Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Soldier) David (Spy) Eve (Butler) Frank (Monk) Grace (Mayor) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good608,68271,477$0.2951
Evil232,14489,390$0.2368

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Ravenkeeper, Empath, Investigator
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to maximize early narrowing of suspects by checking two central players with no special labels yet (Bob and Charlie). A negative narrows Demon to the other five; a positive points suspicion at one of them.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Picking Alice keeps my vote linked to a central player; it helps reveal vote patterns and punishes abstentions, aiding town deducing who might be evil.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Chef (good), Alive - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Butler (good), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive - Heidi: Fortune Teller (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get private reads or claims from my immediate neighbors and form a small trusted bloc to drive the first nomination and test consistency before public discussion.
🧠
Sharing I'm Soldier with my neighbors to get role claims/reads quickly, create pressure, and narrow suspects before nomination tick.
🧠
Tell Grace/Frank my N0 read and coordinate private info gathering so we can pick a safe early nomination or force reveals.
🧠
Reveal my Chef info (0 evil pairs) to coordinate early claims and narrow possible Demon locations before nominations.
🧠
As Monk I can save one person tonight. Protecting Heidi (Fortune Teller) preserves critical info and lets us pressure Bob/Charlie for a nomination.
🧠
Confirm Alice will vote so I can vote too; probe her publicly-safe intentions to detect evasiveness or silence indicating evil.
🧠
Get Eve to commit her Butler vote on Bob to create an early majority, build trust, and steer suspicion away from our Minion.
🧠
Build trust with Bob & Charlie by offering a plausible private read and steer the nomination toward Frank, keeping focus away from Alice.
🧠
Reveal my FT read to trusted players, coordinate protection and a plan to pressure Bob/Charlie to elicit slips or claims before nomination.
🧠
Lock David onto pushing/voting Bob so town misexecutes and we gain leverage and time.
🧠
Get confirmation of Bob's Chef claim and David's Librarian read, unify on a test nomination (Frank) or pause if contradictions; coordinate our votes before nominations tick ends.
🧠
Coordinate a safe probe nomination of Frank to force reactions and map adjacency constraints from my Chef info; confirm David's Librarian target and Charlie's Soldier claim to strengthen deductions.
🧠
Confirm Heidi's Fortune Teller read details and Frank's protection so we can safely press Bob/Charlie and be ready to nominate a slip.
🧠
Confirm protection of Heidi, verify details of her FT read (did one register as a known-good?), and coordinate ready-to-nominate plan if Bob/Charlie slip.
🧠
Steer nominations to Frank to test reactions, preserve town trust, and prevent Alice’s Bob-bait from executing Chef.
🧠
Confirm Alice's stated vote and her reasoning so I can decide whether to rely on her and use my Butler constraint to help the town.
🧠
Confirm David's exact Librarian check and Charlie's Soldier claim, coordinate pushing Frank today to gather tells while respecting adjacency constraint.
🧠
Keep trust with Bob/Charlie by publicly supporting Frank now, but stay ready to defend Alice by pivoting to Bob if needed; coordinate privately so public messages don't contradict.
🧠
Coordinate with David to back my Bob nomination and reassure Eve (Butler) so she follows my vote; avoid claiming Ravenkeeper unless cornered to preserve bluff.
🧠
Keeping Heidi alive preserves critical FT info and lets us force a slip from Bob/Charlie; coordinate with Grace to be ready to nominate if a slip occurs.
🧠
Get Heidi to clarify her FT read detail and Frank to re-confirm protection so we can safely pressure Bob/Charlie and be ready to nominate any slip.
🧠
Clarify whether my N0 read was ambiguous vs explicit false-positive and confirm Frank's protection so we safely pressure Bob/Charlie and coordinate a nomination if a slip occurs.
🧠
Coordinate a private plan to nominate Frank, confirm David's checked pair and Bob's Chef read, and ask them to watch/record defenders to narrow Demon.
🧠
Secure a reliable voting bloc (me + Alice) to make a meaningful nomination and pressure David to publicly back or reveal hesitation; gather Alice's public reason to inform town logic.
🧠
Confirm protection, clarify Heidi's FT read detail, and ensure Grace is ready to nominate if either Bob or Charlie slips so we can force useful information today.
🧠
Get Alice to publicly state reasons and raise hand, and get David to publicly back to let me vote too; this drives the Bob nomination and reveals public tells.
🧠
Coordinate private plan to push Frank, confirm David's checked pair, and get Charlie to publicly confirm Soldier so we can use adjacency info to narrow Demon.
🧠
Get concrete details (which two David checked, Bob reconfirm N0=0) to solidify our public push on Frank and interpret defenders under adjacency constraint.
🧠
Confirm Heidi's FT detail and Frank's protection so we can coordinate a safe first nomination if Bob/Charlie slip.
🧠
Unite our votes behind Alice's Bob nomination to steer execution away from Alice and keep town focused on Bob; avoid claiming Ravenkeeper unless cornered.
🧠
Lock in coordinated votes for Bob now so we execute a Town, build credibility, and stop momentum shifting to the other trio.
🧠
Clarify whether my read was ambiguous YES or included a known-good false positive, and confirm Frank's protection so Grace can safely nominate on any slip.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Secure Alice's nomination of Bob and public backing from David so I can legally vote too; force more players to speak and reveal private alliances.
🧠
Force a public vote on Bob now to lock David and Eve into visible support, create pressure, and sow distrust among the tight trios.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support executing a high-suspicion target (Bob) to either kill the Demon or force evils to reveal; coordinate with Frank's protection and Grace's nomination plan.
🧠
Raise with Alice (my master) to follow my Butler restriction while forcing private clusters into the open and gathering information for future deductions.
🧠
Lock in my vote to cement the planned trio's public alignment, force others to reveal, and increase chance the town wastes an execution on Bob.
🧠
Publicly confirm my Chef N0=0 to stop an unnecessary execution and redirect play to nominating Frank so defenders reveal alignment patterns.
🧠
Get to 4 votes to force an execution or at least reveal defenders, keeping pressure on Bob/Charlie while I protect Heidi tonight.
🧠
Preserve Bob's Chef info and force the planned probe of Frank so defenders reveal, narrowing Demon candidates for final day.
🧠
Voting for Bob leverages Heidi's FT read and current momentum: if Bob is Demon we win; if not, it forces more info from Charlie/others and narrows suspects.
🧠
Publicly back Alice's nomination to execute Bob, follow our plan, remove a Town role, and build trust with Demon for future influence.
🧠
Keep momentum on Bob to reduce Town and build credibility with Alice. Encourage hands-up to force public positions and set up the next nomination push (Frank) to further narrow suspects.
🧠
Confirm protection for Heidi to preserve Fortune Teller info and encourage continued pressure/votes to force public reveals and narrow Demon possibilities.
🧠
Keep pressure on Bob/Charlie, justify my vote, confirm Frank's protection of Heidi, and commit to nominating any clear slip to help find the Demon.
🧠
Clarify my FT read, confirm Frank's protection, keep hands up to force public defenders and provoke a slip from Bob/Charlie so we can nominate and execute Demon.
🧠
Force public mechanical claims and short justifications from Alice/David to differentiate whether Bob is evil or a truthful Chef, helping Town decide whether to execute.
🧠
Force defenders to reveal mechanical claims publicly to create contradictions, expose collusion, and push for Bob's execution or at least sow doubt.
🧠
Prevent my execution so Chef info (N0=0) stays usable; force mechanical defenders to declare now so we can narrow Demon via adjacency.
🧠
Prevent premature execution of Bob if he's Chef, push Frank nomination to force defenders to reveal mechanical claims and create useful adjacency data.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force defenders to reveal mechanics and create a tie or alternative execution target so we don't waste Chef/valuable town info on Day1.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Tying/surpassing Bob prevents executing a possibly-valuable Chef and forces defenders/protectors to reveal, giving us mechanical info to locate Demon.
🧠
Casting my vote for Frank pressures defenders to claim protective roles now and prevents a premature execution of Bob; helps reveal mechanics and narrow Demon suspects before night.
🧠
Raising for Frank pressures defenders to reveal mechanical claims and advances our plan to narrow suspects while keeping Heidi safe tonight.
🧠
Add my vote for Frank to maintain pressure, force defenders to publicly reveal mechanics or slips, split town attention, and preserve my cover while our night plan proceeds.
🧠
Prevent vote-splitting that could save the Demon; keep Bob's execution on track and encourage protectors/mechanics to reveal if needed.
🧠
Prevent vote-splitting so Bob is executed if he's Demon; force defenders to publicly reveal mechanics by executing Bob first, then pressure Frank.
🧠
Prevent my execution so my Chef N0=0 info can be used. Forcing votes to Frank ties/surpasses Bob and pressures defenders to reveal mechanical roles.
🧠
Executing Bob now either removes a Town mechanic or forces defenders to reveal tonight. Splitting votes to Frank risks a tie and lets the Demon slip away; keep hands up for Bob.
🧠
Force clarity from Alice/David so town doesn't split votes. Preserve Bob's execution chance by keeping hands up and preventing a vote shift to Frank.
🧠
Keep pressure to reveal mechanical roles tonight by tying/surpassing Bob; avoid splitting votes so protector claims become public and adjacency info clarifies Demon.
🧠
Make clear I will protect Heidi tonight and urge players not to split votesβ€”keep pressure on Bob so protectors/claimants reveal and we gain usable mechanical info.
🧠
Keep votes on Bob to force protections/claims to reveal tonight and avoid splitting onto Frank; preserve useful adjacency/mechanic info for tomorrow.
🧠
Keep unified votes on Bob to either execute the Demon now or force any protector/mechanic to publicly reveal tonight, narrowing suspects for tomorrow.
🧠
Sow doubt about Charlie's Soldier claim and encourage splitting to Frank to prevent Bob's execution and protect the Demon (me).
🧠
Protect Alice by tying/surpassing Bob's execution, force defenders to reveal, and sow doubt among town to preserve the Demon.
🧠
Force the vote onto Frank to tie/surpass Bob so any protector/mechanic must reveal and we gain adjacency/claim info to locate the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 2. Now no one.
πŸ“œ
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Prevent a clean lynch tonight by sowing doubt about Charlie and encouraging the group to wait for night actions; this protects the Demon and gives evil time to act.
🧠
Maintaining unified votes on Bob forces any protector/mechanic to reveal tonight, giving us usable mechanical info to identify the Demon.
🧠
Force Charlie to either defend his Soldier claim or provoke protectors/claims to reveal tonight, narrowing Demon/minion suspects and helping town coordinate tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting for Charlie increases pressure on defenders/claimers to reveal tonight and helps test Charlie's Soldier claim; keeps momentum to find Demon.
🧠
Forcing Charlie on the block forces defenders/mechanics to reveal and gives us actionable info tonight; narrows down whether Bob or Charlie is Demon.
🧠
Voting to execute Charlie creates division: either we remove a Town defender or force a Minion reveal β€” both outcomes disrupt town logic and help the Demon survive.
🧠
Publicly confirm my Soldier role to force protectors/mechanics to reveal and to stop misleading claims that split town votes.
🧠
Raising for Charlie helps remove a defender or lying Minion and makes me look town-aligned while protecting our Imp (Alice).
🧠
Force protectors/mechanics to reveal or act tonight and prevent vote-splitting so we get usable info; push to execute the most suspicious player now.
🧠
Force a defense or reveal tonight by keeping pressure on Charlie; either confirm Soldier (making Bob very suspicious) or expose a lying Minion so we can narrow suspects.
🧠
Backing my nomination and urging protectors to reveal forces mechanics/defenders to act tonight, producing concrete info to identify the Demon.
🧠
Force defenders/mechanics to act or force Charlie to prove his Soldier claim; either outcome yields info we can use to steer the town and protect our Demon.
🧠
Publicly clarify my Soldier behavior and pressure protectors/mechanics to act or claim tonight to produce usable info for lynch decisions.
🧠
Keep pressure on Charlie to force mechanical defenders/protectors to reveal tonight; narrowing suspects helps find the Demon.
🧠
Keep pressure on Charlie to force mechanical reveals or remove a likely Minion, progressing toward finding the Demon.
🧠
Force protectors/mechanics to act and prevent vote-splitting; pressure Charlie to prove Soldier or be executed so we can narrow the Demon quickly.
🧠
Keep pressure on Charlie to force mechanical protects/defenses tonight so we can resolve Heidi's FT claim and narrow Demon suspects.
🧠
Protecting Heidi prevents a night kill and forces the Demon/Minion to reveal or misplay; keeping hands on Charlie pressures defenders to act and advances execution decision.
🧠
Push to execute Charlie now to force mechanical reveals, reduce Town information, and keep attention off me (the Demon).
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force protectors/defenders to act or reveal before nominations close; maintain pressure to avoid split votes and guide town to correct execution.
🧠
Keep vote pressure on Charlie to force mechanical reveals tonight and protect Heidi (my night action) to preserve Fortune Teller info; avoid vote splits that waste our chance to gain clarity.
🧠
Force execution pressure to reduce town defensive options and compel mechanical reveals tonight, advancing our goal of protecting the Demon.
🧠
Keep pressure on Charlie to force mechanical reveals/defense tonight so we get concrete info; preserve vote to ensure execution if he can't defend.
🧠
Keep pressure to force mechanical actions tonight so we get definitive info tomorrow; preserve the lynch on Charlie unless a protector acts or another nominee surpasses him.
🧠
Keep votes locked on Charlie to force protectors/defenders to act or reveal tonight; either we remove a protector or we create mechanical information chaos to exploit.
🧠
Force mechanical plays (protection, Slayer shot, Undertaker info) tonight to prove alignment and narrow Demon suspect; prevent split votes.
🧠
Keep vote pressure on Charlie to force mechanical reveals/protections tonight so we get concrete info tomorrow and narrow Demonε€™ suspects.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Heidi preserves a Fortune Teller claimant and builds trust in my Monk claim; aiming to force useful mechanical reads tomorrow to identify the Demon.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate or discredit the Town's protector so the Fortune Teller can be killed next night; if Frank was bluffing, his death still disrupts Town coordination and sows doubt.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Testing Bob (primary suspect) with Alice (aggressive pusher) narrows the Demon quickly; a YES forces heavy suspicion on one of them and guides nomination/execution decisions.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Alice. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Binding Heidi maximizes chance my vote aligns with Fortune Teller's reads and key mechanics; it helps coordinate execution of the Demon and prevents me from being a rogue vote splitting good team.
πŸ“œ
Storyteller
β†’
Eve
You chose Heidi to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Chef (good), Alive - Charlie: Soldier (good), Dead - David: Spy (evil), Alive - Eve: Butler (good), Alive - Frank: Monk (good), Dead - Grace: Mayor (good), Alive - Heidi: Fortune Teller (good), Alive (Protected)
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I must ensure my master (Heidi) will vote so I can vote too; get confirmation of her Fortune Teller info to decide whether to back a Bob nomination and avoid accidental Town execution.
🧠
Get immediate clarifications from Heidi, Bob, and Eve to narrow Demon suspects and decide nominations/protections before Nomination tick ends.
🧠
Get Heidi to publicly confirm her FT read and get Eve & David to push vote on Bob to mislead town and protect me.
🧠
Get trusted living players aligned to demand mechanical proof and to prioritize nominating Bob if protectors/undertaker don't reveal.
🧠
Get Heidi to restate her Fortune Teller read publicly and get Grace to share her whisper so we can force useful mechanical reveals before nomination.
🧠
Publicly claim FT reads and coordinate votes to nominate Bob, forcing mechanical roles to prove alignment or save, helping us confirm the Demon.
🧠
Get Heidi to state her full FT info publicly/private, get Grace/Alice to share whispers and voting reads so we can coordinate nominating the most suspicious (likely Bob) and avoid split votes.
🧠
Coordinate with Alice to push Bob's nomination and publicly back Heidi so town focuses on Bob instead of Alice; I'll nominate next tick and need Alice to back/vote.
🧠
I need Heidi to publicly commit to vote so I can vote (Butler restriction) and restate her FT reads; coordinate with Alice to lock a vote on Bob or force protectors to reveal.
🧠
I need Heidi to restate her Fortune Teller N0 wording exactly and Grace to confirm my Chef N0=0 and summarize her whisper to clarify contradictions before nominations.
🧠
Coordinate immediate plan: I'll nominate Bob next tick and need Alice to publicly/backstage back the push and vote to ensure the town focuses on Bob and not the Demon.
🧠
Keep public focus on Bob while preventing Heidi from naming Alice as a FT hit. Coordinate David to nominate and get Eve/me to publicly back the vote; minimize risk of town executing me.
🧠
Get Heidi to restate exact FT wording publicly, get Bob to confirm Chef N0=0, and have Eve share any whisper intel so we can coordinate a clean nomination for Bob.
🧠
Push protectors/Undertaker to reveal mechanical info quickly and coordinate to nominate Bob if no proof; keep votes together.
🧠
Force mechanical saves/reveals and unify votes on Bob now; if protectors/Undertaker show proof, pivot quickly. We need to narrow suspects before nominations.
🧠
Get Heidi to publicly state FT targets/read now and get Grace/Alice to share whispers so we can converge on a single nomination (lean Bob) and avoid split votes.
🧠
Coordinate to nominate Bob next tick, get Heidi to publicly state her N0 to direct town suspicion to Bob, and ensure Eve/Alice back the nomination and vote.
🧠
Force public restatements to create mechanical evidence chains so we can safely nominate before nomination closes.
🧠
Force a single, unified push on Bob while preventing Heidi from revealing extra N1 detail that could identify the Demon; coordinate votes to avoid a split.
🧠
Get exact public restatements and unify votes onto Bob or force protectors/Undertaker to reveal mechanical proof before nominations to avoid a split.
🧠
Force Heidi to publicly restate N0 and commit to vote so my Butler limit lets me vote; get Alice to publicly back to unify town and avoid split.
🧠
Push alive Townsfolk (Heidi, Grace, Alice) to demand mechanical proof from protectors/Undertaker now; if none, coordinate to nominate Bob to force info and protect vote unity.
🧠
Force Heidi to put N1 FT read public now and get Grace/Alice to share whispered info, so living players can converge on a single nomination (prefer Bob) and avoid split votes.
🧠
Force unified action: restate reads, commit to nominate Bob next tick unless mechanical proof appears; prompt protectors/Undertaker to reveal now.
🧠
Force unified nominations on Bob to either execute the Demon or force mechanical proof/saves that reveal evil; avoid split votes.
🧠
Force mechanical reveals or unify votes to nominate Bob before nominations close, pushing protectors/Undertaker to produce proof.
🧠
Force public confirmations and lock unified nomination for Bob unless mechanical proof appears; avoid split votes and get protectors/Undertaker to reveal if they have info.
🧠
Lock a unified nomination/vote on Bob to force an execution or, if Heidi is lying, flip suspicion to her to fracture Town and protect the true Demon.
🧠
Force Heidi to give a clear public commitment so I can legally vote and the town can coordinate a single nomination for Bob; also get Alice to promise backing to avoid split.
🧠
Force Heidi to publish N1 FT read and get Grace/Alice to reveal whispers so we converge on a single nomination (lean Bob) and avoid split votes; preserve my ghost vote significance.
🧠
Coordinate a unified public play to get Bob executed while protecting Alice. Prevent Heidi from naming Alice/N1 to avoid painting the Demon; have contingency if Heidi balks.
🧠
Coordinate with Grace/Heidi to get Heidi to restate FT publicly and to reassure them I'll confirm Chef=0, pushing for mechanical actions tonight and avoiding mistaken execution of me.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use Heidi's FT claim now to force a clean nomination of Bob, avoid vote splits, and eliminate a Townsfolk while keeping the Demon (me) hidden.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in a unified execution on the highest mechanical suspect (Bob) to avoid vote splits and force protective/mechanical reveals or eliminate the Demon now if my reads are correct.
🧠
Publicly confirm my Chef N0=0 to remove doubt and push the town toward forcing mechanicals or executing the highest-suspect (Bob) this day.
🧠
Lock votes behind Heidi to reach 3 and force mechanicals or reveal protectors. Unity increases chance to execute Demon or provoke protective reveals.
🧠
Use my single ghost vote to back the table's nomination of Bob to help reach the 3-vote threshold, avoid splitting, and pressure mechanical roles to reveal or act.
🧠
Raise to vote Bob and keep a unified execution on the strongest mechanical lead, avoiding split votes and preserving my credibility for later manipulation.
🧠
Use my single ghost vote to help reach 3 votes on Bob now β€” either to execute the Demon or force decisive mechanical reveals.
🧠
Unify votes to execute Bob now β€” either we remove the suspected Demon or we cripple town mechanics and deflect from Alice; both outcomes help Evil.
🧠
As Butler I can only vote if Heidi votes. Heidi is voting; raising my hand now keeps our votes unified to try to execute the Demon or force protective reveals.
🧠
Get the table to close on Bob now and force Heidi to publish her N1 Fortune Teller targets/read to resolve the contradiction before night.
🧠
Publicly unify votes on Bob to force mechanical reveals or a decisive execution; prompt protectors/Undertaker to reveal now so town can avoid misexecution.
🧠
Secure execution pressure: my public Chef claim + Heidi's FT point to Bob. Raising my hand adds my vote toward reaching 3 and forces night mechanics to reveal more.
🧠
Keep unified pressure on Bob to force either protector/Undertaker to reveal or to execute the likely Demon; preserve vote unity.
🧠
Require Heidi's public commitment so my Butler constraint lets me vote; aim to keep votes unified to execute Demon or to quickly pivot if Heidi is lying.
🧠
Bluff Empath to deflect Heidi naming me, keep votes unified on Bob, and push town to execute a likely Town target while protecting the Demon (me).
🧠
Retract my vote to avoid voting for Alice, sow doubt and split the vote so town may fail to secure execution this tick and the Demon survives.
🧠
Force decision now: either protectors/Undertaker show mechanical proof or we execute Bob to catch the Demon before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep votes unified on Bob to secure his execution, remove a Town role, and protect our Demon.
🧠
Keep the vote unified to remove the strongest suspect or force protectors to reveal; buy the night to eliminate mechanical threats and protect my position.
🧠
Revealing Chef and urging mechanicals/protection forces defenders to prove their claims and prevents a potentially wrongful execution without mechanical evidence.
🧠
Keep the vote unified by getting Heidi's immediate public confirmation so I can legally cast my vote (Butler). Push protectors/Undertaker to reveal if they have mechanical proof.
🧠
As a dead Monk I can't protect, but my ghost vote and logic push to execute Bob now to force mechanical information and narrow suspects.
🧠
Maintain unified vote to execute highest-probability Demon and force protectors/mechanics to reveal if they disagree.
🧠
Encourage decisive play to execute the most likely Demon while reminding them a protector/Undertaker reveal would change the decision.
🧠
Preserve vote unity to either execute the Demon now or force protectors/mechanicals to reveal; avoid split votes that let Demon survive.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller (Heidi) who is the largest mechanical threat pointing at me while keeping Minion David alive as backup and preserving deception options.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Align my voting ability with the Mayor to remain able to vote on crucial nominations while avoiding being forced inactive by a single aggressive player.
πŸ“œ
Storyteller
β†’
Eve
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Chef (good), Dead - Charlie: Soldier (good), Dead - David: Spy (evil), Alive - Eve: Butler (good), Alive - Frank: Monk (good), Dead - Grace: Mayor (good), Alive - Heidi: Fortune Teller (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Make my voting restriction known and get Grace to commit to voting so my vote can be used; also alert David so he factors my constraint into planning.
🧠
Secure Grace's voting behaviour so Eve's Butler can be leveraged; coordinate our votes to protect the Demon by ensuring Eve's vote counts and aligns with us.
🧠
Get alive players to reveal any mechanical roles or Ravenkeeper info, coordinate a unified nomination, and probe suspicious whispers before nominations.
🧠
Lock in Eve's Butler-vote dependency by committing to vote with Eve, so Eve's vote counts; push coordination to avoid misexecution while we probe claims.
🧠
Push living players to coordinate mechanical checks and public reveals now so we can narrow to the Demon by final nominations.
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As a dead Chef I want alive players to use my mechanical info (0 evil pairs) to narrow suspects and coordinate nominations/votes before nomination tick ends.
🧠
Reveal my Monk protection, remind them I died N1, prompt alive players to reveal protections/abilities and coordinate a nomination to find the Demon.
🧠
Coordinate to have David nominate/vote Eve, discredit Heidi's FT, and get Grace to back our pivot so I avoid execution.
🧠
I must confirm Grace will vote so my Butler ability isn't wasted and coordinate with David to avoid splitting. Get a single nominee and secure our three votes for execution.
🧠
Push alive mechanical roles to reveal or share results now, and gather who whispered whom overnight to trace alliances and lies.
🧠
Push alive players (David, Eve, Grace) to produce mechanical proofs now and steer nomination toward David or Eve to force Evil to reveal or create contradictory claims.
🧠
Push town to nominate a non-neighbor (Eve preferred) so we use my Chef info to eliminate both neighbors and force mechanical reveals.
🧠
Lock Eve's Butler vote by committing my vote and force David to commit so we can unite on a single nomination (prefer Alice).
🧠
Coordinate to get Eve nominated/executed this round by having David back publicly and nudge Grace privately. Decide night kill based on who supports the execution to leave only us two.
🧠
Get Grace and Eve to commit to a single nominee (Eve) and vote together so Alice's plan can eliminate Grace at night, protecting the Demon and securing our win.
🧠
Get live players with possible mechanical info to reveal last-night actions/reads so ghosts can narrow Demon suspects before nominations.
🧠
Lock David into loud support and force Grace to back or be exposed. Decide night-kill target based on who supports Eve to maximize town confusion and protect the Imp.
🧠
Elicit mechanical claims from David, Eve, Grace to narrow suspects before nominations and prevent a rushed, uninformed execution.
🧠
Push living allies to nominate a non-neighbor (Eve) to force mechanical reveals and narrow suspects before final day.
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I must lock a single coordinated nomination now (Eve) so my Butler vote counts and we avoid splittingβ€”force mechanicals to prove alignment.
🧠
Force mechanical players to reveal results (Raven, Undertaker, Monk, Mayor) and expose whispering chain; narrow suspects before nominations by pressing David/Grace/Eve for clarity.
🧠
Push living players to produce mechanical confirmations and force a nomination of David or Eve so we can learn hard info before final day.
🧠
Lock in a unanimous 3-person voting block to execute Eve, protecting Alice and keeping town mechanics from recovering.
🧠
Lock votes together to force a single nomination (Eve) so protectors/Undertaker must reveal or we execute the Demon; get David to publicly commit.
🧠
Force mechanicals to reveal or confirm reads and get everyone to commit to a single nomination to avoid split votes and find the Demon.
🧠
Push nomination onto a non-neighbor (Eve) to force mechanical actions and gather proof. I'll save my ghost vote for the decisive nomination.
🧠
Get concrete mechanical claims from alive players (David, Eve, Grace) before nominations to narrow suspects and force contradictions.
🧠
Coordinate a unified vote to execute Eve, remove the Butler, and protect Alice while keeping my cover.
🧠
Force a single, coordinated nomination (Eve) and ensure David publicly confirms so Eve's vote is usable; this will either execute an evil or force mechanicals to reveal.
🧠
Get David to publicly back my Eve nomination and to try to bring Grace on-board. Depending on Grace's response, I will choose the appropriate night kill to remove a key town vote.
🧠
I must ensure both Grace and David publicly commit to vote with me so my Butler restriction doesn't stop the execution and we avoid splitting the vote.
🧠
Push the living neighbors to coordinate and publicly demand mechanical claims, and force a nomination of David or Eve to produce hard proof before final day.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a public test of Eve's influence to split/cripple their day coordination and create a clear night kill target based on Grace's response.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must vote for Eve so Eve's Butler can vote and our trio reaches the threshold to execute or force proofs; pushing for execution narrows suspects before night.
🧠
By raising my hand now (Grace has already raised), we reach the threshold to execute and force any protectors/Undertaker to reveal; this either kills the Demon or produces mechanical info to narrow suspects.
🧠
Raise my hand to vote for Eve to reach execution threshold, force supporters to reveal, and enable our night kill plan (target Grace if she backed, else target Eve).
🧠
Force living players to publicly reveal mechanical roles (Undertaker/Raven/Investigator/Chef/Empath) before final day so we get mechanical proof to execute the Demon.
🧠
Ensure Eve is executed to eliminate a Town power, avoid a vote split, and protect the Demon (Alice) by reducing town's ability to coordinate and prove mechanics.
🧠
Push living mechanicals to reveal concrete results and pressure a single target (Eve) to force clarity before night; prevent coordinated silence that cost us earlier.
🧠
Force living players to produce verifiable mechanical info before this nomination completes to avoid another mistaken execution.
🧠
Force living mechanicals to reveal results now and stop private whispering. Preserve my single ghost vote for final-day nominee unless mechanicals prove an immediate execution is critical.
🧠
Force mechanical roles (Undertaker/Raven/Empath/Fortune/Investigator) to reveal results now and confirm Grace+David's commitment so my vote counts.
🧠
Force mechanical claims and lock votes so Butler vote counts; avoid repeating Day2 by getting verifiable info before execution.
🧠
Force living mechanical players to reveal or promise results to avoid repeating Day2 and prevent executing a likely-Town Butler; narrow suspects with confirmed reads.
🧠
Prevent another blind execution. Force living mechanical roles to reveal results publicly now so we can make a correct final-day nomination; save my ghost vote for final-day tie-break.
🧠
Force public mechanicals and get David to verbally confirm backing so the lynch proceeds. Create pressure so town either reveals or fractures, preserving the Demon.
🧠
Force living mechanical roles to reveal or promise results before this nomination resolves to avoid repeating Day2's mistaken execution.
🧠
Lock in support for Eve to protect Alice, force living mechanicals to commit to reveal before final nominations, and maintain momentum so town doesn't pivot to Alice.
🧠
I will conserve my single ghost vote because there is insufficient mechanical proof to justify executing Eve now; preserving it for final-day gives maximum leverage to secure Demon execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a repeat of Day2 by forcing mechanicals to reveal or promise public results before final nominations; pressure living voters to justify locking this execution.
🧠
Lock the execution now to preserve momentum and set up a night kill (target: Grace) that fractures town trust and reduces good voters.
🧠
Shift momentum off my immediate execution, force a tie or split, and provoke mechanicals/accusations to reveal the Demon or save me.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Refuse to vote for myself to avoid legitimizing Eve's retaliatory nom, prevent a vote split that could save Eve, and force living mechanicals to reveal or promise results before final nominations.
🧠
Prevent a repeat wrongful execution by forcing living mechanicals to reveal or promise public results, and make David/Grace justify locking Eve so ghosts can use final-day vote effectively.
🧠
Force voters to justify their Eve vote, buy time for mechanical results, and only cast my David vote if Grace also votes to keep Butler constraint consistent.
🧠
I must justify my Eve vote, refuse to split on David, and demand mechanicals promise public results before final nominations to avoid repeating Day2.
🧠
Keep momentum to execute Eve, avoid legitimising David's deflection, pressure mechanicals to reveal or promise before final noms, and prepare conditional night kill based on Grace's support.
🧠
Preserve my single ghost vote for the final-day nominee and force living mechanicals to either reveal results now or promise to reveal before final nominations so we don't repeat Day2.
🧠
Preserve ghost votes for final-day and force living mechanicals to reveal or promise results before any final execution to avoid repeating Day2.
🧠
Prevent ghosts wasting votes now and force living mechanicals to promise public reveals before final nominations so we can execute correctly at final-day.
🧠
Prevent the vote from splitting and ensure Eve is executed to remove her Butler influence, keeping the Demon safer. Discourage votes for David.
🧠
Push to finish the Eve execution now to avoid further manipulation, while promising a public Mayor reveal before final nominations so ghosts/mechanicals can rely on it.
🧠
Prevent wasting ghost votes and force mechanicals/Mayor to reveal or promise publicly before final nominations so Town can execute correctly.
🧠
Keep momentum to execute Eve now, prevent vote-splits on David, and protect our Minion by discouraging votes for David.
🧠
Prevent ghosts wasting votes; force living mechanicals (esp. Grace as claimed Mayor) to reveal or promise public reveal before final nominations so we can use our single ghost vote effectively.
🧠
Prevent wasting our single ghost vote and force living mechanicals (and Mayor) to reveal or promise contributions before final nominations, preserving a reliable vote for last-day execution.
🧠
Prevent ghosts from wasting their single votes and force living mechanicals to commit to public reveals before final nominations, preserving Town's win conditions.
🧠
Force mechanicals to commit or reveal to prevent another bad lynch and leverage my Butler restriction to influence who I may vote for.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Prevent wasting ghost votes on Eve without mechanical confirmations; force Mayor/mechanicals to reveal or promise before final nominations so Town can execute reliably.
🧠
Keep momentum to execute Eve now, prevent vote-splits that save her, and force night where a Demon kill can finish the game.
🧠
Preserve the current momentum to execute Eve while satisfying ghosts with a public promise to reveal my Mayor role before final nominations.
🧠
Prevent the vote from splitting so Eve is executed and the Demon (Alice) survives; force ghosts to hold votes and rely on Grace's promise to delay mechanical reveals.
🧠
Clarify my Butler constraint (I can only vote if Grace votes), push living mechanicals to promise public reveals before final nominations, and ask Grace to confirm voting so I can participate.
🧠
Prevent premature ghost votes and force living mechanicals (or Grace) to publicly reveal/promise before we risk executing an innocent.
🧠
Preserve ghost votes and force mechanicals/Mayor to reveal or promise public results before final nominations to avoid another bad lynch.
🧠
Force living mechanicals to promise public reveals before final nominations or reveal now, so ghosts can decide whether to spend votes; prevent another premature execution.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Ensure immediate win by reducing to two players while avoiding Mayor night-redirection risk; keep Demon alive.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil