Game Detail

Players

Alice (Butler) Bob (Washerwoman) Charlie (Soldier) David (Scarlet Woman) Eve (Investigator) Frank (Fortune Teller) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good897,722242,708$0.2522
Evil294,52040,811$2.6969

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: David. Your safe bluffs are: Ravenkeeper, Slayer, Empath
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or Alice is the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either David or Frank is the Scarlet Woman.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Investigate Alice and Bob to gather early information about potential Demon presence and narrow down suspects.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob as my master to align my voting with his actions tomorrow. This maximizes the chance of voting correctly while maintaining flexibility for future days.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with the Demon immediately, get safe bluffs, and align claims so I can protect Grace without looking linked.
🧠
Coordinate evil bluffs early while keeping distance. Empath zero is safe because David is not my neighbor, and it builds credibility.
🧠
Gather initial information about Heidi's role or suspicions to determine if she is a potential ally or threat. This will help me decide how to influence Bob's voting tomorrow.
🧠
Share my Night 0 result with Eve and Grace to build trust and gather information. This aligns with Town goals by eliminating two players from Demon suspicion.
🧠
Encourage David to reveal his role or share information to progress the game and gather role knowledge.
🧠
Progress the game to the Nomination phase where I can publicly share my Washerwoman information to help the group focus on the correct suspects.
🧠
Establish trust with Alice by validating her Butler claim. As my neighbor, she may have useful information or be able to investigate Bob further.
🧠
Gather Grace's information to cross-verify Frank's claim. If Frank is truthful, David is the Scarlet Woman. If Frank is lying, he is likely the Scarlet Woman. This will help narrow down the Minion and focus the search for the Demon.
🧠
Build trust with Charlie using a safe bluff, gather their claim, and avoid tying myself too closely to Grace early.
🧠
Build trust with Eve using Empath bluff and subtly support Frank as good, reducing suspicion on my seat while gathering her claim.
🧠
Whisper to Bob to gather information about his role and alignment, leveraging my Butler ability to subtly influence tomorrow's vote if he is trustworthy.
🧠
Gather more information from Grace and Eve to identify potential allies or Demon suspects. Their insights could help narrow down the list of players to investigate further.
🧠
Revealing my Soldier role will establish my safety and encourage trust. This will help focus the group on finding the Demon rather than targeting me. Since David has already claimed Ravenkeeper, coordinating information sharing will be key.
🧠
Confirm Bob's role to Alice to gather information and subtly reinforce the Soldier's identity if she is trustworthy. This helps Bob assess Alice's alignment while using his role to guide the town's trust.
🧠
Verify Alice's claim as Butler to determine if she is reliable. If she is truthful, she can investigate Bob tonight, which could reveal Bob's alignment and help us narrow down suspects.
🧠
Gather more information naturally before making a move. Waiting allows other players to reveal claims or inconsistencies, which Eve can use to make a more informed decision during nominations.
🧠
Build trust with Charlie, keep my Ravenkeeper bluff consistent, and avoid tying myself too closely to Grace while learning if Charlie will publicly claim Soldier.
🧠
Build trust with Frank and Eve through my Empath bluff while steering town toward vague pressure, not directly onto me.
🧠
Gather more information from Heidi about her role and any suspicions she has, while subtly probing Bob's claim. This will help verify alignments before the nomination phase.
🧠
Confirm Grace's Empath read to validate my Fortune Teller info and gather more reliable data about evil players.
🧠
Avoid disrupting the natural information flow before nominations. Gather more public information during the nomination phase to make informed decisions about who to nominate or vote for.
🧠
Encourage Heidi to share information or prompt others to reveal roles, as passive waiting may not progress the game.
🧠
Verify Alice's Butler claim and gather more information about Bob and other players to narrow down the Demon. Use Alice's potential ability to confirm Bob's alignment tomorrow.
🧠
Test Frank's claim by seeking Grace's confirmation of her Empath read. If Grace supports Frank's story, we can narrow down David as the likely Scarlet Woman. If not, we treat Frank as the primary suspect.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Wait to gather more information from other players before making any moves. The game is in early stages, and premature nominations could risk executing an innocent player or letting the Demon off the hook.
🧠
Nominate David based on logical deduction: Grace’s Empath read of zero between Frank and Heidi supports Frank being good. If Frank is good and his Fortune Teller claim is true, then David must be the Scarlet Woman (evil). Eliminating David early aligns with the town’s goal to find and execute the Demon.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me, cast doubt on Eve's logic, and keep Grace only lightly implicated while preserving my Ravenkeeper bluff.
🧠
Avoid rushing to execute David based on incomplete and suspicious claims. Waiting allows us to gather more evidence and avoid wasting a potentially useful Townsfolk role.
🧠
To vote in favor of executing David, as my Investigator ability indicates he is the Scarlet Woman, and Grace's Empath read supports Frank being good, making David the prime Minion suspect. Immediate execution prevents a Minion from sabotaging the town further.
🧠
Wait to observe Bob’s vote and the town’s consensus before deciding whether to tie my Butler vote to Bob’s action or act independently. Prematurely revealing my alignment or voting could jeopardize the town’s strategy.
🧠
Eve's Investigator claim provides specific role information, which is highly valuable. Supporting the execution of David aligns with the town's goal of removing evil players, especially if Eve's claim is accurate.
🧠
To remove a potentially evil player (David) based on Eve's strong accusation and Grace's supporting Empath read. Even if David is Ravenkeeper, the risk of him being evil is high enough to justify the vote.
🧠
Challenge Eve's incomplete Investigator claim to prevent a hasty execution. The lack of a full pair makes her evidence suspicious, and executing David on Day 1 without complete information risks killing a valuable Townsfolk like Ravenkeeper.
🧠
Keep David below majority by legitimizing Heidi's objection and framing execution as hasty town mistake.
🧠
Stop the fourth vote, force Eve to reveal the pair, and frame her incomplete claim as suspicious so I survive day one.
🧠
Avoid prematurely executing David based on an incomplete and suspicious Investigator claim. Waiting for Eve to provide the full pair or for more evidence ensures a good player isn't wrongly executed, aligning with the good team's goal of finding and executing the Demon.
🧠
Clarify the full pair from my Investigator ability to either validate or correct my accusation against David. This will either confirm him as the Scarlet Woman or reveal Frank as the true Minion, allowing the group to proceed logically.
🧠
Advise the group to delay execution until more evidence is presented, as executing David risks killing a potential good role (Ravenkeeper) or making a wrongful execution if Frank is the real Scarlet Woman.
🧠
Encourage the group to verify Eve's Investigator claim and Grace's Empath read before committing to an execution. David's potential Ravenkeeper role is valuable, and executing him without absolute certainty risks aiding the Demon.
🧠
To prevent a hasty execution of David, who may be a valuable Townsfolk (Ravenkeeper). Encourage verification of Eve's Investigator claim before voting, as executing David could waste a Townsfolk role and help the Demon.
🧠
To prevent the group from executing a potentially good player (David) without full confirmation. The most critical information is Grace’s Empath read on Frank, which will clarify if David or Frank is the Scarlet Woman. Waiting for this read ensures we do not waste a Townsfolk role or play into an evil player’s hands.
🧠
Stop David reaching majority while sounding consistent as Empath. Emphasize uncertainty to weaken Eve without fully attacking her.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (3/4).
🧠
Redirect Eve's true pressure from me to Frank, a good player in the pair, while seeming logical and not directly attacking Grace's bluff.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent execution by highlighting contradictions in Eve's claim and the risk of losing a Townsfolk role. Encourage Alice and Heidi to withhold their votes, denying the final vote needed for my execution.
🧠
I nominated Frank to redirect pressure from me and away from Grace. Voting supports my Ravenkeeper bluff and may execute a strong good role.
🧠
Frank is the most likely evil player in Eve’s Investigator pair. Voting for Frank aligns with the goal of removing a Minion or Demon, which is critical for the town’s victory.
🧠
Encourage the town to hold their votes on Frank's execution until we can verify the conflicting claims. This prevents the loss of a potentially good role and gives us more time to gather evidence against the Demon.
🧠
Highlight the critical contradiction in claims and urge the group not to execute Frank until we have more verifiable information, as executing him risks losing a Townsfolk role.
🧠
The voting is still in progress, and the team is divided. Executing now risks losing a Townsfolk role without sufficient proof. Waiting allows time for more evidence or mechanical verification before making a critical decision that could cost the game.
🧠
Avoid risking the execution of an innocent Townsfolk (Frank). Alice and Bob are urging caution, and Eve's Investigator result creates a contradiction. Hold my vote to gather more evidence before acting.
🧠
Avoid contradicting my Empath bluff while letting David and Eve look like the drivers. No execution is fine; I can kill at night and reassess.
🧠
Prevent a wrongful execution of Frank by exposing the contradictions in Eve’s claim and Grace’s Empath read. Urge the group to hold votes and seek more mechanical evidence before acting, to avoid losing a Townsfolk role.
🧠
Push Frank over the line as a good execution target while protecting Grace and preserving my Ravenkeeper bluff.
🧠
Lower my hand to signal reconsideration and encourage the group to hold the vote, preventing the likely execution of a good player (Frank) based on contradictory claims.
🧠
To prevent a hasty execution that risks losing a Townsfolk role or allowing the Demon to escape. By urging others to hold their votes, I ensure voting only occurs if Bob (my master) is also voting, aligning with my Butler ability.
🧠
Prevent the execution of Frank, who appears to be good based on Grace’s Empath read and his Fortune Teller claim. The contradictions in Eve’s Investigator result and David’s Ravenkeeper claim create too much risk to execute Frank without further mechanical evidence. Encourage the group to wait for nightfall or more clarity to avoid losing a Townsfolk role.
🧠
The contradiction between Eve's Investigator result, Frank's Fortune Teller claim, and Grace's Empath read creates uncertainty. Voting now risks executing a Townsfolk role or letting the Demon slip away. Waiting for more mechanical evidence or nightfall clarifies the situation and ensures we make the correct execution.
🧠
Avoid rushing to execute Frank based on contradictory claims. Waiting allows time for more mechanical evidence or nightfall to clarify the situation. Rushing now risks losing a Townsfolk role or executing an innocent player.
🧠
Maintain my Empath bluff and avoid exposing myself by voting against my own claimed zero, while keeping town split on Eve, David, and Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Reveal my Fortune Teller information to clarify the contradiction in Eve's Investigator result and encourage the group to wait for nightfall. This will protect my role, prevent a rushed execution, and provide mechanical evidence to resolve the deadlock.
🧠
Keep heat on Eve/Frank instead of Grace, preserve my Ravenkeeper bluff, and make no-execution feel cautious rather than suspicious for evil.
🧠
Push for David’s execution tomorrow by exposing the contradiction in his claims and reinforcing the likelihood that he is the Scarlet Woman. This aligns with the team’s goal of eliminating Minions and aligns with Eve’s Investigator result.
🧠
Reinforce the contradictions to pressure the town into investigating David and Eve further. If David is lying about being Ravenkeeper, he is likely the Scarlet Woman. If Eve is lying, she is likely the Demon. Either way, the town must not rush to execute Frank.
🧠
Reinforce the need to delay the vote to avoid executing a good player. Emphasize the contradictions in Eve's and David's claims to steer the group toward David as the next suspect. Protect Frank (likely good) and Grace's Empath read while setting up David for future scrutiny.
🧠
The contradictions are unresolved and rushing to execute Frank risks losing a good Townsfolk role. Waiting for nightfall to gather more mechanical evidence is the safest path to avoid overcommiting to a bad execution.
🧠
Nominating David forces a vote and potentially executes him, removing a key source of contradiction. If David is evil, this helps the town win. If David is good, the group will learn more about the contradictions and reassess tomorrow.
🧠
Avoid a late chaotic execution while protecting David. No execution preserves my minion and lets me kill a useful or trusted player tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Fortune Teller before he can check me. His death can be framed as the Demon fearing his information, not as proof against me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
By choosing David as my master, I force the town to focus on him tomorrow. This maximizes pressure on him if he is the Scarlet Woman (likely) or confirms his goodness if he is not, advancing the town’s ability to identify the Demon.
📜
Storyteller
Alice
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Reinforce David's Ravenkeeper claim by coordinating with Bob. Ensure Bob supports David and avoids premature executions. Protect the good team by preventing the elimination of a good player (David) based on flawed Investigator results.
🧠
As a dead player, my ghost vote is the only remaining tool to influence the game. I will wait to see if a nomination occurs for David or Eve, the two most suspicious players, and use my vote to execute the most likely Demon.
🧠
Coordinate with my minion so our claims align and shift suspicion onto Eve or Heidi while keeping David alive as a possible scapegoat.
🧠
Gain critical information by learning Frank's true role and what he saw last night. This will help resolve the Eve vs Frank contradiction and identify suspicious players.
🧠
Confirm Alice's Soldier role to verify her trustworthiness and use her as a reliable Townsfolk source to resolve contradictions.
🧠
Clarify Frank’s alignment by discussing Grace’s Empath read and gather more information to narrow down the Demon.
🧠
Soften the two loudest accusers, frame Frank's death as too obvious, and get them to share claims while keeping pressure on Eve.
🧠
Share the critical deduction that Frank must have been the Scarlet Woman since he died at night, leaving David as the confirmed Minion. Push for David's execution to secure a Town victory.
🧠
Choose Bob as my master to reinforce coordination and protect David (likely good Ravenkeeper). This strengthens our ability to investigate Eve and find the real Demon.
🧠
Encourage the living players to focus on David as the primary suspect for the Demon, given his failed Ravenkeeper claim and Eve's Investigator contradiction. Use my ghost vote strategically to break a tie or final decision.
🧠
Keep Heidi trusting my Empath bluff while steering suspicion toward Eve and away from David and me.
🧠
Frank's death is a critical event. As a claimed Fortune Teller, his information about Alice and Bob could resolve key contradictions. Whispering to Frank (ghost) to ask about his targets might reveal whether his claims were truthful or a bluff, guiding further action.
🧠
Challenge Eve’s claims to expose contradictions or force her to reveal more information. This will help the Town either confirm David’s innocence or expose Eve as evil.
🧠
Grace just shared critical new information that Eve might be evil based on her Empath read. I need to confirm this and gather more evidence to build a case against Eve, the most likely Demon.
🧠
Probe Charlie for claims and recruit them into doubting Eve, shifting heat off me and away from Grace.
🧠
Reinforce Eve's claim to Alice and Bob, urging them to push for David's immediate nomination. Frank's death validates Eve's Investigator result, confirming David as the remaining Minion. Time is critical—act now before the window closes.
🧠
Reveal my role as Butler to Bob to build trust and coordinate our actions. Protect David (Ravenkeeper) from Eve’s rush to execute him, as it aligns with Frank’s death and undermines Eve’s false Investigator result.
🧠
Reinforce the strategy to focus on David as the most suspicious player while preserving the ghost vote for a critical final decision. Ensure the group remains aligned on executing David to eliminate the primary threat.
🧠
Lock Heidi into trusting my false Empath read and prepare a public push on Eve, creating a misexecution away from me and David.
🧠
Clarify David's role and intentions to resolve the Eve vs. David contradiction. If David is telling the truth, he is a key Townsfolk ally. If he is lying, he is likely the Demon or a Minion.
🧠
Challenge Eve's contradictory claims and force her to provide verifiable evidence. If she cannot resolve the contradictions, her reliability as a Townsfolk is destroyed, and she becomes the primary suspect for Demon or Minion manipulation.
🧠
Encourage Grace to publicly share her Empath read (1 evil between her and Eve) to shift suspicion toward Eve, the likely Demon. This progresses the game toward executing the Demon.
🧠
Answer Charlie cleanly, keep Ravenkeeper bluff consistent, and redirect suspicion from me and Grace toward Eve without overcommitting.
🧠
Reinforce the urgency of executing David now that Frank (Scarlet Woman) is dead. Address Bob's concerns by emphasizing that Frank's Fortune Teller ability was likely falsified to mislead, while Eve's Investigator result is mechanically confirmed by Frank's death.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve's claims directly contradict mechanical evidence (Frank’s Fortune Teller and Grace’s Empath). Her aggressive push to execute David without resolving contradictions makes her the most suspicious player. Nominating her forces the group to scrutinize her evidence and protects confirmed Townsfolk roles.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by reframing the evidence: Frank's death aligns with my Investigator result (Frank or David is Scarlet Woman). Redirect suspicion to David's inconsistent claims (Ravenkeeper + Fortune Teller contradictions). Urge the Town to focus on the real threat (likely David as Demon) and spare me to continue investigating.
🧠
To rally support for executing Eve by highlighting her contradictory claims and rushed accusations, which directly undermine the Town's ability to verify roles and protect confirmed good players like David and Alice.
🧠
Eve's contradictions with Grace's Empath read and her aggressive push to execute David despite evidence make her the most suspicious player. As Soldier, I must protect the Town by voting to execute her to resolve the chaos and uncover the Demon.
🧠
Encourage the town to execute Eve, as her contradictions, rushed behavior, and false Investigator result make her the most suspicious player. Removing her reduces the risk of the Demon escaping.
🧠
Eve's contradictions and rushed accusations make her the most suspicious player right now. Casting my ghost vote for her execution helps eliminate a potential Demon and progresses the game toward identifying the real threat.
🧠
Execute the true Investigator pushing me, protect Grace, and make my vote look like self-defense against a contradictory accusation.
🧠
Vote to execute Eve to remove a confirmed or highly likely evil player. Grace’s Empath read provides mechanical proof of Eve’s evil alignment between her and Grace. This is the optimal move to progress the game toward a Town win.
🧠
Secure Eve’s execution and make my Empath bluff look consistent. Killing a good Investigator claimant protects David and keeps suspicion away from me.
🧠
Accept execution to prevent further division and stalling. The town is about to execute the wrong person, and dead players (Frank) can provide critical post-death information. This action ensures the game progresses.
🧠
Ensure Eve is executed to remove a major threat to the Town, as her contradictions and rushed demands to execute David are highly suspicious.
🧠
The vote is already in progress, and I have already raised my hand to execute Eve. Waiting ensures I do not disrupt the vote and allows the Town to progress based on the current evidence. If Eve is executed, we remove a dangerous player; if not, we reassess.
🧠
Eve's behavior and contradictions make her the most suspicious player. Mechanical evidence (Frank's Fortune Teller and Grace's Empath) directly contradicts her claims. As Butler tied to Bob, I must vote alongside him. Removing Eve aligns with the good team's goal of executing the Demon.
🧠
Use my ghost vote to execute Eve, as her contradictions and manipulative behavior make her the most suspicious player. Protecting the Town from potential Demon influence is the priority.
🧠
Keep pressure on Eve so a good Investigator dies, deflecting suspicion from me and protecting Grace.
🧠
The voting is already in progress, and multiple players are voting for Eve. Continuing to support the execution aligns with the goal of removing a suspicious player who fits the profile of the Demon or a Minion. No further action is needed until the vote concludes.
🧠
Keep momentum on Eve and protect David by presenting my fake Empath info as sober support for this execution.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the last possible action to try to save the town by faking the Slayer's ability on David, the player I have consistently accused of being the Demon. This may shift suspicion and potentially change votes.
📜
Storyteller
Nothing happens.
🧠
Reinforce suspicion around David due to his inconsistent role claims, failed fake Slayer shot, and rushed defense of Eve. Push for his execution tomorrow to remove the most likely Demon.
🧠
Reinforce the group's decision to execute Eve by highlighting her contradictions, false Slayer claim, and overall suspicious behavior. Confirm the execution to progress the game and move closer to identifying and eliminating the Demon.
🧠
Eve's false Slayer claim is undeniable proof of her evil alignment. The town is united in executing her, so waiting allows the execution to proceed without interference and preserves my ability to influence tomorrow's voting via my Butler role.
🧠
As a dead player, my role is complete. I must wait and allow the living players to resolve the game.
🧠
Let Eve's execution stand while correcting Bob's phrasing so my Ravenkeeper bluff stays coherent and Eve looks like the liar.
🧠
The group has reached strong consensus to execute Eve. As Undertaker, I have no new information to share that would change this outcome. Waiting allows the execution to proceed, which is likely the correct move given the current evidence against Eve.
🧠
Reinforce Eve execution, preserve my Empath credibility, and keep Heidi feeling trusted so town follows our false chain tomorrow.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Undertaker before she can learn Eve's role, preserving the false Eve execution narrative and keeping David/Charlie as useful suspicion targets.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob again to maintain alignment with a likely good player and ensure their vote is tied to Bob's, reducing Demon influence and keeping focus on David as the primary suspect.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with the Demon to keep her claim consistent and redirect suspicion toward good players rather than exposing Grace.
🧠
Gather critical information about Heidi’s death and any Undertaker info to confirm past executions and guide future nominations.
🧠
Delay is not useful; I need to share my Washerwoman information to progress the game. Whispering to trusted players (Grace, David) will ensure my role is revealed and the Soldier confirmation spreads publicly, helping the Town confirm roles and end the game quickly.
🧠
Share a believable Empath update while deflecting Heidi info to the ghost. This frames Alice or David, keeping suspicion split and avoiding a hard push on my minion.
🧠
Share my analysis to guide Grace toward focusing on Alice or Bob as the most likely Demon candidates, or to investigate Charlie’s suspicious whispers to Grace.
🧠
As a dead player, my role is to observe and use my ghost vote wisely. I will wait to see how the nominations proceed and use my vote to support the execution of the most likely Demon, which is David based on the history of accusations and contradictions.
🧠
Coordinate with Grace to share information about Heidi’s suspicious death and plan next steps. Leverage our combined insights to push for the execution of a suspicious player like David, while keeping my Butler role hidden to avoid becoming a target.
🧠
Since I am dead and have no further actions, I should wait for the game to progress and observe the remaining players' discussions to understand if any new evidence emerges.
🧠
Pull Bob toward interpreting Heidi's info as clearing me from Eve's accusation while keeping focus away from Grace as Demon.
🧠
Clarify David's inaction as Ravenkeeper to determine if he’s lying or genuinely struggling with his role. This could expose him as the Demon or confirm his trustworthiness.
🧠
Gather intel from Grace about Heidi's death info and current suspicions to determine next steps. Focus on verifying Soldier status and identifying any remaining threats.
🧠
Build trust with Bob and steer him toward Alice, keeping David alive while my Empath bluff stays consistent.
🧠
Provide Grace with consolidated logical deductions to focus on Alice, Bob, or Charlie as the Demon, leveraging Empath reads and conflicting claims to guide the group toward executing the correct player during nominations.
🧠
Preserve Eve's ghost vote for the final day or when the Demon's identity can be confirmed with high confidence. Waiting allows time for the group to gather more evidence.
🧠
Choosing Grace as my master tonight maximizes my voting power tomorrow if she votes, aligning with the good team's push to execute the Demon. Given her alignment with my previous whispers and proactive involvement, she is the best candidate for my Butler chain.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
Answer Charlie, preserve Ravenkeeper bluff, gather Charlie's claim, and steer town toward Eve/Heidi ambiguity instead of executing me or Grace.
🧠
Wait to see if Heidi's Undertaker information is revealed publicly. This will either confirm Eve's execution was valid (supporting David's claims) or expose contradictions (supporting Alice as Demon). Acting now might prematurely tip off the Demon or waste a critical tick.
🧠
Clarify Grace’s Empath read and Heidi’s Undertaker result to narrow down evil players. Confirm whether Alice or David is the primary suspect for Demon, using Grace’s info and Heidi’s mechanical result.
🧠
Keep Bob focused on Alice over David while sounding logical and cautious; protect my minion and set up a good execution before final three.
🧠
Provide Grace with a clear summary of the key deductions to push for the nomination of Alice or Bob, as the Demon is likely among them. Encourage her to take action during the nomination phase.
🧠
Ensure the town executes the Demon by providing Grace with critical information to re-evaluate David and Charlie as suspects. My ghost vote alone cannot decide the game, so influencing the living players is the only way to secure a win for my team.
🧠
Observe the final moments of discussion to confirm David as the Demon before nominations begin. Let Grace and Bob's pushes toward David's execution proceed naturally.
🧠
I am dead and have no further actions to take. I should wait for the game to progress to the nomination phase and beyond.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the Town to prioritize investigating or nominating David based on Grace’s critical Empath read and logical deductions. The read directly implicates David as evil if Alice is the Soldier, and even if not, David remains the strongest suspect.
🧠
David is likely good (Eve's failed Slayer shot proves he isn't Demon). Bob's push to nominate David is suspicious and aligns with evil behavior. Use my ghost vote to oppose nominating David and encourage the group to focus on Alice, Bob, or Charlie as the Demon.
🧠
Support Heidi’s (ghost) warning and reinforce the Fortune Teller’s evidence that Alice and Bob are not Demons. Urge caution in nominating David, as Eve’s failed Slayer shot and the Fortune Teller’s NO Demon result for Alice and Bob suggest David may not be the Demon.
🧠
Urge the group to prioritize public verification of mechanical evidence (Heidi’s Undertaker result and Grace’s Empath read) before nominating anyone. This ensures we base our decision on verifiable facts rather than rushed accusations.
🧠
Create an alternative execution to me and shield Grace. Bob is trusted and pushing me, so discrediting him can break the chain without naming Grace.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid executing Bob based on David's nomination pressure. Wait for Heidi's Undertaker result to resolve mechanical contradictions before voting. The failed Slayer shot and ghost warnings provide stronger evidence than Bob's logical chain.
🧠
Bob’s push to nominate David contradicts mechanical truths (David is likely Minion, not Demon). This misdirection is suspicious and aligns with the Demon’s goal of protecting themselves or a fellow evil player. Use the ghost vote to eliminate Bob, as he is the most suspicious player currently pushing a harmful narrative.
🧠
Support Heidi's warning and reinforce the importance of mechanical evidence (Frank's Fortune Teller result and Eve's failed Slayer shot) to prevent the town from executing an innocent player like David based on Bob's misdirection.
🧠
To vote against Bob's execution based on the mechanical truths provided by the ghosts and Eve's failed Slayer shot. Raising my hand aligns with the evidence that Bob might be suspicious or the Demon, and it avoids executing an innocent player like David.
🧠
Put Bob on the block to remove a strong good pusher and deflect attention from me and Grace before night.
🧠
Break the stalemate and prevent further misdirection by voting for Bob, as the ghosts' warnings and mechanical proofs suggest Bob's push is suspicious and potentially Demon-driven.
🧠
Help secure Bob’s execution while aligning with David and framing Bob as misdirecting off my Empath chain.
🧠
Emphasize the importance of mechanical truths (Heidi’s Undertaker result and Frank’s Fortune Teller result) to guide the town away from hasty accusations against David or Bob. Reinforce that rushing to execute based on suspicion alone risks losing good players or letting the Demon slip away.
🧠
Observe the outcome of the current voting phase to determine if Bob is executed. This will help clarify alignments and guide future actions.
🧠
Bob’s behavior and the town’s mechanical evidence point strongly toward him being a threat. Casting my ghost vote for his execution aligns with the town’s best chance to remove a potential Demon or Minion before nightfall.
🧠
Reinforce the critical mechanical evidence (Frank's Fortune Teller result) to counter Bob's push to execute Bob, preventing a potential wrongful execution based on misdirection rather than truth.
🧠
Reinforce the importance of mechanical evidence (Frank's proof that Bob is not a Demon, Heidi's warning about David) and urge caution against executing Bob based on his own nomination.
🧠
Keep votes on Bob, a good player, and frame his pressure on me as manipulative without endangering Grace.
🧠
Avoid voting to execute Bob based on the mechanical evidence that suggests he is not the Demon. Save my ghost vote for a more critical moment where it can have the most impact, rather than wasting it on a potentially incorrect execution.
🧠
Keep votes on Bob to remove a good player and protect David, while sounding consistent with public mechanical doubts.
🧠
Urge the town to reject the nomination of Bob due to strong mechanical evidence (Frank's Fortune Teller result and Heidi's Undertaker result) proving he is not the Demon. Prevent a wrongful execution and focus on identifying the real Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent Bob’s immediate execution by creating a tie or forcing a re-vote. This buys time to rely on mechanical truths (Frank’s Fortune Teller, Heidi’s Undertaker) and avoid executing an innocent player.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage votes on me so Bob remains on block; executing Bob removes a good player and protects Grace.
🧠
Prevent Bob’s execution by tying the vote for David. This allows more time to gather mechanical evidence (Grace’s Empath, Heidi’s Undertaker result) and ensures we do not execute an innocent player based on rushed accusations.
🧠
To use my ghost vote to execute Bob, as the mechanical evidence and warnings from Frank and Heidi suggest Bob is the safer execution target. The group is divided, but Bob's nomination of David feels like misdirection. Executing Bob aligns with the team's goal of eliminating suspicious players.
🧠
Reinforce mechanical evidence (Fortune Teller, Undertaker, Empath) to prevent the execution of an innocent player. David’s nomination is a distraction—focus on the proven truths we already have.
🧠
Reinforce the importance of mechanical evidence and urge the group not to execute David based on Bob’s misdirection. Protect the good players and avoid repeating Eve’s mistake.
🧠
As a dead player with no further actions to take, I should remain silent and let the living players make their decisions without interference.
🧠
Keep Bob on the block and protect David, my minion, by discouraging votes on him without sounding coordinated.
🧠
To avoid executing an innocent player and prevent the Demon from slipping through due to rushed accusations. Raising my hand to vote against David’s nomination will create a tie, preserving the town’s ability to investigate further.
🧠
Stop a tie on me and keep Bob on block so a good player dies while Grace remains safe into the night.
🧠
Avoid executing an innocent player (David) based on weak evidence. The tie created by nominating David ensures we do not rush to execute someone who mechanical truths suggest is not the Demon. This aligns with the Town's goal of finding and executing the actual Demon.
🧠
Use my ghost vote strategically to create a tie for David's execution, preventing another rushed execution. Mechanical evidence (Frank's Fortune Teller and Eve's failed Slayer) rules out both Bob and David as Demon, so neither should be executed.
🧠
Encourage players to vote against David's nomination to force a tie (4 votes) and prevent executing an innocent player. Emphasize mechanical evidence (Fortune Teller result, Grace's Empath read, Heidi's warning) over rushed accusations. Avoid repeating Eve's mistake of executing based on misdirection.
🧠
To prevent the execution of an innocent player based on mechanical evidence and dead player warnings. Voting against David’s execution aligns with the ironclad proof that Bob is not the Demon and the strong indication that David isn’t either.
🧠
As a dead player, I cannot take any further actions. No available actions can influence the game state.
🧠
Prevent David, my minion, from being tied or executed while maintaining my public stance that Bob is the safer execution.
🧠
Raise my hand to vote for David’s execution to create a tie (4-4), ensuring Bob is executed (as he is already on the block and proven not to be the Demon) while preserving David for further investigation. This avoids rushing to execute David based on weak evidence and aligns with the mechanical truths we’ve uncovered.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
Preserve no execution after the tie, avoiding a random hit on Grace and letting Grace kill tonight to reduce living players.
🧠
Urge the town to rely on mechanical truths and avoid repeating mistakes. Highlight Frank’s Fortune Teller result as proof Bob is not the Demon, and encourage further investigation to find the real Demon.
🧠
As a dead player, I can no longer influence the game mechanically. I will wait for the next phase to observe and support my team if possible.
🧠
As a dead player, I can no longer influence the game mechanically. Observing and waiting ensures I do not interfere with the living players' decisions as they navigate the final phases of the day.
🧠
Encourage the group to avoid rushing to execute David and instead focus on mechanical evidence and logical consistency. Highlight Frank's Fortune Teller result as proof Bob is not the Demon and remind them of Eve's deception to prevent another rushed execution.
🧠
Eve is dead and has already used her ghost vote. No further action is possible or necessary. Observing the game progression is the only remaining role.
🧠
Force a last-second good execution instead of no block. Charlie is influential and tied David, so killing him reduces town logic and preserves me and David.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
As Soldier, I am safe from the Demon and should avoid self-execution unless it serves a strategic bluff. The town is split, and Grace's nomination may be a distraction. I will wait to see how the vote progresses and avoid reinforcing a potentially bad nomination.
🧠
Help Grace push a good execution after the tie. A dead Charlie gets us to four alive, then Grace can kill tonight and reach final three with less heat.
🧠
Grace is nominating Charlie, and there is strong mechanical evidence (Frank's Fortune Teller) that Bob is not the Demon. However, my role knowledge suggests Charlie could be the Soldier (good). I will speak to urge caution and focus on mechanical truths to avoid another error.
🧠
Reinforce the importance of mechanical evidence and caution against executing Charlie without stronger proof. Highlight Bob's Soldier claim and Frank's Fortune Teller result to prevent another rushed execution.
🧠
Reinforce the importance of mechanical evidence and caution against executing Charlie without solid proof. Remind the town of Bob's Fortune Teller-proven non-Demon status and Eve's failed Slayer shot to prevent another rushed execution.
🧠
Reinforce the need for mechanical evidence before executing Charlie. Support Bob’s Soldier claim to prevent a wrongful execution and avoid repeating Eve’s mistakes.
🧠
Push Charlie execution as a mis-execution or at least show consistency. If it fails, no execution still lets me kill tonight and move evil closer to parity.
🧠
Create mechanical doubt to prevent Charlie's execution. Force the town to reconsider and preserve the current state for more evidence-gathering.
📜
Storyteller
Nothing happens.
🧠
Encourage the group to trust mechanical evidence (Bob is not Demon, Charlie is likely Soldier) and avoid executing me. Urge them to tie the vote or redirect focus to Alice, who just made a false claim.
🧠
Keep my vote on Charlie and persuade Alice or Bob to execute a non-Demon, protecting Grace and avoiding a no-execution reset.
🧠
Prevent a wrongful execution of Charlie by highlighting the risks of executing a potential Soldier and the suspicious nature of Alice's Slayer claim. Reinforce Frank and Heidi's warnings about mechanical truths to avoid repeating Eve's mistake.
🧠
Since I am dead and have no active role in the game, I will wait to observe the final outcome without interfering.
🧠
Avoid wasting the execution on speculation or a potential good player like Charlie (if he is the Soldier). Let the town resolve the vote naturally without adding further confusion.
🧠
Reinforce the logical reasoning to avoid executing Charlie without ironclad evidence. Highlight the risks of wasting a good player (if Charlie is Soldier) and the lack of mechanical proof against him. Encourage tying the vote to prevent another irreversible mistake.
🧠
Push Charlie execution while my hand stays raised, framing it as resolving the tie-maker and Alice/Charlie conflict rather than exposing myself.
🧠
Encourage the town to reconsider executing Charlie due to lack of ironclad evidence, highlight inconsistencies in recent claims (Alice's Slayer), and protect good players like Bob and potentially Charlie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/5).
🧠
Test Alice's suspicious Slayer claim and potentially expose her as evil. This aligns with my goal of removing threats to the town and helping the good team win.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
As Butler, my goal is to ensure the Demon is executed. If Alice is not the Demon, executing her could waste a good player. Since Bob is likely good and my master, I should align my vote with his intentions. Bob is urging caution, so I will wait to see if he votes for Alice before deciding.
🧠
Alice's behavior mirrors Eve's suspicious Slayer claim and failed shot. The town has already executed one deceiver; removing another suspicious player reduces the Demon's influence. Even if Alice is honest, the risk of leaving a Demon alive is higher than the risk of killing a good player.
🧠
Alice is good and not Grace, so any execution here advances evil. Voting also looks consistent because her late Slayer claim is easy to frame as suspicious.
🧠
Alice's sudden Slayer claim failed, exposing her as suspicious or evil. Given the group's momentum and mechanical evidence supporting Bob's alignment, voting to execute Alice is the safest path to avoid another mistake like Eve's rushed execution.
🧠
I am dead and have already used my ghost vote, so I cannot take any further action.
🧠
As a dead player, my role is to observe and not disrupt the current voting process. Waiting ensures the group makes its own informed decision without external interference.
🧠
I am dead and have no further actions to take. The living players are handling the current voting phase for Alice. Observing the outcome is the only option.
🧠
Push a living good execution and keep suspicion off me by following the public logic that Alice's Slayer claim conflicts with Bob's info.
🧠
Waiting allows the town’s vote to progress naturally. If Alice is executed, it may expose hidden evil players or align with the Butler’s strategic goals. If not, I remain alive to continue organizing the good team.
🧠
Reveal my Soldier role to provide concrete information to the town and reinforce the suspicion around Alice. This will help solidify the case for her execution and progress the game toward removing the Demon.
🧠
Push a non-Demon execution and ask for a fifth vote while keeping Grace protected from scrutiny.
🧠
Confirm my vote for Alice to execute her, as she is the most suspicious player given her fake Slayer claim and the alignment of Charlie's Soldier claim with my Washerwoman information. The town must act decisively to remove the Demon.
🧠
As a dead player, I cannot influence the game further. I will wait and observe the final execution decision.
🧠
Reinforce the suspicious nature of Alice's false Slayer claim to encourage execution, aligning with Charlie and David's push to eliminate a clear threat.
🧠
As a dead player, my role is to avoid interfering with the living players' decisions. The town is already heavily focused on executing Alice, and speaking as Eve could risk sowing unnecessary confusion or doubt. Waiting ensures I do not negatively impact the game's outcome.
🧠
Push Alice over the threshold as a misexecution while keeping my Empath bluff aligned with Bob and David.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was None. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Reveal my role as Butler to clear my name, provide a mechanical explanation for my behavior, and reset the town's focus toward finding the Demon. This will allow me to use my Butler ability to influence tomorrow's vote and guide the town toward the correct execution.
🧠
Challenge Alice's Butler claim as suspicious given her history of false Slayer claims and the unusual timing of her revelation. Position Bob's confirmation as critical for her survival and set up tomorrow's execution priority.
🧠
Protect Grace from Alice's late accusation while keeping Alice as tomorrow's execution target after no execution today.
🧠
Reinforce the Town's suspicion of Alice by highlighting her inconsistent claims and erratic behavior. Encourage the Town to execute her now, as her survival poses a significant risk.
🧠
I am dead and cannot influence the game further. I must wait to see if the town executes Alice or lets her live, as my role as Undertaker cannot provide additional information.
🧠
Reinforce the group's suspicion of Alice's inconsistent claims, aligning with past deceptions (Eve) and supporting the decision to execute her to eliminate a potential threat.
🧠
Observe the outcome of the current execution vote. If Alice is executed, the group moves forward without her influence. If not, reassess the remaining threats (e.g., David, Grace) and push for further eliminations.
🧠
Block a rushed nomination on me while making no execution look principled; Alice remains framed for tomorrow and I survive to kill tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the trusted coordinator while preserving Alice as tomorrow's execution bait. Avoid Charlie's Soldier claim and keep David alive as my evil partner.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob as my master will allow me to control tomorrow's vote if Bob cooperates, ensuring the town doesn't make another reckless execution. This stabilizes the town's actions and focuses the effort on finding the Demon.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I am dead and cannot take any further actions. I will wait to observe the ongoing discussion and see if the living players can make progress toward finding and executing the Demon.
🧠
Pull Alice away from targeting Grace by reframing Charlie as still executable despite Bob's Washerwoman claim.
🧠
No action possible as a dead player with no ghost vote remaining.
🧠
Acknowledge that I have no further actions to take as a dead player and wait for the game to proceed.
🧠
To clarify David's concerns and determine if he is trustworthy, given Bob's suspicious death and his alignment with Charlie and Grace.
🧠
Build trust with Charlie and steer him to execute Alice, while using my fake Empath read to keep David plausible but not the target.
🧠
Preserve my ghost vote for the final day when only three players remain, maximizing its impact to execute the Demon.
🧠
Consolidate with Grace to build a case against Alice for nomination. Grace's Empath read and Bob's death as Soldier strongly suggest Alice is the Demon. Aligning with Grace will help the Town execute the most likely Demon.
🧠
Share Eve's critical information about David or Frank being the Scarlet Woman to help the remaining good players focus their suspicions and avoid further manipulations by Alice.
🧠
Pull Alice toward executing Charlie or doubting Bob's chain, keeping focus away from Grace at final four.
🧠
As a dead player, observe the remaining players' actions and conversations to identify any emerging patterns or inconsistencies that could help the living good players make informed decisions.
🧠
A dead player cannot contribute mechanically. Observing and waiting respects the game flow and allows living players to focus on executing the Demon.
🧠
Coordinate with David by confirming Alice will choose him as her master for tonight, aligning their voting to test Charlie’s Soldier claim and avoid blind trust in unverified claims.
🧠
Coordinate with my minion to secure an Alice execution and avoid vote splitting; a good execution today lets me kill at night and win.
🧠
Use my ghost vote strategically to push for Alice's execution, as she is the most suspicious player and matches the pattern of previous liars. Ensure the good team wins by removing her from the game.
🧠
To force Alice to react and confirm her guilt as the Demon. Publicly faking a Slayer shot will either expose her as the Demon or force the real Demon to reveal themselves, preventing another hesitation and progressing the game toward victory.
📜
Storyteller
Nothing happens.
🧠
No further actions are available to me as I am dead and have already used my ghost vote. Waiting is the only logical action.
🧠
Coordinate with Demon to keep nomination pressure on Alice and avoid a split that could expose Grace or me at four alive.
🧠
As a dead player, I can only observe and provide strategic input if necessary. I will wait to see if critical information or nominations arise, ensuring I do not disrupt the flow of the game.
🧠
As a dead player, my role is to observe and share insights if necessary. Waiting allows living players to discuss and progress the game. I cannot act, so it is best to let them take the lead while I listen for inconsistencies.
🧠
Choosing David as my master for tonight aligns our voting power, allowing us to test Charlie’s false Slayer claim and verify his Soldier identity. This reduces the risk of trusting a potentially evil or mistaken player.
🧠
Keep Charlie focused on executing Alice and reduce damage from his messy Slayer shot, preserving a misexecution path over me or David.
🧠
Ensure Alice is executed during nominations to remove a proven threat and progress toward identifying the Demon.
🧠
Reinforce the push to nominate and execute Alice before nominations end, leveraging Bob's death and Grace's Empath read to solidify suspicion. Coordinate with Grace and David to ensure Alice is targeted and removed.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To nominate Alice and secure her execution before nightfall, leveraging the evidence of her deception and Bob’s death as proof of her guilt.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Choosing David as my master for tonight aligns our voting power to test Charlie’s Soldier claim and challenge either Alice or Charlie’s suspicious behavior. This will help the good team coordinate and avoid executing the wrong player.
🧠
Alice’s demonic action and repeated deception pattern confirm her as the Demon. Execute her immediately to prevent further town losses. No hesitation this time.
🧠
As a dead player, I cannot influence the game mechanically. I must wait and observe the outcome of the vote to see if the town makes the correct decision.
🧠
Alice’s behavior mirrors a confirmed liar (Eve), and Bob’s information points to her as a major suspect. Executing her now removes a confirmed threat and aligns with the town’s growing consensus.
🧠
Execute Alice, a good player, while aligning with Charlie’s push and keeping suspicion away from Grace. More votes make the execution look consensual.
🧠
I am dead and have no further actions to take. Waiting is the only logical choice as I cannot influence the game state or vote.
🧠
As a dead player with no remaining actions, I cannot influence the outcome further. Waiting ensures I do not disrupt the flow of the game or accidentally interfere with the living players' decisions.
🧠
Ensure Alice is executed so I survive into night; with four alive, killing tonight should reduce to two and win for evil.
🧠
Ensure my vote aligns with David’s to maintain Butler control and avoid suspicion. This keeps me strategically useful to the town while testing Charlie’s accusations.
🧠
Allow the voting process to conclude to ensure Alice, the most likely Demon, is executed and the town secures a victory.
🧠
There is nothing I can do as a dead player without a ghost vote. I must wait for the living players to conclude the nomination and voting process.
🧠
Alice is the most likely Demon based on all available evidence. I must use my ghost vote to execute her before the voting phase ends to secure the town's safety and prevent further manipulation.
🧠
Keep my vote on Alice so she is executed, leaving Grace, Charlie, and me alive. Grace can kill Charlie tonight and evil reaches two alive.
🧠
As a dead player, I cannot take further action. I must wait and observe the outcome of the current vote to see if Alice is executed. This aligns with my role as a ghost and ensures I do not interfere with the living players' decisions.
🧠
As a dead player with no active abilities, I cannot influence the current voting phase. Observing the outcome of Alice's execution is the only logical action.
🧠
Keep my vote on Alice so a good player is executed, while David and I avoid attention and enter night with four living players if she dies.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal Alice's true role as Butler to the group, exposing Charlie's false Soldier claim and urging the remaining players to verify his role before the final day. This provides a last chance to save the game for the good team.
🧠
Reinforce the decision to execute Alice despite her Butler revelation. Counter her attempt to manipulate the town into doubting me (Charlie) by focusing on her consistent pattern of deception, Bob's death, and Grace's Empath read. Ensure the town does not hesitate again and executes her to protect the remaining good players.
🧠
As a dead player, I have no further actions to take. The vote has already closed, and Alice is set to be executed. I must wait for the outcome and observe how the game progresses.
🧠
Reinforce Charlie's claim as the Soldier and urge the town to execute Alice, as she is not the Soldier and her Butler claim is suspicious. This aligns with my Washerwoman information and maximizes the chance of removing the Demon.
🧠
Lock in Alice execution and discourage a counter-nomination that could save her, while sounding consistent and town-minded.
🧠
I am dead and cannot take any further actions. My ghost vote is already used, and no meaningful contribution is possible at this stage.
🧠
I am dead and have already used my ghost vote. There is no further action I can take to influence the game.
🧠
Lock in Alice execution and prevent a late counter-nomination; a good execution followed by night kill should end with evil winning at two alive.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
At final three, any successful night kill brings the game to two alive with me still living. David is my minion and not Soldier, so this avoids Charlie's claimed protection.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil