Game Detail

Players

Alice (Fortune Teller) Bob (Ravenkeeper) Charlie (Soldier) David (Recluse) Eve (Imp) Frank (Drunk) Grace (Baron) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil182,58811,959$0.1272
Good546,02036,692$0.1275

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Slayer, Investigator, Librarian
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info crucial to narrow Demon suspects early. Prioritize neighbor + adjacent for potential Empath overlap later; helps good team map evils fast.
📜
Storyteller
Alice
You chose Bob and Charlie. You receive the answer: NO.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info. Pick Alice (neighbor) to enable my vote tomorrow if she votes, allowing participation while gauging her; helps organize good team early.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, phase 3/3 before noms. As Recluse, hide role initially. Whisper neighbors (seated info access) to build trust, share nothing yet, learn their info fast to narrow Demon suspects via process of elimination.
🧠
Build trust with neighbor Charlie who David whispered to, learn what David said to assess if early grouping or evil play. Info-sharing early helps good team narrow demon suspects faster.
🧠
I want to establish a strong Townsfolk bluff early. Claiming Investigator with a Minion ping on two players far from me (Alice and Bob) creates distance and sows suspicion away from my actual Minion, Grace.
🧠
Day 1, no info. Whisper neighbors Eve/Grace as Monk to share I'm good, offer protection, ask their roles/reads. Builds early good alliance, mechanically useful since I can protect them. Others see whisper, normal.
🧠
Share my real role privately with master Alice early to enable coordinated voting tomorrow and build good team alliance. As Butler, my utility is organizing town; start with neighbors for Empath plausibility.
🧠
I am claiming Investigator to Frank and Eve to establish a helpful persona while misdirecting Frank to protect the Demon (Eve). By naming Bob and Charlie as potential Poisoners, I create suspicion on them and provide a reason for my 'Investigator' role.
🧠
Share David's group whisper with Eve (her group) for alignment. Relay Bob's Ravenkeeper claim to neighbors to build trust chain, gather starting info fast on day1 before noms. I'm Soldier, safe from Demon.
🧠
Respond to Heidi's whisper, share my real N0 info on Bob/Charlie to build trust since she chose me (likely good). Ask her info to cross-verify and ally against Demon early.
🧠
Gather neighbor info privately to verify Eve's claim vs Bob's. Build trusted trio (me/Charlie/Eve?). Share my hidden Recluse role later; nullify by avoiding info roles checking me. Progress by probing starts before noms.
🧠
Respond to Charlie's whisper sharing Eve's suspicious claim. Coordinate with neighbors Charlie/David to verify Eve's impossible Day 1 Investigator claim, narrow evil suspects early.
🧠
I need to coordinate with my Minion (Grace) while maintaining my bluff as the Investigator. By acknowledging her claim and pointing out the overlap on Bob, I build trust with the 'Monk' (Frank) and create a narrative that Bob is the Poisoner.
🧠
Two Invest claims both ping Bob, so Bob most suspicious. Confirm with Eve/Grace, agree protect Eve (high value), narrow Demon suspects to Bob/Charlie while building trust/proof chain.
🧠
Team up with Alice (my master/neighbor, FT clearing 2) to share info and gather reads from others privately. Early alliances key for good team coordination; her info clears 2/7 suspects.
🧠
I want to reinforce the fake Investigator double-claim to frame Bob (a good player) and establish trust with Frank (the Monk). By suggesting Eve be protected, I ensure the Demon (Eve) is 'safe' and looks good to the Monk.
🧠
Day 1 info swap with neighbors to gauge reactions to Eve's claim vs Bob's suspicion. Narrow evil pair possibilities before noms; build trust chain.
🧠
Strengthen good alliance with Heidi, plan coordinated whispers to info-gather on suspicious groups like David/Eve without revealing too much publicly yet.
🧠
Day 1, share my true Recluse role privately to neighbors for verification/trust (fits Outsider count). Get Bob's full response to Eve's claim and my info to chain logic on Alice/Bob before noms. Build good trio alliance.
🧠
Gather more info from Soldier neighbor Charlie and check David before noms. Build good alliance with neighbors, counter Eve suspicion on me, narrow evil suspects early.
🧠
I need to acknowledge David's Recluse claim while maintaining my Investigator bluff. By focusing on Bob as the Poisoner (who Grace also pinged), I can build trust with David and Charlie while setting up a potential execution on a good player (Bob).
🧠
Neighbors sharing valuable info pinging Bob evil. Solidify alliance, confirm plan to protect Eve tonight (can't self-protect), push suspicion on Bob publicly soon. Helps narrow evil early.
🧠
Build trusted good alliance with Alice (my master, verified Fortune Teller). Jointly approach chatty Eve for her info/claim to verify alignment, clear more players before noms. Progress info-sharing.
🧠
Encourage the good player (Frank) to lead a public push against a good player (Bob) based on my and the Demon's (Eve) fake information.
🧠
Day 1 end, align confirmed good neighbors (Bob solid, David plausible) excluding suspicious Eve. Share Soldier publicly via David to build trust, counter Eve's push on Bob, tee up Eve nom if majority forms.
🧠
Strengthen good team with Heidi/Eve. Share plan to check Eve/David tonight (Eve suspicious due to chats). Builds alliance, gets their info/reads to process of elimination on Day 1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Expose Bob publicly using both Investigator claims to build town consensus for his execution on Day 1. As Monk protecting Eve, this progresses eliminating evil fast.
🧠
Two early overlapping Investigator claims on Bob. Day 1 nom him to execute likely Minion, gain info, progress game. As Recluse, support town logic to help find Demon.
🧠
Counter Frank/David's push on Bob. Alice FT mechanically cleared Bob as not Demon; overlapping Investigators suspicious. Reveal alliance/FT info to nominate real suspects like Eve/Frank instead.
🧠
Publicly support Heidi, defend my clear on Bob/Charlie, call out Grace/Eve suspicious coordinated claims to counter their push and build good team cred before nom phase ends.
🧠
Day 1 nom phase, counter suspicious push on Bob with my Soldier claim to all. Defend Bob as good (cleared by Alice), call out double Investigator impossibility and coordination. Push Eve/Grace evil to progress logic, avoid nomming innocents.
🧠
Alice's info only clears Bob as the Demon, not as the Poisoner. I need to point this out to keep the pressure on Bob and justify why Grace and I both saw him. If we back down now, we look like caught Liars. I'll suggest one of us is likely the Drunk.
🧠
Publicly call out the impossibility of 2 real Investigators (1 Minion slot) both pinging me to discredit Eve/Grace/Frank/David as evil team. Support Alice FT clear on me (non-Demon). Progress to nom Eve/Grace instead of waiting, avoid being executed Day 1.
🧠
Defend the double Investigator claim by highlighting that a Baron (which I actually am) can create extra Outsiders like the Drunk, explaining why two people might have similar information, and remind the town that the Fortune Teller doesn't detect Minions.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve as team-agreed plan from private chats. She's key info (Investigator claim) and Demon likely targets her after public push. Keeps good team alive.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice tonight because she has claimed Fortune Teller and has already started casting doubt on the double-Investigator bluff. Her ability to clear players as 'not the Demon' makes it harder for me to hide, and her alliance with Heidi (Butler) and Bob (Ravenkeeper) creates a strong good-aligned block. Removing her eliminates a source of information and disrupts the coordination of the players who are most suspicious of the evil team.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is confirmed good via my N0 choice and FT claim consistent. Master her again to ensure I can vote tomorrow defending Bob/good team vs Eve/Grace push.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Minion, Grace, after the night kill to decide on a target and maintain our bluffs.
🧠
As dead Fortune Teller, push living allies like Heidi/Charlie to counter Grace/Eve push on Bob (cleared). Reveal info to Heidi (prior ally), urge nominate Grace/Eve instead. Save ghost vote for noms. Progress to expose evil coord.
🧠
Coordinate with the Demon to focus our attack on Charlie to remove a 'safe' player and a potential late-game obstacle.
🧠
Alice died at night, proving she's not Demon/Minion. Her Fortune Teller clear on Bob/Charlie reliable. Coordinate with neighbors Charlie/Eve (Eve neighbor, claimed info on me) to push Grace/Frank evil claims vs Bob. I'm Recluse, reads evil so can offer verification.
🧠
Confirm Alice's info with Charlie privately, reinforce good team (me/Alice/Charlie/Bob), plan to nominate Grace/Eve today since phase ending & they're top evil suspects per logic. Progress to execution.
🧠
Align with Alice/Heidi team (cleared by FT). Confirm plan publicly later, privately coordinate push Eve/Grace as primary evils, protect Bob. Day2 nom them before final day.
🧠
Confirm with Heidi/Charlie on Alice ghost info, solidify good team vs Eve/Grace evil Investigators. Alice death activates my Ravenkeeper soon if targeted, but push nom Eve/Grace to execute evil.
🧠
Sync with Eve/Grace on Bob suspicion post-Alice death. Coordinate public push on Bob before noms, confirm protection worked (Eve safe), build good block excluding Heidi/Charlie/Bob.
🧠
I need to reinforce Frank's belief that Bob is the Poisoner. Since Frank is the Monk and thinks he protected me, I can use his trust to lead the town against Bob, who is a strong good player. Coordinating with Grace and Frank helps solidify our voting block.
🧠
As dead FT ghost, reinforce my clear on Bob/Charlie to living good allies Heidi/Charlie/Bob. Prevent Bob exec, push Grace/Eve noms to eliminate Minions/Demon before final day.
🧠
Reinforce the fake Investigator ping on Bob to Frank, who is already leaning towards executing him. This builds trust with a key Townsfolk and pushes for a mis-execution.
🧠
Coordinate with my neighbors Charlie/Eve (one likely good per Alice clear) to nominate/execute Grace, top evil suspect pushing Bob over Alice clear. Progress to nomination phase.
🧠
Solidify good team (me/Charlie/Bob/Alice ghost) with Bob's question on Alice info. Confirm clears, lock plan to nom Eve/Grace in nomination phase. Organize town to avoid Bob exec.
🧠
Solidify team with Heidi/Bob using Alice confirm. David whispering me sus - cut him out. Push nom Grace (Grace/Eve/Frank group target) to execute evil, narrow Demon suspects before nom phase.
🧠
Solidify team with Charlie/Heidi using Alice ghost info. Confirm Heidi's Alice chat. Publicly push Grace nom per Charlie to pressure evil without revealing Ravenkeeper yet. Progress to execution.
🧠
Publicly push Bob with allies aligned; now coordinate to speak publicly next tick or sway David/Charlie before noms to secure majority exec.
🧠
I need to counter David's logic that Alice's death confirms her info. By doubling down on the 'Alice or Bob is Poisoner' bluff, I frame Alice's death as the Demon's way of silencing the 'true' info or hiding the Poisoner (Bob). I'm trying to pull David and Charlie into the Bob-push before nominations.
🧠
As dead FT ghost, reinforce my clear on Bob/Charlie to good team (Heidi/Charlie). Prevent Bob exec, redirect to Grace/Eve evil bloc. Coordinate plan before noms with 1 tick left.
🧠
Encourage the Monk (Frank) to lead the push against Bob, a good player, while I remain supportive but less of a primary target if the plan fails.
🧠
With 1 tick left, push nomination of Grace (most suspicious ignoring dead FT clear) to Charlie/Eve (neighbors, Alice cleared). Organize good team vote before nomination phase. Reveal my Recluse if questioned.
🧠
Solidify team plan publicly via whisper: push Grace nom now as David 'attacks' her but backs Eve (flip-flop). Coordinate to vote Grace in nomination phase next tick. Progress to execution.
🧠
Final tick before noms. Confirm team plan to publicly nominate Grace, lock 3+ghost votes on her to expose/kill evil. Progress to execution, narrow Demon suspects.
🧠
Confirm nom plan with team & go public next tick. Grace most active evil whisperer, Alice death proves good info reliable. Execute her to win.
🧠
Time critical, 1 tick left. Publicly recap to rally town on Bob before noms, leveraging our alliance and logic to secure majority execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, no one on block. Publicly recap logic to rally votes for Bob nom, build town support before someone else noms. Progress to execution.
🧠
Grace fake Invest central to evil coord (whispers Frank/Eve nonstop). Alice ghost clears Bob no Demon. Our team (me/Bob/Charlie/Alice ghost) executes her now before counter. Final push Day 2.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is good (Inv pinged Bob minion, cleared by FT as not Demon). Heidi nominating to protect evil Bob/Charlie block. Vote NO - refuse to execute good player.
🧠
Grace nominated, voting on. Publicly rally good team (me, Bob, Charlie, Alice ghost) to vote Grace. Only 2 ticks left, must secure 4 votes to execute her before night.
🧠
Grace is lying evil coordinating against cleared Bob/Charlie. Heidi nominated her perfectly. I vote to execute Grace now with numbers to win info/kill evil.
🧠
To defend myself against the nomination by sowing doubt about the player count and doubling down on the Baron/Outsider theory to explain the double Investigator pings.
🧠
Grace is confirmed fake evil via role conflict and whispers. We have 4 votes (us 3 + Alice ghost) to execute her now before night. Secures Demon kill.
🧠
Team (me,Bob,Heidi,Alice ghost) voting Grace. Frank/David already raised, our 4 votes execute her (Grace,Eve,Frank evil coord). Secure numbers before phase ends, eliminate fake Invest.
🧠
I am choosing not to vote for my Minion, Grace, to avoid contributing to her execution and to maintain the appearance of being her ally. If she dies, I can still pivot my bluff later.
🧠
Grace exposed as fake evil via role conflict vs my FT clear. Use ghost vote to execute her, narrow evil, save team.
🧠
Grace Baron theory resolves 2 Inv contradiction (Baron adds Outsiders, allowing Drunk/extra ping). Heidi ignores it, defending Bob pinged by both Inv. Lower hand, don't execute good Grace; speak to counter Heidi & push Bob next.
🧠
Grace is fake claim contradicting proven FT info. Team (me/Bob/Charlie/Alice) has 4 votes exactly needed. Raise hand to execute her and narrow evil.
🧠
Grace's Baron claim illogical—Invest sees Minions, not Outsiders. She's deflecting from contradiction. Speak to rally votes for her execution in final voting tick; numbers close, must secure majority to kill evil.
🧠
I am the nominee and on the block with 5 votes (Heidi, David, Bob, Charlie, Alice). I need to avoid execution if possible, but as a Baron, my primary value was the setup (+2 Outsiders). If I die, it's not the end, but I'd prefer Eve (the Demon) stays safe. Currently, Eve has not voted, which is good. I will wait to see if any votes are retracted or if I can shift suspicion in the next phase. Raising my hand would only confirm my own execution.
🧠
Grace exposed as fake Invest with wrong Baron logic. Publicly affirm team vote, reinforce why she's evil to sway Eve/Frank/David before vote locks. Secure execution to kill minion/Demon.
🧠
Reinforce team vote on Grace with logic vs her Baron excuse. Public pressure ensures execution before night, narrowing evil.
🧠
I will refrain from voting for my Minion, Grace, to maintain my cover as her 'confirmed' good counterpart and to avoid helping the town reach the majority needed for her execution.
🧠
Confirm my FT info publicly to back Heidi/Charlie/Bob/David vs Grace/Eve/Frank lies. Grace Baron excuse debunked; reinforce vote numbers for execution while ghost. Helps execute evil, save vote.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Publicly support executing Grace, expose her bad Baron logic (adds Outsiders not Minions/Townsfolk), confirm Eve/Grace impossible 2 real Inv claims on 1 minion. Rally votes, prevent tie. If Grace evil, win now.
🧠
Last tick before night/execution. Reinforce Grace evil logic to Frank/Eve (counter Frank's speech), lock votes at 5+ (Alice/Heidi/Bob/Charlie/David), ensure Grace dies & proves team right narrowing evil suspects.
🧠
Grace on block with 5 votes, 1 tick left. Reinforce she's lying evil via Baron/Invest logic, urge all to not nominate over her or retie. Secure execution to remove confirmed evil.
🧠
Admit to being the Baron to explain the setup and pivot the suspicion away from Eve (the Demon). by framing Bob/Charlie as Drunk/Recluse.
🧠
Grace admits confusion but pivots to Baron lie. Reinforce logic publicly, urge hold votes/no new noms to execute her before night. 1 tick left—secure win.
🧠
Grace admits fake Invest, Baron claim doesn't save her—still lying evil. 1 tick left, reinforce hold votes on her to execute and win; nominating over wastes it.
🧠
Pivot my story to support Grace's Baron bluff and cast doubt on my own information as potentially being the 'Drunk' to explain the mechanical inconsistencies.
🧠
Last tick, Grace nearly executed. Reinforce Invest-Baron logic flaw, counter Eve/Grace defense. Urge hold votes to execute Grace, prevent save. As dead good, push win condition.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Eve led Bob minion push with Grace, now Grace dead. She's top good player, likely Demon target tonight. Protecting her keeps key Investigator alive.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Alice, the Fortune Teller, to prevent her from gaining any more information that could clear more players or identify me, especially since she planned to check me. This also removes a confirmed 'good' voice from the town.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace executed as expected evil. Good team (Bob,Charlie,Alice,Bob,me) strong. Pick cleared/trusted Bob as master to vote tomorrow during nominations pushing next evil (Frank/Eve). Avoids my ability nullifying my vote.
📜
Storyteller
Heidi
You chose Bob to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 3, 6 alive nearing endgame. Consolidate good team (Eve,David,Charlie?) vs Bob evil. Reveal full Monk info to Eve (protected N1/N2 safe), coordinate Bob nom. Time critical before noms.
🧠
Dead, push Heidi/Charlie/Bob to nom/execute Frank, most suspicious from Day1 push and team losing. Grace exec proves Heidi right; consolidate good team to win before final 3.
🧠
Confirm alignment with trusted Alice/Heidi, agree to nom Frank as most suspicious per logic: pushed against cleared Bob, teamed with executed Baron Grace. Build voting block before nom phase to execute Demon.
🧠
Day 3, Grace gone, no deaths. Gather info from neighbors Charlie/Eve on recent whispers with Frank/ghosts/Heidi. As Recluse, build good team alliances privately to narrow Demon suspects before noms.
🧠
Peaceful N2 after Grace exec suggests evil lacked kill (Imp needs *). Confirm info with good team (Charlie/Heidi/Alice ghost), align on nominating Frank (pushed Bob, whispers Eve). Progress to exec evil.
🧠
I need to coordinate with my Demon, Eve, now that I'm dead. Since no one died at night, we can use that to her advantage to claim a protective role or suggest the Demon hit a Soldier/Monk target to buy time.
🧠
I need to coordinate with my Minion, Frank, to capitalize on the 'no-kill' night. Since Frank is bluffing Monk and claimed to protect me, and there was no death, it reinforces his bluff. I want to point the town's suspicion toward David (the Recluse) to get a mis-execution.
🧠
Solidify team with Alice/Charlie/Bob to nominate/execute Frank. Their logic aligns perfectly; counter evil whispers. As Butler, reveal if needed but focus execute Demon now.
🧠
Coordinate with trusted Eve (my protectee, mutual info) to execute Bob, highest evil probability. Build majority with David/Charlie before noms; reveal plan to counter Bob's defense.
🧠
Reinforce team consensus on Frank as Demon using my FT info and story recap. With 2 ticks left, solidify votes for his nomination/execution before final day.
🧠
Solidify team (Alice/Heidi/Bob) to nom/execute Frank: Alice FT clear ignored by Frank/Grace, Eve/Grace fakes, Frank whispers Eve. Leaves David/Eve/Heidi/Bob, process of elim. Publicly agree to progress to nom phase.
🧠
Day 3 nom phase soon, 6 alive. Coordinate good team (neighbors + ghosts Alice/Grace) to nom/execute Bob: overlaps all evil logic chains as Poisoner/Minion/Demon. Narrow to final day suspects.
🧠
Confirm nom plan with core good team before nomination phase. Peaceful night good, no info yet as alive Ravenkeeper. Push execute Frank as most suspicious per logic, secure majority vote to narrow evil.
🧠
I am staying quiet to observe the flow of private conversations and wait for my Demon (Eve) to give me a signal or for a clear opportunity to sow more discord among the good players.
🧠
I want to align with David's suspicion of Bob to divert attention from myself, while reinforcing Frank's 'Monk' claim to explain the lack of a night kill.
🧠
Solidify team plan to nominate/execute Frank: Alice FT clears Bob/Charlie, Frank ignored it with dead Baron Grace, whispers Eve. Our majority votes win today, nullify my Butler by piggybacking Bob.
🧠
Coordinate with Charlie/David to nom Bob secretly while Eve baits publicly on David. Leverage their prior support for Bob-exec. Narrow to execute confirmed minion before final 3.
🧠
Solidify team plan pre-nomination. Confirm Heidi nominates Frank, rally votes from Heidi/Charlie/Bob. Our 4 votes beat Frank/David/Eve trio. Execute Demon to win, not final 3 yet.
🧠
Solidify team plan publicly before noms to counter Frank/David/Eve push on Bob. Reveal my Soldier claim to Alice/Heidi/Bob for alignment proof, build majority to execute Frank with 4 votes.
🧠
Confirm neighbor alignment on Bob before public push. Frank's plan sounds good but verify Eve/Charlie not hiding Demon info. Progress to nom Bob as dual ping logic clears others.
🧠
Solidify team plan with Charlie/Heidi/Alice ghost before noms phase. Confirm Heidi will nom Frank, we vote yes. Majority executes him, likely evil, progresses to win.
🧠
Coordinate with my Demon (Eve) to see who we are targeting for execution today and reinforce our strategy while I still have my ghost vote.
🧠
I need to solidify the move against Bob by agreeing with David and Charlie. By targeting Bob as the 'Poisoner', I divert attention from myself being the Demon and use the 'no-kill' night (which I caused by killing a dead player) to validate Frank's Monk claim and my own 'good' status.
🧠
Confirm nomination plan with core team before noms phase. We have majority votes: Heidi/Bob/Charlie/Alice-ghost execute Frank. Secure win, I'm Butler can vote with Bob.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3 noms open, 8 alive. Alice FT mechanically clears Bob/Charlie no Demon. Frank's push on cleared Bob + Grace/now Eve whispers = top Demon sus. Our team (me/Alice ghost/Bob/Heidi) has majority votes to execute and win.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is Demon: ignored FT clear, pushed Bob with dead Baron, whispers Eve. Dual Invest logic breaks (1 Minion). Team has 4 votes to execute & win. Raise hand to vote Frank out.
🧠
I will wait to see if the room follows Charlie's nomination of Frank. Voting for my fellow evil player too early or too late could expose me, so I'll observe the momentum first.
🧠
Raise hand to vote Frank. Team Alice(ghost)/Charlie/Heidi/Bob have majority 4 votes vs 3 (Frank/David/Eve). Execute Frank now wins game.
🧠
Frank most suspicious rn per Charlie's nom and ignoring FT clear while pushing Bob. Dual Invest logic points Bob Minion so Frank Demon fits. Secure exec with my vote.
🧠
Publicly remind team/ghosts of my FT clear on Bob/Charlie, reaffirm Frank Demon ignoring info/pushing with dead Baron. Support Heidi/Charlie/Bob plan, urge vote Frank to execute and win. Urge ghosts not to waste vote.
🧠
I need to wait and see if Frank gets executed without my help, as saving my ghost vote for a more critical moment for Eve is better strategy.
🧠
Frank is Demon by logic: ignores FT clear, coordinated with dead Grace/Eve on impossible Invests. Our 4 votes (Bob/Charlie/Heidi/Alice) execute him now, win game.
🧠
Defend against false nom by explaining logic: Alice didn't clear Bob as good, just not Demon; Grace Baron explains Invests. Push secret plan to nom Bob next instead. Reveal Monk to build trust.
🧠
Frank's defense ignores Invest mechanics (Baron adds Outsiders, not Minions/Invests). Dual pings impossible, he's Demon lying. Reinforce team vote with logic to secure execution and win.
🧠
I need to avoid voting for my Minion (Frank) and maintain my cover as a Good player who is confused by the conflicting claims.
🧠
Frank's defense ignores impossible dual Invest pings (1 Minion). Reinforce team vote, counter his lies publicly to prevent Eve/David sway. We have majority; speaking rallies ghosts/Heidi to execute Demon now.
🧠
Lower hand to let vote fail. Charlie's nom suspicious as Soldier ignoring Alice clear & dual ping impossibility unless protecting Bob. Frank's Baron logic holds; saves Eve as Monk. Pivot to Bob next.
🧠
Voting in progress: Charlie/Bob/Heidi raised (3 votes), David lowered hand (maybe 1 left). Wait to see if Frank executed or Eve votes; no ghost vote left, speaking redundant after prior speech.
🧠
I will wait to see if the vote reaches the required threshold without my intervention, as I only have one ghost vote and should save it for a more critical moment for the evil team.
🧠
Frank's defense ignores mechanical impossibility of dual Invest pings with 1 Minion; Grace Baron adds Outsiders not Minions. Alice FT clear proves Bob/Charlie not Demon. Reinforce team to vote Frank out and win now.
🧠
Defend publicly by reiterating Monk saves, Baron logic allowing dual Invest Outsiders (not Minions). Rally Eve/David against coordinated evil push on me. Buy time to execute Bob tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left before Frank executes and we win. Reinforce team to prevent David/Eve swaying votes or new nom. 3 votes already, need to hold line.
🧠
To cast doubt on the simplicity of the case against Frank and myself by re-introducing the possibility of the 'Drunk' mechanic, while subtly supporting Frank's Monk claim to keep him as a viable shield/scapegoat.
🧠
Reinforce Frank Demon logic to Eve/David, counter her confusion on Baron/dual Invest. Secure execution now with majority votes before phase ends; narrow evil suspects.
🧠
Last tick, correct Eve's confusion publicly on Baron mechanics vs dual Invest impossibility to solidify Frank Demon nom/execution with our 4 votes (Bob/Charlie/Heidi/me) before night. Win today.
🧠
Frank on block with 3 votes, 1 tick left. Team has 4 votes locked. Wait to execute Frank, most likely Demon, securing good win without wasting dead speak.
🧠
To support Eve's suggestion and Frank's defense, creating just enough mechanical doubt to potentially peel a vote away from Frank or delay the town's certainty.
🧠
Reinforce mechanical impossibility of dual Invest pings on 1 Minion even with Baron. Eve/David/Grace pushing bad logic are suspicious. Urge hold votes, execute Frank with our 4 to win now.
🧠
Final moments before execution. Clarify Baron mechanically allows dual pings via Drunk Investigator Outsider falsely seeing Minion like sober one. Remind Monk saves explain no deaths. Urge Eve/David to nom Bob instead to save game.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank, my fellow evil player (Minion/Red Herring), was just executed. As the Imp, I need to kill a high-threat good player tonight to reduce their voting power and information. David is suspicious of Bob but was also part of the push against Frank. Killing David removes a vocal player and leaves the remaining town (Bob, Charlie, Heidi) to potentially turn on each other or Bob.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day 3 executed Frank, 4 alive (Bob,Charlie,Eve,Heidi). Pick Bob master to enable my vote Day 4 backing good team vs likely Eve Demon, per prior chain.
📜
Storyteller
Heidi
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Demon (Eve) to secure a win. We are in the final four (Eve, Bob, Charlie, Heidi). If a good player is executed today, Eve wins.
🧠
Day 4, 5 alive (Bob,Charlie,Eve,Heidi +1?). Grace Baron logic holds: impossible 2 Minions/Invest pings. Team with Alice/Bob/Charlie; rally to nominate Eve, narrow to final day. Reveal Butler if needed.
🧠
Dead, no vote left. Day 4 final 4 alive? Push Heidi/Bob/Charlie to nom Bob (my demon read logic) or Eve. Share clears to force demon reveal before noms.
🧠
Coordinate with my Minion to secure a final execution on a good player.
🧠
I'm dead ghost Recluse (registers evil even dead), likely killed by Eve Demon. Whisper key alives Bob/Charlie (Alice-cleared) my true role, clear them, push Eve exec to win.
🧠
Alive: Bob,me,Eve,Heidi. Day 4 nom phase soon. Coordinate with neighbors Bob/Eve? No, Eve sus. Confirm Heidi/Bob on Eve nom to execute her as Demon.
🧠
Final day approaching (5 alive). Remind Eve of Monk protects + dual Inv logic proving Bob minion, Heidi evil. Urge her to nominate Heidi Day4 to execute evil & win.
🧠
Confirm team plan with Heidi/Charlie/Alice ghosts. David Recluse claim fits perfectly, solidifies Eve as Demon. With 4 alive pre-nom, unite to nom Eve next tick for majority exec. Progress to win.
🧠
Coordinate the final push with my Demon, Eve. I am reinforcing her Investigator bluff and providing a consistent Baron narrative to frame Heidi as an Outsider (and thus a potential target for execution or a tool for confusion).
🧠
Confirm plan with core good team (Alice/Bob/Charlie). David Recluse fits perfectly, Eve Demon. Coordinate to nominate Eve this tick or next to execute before final 3.
🧠
Confirm team plan with Heidi/Bob. Eve most sus from fake Invest, push nom her to win on final day.
🧠
I need to keep Frank on my side as a ghost and use his 'Monk' claim to bolster my 'Investigator' bluff. By validating his self-perception, I can potentially use his ghost vote later.
🧠
Final-ish day with 4 alive (Bob,Charlie,Eve,Heidi). Push Bob/Charlie to nom Eve using my prior logic + Recluse confirmation. Coordinate good team ghosts/alive to vote Eve in noms. Save ghost vote for execution.
🧠
Confirm team alignment on Eve nom before public phase. David/Heidi/Bob all agree Eve Demon; solidify votes to execute her at T3 as 4v2 majority alive.
🧠
As dead ghost, reinforce Eve (protected ally) to nom/ghost vote Heidi or Bob, narrow to Demon before final 3. Time critical, Nomination next.
🧠
Consensus team sees Eve as Demon. Coordinate Heidi/Charlie to nominate Eve this tick, confirm votes for execution. 4 alive, need majority (3?) vote. Progress to nom now, 2 ticks left.
🧠
I am waiting to see how the town's discussion develops before I intervene as a ghost. Since Eve and I have a plan to target Bob or Heidi, I want to see if the good team is already turning on each other before I commit to a public statement.
🧠
Team consensus Eve Demon faking Invest, David Recluse fits perfectly. Last day tick before noms, confirm plan: I nominate Eve, all vote yes. Execute to win as good.
🧠
Final day soon with 4 alive. Reinforce Eve as Demon via logic recap, align Heidi/Bob/Charlie to nom Eve. My FT clear proves Bob good, counter David/Frank ghosts.
🧠
Coordinate the final push with my Minion before addressing the town.
🧠
Final day soon with 4 alive; reinforce alliance with Bob/Charlie (cleared players) and Heidi (alive, needs convincing) to nom Eve. My ghost vote ready for her. Progress to execution.
🧠
Confirm final plan with core good team pre-nom. Heidi to nom Eve next tick, we vote yes + ghosts (Grace/Alice/David/Frank?) = sure win. No leaks to Eve.
🧠
Reinforce Eve alliance, coordinate ghost vote on Heidi/Bob noms to execute evil in final day with 4 alive narrowing to 3. Progress to nomination, save time.
🧠
Confirm final alignment with core good team before nom phase. Heidi to nom Eve, we all vote yes + ghosts. Execute Eve to win; final day strategy mandates executing most suspicious.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day with 4 alive (Bob,Charlie,Eve,Heidi). Speak publicly urging nom Heidi as Demon who killed David N3 sparing Bob minion ally, recap logic to convince Eve/Charlie/ghosts for her nom/execution. Save ghost vote for her.
🧠
Support the narrative that Heidi is the Demon and Bob is a Minion, leveraging Frank's ghost statement to create a unified front for the evil team's victory.
🧠
I need to align with the emerging narrative that Heidi is the Demon and Bob is the Poisoner to secure an execution on a good player. Since Frank and Grace (my minion) are already pushing this, I will jump in to support them, leveraging my 'Investigator' bluff to 'confirm' the minion and thus point to Heidi as the Demon.
🧠
It's nomination phase, final day soon (4 alive). All good info points to Eve Demon. Heidi plans to nom but hasn't yet; I nominate to ensure it happens and we vote her out to win.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current vote on Eve, my ally confirmed by my Monk protects/info. She's good, Bob likely minion. Save ghost vote, don't execute good player. Wait to nom/vote Heidi next or final day.
🧠
I will wait to see if the good team (Heidi, Charlie, Bob) votes for Eve. Since I only have one ghost vote and Eve is my Demon, I must not vote for her unless it's absolutely necessary to avoid suspicion, but even then, saving the vote for a tie-breaker or a crucial execution on a good player is better. I need to keep Eve alive.
🧠
I need to avoid getting enough votes to be executed. Since I am the nominee and on the block, I should not vote for myself. I will wait to see if any other living players (Bob, Charlie, Heidi) vote for me.
🧠
Final day near (5 alive). Eve most suspicious per claims/logic/Alice FT/David Recluse. Voting yes executes Demon, good wins. Ghosts likely join.
🧠
Team plan is vote Eve: Alice/Bob/Charlie/ghosts. My vote makes 4/5 alive+ghosts likely executes Eve Demon. Final day approaching, must execute evil to win.
🧠
It's near final day with Eve nominated. My logic chains point to Eve as Demon faking Invest contradicted by Alice FT clear. Use ghost vote on her to execute Demon and win.
🧠
Final day push, reinforce team plan publicly vs evil ghosts pushing Heidi. Remind FT clear on Bob/Charlie, expose Eve/Grace fakes to sway any doubt and execute Eve.
🧠
Vote Eve to execute her with team Bob/Heidi/David/Alice. We have majority (4 alive + ghosts) vs Frank/Grace/Eve. Final day soon, execute Demon to win.
🧠
My ghost vote is precious for final day. Eve may be good/Drunk; lowering tests if Charlie flips or abstains, breaking 2-vote exec. Prevents evil win if Eve good, preserves vote power.
🧠
I need to wait and see if Eve gets enough votes to be executed, while also preparing to use my ghost vote strategically if needed, though currently the good team seems to have the majority on her.
🧠
I need to create doubt to prevent my own execution. By framing the choice as a potential instant loss, I might convince a good player to hesitate. I'm doubling down on the fake Investigator claim.
🧠
Reinforce team, counter Eve's plea to prevent vote flips. We have votes locked (Bob/Charlie/Heidi/David/Alice), Eve/Frank/Grace can't stop execution. Win game by executing Demon Eve.
🧠
Reinforce team plan publicly against evil ghosts' lies. Eve is Demon, votes are up (Bob/Charlie/Heidi/David/Alice ghosts support), execution wins. Keep pressure on Eve.
🧠
It's nomination phase, Eve on block, voting in progress (Bob/Heidi/Charlie/ghosts on Eve, Frank off). Reinforce good team logic to secure votes/execution on Eve Demon, win game.
🧠
Reinforce team votes already up per plan. Eve Demon busted by FT clear + Recluse/Baron logic. Public reminder ensures execution, countering Eve's plea to win now.
🧠
Reinforce team unity during voting, counter Eve/evil ghosts' flip to Heidi. Eve's desperation confirms her Demon status. Execution wins game now.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick of noms, Eve on block 4 votes (Bob/Charlie/Heidi/David?). Speak to rally Eve to nom Heidi, urge ghosts Grace/Alice? to support. Progress to Heidi exec on final day.
🧠
Support Frank's pivot to Heidi to sow doubt among the good players and try to save the Demon (Eve) from execution.
🧠
I need to create doubt and divert the execution away from myself by casting suspicion on Heidi, the only player not 'cleared' by Alice's Fortune Teller info.
🧠
Final tick, Eve at 4 votes. Rebut her/evil ghosts' Heidi flip publicly to solidify team votes before night. Win by executing Eve Demon.
🧠
Reinforce team logic vs Eve desperate flip to me. Eve has 4 votes, 1 tick left; speech locks in execution before night. Win by executing Demon Eve.
🧠
Reinforce team logic on Eve as Demon, counter Frank/Grace/Eve's Heidi flip as desperation. Eve has 4 votes, 1 tick left, solidify execution before night to win.
🧠
Phase near end, Eve 4 votes locked for exec. Reinforce team vs evil ghosts' flip to Heidi, recap FT clear+logic to ensure Eve Demon dies and we win.
🧠
Reinforce team unity on Eve execution with logic recap during final tick. Eve has 4 votes, unchallenged; speaking pushes narrative to win by executing Demon now.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good