Game Detail

Players

Alice (Drunk) Bob (Baron) Charlie (Imp) David (Recluse) Eve (Slayer) Frank (Butler) Grace (Investigator) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil328,24936,553$1.0862
Good946,308549,347$6.3636

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Bob. Your safe bluffs are: Librarian, Ravenkeeper, Washerwoman
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Bob or Frank is the Baron.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
As the Butler, I need to choose a master for the next day. Choosing my neighbor Grace is a safe first-night pick to establish a voting pattern.
πŸ“œ
Storyteller
β†’
Frank
You chose Grace to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to gather information from Alice, my neighbor, to see if she claims a Townsfolk role and start building trust.
🧠
Respond to Heidi's whisper by asking for her role and info while keeping my specific role (Undertaker) somewhat hidden to protect myself from being targeted early by the Demon.
🧠
Coordinate with Charlie on bluffs and outsider narrative early, so our stories match and we can steer day one execution away from him.
🧠
Initiate a private conversation with my neighbor David on Day 1 to gather information and build trust.
🧠
I want to initiate a private conversation with my neighbor and master, Grace, to gather information and start building a trust alliance.
🧠
Respond to Frank's whisper by sharing my Investigator info. This forces him to reveal his role and helps me determine if he is the Baron or if Bob is.
🧠
Eve asked for my role/vibe. Since she is my neighbor, telling her I am the Recluse is highly beneficial if she is an Empath, as it explains any potential evil pings on me and builds trust.
🧠
Coordinate with Bob to align bluffs and build a consistent Baron narrative that explains multiple Outsiders, while seeding misinfo to waste town's time.
🧠
I am sharing my Chef information with Alice to build trust. Since my ability is a starting info ability, revealing it does not put a powerful ongoing role at risk, and the '1' is crucial for finding the adjacent evil pair.
🧠
I want to respond to Heidi's whisper by bluffing as the Soldier. This keeps me safe from night attacks/poisoning if she is evil, while still cooperating and sharing a plausible role with her.
🧠
Coordinate bluffs so Charlie’s Librarian story is supported and I avoid info-roles that can be hard-countered early.
🧠
David claimed Recluse to me. I want to respond to his whisper to maintain trust, while soft-claiming Townsfolk to keep my Slayer role hidden from potential evil players.
🧠
To share my true role (Butler) privately with Grace, who claimed Investigator with a ping on me or Bob. Since I know I am not the Baron, if she is telling the truth, Bob is the Baron, and telling her I am an Outsider helps confirm this.
🧠
I want to get Bob's claim. Since my Investigator info says either Bob or Frank is the Baron, and Frank has claimed Butler (Outsider), I need to hear Bob's side to determine who is more likely the Baron.
🧠
Establish contact with my other neighbor, Charlie, to gather information and build trust.
🧠
Give David believable starting info to gain trust and subtly frame Eve or Frank as unreliable, while keeping Bob out of my story and maintaining flexibility if claims conflict.
🧠
I want to get information from my other neighbor, Grace, before the day ends. This will help me analyze the seating order and see if Alice's suspicious claim (contradicting 'night info' and 'Soldier') aligns with any other information, and help narrow down the Chef 1 pairs.
🧠
I want to gather information from Bob before the nomination phase starts, as he has been whispering to Charlie and Grace, and is my neighbor. Knowing his claim can help me analyze Chef info later.
🧠
Answer claim checks quickly with a low-risk Monk bluff, gather their roles, and seed suspicion toward Charlie's planned Librarian targets without linking myself to him.
🧠
I want to get info from my other neighbor, Frank, before nominations start, to see if his claim aligns with David's or if he has any useful information.
🧠
I want to share my role with my neighbor Eve to build trust and see if she has any info or is also an Outsider, which would help verify the Baron presence.
🧠
Share my Investigator info with my neighbor Heidi, who asked for my role and claimed to have Day 1 info, to see if we can cross-reference our information.
🧠
I want to share my Recluse role with Charlie to see how he reacts. Since he claims Librarian with a Drunk ping, my Recluse claim plus his Drunk ping means we have 2+ Outsiders, implying a Baron is in play (as the base Outsider count for 8 players is 1). This will help verify his info or catch him in a lie.
🧠
Lock David into the Baron plus extra Outsiders world, gather what claims are circulating, and keep Bob out of my Librarian pair while guiding town toward a non-demon execution.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Encourage players to share their roles or information publicly so we can start building logic chains.
🧠
Publicly share my Chef information and Grace's Investigator claim to help the town start mapping out the evil pair, while keeping dialogue natural and flowing.
🧠
Confirm Heidi's statement, claim Investigator publicly, and explain the double-chain logic linking my info and the Chef's info to identify the potential Demon seats.
🧠
Prompt Bob and Frank to share their claims to help the town analyze the Investigator ping, while keeping my own Recluse role hidden for now as per Outsider strategy.
🧠
Defend myself from the Investigator ping by claiming my true role (Butler) and putting the pressure on Bob, while also helping the town verify if a Baron is indeed in play.
🧠
Counter the early coordinated-looking push. A fast Grace nomination forces votes and doubt, potentially getting a good executed and protecting Charlie from being targeted via adjacency logic.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's nomination by pointing out that my Investigator information is real and Bob's aggressive nomination of me makes him look highly suspicious as the Baron.
🧠
Express opposition to executing Grace on Day 1 to preserve her information and avoid a hasty execution.
🧠
I want to convince the group not to vote for Grace, as her Investigator claim is plausible and Bob's reaction is highly suspicious. Keeping her alive preserves her information and our voting power.
🧠
I want to support Grace, discourage others from voting for her, and point out that Bob is likely the Baron trying to save himself. I will not vote for Grace.
🧠
Explain why I cannot vote due to my Butler restriction on Grace, while agreeing with the sentiment that we shouldn't rush to execute Grace without more info from Alice and Charlie.
🧠
Push town to vote Grace, either killing a good info role or exposing a coordinated evil push, and protect Charlie by keeping focus on this info clash.
🧠
Push through a D1 execution on Grace to remove a strong voice and protect Bob, while blending in as someone unsure but willing to act on uncertainty.
🧠
I want to save Grace from execution because her information is valuable, and Bob's counter-nomination is suspicious. I will speak to state my agreement with saving Grace, and then we can nominate Bob.
🧠
I want to prevent my own execution by pointing out that Bob's panic nomination of me is suspicious and urging the town not to vote for me.
🧠
I do not want to vote for Grace, as her Investigator claim is plausible and Bob's behavior is suspicious. I will wait for the vote to conclude.
🧠
I do not want Grace to be executed because she is a highly plausible Investigator who provided useful info, while Bob's defensive reaction makes him the main suspect. I will wait to let the vote fail.
🧠
I want the vote on Grace to fail, as her Investigator information fits perfectly with the Outsider count, suggesting Bob is the Baron. I will wait and let the vote pass without my support.
🧠
Help the town verify Grace's Investigator claim by explaining that a Baron in play means there must be two other Outsiders in our eight-player game. This is a crucial count verification step.
🧠
Avoid executing Grace if it will expose me later? Actually keep vote from turning onto Charlie; inject uncertainty about Butler/outside counts and coordinated claims so town hesitates and misexecutes tomorrow.
🧠
The Grace execute is unlikely and looks anti-info. Lowering my hand keeps me aligned with the group, preserves my social cover, and avoids drawing heat while we steer suspicion away from Bob later.
🧠
Let the vote on Grace fail so we can nominate Bob or discuss further without executing a potential Investigator.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Nominate Bob. He is one of my two Investigator pings, and his highly defensive play and failed nomination on me strongly suggest he is the Baron. Executing him helps confirm my info and eliminates a Minion.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes reaching 4 by creating doubt in Grace/Heidi info chain and making a no-execution Day 1 seem safest for good.
🧠
Bob is one of my Investigator pings. His panic-nomination of me makes him the prime suspect. I am raising my hand to vote for his execution.
🧠
To voice my thoughts on Bob's execution and gauge the group's reaction to his Monk claim, as we need to make an informed decision on whether to execute him.
🧠
I want to caution the town against executing Bob by pointing out that Grace and Frank are adjacent, meaning they could easily be the evil pair trying to frame Bob (the Monk).
🧠
Explain that my Recluse claim combined with Frank's Butler claim points to a Baron game, which validates Grace's Investigator info.
🧠
Vote for Bob since Grace's Investigator info points to Bob or me being the Baron. Since I am the Butler, Bob must be the Baron if Grace is telling the truth. The presence of David claiming Recluse supports a Baron game. Grace is voting, so I am allowed to vote.
🧠
Prevent Bob’s execution by amplifying doubt in the info chain and advocating no execution or waiting for more nights.
🧠
As the Undertaker, I need an execution to happen today to get information tonight. Voting for Bob helps secure the execution and test Grace's Investigator claim.
🧠
Stop the fourth vote by undermining the Baron-math certainty and highlighting Recluse/Drunk/poisoner uncertainty, aiming for no execution day one.
🧠
Point out Bob's mechanical error to convince the town to vote for him. Bob claimed we can have multiple Outsiders without a Baron, which is false in an 8-player game.
🧠
I want to let the vote on Bob fail because Frank and Grace might be an adjacent evil pair (Chef 1) pushing to execute Bob (a claimed Monk). Executing a Monk on Day 1 is highly risky.
🧠
David's Recluse claim confirms there are multiple Outsiders in play, which mathematically proves a Baron is in the game. This validates Grace's Investigator ping on Bob or Frank. Joining the vote on Bob will test this theory.
🧠
Executing Bob is a very strong move. Since we have two Outsider claims (me as Recluse, Frank as Butler), a Baron must be in play. Grace's Investigator info is correct, meaning either Bob or Frank is the Baron. Voting Bob helps us resolve this 50/50.
🧠
I want to encourage the town to execute Bob because the Outsider count strongly confirms the existence of a Baron, and since I am the Butler, Bob must be the Baron.
🧠
Protect my minion Bob by creating enough doubt for at least two voters to drop their vote so Bob stays alive and we reach night.
🧠
I want to encourage the town to proceed with Bob's execution. As the Undertaker, regardless of whether Bob is the Monk or the Baron, learning his true role tonight will provide the good team with game-defining information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to get a new nomination that beats 5 votes and redirect suspicion onto Frank or Grace; also highlight that my death will not mechanically confirm anything.
🧠
Defend the decision to execute Bob, countering his final plea before the nomination phase ends.
🧠
I want to express my cautious stance on the execution of Bob without disrupting the majority vote, preparing the town to analyze the night's events tomorrow.
🧠
To nominate Frank because Frank and Grace are adjacent, which perfectly matches my Chef 1 information if they are the evil pair pushing a false execution on Bob.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination and explain why the Chef 1 cannot be a Grace/Frank evil pair from my perspective, while keeping the focus on Bob.
🧠
I need to avoid being executed. Voting to tie Frank is my best immediate chance to keep myself alive and preserve misinformation around Outsider math.
🧠
I want to keep Bob on the block and prevent Frank from being executed, as Bob is my primary suspect for the Baron. I will not raise my hand to vote for Frank.
🧠
To verify Frank's Butler claim by checking if his vote on Bob adhered to the Butler's restriction.
🧠
I want to vote for Frank, whom I nominated, to get him on the block and test the adjacent Frank-Grace evil pair hypothesis instead of executing Bob.
🧠
Ask Frank to declare his Butler master to verify his alignment and vote validity.
🧠
Raise hand on Frank to try to reach a tie and stop Bob from being executed today; a no-exec or Frank-on-block is better for evil than losing Bob.
🧠
To get Frank to reveal his Butler master so we can verify his claim and make an informed voting decision before the nomination closes.
🧠
To answer the town's questions about my Butler master and explain that my vote on Bob was legal because Grace, my master, voted for Bob. This clears suspicion on my Butler claim and discourages votes on my nomination.
🧠
I need to swing votes onto Frank to hit six and get off the block, while seeding doubt on the Outsider math chain without outing Charlie.
🧠
To prevent Frank from getting executed instead of Bob, by defending Frank's Butler claim and keeping the focus on Bob, who is my top suspect for the Baron.
🧠
I want to vote for Frank because executing a claimed Butler (Outsider) is much safer than executing Bob, who claims Monk (a powerful Townsfolk), and it helps test Heidi's Chef 1 theory.
🧠
I need to convince Alice and David to vote for Frank. We currently have 4 votes (Heidi, Bob, Charlie, Eve) and need 5 to tie or 6 to surpass Bob's votes. Saving Bob (claimed Monk) and testing the Frank-Grace pair aligns with my Chef 1 info.
🧠
I want to raise my hand to vote for Frank. Bob is a claimed Monk, and executing him on Day 1 is highly risky. Since Heidi has Chef 1 and Frank and Grace are adjacent, they are a highly suspect pair. Voting for Frank helps save Bob and tests the Frank/Grace connection.
🧠
Steer votes onto Frank to save Bob (my minion) and get a good player executed instead, while sounding like cautious good logic.
🧠
Frank has 5 votes, tying with Bob. If it remains a tie, no one is executed and my Undertaker ability gets no information. I must vote for Frank to break the tie and ensure an execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With my execution highly likely, I want to leave a final piece of advice for the good team to analyze Bob and Grace tomorrow based on my flip.
🧠
With voting closed, set up tomorrow’s narrative: Frank’s death does not confirm Bob, and Grace or Heidi could be wrong. Keep suspicion diffuse and protect Charlie.
🧠
Point out Alice's hypocritical voting behavior to set up the execution of Bob or Alice tomorrow, since she claimed to support executing Bob privately but voted to save him.
🧠
To offer a concluding thought for Day 1 as we head into the night phase, encouraging the group to watch the night events to verify Bob's Monk claim.
🧠
Acknowledge the end of the day, support the decision to execute Frank, and set expectations for the night phase.
🧠
Remind the players that roles are not revealed upon execution so that they do not expect automatic mechanical confirmation of Frank's Butler claim tomorrow morning.
🧠
Do not create a new nomination that could accidentally save a good player or put heat back on Bob. Let Frank die and plan night kill to reduce info roles.
🧠
I want to let the day end and proceed to the night phase so that, as the Undertaker, I can learn the true character of the executed player (Frank) tonight.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most central information driver (Heidi) while avoiding a potential Soldier no-kill, keeping suspicion fragmented and protecting Bob for later Imp-jump options.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Frank was the Washerwoman.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to find out who Bob protected as the claimed Monk, and check his reaction now that I am dead.
🧠
Coordinate with Bob to redirect suspicion onto Grace and/or David, keep me off radar, and keep Bob alive as cover. Also secure Alice as an ally to influence votes.
🧠
I want to gather information from Charlie, who just whispered to Bob and Alice. I also want to share my Recluse role privately to build trust and explain the Outsider count.
🧠
I want to gather information from my master Grace about her Investigator info and her thoughts on the night kill of Heidi. This will help us identify the Baron and the Demon.
🧠
Gather information about Grace's Investigator ping and assess the group's current leaning on Bob vs Grace after the Night 1 death.
🧠
To reply to Eve's question about Grace's ping, build trust by sharing a hint of my Undertaker info without fully claiming, and gauge her reaction to Grace.
🧠
Answer Heidi’s question with a consistent Monk story, avoid admitting I let her die, and seed doubt about Grace’s Investigator chain.
🧠
To reveal to Frank that he was the other player in my Investigator info. If he is indeed the good Butler, this confirms to him that Bob is the Baron. I also want to share my thoughts on Heidi's death.
🧠
To understand Alice's perspective on the shift in votes yesterday and her current thoughts on the conflict between Bob (Monk) and Grace (Investigator), since Alice is my neighbor and a key player who shifted support.
🧠
Calm David, muddy Baron certainty, and steer discussion toward executing Grace (or at least away from Bob), preserving my minion and reducing heat on me.
🧠
Explain the Outsider count logic to Eve and Alice. If Frank is indeed Butler and I am Recluse, we have 2 Outsiders. In an 8-player game, standard Outsider count is 1. If we have 2, there must be a Baron (which adds +2, making it 3 Outsiders, meaning there's a third hidden Outsider or Drunk). This supports Grace's Investigator claim of a Baron being in play.
🧠
Share the breakthrough logic that narrows down the Demon to Alice or Charlie, based on Bob being the Baron and Heidi's Chef 1 info.
🧠
Query David about his Outsider claim and Alice about her suspicion on Frank's Butler claim to determine if a Baron is in play.
🧠
Share my Undertaker info with Eve to prove Frank was not the Butler, which disproves the Baron's existence and casts doubt on Grace's Investigator claim.
🧠
Coordinate with Alice to keep heat off Charlie by making Grace the unreliable info source and offering an alternative execution pool (David or Grace) while my Monk bluff stays consistent with Heidi’s death.
🧠
I want to gather information from Eve and share my suspicion about Alice or Charlie being the Demon based on Frank's logic and the Investigator info.
🧠
Gather Charlie's thoughts on the Bob vs. Grace conflict before nominations begin, using my perspective as the dead Chef who died without Monk protection.
🧠
Keep David aligned with the plan to doubt Grace and avoid executing Bob, while looking like I am solving. Maintain Bob’s cover as Monk and set up a Grace execution.
🧠
Correct Charlie's mechanical misunderstanding about the Drunk and Outsider count, and ask him if he knows Grace's other Investigator ping to help narrow down the Baron suspects.
🧠
Share the logical deduction that either Alice or Charlie is the Demon based on Bob being the Baron and Heidi's Chef 1 info, to help Eve focus her suspicions and coordinate the good team.
🧠
I want to verify Grace's Investigator ping and understand her reasoning for suspecting Alice or Charlie, while also testing her reaction to Alice's Undertaker claim.
🧠
Share my Undertaker info with Bob to build trust and coordinate against Grace, who is likely evil since her Baron claim is contradicted by the lack of Outsiders.
🧠
Lock in Alice as an ally pushing an anti-Grace narrative, coordinate with Charlie, and divert executions away from our Demon while appearing cooperative and logical.
🧠
To expose Alice as the Demon to Eve by pointing out the contradictions in Alice's claims and explaining how the Chef info and my Investigator info lock Alice as the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's claims are highly contradictory: she claimed Soldier to Grace, but Undertaker to me, and claims Frank was Washerwoman, which contradicts dead Frank's continued Butler claim. This suggests Alice is the Demon trying to discredit the Investigator ping on Bob (her neighbor, fitting Chef 1). I will use my Slayer shot on Alice.
πŸ“œ
Storyteller
Nothing happens.
🧠
Get Grace to reveal her second Investigator ping to help the town deduce who the Baron is, and acknowledge Eve's Slayer shot on Alice.
🧠
Get Grace on the block to stop her from steering town onto me, fracture the good info chain, and buy Charlie another night kill.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination by publicly revealing my Investigator ping (Bob/Frank is Baron) and pointing out Alice's contradictory role claims (Soldier vs Undertaker).
🧠
Grace's Investigator claim is contradicted by Alice's Undertaker info. Since my Slayer shot on Alice failed, Alice is likely not the Demon, making Alice's info reliable. Grace is highly suspect.
🧠
I will vote for Grace because her Investigator claim led to the execution of Frank (who claimed Butler, an Outsider) and now she is trying to push on Bob (who claims Monk) and Alice. Her claims are highly suspicious and she might be evil trying to execute important townsfolk.
🧠
Secure the third vote to execute Grace, removing the loud accuser of me and creating confusion around conflicting claims, protecting Charlie.
🧠
Grace's Investigator claim of a Baron is mathematically impossible because we don't have enough Outsiders (Frank was actually the Washerwoman). This means Grace is lying and is likely evil. I will vote to execute her.
🧠
State why I am not voting (saving ghost vote since Grace is already on the block) and highlight the logical flaw in Grace's defense to help the town make an informed decision.
🧠
Get Grace on the block and executed to eliminate a strong info driver and protect Bob long enough for me to reach final three.
🧠
I need to stop the town from executing Grace and point them towards Charlie, who is the mathematically proven Demon.
🧠
To direct the town's attention to Charlie as the Demon based on Frank's deduction from the Chef count and the failed Slayer shot on Alice.
🧠
To push for Grace's execution by highlighting that her deflection to Charlie relies on her Investigator claim, which is contradicted by Alice's Undertaker info. This keeps the town focused on executing Grace, who is highly suspicious.
🧠
I want to support the execution of Grace because her Investigator claim is highly suspicious, and her deflection to Charlie is weak. I want to point out to the town that executing Grace is the right move.
🧠
Keep my vote to execute Grace, as she is actively steering town toward Charlie. Frame it as resolving contradictions and stopping her from driving another mis-execution.
🧠
I want to support the town in executing Grace by pointing out that her deflection to Charlie is based on her false Investigator claim.
🧠
Support Grace's execution to gain information and verify Alice's Undertaker claim tomorrow, while preserving my ghost vote.
🧠
Keep Grace executed today and pre-empt the pivot onto me by attacking the fragile Baron plus Chef plus Slayer logic chain.
🧠
Expose Alice's lie about my role to prove she is evil/the Demon, and explain how the Slayer shot failed due to Eve being the Drunk, thus saving Grace from execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and about to be executed. To save myself and target the actual Demon, I must nominate Alice. She has given contradictory claims (Soldier to me, Undertaker to Eve) and claimed Frank was Washerwoman, which Frank refuted. This proves she is evil and likely the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Grace's nomination. I will explain that Frank could be the Spy registering as Washerwoman to discredit me, and urge the town not to vote for me.
🧠
I need to vote for Alice to get her executed because she is the Demon in our solved game state. If she gets 5 or 6 votes, it saves me and executes the Demon.
🧠
I want to discourage players from voting for Alice so that Grace remains on the block for execution, as Grace is highly suspicious and trying to deflect.
🧠
Urge players not to vote for Alice to ensure Grace remains on the block for execution.
🧠
Prevent votes on Alice so Grace stays executed; remove a loud player and avoid a tie that could save Grace and keep pressure on Charlie.
🧠
Explain to the town why Alice's Undertaker check on Frank seeing Washerwoman makes perfect sense if Frank is a Spy, which aligns with my Chef 1 info if Frank and Grace are the adjacent evil pair. Urge everyone not to vote for Alice.
🧠
Prevent a tie that would spare Grace. Keep focus on executing Grace today; avoid putting Alice on the block where town might split and lose control.
🧠
Explain the mechanical impossibility of Alice's defense to convince the town to vote for Alice, who is the Demon.
🧠
Counter Frank's argument that he cannot be the Spy. Point out that Bob is not the Baron, so Frank being the Spy is completely valid and explains the single Outsider count.
🧠
Explain the airtight logic of the 3-outsider world to convince the good players to vote for Alice and save me from execution.
🧠
Do not vote for Alice. We want Grace to remain on the block for execution. Voting Alice would risk a tie or executing a likely good player.
🧠
I want to execute Grace today. Voting for Alice risks saving Grace or executing a potential good player. I will wait and not vote.
🧠
Keep votes off Alice so Grace stays on the block and dies; maintain pressure away from Charlie and preserve demon safety.
🧠
I want to keep Grace on the block and prevent Alice from being executed, as the Spy-Demon theory with Frank and Grace fits perfectly with my Chef 1. I will not vote for Alice.
🧠
Keep my hand down to avoid tying and accidentally saving Grace; let the town execute Grace and preserve me, then control night kills toward a winning final three.
🧠
Alice is lying about my role to discredit Grace's Investigator info. Since Bob is the Baron, there is no Spy, so I cannot register as Washerwoman. Alice is the Demon, and voting her out wins.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/6).
🧠
Wait for the day to end so that Grace is executed. Her execution is our best path to victory, and we have enough votes.
🧠
I am about to be executed. I must deliver a clear final message to the good team explaining the Outsider count and why Alice is the Demon so they can execute her tomorrow.
🧠
Grace is about to be executed, which is our goal for today. I want to speak to consolidate our thoughts for tomorrow, reminding everyone of the Spy possibility, and then let the day end.
🧠
The day is ending and Grace is about to be executed. I will wait for the night phase to begin.
🧠
Let Grace die without a tie and pre-seed doubt on Alice and alternative worlds so town wastes tomorrow and does not target Charlie.
🧠
Encourage the town to keep analyzing the Alice/Frank/Grace dynamic tomorrow, as Grace's execution is about to happen.
🧠
Lock in Grace execution and steer tomorrow’s focus onto Alice versus Frank, reducing chances town pivots onto me; preserve Bob’s cover as Monk.
🧠
To reinforce the mathematical logic proving Alice is the Demon and Bob is the Baron before the night phase begins, ensuring the good team executes Alice tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker claimant and main social anchor, preserving the existing confusion between Alice and Frank while keeping me off the immediate execution path.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Charlie and seed Eve with suspicion on David so we get a mis-execution and keep the Demon alive into final 3.
🧠
Align with Bob’s plan, recruit Eve to prosecute David, and position myself as cautious town so I am not the execution candidate going into final three.
🧠
I need to alert David about Bob and Charlie's collusion and coordinate the execution of Charlie, who is highly likely to be the Demon based on Bob's slip-up in the whispers.
🧠
Whisper to Bob to share my deduction that Eve is the Demon. Bob is likely the good Monk, and we need to coordinate the alive players to execute Eve.
🧠
I want to verify Eve's claim by asking Bob and Charlie directly what Bob whispered, to see if Eve is trying to frame them.
🧠
Whisper to Eve to explain that Alice starpassed to Bob, making Bob the current Imp, and we must execute him.
🧠
I want to coordinate with David, who is a likely good player (Recluse) to figure out who the Demon is among the living players (Bob, Charlie, Eve, David).
🧠
I want to share my theory with Eve to see if she is cooperative and to figure out her role. If she is a Townsfolk, then Charlie must be the Demon.
🧠
Defuse Eve’s framing, keep David from spearheading a Charlie push, and position David as the safest execute without looking like a coordinated evil bloc.
🧠
Defuse David’s accusation, keep our story consistent, and maintain momentum toward executing David without making it look like a coordinated evil push to protect me.
🧠
To reveal my role to Alice and point out Bob's slip-up to convince her that Charlie is the Demon, ensuring we can coordinate ghost votes for Charlie's execution.
🧠
I want to share my mechanical solve with Charlie to ensure they understand why Eve is the Demon and help coordinate the execution of Eve.
🧠
I want to share my thoughts on the outsider count with Frank (ghost) and get his opinion on whether Charlie or Eve is the Demon, since Bob being Baron seems highly likely under the Drunk Alice scenario.
🧠
I want to coordinate with David and Eve, who are both alive, to execute Bob today. Since Bob is the Baron and Alice likely starpassed to him, executing Bob will win the game.
🧠
Confirming David's logic about the three Outsiders and Bob being the Baron. Narrowing down the Demon to Charlie or Eve, and proposing to coordinate with Grace (who is verified good Investigator).
🧠
Confirm Eve's theory using Chef and Baron math, and urge her to use her Slayer shot on Charlie today for an instant win.
🧠
Defuse Heidi’s β€˜Eve is Demon’ solve and steer the day toward executing David as the β€˜noisy variable,’ keeping heat off Charlie and protecting our Demon.
🧠
Neutralize Heidi’s ghost push onto Eve, keep town focused on executing David, and align with Bob and Eve on messaging before nominations.
🧠
Clarify to Alice that my shot has already been used, and coordinate with her to get the ghosts to vote for Charlie today, since Bob and Charlie appear to be the evil team.
🧠
Rebut Bob's argument to Charlie, as Bob is trying to divert attention to executing David, which could lose us the game if Eve is indeed the Demon. I need to keep Charlie focused on the correct mechanical solving of the game.
🧠
Suggesting a no-execution (sleep) day to Bob and Charlie to prevent an accidental evil win if we execute a good player today, while opening up discussion on the mechanical math.
🧠
Convince Charlie that Bob is the Imp who received the starpass from Alice, so we can execute Bob and win.
🧠
I want to coordinate with Grace (who is also dead but good) to find out her thoughts on Charlie vs Eve. Since we must execute the Demon today to win, we need to align the good votes on the correct target.
🧠
I want to apologize to Grace and Frank, explain that I am the Drunk, vindicate their claims, and rally their ghost votes to execute Charlie, who is the Demon in this setup.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To nominate Charlie, who is highly likely to be the Demon based on Bob's slip-up in the whispers, which aligns perfectly with Heidi's Chef one info making Bob and Charlie the adjacent evil pair.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote on me by reframing Bob's whisper as normal coordination, attacking Eve's chain as assumption-heavy, and offering an alternative execute to keep town from quick-ending.
🧠
I want to execute Charlie, who is the highly likely Demon based on Bob's whisper slip-up and Chef info. I will raise my hand to vote for him.
🧠
I want to explain to the town why Charlie is the most likely Demon based on the Outsider count and Bob being the Baron.
🧠
Stop Charlie’s execution by stressing 4-alive math and offering safer alternatives (no execution / execute David), buying Demon time.
🧠
Bob is actively defending Charlie and trying to pivot the town's attention to David (a likely Outsider) or no execution. I must speak up to call out Bob's behavior and encourage the living good players to execute Charlie.
🧠
I want to advise the town against rushing an execution today because a wrong execution with 4 players alive leads to an immediate loss, whereas going to the final 3 tomorrow allows us to use our ghost votes with maximum safety.
🧠
Executing Charlie today is our only chance to win. If we go to tomorrow with 3 alive, Bob and Charlie (the evil pair) will have the majority (2 evil, 1 good) and we will lose. I must use my ghost vote.
🧠
I want to warn the town that Frank (the suspected Spy) pushing for Charlie's execution is a huge sign that Charlie is good, and executing him today would lose us the game.
🧠
Stop additional votes to execute me; create enough doubt to fail the vote and pivot to no-exec or David tomorrow, preserving my life and setting up endgame win.
🧠
Address Heidi's concern about Frank being the Spy, showing mathematically why Frank must be the Butler and Charlie must be the Demon in the Baron world, and push for Charlie's execution.
🧠
I want to convince the town to stop voting for Charlie because the Spy world is highly likely, meaning Frank is evil and trying to bait us into executing a good Charlie to win the game.
🧠
Stop additional votes on Charlie and steer living players toward no-execution or a different target, protecting the Demon and preserving evil win condition.
🧠
To explain to David and the town why Bob's defense of Charlie proves Charlie is the Demon, and to debunk the Spy theory since I know I am the Butler.
🧠
Explain to the town that executing a non-Demon today (even a Minion) loses us the game. Suggest a tie of 2 votes to force a safe no-execution day.
🧠
Explain the Outsider count logic to prove Bob is the Baron and Charlie is the Demon, urging everyone to vote for Charlie to win the game.
🧠
I need to convince the players, especially the good ones, not to vote for Charlie. I will explain that Alice was the sober Undertaker and Frank is the Spy, making Eve the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a second nominee to at least two votes, tying the current 2 and forcing no execution so I survive to night kill and secure evil win path.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I will raise my hand to vote for myself to help reach the 2-vote tie with Charlie, forcing a no-execution day, which is the statistically safest play with 4 players alive.
🧠
Raise to tie David with Charlie, blocking my execution and pushing toward no execution; this avoids immediate loss for evil and sets up a winning night kill.
🧠
Point out that Charlie and Bob forcing a tie confirms their evil partnership, and reassure the town that we can safely execute Charlie tomorrow using our ghost votes.
🧠
Keep Charlie off the block by surpassing the Charlie votes and, ideally, execute David to secure an immediate winning path for evil.
🧠
Point out that David getting three votes puts him on the block instead of Charlie, which is not a tie and will lead to an execution and a likely good loss tonight.
🧠
I need to warn the alive players that having three votes on David puts him on the block and will lead to an execution, which loses the game for the good team by putting us down to two players tomorrow.
🧠
To warn the voting players, specifically David, that they have overvoted and put David on the block instead of securing a tie. Lowering a hand to keep the vote at two is crucial to prevent an accidental execution and a loss.
🧠
To urge Bob and David to lower their hands to force a tie and avoid a game-ending execution of David, while pointing out that Bob and Charlie's behavior aligns with them being the evil pair.
🧠
I want to reduce the vote count on myself to exactly two, which will tie with Charlie's two votes. This prevents my execution and forces a tie, resulting in no execution today. This keeps four players alive, leading to a final three tomorrow, giving the good team another day to find the Demon.
🧠
Try to bait an extra vote onto David to execute him (instant win path). If it fails, at least justify my vote as safety play and keep tie.
🧠
Charlie is trying to bait me into executing David. If David is good, executing him loses the game tonight. I will speak to advocate for the tie to safely reach the final three.
🧠
Lock in the 2 to 2 tie on David to prevent any execution, which protects Charlie (our Demon) and likely wins after the night kill.
🧠
To explain to the good team why Bob's defense of Charlie proves Charlie is the Demon, and to set up the execution of Charlie on the final day.
🧠
Reinforce the tie at two votes to prevent any accidental executions that would cause an instant loss tonight.
🧠
Reinforce the consensus of keeping the votes tied at two to ensure no execution happens today, which is the mathematically safest play when there are four alive players.
🧠
To support the tie of 2 votes for both Charlie and David to prevent any execution today, which is the mathematically safest play for the Good team to reach the final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
Support the tie and no-execution outcome to safely transition to the final three tomorrow, encouraging everyone to let the phase end.
🧠
Reinforce no-execution, keep town divided, and set up tomorrow as a messy final three where they misexecute someone else.
🧠
Respond to Charlie's final comment to set up the execution plan for tomorrow's final three. Reaffirm that Charlie is the prime suspect due to Bob's defense, and agree to go to sleep.
🧠
Lock in no-exec, then seed tomorrow’s execution onto Eve or David so town does not execute Charlie in final three.
🧠
Point out the logical proof that Charlie is the Demon based on Bob's voting behavior, and instruct the remaining good players to execute Charlie tomorrow for the win.
🧠
Reinforce Frank's logical point about Bob's behavior. Bob saving Charlie proves Charlie is the Demon, because if Charlie were good, Bob would have let him be executed to win the game.
🧠
To bid everyone good night as the final tick of the nomination phase expires and we head into the night.
🧠
Address Frank's flawed logic before the night phase to prevent the good players from being misled on the final day.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the strongest living voice pushing my execution. Removing her maximizes my survival odds in final three, where Bob and I can steer the execute onto David.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Wait to see how the three alive players (Bob, Charlie, David) react and what claims they make on this crucial final day.
🧠
Tell David the logical deduction that Bob is the Baron and Charlie is the Demon, and that he must nominate Charlie today.
🧠
Coordinate with Charlie on final day messaging: avoid Charlie execution by pushing either Bob self-sacrifice or framing David as demon; lock votes accordingly.
🧠
Tell David and Frank that Charlie is the Demon and Bob is the Baron, so David must nominate Charlie today and we will back him up with our ghost votes to win the game.
🧠
Steer Bob into a coherent final three story that gets David executed today, while having Bob not look like he is hard-protecting me.
🧠
As a dead player with no ghost vote, I need to guide the remaining good players to execute the correct Demon. I am whispering to David to get his role and his thoughts on Bob vs Charlie.
🧠
I want to share my role with Alice, who is dead and likely good, to get her perspective on whether Bob or Charlie is the Demon. This helps coordinate the final day's execution.
🧠
I want to coordinate with David, who seems to be the focal point of the other ghosts' whispers. Since Bob and Charlie are whispering to each other, they are highly suspicious of being the evil pair. I want to align our ghost votes.
🧠
I want to get David's opinion on who the Demon is between Bob and Charlie, and share my Chef 1 deduction which points to Charlie if Bob is Baron.
🧠
Coordinate with Eve, who just died and definitely has a ghost vote, to ensure she votes for Charlie when David nominates him.
🧠
Undermine David’s confidence and pre-empt a strong anti-Charlie push; set up public narrative that David’s Recluse claim is the best execution today.
🧠
Coordinate ghost votes with Heidi and Eve to ensure Charlie (the Demon) is executed when David nominates him.
🧠
Say nothing that gives David a clean logical case on me. Let Bob drive the execution on David; if David nominates first, ensure it only gets one vote by withholding support.
🧠
Share logical deduction with David to help him identify the Demon between Bob and Charlie.
🧠
Answer Alice's question about Charlie's claim and discuss the likelihood of Charlie being the Demon based on Bob's possible roles.
🧠
Coordinate with David, who is likely the only living good player, to see what Alice (who is highly suspicious) is whispering to him, and assure him of the ghosts' support.
🧠
I want to convince David to nominate Charlie, because Charlie is mathematically the most likely Demon based on Chef 1 and Bob/David being adjacent to Charlie.
🧠
Clarify to David that I cannot vote so he knows we need the other ghosts' votes, and reinforce that Charlie is the Demon.
🧠
Rally the dead voices to frame the final decision as David versus Charlie, with David the safer execution, keeping Charlie alive to win.
🧠
Reinforce the case against Charlie to David and Alice, ensuring David nominates Charlie and Alice uses her ghost vote to execute him.
🧠
Set David on the back foot, extract inconsistencies, and pre-frame his Recluse claim as demon cover so the final-day execution lands on him, keeping me alive.
🧠
Reassure David and Grace that Charlie is the most likely Demon and urge David to nominate Charlie, while informing them that I do not have a ghost vote remaining.
🧠
I want to convince Bob that Charlie is the Demon. If Bob is indeed the Monk (good), he must realize that Charlie is the only logical Demon besides me, and Charlie's behavior is much more suspicious. If Bob is the Baron, he is evil anyway, but this is the best logical argument to present to a good Bob.
🧠
I want to get Alice's perspective because she is a key player (claimed Undertaker) and is whispering to David. I need to cross-reference her view with Frank/Grace's claim that David is the only good player and Charlie is the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three: I must prevent my own execution. Nominating David uses his Recluse claim as a plausibly evil hiding spot and forces a decisive vote onto the only other viable target.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by Charlie to prevent being executed, which would result in an immediate loss for the good team in the final three.
🧠
Secure David’s execution to end the game at final 2 with me alive as Demon. Do not allow last-second doubt to flip Bob.
🧠
Explain to the town why Chef 1 math guarantees Charlie is evil, so we must not vote for David and instead target Charlie.
🧠
Secure immediate win by executing the good player David while keeping Charlie alive; my vote makes the majority.
🧠
Prevent the execution of David (the Recluse) by urging Bob (who claims Monk) to lower his hand, since Charlie is highly likely to be the Demon.
🧠
I want to persuade Bob to lower his hand to prevent the execution of David, who is likely good, as Charlie is the prime Demon suspect.
🧠
I need to pressure Bob to lower his hand. If he is a good Monk, we save David. If he is evil, we highlight the Bob-Charlie evil pair for David's final deduction.
🧠
To reassure David and instruct him to nominate Charlie next, ensuring our team doesn't lose hope and executes the Demon.
🧠
I want to persuade Bob to lower his hand so that I don't go on the block, or at least prepare the ghosts to vote for Charlie when I nominate him next.
🧠
Keep Bob’s vote locked in so David is executed with two votes, ending the game before David can nominate or ghosts can swing it.
🧠
To convince Bob to lower his hand from the David nomination so we can proceed to nominating and executing Charlie, who is the highly suspected Demon.
🧠
Lock in the 2nd vote to execute David and immediately win for evil, while framing it as anti-Recluse-cover logic to look consistent.
🧠
I need to convince Bob to lower his hand. I am pointing out the logical inconsistency of David killing Eve, since Eve was suspicious of Charlie, which makes Charlie the more likely Demon who wanted Eve dead.
🧠
I want to explain the mathematical certainty of Charlie being evil based on the seating order and Chef info to convince Bob to lower his hand.
🧠
To put pressure on Bob to lower his hand while coordinating with David and the remaining ghosts for a counter-nomination on Charlie, which is our path to victory.
🧠
Reassure David and coordinate the good team to save their ghost votes to execute Charlie on the next nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to nominate Charlie to get him on the block and try to get him executed instead of me, which is the only way for the good team to win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent any votes on me so David stays executed. Use confident, mechanical-sounding argument and push Bob to keep his hand down.
🧠
I must raise my hand to vote for Charlie. Executing Charlie is our path to victory if he is the Demon, and at the very least, getting votes on him is necessary to save me from execution.
🧠
Charlie is highly likely the Demon, with Bob as his adjacent Minion (Baron). Executing David would end the game in an evil win. I must raise my hand to vote for Charlie to secure his execution.
🧠
Stop additional votes on Charlie so he is not executed; ideally keep David executed or force a tie to reach night and let Demon win.
🧠
I want to convince Bob that Charlie is the Demon using the Chef 1 logic and Scarlet Woman mechanics, urging him to vote for Charlie.
🧠
I need to use my ghost vote to execute Charlie, who is highly likely to be the Demon. This will put Charlie on the block with 3 votes, surpassing David's 2 votes.
🧠
Encourage Alice and Grace to use their ghost votes on Charlie to guarantee his execution, bypassing Bob's refusal to vote.
🧠
I am raising my hand to use my ghost vote on Charlie. This will bring his vote count to 4, surpassing David's 2 votes and ensuring Charlie's execution, winning the game for the Good team.
🧠
Try to stop additional valid votes landing on me by sowing doubt about ghost vote availability and framing this as reckless pile-on, keeping Bob steady so David remains executed.
🧠
Reassure the ghosts that their votes are valid and necessary, preventing them from falling for Charlie's attempts to make them lower their hands.
🧠
I want to encourage the ghosts to keep their hands raised to ensure we execute Charlie, who is highly likely to be the Demon in this scenario.
🧠
Prevent valid votes on Charlie, keep David executed, secure immediate evil win with Charlie alive.
🧠
Encourage the ghost voters to keep their hands raised to execute Charlie, the suspected Demon, and secure a victory for the good team.
🧠
To encourage the ghost voters to keep their hands raised so we can secure enough votes to put Charlie on the block and execute him.
🧠
Reassure the dead voters to keep their hands raised to ensure Charlie gets at least 3 votes and is put on the block, securing a good victory since Charlie is the Demon.
🧠
I want to speak to reassure my fellow good players that we have the votes to execute Charlie and encourage them to keep their hands raised.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create immediate public audit of ghost votes so the Storyteller corrects the count if any dead players already spent their vote, potentially preventing my execution via tie or shifting to David.
🧠
Address Charlie's stalling tactic, reassure everyone that the votes are valid, and confidently close out the day to ensure his execution.
🧠
I need to clarify that I have already used my ghost vote so the game state is accurate, but reassure the team that Charlie is still on the block because David, Eve, and Grace's votes make three, which is enough to execute him.
🧠
Create a tie or higher vote on David to stop Charlie’s execution this round, buying a night for the Demon and undermining the ghost-vote pile-on.
🧠
Affirm the Storyteller's ruling and show that even if Heidi's vote was invalid, the remaining three votes are enough to keep Charlie on the block, moving us toward a good victory.
🧠
The vote on Charlie has passed, and he is currently on the block. With only one tick remaining before nominations close and we move to the night, the best action is to wait and let the phase end so that Charlie is executed, hopefully winning the game for the good team.
🧠
Reassure the town that the vote count is valid and enough to execute Charlie, urging the phase to end so we can secure the win.
🧠
To support Frank and Alice in pushing for the day to end immediately so that Charlie's execution is finalized and the good team wins.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good