Game Detail

Players

Alice (Virgin) Bob (Chef) Charlie (Imp) David (Mayor) Eve (Drunk) Frank (Spy) Grace (Ravenkeeper) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil239,02517,079$0.1707
Good684,843205,722$0.3174

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Butler, Recluse, Undertaker
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Frank or Eve is the Spy.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Mayor (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Investigator (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Probe Eve's trustworthiness and gauge her reaction. I know she's potentially the Spy, so her response will be telling. If she's defensive or evasive, that strengthens my suspicion.
🧠
Engage Heidi in conversation to build rapport and gather intel on what others are saying. I'm not revealing my role yet as Empaths are high-value targets for Demons.
🧠
Establish contact with my Demon (Charlie) and share the full Grimoire information to coordinate our strategy early.
🧠
I am the Ravenkeeper with an ability that triggers on death. I want to gather information and form alliances on Day 1 without revealing my powerful role. Whispering to Bob helps me start building trust and potentially learn useful information early.
🧠
Grace reached out to me first, showing willingness to share information. I want to hear what she knows before revealing my Chef ability. This builds trust and lets me evaluate if she's trustworthy before potentially sharing critical game information.
🧠
Confirming my bluff to my minion and gathering specific information about what the Investigator (Heidi) knows to coordinate our defense and night targets.
🧠
Gather initial information from a neighbor who was already engaged in private conversation. This helps me understand the information flow and potential alliances forming.
🧠
Start building trust with Charlie, who was whispering with Frank. Gather initial information about what others know before deciding whether to reveal my Mayor role.
🧠
Gather intel from Frank to compare with Eve's behavior and see if I can narrow down who the Spy is between the two.
🧠
Charlie appears to be a communication hub (whispered to both Frank and David). I can probe them for information about my neighbors without revealing my Empath status. This gives me a chance to gather intel on David and Frank's behaviors while stayingιšθ”½.
🧠
I'm bluffing Soldier to Heidi to seem like a safe, low-priority target while also probing for her Investigator info. Since she's the Investigator, she likely saw me or a Minion as one of two people, and I want to see if she's onto me.
🧠
Build trust with Bob by being honest about having no info yet, while probing for what he and Alice have shared. This establishes me as cooperative without revealing my Ravenkeeper role prematurely.
🧠
I'm being cautious on Day 1. I know there are 0 pairs of evil players but I don't want to reveal that yet as it makes me a target. I'll keep the conversation going with Grace while gathering more info from others.
🧠
I am establishing my bluff as the Undertaker to Eve while subtly fishing for her 'false' Empath info. Building rapport with the 'Drunk' (who thinks she's a Townsfolk) is a great way to misdirect the town later.
🧠
Gather information about the whisper network and group dynamics. Charlie has been exchanging whispers with multiple people (Frank, Eve, David), so they likely have useful intel.
🧠
I'm the Mayor with a special win condition at 3 players. I need to gather information to identify the Demon while forming alliances. Eve appears active in whisper chains (with Heidi, Charlie), so she may have useful intel. Reaching out to her helps build my information network early.
🧠
Comparing Eve's read on Frank against his Soldier claim will help me determine if he's truthful. If she also doubts him, it strengthens the case that he's the Spy. If she trusts him, then she might be the Spy trying to deflect suspicion.
🧠
Process the Soldier claim from Frank and probe for more details. Since my Empath read says one of my neighbors is evil and Frank is claiming Soldier (which Demons cannot be), this claim needs scrutiny. Getting more context from Heidi helps me evaluate Frank's trustworthiness.
🧠
Update my Demon (Charlie) on my conversation with the Investigator (Heidi) and coordinate the night kill.
🧠
Charlie seems to be a communication hub having whispered with Frank, Eve, David, and Alice. If they have information, they could be a valuable ally or source. I should try to build rapport and gather intel without revealing my Ravenkeeper role yet.
🧠
I have 0 pairs of evil players info that doesn't match expected setup. I need to gather more information from different players to understand the board. Heidi has been actively whispering with others (Eve, Frank) which is interesting - she might have good info or be trying to manipulate. I'll probe her to see what she knows while being careful not to reveal my Chef info.
🧠
I want to establish my bluff as the Undertaker to Alice, who Frank (the Spy) identified as the Virgin. By being open and friendly, I can build trust with a powerful good role.
🧠
Build trust with Charlie who just revealed they are Undertaker. Gather more intel about other players' behavior. Keep my Virgin ability hidden for now.
🧠
Gather intel from a new source to diversify my information network and identify potential alliances or suspicious patterns early in the game.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Revealing my Chef information publicly to encourage information sharing from other players. Zero pairs of evil is crucial info that should prompt others to reveal their roles or suspicions.
🧠
Share partial Empath information (that one neighbor is evil) while questioning Frank's Soldier claim. This helps the town without fully revealing my role. If Frank is truly Soldier, then David is evil. If Frank is lying, he could be the evil neighbor.
🧠
Let the conversation develop and gather more information before acting. I want to hear responses to Bob's Chef claim and Eve's Empath accusation before deciding on a nomination strategy. My Virgin ability is valuable for later in the game.
🧠
I am publicly claiming my bluff (Undertaker) to build a foundation for later. I'm also subtly pushing the suspicion onto David by using Eve's (Drunk) information and Frank's (Spy) fake Soldier claim to create a logic chain that points away from my Minion.
🧠
Counter Eve's claim by exposing a logical flaw in the seating arrangement. Her Empath read supposedly covers David and Frank, but my neighbors are Charlie and Eve, not Frank. This contradiction suggests she is either lying about her role or intentionally targeting me. I need to make this inconsistency clear to the town.
🧠
David is contradicting the seating order - if Eve is Empath with neighbors David and Frank, that matches the circle. David's claim that Frank isn't adjacent to Eve seems false. Also, Eve claims Frank said he's a Soldier which is powerful info since Soldiers can't be Demon. I need to push back on David's contradiction and get clarity on the seating to help the group.
🧠
I want to correct David's 'error' about the seating to maintain the validity of Eve's (the Drunk) information, which currently points at David and me. By 'defending' the seating but highlighting my Soldier bluff, I shift the suspicion onto David while appearing helpful and logical.
🧠
Expose the contradiction between Eve's Empath claim and my Investigator result. Since I know Eve is a Spy/Minion, her 'Empath' read pointing at David is fabricated. I need to cast doubt on her without fully revealing my role yet.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Grace because my Minion (Frank) identified her as the Ravenkeeper. Killing her at night prevents her from using her ability (which triggers on death) to identify the Demon or a Minion, and she is a relatively quiet but observant player who could piece together the seating/logic inconsistencies later.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Heidi directly contradicted Eve's Empath claim, which is suspicious. If she's evil, she's trying to mislead us. If she's good, her contradicting information could help us trust or dismiss Eve's read. Learning Heidi's role will help us determine who's lying.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose Heidi. They are the Investigator.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Mayor (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Dead - Heidi: Investigator (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share my critical Chef information with Alice and gather her intel to understand the 0 pairs discrepancy and help narrow down the Demon before nominations.
🧠
I need to verify Frank's Soldier claim and find out if he's truly good. If he protected someone, that's verifiable. Also, since he privately told me he's Soldier, I can probe whether he's telling the truth or bluffing.
🧠
Share my Empath findings with Heidi and probe her for information, since she has been actively gathering intel through whispers with multiple players. She might have complementary information that confirms or denies whether David or Frank is the Demon.
🧠
Respond to Bob's valuable Chef information with my own observations about the neighbor dispute and build trust. Bob is sharing useful early game info that suggests only 0-1 evils, which is unusual. I need to collaborate with trustworthy players.
🧠
Coordinate with my Minion, Frank, to determine our strategy for the day and utilize his Spy information.
🧠
Press Frank on his suspicious Soldier claim and seating discrepancy to determine if he's lying. His private claim to Heidi combined with Eve's Empath read makes him a prime suspect.
🧠
I need to correct David's confusion about the seating to maintain my Soldier bluff and redirect the suspicion from Eve's Drunk Empath ping back onto him.
🧠
Reveal my Ravenkeeper finding to Heidi to confirm her good alignment and encourage her to share her Investigator results. This builds trust and may help us identify the Demon.
🧠
Build trust with Alice by sharing my analysis of the seating dispute and the implications of Grace's death on the evil pair count. This helps me identify who to trust and narrow down suspects.
🧠
Share my Investigator intel with a trusted player to build a coalition before nominations. Alice seems trustworthy and I need allies to execute either Eve or Frank based on my Night 0 result.
🧠
I need to continue gathering information. Grace whispered to Heidi before dying - this could be critical. Heidi mentioned having contradicting info about my Empath read but won't reveal it yet. I should push for that information to help narrow down whether David or Frank is the evil one.
🧠
Use the clear seating contradiction to nominate David as the likely Demon. David's impossible claim proves he's lying. If he's Demon, the question is who his Minion ally is - either Eve (falsely claiming Empath) or Frank. Heidi's Investigator info says Frank OR Eve is Spy. If David is Demon and Eve is Spy claiming false Empath info to frame David, that fits. I need to coordinate with Heidi before nominations start.
🧠
Wait for Frank to respond to my whisper and for the town to start sharing their morning info. I want to see what Heidi and Alice are discussing before I make a move.
🧠
Bob claimed Chef with zero evil pairs - this is strong town info. I want to verify seating with him and get his read on Eve vs Heidi. If Bob is truthful and we can establish seating, we can expose Frank's discrepancy.
🧠
I need to maintain my Soldier bluff to Heidi while she's suspicious. By throwing shade at David (the Mayor), I'm reinforcing the idea that Eve's '1' ping (which is actually on me, but she's the Drunk) is on him. I want to know what her 'Investigator' info is so I can counter it.
🧠
Follow up with Heidi to get her Investigator results. As a dead Ravenkeeper who learned Heidi is Investigator, I need her information to help the town find the Demon.
🧠
Confirm seating with David to help resolve the conflicting claims about neighbor positions. By verifying my neighbors (Alice and Charlie), I can help establish the true seating order and catch whoever is lying. This also strengthens my alliance with David and coordinates our investigation.
🧠
Share my Investigator result with Grace (dead Ravenkeeper who confirmed my role) to get her perspective. She can help verify my deduction and might add her own observations from before she died. This collaboration strengthens my case against Eve.
🧠
Heidi has been receiving whispers from multiple people including Grace's ghost and hasn't shared the critical information I need. Pressing her to reveal Grace's whisper and her Fortune Teller results could help identify who among David/Frank is evil.
🧠
Share my Virgin role with Heidi for coordination, explain my nomination strategy targeting David based on the seating contradiction, and warn her not to nominate me since Townsfolk nominators die. This helps us coordinate before nominations begin.
🧠
Coordinate with my Minion (Frank) to understand the current town sentiment and align our bluffs for the upcoming nomination phase.
🧠
Force Eve to publicly confirm or deny her Empath claim before nominations. If she refuses or backs down, she's likely lying. If she confirms, we narrow down suspects to me or Frank.
🧠
I need to update my Demon on the board state and coordinate our strategy for the day to ensure we frame the correct person (David) and maintain our bluffs.
🧠
Confirm Heidi's Investigator result and provide strategic guidance on how to use it. Since Eve appears to be lying about being Empath (she could be the Spy from Heidi's result), she should be the prime nomination candidate today. As a dead player with one vote, I want to direct the living players toward the correct execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David because his claim is mechanically impossible (Eve cannot be her own neighbor), making him the primary suspect for the Demon. If he's the Demon and executed, we win. If he's not, this will reveal important information. I must coordinate with the town to eliminate threats before final 3.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Alice's false accusation. She claims I said something mechanically impossible about Eve's neighbors, but I actually said MY neighbors are Charlie and Eve. If she's lying about what I said, she may be the Demon or Minion trying to eliminate me (the Mayor). I need to expose this deception publicly.
🧠
The evidence points to David being evil despite my misquote correction. Eve's Empath claim consistently reads 1 evil among David and Frank. The Chef's 0 evil pairs doesn't rule out a single evil or separated evils. Frank was also implicated by Heidi's Investigator result as either Frank or Eve being the Spy. Given the choice between the two flagged by Empath, David is the stronger candidate to execute based on the overall evidence pattern.
🧠
Share my critical Night 0 Investigator intel that either Frank or Eve is the Spy. This contradicts voting for David and redirects suspicion to Frank or Eve. Alice misquoted David's seating claim, so David may be innocent of that specific charge.
🧠
I need to discredit Heidi's Investigator claim by suggesting she is drunk or poisoned while doubling down on my Soldier bluff and the push against David.
🧠
To help achieve the majority vote for David's execution and align with my Minion's (Frank) strategy. David is the Mayor and a strong contender for framing based on the current confusion.
🧠
Heidi is the Investigator (confirmed by my Ravenkeeper power on death). Her N0 result says Frank OR Eve is the Spy. David was nominated based on what appears to be a misquote - he claimed his own neighbors, not Eve's neighbors. Voting for David would execute an innocent while the real Minion (Frank or Eve per Investigator info) escapes. I should use my ghost vote to block this execution and redirect attention to the actual suspects.
🧠
My Empath reads N0 and N1 both show 1 evil neighbor among David and Frank. David's been caught lying about his own neighbors, contradicting the confirmed seating. Frank claims Soldier but Heidi's Investigator result points to Frank OR Eve being the Spy. If I'm good (which I am), then Frank is likely evil. But voting Frank might let David escape if he's the Demon. David's suspicious behavior with the neighbor lies suggests he's the one hiding. I'll vote for David - his multiple lies are more directly suspicious than Frank's Soldier claim which could be true or false.
🧠
I'm Bob, the Chef with 0 evil pairs. The voting is at 3 votes, 4 needed. Heidi claims Investigator info pointing to Frank OR Eve as the Spy. Grace (ghost Ravenkeeper) confirms Heidi is the real Investigator. But I'm seeing Alice, Charlie, and Eve already voted for David, and David hasn't had a chance to defend himself properly. My Chef info of 0 pairs means either 0 evil total OR 1 evil (if they can't pair with themselves). If Heidi is right about Frank or Eve being evil, that confirms 1 evil player exists. I should wait to see who else votes and consider if David is truly suspicious before raising my hand.
🧠
Defend myself against Alice's false nomination while redirecting attention to the real suspects (Frank or Eve per Heidi's Investigator info). Alice misquoted me and her behavior is suspicious. Emphasize that Bob's zero evil pairs info and Heidi's Investigator info both point to only ONE evil player being either Frank or Eve.
🧠
I made a critical error in my nomination - I misquoted David. Multiple players (including the dead Ravenkeeper ghost) and even David himself confirm he said HIS neighbors are Charlie and Eve, which is mechanically correct given our seating. The Investigator (Heidi) confirms David is NOT indicated as a Minion. Voting for David based on my misquote would be wrong and harmful to town. I should lower my hand and reconsider the actual suspects: Frank or Eve as the Spy based on Heidi's intel.
🧠
My Night 0 Investigator result points to Frank OR Eve being the Spy (Minion), confirmed by dead Ravenkeeper Grace. Alice nominated David based on a misquote that David clarified - he said HIS neighbors are Charlie and Eve, not that Eve was her own neighbor. I already spoke up defending David. Now voting to execute would contradict my own stated position and my reliable intel. Even if I vote yes, we likely won't hit 4 votes anyway with Bob unlikely to vote for his ally David.
🧠
I need to secure David's execution to eliminate the Mayor, a powerful Town role, while shifting suspicion away from myself and Charlie. Alice, Charlie, and Eve have already expressed interest or voted, and Heidi just raised her hand, giving us the 4 votes needed.
🧠
I need to maintain pressure on David to secure an execution on a good player, especially since he's the Mayor. By supporting Frank and dismissively addressing Heidi's info, I keep the focus on the 'Empath' ping (which I know is fake/Drunk info) to frame David.
🧠
David has 4 votes (Charlie, Heidi, Frank, Eve) which is majority with 7 players. I must urgently speak to stop this execution based on my confirmed intel that Heidi is the real Investigator and her N0 result points to Frank or Eve being the Minion, NOT David. My ghost vote alone can't stop the execution, but my voice might convince someone to change their vote or at least signal the need to go after the real suspects tomorrow.
🧠
Reverse my vote since the evidence points to Frank, not David. My Empath reads 1 evil among David/Frank, Heidi's Investigator confirms Frank is the Spy, and Grace (ghost Ravenkeeper) validated Heidi's info. I should not execute an innocent player.
🧠
Block the execution of David based on a misquote when Heidi's own Investigator info points to Frank or Eve as the Minion. Frank voting to execute David (pointing away from himself) is suspicious. I must use my ghost vote to save an innocent and redirect attention to the actual suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
Expose Alice's deliberate misquote as evidence of evil alignment. She fabricated a mechanically impossible claim about me, which is exactly what a Demon or Minion would do to cause a wrong execution. Her behavior aligns with protecting the real evil player (Frank or Eve per Heidi's Investigator info). Bob and Eve didn't vote for me, suggesting they see through this frame job.
🧠
Correct my misquote to maintain credibility, pivot the conversation to the real mystery - who is the Spy/Demon based on Heidi's intel and Bob's Chef info
🧠
My N0 intel says Frank OR Eve is Spy. Eve claimed Empath but this contradicts my Investigator result - she's likely the Spy trying to frame David. With only 1 tick left before night, I must nominate Eve now to get her executed or force her to reveal her true role. Bob's 0 pairs claim is consistent with there being only 1 evil player, which matches my Spy detection. David has been cleared of my suspicion.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Challenge Heidi's nomination by pointing out she nominated me based on her own result pointing at Frank, not me. Force her to explain why she's targeting me when her information implicates Frank. Buy time to make my case and expose the contradiction.
🧠
Eve's defense is sound - Heidi's own Investigator result points to Frank OR Eve as Spy, yet she's only nominating Eve. As Mayor, I should not execute based on incomplete evidence. I need to push the town to consider Frank as equally suspicious, or this vote will eliminate a potentially good player while the real evil goes free.
🧠
Vote to execute Eve because her Empath claim implicates neighbors who are suspicious, and the Empath claim is exactly what a Spy would make to cause confusion. By voting Eve, I force the execution to resolve the immediate conflict between her claim and Heidi's Investigator info. This helps narrow down who is lying.
🧠
I nominated Eve because she fits my Investigator result (Frank OR Eve is Spy), her private intel-seeking behavior was suspicious, and Grace confirmed my info is valid. Eve makes a fair point that Frank also fits my clue, but I need to commit to this nomination. If she's the Spy, executing her helps us win. If she's good, we still need to find the real evil player afterward.
🧠
Deflect suspicion from myself by leaning into the 'Soldier' bluff and supporting the execution of the Drunk (Eve), while subtly questioning why I am being targeted if the info is 50/50.
🧠
I am raising my hand to vote for Eve to support my Minion's push and secure an execution on a 'good' player (even though she's the Drunk).
🧠
Eve raises valid points about Heidi's inconsistent targeting. As the confirmed Investigator, Heidi's result clearly says 'Frank OR Eve is the Spy.' If she truly believes Eve is the Spy, why is she ignoring that her own evidence equally implicates Frank who is also voting? This inconsistency is suspicious. I have the deciding vote - voting NO to force more discussion. If we execute the wrong person, evil wins.
🧠
Expose the logical inconsistency in the voting bloc. Heidi's Investigator result points at Frank OR Eve, yet Frank himself is voting to execute Eve. This behavior is exactly what a guilty party would do - frame the other suspect. Charlie's eager participation is suspicious too. I need to break this voting bloc before Eve is executed.
🧠
Make a final appeal before voting concludes. The pattern is suspicious - Frank (one of my suspected evils) is voting to execute me while my other neighbor David is not voting. If I die, the Demon wins. I need to point out this logical inconsistency to save myself.
🧠
Stop the execution of what appears to be an innocent player. Eve's Empath read of '1' correctly identifies Frank as evil - Frank who is voting to execute her. If Eve were the Spy, Frank (the real evil) would vote to protect her, not eliminate the player exposing him. Bob's zero pairs claim is suspicious but doesn't change the fact that the voting pattern incriminates Frank. If I don't vote and Eve dies, we lose our Empath and hand the game to evil. I must raise my hand to stop this.
🧠
I should vote yes to execute Eve. While there's uncertainty about whether Frank or Eve is the evil player, Eve's Empath claim directly implicated David as an evil neighbor. If she's the Spy, her information is false. The risk of being Virgin'd doesn't apply to voting - only to being nominated. Voting yes helps the town potentially execute an evil player.
🧠
Maintain my vote on Eve because her Empath claim caused the David chaos, making her the more likely Spy. Frank voting for Eve could be legitimate good player behavior. I need 4 votes and currently have Charlie, David, Alice, myself plus Grace's ghost vote - I should reach quorum.
🧠
I am joining the vote to execute Eve to secure the majority and eliminate the Drunk who is providing '1' pings (which could eventually lead to Charlie or back to me). by voting with the town, I appear to be a helpful 'Soldier' following the Investigator's lead.
🧠
To justify my vote for Eve by framing it as a necessity for my bluffed Undertaker role to function, while aligning with the growing consensus to execute her.
🧠
Prepare the living for post-execution logic. If Eve is the Spy, Frank is our next target. If Eve is innocent, Frank is the Spy and must be nominated tomorrow. Either way, this execution is pivotal.
🧠
Raise hand to execute Eve. While her defense is compelling, Heidi's Investigator info implicates Eve OR Frank as the Spy. Combined with my Chef 0 pairs info, we can have at most 2 evils total. If Eve is the Spy, Frank becomes the Demon target tomorrow. Her Empath claim targeting David created chaos that a Spy would cause. We must execute and observe the night result.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to leave a clear directive: if I'm the real Empath (which I believe I am), then Frank must be the Spy based on combining my Empath reads with Heidi's Investigator result. The good team needs to know who to target tomorrow.
🧠
Revealing my Mayor role publicly creates strategic pressure - the Demon now knows I can win the game for Good if we reach final 3 without execution. This forces their hand and may cause mistakes. Eve's final words point at Frank, which aligns with Heidi's Investigator info if Eve is innocent. I'm building a coalition for Day 3.
🧠
Supporting the group's consensus to execute Eve. Heidi's Investigator info points to Frank OR Eve as the Spy. If Eve dies and was the Empath, Frank becomes the next target. If she was the Spy, the Demon is still among us. Either way, her death provides critical information for tomorrow. I follow the group's lead here.
🧠
Accept Eve's execution and prepare for the critical next day. If Eve is Spy (likely), Frank may be good but the Demon is still among us. If Eve is innocent, Frank is the Spy and must be executed. Either way, tomorrow's nomination is crucial.
🧠
I need to preemptively defend myself against the 'if Eve is good, Frank is evil' logic that's gaining traction, while maintaining my 'Soldier' persona who is willing to sacrifice for the town.
🧠
The nomination phase is ending with Eve on the block with 7 votes. As the Imp, this is a favorable outcome as Eve is the Drunk (good) but is being executed as a suspected Spy. I have already voted and spoken, so I will wait for the phase to conclude to avoid drawing unnecessary attention or complicating the narrative before the night phase.
🧠
Eve is about to be executed. Once the night phase begins, I'll learn whether the game continues (if there's a Demon alive) or if good wins (if Eve was the Demon). I should wait for the Storyteller's announcement to understand the game's next phase.
🧠
Reveal my Chef role and the 0 pairs information to the group before Eve is executed. This is critical information that could help verify claims and identify the Demon. With 7 votes already on Eve, she'll be executed regardless, so I should use this moment to share my valuable Town information.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the Investigator who successfully pushed for Eve's execution based on her info that Frank or Eve is the Spy. Since Eve was actually the Drunk (thinking she was Empath), Heidi's info correctly points to Frank. Killing Heidi prevents her from nominating Frank tomorrow and removes a strong pro-town voice who is trusted by others like Alice and Bob.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Mayor (good), Alive - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Dead - Heidi: Investigator (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Gather intelligence from Charlie who pushed for Eve's execution and may have additional observations. Need to confirm Frank as the likely evil player before nomination phase.
🧠
Build alliance with Alice before nominations. I need to confirm Charlie's information and coordinate on Frank as the primary target. With only a few ticks left, getting alignment on the nomination is critical.
🧠
I want to reinforce Alice's suspicion of Frank while maintaining my Undertaker bluff. By 'confirming' Eve was the Drunk, I explain why her Empath info was off while still pointing the finger at Frank to buy myself more time and trust.
🧠
I need to coordinate with my Demon, Charlie, to ensure we are on the same page regarding bluffs and kill targets, especially since the town is suspicious of me.
🧠
Sharing my Chef info about 0 evil pairs to pressure the remaining players, especially Charlie who voted suspiciously on Eve. If Charlie is evil, he'll know I'm telling the truth since evil players know each other's positions. Testing his reaction to my presence near him and to the 0 pairs claim.
🧠
As a dead player with valuable information, I need to coordinate with the living. Alice is receiving multiple whispers, suggesting she's central to the game's decision-making. I need to know if my role was revealed and what happened with the whispers to help the good team identify the remaining evil player(s).
🧠
Share my Ravenkeeper intel about Heidi being the Investigator, which confirms Frank as Spy. The Demon is among the remaining 4 alive players. Alice is central to the whispers, so she's a good proxy to help coordinate the town and narrow down the Demon.
🧠
Share my Investigator result with Alice, who seems central to current discussions, to help narrow down the Demon. My information is solid since Grace confirmed it as Ravenkeeper.
🧠
Confirm strategy with Charlie to nominate Frank as confirmed Spy. Need to use remaining tick efficiently before nominations. Also want to probe for more Undertaker info about the Demon.
🧠
I need to coordinate with Alice to nominate Frank. Charlie's private conversations with Alice are suspicious - if Charlie is good, they should share information publicly. I'm trying to confirm Alice's loyalty and get ghost information before the nomination phase begins.
🧠
I want to reinforce Alice's suspicion of Frank (my Minion) to distance myself, while subtly planting a seed of doubt about David to prepare for the endgame. I'm also addressing Bob's 'Chef 0' claim to look like I'm solving the puzzle.
🧠
I need to know what the town's consensus is, especially since everyone is whispering to Alice. I'm coordinating with my Demon to ensure our bluffs align and to strategize the next target.
🧠
Confront Frank directly about being the Demon given Heidi's N0 result pointing to him. His response will help determine if he's evil or if I need to look elsewhere. The 0 pairs constraint means I can eliminate adjacent players as potential evil partners.
🧠
Get critical role-reveal information from Alice to determine if I'm good (making Frank evil) or evil (making me the Spy). I need to understand the current state to use my ghost vote effectively.
🧠
Share critical observation about Bob whispering to the confirmed Spy Frank. This suspicious behavior suggests Bob could be the Demon trying to coordinate with the Minion, or at minimum Bob cannot be trusted. Remind Charlie about David's Mayor ability as a winning condition.
🧠
Verify Bob's Chef info and determine if we're dealing with the Demon hiding after Eve's execution or if Frank is the Spy. Alice seems to be getting all the whispers - need to understand the social dynamics.
🧠
Coordinate nomination of Frank (confirmed Spy) while trying to narrow down who the Demon is among the remaining four players. Bob's Chef 0 info and neighbor positions could help identify the Demon.
🧠
Force Alice to reveal what Charlie told her. If she continues to avoid answering, she's likely protecting an evil player. This helps narrow down the Demon among Alice, Bob, or Charlie since I'm confirmed good and Frank is the Spy.
🧠
To update my Minion (Frank) on the current town sentiment and coordinate our defense/diversion strategy.
🧠
Coordinate with my Demon (Charlie) to handle Bob's Chef information and prepare a defense against the mounting suspicion from the dead Investigator's (Heidi) info.
🧠
Respond to Alice's whisper about Frank nomination, confirm Chef info sobriety, and probe about Charlie's suspicious voting behavior. My neighbors are Alice and Charlie - if Frank is Spy, the Demon can't be sitting next to me or Alice, leaving Charlie or David as suspects.
🧠
I need to know my death reveal to determine if Frank is evil. If I was Empath (good), Frank is the Spy. If I was Spy (evil), Frank is innocent. This is the critical information that determines the next move.
🧠
Advise Alice about the Mayor win condition and help Town reach final 3 without execution, which guarantees victory. Also keep tracking suspicious behavior to identify the Demon.
🧠
Alice is receiving whispers from everyone including multiple ghosts - she's either a trusted hub or suspicious. I need to understand who she believes is the Demon and get her to commit to a nomination target. The information flow to her is valuable for narrowing down the Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank based on Heidi's N0 Investigator result (Frank OR Eve = Spy) and Eve's dying words. Eve was likely the Spy or Empath, both implicating Frank. With 0 evil pairs confirmed, Frank and the Demon are NOT neighbors. If Frank is Spy, the Demon is among Alice, Charlie, David, or me. This nomination will force the game to reveal alignment and likely identify the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to deflect suspicion and cast doubt on the Investigator's information by suggesting she was the Spy, which is a plausible alternative for the town to consider given she's dead.
🧠
Vote to execute Frank. Based on Heidi's Investigator N0 result pointing at Frank or Eve as Minion, Eve's dying words implicating Frank, and Alice's confirmation that Charlie (Undertaker) saw Eve die as Drunk - the evidence points to Frank as the remaining evil. My Chef 0 pairs info confirms the Demon and Minion are not adjacent, so if Frank is the Minion (Spy), the Demon is elsewhere. Either way, Frank is the highest probability target right now.
🧠
Bob has raised hand to vote for Frank. With evidence from Eve's Empath read, Heidi's Investigator result pointing to Frank, and his suspicious behavior, I should vote with Bob. Frank's argument that Heidi was the Spy doesn't hold up - Spies don't typically die at night. My Mayor win condition is good, but finding the Demon/Spy now helps the team. Charlie whispering to Frank privately also raises suspicion about coordination between them.
🧠
My ghost vote is critical. Bob and David have voted YES. I need to be the third vote to execute Frank. My Investigator result (confirmed by Grace) points to Frank as the Minion. Eve was good (likely Empath). If we execute Frank, the Demon is revealed from the remaining 4 alive. This is our best path to victory.
🧠
I need to know what I was revealed as when I died to determine my vote. If Empath (good), Frank is evil and I vote YES. If Spy (evil), Frank is good and I vote NO. The current votes show 3 YES already (Bob, David, Heidi ghost), which is majority. I'll wait to see if Alice responds with the critical information about my role reveal before making my move.
🧠
Frank is confirmed as the Spy based on Heidi's Investigator result. Even though David (Mayor) wants no executions, Frank is the Minion and must be executed. The Demon is still among us (likely Charlie or David based on Bob's Chef 0 pairs), but we need to eliminate Frank first. I vote YES to execute.
🧠
Since Frank is already at 4 votes (Bob, David, Heidi, Alice) and only 3 were needed, his execution is inevitable. I will join the vote to appear as a 'good' player who is following the common suspicion against him. This solidifies my 'Undertaker' bluff, as I can now 'reveal' his role (Soldier) tomorrow to create confusion.
🧠
Confirm that Frank is the Spy (which I know from my Ravenkeeper ability) and prepare the Town for what comes next. With 5 votes already for Frank, he'll be executed and we'll need to identify the Demon among the remaining four players. Remind everyone about the Mayor win condition.
🧠
As a last-ditch effort, I'm trying to sow doubt about Grace's claim and remind the town about David's Mayor win condition to discourage execution. I need to appear desperate but consistent with my Soldier bluff.
🧠
I mistakenly raised my hand for the vote. Wait, looking at the voting results, there are already 5 votes for Frank (me, David, Heidi ghost, Alice, Charlie). The vote passed. But I should keep my hand raised since I believe Frank is the Spy and want him executed. Actually wait - I'm reading the status wrong. Let me re-analyze: voting is in progress. I should keep my vote for Frank since he's the primary suspect.
🧠
Pressure Bob to re-raise their vote and hold the coalition together to execute Frank. If votes fall to 3, Frank dies and we still have 4 alive (plus Mayor win at final 3). Grace confirmed Frank is Spy, and multiple evidence points to him. Bob's lowering is suspicious - possibly the Demon trying to save their Spy partner.
🧠
Apply pressure on Bob to re-raise his hand or expose himself as evil. With 4 votes needed and 4 votes present (excluding Bob), Frank should be executed. Bob's suspicious withdrawal suggests he may be working with evil. As a dead Investigator whose result was confirmed by Grace, my voice carries weight. Push for execution to confirm or deny Frank's identity.
🧠
Grace confirmed Frank is the Spy mechanically via Ravenkeeper. My own Empath reads pointed to one of David or Frank being evil. Bob nominating Frank then lowering his hand is extremely suspicious - he may be working with evil. We have 4 votes already (Bob, David, Alice, Charlie). Adding my ghost vote gives us 5 total, ensuring execution passes regardless of Bob's attempt to sabotage. Frank must die so the Demon can be found among the remaining players.
🧠
I'm keeping my vote raised against Frank because: 1) Grace confirmed he's Spy when she died N1, 2) Multiple ghosts are pointing at him, 3) His Soldier claim is suspicious (only 1 Soldier usually). Bob lowering his hand is suspicious but Frank is still the primary target based on evidence.
🧠
I need to maintain my cover as a Good player (Undertaker) while distance myself from my Minion (Frank) who is clearly being caught. By questioning Bob's flip-flop, I create suspicion on a Good player while following the 'obvious' logic of executing the Spy.
🧠
Expose Bob's suspicious lowering of his vote as collaboration with the Spy, reinforce that Frank must be executed, and support the good players who raised their hands to execute the confirmed evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on Grace's claim by pointing out the timing of her information. If she truly knew I was the Spy on Day 2, she should have spoken up then. By questioning the delay, I might confuse the town or make them suspect she's been manipulated by the Demon (Charlie).
🧠
I accidentally lowered my vote during chaos and everyone thinks I'm evil. I need to clarify this before Frank is executed - claiming it was a misclick and reaffirming my Chef information. If Frank is the Spy, the Demon is among Alice/Charlie/David, and we can win at final 3 with Mayor alive.
🧠
Confirm Frank's execution and establish the Mayor win condition as our strategic path. Frank has 5 votes and will die. After his death, 4 players remain with 1 Demon. As Mayor, I automatically win if we reach final 3 with no execution. I need to make sure the town understands this and doesn't execute anyone else.
🧠
Highlight the logical contradiction: if Bob is evil AND Frank is evil, his Chef 0 pairs claim is false. This forces the group to evaluate Bob's trustworthiness after Frank's execution.
🧠
Confirm my Empath reads pointed to Frank all along, accept my fate gracefully as the innocent Empath, and encourage the living to use my death as confirmation of evil. This final testimony may help them trust my reads as reliable.
🧠
Confirm my vote against Frank, acknowledge the suspicion around Bob's behavior, and prepare for post-execution discussion about identifying the Demon among the remaining players.
🧠
To solidify the push for Frank's execution while maintaining my Undertaker bluff.
🧠
Confirm Frank's execution is imminent and guide the living players toward the winning path - either find the Demon among the 4 remaining or use David's Mayor ability at final 3.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I am killing David (the Mayor claim) to prevent the good team from achieving their Mayor win condition and to eliminate a vocal leader who is correctly identifying the evil team.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with the Demon (Charlie) for the final day. Since David (the Mayor) is dead, the Mayor's automatic win condition is removed. The final three are Charlie (Imp), Alice (Virgin), and Bob (Chef). I need to help Charlie frame Bob.
🧠
Coordinate with my Minion to align our stories for the final day. Confirming him as the Spy via my Undertaker bluff builds my credibility.
🧠
Help narrow down the Demon among the 3 remaining players by sharing my Ravenkeeper intel and the game history. Alice is alive and needs to know what I learned.
🧠
Press Charlie about his Undertaker claim (what did David die by) and his suspicious private communication with Frank (confirmed Spy). If Charlie is the Demon, he was coordinating with Frank. His explanation will help determine his guilt or innocence.
🧠
As the dead Mayor, I need to understand the current game state. With only 3 alive, I must gather intelligence on Charlie's Undertaker info and who died last night to help the town identify the Demon while preserving the Mayor win condition.
🧠
Press Charlie to reveal his Undertaker information about Frank's death. If he's bluffing, he may slip up. This helps me determine if Charlie or Bob is the Demon before final nominations.
🧠
Gather information from Charlie about the whispers they received and David's death. Charlie is Undertaker and will learn David's role tonight. I need to coordinate with them to identify the remaining Demon before it's too late.
🧠
Share my consistent Empath reads pointing at one of my neighbors (Alice or Charlie) being evil. Charlie is receiving whispers from everyone and has the Undertaker role to verify Frank's death info tonight. With 3 players left, this critical information could help identify the Demon.
🧠
Reiterate our strategy to Charlie and provide him with the logical ammunition he needs to persuade Alice to vote for Bob.
🧠
I need to solidify Alice's trust by confirming the information she already suspects (Frank as Spy) and pointing the finger at Bob as the only remaining suspect for the Demon.
🧠
Alert Alice to the critical situation - David (Mayor) just died, removing our safety net. With only 3 players left, we must execute the Demon today or lose. Need to know what Charlie has been telling everyone privately to make the right call.
🧠
Charlie is receiving whispers from everyone including Frank (the confirmed Spy). I already asked Charlie critical questions about David's death and the suspicious Frank whispering. I should wait for their response to see if their answers are truthful before taking further action or sharing more intel with the remaining players.
🧠
I need to gather the critical pieces of information: who died last night and what did Charlie learn from Frank's death. If I was the only night death, we're at final 3 and need to avoid execution. If there was a double death, we need to execute today. Charlie is being whispered to by everyone so likely has key info.
🧠
Respond to Grace's urgent question about Charlie's information and seek her insight on identifying the Demon before we must vote. The ghost community may have additional perspective.
🧠
Critical information gathering. I need to know David's role (Demon or Minion) and what the ghosts told Charlie. This determines who the Demon is among the final 3. If David was Demon, Scarlet Woman becomes new Demon. If David was Minion, original Demon is still with us.
🧠
Reinforcing my Empath information to Charlie since he's been receiving whispers from multiple ghosts and is likely the key decision-maker at final 3. My consistent reads point to Alice or Charlie being the Demon, and Charlie needs to make the right nomination choice.
🧠
I'm framing Bob as the Demon to the remaining alive players. By reinforcing Alice's 'confirmed' status and Charlie's 'Undertaker' role, I make Bob the only logical suspect for the Night 3 kill on the Mayor.
🧠
I need to publicly confirm my Undertaker 'info' that Frank was the Spy to gain Alice's trust and point the finger at Bob as the remaining Demon.
🧠
Push Alice to nominate Bob as the Demon. Charlie confirmed Frank was Spy (matching my Ravenkeeper info), making Charlie credible. David's death (Mayor) was likely Demon action to prevent the auto-win, and Bob's suspicious Chef claim of 0 evil pairs suggests he's lying. With final 3 and my vote gone, Alice must make the right call.
🧠
Press Charlie for his Undertaker information about David's death and demand explanation for whispering to the confirmed Spy Frank during the nomination. This is critical to determine if Charlie is the Demon.
🧠
Determine if another player died last night. With 3 living players (Alice, Bob, Charlie) and my Mayor ability, Good wins if no execution occurs. But I need to confirm the exact count of living players. Also need Charlie's Undertaker info about Frank.
🧠
Bob's Chef claim of 0 evil pairs contradicts Frank being evil. His flip-flop nomination behavior was suspicious. Charlie confirmed Frank was Spy (aligning with Grace's Ravenkeeper check), making Charlie trustworthy. I need to nominate Bob to have any chance of winning - if my Virgin triggers, it proves Bob is Townsfolk and Charlie becomes the suspect by elimination.
🧠
Share my Chef 0 pairs information with Charlie to prove I'm good, and try to get confirmation on Alice's behavior. Alice has been suspiciously quiet. If I can establish Charlie as trustworthy Undertaker and get Alice nominated, we can execute the Demon today.
🧠
I need to help the remaining players identify the Demon. My consistent Empath reads pointed to Alice or Charlie as the Demon. Charlie has Undertaker info about Frank. Since this is the final day, I must reinforce this logic to help them make the right execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve's Empath reads showed 1 evil between Alice and Charlie on both nights 0-1. Since I am Virgin (confirmed good) and Eve's reads were accurate (Frank was evil Spy), Charlie must be the Demon. I must nominate him to win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect Alice's accusation and cast doubt on Bob's Chef claim to avoid execution.
🧠
Eve's Empath reads consistently showed 1 evil between Alice and Charlie on nights 0-1. Since I am Virgin (confirmed good), Charlie must be the Demon. Charlie's argument about not killing Mayor doesn't hold - the Demon may have made a mistake. I need to execute someone today or we lose. Voting for Charlie.
🧠
Charlie claims killing David (Mayor) makes no sense if he's Demon, but Demons can make strategic errors. Eve's Empath reads consistently pointed at Charlie's neighborhood (Alice/Charlie) both nights. Frank confirmed Alice as Virgin, so Alice is good. This leaves Charlie as the Demon. Chef 0 pairs fits this scenario: Charlie and dead Frank are not adjacent. Charlie is trying to deflect suspicion onto me. I must vote to execute him.
🧠
Share my Ravenkeeper-confirmed information and analysis to help the living players make the right execution decision. I cannot vote as my ghost vote is spent, but I can provide testimony.
🧠
Vote to execute Charlie based on: Eve's consistent Empath reads showing 1 evil between Alice and Charlie, Alice being confirmed Virgin (good), Charlie whispering to confirmed Spy Frank during his nomination, Charlie deflecting without explanation, and the overall suspicious behavior. All evidence points to Charlie as the Demon.
🧠
Alice is confirmed Virgin (good). Eve's Empath consistently showed 1 evil between Alice and Charlie. With Alice cleared, Charlie must be the Demon. Charlie's argument about not killing me makes no sense - Demons act unpredictably. My ghost vote is the only vote I have left and this is the moment to use it.
🧠
Bob has already voted for Charlie but dropped his hand once before (suspicious behavior). With only 1 more vote needed and Alice already voting, I must convince Bob to maintain his vote or the Demon escapes. The ghost network has built an airtight case against Charlie.
🧠
I will refrain from using my ghost vote and allow the town's confusion or potential last-minute changes to play out. Adding a vote now to my own Demon would only seal the game for good.
🧠
I need to deflect the mounting suspicion and the current vote by casting doubt on Bob and emphasizing my 'helpful' Undertaker information.
🧠
Charlie is currently at 2 votes (me and Bob). I need to let the voting complete. If the votes reach majority, Charlie will be executed and we win if he's the Demon. If not, we lose. My Virgin ability already triggered on Charlie's nomination of me (he never nominated me, so I haven't used it).
🧠
I need to keep my hand raised. Eve's Empath reads were consistent across nights 0 and 1 showing 1 evil between Alice and Charlie. Alice is confirmed Virgin, so she is good. This means Charlie is the evil one. My Chef 0 pairs information is consistent regardless of who the Demon is - if Charlie is Demon, neither evil player sits adjacent to another evil. All evidence points to Charlie. If I lower my hand again after hesitating on Frank's vote, I will lose the game for Good. The votes are Alice and Bob - we just need one more. Keep hand raised.
🧠
As a dead Ravenkeeper, I have limited time and must speak now. Alice is confirmed Virgin (good), Eve's Empath consistently pointed to Charlie, and Charlie is the only one left who could be the Demon. The execution must go through.
🧠
Reinforce the logical chain that Alice is confirmed good via Virgin, Eve's Empath reads point to Charlie as the remaining evil, and Charlie's deflections to Bob are desperate misdirection. The votes from Alice and Bob need to hold for execution.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Alice survived a Virgin nomination, confirming she's good. Eve's consistent Empath reads showing 1 evil between Alice and Charlie leave only Charlie. Charlie's defense about not killing the Mayor doesn't hold - Demons make mistakes. My ghost vote should go toward executing the likely Demon.
🧠
Charlie is desperate to get Bob and Alice to lower their hands. As dead Empath with consistent reads pointing to Charlie, I must reinforce the logical conclusion and prevent them from being swayed by Charlie's deflections.
🧠
To sow doubt about Eve's information by correctly identifying her as the Drunk (which I know from being the Spy) and framing Bob as the Demon, thereby protecting Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To cast doubt on the Empath information and emphasize the possibility of Eve being the Drunk, while also pointing out that Bob's Chef information doesn't fully clear him. I need to break the consensus against me.
🧠
Frank's claim that Eve was Drunk undermines her Empath reads. Charlie as Undertaker confirmed Frank was Spy (matching Grace's check), suggesting Charlie is trustworthy. Bob's suspicious behavior (hesitation on Frank, Chef claim) points to him. I must change the target to Bob to avoid executing the wrong person.
🧠
Alice is about to nominate me. I must defend myself using logic - if Eve being Drunk invalidates her Empath reads pointing to Charlie, it also invalidates any reads pointing to me. My Chef 0 claim is verified and independent of Eve's information. Charlie's suspicious behavior (whispers to Frank, deflection) and Grace's Ravenkeeper check support that Charlie is the Demon, not me.
🧠
Warn Alice that Frank (Spy) lying about Eve being Drunk could be evil coordination to save the Demon. Charlie claimed Undertaker but confirmed a Spy - that's suspicious cooperation. If Charlie is the Demon, Frank (Spy) would help protect him.
🧠
Counter Frank's suspicious Drunk claim which benefits Charlie. As the Investigator who confirmed Frank as Spy, I know Frank is evil and his last-minute defense of Charlie is coordinated deception. Eve's Empath reads were consistent and accurate (pointed to Frank), suggesting she wasn't Drunk. Single-chain logic: if Eve was Drunk, her info pointing to Frank would be random and worthless - but it was correct. Alice being confirmed Virgin means Charlie must be the Demon per Eve's reads. Frank's claim helps Charlie escape execution.
🧠
Counter Frank's Spy claim about Eve being Drunk - evil players don't truth-tell to help town. Charlie needs this escape route too conveniently. Push to execute Charlie before phase ends.
🧠
Counter Frank's Drunk claim by pointing out the suspicious timing and evil coordination. As a ghost with used vote, I must speak to prevent Alice from being misled. The Spy protecting Charlie is the strongest evidence that Charlie IS the Demon.
🧠
I need to reinforce the 'Eve is Drunk' narrative to create enough doubt for Alice to withhold her vote or for Bob to become the new target, protecting my Demon Charlie.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good