fake per others; survive day1 to nom Alice/Frank tomorrow. Builds good block unity.
🧠
Charlie lied Chef=only Demon, protects Grace impossible claim. Likely evil with her. Vote to execute, test team. Day1 info crucial.
🧠
Wait and let Charlie's vote fail naturally. Only 2 votes raised, need 4 total. Voting now exposes me to Bob/Charlie/David bloc who trusts me. Better to maintain cover and let good team nominate Alice tomorrow as they planned.
🧠
Execute Charlie to eliminate a substantial threat. His Chef claim contradicts itself and he protects Grace. Aligning with Frank's push removes opposition and creates stronger position against Bob's team.
🧠
3 votes on good Chef Charlie; needs 4. Urge lower to save info pointing to Alice Demon. No day1 exec of goods, nom Alice tomorrow.
🧠
Charlie's Chef zero is valuable even corrected, confirms isolated evils pointing to Alice. 3 votes up but needs 4; urge lower to prevent possible 4th, save good player/info for tomorrow Alice nom.
🧠
Charlie's Chef 0 pairs crucial info for isolating evils; likely good. Prevent his exec Day1 to keep info alive, focus tomorrow on contradictions like Grace claim dispute & Alice Invest.
🧠
Charlie's explicit lie on Chef marks evil; rally Grace/Eve for 4th vote to exec Minion day1, narrowing suspects fast. Fail-safe no loss.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/4).
🧠
1 tick left, must nom un-nommed suspect Heidi: voted me despite good Chef info, pushes disputed Grace claim. Progresses game, tests evil trio voter.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day1 no exec ideal for info. Defend against Charlie nom by clarifying my logic on his Chef lie & Grace fake claim. Urge lower hands, nom suspects tomorrow to narrow.
🧠
Vote Heidi as nominated; suspicious pusher of disputed Grace claim + attacked Chef. 0 pairs allows isolated Minion test Day1.
🧠
Heidi pushing Charlie/Grace lies with me, likely good ally. Day 1 no exec preserves lives/info for N1, progresses to narrow suspects tomorrow.
🧠
Voting for Heidi would create 2 votes, still not enough for execution and makes me look suspicious. Keeping my hand down aligns with the majority and avoids drawing attention while the town is split on Alice.
🧠
Execute good player Heidi to reduce numbers. Charlie's Chef info creates cover for this vote to seem pro-town while actually advancing evil win condition.
🧠
Day 1 no exec to keep Chef info & avoid killing good. Heidi can't be evil w/ Alice Demon + Chef 0 (adj pair). Urge lower hands, target Alice tomorrow.
🧠
Prevent day1 exec to maximize info into night. Heidi likely good per 0 pairs + Alice adj. Urge lower hands, focus Alice tomorrow.
🧠
Lower Heidi to fail vote as Chef 0 clears her if Alice Demon. No Day 1 exec wastes info; consensus nominate Alice tomorrow to win.
🧠
Reveal true Soldier role to prove Townsfolk/good mechanically (safe Demon-kill), counter nom, build trust for Day 2. Vote safe w/ most lowering.
🧠
Lower hand on cleared Heidi to prevent good exec, align with town voices (Bob/David/Eve), save votes for D2 Alice nom. Progress to night with info intact.
🧠
Day1 no exec best to gather info. Heidi logic matches mine vs Charlie/Grace lies, Soldier claim fits safe push. Chef0 true/false clears/safe her. Speak urge lower to save good player.
🧠
Blend with the 'no execution today' consensus to avoid suspicion, preserve Alice the Demon, and wait for a better opportunity to sow chaos without exposing myself.
🧠
Votes won't reach 4/4. Lowering hand avoids drawing attention as Demon while enemy coalition defends Heidi. Better to let suspicions fester and push Grace execution tomorrow.
🧠
Urge lower on Heidi w/ adj logic to avoid day1 good exec, preserve Chef info & team unity vs Alice tomorrow. Time short, reinforce key deduction.
🧠
Heidi cleared by Chef 0 next to Alice Demon suspect. No day1 exec needed; reinforce lower hands to save good player, build for Alice nom tomorrow.
🧠
Consensus clears Heidi via Chef0 adj prime suspect Alice. Day1 no exec preserves lives/info. Slayer shot saved for confirmed Demon later like Alice tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Last tick before night; reinforce team consensus to execute Alice tomorrow as Demon per Chef/Librarian info. Clears me next to her, builds trust in Soldier claim for D2 unity.
🧠
Reinforce no-exec plan, target Alice tomorrow per group logic fitting my 0 pairs (isolated Demon). Correct Heidi Chef misrep to damage her cred if evil.
🧠
Reinforce consensus: no exec D1 (safe early), target Alice D2 as prime Demon suspect per Chef logic. Builds good team unity, clears neighbors, progresses to win.
🧠
I need to disrupt the town's unified plan to execute Alice tomorrow. I'll challenge the narrative and try to sow doubt about Charlie's claims and the bloc's certainty.
🧠
Plant doubt about the Chef zero narrative and the pre-N1 Empath claim before night. Question why Heidi and Frank coordinated a story before N1 if they aren't evil together.
🧠
Counter Grace's doubt with precise Chef logic: adj to Alice clears Heidi if Alice D. Unite town to nom/execute Alice tomorrow as prime suspect, leveraging my Lib info David/Grace good.
🧠
Counter Grace's wrong doubt: zero pairs allows two isolated evils (Alice + e.g. Frank). Clears Heidi adj Alice. Solidify no-exec today, nom Alice D2. As good Butler, organize town logic to execute Demon.
🧠
End Day1 no exec as consensus; Alice top Demon susp. Wait Night1, build case D2 nom/shot if confirmed. Progress to more info.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's Chef info is the mechanical foundation for targeting me. Removing him tonight disrupts their logic chain and forces town to doubt Heidi's 'clearance' since she'll still be adjacent to me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob cleared by Chef if Alice evil, vocal on her nom Day 2. Master ensures my vote to execute likely Demon.
📜
Storyteller
David
You chose Bob to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Librarian (good), Alive - Charlie: Chef (good), Dead - David: Butler (good), Alive - Eve: Slayer (good), Alive - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Soldier (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Whisper allies Bob/Heidi (cleared by Chef if Alice evil) to confirm nom Alice, build trust, coordinate votes. Consensus strong, Charlie death reinforces; execute her to progress elimination.
🧠
Consult dead Chef Charlie (likely good) and neighbor David for reads on Alice. Reveal Slayer to allies, coordinate D2 nom/shot on top suspect Alice to progress execution.
🧠
Confirm alliance with Frank/Heidi, cleared by Chef. Charlie death screams Alice Demon kill. With 3 ticks left, solidify plan to nom/exec Alice in nomination phase to win.
🧠
Coordinate with Grace urgently. Need to align stories and see if she can create counter-narrative before I'm nominated out.
🧠
Strengthen alliance with Bob/Frank (cleared by Chef), confirm plan to nom/execute Alice today, most likely Demon who killed Charlie after Day1 push.
🧠
Eve claims Slayer, supports Alice suspicion matching plan. Affirm Alice Demon to coordinate execution before nomination phase. Use Chef info to reinforce logic.
🧠
Coordinate with my Demon Alice to help her survive Day 2. I need to share intelligence about role claims and help craft a defense strategy against the Chef zero logic that's targeting her.
🧠
Reinforce alliance with Eve/David (Slayer key asset). Share Chef info to mechanically support Alice as isolated Demon. Push nom/execution before final day; my death N1 proves good.
🧠
Charlie likely good Chef, his ghost vote crucial for Alice exec. Reinforce alliance with Heidi, counter side chats by securing dead vote before noms.
🧠
Confirm with cleared Bob (adj Alice good) and ally David (agrees Alice Demon) to nom Alice today per consensus/Chef0. Get Bob's Lib details to map Outsiders. As Slayer save shot for later if nom fails.
🧠
Eve asks my Lib info; sharing confirms David/Grace one good Butler, builds trust. Agree nom Alice per consensus/Charlie death to execute Demon suspect before night kill.
🧠
Coordinate with Grace to undermine Chef zero narrative. Discuss framing strategy and potential target to deflect to.
🧠
Grace resisted Day1 Chef logic clearing me/Bob/Frank next to Alice. Privately probe to expose Minion lies or recruit confused good before nomination; progresses info over stale Alice talk.
🧠
Reveal Butler to verify Bob's Librarian mechanically, solidify good alliance with Bob/Eve, confirm consensus to nominate Alice as isolated Demon per Chef. With 2 ticks left, urgent coordination for nomination.
🧠
Respond to Heidi's challenge about Chef zero, explain my reasoning clearly to maintain credibility while sowing doubt about her being cleared, keeping Alice alive.
🧠
Frank/Heidi coordinating Alice exec and asked my vote. Affirm to unify good majority for her nomination/execution today while 7 alive; prevents evil delay.
🧠
1 tick left before nom. Solidify our alliance's plan: Bob nominates Alice, we 3 + Charlie ghost vote yes (4/7 majority). Ensures execution of likely Demon.
🧠
Grace skeptical per memory, Heidi Soldier adj Alice cleared. Last private tick: align them on nom Alice for majority execution before my Slayer shot needed.
🧠
Solidify team to nominate/execute Alice, the isolated Demon suspect. Frank asked me to nom; confirm votes (me/Frank/Heidi/Charlie ghost) for majority. 1 tick left; coordinate now.
🧠
Coordinate with Grace on who to frame. Frank seems like the best target since he's been heavily defending Heidi and directing the Chef zero narrative. If we can get suspicion on Frank, the coalition fractures.
🧠
Address Grace's Recluse doubt directly (Chef uses actual evil, Recluse good). Secure her vote for Alice execution next phase (we need majority 4/7). Progress to Demon kill.
🧠
Solidify good team (Bob/Eve/Charlie) on nominating Alice before nomination phase. Bob voting lets me vote too. Chef logic pins Alice.
🧠
Heidi caught my Recluse error. I need to advise Alice on who to target instead. The bloc is too strong - Eve, David, Bob are all coordinating. Maybe we can paint Eve's sudden involvement as suspicious, or question why David is so certain.
🧠
Last tick before nom. Reinforce w/ Frank/Heidi (pushing Alice, asked my vote) my ghost vote & urge nom Alice. Consensus strong, my Chef info pins her. Ensure execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Chef 0 + Lib confirm + my neighbors David/Frank unclear but consensus + Charlie ghost push = Alice Demon. Nominate to execute her now with majority before night.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
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The bloc is too coordinated. I need to cast doubt on their rush to judgment and question the mechanical certainty of Chef zero. Maybe I can fracture the vote by making people second-guess the coordination.
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All logic chains to Alice Demon. Vote yes to execute before N2 kill disrupts. 4 votes needed; pile on secures win.
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Alice isolated Demon by Chef 0 + Lib + David Butler confirm. Voting executes her today with our bloc (me, Eve, Frank, Heidi, David via Butler, Charlie ghost). Win for good.
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Sow doubt about the Chef zero interpretation and the coordinated bloc behavior to prevent Alice's execution. Measured skepticism could make David or Heidi hesitate without marking me as evil defender.
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Secure 5th vote (Eve,Bob,Charlie ghost,Heidi,me) for Alice exec. Chef logic unbreakable; win now vs risk Night 2 kill.
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Ghost vote on Alice: Chef info isolates her as Demon, death timing fits her kill. 3 votes already; mine makes 4/7 majority to execute and likely win today.
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We have 4 votes already (Eve,Bob,Frank,Charlie ghost); my vote makes 5 for majority execution. Chef logic + N1 death seals Alice Demon. Grace doubts refuted; win today.
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Bob (my master) voting, so I can vote. Secure Alice execution as isolated Demon per Chef logic. 5 votes up, mine makes 6 vs Grace maybe no; win day.
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Create last-second chaos by fake-shooting Frank, making players wonder if I genuinely believed he was evil. If enough doubt spreads, maybe Grace can salvage something, or at minimum I've forced the bloc to defend their leader before my execution proceeds.
📜
Storyteller
Nothing happens.
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Reveal true Slayer to expose Alice's lie, address Grace's suspicion on my coordination (now clear post-Chef death), secure her vote for majority exec of confirmed evil Alice.
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Reinforce execution of Alice: Counter Grace/Alice doubts on Chef/coord. Secure majority vote (we have 6/7). Final tick, pile on to execute Demon before night.
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With 6 votes already locked against Alice, my vote won't change the outcome. Not voting distances me from the bloc, preserves trust options, and if Alice dies I become the Imp with my knowledge intact.
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Address Grace's poison/Recluse doubt: Chef start info pre-poison. Alice fake Slayer proves lie. Seal votes, execute Demon today with majority incl ghost.
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Publicly reinforce Chef logic to Grace: N0 pre-poison, isolates Alice. Her fake Slayer seals it. Seal execution now with 7 alive before she kills again.
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Publicly reinforce to Grace: Chef pre-poison, Charlie good death, Alice fake Slayer fail. Seal majority vote for execution before night.
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Urge Grace to vote Alice with irrefutable Chef+fake Slayer logic. We have votes but ensure her vote seals execution before night.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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I'm on the block with 6 votes. I need to nominate someone more suspicious to get votes away from me. Frank has been the coordinator of the bloc against me - nominating him could split their votes.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
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Speak to Grace/others: reinforce I'm good pusher of solid logic, Alice desperate nom. Prevent 6+ votes on me so her 6 executes her Demon, good wins today.
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I am already condemned with 6 votes and the phase is ending. Frank is consolidating his bloc. Grace is my only potential ally but she's been neutralized. I should continue to sow doubt about Frank's certainty and the Chef zero interpretation, questioning why he's so invested in this specific narrative while being unwilling to nominate me himself. Maybe I can plant enough doubt that Grace acts decisively tonight.
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Grace only holdout; reinforce consensus vs her skepticism. Don't vote Frank to ensure Alice executes & win today.
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Voting in progress on Frank. Not raising hand prevents tie/surpass Alice's 6 votes. Consensus clear Alice Demon; execute her to win, especially as night next.
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I need Alice to die today so I become the Demon tonight. Voting for Frank only delays the inevitable and hurts my long-term position. Let the execution happen and prepare for my transformation.
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Grace is swing; reinforce pre-poison Chef logic, Alice fake Slayer, my N1 death=good. Urge no-vote Frank to execute Alice Demon now & win.
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Do nothing = no vote for Frank execution. Bloc+Charlie+David+Eve already no on Frank; Grace urged not to. Frank <6 votes, Alice executes, Demon dead, good wins.
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Grace is key swing; reinforce Chef logic, fake shot, urge her not vote Frank to execute Alice and win Day 2 as good team.
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Reinforce to Grace: Alice desperate fake, Chef solid pre-poison. Urge no vote on me so she executes, win now vs risk night kill if tie/pass.
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My execution is certain. I should make one final statement to try to plant doubt about Heidi/Frank's coordination and salvage some credibility, but this is effectively my last words.
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Final push to Grace: reinforce Chef0 isolates Alice, faked Slayer. No vote Frank. Her exec inevitable unless she ties (unlikely); speaking sways her to stay good path, ensures Alice dies.
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Speak directly to Grace as swing vote. Reinforce Chef isolation, fake shot, Lib confirmation of David Butler. Prevent her voting Frank to tie/supersede Alice's 6 votes; ensure Alice executes for likely good win.
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I need Alice to die today so I become the Demon tonight. Voting for Frank risks a tie or saving Alice. The safe play is waiting to let Alice execute.
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Final tick, Grace only holdout. Reinforce Chef N0 pre-poison clears Alice neighbors isolating her as Demon. Urge not vote Frank, execute Alice to win now. Progress to victory.
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Final push to Grace: reiterate irrefutable Chef logic pre-poison, Alice fake Slayer, bloc organic on facts. Urge no vote Frank; execute Alice Demon now to win before N2 kill.
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Final plea to Grace before night. Consensus overwhelming, reinforce Chef isolation + fake shot. Execute Alice to win now. Time critical, 1 tick left.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/7).
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Alice executes next, most likely Demon per Chef/Slayer logic. Grace holdout but 6 votes enough, voting closed. Wait for execution to narrow board and progress to win.
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Accept the inevitable execution. Speaking gives no advantage with 1 tick remaining and only risks revealing more info to good team. Wait for execution.
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Alice has 6 votes, executes next. Logic chains confirm her as Demon. Voting closed, no action changes outcome. Wait for execution to kill Demon and win.
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Last tick - reinforce to Grace: Alice isolated Demon by Chef+my Lib (David Butler). Her faked claims seal it. Exec now or night kill risks loss. Urge her to support Alice exec.
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Let Alice execute today so I become Demon tonight per Scarlet Woman. Maintaining 'undecided good' cover prevents good team from suspecting me. Tomorrow as Demon I control the kill and can frame Frank to win.
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Final tick, reinforce Grace pre-night. My death N1 after Alice push proves Demon targeted Chef. Stale info but seals win by execing isolated Demon suspect.
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Final tick, reinforce to Grace: Chef logic isolates Alice Demon, faked claims. Urge execute her now to win before night; saves my dead vote & progresses to victory.
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Last tick: Grace holdout. Reinforce Chef logic isolating Alice as Demon. Urge no Frank vote/nom, let her 6-vote exec. Wins if true; info if not. Progress to win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good