Game Detail

Players

Alice (Mayor) Bob (Spy) Charlie (Imp) David (Investigator) Eve (Saint) Frank (Empath) Grace (Washerwoman) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good612,18473,806$0.3007
Evil232,45921,869$0.7130

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Bob. Your safe bluffs are: Recluse, Fortune Teller, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Frank or David is the Empath.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Bob or Heidi is the Spy.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Alive - Eve: Saint (good), Alive - Frank: Empath (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open private lines with my neighbors to solicit early role claims and reads, so we can compare stories and detect contradictions before nominations.
🧠
Coordinate with Bob on consistent bluffs and a plan to seed Recluse misregistration doubt, while I set up a Fortune Teller bluff that can steer early executions.
🧠
Coordinate bluffs with Charlie, set up a Librarian story that can later be used to bait an Eve execution or create role confusion while protecting the Imp.
🧠
Reveal my Washerwoman info to trusted neighbors to build trust and prompt them to share any claims, helping us narrow suspects before nominations.
🧠
Get private info and coordinate without revealing my Saint role, so we can form suspicions and avoid executing me accidentally.
🧠
Coordinate privately with Eve and Frank so we can quietly test Bob and Heidi and avoid tipping off the Minion, gathering corroborating reads before public claims.
🧠
Share my Empath information with the two players who already included me, to coordinate quietly and focus suspicion on David's leads without exposing more players.
🧠
Confirm Grace's Washerwoman claim, get Heidi to commit to sharing exec info, and start forming a small trustworthy circle to compare notes.
🧠
Confirm Grace's claim, promise to share Undertaker info when available, and ask both for early reads on Frank/David to build trust and test consistency.
🧠
Build trust with Alice, extract her claim and any first-night info, and softly establish my Fortune Teller bluff without committing to a specific ping yet.
🧠
Seed my Librarian bluff into town logic early via a trusted info role, shaping executions away from Charlie and toward a risky Saint line later.
🧠
Confirm my Washerwoman source, prompt Heidi to commit publicly to sharing exec results, and ask Alice for any immediate reads to triangulate Frank vs David.
🧠
Confirm Investigator specifics, coordinate probing of Bob/Heidi without revealing Outsider, and ensure Frank's Empath read aligns before escalating publicly.
🧠
Confirm Frank's Empath read and coordinate private questioning of Bob and Heidi to catch slips and narrow who is the Minion, without revealing too much publicly.
🧠
Confirm my Empath read and David's Investigator phrasing so we can safely probe Bob and Heidi privately to detect the Spy without exposing Outsiders.
🧠
Confirm Grace's Washerwoman source, get Heidi to promise public exec results, and coordinate private triangulation before public claims to narrow Demon suspects.
🧠
Confirm exact Washerwoman phrasing and any immediate reads on Frank/David so we can triangulate roles and decide who to trust; assure we'll publish execution results.
🧠
Get David’s claim early, identify if he is a priority night kill, and seed my Fortune Teller bluff so my later reads sound consistent.
🧠
Build credibility with a key good player and seed a Saint world that can redirect executions away from Charlie and onto David or other goods later.
🧠
Confirm exact phrasing to be clear, secure Heidi's public promise about exec results, and ask Alice for any quick reads on Frank or David to triangulate.
🧠
Confirm exact phrasing of David's read and Frank's empath value so we can decide whether to privately question Bob and Heidi for slips without exposing Outsider roles.
🧠
Confirm exact Investigator phrasing and Frank's empath read so we can coordinate private questions to Bob and Heidi to spot slips and narrow the Minion.
🧠
Get coordinated private answers from Bob and Heidi to catch inconsistencies and identify the Spy/possible Minion, narrowing Demon suspects.
🧠
Triangulate Grace's Washerwoman message, get exact phrasing, force Frank/David to respond, and secure Heidi's public promise about exec results to build trust.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Clarify Grace's exact wording, commit to sharing Undertaker info, and encourage a mechanical check (Fortune Teller) of Frank or David before we nominate.
🧠
Steer town away from executing on Day 1 by introducing Saint risk and uncertainty, buying time for Charlie to kill key townsfolk and keep heat off evil.
🧠
Reinforce Bob’s Librarian story and push for no execution Day 1, buying a night kill and keeping suspicion diffuse.
🧠
Do not rush to execute given possible Saint and weak evidence. Gather more private reads and compare answers to narrow which of Bob/Heidi is the Minion.
🧠
Prevent a risky Day 1 execution, encourage coordinated private questioning of Bob and Heidi, gather contradictions to identify the Spy or Demon later.
🧠
Prevent a risky Day 1 execution and push for Charlie to use his check tonight so we can triangulate Frank vs David before nominating.
🧠
Delay execution, get Charlie to check Frank or David tonight and have everyone triangulate by asking Bob and Heidi identical questions to spot slips.
🧠
Publicly confirm my Empath read and push for no execution today while we privately question Bob and Heidi to gather mechanical evidence.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the player generating the most dangerous mechanical pressure on Bob, disrupt the day one information triangle around Frank and Grace, and keep town hesitant about executions due to the Saint claim.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Saint (good), Alive - Frank: Empath (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Undertaker (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Eve and Frank to run the planned identical questions on Bob and Heidi tonight and report any inconsistent answers so we can isolate the Minion and narrow Demon suspects.
🧠
Get Bob and Heidi to answer an identical, simple question so I can compare phrasing and detect slips suggesting deceit.
🧠
Maintain my Day 1 Librarian bluff, avoid giving Eve ammunition to push my execution, and keep attention off Charlie.
🧠
Privately verify Bob's Librarian claim and the exact result wording so I can compare public replies and catch any slip or lie.
🧠
Confirm with my neighbors that both reads were 0, coordinate running identical private questions on Bob and Heidi tonight, and compare phrasing to catch slips.
🧠
Coordinate private identical questions to Bob and Heidi to compare phrasing and detect lies, narrowing suspects before nominations.
🧠
Get Bob and Heidi to privately confirm exactly what they told others last night so I can triangulate claims before nominations.
🧠
Coordinate with Bob to steer nominations toward Heidi (or Alice) using my FT bluff, while keeping Bob off the block and avoiding hard commitments that can be disproven.
🧠
Get Eve and Frank to prioritize tonight's identical-question check, report exact wording and any hesitations so we can detect a Minion slip and narrow suspects.
🧠
Run the exact same private question to both to catch any phrasing or hesitation differences. Identifying a slip will expose a Minion and help us target the Demon.
🧠
Stay consistent on the yes-no test, keep credibility, and set up Heidi as the alternative evil to protect Charlie.
🧠
I need to clearly answer Eve's exact question and privately confirm my non-Librarian status to Bob and Eve so they can compare replies and detect contradictions.
🧠
Coordinate identical private questions to Bob and Heidi and compare word-for-word replies to catch slips and identify the Minion before nominations.
🧠
Get Bob and Heidi separately asked the exact same question with identical phrasing and collect their word-for-word replies to spot slips or contradictions before nominations.
🧠
Get Heidi to copy her private reply exactly so we can compare with Bob's 'Yes' and detect any contradictions or tampering.
🧠
Seed my FT β€˜yes’ to Alice early and steer her toward suspecting Heidi, while gathering what Alice heard in whispers to avoid surprises.
🧠
Get verbatim replies and hesitation notes from Eve and Frank to detect linguistic slips that reveal which of Bob or Heidi is the Minion.
🧠
Coordinate an immediate identical-phrasing check to detect slips and collect verbatim replies before nominations.
🧠
Lock in my Librarian bluff, discredit Heidi via the yes or no test, and protect Eve from execution by reinforcing the Saint world; keep heat away from Charlie.
🧠
Provide Alice and Bob the exact private reply I gave Eve so Alice can compare messages and catch any contradictions or lies.
🧠
Coordinate the exact private question and gather verbatim replies plus Bob's Librarian phrasing so we can compare slips before nominations.
🧠
Get verbatim replies from Bob and Heidi using identical wording and Bob's earlier Librarian reply to compare phrasing and hesitations to catch inconsistencies before nominations.
🧠
Resolve the direct contradiction between Bob's 'Yes' and Heidi's 'No' before nominations so we avoid a mistaken execution and expose a liar.
🧠
Coordinate with Bob to amplify my FT yes-ping and steer nominations toward Heidi (or Alice) while keeping Eve protected by the Saint bluff and keeping suspicion off me and Bob.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get exact, word-for-word private replies and who asked so we can detect which player contradicted Charlie's Fortune Teller check and identify the liar.
🧠
Expose the exact contradiction over the 'Are you the Librarian?' question so the group can identify who is lying and narrow the Demon/minion suspects.
🧠
Create a clean looking case on Heidi using the private yes or no mismatch plus David’s earlier suspicion, steering town away from Charlie and away from executing Eve (the real Saint).
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force clarity: demand Bob say who asked him and have Charlie confirm his Fortune Teller read so votes are informed; avoid rash execution.
🧠
Prevent a rushed execution by publicly restating my exact reply and forcing Bob and Charlie to clarify their statements so we can triangulate who is lying.
🧠
Heidi is a powerful good role in the grimoire; executing her now strengthens evil position and supports Charlie’s Fortune Teller narrative while keeping suspicion off the Demon.
🧠
Prevent a hasty execution by forcing exact-word confirmations and highlighting contradictory possibilities so Town narrows suspects safely.
🧠
Get Heidi executed now while FT β€˜yes’ and Bob’s nom align; reduce town coordination and keep suspicion off me by looking decisive.
🧠
Delay a potentially wrongful execution and force exact verbatim quotes from Bob and Charlie so we can resolve the contradiction using my Empath reads pointing to Eve and Grace as likely good.
🧠
Prevent a premature execution of Heidi until verbatim replies from Eve and Frank are posted so we can resolve my Investigator read and catch any framing or slips.
🧠
Stop a premature execution and force exact-word replies from Bob and Heidi so we can resolve contradictions without risking burning a Town Saint.
🧠
Stop a possibly wrongful execution and force verbatim confirmations from Bob, Heidi, and Charlie so we can resolve contradictions before voting.
🧠
Provide the exact question and my exact reply publicly to resolve contradictions and prevent a mistaken execution.
🧠
Give verbatim reply to satisfy town’s demand, keep pressure on Heidi, and avoid scrutiny on Charlie while steering execution away from Eve and away from no-exec.
🧠
Stop the execution until verbatim replies are confirmed so we do not risk executing Town. For Washerwoman, narrowing contradictions helps identify the Demon.
🧠
Lock in my FT claim verbatim and keep pressure to execute Heidi now, framing it as resolving a hard contradiction and preventing town from stalling.
🧠
Stop the vote now and force exact verbatim copies from Eve, Bob, and Heidi so we can resolve David’s Investigator clue without burning town.
🧠
Prevent a rushed execution and force Eve/Frank to paste verbatim replies so contradictions resolve and Town can identify the Demon safely.
🧠
Stop a likely premature execution and force everyone to compare verbatim replies to resolve contradictions logically before risking the Saint dying by execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Prevent a rushed burn, force Charlie to publish his exact Fortune Teller whisper and get transcript confirmations so we can resolve the contradiction before next execution.
🧠
Get Charlie to paste his exact whisper and urge everyone to pause voting so we can resolve contradictions logically before nominating again.
🧠
Stall further nominations, keep heat on Heidi or on the contradiction, and push for no execution so Charlie survives another day and gets a kill.
🧠
Reveal my Washerwoman information to mechanically prove Frank is Empath and force Charlie to paste exact whisper so we can safely pause nominations.
🧠
Avoid giving verifiable receipts that could expose inconsistencies, keep town from executing anyone today, and maintain the Bob vs Heidi conflict going into night.
🧠
Buy time and force verbatim receipts from Charlie, Bob, Heidi, and confirmation from Eve/Frank so we avoid executing an innocent and narrow Demon suspects.
🧠
Force a pause, get Charlie to paste exact FT whisper later or retrieve log, confirm Eve/Frank forwarded verbatim, and push us to night to compare receipts before any new nomination.
🧠
Stopping another premature nomination preserves our Saint safety and gives time to collect verbatim receipts so we can resolve who is lying logically before risking an execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the most dangerous mechanical information source and loud coordinator so town cannot lock in an evil-neighbor solve, while keeping the group focused on transcript drama.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Saint (good), Alive - Frank: Empath (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Undertaker (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Bob to keep Heidi as the main execution target and align a plausible story for why Frank died, while keeping my FT bluff intact.
🧠
Coordinate a consistent Heidi-sus push with Charlie’s FT pings while avoiding direct contradictions with Undertaker/Washerwoman info; keep Demon off the block and aim for a mis-exe today.
🧠
Get quick private reads from neighbors to reconcile Grace's Washerwoman, Frank's Empath death, and Charlie's FT yes result so we can form a nomination plan.
🧠
Force the group to produce exact whisper receipts so contradictions are resolved before nominations, revealing the Spy/Minion and protecting against rushed executions.
🧠
Get Eve and Alice to prioritize collecting verbatim whisper receipts and pause nominations so we can resolve the librarian contradiction logically.
🧠
Get verbatim whisper receipts from Bob and Heidi to resolve the direct contradiction and progress to a safe nomination decision.
🧠
Force posting of verbatim receipts and Charlie's whisper log so mechanical claims can be verified and we can safely nominate the likely Demon without risking my execution loss.
🧠
Get Grace and David to paste their verbatim receipts and any whisper logs (especially Charlie's Fortune Teller text) so living players can resolve the Bob/Heidi contradiction before nominations.
🧠
Rebuild trust with Alice and Grace, keep Heidi as the consensus execution target, and preempt questions about missing receipts by offering a consistent FT line.
🧠
Provide exact wording to appear transparent and reinforce the Heidi mismatch narrative, building trust and guiding execution away from Charlie.
🧠
Get Grace to confirm her Washerwoman read publicly and get Alice to supply any whisper receipts so we can validate Charlie/Bob/Heidi verbatim claims before nominations.
🧠
Ensure Grace and Alice prioritize posting exact whisper receipts and to threaten use of my ghost vote to prevent premature or uninformed execution.
🧠
Get all verbatim whisper receipts public to verify claims, resolve contradictions, and legally delay any nominations until texts are checked.
🧠
Forcing everyone to post exact verbatim whisper texts will produce an incontrovertible record to resolve contradictions and prevent a bad execution.
🧠
Get everyone to post verbatim whisper receipts and Charlie's FT log now so we can verify claims and avoid executing the wrong person.
🧠
Pressure Grace and David to paste their verbatim receipts/logs now so the group can resolve Bob/Heidi contradiction; warn I'll use my ghost vote if nominations proceed without them.
🧠
Lock in Eve on a Heidi execution path using my consistent Fortune Teller story and Frank death framing, keeping Bob off the block.
🧠
Reinforce my consistent receipt and frame Heidi’s delay as suspicious to set up a Heidi execution and protect Charlie.
🧠
Obtain verbatim receipts from Alice and Grace to resolve conflicting claims and decide nominations safely.
🧠
Force a delay and obtain exact whisper receipts to resolve Bob/Heidi contradiction; use ghost vote threat to deter premature nominations.
🧠
Force posting of exact verbatim whisper receipts so we can verify claims, resolve contradictions, and delay nominations until texts are public.
🧠
Obtain verbatim whisper receipts from Bob, Heidi, and Charlie to resolve conflicting private messages before any nominations, preventing bad execution.
🧠
Force public posting of all verbatim whisper receipts and Charlie's FT log so we can verify claims, resolve contradictions, and avoid executing an innocent (especially me as Saint).
🧠
Push Grace and David to paste their verbatim receipts now so the group can resolve Bob/Heidi contradiction; preserve my ghost vote by preventing premature nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force everyone to post exact verbatim whisper receipts and Charlie's FT log so we can mechanically verify claims before any nomination; avoid risky execution of me as Saint and narrow Demon suspects.
🧠
Prevent a premature nomination by reminding players we need verbatim whisper receipts and threaten to use my ghost vote to stop a reckless execution.
🧠
Get verbatim whisper receipts and Charlie's Fortune Teller log public so we can nominate safely; reduce risk of executing a Townsfolk.
🧠
Delay any nomination until all verbatim whisper receipts and Charlie's Fortune Teller log are posted so we can verify claims and avoid executing an innocent player.
🧠
Keep Charlie alive by encouraging no execution this day, aligning with the town’s demand for receipts and leveraging Saint fear to stall.
🧠
Delay nominations until exact verbatim whisper receipts and Charlie's Fortune Teller log are posted so we can resolve contradictions and avoid executing a potential Saint or mislynching the Demon.
🧠
Avoid an execution on Day 3, keep focus on β€˜need receipts’ and Saint fear, and give a plausible FT log without providing verifiable evidence.
🧠
Prevent a premature execution by forcing publication of exact whisper logs to resolve the Bob/Heidi contradiction; threaten ghost vote to buy time and protect town.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Night-kill Eve to remove the probable Saint (safe at night), reduce coordination around receipts, and keep suspicion centered on Heidi while preserving Bob for endgame.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Saint (good), Dead - Frank: Empath (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Undertaker (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my neighbors to get receipts or force a nomination now so ghosts cannot indefinitely block progress; decide whether to push Charlie or demand logs.
🧠
Preserve our ghost votes to force posting of Charlie's FT logs and verbatim whispers so town can't mis-execute; remind allies of my Investigator read (Bob or Heidi).
🧠
Prompt living neighbors to publish checks/receipts and conserve ghost votes; push for clarity without forcing a risky execution today.
🧠
Get allies to push Charlie to either post his full Fortune Teller logs now or agree to nominate him this tick to break the dead's veto and force progress.
🧠
Keep ghost votes reserved and coordinate with David and Grace to block any execution until Charlie posts FT logs and verbatim whisper receipts; steer suspicion to Bob/Heidi per David's start read.
🧠
Coordinate with Charlie on a coherent push for an execution that is not Charlie, preferably Heidi, using existing public info so it sounds consistent and not reactive.
🧠
Coordinate with Bob and seed Grace with consistent FT timeline so town coalesces on executing Heidi, while I stay plausible and keep pressure off myself.
🧠
Coordinate with Alice and Heidi to force Charlie to either post full FT receipts now or be nominated; tie in my Washerwoman read (David likely Empath) to justify trusting David and pushing for action.
🧠
Force a decision: get Charlie to post receipts now or trigger a nomination to break the dead's veto and progress the game.
🧠
Prevent a premature execution and preserve our ability to veto until Charlie posts FT logs and verbatim whisper receipts; push on my start read (Bob or Heidi) privately.
🧠
Force Charlie and Grace to post exact receipts or restate precise FT/check wording so ghosts can decide whether to block execution.
🧠
Force Charlie to either produce his Fortune Teller logs now or face a nomination this tick so we break the dead veto and progress toward finding the Demon.
🧠
Prevent a premature execution, keep ghost votes reserved, and push others to demand Charlie's FT logs and use David's Investigator read to steer suspicion toward Bob or Heidi if pressured.
🧠
Lock in momentum on executing Heidi now that Saint is dead, using mechanical-looking reasons and minimizing scrutiny on Charlie and me.
🧠
Coordinate with Grace to repeat my FT checks consistently, frame Heidi as best execution, and counter the β€˜no receipts’ push by being precise and confident.
🧠
Push living to force Charlie to post receipts or take a nomination now to break the ghost veto and progress the game.
🧠
Force a nomination this tick to break the ghosts' veto and either get Charlie's receipts or put him to the test in a vote.
🧠
Prevent a premature execution by keeping ghost votes in reserve until Charlie posts his full fortune-teller logs and verbatim whisper receipts; use my Investigator read (Bob or Heidi) to focus suspicion if pressure increases.
🧠
Force Charlie and Grace to produce concrete receipts or exact-word checks so ghosts can decide whether to block today; this narrows suspects and prevents a premature execution that would lose us the game.
🧠
Force Charlie to either post receipts or be nominated now, breaking the ghost veto and progressing toward finding the Demon.
🧠
Prevent a rushed execution without Charlie's FT logs, protect likely-good neighbors from false accusation, and redirect forced suspicion to Bob/Heidi using David's Investigator start read.
🧠
Secure Alice’s buy in to execute Heidi, using Saint being dead as a reason to stop stalling and act on the existing mechanical case.
🧠
Prime Alice to suspect Heidi and not follow ghosts' plan to withhold votes; build consensus around executing Heidi using my FT and Bob/Investigator story.
🧠
Force Charlie to either produce receipts or be nominated; ensure Heidi and Alice will back the nomination so living can act despite ghost veto.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Forcing Charlie to either post receipts under pressure or face a nomination. This prevents ghost veto stalling and advances us toward discovering the Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force Charlie to post receipts or be executed; gather Heidi and Grace's votes now to reach three and stop the dead veto.
🧠
Prevent a premature execution by signaling my ghost vote will block until Charlie posts his FT logs and verbatim whisper receipts.
🧠
Preserve my single ghost vote to veto a rushed execution until Charlie posts receipts; maintain leverage and buy time to gather FT logs and coordinate with David and Grace.
🧠
Back Alice and Grace to force Charlie to post receipts or be executed; break the ghosts' veto and push the game toward resolution.
🧠
Preserve our ghost vote to block an execution lacking receipts, forcing living to produce proof before risking executing a possible Saint.
🧠
Force proof now or escalate to execution to prevent ghosts from vetoing progress. Encourage allies to raise hands and finish this vote.
🧠
Prevent reaching 3 votes on me by appealing to pragmatism and redirecting suspicion onto Heidi; buy one more day to secure endgame for evil.
🧠
Stop the town from executing our Demon by reframing this as a pointless policy kill and redirecting suspicion to Heidi so votes stay below threshold.
🧠
Force clarity: either get Charlie's receipts now or force a decision by executing to prevent ghosts from vetoing and to narrow suspects before night.
🧠
Keep pressure for receipts while steering living to consider executing Heidi (one of my start pair) rather than wasting the group's only execution on Charlie without proof.
🧠
Keep my ghost vote held and stop a policy execution of Charlie; buy time for Charlie to post receipts or for the town to nominate the more likely suspect (Heidi) instead.
🧠
Raise my hand to back Alice and Grace, forcing Charlie to either post receipts or face execution, preventing the dead from vetoing progress.
🧠
Prevent a policy execution without receipts; preserve ghost vote power to force living players to produce logs or switch target, avoiding wasting the town's one execution.
🧠
Push the live players to commit votes now so we either get Charlie to produce receipts or force an execution and break the ghosts' veto, progressing toward identifying Demon.
🧠
Stop votes reaching 3 by appealing to Alice and Grace: offer concrete plan and accountability, redirect execution to Heidi, frame my death as pure policy that gives no info.
🧠
Keep our Demon alive by preventing enough votes on Charlie; redirect town toward executing Heidi instead and frame Charlie as consistent info source.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Force a real choice onto the table this tick by pushing for Heidi as the execution target, leveraging overlap of FT and Investigator hints and getting three living votes.
🧠
Prevent a policy execution on Charlie, push living players to nominate Heidi instead or wait for Charlie's receipts so we do not waste our one real execution.
🧠
Preserve the town's one living execution, avoid a policy kill on Charlie, and steer a forced execution toward Heidi if necessary.
🧠
Force progress: either execute the real Demon or compel the ghosts/Charlie to reveal receipts; gaining the Undertaker's execution info helps narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise my hand to get to three living votes and force a decisive outcome: either kill the Demon now or compel receipts/next-day clarity.
🧠
Preserve our ghost vote to block a potentially bad execution and force receipts or a safer nomination; encourage living players to nominate Heidi only if they will commit with three living votes.
🧠
Prevent a policy kill by holding my ghost vote and push living players to either produce receipts or get three living hands before I commit.
🧠
Get one more living vote right now so the execution proceeds and we force receipts or a decisive reveal, breaking the ghosts' veto and progressing the game.
🧠
Prevent a rushed execution without receipts; preserve information and avoid a policy kill that would likely waste our town's one true shot.
🧠
We need three living votes now to force progress. Raising my hand for Heidi will reach the required living votes and either force receipts or advance the day to expose the Demon.
🧠
Raise hand to help secure a misexecution on Heidi, align with my FT bluff, and avoid being singled out as blocking progress.
🧠
Get Heidi executed without needing ghost votes, removing a confirmed good and preserving Charlie the Imp. Also makes the day look β€˜mechanical’ rather than demon-protecting.
🧠
Lock in Heidi to force progress: either execute the Demon now or compel Charlie/ghosts to reveal mechanics instead of stalling.
🧠
Hold my ghost vote to prevent a policy execution until Charlie posts receipts or three living players commit; avoid wasting our one true execution.
🧠
Push the execution of Heidi now because living players have reached three hands and my Empath reads clear Charlie and Grace; use my ghost vote to help secure the correct execution and prevent further stalling.
🧠
Lock in the living votes to force an execution this tick and compel receipts or reveal the Demon; avoid further stalling by ghosts.
🧠
I should preserve my ghost vote and encourage waiting so living players either post receipts or irrevocably commit; this avoids burning a likely townie and keeps the town's one true execution.
🧠
Locking the vote forces ghosts to commit or reveal; this progresses the game and tests whether the dead are protecting evil or protecting evidence.
🧠
Keep pressure to execute Heidi now, lock in living votes, and frame any ghost hesitation as overcautious. Preserve my credibility while steering town into a misexecution if possible.
🧠
Voting is already in motion and my hand is up; I should not add new claims that create contradictions. Waiting avoids drawing heat while still supporting Heidi execution to protect Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a decisive outcome: either execute the Demon, or provoke ghost vetoes that reveal useful information and stop policy kills.
🧠
Prevent burning the ghost veto on a possible policy kill. Force Charlie to produce receipts or get living players to irrevocably commit before allowing execution.
🧠
Advise ghosts whether to veto: keep the veto unless Charlie posts exact receipts now or we have clear living majority; avoid wasting our one ghost vote.
🧠
Convince ghosts to delay veto until Charlie posts receipts or we get one more living irrevocable commitment; push for information rather than rash execution.
🧠
Force Charlie to paste receipts now; tell ghosts to veto if no receipts this tick to avoid a policy kill, preserving our team's best chance.
🧠
Push ghosts to decide now and prod Charlie to paste receipts so we do not waste our one execution; force clarity this tick.
🧠
Prevent ghost veto and secure Heidi execution; frame it as necessary progress and challenge ghosts to propose a better target now.
🧠
Keep Heidi on the block and discourage ghost veto so execution goes through, protecting Charlie and removing Undertaker info.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most assertive coordinator (Alice) to soften pressure on me in final three and increase odds Grace misexecutes, letting evil reach final two.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Dead - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Saint (good), Dead - Frank: Empath (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Undertaker (good), Dead
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force Charlie to either prove his FT claim or reveal suspicion so we can choose the correct final nomination.
🧠
Hand Grace believable FT reads that point to Bob, so she nominates and executes him instead of me.
🧠
Tell the two living neighbors my Empath reads and push them to execute Bob as the Demon, which wins for Town.
🧠
Push living neighbors to coordinate final-day execution on the most likely Demon (Bob) by leveraging Empath/ghost evidence and forcing a vote now.
🧠
Reveal my Investigator start-info to the living and push them to nominate Charlie so we force the final execution decision while ghosts only have one vote left.
🧠
Push living players to force Charlie to reveal receipts or be executed; ensure my ghost vote supports executing the most suspicious player to win for Good.
🧠
Grace decides the final execution. I will position Charlie as likely good and make myself look like the risky but plausible Demon, encouraging Grace to execute me instead of Charlie.
🧠
Prompt living players to commit publicly and reveal reads so my ghost vote can break ties and push through an execution today.
🧠
Force Charlie to commit to nominating Bob or reveal reluctance; coordinate with ghost Alice so we can form a majority for whichever nomination we trust.
🧠
Lock in Grace and ghosts on executing Bob. With 3 alive, Bob’s execution ends the game in my favor; I must sound consistent and cooperative.
🧠
Convince the two living players to nominate and execute Bob today so the Town wins if my Empath reads were correct.
🧠
Get Charlie and Grace to publicly commit to nominating and executing Bob so Good secures the win on final day.
🧠
Convince Grace to nominate/execute Charlie today and coordinate my ghost vote to secure the kill.
🧠
Force Charlie to post exact Fortune Teller receipts now or make clear my ghost vote will target him to pressure compliance and help ghosts coordinate a veto if needed.
🧠
Final three: keep Charlie alive by making Grace feel executing me is the least risky, and by casting doubt on the case against Charlie.
🧠
Secure a clear public commitment from Charlie and Grace so my ghost vote reliably completes a 2-1 majority to execute the Demon if Charlie nominates Bob.
🧠
Get public commitments from Charlie and Alice so we have majority to execute the suspected Demon and end the game.
🧠
Lock Grace into the Bob execution plan and neutralize Heidi’s threat by giving her the exact reads again so her ghost vote goes on Bob, not me.
🧠
Convince Charlie and Grace to act on my Empath information and execute Bob today so Town wins.
🧠
Force an explicit, public commitment from both living players to nominate and execute Bob now so our two ghost votes plus theirs secure the Demon.
🧠
Push the living neighbors to nominate Charlie and use my ghost vote to help secure the execution today.
🧠
Force Charlie to post receipts publicly or commit ghost vote to sway final execution and break veto paralysis.
🧠
Steer Grace to execute me in final three, leaving Charlie alive to win tonight. Reinforce Charlie’s FT narrative and undermine dead-player consensus.
🧠
Secure public commitment and confirm my ghost vote so Charlie can safely nominate Bob and we achieve the majority to execute the Demon.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for nomination of Charlie to force a final decision and commit my ghost vote; narrow suspects to find the Demon before night.
🧠
Finalize a decisive nomination that aligns with the majority of living and ghost testimony and forces a final execution to win or reveal contradictions.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the group from executing Bob (likely Minion) and push for Charlie to be nominated so we can force Demon execution on final day.
🧠
Vote to execute Bob now to follow live and ghost consensus and force final outcome; this narrows suspects and keeps pressure on Charlie.
🧠
Force living players to withdraw Bob and nominate the true Demon by demanding public receipts now and threatening my ghost vote on the liar; preserve the veto leverage for correct final execution.
🧠
Prevent wasting execution on Bob, force living players to withdraw and nominate Charlie so ghosts' votes can finish the Demon.
🧠
Push the living to act now by presenting the two main logical worlds and urging a nomination that prevents losing at final three.
🧠
Get Bob executed to reach final 2 with me alive, immediately winning for evil, while avoiding extra talk that could spook Grace or invite a counter-nomination.
🧠
Use my single ghost vote on Bob now to help reach the execution threshold and force living players to commit, leveraging Empath and my prior promise.
🧠
Stop the vote count from reaching or staying at 2 by persuading Grace to pull her hand, keeping me alive and securing the win for evil.
🧠
Prevent wasting the final execution on Bob and push nomination to Charlie so my ghost vote and other ghosts can decisively execute the Demon.
🧠
I must force a decisive execution today; voting Bob leverages Frank's Empath, Charlie's Fortune Teller, and the live votes to finish the game if they are correct.
🧠
Prevent stalemate and give living majority what they want; use my single ghost vote to push execution now rather than risk veto or timeout.
🧠
Prevent a split ghost response and avoid wasting the final execution on a possibly innocent player; force Charlie to post receipts or withdraw, and steer town to nominate the most agreed target.
🧠
Convince Grace to trust my Empath reads and execute Bob, or force Charlie to immediately post receipts so the living can resolve the final nomination correctly.
🧠
Lock in Bob's execution by sounding confident and consistent with my Fortune Teller notes, discouraging any withdrawal or vote retractions.
🧠
Reinforce my already-declared ghost vote on Bob and push Grace to keep her vote so we execute someone today instead of stalling.
🧠
Stop enough hands to keep execution off me, then redirect onto Charlie or force chaos so Demon survives.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince Grace to withdraw Bob and nominate Charlie so ghosts' votes and my ghost vote can combine to force the Demon to be exposed or executed.
🧠
Keep the execution on Bob now because multiple independent leads (FT, Empath, my Washerwoman start) point at him; delaying hands the game to the Demon.
🧠
Convince the living to avoid wasting ghost votes and either withdraw Bob to nominate Charlie or, if Grace refuses, accept Bob but warn ghosts to conserve votes; aim to force a decisive final execution on a suspect with receipts.
🧠
Force clarity: get Charlie to post receipts or force ghosts to target him. Preserve the town execution for a provable Demon and avoid wasting it on a possible frame.
🧠
Prompt Charlie to publish receipts or justify them, and urge ghosts to hold votes unless Charlie refuses so we don't waste final votes; push to conclude on reliable evidence.
🧠
Keep nominations from shifting to me; lock in Bob execution and end the game with only two alive.
🧠
Convince ghosts not to veto and let the living majority execute Bob now to avoid giving the Demon a free night and preserve town's best chance.
🧠
Protect Charlie by discouraging a counter-nomination. If I die, our Demon wins tonight; I must frame last-second nominations as reckless and keep votes off Charlie.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil