Game Detail

Players

Alice (Recluse) Bob (Librarian) Charlie (Imp) David (Monk) Eve (Saint) Frank (Baron) Grace (Butler) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil245,73719,554$0.1754
Good763,28149,292$0.1773

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Empath, Soldier, Fortune Teller
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Heidi or Eve is the Saint.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
No info on day 0 night. Pick neighbor Frank to enable coordinated voting tomorrow if he's good, and observe his actions to gauge alignment early.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, introduce myself as Slayer publicly later, but first privately align with neighbors to share info safely and plan verifications. Builds good team early without outing to evil.
🧠
As Saint, I must avoid execution. Start by privately allying with my neighbors David and Frank to share info secretly, gauge trustworthiness, and organize good team without public reveal yet.
🧠
Day 1, build alliance with neighbor Eve who reached out. Reveal Monk role privately to coordinate night protections and info sharing, narrowing evil suspects faster.
🧠
Day 1 early, share my exact Librarian info privately with neighbors Alice/Charlie to build trusted good network, get their info, avoid public Demon target.
🧠
Respond to Bob to establish my cover as Empath, align with his information to gain trust, and see if he's my minion Frank coordinating privately.
🧠
Share my real role early with neighbors to nullify Butler drawback by choosing a trusted master (Frank), build good team alliance, probe Heidi's claim and get her info to start logic chains.
🧠
Day1, build trust with neighbors Bob/Charlie (who grouped me). Share I'm good but hide Recluse (Outsider) to avoid Saint conflict. Probe claims to narrow evil suspects via logic chains. Progress info sharing before noms.
🧠
I should wait and observe before reacting. No need to confirm or deny Grace's Butler claim yet. Let more info come out. Day 1, best to gather intel and not commit.
🧠
Build trust with neighbor Grace who claimed first and responded. Share no info yet, probe hers and Frank's claims to gather data before nomination phase. Save Slayer shot.
🧠
As Saint, avoid early reveal. Build alliance with claimed Monk neighbor for protection/logic chains. Share day 1 plans to gauge responses, narrow Demon suspects via process of elimination.
🧠
Day 1: Include Frank in neighbor chat to strengthen our trio. Share my real Monk role (low-threat Townsfolk) for verification/trust. Watch cliques for evil coordination; aim to protect/group with goods for night safety and info.
🧠
Coordinate with Alice/Charlie as potential allies. Share Heidi's Slayer claim publicly via Alice to gauge reactions. Narrow evil suspects, build trust chain before nominations.
🧠
Build trust with Bob and Alice, support Bob's info, and subtly question Heidi's Slayer claim. Set up Empath bluff for future.
🧠
Strengthen neighbor alliance (Heidi/Frank) as safest start. I'm Outsider, so organize town around verified claims. Get Frank's info since he's my master; coordinate nomination to test others like Bob group. Progress info before noms.
🧠
Day 1, build trust with Bob/Charlie chain (Librarian/Empath). Share Heidi Slayer claim publicly soon to get reactions from her/Eve/others. Test claims via logic before nom phase. Avoid role reveal as Recluse to not self-suspect.
🧠
My neighbors Grace and Eve. Grace is already my neighbor claiming Butler, Heidi (neighbor? Not but adjacent). I'll whisper to Grace/Heidi to solidify our trust group and plant seeds about Bob-Alice-Charlie trio as suspicious.
🧠
Frank's Empath claim accuses one of us (good) of evil, so he must be lying evil. Inform Grace privately, suggest nominating Frank or a bloc member to test before my shot. Builds good alliance, progresses info.
🧠
Strengthen neighbor alliance with David(claimed Monk)/Frank before nominations. Push info-sharing, flag Bob-Alice-Charlie clique as suspicious to gauge reactions. Avoid role reveal as Saint early.
🧠
Strengthen our neighbor trio by getting Frank's role/info. Propose plan to watch cliquey groups and nominate suspicious tomorrow. Builds good alliance for info flow and execution targets.
🧠
Day1, share Heidi's Slayer claim publicly via open talk before noms to get her/Eve responses, build trust with Alice/Charlie (likely good), narrow evil suspects. Avoid nominating early.
🧠
I need to coordinate with my Minion Frank subtly, but also maintain my Empath bluff. I'll whisper to Frank and Grace to sow doubt about Bob's Librarian info, suggesting it might be off because of a Drunk or Recluse, while also learning their claims.
🧠
Address Frank's damning info head-on with neighbors+Charlie to build good team, counter evil narratives. Charlie's outreach useful; include to test BAC bloc while collaborating against Frank if evil. Progress to nomination info before phase ends.
🧠
Day1 end soon, need public info on Heidi/Eve claims before noms. Coordinate with Bob/Charlie to reveal Heidi Slayer claim publicly without revealing my role yet as Recluse (hide Outsider). Verify logic chains.
🧠
I want to maintain my Empath bluff while sowing doubt about Heidi's Slayer claim to create a conflict that good players waste time on. This protects my Demon Charlie.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Sow chaos by highlighting contradictions between Bob's Librarian info and Heidi's Slayer claim, pushing for a nomination on Heidi or Bob to create confusion and protect the Demon Charlie.
🧠
Clarify contradiction publicly: confirm Heidi's private Slayer claim to me, ask her/Eve to state roles openly. Reveal my Recluse before noms to explain if anyone info-blames me later, narrow evil suspects Day 1.
🧠
Publicly reveal my exact Librarian info to force Heidi/Eve response, highlight contradiction from Heidi's lie. Builds trust with group, pressures evils before noms. Alice Recluse fits perfectly.
🧠
Publicly reveal Monk role and plan to protect Eve tonight, building trust with neighbors Frank/Eve. Highlight contradiction logic to progress day 1 noms toward suspicious trio or Heidi without nominating yet. Encourage info sharing to narrow evil.
🧠
Clarify contradiction publicly: confirm my Slayer claim to Alice/Grace, challenge Bob's info as fake since Librarian shouldn't claim Townsfolk Saint (Outsiders=1). Push to nominate Bob as likely evil source. Save Slayer shot.
🧠
Introduce my Empath bluff to sow doubt on Frank’s conflicting Empath claim, deflect from Bob vs Heidi conflict, and prompt Eve to claim to see if she’s Saint.
🧠
Heidi exposed Bob's script error proving lie; must publicly confirm and push his nom to remove confirmed evil fast, narrow demon suspects.
🧠
Highlight Bob's impossible claim publicly to rally town against him. As Butler with Frank master, can't vote unless he does, so push others/nominate to execute Bob early, narrowing evil.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Stick to plan: protect Eve as declared, builds trust with her/Frank, confirms Monk mechanically if she lives. Narrow suspects tomorrow based on who dies.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Target Eve: She is strongly defending Heidi and is central to Bob's Librarian claim. Killing her removes a key voice, possibly the Saint, and tests if David's Monk protection is real. It also sows confusion about Bob's info.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Eve, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie active in good-leaning bloc (real Empath?), whispering us. Master him to enable my vote tomorrow during noms, organize good team, test claims vs Frank Empath. Previously mastered neighbor Frank (sus now). Progress by enabling action.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Early Day 2, no execution yet. Privately align with neighbor Alice (Recluse claim) to share info/counter Heidi/Eve attacks, build good alliance before nominations. Progress info sharing.
🧠
Confirm claims with Bob privately. His logic aligns with my Recluse (might look evil to Frank). Heidi's contradiction + Frank's read clears me, fingers her. Ally to push her in noms to narrow evil.
🧠
Early D2, gather info from trusted neighbors before nominations. Confirm no N2 death means my N1 protect worked or Demon didn't kill. Push to nominate Bob based on claim contradiction.
🧠
Early game, no deaths, Bob's blatant impossible lie (Saint Townsfolk not Outsider) makes him top Demon suspect. Share with neighbors to confirm info & coordinate shot if agreed, preserving my shot for high-confidence evil.
🧠
Coordinate with Frank (Minion) privately to align stories and plan our bluffs to discredit Bob and protect me.
🧠
Respond to David's whisper, agree to push Bob's contradiction, and start building trust with David/Eve. Also coordinate with Charlie privately.
🧠
Strengthen good alliance with neighbors Heidi/Alice per Frank's Empath (1 evil). Support Heidi's Slayer shot on Bob (liar) to potentially execute Demon early Day2, narrowing suspects. My Butler claim verified to them.
🧠
Coordinate with trusted neighbors David/Frank on nominating Bob, strongest evil lead from bad claim. Peaceful night doesn't clear Demon but progresses to execution.
🧠
Strengthen alliance with Charlie (fellow Empath claim, defended me D1). Share info to coordinate Heidi push before nominations. Tick 2/3, build support.
🧠
Neighbors Grace/Heidi pushing shoot Bob despite my Recluse explaining Empath. Heidi's Saint impossibility lie points to her evil. Inform them to align good team on nominating Heidi, progress to nomination.
🧠
Strengthen alliance with Eve/Frank before nominations to secure votes on Bob. Peaceful night supports pushing execution now to narrow evil.
🧠
Bob's claim mechanically impossible regardless of Alice correction. As Slayer, shoot strongest Demon candidate publicly to potentially win immediately, narrowing evil suspects.
πŸ“œ
Storyteller
Nothing happens.
🧠
Support Bob's push to nominate Heidi, framing her as lying Slayer contradicting Librarian info. This aligns with my evil goal of misdirecting town away from me and my minion.
🧠
Whisper to Eve to solidify vote against Bob, while acting like good player who sees Bob's contradiction. Build trust with Eve and David.
🧠
Heidi's failed Slayer shot proves Bob not Demon (Minion/Drunk/Poisoned). Alice lied defending impossible claim, most suspicious now. Coordinate neighbors to nom/execute her before nomination phase, narrow evils.
🧠
Bob is confirmed liar by impossible claim and Heidi's correct objection. His shot proves not Demon, so safe to execute as Minion. Coordinate with trusted neighbors to nominate/execute him before final day, narrowing evil pool.
🧠
Coordinate with allies Alice/Charlie pre-nomination to secure votes for Heidi execution, as her lies and failed shot prove evil, narrowing Demon suspects.
🧠
Heidi exposed by fake Slayer shot & Saint denial. Coordinate with Bob/Charlie (trust Librarian logic) to nominate Heidi before nomination phase; my dead vote if needed later. Progress to execute evil.
🧠
Confirm with allies on Heidi fake shot & push Bob nom amid confusion. Grace/Heidi evil per Frank; coordinate votes for Bob to test/execute likely evil.
🧠
My shot cleared Bob as Demon but confirmed his lie (Minion). Alice lied blatantly about Librarian-Saint. Coordinate with Grace (neighbor, supportive) to nominate Alice nextβ€”narrow evil suspects before nominations.
🧠
Whisper to Alice to solidify the Heidi push. Heidi’s failed Slayer shot is irrefutable evidence she lied. We need to get Alice to publicly push for Heidi’s nomination, which will likely succeed.
🧠
Encourage Eve and David to quickly nominate Bob to waste town's execution on a mis-target, protecting the demon Charlie.
🧠
Heidi agrees Alice evil. Inform her of Frank's Empath to solidify she's the 1 evil (Recluse-like). Push nominating Alice in public phase soon. Build good team consensus.
🧠
Bob's claim debunked by Heidi's Slayer. Failed shot clears Demon but not Minion. Coordinate with trusted neighbors to nominate/vote Bob before nomination phase, clear proven liar to progress good team.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Heidi's proven lies (Librarian info, fake Slayer shot) make her highest evil suspect. Nomination phase final tick; must execute her now with Alice/Charlie votes to remove evil and win.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi is lying evil. We've rallied Alice/Charlie to vote. My vote pushes to majority execution helping good win.
🧠
Heidi proven liar via fake shot and false Librarian info. She's evil (registers possibly via my Recluse ability). Vote executes her, narrows Demon suspects.
🧠
Publicly support Heidi, frame Bob as evil liar, rally votes to save Heidi, ensure she's not executed. This maintains evil's hidden presence.
🧠
Don't vote Heidi. Her shot cleared Bob as Demon but not Minion. Push back on her execution to nominate/vote Bob instead, aligning with Eve/Frank plan.
🧠
Heidi shot cleared Bob Demon but not Minion; his lie confirms evil. Support exec to remove scum, progress town.
🧠
To sow chaos and prevent a unanimous Heidi execution, create doubt about Bob's claim while appearing reasonable. Encourage voting for Heidi now to gauge support and possibly mis-execute her.
🧠
Refuse vote on myself as good Slayer; shot proved Bob not Demon but his claim impossible (Saint Townsfolk to Lib). Defend self, push execute Bob next.
🧠
Charlie sows doubt on Heidi=Saint. But Bob's info directly says Heidi/Eve Saint, so she can't be. She's Minion; vote to execute her before time out. Clears path to Bob tomorrow.
🧠
Heidi's lies proven; Frank/David/Grace defending her despite this shows they are evil. Clarify my claim is true, Saint is learnable Outsider, urge votes on Heidi to execute evil before night.
🧠
Clarify Saint is Outsider so Bob's claim valid, Heidi's multiple lies proven. Rally votes for Heidi execution now in nom phase to kill evil before night.
🧠
Confuse the town and sow doubt about Heidi's alignment, leaning into Charlie's suggestion that she might be Saint to prevent her execution and protect Demon Charlie.
🧠
Do not vote Heidi; she's likely good per Frank's Empath & our alliance. Block Bob's nom, push to nominate/vote Bob next tick as proven liar.
🧠
Current vote on Heidi. In most worlds Bob good/Heidi evil, but to avoid Saint execution risk and progress to nominate Alice (defends Bob hard), publicly urge no-vote on Heidi, pivot to Alice next tick. Aligns good team, pressures evil.
🧠
Reinforce Bob's credibility and steer town to execute Heidi. Address the Saint argument: Librarian learns Outsiders; Bob's info is solid. Heidi's fake Slayer shot confirms her evil.
🧠
Lower hand as votes are 3/7 (Bob,Alice,David), adding mine risks Saint loss if true. Grace/Frank/David advise against. Stay alive to nominate Alice next tick as evil defender of Bob.
🧠
Heidi faked Slayer & lied on Saint; Bob's claim mechanically valid. Vote her to execute evil, narrow Demon suspects. Align with allies pushing her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi 1 tick from execution. Reinforce she's lying evil (fake shot, rule lie), my info true, opponents protecting her as Demon. Urge hold votes/no counter-nom to execute her before night.
🧠
Heidi has 4 votes, 1 tick left. Reinforce she's lying evil per logic/shot fail/Bob's valid claim. Urge no counter-noms, vote/execute her to remove threat before night.
🧠
Push narrative that Bob's claim is suspicious and we should not execute Heidi because she might be Saint, causing town to hesitate and maybe waste nomination. This protects Charlie and buys time.
🧠
1 tick left, Heidi locked for exec unless counter-nom. Reinforce Bob's Lib lie & trio sus to secure Heidi exec, narrow evil suspects. As Monk can't prove self yet, progress game.
🧠
Last tick, Heidi 4 votes. Counter-nom Bob (liar) splits votes, prevents Saint loss risk & tests his bloc. Progresses by challenging false claim.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi 4 votes, near exe. 2 ticks left. Raise to vote Bob risks tie/5 for Bob exe, undoes Heidi. Hold/support Heidi exe as top Heidi liar protecting Demon.
🧠
Heidi most confirmed evil via fake Slayer + role conflict. Vote Bob to block counter but Heidi dies next tick anyway, removing evil safely.
🧠
Sow more confusion and cast doubt on Bob's info to undermine the case against Heidi. Support our demon Charlie's confusion angle while appearing to reconsider logically.
🧠
Bob's claim mechanically impossible (Saint Townsfolk/Librarian learns Outsiders), trio defends sus. Vote Bob to execute likely Minion, Heidi executes anyway on block. Progress to night safely.
🧠
Last tick nomination phase. Urge vote Bob over Heidi: his claim fundamentally broken/impossible from Day1. Avoid Saint risk. My nom tests true liar before night.
🧠
Keep pressure on Heidi's execution while addressing concerns about Saint risk. Frame Heidi's Slayer claim as impossible for Saint, thus she's lying. Encourage voting Heidi over Bob to solidify her execution and protect my Demon identity.
🧠
Already on block with 4; voting Bob ties/surpasses (Grace/David/Frank+me=4+), executes him first as lying Lib. Avoids Saint risk, tests claim. Progress to night with evil dead.
🧠
Bob self-voted, suspicious; voting him tests his claim without risking Saint exe on Heidi. Progresses game, avoids loss.
🧠
Heidi has 4 votes for execution. Voting active on my nomination (Bob). Lowering prevents tying/superseding her, ensures her execution this tick as she's most likely evil.
🧠
Heidi on block with 4 votes, 1 tick left. Reinforce she's evil (fake shot, lie), Saint can't claim Slayer. Urge no Bob votes, execute her before night kill to win.
🧠
As Baron, I must protect Demon Charlie. Heidi is not our Demon; but getting Bob executed (a townsfolk) is beneficial. My speech aims to sow doubt, convince to vote Bob to save Heidi from execution.
🧠
Lower hand from Heidi to shift votes to active Bob nom. Heidi on block anyway; voting Bob tests his impossible claim first, catches likely Demon/Minion before night.
🧠
Bob's claim mechanically impossible sober. Voting him tests evil/Drunk safely; Heidi Saint risk too high with 1 tick left. Secure Bob exec to progress good team.
🧠
Discredit the 'Saint is Townsfolk' argument to defend Bob's plausible claim, frame Heidi as liar, and encourage voting for Heidi before night kill.
🧠
Heidi has 4 votes already; lowering prevents accidental self-pass if votes shift. Vote Bob to execute confirmed liar (impossible Lib info), avoid Saint risk, progress game.
🧠
Lower hand on Bob to prevent Saint loss if Heidi/Eve Saint. Heidi on block executes anyway unless tied. Last tick, speak next to clarify logic & push anti-evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Last tick before night, Heidi has 4 votes to exe. Reinforce she's lying evil (fake shot, Saint category lie), my info valid, urge votes stay on her to execute before Demon kill. Pivots my side.
🧠
Last tick, Heidi executes unless tie. Reinforce she's evil (lied, faked shot), urge no vote change, oppose Grace/Frank/David. Progress to her death before night.
🧠
Confirm that Saint is a Townsfolk to solidify Bob's info as impossible, justifying his execution. Keep Heidi alive if possible, but if she's about to die, reinforce the narrative that Bob is evil to set up his execution tomorrow.
🧠
Last tick, Heidi executes unless tie. Her shot + risk low (Townsfolk), clear her. Then nom Bob tomorrow on bad claim. Progress to narrow evil.
🧠
Last tick, Heidi executes unless tie/superseded. Urge votes to Heidi to test Saint claim safely. If Saint dies good team loses? No, Saint Townsfolk execution harmless unlike execution death. Gain info on Heidi evil. Progress game.
🧠
Reinforce my Empath bluff, side with Bob to get Heidi executed. Keep my Demon hidden; if Heidi executes, town loses if she is Saint, but I think she's lying evil.
🧠
Final tick, I'm on block with 4 votes, will die unless new nom ties/saves. Speak to rally votes against me? No, plead truth, expose Alice/Charlie lies on Saint to flip Grace/Frank/David/Eve to renom Bob or vote me down. Can't nom since used? Preserve Slayer shot.
🧠
Heidi has 4 votes, 1 tick left, will exe unless tie/superseded. As Saint, her exe loses game if she's Saint, but logic suggests she's not (Slayer claim). Speak to rally votes or nominate Bob to tie/block her exe, buy time. But best progress by clarifying Saint is Outsider.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace led good push vs Bob, high-value good player. Protecting her tests/proves Demon suspects (Bob/Charlie can't kill her) while keeping alliance alive.
πŸ“œ
Storyteller
β†’
David
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi executed, game continues, so Heidi wasn't Saint. Eve is likely Saint (Bob's info). If I kill Eve, Saint dies at night, good team doesn't lose, and Bob's Librarian info becomes false (Saint dead), casting doubt on Bob. That protects my minion Frank (who also claims Empath) and creates confusion. David may protect Eve again, but if I kill David instead, Eve remains alive and Saint risk remains. Safer to try killing Eve to remove Saint threat and break Bob's claim.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day2 Heidi executed despite Saint risk, bloc (Bob/Alice/Charlie) won despite us proving Saint Townsfolk. Choose aligned David as master to ensure Day3 voting access for Bob nomination/execution.
πŸ“œ
Storyteller
β†’
Grace
You chose David to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Reinforce my Soldier bluff by noting I'm alive after night kill, and cast doubt on Bob's info to protect Charlie.
🧠
Early Day 3, Eve dead. Privately update Bob (ally per D1 whispers, shared Lib info) on Eve death implications, Heidi fake shot logic, push executing Frank/Grace/David to narrow Demon. My Recluse reveal later; build trusted good core.
🧠
Coordinate with Frank to reinforce the story that Heidi was Saint (Outsider) so Bob's Librarian info is correct. This gives us a consistent narrative to protect Bob from execution.
🧠
I'm dead ghost, so good. Reveal my true Slayer claim privately to Frank/Grace (defended me) to confirm I'm good Townsfolk, not Saint. Coordinate final day execution of top evil suspect (Bob) to win.
🧠
As dead Saint, save ghost vote for F3. Coordinate good team (David/Frank/Grace/Heidi?) via Frank (neighbor, Empath claim). Share logic to execute Bob (lying Lib) next, narrow Demon.
🧠
Coordinate with trusted Alice (neighbor, backed me) on Eve death + Heidi fake shot logic pointing to Frank/Grace/David evil block as Demon. Share Lib confirmation now Eve dead (one was Saint), narrow Demon suspects before noms. Build good alliance.
🧠
Eve's N2 death after I protected Grace instead points Demon targeted unprotected good. Share Monk info with dead goods Eve/Heidi + Frank to align on executing Bob, narrow to trio before nom phase.
🧠
Confirm alignment with Frank/Heidi (defended me, consistent good logic). Push Bob exec as his claim impossible, narrow Demon suspects before nom phase.
🧠
Reinforce alliance with Grace, confirm Bob is lying, plan nomination. Keep Grace as trusted good to push narrative.
🧠
Bob confirmed my suspicions of Frank/Grace/David evil group. Eve's Saint death validates Bob's info. Coordinate with Bob to nominate Frank/Grace next before nomination phase; unite good team.
🧠
Coordinate with my minion Frank to push narrative that Heidi was Saint, Bob's info is true, and deflect execution from Bob by creating suspicion elsewhere.
🧠
Confirm alliance with David/Grace/Frank ghosts, reinforce Bob Demon via Lib impossibility + Eve death irrelevant. Coordinate Bob nom/execution push as final day nears, save ghost vote for it.
🧠
As dead Saint ghost, save vote for later. Coordinate David/Frank/Heidi to nom/vote Bob (impossible claim proves evil). Grace evil per Empath. Push trio as evil to execute Demon.
🧠
Align with Alice on nominating Frank: her reads match mine, Eve death proves me sober Librarian. Coordinate public push before nominations to build majority against him.
🧠
Publicly unite good team (us + Frank + ghosts) vs Bob. Eve died unprotected confirms Monk, clears me. Coordinate nom Bob before final day. Grace suspicious but Bob's claim worse.
🧠
Respond to David: agree nom Bob, correct his misread on Frank's Empath (Heidi was alive N0, could be the evil), reaffirm good team unity to execute Bob. Progress to nomination phase, narrow Demon suspects.
🧠
Coordinate with Charlie: we must keep Bob alive, shift blame to David. My whisper will support Charlie's upcoming Empath claim and prepare to defend Bob.
🧠
Bob confirmed, Eve death validates his claim over Heidi's fake. Frank most suspicious with fitting Empath but evil push. Rally Charlie privately before noms to secure majority vote on Frank.
🧠
Alice whispering me suggests she and Bob are minions, but I'm the Demon. She wants to nominate Frank, my minion. I need to steer them towards a good player instead to protect Frank and maintain team cohesion.
🧠
Confirm good team (David/Frank/Grace) alignment on Bob nom/execution before nominations. As dead, guide living to exe Demon Bob with ghost vote later. Progress to win.
🧠
Coordinate good team (David/Frank/Heidi) to nominate/execute Bob, the most impossible claim. Grace likely evil but Bob's the Demon by logic. Use ghost whisper to unify votes before nom phase.
🧠
With 1 tick left, coordinate with allies Alice/Charlie to nominate Frank publicly. Eve's death validates my Librarian, isolates Frank's group as evil. Push execution to narrow Demon.
🧠
Unite core good team (Frank/Grace + ghosts) publicly vs Bob before nom phase. Grace pushing unity, include her but note Eve suspicion. Execute Bob to narrow evil.
🧠
With 1 tick left til noms, publicly unite good team (me/Frank/David/ghosts) to push Bob exec. His impossible claim = evil. Secure majority vote. Reveal Butler if needed late.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally to nominate/execute Bob using Lib impossibility. As dead, urge lives to nom him now in final nomination phase to secure win. Progress game forward.
🧠
It's nomination phase, final chance Day 3. Heidi-ghost pushes Bob evil contradicting her fake Slayer. Frank central to evil block hammering Bob despite Empath fitting Heidi Minion. Nominate to execute likely Demon, rally Bob/Charlie.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank defended me hard Day 2 when I was on block, pushing against Bob evil. Alice's nom smells like protecting Bob (impossible claim). Don't execute Frank; save ghost vote for Bob later. Fail this vote.
🧠
Frank is most suspicious: Empath claim fits Minion Heidi but he allied with her against Bob. Already nominated him; raise hand to execute and narrow evil.
🧠
Frank is prime Demon suspect: bad push history despite proven Librarian. Alice nominated, Charlie likely with us. Vote to execute him now before night.
🧠
Frank is good neighbor, Empath claim fits. Alice/Bob evil pushing him to save Bob Demon. Vote down Frank to nominate/execute Bob next tick with Grace/ghosts.
🧠
Actively vote to execute Frank to show commitment to Bob/Alice side, protect my minion Frank? Actually Frank is minion, but Bob is pushing Frank. I should not vote Frank, but need to avoid suspicion. I'll wait and see vote count first.
🧠
Frank suspicious but Alice/Trio evil & pushed nom. Voting Frank executes likely good, saves Bob Demon. Use ghost vote later on Bob for win.
🧠
Cast doubt on Alice's nomination logic, remind town Bob's Librarian claim is impossible, and rally my allies to not vote for me.
🧠
Frank good ally, Soldier claim fits. Alice/Bob/Charlie evil bloc pushing him to protect Bob. Vote Frank lets evil win; oppose to execute Frank? No, vote against by not raising? Wait, raise_hand votes FOR execution of current nominee Frank. Since Frank good, do NOT raise hand. But tool is only raise_hand, no lower. Wait instead to not vote Frank.
🧠
My vote on Frank was panic; lower it. Urge good team vote no on Frank, nominate Bob instead. He's prime Demon suspect, bad Lib claim. Progress to execute him before night.
🧠
Voting 3-3 tie. Publicly reinforce my nom logic, counter Heidi/Frank's Saint Townsfolk argument (maybe Baron/Drunk), urge Charlie/Bob to stay voting Frank. Can't lose Demon now.
🧠
Voting in progress on Frankβ€”reinforce Alice/Charlie why Frank Demon: led Heidi evil pack despite his info pointing to her. Urge yes votes from Charlie/me (already up), sway David if possible. Execution needed to win.
🧠
Lower hand to avoid executing good Frank on weak logic. Alice/Bob pushing him reveals their alignment. Vote no, then nom Bob next tick to execute Demon.
🧠
Voting yes on Frank aligns with my minions, pushes the narrative that he's the Demon, and keeps suspicion off me. It may cause a mis-execution, buying time.
🧠
Dead, must save vote. Speak to stop Frank exec (likely good), remind Bob impossible claim is Demon. Progress to nom Bob/Grace. Ghosts/Frank/David good block.
🧠
Vote is 5-2 to execute me. Need to sway Charlie and David to lower hands, plus others. Use logic of Bob's impossible claim to undermine Alice's accusation.
🧠
Lower hand to vote no on Frank. He's good Empath/Soldier. Defend him publicly next, push nom Bob after. Numbers favor us + ghosts vs trio.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final push to nominate Bob. His claim fundamentally broken; he's evil lead. Frank good per team logic. Last tick, urge lives to nom Bob to save Frank & win.
🧠
Final push to execute Frank before night. 1 tick left, 5 votes seal it. Their Saint Townsfolk obsession & alliance with executed Heidi prove evil block. Confirm Charlie/Bob, urge no lowersβ€”win by killing Demon.
🧠
Final tick, nominations closing. Reinforce logic publicly to prevent vote changes, rally Charlie/Alice, solidify Frank execution as Demon to narrow evils.
🧠
Nominate Bob to tie 5 votes, block Frank's execution. Bob's impossible claim makes him prime evil suspect. Save good neighbor Frank, unite good votes later on Bob.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge vote yes on Bob's nom to tie Frank's 5 votes (need 5). David/Grace/Eve/Heidi ghosts vote yes; Charlie/Frank alive can tie/beat. Saves good Frank, executes evil Bob, progresses to win.
🧠
David's Bob nom is evil distraction to save Demon Frank. Voting yes on Bob risks tying/executing good ally; focus fire on Frank already at 5. Hold no on Bob to exec Frank now before night.
🧠
Current vote on me (Bob) by David to save Frank Demon. I must vote yes on myself? No, phase is Active Vote: Bob but context is nominating/voting to block me vs Frank. Prior I voted yes on Frank; raise hand reaffirms execute Frank Demon over me.
🧠
Bob most suspicious, claim mechanically impossible. Vote yes to tie 5-5, save good Frank (my N2 protect), force Bob exec next or final day narrow.
🧠
Sow chaos and ensure Frank executes. Support Alice/Bob narrative while subtly encouraging Frank's execution.
🧠
Dead, no vote. Urge yes on Bob to reach 5+ votes, tie/save Frank (good neighbor Empath), expose/execute Bob evil. Final day soon, narrow Demon.
🧠
I'm about to be executed. I need to convince Grace and Charlie to vote Bob to tie, saving me. Push the logic that Bob's claim is impossible, Charlie's Empath claim conflicts with mine, but my death is more urgent.
🧠
Vote yes on Bob (Demon/Minion) to tie/supersede Frank's execution. Save confirmed good Frank (Empath), execute proven liar Bob. Ghosts + David/Frank pushing this; align good team to win.
🧠
Urge Charlie/anyone left to vote yes on Bob to tie Frank's 5 votes exactly (need 1 more after Grace). Save proven-good Frank, kill Bob tomorrow. As ghost no vote, must rally others now before phase ends.
🧠
Bob active vote needs 6 for exec/5 tie Frank's 5. But Frank already 5 on block executes unless surpassed. Speak publicly rally Charlie/Grace against Frank, expose Frank's lie with Heidi, affirm Bob good to prevent tie and execute Frank Demon.
🧠
Lower hand on Bob vote to ensure Frank executes. He's Demon leading defense with ghosts. 1 tick left, secure execution before night.
🧠
Bob claim mechanically impossible, making him confirmed Spy. Need 1 more yes vote (Charlie) for 5-5 tie to save good Frank in nom phase 1/2. Urge Charlie publicly to progress to Bob exec.
🧠
Create confusion and appear undecided to avoid committing a vote that could save Frank or betray my minion. Keep both Bob and Frank in contention.
🧠
Charlie undecided; reinforce Saint Townsfolk fact, Baron doesn't change Lib info on Saint. Urge 5th vote on Bob to tie/save Frank, prevent Demon win. As Saint ghost, save good Frank.
🧠
Final plea to Charlie and Grace to vote Bob, tie the vote, save me. Emphasize Bob's impossible claim and that my death loses the game.
🧠
Bob's claim mechanically impossible regardless. Need 1 more vote (Charlie) for tie. Publicly pressure Charlie to vote yes on Bob, rally good team to save proven good Frank and execute proven liar Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/3).
🧠
Phase over, voting closed. Frank executes. Clears board: if Frank Demon, win. If not, Bob Spy confirmed liar, execute him next day with 4 alive. No action changes outcome.
🧠
Frank execution imminent (5 votes). As Recluse, wait to observe resultβ€”likely Undertaker learns Frank's role, confirming if Demon/Minion or good. Prevents tie, progresses game to reveal truth.
🧠
Frank has 5 votes, will execute unless tied/surpassed but nominations closed, voting closed per storyteller. Confirm team to ensure Frank dies, push logic vs ghosts/David/Grace. Progress to night, learn Undertaker info on Heidi.
🧠
Final plea as nom phase closed but 1 tick left. Remind all Bob lied D1, Saint Townsfolk impossible Lib claim. Rally ghosts/Grace for Bob tomorrow. Progress to execute Bob next day.
🧠
Create doubt about Frank's execution by suggesting we need more info from Undertaker, while subtly discouraging immediate execution to protect my Demon survival.
🧠
Final push to Charlie/Grace: reiterate Bob's impossible claim mechanically kills Lib validity. Urge change votes or nom change to save Frank, as I'm Saintβ€”executing me later loses, but Frank good. Progress to execute Bob next.
🧠
I'm on the block, about to die. My final words must cement Bob as the Spy to protect Charlie. Argue Bob's Librarian claim impossible because Saint is Townsfolk, not Outsider. Make town execute Bob tomorrow, not Charlie.
🧠
Last tick pre-night. Noms closed soon. Speak to rally support for nominating Bob tomorrow, affirm Frank good based on logic to counter evil narrative and prep Day4 Bob exec.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace most trusted good (protected N2, survived; solid logic vs Bob). Protecting her prevents Demon kill, keeps key good player/vote alive to execute Bob tomorrow. With 4 alive, can't save all; prioritize her.
πŸ“œ
Storyteller
β†’
David
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Frank executed, possibly Demon but likely good. Either way, need to kill a strong good player to reduce numbers for final 3. David and Grace are top threats. Choose David to remove his pressure on Bob.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
3 alive: Alice,Bob,Charlie + me. Suspects Alice/Bob/Charlie. Previously picked dead David N2 (followed). Pick Charlie (neighbor, claims Empath contradicting Frank's) to enable my Day4 vote for good noms/execs vs Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
With 4 alive (me/Alice/Charlie/Grace), David N3 death. Share my true info with neighbors Alice/Charlie to build good alliance, counter Grace's false Saint claim, narrow Demon to Frank/Grace. Nomination next, must progress logic.
🧠
Confirm alliance with Bob/Charlie, agree Grace lying via Bob's info contradicting her Saint Townsfolk claim. Narrow to Grace exec as Demon before final day; organize good team votes.
🧠
3 alive: Alice/Bob/Charlie. Bloc whispers evil. Coordinate with ghosts David/Eve/Frank/Heidi (likely good) to nom/execute Bob today as top evil per logic (liar). Reveal Butler if needed. Win by exec Demon.
🧠
Coordinate with evil teammates to protect Charlie, discuss strategy for today's nomination, and plan voting to save Bob or misdirect.
🧠
Coordinate with my evil team. Bob is dead man walking, but we need Alice to survive. We'll kill Grace tonight, secure final 3 win.
🧠
I'm dead ghost good Monk who protected Grace. Grace rallying ghosts/Eve to nom/vote Bob, matching town plan. Coordinate to execute confirmed Spy Bob this final day or lose.
🧠
Dead, consult Grace (my neighbor who defended me). Remind her Bob Lib lie proves evil (can't learn Saint), Alice/Charlie collude with him. Urge nominate/execute Bob next to win.
🧠
Confirm Grace/David logic to ghosts, rally ghost votes on Bob nom. Reveal Saint now dead safe. Trio evil, execute Bob final day beats Imp/Scarlet.
🧠
Confirm Charlie's reliability before nominations. If good, we unite to nominate/execute Grace as Demon liar. Pivot from my death threat to Grace execution to win.
🧠
Confirm alliance with Bob/Charlie to nominate/execute Grace today. She's lying evil per Bob's info. Charlie's kill plan risky; must execute Demon on Day 4 with 5 alive or evil wins late-game.
🧠
With 2 ticks left to noms, rally ghosts Frank/Heidi (not yet confirmed plan) + Eve/David to unite on Bob nom/vote. As Butler, reveal to build trust. Narrow to Bob evil, win via exec.
🧠
We need to disrupt the good team's coordination. By whispering to Charlie and Alice, I'll propose we counter-nominate Grace as a suspicious Outsider (Butler) who could be lying.
🧠
Coordinate with Alice to push Grace nomination. If town votes Bob, we accept and still win via night kill. But we should try to save Bob by attacking Grace's claim.
🧠
Confirm with ghosts Frank/Heidi for their vote/commitment on Bob nom. Coordinate to ensure majority ghost votes + Grace/Eve/our vote executes Bob on D4, final push to win.
🧠
Confirm ghost vote with David/Frank to lock in yes on Bob execution. Grace noms him, we vote, execute Demon & win. Time-sensitive, final day.
🧠
Reinforce good ghost bloc unity with Grace/David/Frank/Heidi. Urge Grace nom Bob now (2 ticks left), confirm plan/votes to execute Spy Bob and win. As dead Saint, organize final push.
🧠
Confirming team plan publicly via whisper before nomination. Grace's lie proves her evil; execute her this tick to secure win.
🧠
Confirm plan to nominate/vote Grace with Bob/Charlie. Grace's lie is concrete contradiction proving evil. Execute Demon today safely before final 3; my Recluse hides as evil but I'm good leading town.
🧠
Confirm final alignment with ghosts, rally votes for Bob nom. 4 alive, need to execute evil now. Ghosts voting Bob, my nom/vote pushes to win.
🧠
Ghosts are coordinating to execute Bob. I must counter-whisper to disrupt their alliance and create suspicion on Grace to protect Bob (evil teammate).
🧠
Wait for nomination phase to see if Bob nominates Grace. If he does, we vote to execute her, securing win. If not, adapt.
🧠
Final day soon? 4 alive, push unified ghost vote on Bob nom by Grace. Confirm all ghosts aligned to secure 5 yes votes (me/Frank/Heidi/Eve/Grace) and execute Spy, win game.
🧠
Confirm vote with David/Frank to lock in ghost coordination before noms. Grace/ghosts plan solid vs Bob's mechanical lie; solidify unity to execute Demon Bob at final 4.
🧠
Reinforce ghost unity and rally Grace to nom Bob before phase ends. Secure 5 yes votes (4 ghosts + Grace) to execute Spy and win. Time critical, 1 tick left.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final push publicly before vote. Confirm ghosts locked, rally Grace to nom Bob, expose trio evil and Lib lie. Secure 5 yes votes (ghosts 3 + Eve + Grace) to execute Bob Spy and win. Only living can nom, but I urge.
🧠
Publicly confirm ghost vote on Bob to pressure Grace to nominate fast, lock in execution before evil disrupts. Final day soon, must execute Demon Bob with our majority.
🧠
Final day with 4 alive, but ghosts confirm Saint Townsfolk. Bob's mechanical lie proves evil. Nominate him to rally 5-yes ghost votes + mine for exec, win game.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's claim mechanically proves evil Minion. With 5 confirmed yes votes (Grace, Eve, me, Frank, Heidi), we execute him now and win. Use ghost vote to secure victory.
🧠
Remind everyone we're locked yes on Bob to pressure Alice/Charlie, secure execution since David voted yes. 2 votes needed; Grace + ghosts win it.
🧠
Voting in progress on Bob. Confirm ghosts locked + my vote executes Spy. Bob's lie mechanically proven; win today by executing him.
🧠
I need to sow chaos and break the good vote bloc. I'll publicly doubt the Saint alignment to cast uncertainty on the logic chain that condemns Bob. This might cause hesitation or flip a ghost vote.
🧠
Bob's claim possible with Baron. Grace confirmed lying Saint yesterday, ghosts unreliable post-death. Deny vote to block their 5-yes claim, nominate Grace next (Grace used nom, we can). Secure good win.
🧠
Block Grace's execution of me. She's the proven liar on Saint claim contradicting my ability. Alice/Charlie should vote no too, then we execute Grace next tick.
🧠
Create confusion and support our narrative that Bob is Spy, while preparing to pivot if needed to keep myself alive. Use Frank ghost's doubt to argue both sides, but ultimately vote for Bob to maintain cover.
🧠
Counter Frank/Charlie doubt on Saint classification. Reaffirm mechanical impossibility without Baron, lock in ghost vote reminder. Urge Grace/Charlie yes vote to execute Spy and win now.
🧠
Counter Frank/Charlie Baron distraction sowing doubt. Reaffirm Lib impossible without Baron proof, lock votes on Bob. 1 tick left, must execute Spy today or lose final day.
🧠
Counter Frank/Charlie Baron doubt with logic: Recluse already Outsider claim, Grace Butler another; Baron unlikely. Bob's bloc evil proven by actions. Urge Grace vote yes to execute Bob now with ghost votes for win.
🧠
Voting in progress on Bob, my vote crucial. Frank/Charlie sowing Baron doubt but ghosts locked yes. Reaffirm logic, urge vote yes - 5 yes executes Spy, we win today.
🧠
Create confusion about Saint's alignment to delay Bob's execution. This gives Charlie a night kill and keeps evil in the game.
🧠
Counter Grace/ghost narrative on Saint Townsfolk by noting her prior Saint Townsfolk claim validating Bob if Baron. Grace flip suspicious, ghosts unreliable. Defend Bob, urge vote Grace later. Keep hand up on Bob to block but speak truth.
🧠
Counter Grace's narrative by agreeing with Frank/Alice on Baron/Saint Outsider making my claim valid. Urge execute Grace next as her flip + Townsfolk claim screams Demon. Vote stays on me till then, but final 4 we must kill her.
🧠
Sow confusion by questioning the Baron possibility, supporting evil team narrative to get Grace executed instead of Bob. Buy time.
🧠
Phase 1/2, Bob has 3 yes (Alice,Bob,Charlie?). Need Grace/Charlie flip or hold. Reaffirm logic Saint Townsfolk→Bob Spy impossible. Urge Grace/Charlie raise yes, ghosts locked. Win exe Bob, avoid Saint risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night; reinforce Bob execution certainty despite Baron theory, urge Grace/Charlie yes votes (already 3), claim our side wins executing Spy Bob. Progress to victory.
🧠
Final 3-ish, reinforce 3 votes secured, counter Frank/Baron hesitation with Outsider count. Urge Grace/Charlie final yes votes before phase ends (1 tick left). Execute Bob to win now, prevent evil survival.
🧠
Bob has 3 votes, 1 tick left. Urge Charlie to vote yes, counter Baron theory by Outsider count. Secure execution to win as final few players.
🧠
I need to sow doubt about the current narrative to protect Charlie. My goal is not to save Bob but to muddy waters so town second-guesses after execution. Keep suspicion off Charlie.
🧠
Last tick, Bob on block 3 votes (likely ghosts+Grace). Must speak to sway Charlie/Frank to no or nom Grace to tie (Grace used nom, but others can nom her?), prevent Bob exec. As Recluse, save good Bob to exec Grace Demon. Progress to her exec.
🧠
Bob on block w/3 votes, 1 tick left. Team plan was nom Grace for exec. Grace used her nom on Bob to block us. Counter-nom Grace ties the block (3-3), prevents my auto-exec & sets up Grace for hammer next day or revote. Saves good side.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Final push to convince Frank/Charlie: Grace vote no needed to lock Bob exec now (4th vote). Stress Lib impossible, Outsider math, trio kills. Win by executing Spy Bob.
🧠
Final day w/4 alive. Urge Charlie/Frank vote no on Grace to lock Bob exe. Bob Spy, executing him likely wins for good as Minion dies, Grace not Demon per logic.
🧠
Last tick, voting on my nom. Urge Charlie/Frank vote NO on Grace (don't tie), lock Bob exec with ghosts+me. Win by killing Spy, expose Demon tomorrow. Progress to victory.
🧠
As Baron, my team is evil with Charlie as Imp. My job is to protect demon. Bob (Spy) is on block and will die if Grace nomination fails. I should vote NO on Grace to ensure Bob executes, leaving final 3: Alice (Recluse), Charlie (Imp), Grace (Butler). Charlie wins.
🧠
Grace most suspicious: flip from Saint Townsfolk to Butler + nom Bob after Bob noms her. Vote yes to tie block (3-3? Frank yes, need to confirm), prevent Bob exec if good, force Grace reveal. Progress to Night safely.
🧠
Grace on block voting now. Alice/Frank yes (2 votes). My yes=3 ties Bob's 3, blocks my exec & forces Grace next. She's lying Demon; tie saves me to execute her.
🧠
Vote no on Grace to not tie block, let Bob die as planned. I am Imp; with Bob executed and Grace dead tonight, final three is me and Alice and one other, we win.
🧠
Active Grace vote. Urge Charlie/Frank vote NO on Grace to avoid tie, lock Bob execution. Grace no + ghosts(4)+Charlie yes on Bob = execute Spy Bob now, win vs remaining Demon.
🧠
Grace no + ghosts (Eve/Frank/Heidi/David) +Charlie no =4 no on Grace, locks 3 yes on Bob for exec. Urge Frank/Charlie no on Grace to prevent tie, execute Spy Bob & win.
🧠
Final 3 soon after Bob dies. Reinforce vote NO on Grace to all esp Frank/Charlie. Locks Bob's execution as Spy, sets good win tomorrow by process of elim.
🧠
Urge Frank/Charlie vote NO on Grace now (1 tick left). My NO + ghosts + them =4 NO locks Bob exec as Spy. Defend Outsider count, win game.
🧠
My vote no on Grace is crucial to protect Demon Charlie. If I vote yes on Grace, could tie block, giving town extra day, but risks exposing Charlie. Safer to vote no, ensure Bob executed, keep Demon hidden.
🧠
Lower to avoid tie, execute Grace via her no vote + ghosts (4 no's?), block ties. Grace most suspicious Demon due flip. Saves Bob, progresses to expose her.
🧠
Bob on block 3 votes, Grace active 2 (me+Frank). Lowering prevents Grace block surpassing/tie. Charlie likely no, ghosts no: my exec if stays. Lower to survive, speak push Grace Demon next tick.
🧠
Voting 'no' on Grace aligns with ghost consensus and ensures Bob is executed. This keeps my cover as undecided good player while eliminating the Spy who is already exposed. With Bob dead, final 3 is me, Alice (minion), Grace (good). We can kill Grace tonight to win.
🧠
Reinforce Charlie/Frank to vote no on Grace. Secure Bob's execution as Spy now - his death reveals alignment, sets up Demon hunt tomorrow. As dead Saint, prevent tie/evil survival.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/2).
🧠
Confirm Bob's execution locked (Grace 2/2 insufficient), reinforce he is Spy whose fake claim killed us. Celebrate progress toward win tomorrow vs true Demon (Grace/Charlie). No action possible, progress narrative.
🧠
Confirm Bob's execution locked with low Grace votes. Reinforce logic for tomorrow's Demon hunt among Alice/Charlie/Grace to secure good win.
🧠
Confirm Bob's execution locked with low votes on Grace. Celebrate with ghosts, reinforce Bob Spy logic for Demon hunt tomorrow. Progress to win.
🧠
As a dead Minion, I will speak to support the narrative that Bob is evil and the Demon is still out there, keeping the focus off Charlie and possibly onto Grace, while maintaining my bluff.
🧠
Last tick before night, must speak to sway or plant doubt on Grace flip as Demon indicator before Bob exec reveal. Progress to ID real Demon among survivors.
🧠
Final moments before execution. Defend my claim, attack Grace flip and ghost coordination to sway any doubt in Alice/Charlie/Frank. Prove good as Lib dies at night safely.
🧠
Reinforce the group decision to execute Bob, solidify trust as a good player, and position myself to survive the final three after his flip.
🧠
Reinforce Bob Spy execution imminent. Clarify Saint Townsfolk blocks Baron. Prep final day logic vs Grace/Alice for Demon execution tomorrow to win.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Bob just executed, confirmed Spy. Must identify which living player is my Minion (Scarlet Woman). Alice suspicious of Grace, Grace is pushing execution on Bob. If Grace is evil, I kill Alice. If Alice is evil, I kill Grace. Based on Alice's recent 'red flag' accusation at Grace, Alice likely good, Grace evil. Kill Alice.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil