Game Detail

Players

Alice (Spy) Bob (Mayor) Charlie (Imp) David (Chef) Eve (Investigator) Frank (Undertaker) Grace (Slayer) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil179,869347,436$1.4059
Good560,44583,688$0.2656

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Alice. Your safe bluffs are: Empath, Washerwoman, Butler
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Alice or Charlie is the Spy.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Chef (good), Alive - Eve: Investigator (good), Alive - Frank: Undertaker (good), Alive - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am initiating contact with my neighbor, Eve, to build trust and potentially gain information while keeping my own role (Undertaker) hidden for the moment.
🧠
I need to build rapport with my neighbor and gauge their trustworthiness without revealing my Investigator information immediately. Building trust is crucial before sharing critical information about the Spy.
🧠
Coordinate with my minion Alice to establish compatible bluffs and share any night information before public claims emerge.
🧠
Begin gathering information from my neighbor to establish trust and start evaluating players.
🧠
I want to build an alliance with my neighbor, Heidi, and see if she has any information or leads on who might be the Demon. This is a standard opening move for a townsfolk to gather intel.
🧠
I want to start building a trusted circle by sharing my Chef information with a neighbor. This helps us confirm that no evil pair sits together, which is crucial info.
🧠
Start a conversation with a neighbor to build trust and gather initial information without revealing my role.
🧠
Coordinate bluff with Charlie first to avoid conflicting claims and plan our deception strategy.
🧠
Establish a connection with my other neighbor, Grace, to gather info and build trust.
🧠
I am the Investigator and I know Alice or Charlie is the Spy. I want to talk to Alice to gauge her behavior and see if she acts suspicious or claims a role.
🧠
Respond to David to build trust and establish my Empath bluff early with a 'trusted' neighbor.
🧠
I am responding to Grace, my neighbor, to build rapport and gather information while keeping my role hidden as the Saint.
🧠
Gather info from my neighbor and build trust. Start identifying roles or suspicions.
🧠
I want to build trust with my other neighbor, Eve, by sharing my Chef information. This will help me establish a circle of trust and see if she reacts suspiciously or shares her own role.
🧠
Establishing contact with neighbors is vital early game. I need to build trust and gather info.
🧠
Establish my Fortune Teller bluff to key players early, gather their claims, and build trust so my future fake reads are believed.
🧠
I want to keep building a rapport with my neighbor Grace to see if she reveals anything or if she's willing to cooperate.
🧠
I need to start building trust and pressure the potential Minion. By telling Alice about my info, I create a dynamic where if she's good, she can explain herself, and if she's the Spy, she knows I'm watching. I'll maintain some caution.
🧠
Respond to Bob to build trust and establish my Empath bluff early. The more people who know my claimed role from me directly, the more consistent I appear.
🧠
I am building rapport with my neighbor while being careful not to reveal my role. I want to gather information about Grace's read on the group without exposing myself as an Outsider too early.
🧠
Maintain a friendly, cooperative relationship with my neighbor Heidi without pressuring her, while signaling that I want to collaborate later.
🧠
Reinforce the alliance with Charlie (the Empath) and reiterate the strategic value of the Chef information (0 pairs = no evil neighbors). This helps build trust early.
🧠
I am building trust with Charlie by revealing my role and suggesting we keep it secret, which aligns with my Mayor strategy to survive and stay useful for the late game.
🧠
Warn my Demon teammate Charlie that Eve has Investigator info implicating us, so we can coordinate our bluffs and defense.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to start gauging reactions. I know Alice or Charlie is the Spy. If I'm too aggressive, I'll be targeted, but I need to nudge the table to observe Alice and Charlie's behavior. I will hold back on revealing the specific info for now.
🧠
I want to advocate for caution and not execute anyone on day 1 since I am a good player and I have information that the evil players are not paired up. This builds trust while encouraging a safe play.
🧠
Acknowledge the information and encourage caution, as I have no reason to nominate anyone yet and rushing executions on Day 1 is risky.
🧠
Agree with the cautious approach to avoid a Day 1 execution, publicly reinforce my Empath bluff to build trust, and keep suspicion away from me and Alice.
🧠
Encourage discussion and planning for tomorrow since no one wants to execute today, without revealing my role yet.
🧠
The town is united in caution and I lack a credible pretext for a nomination. Forcing an execution now would mark me as suspicious. I should blend in, let the night pass, and use my fake Fortune Teller claim tomorrow to deflect Eve's Investigator threat.
🧠
I want to support the town's decision to not execute today to avoid unnecessary risk and build consensus, while also encouraging a productive atmosphere.
🧠
To support the group consensus and avoid drawing attention to myself, as an early execution would be disastrous if I were accidentally nominated.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the Investigator before she can organize the town against me or Alice. Even if her death validates her to some, a ghost with one vote is far less dangerous than a living player who can whisper and nominate.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Chef (good), Alive - Eve: Investigator (good), Dead - Frank: Undertaker (good), Alive - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to get information from the Empath to help guide my Slayer shot. It's Day 2 and we need leads.
🧠
I want to pressure Charlie for information based on their Empath claim to see if they are trustworthy or bluffing.
🧠
Establish my fake Empath information with multiple players to build credibility and redirect suspicion onto my neighbors, especially Bob, while appearing cooperative and forthcoming.
🧠
Establish my Fortune Teller bluff with trustworthy-seeming good players by sharing a safe 'no Demon' read, building credibility and gathering their claims to coordinate my lies.
🧠
I want to share my Investigator information with trustworthy players now that I am dead, so they can use it to find the Spy and potentially the Demon. David and Frank are my neighbors and seem like good candidates to relay this.
🧠
I want to verify Alice's reaction to being accused as a potential Minion by the deceased Investigator. Sharing my Chef info helps establish trust and provides a concrete constraint for the group to work with.
🧠
I need to challenge Alice's claim and see how she reacts to the suspicion cast on her by the now-dead Eve, while maintaining my cover.
🧠
Since Day 2 has just begun and information is being exchanged through whispers, I should observe the flow of conversation and see if any contradictions arise. I need to remain quiet to avoid drawing suspicion or getting nominated.
🧠
I am gathering intelligence from Charlie to narrow down the potential Demon between Bob and David, as indicated by their Empath ability. This helps me decide where to use my Slayer shot.
🧠
I want to probe David, who is under suspicion by Charlie (the Empath) and was mentioned by Eve (the Investigator). I need to gather info before the nomination phase begins to decide who to support for execution.
🧠
Deflect suspicion onto Bob to protect our Demon identity, preserve David's trust, and maintain our Empath bluff while appearing to collaborate with Grace and Frank.
🧠
Deflect Eve's accusation by introducing plausible mechanical reasons her Investigator info could be false (Poisoner), while reaffirming my Fortune Teller claim and redirecting town toward finding the Demon.
🧠
I have already shared my critical information about Alice and Charlie. I am now dead and have limited agency, so I will wait to see how the other players react to this news and observe their movements before using my ghost vote.
🧠
I want to coordinate with Frank, who claims to be the Undertaker, because he has a strong incentive to execute someone today. I'm sharing my skepticism about Alice to align our strategy for the upcoming nomination.
🧠
I want to probe Alice for more information to see if her Fortune Teller claim holds up and to see if she can point me towards other players who might be safe, which will help narrow down the Demon.
🧠
I want to probe Alice and Bob for information without revealing my role. Staying low-key is safest for the Saint, but I need to contribute to the 'good' conversation to avoid suspicion.
🧠
I want to gather Frank's perspective on the Empath's claim (Charlie) and the suspects (Bob and David) to cross-reference before considering using my Slayer shot.
🧠
I want to share Eve's information with Grace and coordinate, while also confirming my role to her so we can work together to find the Demon.
🧠
Coordinate with my Minion Alice to ensure we both frame Bob, securing a misexecution on a good player before nominations begin.
🧠
Support Charlie's narrative that Bob is suspicious by reinforcing the 'Eve was poisoned' theory. Discrediting Eve removes the mechanical contradiction between David's Chef 0 and Bob being evil, making Charlie's Empath read on Bob viable.
🧠
I need to put pressure on the suspects I identified so the alive players can scrutinize them and hopefully catch the Demon.
🧠
I am engaging with Alice and Charlie to verify their claims and coordinate. Pushing for more specific info from the claimed roles will reveal inconsistencies if they are lying.
🧠
Engage Heidi to see if she has info and gauge her reliability, while implicitly verifying Alice's claim that she is cleared.
🧠
I want to deflect Bob's question about my own information while gently pushing for info from others. I need to keep my Saint role hidden while appearing cooperative and cautious.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am trying to nudge the group toward Bob while acknowledging the information from Charlie and Frank. I need to be careful not to reveal my Slayer role yet, as it is my only shot and I want to be as certain as possible before using it.
🧠
I need to push for an execution because my role requires it. I also need to pressure Bob, who is a candidate for the Empath read and is acting suspiciously by whispering frequently. Framing it as necessary for my role helps build trust in my intent.
🧠
I want to discourage a quick execution to protect myself (as the Saint) and the town from a mistake, while sounding helpful and logical. I'm playing the part of a cautious townsperson.
🧠
Using my seeded Empath bluff to force a misexecution on Bob, removing a good player, solidifying my cover, and distracting from the Investigator's whisper against Alice and me.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination because I am the Mayor (good). If I am executed, it is a waste of a good player and possibly the game. I must try to convince the town to vote no.
🧠
Charlie, the Empath, has identified Bob or David as evil, and Bob is currently nominated. As the Slayer, I can use my ability to check if Bob is the Demon. If he is, the game ends immediately. It's a high-stakes, high-reward move.
📜
Storyteller
Nothing happens.
🧠
I need to confirm an execution today so my Undertaker ability triggers tonight, providing crucial role information. Although Grace's Slayer shot failed (clearing Bob as the Demon), executing Bob will still reveal his true character to me, which helps narrow down the evil team.
🧠
I will not vote for Bob. Since the Slayer shot yielded no result, he is likely not the Demon, and executing him would be a waste of a day and possibly a good player. As the Saint, I need to stay alive, and executing a good player hurts our chances.
🧠
I nominated Bob and must follow through to avoid looking suspicious. Executing a confirmed non-Demon good player helps the evil team by removing a vote and potential Mayor threat. I will adapt my Empath story tomorrow if needed.
🧠
To prevent the town from executing Bob after his innocence as the Demon was confirmed by the Slayer's shot, and to direct suspicion toward Charlie.
🧠
Distance myself from Charlie's bad push by citing the mechanical Slayer confirmation that Bob is not the Demon. This undermines Eve's link between us and makes me look logically consistent as a claimed Fortune Teller.
🧠
I need to advise against executing Bob, as the failed Slayer shot (whether real or fake) strongly suggests Bob is not the Demon and executing him would be a huge mistake for the town.
🧠
I need to convince the town to vote against executing me, as the failed Slayer shot proves I am innocent. Continuing to push for my execution would be a mistake for the town.
🧠
I should not vote for Bob as my failed Slayer shot confirmed he is not the Demon. I will wait to see how the group proceeds with the current failed nomination.
🧠
I need to lower my hand because the Slayer shot failing on Bob strongly suggests he is not the Demon. Continuing to vote for him would be a mistake. I need to pivot the group to discussing other candidates.
🧠
I need to prevent the execution of Bob to protect the team, as executing anyone who is likely good is bad, and if I am executed I lose the game for the team. I need to emphasize that the Slayer shot failure clears Bob.
🧠
Retract my vote on Bob to avoid looking suspicious after the failed Slayer shot mechanically clears him. I need to preserve credibility and adapt to the new public information.
🧠
To pivot the town's attention away from the cleared Bob and towards Charlie, who is a candidate for the Spy and acted suspiciously by pushing for a bad execution.
🧠
I need to avoid voting for the mechanically cleared Bob to maintain my Fortune Teller bluff, distance myself from Charlie's failed push, and redirect town suspicion without looking like I am throwing Charlie under the bus.
🧠
I need to publicly acknowledge the new information (Bob is cleared) and shift the town's focus away from Bob, as Charlie's push is now looking potentially malicious. I want to steer the conversation toward finding the actual Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
I need to challenge Charlie's reliability and shift suspicion onto him after he wrongly pushed for my execution despite the clear mechanical proof that I am not the Demon.
🧠
Clear the air about Bob, distance myself from the failed shot's target, and pivot suspicion towards Charlie for misleading the town.
🧠
I am speaking to redirect the town's suspicion away from Bob and onto Charlie, while also signaling that I am the Undertaker and need an execution to be useful.
🧠
I need to participate in the conversation while keeping suspicion away from me. I should encourage the town to investigate others rather than rushing into an execution that might kill me, as the Saint. I'm supporting the logic that we need to find a better target than Bob.
🧠
Share my fake Empath reading of 0 to clear both neighbors, apologize for the failed Bob push to reduce heat, and redirect the towns investigation away from my immediate area so I survive to Night 2.
🧠
Keep pressure on Alice and Charlie, reminding everyone of the Spy info I provided. Remind the town that a Spy can easily lie about roles like Empath.
🧠
Undermine Eve's ghost accusation by floating poison as a possibility, create distance from Charlie's lie, and redirect suspicion toward unconfirmed good players to sow chaos before night.
🧠
I want to press Charlie on his inconsistent behavior to see if he cracks or reveals more information, and align with Eve's suspicion to focus the town's attention on the Alice/Charlie pair.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to eliminate the Undertaker and prevent mechanical confirmation of evil roles via execution, since Alice and I are the town's primary suspects.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Chef (good), Alive - Eve: Investigator (good), Dead - Frank: Undertaker (good), Dead - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
To coordinate with Grace, a potentially trusted player, regarding the Spy information I have. Since Grace is a slayer who already acted, she's a strong ally to share this with.
🧠
To coordinate with Grace, who is known to be the Slayer, to focus the town's suspicion on Charlie, who has been acting against the good team's interests by pushing to execute a cleared player.
🧠
I need to verify Eve's claim and see if it aligns with Charlie's behavior. If Charlie is the Spy, they are likely lying about being the Empath.
🧠
Sow doubt about David's Chef claim and his tunneling behavior to deflect suspicion from myself, while citing Frank's death pattern to appear observant and cooperative. Securing Grace and Heidi's trust is critical because Grace holds the Slayer shot and Heidi connects to multiple whisper clusters.
🧠
Consulting Alice to gauge her read on Charlie's suspicious behavior.
🧠
I want to influence Grace, who holds valuable information as the failed Slayer, to pivot away from Bob and focus on the other suspicious players (Alice/Charlie) before the nomination phase begins.
🧠
Build trust with Mayor Bob while subtly redirecting suspicion away from Charlie. Seed doubt about David's aggression and Eve's ghost info to protect both myself and the Demon.
🧠
Gather information from Grace, who seems to be a hub of private conversations, and share my Chef info to build trust.
🧠
I want to guide Grace to distrust Charlie by explaining how a Spy could fabricate an Empath claim, reinforcing my original Investigator info as the key to solving the game.
🧠
To challenge Charlie's suspicious behavior directly, putting pressure on them without revealing my Saint role. This helps narrow down if they are the Demon or Minion.
🧠
To align with Heidi against Charlie, leveraging the suspicion surrounding Charlie's behavior and Eve's potential Investigator info.
🧠
Heidi challenged my credibility over the Bob push. I must respond to avoid silence looking like guilt. By apologizing and redirecting to Frank's death, I aim to humanize myself and fracture consensus against me.
🧠
I want to coordinate with Alice, who seems open to talking, to probe David's alignment. If Alice is trustworthy, we need to find the Demon, and Charlie's erratic behavior might be a distraction from David.
🧠
I am dead and have no Undertaker info. I need to gather more info from living players to help the team. David is the Chef, and his info is valuable. I want to see if his Chef ability (that evil are separated) aligns with the remaining suspects Alice or Charlie.
🧠
Solidify Bob's trust and redirect suspicion toward David before nominations begin, protecting Charlie from being the primary target.
🧠
I am responding to Frank to share my deductions and suspects. I want to emphasize that my Chef information (0 pairs) implies evil players are separated, which helps narrow down the possibilities.
🧠
Continue to push the town to scrutinize Charlie, using the Investigator information to highlight the conflict with Charlie's previous Empath claim.
🧠
To maintain my safety as the Saint, I need to ensure Grace (a key player) understands my caution. I want to avoid being the target of an execution while pushing for the Demon.
🧠
I want to cross-reference Eve's information regarding Alice and Charlie. Since I am the Slayer and my shot on Bob was a dud, I am relying on information roles to point me to the Demon. I suspect Charlie but want to consider Alice too.
🧠
Survive the day by redirecting suspicion from my mistake onto the pattern of Frank's night kill, and soften Heidi and Grace by acknowledging fault while offering a genuine-sounding alternative theory.
🧠
I want to collaborate with Alice to focus our scrutiny on David, who might be the Demon or a dangerous Minion manipulating the town. I also want to keep Alice's trust since she's a claimed Fortune Teller and seemingly aligned with me.
🧠
Acknowledge David's info and align on the strategy of watching the nominations. Since I am dead, I cannot nominate, but I can influence the living.
🧠
Maintain trust with Bob while subtly expanding suspicion to Grace and keeping pressure off Charlie. Answer his question to preserve the alliance.
🧠
To gauge Alice's perspective on Charlie and see if she is aligned with the group's suspicion of him, helping to narrow down the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to focus the group's attention on Charlie as a potential suspect, using my Chef ability as the basis for logic, and push for an execution to avoid losing momentum.
🧠
I must avoid being executed at all costs since I am the Imp and Alice is a Spy, not a Scarlet Woman. If I die by execution, evil loses immediately. David is the primary threat calling for my head, so I will nominate him to shift pressure and force the town to debate his unverifiable claim instead of mine.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination by pointing out the consistency of my claim versus their suspicious behavior. I need to rally support to avoid being voted out.
🧠
Vote for David to follow through on my nomination, remove a good player from the board, and avoid the suspicion that would come from refusing to vote on my own nominee.
🧠
I need to determine whether to vote for David. If Charlie is the Spy, they are evil. If David is the Demon, he needs to be executed. The game is tight. Charlie's erratic behavior as an 'Empath' and the fact that Charlie is one of my original Spy suspects (Alice/Charlie) makes them highly suspicious. I should probably save my vote for someone I'm more confident is evil, or use it if David seems like a genuinely poor candidate for execution compared to my known suspects. David's defense is logical. I will wait to see how others vote or if I should burn my ghost vote now. Wait, I should not vote for David yet, as I suspect Charlie more. I will wait.
🧠
Push the execution through now. David is the strongest organizer against Charlie, and eliminating him tightens our grip on the narrative while cutting the day short.
🧠
The vote is already passing (3 votes for execution). Voting for David is a major decision; if David is good, this is a mistake. I will observe the outcome to see if the game ends or if David's role is hinted at, while keeping my own Slayer status in mind for later protection if necessary.
🧠
I am choosing to vote for David's execution because he is the primary suspect identified by Charlie and supported by Alice's observations, suggesting he may be the Demon or a deceptive Minion. Securing this execution is crucial to finding the Demon.
🧠
I must avoid being executed at all costs because I am the Saint. Voting to execute David might lead to a chain reaction where I am nominated next, or David might be the Demon and I don't want to risk the team losing if he is executed (if he's just a regular townsfolk, executing him is bad, but if I'm executed, it's game over). I will stay neutral and see how the vote plays out without committing my vote.
🧠
I am expressing my support for David as a likely good player and warning the town about Charlie's suspicious behavior, hoping to influence the vote.
🧠
Defend myself against Charlie's accusation and point out their desperate behavior to sway the voters before the count becomes fatal.
🧠
The execution threshold is already met with 3 votes even if I lower my hand, but retracting my vote after nominating David would look suspicious and inconsistent. I will wait and let the phase resolve.
🧠
I need to remind the town of my specific Investigator information regarding Charlie and Alice because the town is currently focused on voting for David, who I believe is likely Town, while Charlie is a strong candidate for the Minion (Spy). By speaking out, I hope to sway the vote or at least re-orient the town before it's too late.
🧠
Keep my vote on David to eliminate a confirmed good player, protect Charlie from tomorrow's scrutiny, and maintain my independent Fortune Teller cover for the endgame.
🧠
To express caution regarding the execution of David, reminding the town of my Slayer role and my suspicion of Charlie.
🧠
I want to justify my vote on David to the town, explaining that my decision is based on the consensus and the need to break the deadlock, while remaining cautious as the Mayor.
🧠
I am the Saint. Executing a player on the block is dangerous territory for me if they turn out to be the Demon (though I win), but if they are good, I risk creating a town consensus that might eventually turn on me. Staying out of this vote is the safest play.
🧠
I have already spoken and urged the town to consider the source. Voting is already in progress and I have already cast my ghost vote earlier. I will wait to see the outcome of this vote.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am in immediate danger of being executed. I need to convince the town that executing me is a mistake and that Charlie is the true threat, hoping someone else will nominate Charlie to shift the block.
🧠
David is about to be executed, which removes a loud voice against me. Speaking now is unnecessary and could damage my credibility further. I will wait quietly and let the execution proceed, preserving my energy for tonight's kill and tomorrow's manipulation.
🧠
To prevent the execution of David (the Chef) by highlighting that Charlie's aggressive behavior matches the profile of the Spy identified by my Investigator ability.
🧠
Discredit Eve's Investigator claim to protect Charlie and myself, lock in David's execution, and lay groundwork for future misdirection.
🧠
I am trying to force Alice to clarify her claim, as she is pushing for David's execution. If she is the Fortune Teller, she should be able to provide more concrete info. If she is lying, this might expose her. I am also giving David a chance to prove himself.
🧠
Support the execution of David based on Alice's (FT) information to progress the game and eliminate a potential Demon.
🧠
I need to stop the town from executing David, as the push by Alice (who might be the Spy) is suspicious. Deflecting attention keeps the Saint alive and prevents a potentially bad execution.
🧠
Warn the town against executing David based on impulsive suspicion, especially since Charlie is a high-risk suspect according to Eve's Investigator information. I want to stall or shift the momentum.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the mechanically cleared player who is most likely to organize my execution, reducing town coordination and creating space to survive tomorrow.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Chef (good), Dead - Eve: Investigator (good), Dead - Frank: Undertaker (good), Dead - Grace: Slayer (good), Dead - Heidi: Saint (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Warn Heidi about Alice and Charlie's behavior, using my Chef info to guide her.
🧠
I want to warn Heidi about the remaining suspects now that the pool has narrowed. Since I am dead, I cannot act, but I can guide the living players using the deduction from Bob being cleared and David being executed.
🧠
I need to confirm Bob's trust and align on a strategy. Since I am the Saint, I must disclose my role to a trusted player (Bob) to prevent them from nominating me, while trying to deduce who is the Demon among Alice and Charlie.
🧠
Coordinate with Alice to secure an execution on Bob today, removing the likely Mayor and setting up a night kill victory.
🧠
Coordinate with Charlie to ensure he stays safe while I draw the execution, setting up a guaranteed night-kill win.
🧠
Gather information and align with the only seemingly unaligned player, Heidi. Bob is cleared, so he's not the Demon. Focus is on Alice and Charlie.
🧠
I need to align with Heidi, confirm she's the Saint, and discuss suspects (Alice, Charlie) while being cautious. Identifying the Demon is critical, and I want to leverage her information.
🧠
I need to share my critical information with the most trustworthy remaining player, Heidi, to guide the final execution, as I am dead and cannot influence the vote directly.
🧠
I want to use my Chef info to cast doubt on the Alice-Charlie-Bob group. Since my info says no evil pairs sit together, Alice and Charlie can't both be evil. This helps Heidi narrow down suspects.
🧠
To influence Heidi, who seems to be a central node of communication, to scrutinize the remaining alive players (Alice and Charlie) who have been whispering suspiciously.
🧠
Confirm my role to the Mayor and align on a strategy to execute the Demon among Alice and Charlie without executing myself.
🧠
Alice explicitly told me to stay quiet and let her take the heat. Backing her up would link us and waste her sacrifice. Waiting keeps me safe while she either gets executed or pushes Bob onto the block.
🧠
Draw execution heat onto myself by whispering a clearly false accusation against the mechanically cleared Bob to Heidi. This protects Charlie, and my execution sets up the night kill victory.
🧠
Wait to gather more information or reactions before using my ghost vote, as the town is currently processing the night's events and whispering.
🧠
To continue the conversation with Heidi, investigate Alice's stance, and keep the focus on finding the Demon while protecting the Saint.
🧠
I want to ensure Heidi is wary of Alice as well, not just Charlie, since my Investigator info says one of them is the Spy. Since I am dead, I need to guide the living to the right choice.
🧠
To help Heidi narrow down the suspects by sharing my logical deduction about the seating arrangement based on my Chef information.
🧠
Encourage Heidi to nominate either Alice or Charlie, as they are the most suspicious and likely the remaining evil pair.
🧠
I want to test the hypothesis that Alice is the Demon and Charlie is the Spy, which fits the 'zero evil pairs' information from the Chef (David) and the Investigator (Eve). Bob is cleared and a good person to coordinate with.
🧠
Alice is drawing heat to get executed, which sets up an immediate night kill to reach final two. Any execution today wins us the game as long as it is not me. I should stay completely silent and avoid attention.
🧠
I need to remain the primary suspect so the good team nominates me instead of Charlie. Directly attacking the mechanically cleared Mayor makes me look desperate and evil, which is perfect for drawing the execution.
🧠
I am suspicious of the Alice-Charlie interaction. I need to get Heidi's perspective since she seems to be the central hub of information and has been talking to everyone, including the ghost vote holders.
🧠
I need to defend myself against Alice's false accusation while also signaling that I know she is lying. It's important to maintain my credibility as the Mayor.
🧠
Reinforce the need for caution with Heidi, the last active voter who might be swayed by the surviving suspects. Remind her of the cleared status of Bob.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To guide the living players (specifically Heidi and Bob) toward voting for Alice or Charlie, who are the primary suspects for the Demon/Minion pair.
🧠
Defend myself against Alice's accusation and point out the danger of executing Heidi (the alleged Saint), while keeping the focus on Alice and Charlie.
🧠
I need to prevent the town from nominating me, as I am the Saint. I need to deflect suspicion onto Charlie or Alice, who are both suspected of being the Spy/Demon pair. Bob is confirmed good, so I'll align with him to push for a suspect.
🧠
To remind the living players of the critical Chef information (zero pairs) which limits the possible evil combinations, specifically regarding the Alice-Charlie neighbor situation.
🧠
I need to guide the remaining living players (Heidi, Bob) to execute Charlie, as he fits the suspicion profile and the Chef info prevents both Alice and Charlie from being the Demon/Minion pair.
🧠
Advise the town to execute Charlie based on the deduction that one of the neighbors (Alice/Charlie) is likely the Spy and the other is the Demon, and Charlie's behavior points to him being the one to target.
🧠
Sacrifice my Minion Alice to guarantee an execution today. With Alice dead, I will kill Bob tonight; his Mayor redirect eliminates Heidi, leaving final two and an evil victory. Bob already publicly suspects Alice is the Demon, so he should vote for her.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My execution today guarantees an evil victory tonight because Charlie will kill Bob, leaving only 2 players alive with the Demon still living. Voting for myself ensures I reach the 2-vote threshold with Charlie's nomination.
🧠
I believe Alice is the most likely candidate for the Demon. Charlie's aggression against her feels like a pivot to frame her, but based on the overall flow, I will commit my ghost vote to Alice.
🧠
I need to consider the situation carefully. If Alice is indeed the Fortune Teller, her claim about me being the Demon is very suspicious since I know I am good. Charlie's aggressive behavior and the ghosts' suspicion of him are also concerning. However, I need to focus on finding the Demon. I will vote to execute Alice to see if it narrows down the suspect list, assuming she might be the Demon.
🧠
Alice is currently the primary suspect for the Demon. Voting for her helps eliminate a major threat. Since I am the Saint, I must not be the one executed, and voting for Alice puts the execution on her, not me.
🧠
I am using my one-time ghost vote to support the execution of Alice, whom the group has identified as a strong candidate for the Demon. My Chef info necessitates that if she is the Demon, the neighbor Charlie is good, which aligns with the town's current focus.
🧠
The town has already voted to execute Alice. Since I am a dead player and cannot vote, and the execution is essentially locked in based on the current votes, I should wait for the Storyteller to confirm the execution and proceed to the night phase to see if the game ends.
🧠
I am casting my final ghost vote for Alice to support the execution, as she is the primary suspect identified by the town's logic and the current nominee. Supporting the consensus vote is the best path forward for the good team right now.
🧠
I must vote for Alice to ensure her execution, which sets up the guaranteed final-two win tonight when I kill Bob and the Mayor ability resolves.
🧠
My execution is certain with all living players voting for me. After I die, Charlie will night-kill and reduce the living to two, triggering an immediate evil victory. No need to speak or change my vote; silence is safest.
🧠
I have already raised my hand to vote for Alice's execution. I am reinforcing the decision to execute Alice to help the team progress, acknowledging the risks but prioritizing the need to hit the Demon.
🧠
Acknowledge the strong consensus to execute Alice and provide a moment for her to make a final plea, maintaining the Mayor's role in guiding the town.
🧠
I need to slow down the execution. As the Saint, I am terrified of an accidental execution causing a game loss, but also, if Alice is not the Demon, executing her is a disaster. I should urge caution to ensure the town is making the right choice before the final blow.
🧠
To encourage the town to commit to the execution despite Heidi's hesitation, ensuring the game moves forward to a potential victory.
🧠
I am reiterating my Investigator info to reinforce the decision to execute Alice, while keeping focus on Charlie as the alternative if Alice is not the Demon. This maintains consistency and helps guide the town's focus.
🧠
To encourage the town to follow through with the execution of Alice, reinforcing that we need to act decisively.
🧠
Keep my vote on Alice and let the execution proceed. Stay silent to avoid drawing attention or disrupting the overwhelming vote. Alice's death sets up the night kill for an immediate evil victory.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution seals the game: three alive become two after tonight's kill, so evil wins. There is no need to nominate or speak; I should let the phase close.
🧠
I am providing a final, supportive comment before the game potentially ends with Alice's execution, reinforcing my commitment to the good team even as a ghost.
🧠
I am the Mayor, and the town has decided to execute Alice. With the nomination phase effectively closing and the vote already passed, there is no strategic reason for me to intervene or nominate anyone else. I will wait for the night phase to proceed.
🧠
The town is about to execute Alice. If Alice is innocent, the game will continue. If she is the Demon, game over. However, if *I* (Heidi) get executed, we lose. More importantly, I need to prevent an execution that might cause a loss. The current vote is for Alice, but as the Saint, I need to make sure the town knows that executing *me* is fatal, and that we must be careful with *any* execution. Actually, wait. I am the Saint. If I die by execution, we lose. I am safe unless I get nominated and voted out. The prompt says "Alice is now on the block". I am NOT on the block. I need to make sure the town doesn't accidentally nominate me or if the game ends here. Actually, if I am the Saint and I die by execution, *my team* loses. If Alice dies, and she is the Demon, we win. If she is NOT the Demon, we just proceed. Wait, I am the Saint. I should reveal this now so they don't nominate me later, but also to confirm that I am on their side.
🧠
Clarify the Saint's win condition to prevent panic and ensure the town proceeds with the execution of Alice, the current primary suspect.
🧠
I need to challenge Heidi's last-minute claim. If she's the Saint, she only dies if executed herself. Her claim might be a bluff to save the Demon (Alice). I need to keep the town focused on executing Alice.
🧠
Clarify the Saint's ability to the town to prevent panic-induced stalling of the execution.
🧠
Alice is locked for execution with 7 votes and only one tick remains. Speaking risks drawing unnecessary suspicion to myself. Waiting silently lets the execution proceed and sets up the guaranteed night kill victory.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
With three players alive, any successful night kill leaves only two living players, which triggers evil victory immediately. Targeting Bob follows the planned path: if his Mayor claim is true, the death may redirect to Heidi, leaving me and Bob as the final two. If he is bluffing, he dies and I reach final two with Heidi regardless. Either outcome wins the game for evil.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil