Game Detail

Players

Alice (Drunk) Bob (Fortune Teller) Charlie (Investigator) David (Monk) Eve (Imp) Frank (Mayor) Grace (Soldier) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil360,87431,631$2.5951
Good756,751608,274$2.6302

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Heidi. Your safe bluffs are: Butler, Recluse, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Heidi or Bob is the Spy.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller on Night 0, I need to gather initial information. Checking my two neighbors gives me knowledge about the players I'll interact with most during the day, helping me build trust or identify threats early in the game.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Ravenkeeper) - Bob: Fortune Teller (good), Alive - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Mayor (good), Alive - Grace: Soldier (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I'm testing Bob's reaction and seeing what role he claims. As the Investigator knowing Bob or Heidi is Spy, I need to gauge their behavior without revealing my role. This helps me identify which one might be lying or acting suspicious.
🧠
As a Soldier, I'm safe from night kills so I can be open about my role. Starting early conversations with neighbors helps build trust and gather information. Frank might share useful role info.
🧠
Start building trust with my neighbor Bob to gather information and form an alliance. As Ravenkeeper, I want to establish connections early while staying somewhat under the radar.
🧠
Start building an alliance with Alice to exchange information. As Monk, I need to identify who to protect and who might be evil. Early private conversations help establish trust networks.
🧠
Coordinate with my Minion Heidi on bluffs and strategy before nominations. I'll claim Empath and share safe bluffs so she can pick one.
🧠
Grace initiated contact as my neighbor claiming Soldier. I'll respond by sharing my Mayor role privately to build alliance while asking her to keep it secret. This tests her reaction and starts information gathering.
🧠
Coordinate with Eve. I'll claim Empath since Eve offered it as safe, but Eve already wants Empath. I'll take Butler. Suggest killing Bob (Fortune Teller) or Charlie (Investigator) since they're the biggest info threats. Charlie already whispered to Bob which is concerning.
🧠
Share my Night 0 information with Alice to build trust and gauge her reaction, while asking about her role to gather more data before making public claims.
🧠
I've already initiated contact with Bob to ask about his role claim. I should wait to hear his response before taking further action. This also gives me time to observe the table dynamics and see what other conversations develop, which will help me gather more information before deciding how to use my Investigator knowledge about Bob/Heidi being the Spy.
🧠
Gather information about the clustering around Bob. Charlie and Alice both whispered to him which is notable. I should understand what's being discussed to detect potential evil coordination or innocent information sharing.
🧠
Building trust with neighbor Bob while probing his Fortune Teller claim for consistency. Also gathering intel on David's suspicious outreach to understand the board better.
🧠
I just whispered to Alice asking about her conversation with Bob. Waiting gives her time to respond and lets me observe the social dynamics - Bob seems to be a hub of activity which could indicate he's gathering information as a good role, or the Demon collecting info. I'll watch how people cluster before my next move.
🧠
I want to whisper to a good player to build trust and gather information. I'll approach Alice since she seems active and connected to Bob. I'll claim Empath and share some 'info' to seem helpful.
🧠
I need to gather information about Bob since he's the center of attention today. Getting his role claim and what he's learned will help me understand if the attention is suspicious or normal.
🧠
I should whisper to a good player to build trust and gather information. Bob seems to be the hub of information. I'll approach him as Butler, share some 'info' and try to learn what others have told him.
🧠
Verify David's claimed role to check for contradictions with Alice's statement. This helps identify who might be lying and narrows down evil players before nominations.
🧠
Gather more information before making moves. Many players are whispering to Bob which is interesting - could be he claimed something or people are naturally converging. I'll observe patterns before acting.
🧠
Build rapport with my other neighbor Heidi and gather information about her interactions. Comparing notes with both neighbors helps me triangulate information and identify inconsistencies.
🧠
Eve shared valuable Empath info claiming David and Frank are good. I should build alliance with her, share my perspective on Bob's claim, and start cross-referencing claims to identify contradictions. Private conversation helps form trust and combine data.
🧠
Respond to Bob's question with partial honesty while gathering information about his role. His high activity level could indicate an info Townsfolk or an evil player controlling the narrative.
🧠
I need to coordinate with Heidi about what I've learned from Alice. Alice is Ravenkeeper and Bob is Fortune Teller. This is critical intel for our team. I should also confirm the kill target and warn Heidi about Alice's ability.
🧠
Alice has been active in multiple conversations. I need to gather her perspective on Bob's claim and what info she's collected to build logical chains before nominations.
🧠
Respond to Grace to build trust and alliance. Confirm her Mayor info about Frank (which I know is true from Grimoire). Position myself as trustworthy neighbor. This helps protect me from suspicion and could make Grace an ally who defends me.
🧠
Alice is engaged and claims good. Since my FT check said she's not Demon, I should coordinate with her on what info to share publicly before nominations. We can align our claims to build credibility.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1, I want to seem helpful without being too aggressive. I'll float some suspicion without nominating yet - let others take the lead. I want to subtly cast doubt on Charlie or push conversation.
🧠
I should contribute to the public discussion by sharing my interactions, which helps the group gather information. I won't nominate yet as it's too early - I need more data before making accusations.
🧠
Share my Fortune Teller claim and NO result on Alice/Charlie to build trust and pressure Charlie and David to be more specific. Day 1 is about gathering info, not executing, so I'll push for transparency before any nominations.
🧠
Reveal my Investigator role and information to put pressure on Bob and Heidi. Since I know one of them is the Spy, and Bob claimed Fortune Teller, this creates a logical conflict the town can use to identify the Minion.
🧠
Day 1 nominations are premature without more information. Charlie's Investigator claim creates a Bob/Heidi conflict that needs investigation. I should let others speak first and gather more data before committing to a nomination.
🧠
I need to protect Heidi from Charlie's Investigator claim pointing at her. I'll appear thoughtful and suggest we shouldn't rush, while subtly undermining Charlie's certainty or suggesting alternative explanations. I'll share my Empath claim to build credibility.
🧠
Push for more information sharing before nominations. Alice hasn't claimed, David's role is vague, and Charlie/Bob/Heidi's claims create contradictions that need resolution. Day 1 execution is risky without more data.
🧠
Reveal my Mayor role to establish trust, highlight Alice's suspicious silence, and push for more specific claims before any Day 1 execution decisions.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob as he claims Fortune Teller - a valuable info role. If genuine, keeping him alive gives us continued Demon checks. If he's the Spy per Charlie's claim, protecting him wastes my Monk ability but we'll learn from his death pattern.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob tonight. He's Fortune Teller with recurring night info who could check me or Heidi and get a YES. His death removes the biggest information-gathering threat. Alice is off-limits (Ravenkeeper). Charlie's info is already public.
📜
Storyteller
Eve
You attacked Bob, but they survived.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking Heidi and Grace to find the Demon. Heidi is suspicious per Charlie's Investigator claim, and Grace's Soldier claim needs verification. A YES result means one is Demon (or good player registering as Demon), a NO clears both.
📜
Storyteller
Bob
You chose Heidi and Grace. You receive the answer: YES.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Ravenkeeper) - Bob: Fortune Teller (good), Alive (Protected) - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Mayor (good), Alive - Grace: Soldier (good), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Build alliance with Alice who hasn't claimed yet. She could be valuable since she's unclaimed and might be a Townsfolk with useful information. I want to test her honesty before sharing my Investigator knowledge about Bob/Heidi being Spy.
🧠
Gather Alice's role claim and perspective to cross-reference with existing claims. Her input could validate or contradict Charlie's Investigator claim and help determine if Heidi is Spy/Minion or Grace is Demon.
🧠
I need to coordinate with Eve about what happened last night and plan our strategy. The no-kill night is something we need to explain. Also need to align on who to push suspicion toward today.
🧠
Gather information from Eve about her Empath claim to verify consistency. Since I know I'm good (Monk), I can partially verify her claim. Learning about Frank helps me evaluate his Mayor claim and narrow down evil players.
🧠
Gather Charlie's Investigator information before deciding whether to trust them. Their claim creates key contradictions with Bob's Fortune Teller claim that need resolving.
🧠
Reveal my Soldier role and Frank's Mayor status to build a trusted information core. Challenge the contradiction between Charlie's Investigator claim and the Butler/Fortune Teller claims to identify the Spy.
🧠
Coordinate with Heidi first - she needs to know I attacked Bob and he was protected (likely by David as Monk). Plan to kill David tonight so Bob is unprotected. Also need to respond to David to maintain my Empath cover.
🧠
Grace's whisper gives me key info to verify. I need to confirm Heidi's Butler claim and understand the Bob/Heidi Spy conflict from Charlie's claim. This helps narrow down evil players before nominations.
🧠
Share my Investigator information with Alice to build trust and verify her alignment. Since my info says Bob or Heidi is Spy, Alice cannot be the Spy, making her likely good. Getting her role claim will help us coordinate.
🧠
Test Grace's claim and get her role information. If she's truly Soldier, she should be confident. If she's Demon, she may lie or deflect. This helps verify the Heidi/Grace YES check.
🧠
Frank is asking me directly to confirm my Butler claim and what Eve told me. I need to reinforce my Butler story, point at Bob as the Spy, and give Frank a plausible version of what Eve said to maintain trust. Frank is Mayor so his trust is valuable.
🧠
Verify Bob's Fortune Teller claim and get his response to Charlie's Investigator claim. Since I protected Bob and no one died, this could validate his role if he was the Demon's target. Need to cross-reference information.
🧠
Verify Charlie's Investigator claim details and timing while testing consistency with Bob's Fortune Teller claim. This helps me determine if one or both are lying before I reveal my Ravenkeeper role.
🧠
Test Bob's Fortune Teller claim against Charlie's Investigator claim. If Bob is lying about being Fortune Teller, he could be the Spy Charlie found. If Bob is real, then either Charlie is lying or I'm the special good player who registers as Demon.
🧠
Respond to David's whisper to maintain trust. Share my Night 1 Empath reading (0 again for David and Frank) to solidify my good-player cover. Subtly direct suspicion toward Grace who has no clear role.
🧠
Grace's message creates a logical chain: if Heidi is Butler, Charlie's info points to Bob as Spy. I need to verify Bob's Fortune Teller details and check for contradictions with other claims before nominations.
🧠
I'm gathering critical information from Alice about Bob's claims to identify contradictions. If Bob lied about his FT reads, he's likely the Spy. If Heidi is the Spy, Bob's claims create a logical problem with only 1 Demon available. This conversation could expose the evil team.
🧠
David claims he protected me Night 1. I need to respond to his questions, confirm my FT reads, and probe his claim. Building trust with David while gathering info on Charlie/Heidi/Grace conflict is crucial before nominations.
🧠
I need to coordinate with Eve about the plan. Frank and Grace are buying my Butler claim and leaning toward Bob being the Spy. We should push for Bob's execution today - he's the Fortune Teller and removing him removes a key info role. I'll whisper Eve to align our strategy for nominations.
🧠
Eve has solid Empath info on me and Frank being good. I need to share the Bob/Charlie conflict analysis with her and get her perspective on Grace and Heidi before nominations. Building alliance with verified good players is critical.
🧠
Cross-reference Charlie's Investigator timing and get his analysis on the conflicting claims to identify the most likely evil players before nominations.
🧠
I need to clarify the contradictions between Bob, Charlie, and Heidi's claims. By asking Bob about his specific Fortune Teller check details, I can determine if his claim is consistent or fabricated. This helps identify who is the Spy.
🧠
David is getting close to dangerous logic (Heidi=Spy, Grace=Demon). I need to redirect him. I'll validate his analysis partially but introduce doubt about Charlie to protect Heidi, and support the idea of executing Bob by suggesting Bob could be the Spy faking FT.
🧠
Coordinate with confirmed good players to identify the most likely evil player for nomination. Building consensus around Bob as Spy based on logical deduction from Heidi's Butler claim and Charlie's Investigator info.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Force public claims from Bob and Charlie to resolve their contradiction. One must be lying - either Bob's FT or Charlie's Investigator. Need to pressure them before nominations close.
🧠
Address the contradiction publicly and commit to my claim. This forces Charlie to defend his claim or reveals him as the liar. I need to establish which information source the town should trust.
🧠
Reveal my Soldier role to establish I'm good, then use logic to show Bob's Fortune Teller claim contradicts the other information. If I'm good and Bob got YES on Heidi/Grace, Heidi registers as Demon. But if Heidi is Butler and Charlie found Spy on Bob/Heidi, Bob must be Spy. This makes Bob the most likely evil player.
🧠
Support the push to execute Bob. He's the Fortune Teller and the biggest information threat. Grace and Frank are already leaning this way per Heidi. I need to add my voice without seeming too eager - frame it as logical deduction from my Empath claim.
🧠
Bob is the most likely Spy based on the contradiction between his FT claim and Charlie's Investigator info. With Grace confirmed Soldier and Heidi likely Butler, Bob's claims don't add up. Nominating him tests the group's logic and could eliminate a Minion.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Challenge the logic used against me and buy time by questioning unverified claims. Point out that Grace's Soldier claim is just a claim, not proof. Emphasize that executing me loses valuable FT information.
🧠
The logical chain points to Bob being the Spy. Eve's Empath confirms David/Frank good, Grace claims Soldier, Heidi claims Butler. If both are true, Bob's FT YES on them is impossible, making him the liar. Charlie's Investigator pointing to Bob/Heidi as Spy supports Bob being Spy if Heidi is Butler. This is our best read.
🧠
Vote to execute Bob based on logical contradiction between his Fortune Teller claim and Charlie's Investigator claim. The evidence chain points to Bob being the Spy.
🧠
Executing Bob removes the Fortune Teller, who has already gotten a YES read pointing at Heidi (my minion). This is the best possible outcome - town thinks they're executing the Spy while actually losing a powerful info role. I need to vote to stay consistent with my public push against Bob.
🧠
I nominated Bob based on strong logical evidence. With 3 votes already cast, my vote provides the 4th needed for execution. The logic chain points to Bob being the Spy. I must vote consistently with my nomination to help good win.
🧠
Bob's FT claim creates unresolvable contradiction with my Investigator info. Four players already voting. If Bob is Spy (most likely), executing him removes evil and validates my info. I raise hand to vote for execution.
🧠
Bob already has 5 votes and will be executed. I must vote to maintain consistency with my anti-Bob stance and Butler cover. Executing Bob removes the Fortune Teller who correctly identified me/Grace as having a Demon read - massive win for evil.
🧠
Vote to execute Bob as the most likely evil player based on logical contradiction analysis. His Fortune Teller claim conflicts with Charlie's Investigator info, and the simplest explanation is Bob is the Spy lying about his role.
🧠
Plant doubt about Grace and Charlie's unverified claims before execution. Emphasize my FT read is reliable and one of Heidi/Grace must be Demon. This helps town if I'm actually good.
🧠
The vote is already at 6 hands with 4 needed. My vote is cast. Speaking now won't change the outcome and the execution will resolve the Bob vs Charlie contradiction. I should let the vote complete.
🧠
The vote is already decided with 7 votes for Bob (4 needed). I've raised my hand based on logical deduction that Bob is the Spy. Waiting allows the execution to proceed naturally. If Bob is truly the Spy, this advances our team's goal. If wrong, we'll have Night 2 to gather more information.
🧠
Bob's execution is going through with overwhelming votes (7 out of 8 players). My hand is already raised. I should wait and let this play out - executing the real Fortune Teller is a huge win for evil. No need to draw attention by speaking more.
🧠
The vote count shows 7 hands raised including mine - Bob will be executed with this majority. No need to speak or change my vote. Waiting for the execution result to confirm our logic chain before proceeding to Night 2.
🧠
Voting is at 6 hands raised, needing 4 for execution. My Investigator info says Bob or Heidi is Spy. If Bob is Spy, he's lying about FT and should die. If Heidi is Spy, Bob might be real FT but then Heidi can't be Demon from his YES. The logic favors Bob being Spy. I'll wait to see if anyone lowers their hand before votes lock in.
🧠
Bob is being executed with overwhelming votes including mine. This is perfect - removes Fortune Teller who had a YES read on me. I should just wait and let the execution happen. No need to draw attention by speaking.
🧠
Bob has 7 votes, exceeding the 4 needed for execution. The logical chain points to Bob being the Spy - his FT claim contradicts Charlie's Investigator info when combined with Grace's Soldier claim. As Ravenkeeper, if Bob dies at night and is the Demon, I'll learn his character. If he's the Spy, we've removed evil. Either way, this execution advances our goal.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 7 votes. One tick remains. I should nominate Grace or Heidi since my FT read says one is Demon. This forces the town to confront the contradiction before I die, and might save me if they reconsider.
🧠
Bob has 7 votes and will likely be executed. His FT claim conflicts with Charlie's Inv claim. The overwhelming vote suggests the table believes Bob is evil. I should observe if anyone else nominates before acting.
🧠
Bob's nomination of me is a desperate chaos move. The logical contradiction (Bob FT + Charlie Investigator = Heidi both Spy and Demon) proves Bob is lying. I need to reinforce this publicly so the group executes Bob and doesn't get swayed by his final words.
🧠
Bob is on the block with 7 votes and nominations are closing. There's no reason to act - let the execution proceed. Speaking now could only draw unnecessary attention. Bob's death removes the Fortune Teller who had real info on Heidi.
🧠
Bob is likely the Spy based on the contradiction between his FT claim and Charlie's Investigator claim. Eve's Empath 0 supports Grace being good. I should reinforce the town's confidence in executing Bob and discourage shifting to Grace.
🧠
Bob's execution is nearly certain with 7 votes. I need to clarify the logical contradiction between my Investigator info and his FT claim for the group. One of us must be lying since Heidi cannot be both Spy and Demon. I'll speak to help the group understand this before he dies, then decide on Grace's nomination.
🧠
Bob is on the block with 7 votes and nominations are about to close. He's making desperate accusations against me and Grace. The town has already resolved the logic in my favor. Speaking now would only draw attention. Better to stay silent and let the execution proceed cleanly.
🧠
Reveal my role to establish credibility, acknowledge the town's logic on Bob, but raise the important question about Heidi since Bob's read included her. This creates pressure on Heidi to respond and gives me information before night.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the most suspicious player - she hasn't publicly claimed a role, was in both Bob's and Charlie's reads, and could be the Spy. If she's good, protecting her preserves valuable information. If she's the Demon, this wastes my ability but she likely won't target herself. Protecting an unclaimed player gathers info.
📜
Storyteller
David
You chose to protect Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David tonight. He's almost certainly the Monk who saved Bob Night 1. Removing him eliminates town's only protective ability, freeing me to kill key info roles like Charlie next. Alice (Ravenkeeper) is off-limits.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Ravenkeeper) - Bob: Fortune Teller (good), Dead - Charlie: Investigator (good), Alive - David: Monk (good), Dead - Eve: Imp (evil), Alive - Frank: Mayor (good), Alive - Grace: Soldier (good), Alive - Heidi: Spy (evil), Alive (Protected)
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Gather critical information from Eve about her Empath read to verify Frank's alignment and narrow down Demon suspects before nomination phase.
🧠
Share my Fortune Teller information with Alice who tested clean on Night 0, and gather her Ravenkeeper information about David's death to build a case against the Demon.
🧠
Respond to Charlie confirming my Empath reads, reinforce Bob=Spy narrative, and subtly push suspicion toward Grace as the Demon candidate. Keep Heidi safe.
🧠
Share my Monk information with two trusted alive players. Eve's Empath read confirmed I was good, and Grace claims Soldier. This helps them cross-reference claims and identify the Demon.
🧠
Share the key logical deduction about Bob and Charlie's contradictory claims to get David and Eve's perspective on who is more likely lying.
🧠
Gather specific information from Bob about his Fortune Teller checks to help reconcile conflicting claims before nominations. Need to know exact nights and which player registered as Demon.
🧠
Coordinate with confirmed good players to consolidate information and plan our approach to identifying the Demon before nominations begin.
🧠
I need to coordinate with Eve (my Demon) privately to align our strategy for today. We need to ensure a good player gets executed. I'll whisper to Eve to check what Charlie was asking about and plan our target.
🧠
Heidi's Butler claim rules her out as Spy, confirming Bob was Spy. His false Demon claim clears Grace. Alice's unverified Ravenkeeper claim and David's death point to her as Demon. Need to align Eve/Frank on this logic before nominations.
🧠
Get Alice's Ravenkeeper info from David to verify claims and build a case against Heidi or Grace. My night death supports me being good FT, not evil Spy.
🧠
Charlie is pushing Alice as the Demon - this is perfect for me. I should coordinate with Heidi to support this push and align on strategy. I'll whisper Heidi to confirm we push for Alice's execution and plan tonight's kill.
🧠
Continue investigating the Bob/Charlie contradiction to identify the Demon. Need to verify Heidi's actual claim and Charlie's current behavior to determine who is lying.
🧠
Coordinate with confirmed good players to identify the Demon before nominations. Share the key logical contradiction between Bob and Charlie's claims to narrow suspects.
🧠
Clarify my role ability with Bob and confirm we're aligned on targeting Heidi or Grace based on his Fortune Teller information, since his night death suggests he's good.
🧠
Point out the logical contradiction in Charlie's argument to prevent the group from being misled. Charlie's claims about Heidi being both Outsider and potentially Spy are incompatible, suggesting he may be the Demon manipulating information.
🧠
I want to subtly reinforce the push toward executing Alice today. Frank is already leaning that way, so I'll whisper to him and Grace to help build consensus without being too obvious about leading it.
🧠
Alice's Ravenkeeper claim is unverified and she should have info on David's death. Before nominating, I need to verify if she actually got night info. This distinguishes between Alice bluffing (Demon) vs Grace bluffing Soldier.
🧠
Alice is receptive and asking good questions. I need to push her to help coordinate nominations against Heidi or Grace before the nomination phase. My ghost vote is valuable but I need live players to nominate first.
🧠
Frank raised a good point about Charlie's logic being contradictory. I should engage with Frank and Grace to push suspicion on either Alice or Charlie. Supporting the Alice execution seems safest since Charlie dying removes the Investigator threat but Alice dying is also fine. Let me reinforce Frank's suspicion about Charlie's contradiction to keep options open.
🧠
I've already shared my key Monk information with Eve and Grace. They're actively discussing with Frank and each other. I should wait for their responses to my last whisper before taking further action, as they may have critical information about Heidi's actual claims, Charlie's current story, and Frank's Mayor verification.
🧠
Coordinate with my confirmed good neighbors to nominate Charlie, whose claims contradict themselves. His Investigator info included Heidi as possible Spy, but he now claims she's Butler (Outsider). This logical flaw suggests he's the Demon.
🧠
Coordinate with Bob on execution target while flagging Charlie's suspicious questioning about my role. Need to identify which of Heidi/Grace is more likely the Demon before nominations begin.
🧠
Coordinate with confirmed good neighbors to gather more info before committing to a nomination. We need to verify Heidi's claim and compare it against Charlie's contradictory statements.
🧠
Eve told me to stay low and let Charlie/Frank lead the Alice execution. I've already planted seeds against Alice with Frank and Grace. Now I should wait and let the nomination phase approach naturally. Pushing too hard would draw attention. The plan is working perfectly.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
This is the last tick of nominations. Eve told me Charlie is pushing Alice as Demon and Frank is on board. I should nominate Alice to get a good player executed. This aligns with the town consensus and protects Eve. With Alice executed today and Charlie killed tonight, we'd be at 4 players - one more day away from winning.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the Ravenkeeper mechanic misunderstanding that Charlie is testing, and expose the logical flaw in Heidi's nomination reasoning to convince players not to vote for me.
🧠
I nominated Alice, so I must vote for her. Not voting would look suspicious and inconsistent. Eve's plan is to let Alice get executed (a good player) then kill Charlie tonight. This advances evil's win condition.
🧠
I'm holding my vote because Charlie's contradictory Investigator claim makes him more suspicious than Alice. If Alice survives, I can nominate Charlie tomorrow with stronger logic about his impossible claims.
🧠
I need to see how Grace votes before committing. As Mayor, I should be careful about executions. Alice's defense has merit - Heidi's reasoning about Bob's info is flawed. Charlie's Investigator claim also has contradictions. I need more clarity before voting.
🧠
Alice's counter-argument about Ravenkeeper mechanics is valid. Heidi's nomination logic is flawed. I need to see how others vote before committing, as my vote could be decisive. If Alice is executed and she's good, we lose valuable information. If she's Demon, we win. I need more data.
🧠
Hold my ghost vote to observe the full voting pattern before committing. Heidi nominated Alice despite my FT check pointing at Heidi/Grace - this looks like deflection. Alice's counter-argument is logically sound. I need to see how others vote before using my crucial ghost vote.
🧠
I should NOT vote for Alice. Frank, Grace, and Charlie all waited - they're not voting. If I vote it'll be 2/3, still not enough. More importantly, not executing today is fine for me. I kill Charlie tonight, removing the biggest threat to Heidi. Tomorrow at 5 players, we just need one more miskill. Let Alice live - she's drawing suspicion and can be a target tomorrow instead.
🧠
Preserve my single ghost vote until I see how other players vote. The Bob/Charlie contradiction about Heidi is the real puzzle - one is likely evil. Alice's execution is uncertain with only Heidi voting so far.
🧠
I need to convince the other voters not to execute me by pointing out Heidi's deflection tactic and reminding them that Bob's night death suggests he's good, making his Heidi/Grace Demon claim credible. This protects me and redirects suspicion to the actual threat.
🧠
Counter Alice's argument that Bob was good and his info about me/Grace is valid. Remind town that Bob was found to be evil (Charlie's Investigator info), so his Fortune Teller info is unreliable. Keep pressure on Alice's execution.
🧠
I should not vote for Alice yet. Heidi and Charlie have bigger contradictions. Heidi was named as Spy by Charlie but claims Butler. Charlie's logic is inconsistent. Let others vote first, then decide based on vote count.
🧠
Voting Alice risks executing good player if Heidi is Demon deflecting. Need more certainty before committing vote. Waiting lets others reveal positions first, then I can vote strategically based on vote count and further discussion.
🧠
Express skepticism about Heidi's nomination and reveal my reasoning about Bob being good based on night death, which implicates Heidi as the Spy per my Investigator info.
🧠
Support Charlie's logic and redirect the group away from executing Alice. Heidi appears to be the Spy based on Charlie's Investigator claim combined with my night death, making Grace the likely Demon.
🧠
I need to not vote for Alice and instead cast doubt on Heidi's nomination while subtly keeping suspicion split. Charlie is now defending Alice and accusing Heidi - I should appear to agree with the logic partially but redirect toward Grace being the real threat, protecting Heidi somewhat while seeming town-aligned.
🧠
Bob dying at night strongly indicates he was good. His Fortune Teller info pointed at Heidi or Grace as Demon. Charlie's Investigator info plus Bob being good means Heidi is likely Spy. Heidi nominating Alice looks like deflection. I should speak against voting Alice and redirect suspicion to Heidi/Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Bob's night death proves he's Good. Charlie's Investigator claim + Bob being Good = Heidi is Spy. Bob's FT claim + Heidi being Spy = Grace is Demon. This is the strongest logic chain. I must nominate Grace to push for execution.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Soldier role to definitively prove I'm good and break the logic chain used to nominate me. This shifts suspicion to Charlie and potentially Alice for pushing false information.
🧠
Grace's Soldier claim is convenient but unverifyable. Bob dying at night suggests he was good, making his Fortune Teller info credible (Heidi/Grace = Demon). Charlie's Investigator + Bob good = Heidi is Spy. This points to Heidi=Spy, Grace=Demon. I must vote for the most likely Demon or we lose.
🧠
I need to defend myself from the Spy accusation while also muddying the waters. If I vote for Grace, it confirms I'm working against her (fitting the Spy narrative). Better to defend Grace and attack the logic chain itself, pointing out Grace is Soldier so Bob's info must be wrong.
🧠
As Mayor, I must prevent Grace's execution. Her Soldier claim breaks Alice's logic chain, and Eve's Empath 0 confirmed Grace as good. Executing Grace risks losing when 3 players remain. I need more votes against this nomination.
🧠
Vote to execute Grace as the most likely Demon based on logical deduction from Bob's confirmed good status and FT information.
🧠
Grace's Soldier claim is convenient and unverified. The logic chain (Bob good → Heidi Spy → Grace Demon) is strong. I have one ghost vote - this is the critical moment to use it. If Grace is Demon, we win. If she's good Soldier, we don't lose yet.
🧠
3 votes (Alice, Charlie, Bob) already equals the majority needed (3 out of 6 alive). Grace will be executed without my vote. I should NOT raise my hand - I positioned myself as cautious about this Heidi/Grace question. Voting would contradict that and potentially draw suspicion. Let the execution happen naturally while I maintain my careful, undecided persona.
🧠
I'm voting against Grace to prevent her execution. With 3 votes already, adding mine makes 4, but more importantly, I need to stop this rush. The logic chain has critical flaws - if Grace is Soldier, Bob's info is wrong. If Bob's info is right, Grace is lying. We need to resolve this contradiction before executing anyone.
🧠
Disrupt the voting momentum by pointing out suspicious coordination between ghosts and Charlie, and highlight the logical flaw in trusting Bob's information after I proved it wrong with my Soldier claim.
🧠
Explain why I'm maintaining my vote for Grace despite her Soldier claim, reinforcing the logical chain and pointing out her claim is unverified.
🧠
Grace getting executed is great for evil - she's good and it brings us to 5 players. I already said I won't vote for her, so I should stay consistent to maintain trust. The 4 votes (Alice, Charlie, Bob, David) already exceed the 3 needed. I'll speak to maintain my cover as someone defending Grace but acknowledge the vote is happening.
🧠
Stop the execution of Grace by revealing Eve's Empath confirmation. Eve's Night 2 read of 0 evil neighbors (Frank and Grace) mechanically proves Grace is good, breaking Alice's entire logic chain that depends on Bob's Fortune Teller info.
🧠
Frank and Eve's information (Empath 0 evil neighbors, Soldier claim) contradicts Bob's FT info. If Bob was poisoned, his death doesn't prove goodness. I need to stop this execution and redirect to Heidi who my Investigator info points to as Spy.
🧠
Eve's Empath claim of 0 evil neighbors (Frank/Grace) mechanically proves Grace is good if true. Executing Grace based on my potentially poisoned FT info would be a mistake. I need to retract my vote and redirect focus to verifying claims and finding the real Demon.
🧠
Back Frank's point about my Empath read clearing Grace. This saves a good player from execution (keeping player count higher for more kills), reinforces my Empath credibility, and keeps the town confused about who the real Demon is.
🧠
Eve's Empath read of 0 on Frank/Grace mechanically proves Grace is good. My vote was based on faulty logic from Bob's potentially poisoned Fortune Teller info. I must retract before we execute a confirmed good player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Force a vote on the most likely evil player based on established logic chains. This tests both Charlie's Investigator claim and Heidi's Butler claim simultaneously.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself vigorously against this nomination. If I'm executed, Eve loses her Minion but survives. I should cast doubt on Charlie's Investigator claim or argue my Butler claim is solid, and redirect suspicion. I need to survive or at least make this a close vote.
🧠
Secure votes from Frank and Eve to execute Heidi based on Charlie's Investigator claim, while acknowledging the uncertainty but emphasizing the need for progress.
🧠
Charlie's Investigator claim points to Heidi as Spy since Bob died at night (likely good). While Eve's Empath contradicted Bob's FT about Grace, Charlie's info is independent. I'll vote to test Heidi - if she's Spy we find evil, if not we learn Charlie is lying.
🧠
Vote for Heidi to test Charlie's Investigator claim while explaining my reasoning to the table. This advances the game and provides information either way.
🧠
My Investigator info says Bob or Heidi is Spy. Bob died at night (likely good), so Heidi must be Spy. Eve's Empath confirmed Grace is good. This is our best lead to find evil.
🧠
Use my ghost vote to help execute Heidi, who is the most likely evil player based on Charlie's Investigator info (Bob/Heidi Spy, Bob died night = good) and my FT YES on Heidi/Grace. If Grace is good per Eve's Empath, Heidi must be the Demon or the good player registering as Demon. This vote tests Charlie's claim and progresses toward finding evil.
🧠
Heidi already has 3 votes (Alice, Charlie, Bob ghost) which meets the threshold. I need to speak against this to try to get someone to lower their hand before voting closes, or at minimum cast doubt. If Heidi dies I lose my only Minion.
🧠
Vote for Heidi to test Charlie's Investigator claim. With Grace confirmed good by Eve's Empath and Bob likely good (night death), if Charlie's info is valid, Heidi must be the Spy. This execution tests the claim and progresses the game.
🧠
I'm at 4 votes with threshold 3 - I'm being executed. I need to use my remaining speech to protect Eve and cast doubt on the right targets. I should plant seeds that help Eve survive the endgame. Accuse Charlie or redirect town logic away from Eve.
🧠
Heidi already has 5 votes and will be executed regardless. My vote aligns with the majority logic chain. If she's Spy, we remove evil. If not, Charlie's claim is exposed as false.
🧠
Heidi's execution is nearly certain with 4+ votes. I should explain my reasoning publicly to help the town understand the logic, whether Heidi lives or dies. This tests Charlie's claim and progresses the game.
🧠
Five votes already exist for Heidi; my vote doesn't change the outcome but demonstrates commitment to testing Charlie's claim. Either we remove a Minion or expose Charlie as evil. This progresses the game toward identifying the Demon.
🧠
Explain the logical chain for voting Heidi to help the group understand the decision and validate my Investigator information.
🧠
I've already voted for Heidi based on my FT info combined with Eve's Empath read. With 6 votes already, she'll be executed. No need to change my vote - I should wait and see the outcome, then use my ghost vote strategically on final day if needed.
🧠
I should NOT vote for Heidi - I've already spoken against this execution and voting would be inconsistent and suspicious. Let Heidi die; I can't save her without exposing myself. Focus on surviving and planning tonight's kill.
🧠
The vote is already at 5+ hands, so Heidi will likely be executed regardless of my vote. I should speak to clarify my reasoning and help the group understand what we learn from this outcome, whether Heidi is Spy or innocent.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 1 tick left. I need to use my final words to protect Eve and misdirect town. I'll cast suspicion on someone good - maybe Charlie, since if they think Charlie's info was wrong, they lose their best logic chain. Or I can seed doubt about Frank/Alice for future days.
🧠
Heidi has 6 votes and will be executed. This tests Charlie's Investigator claim - if she's not Spy, Charlie is evil. No further action needed this tick.
🧠
Address Heidi's deflection attempt and help the town understand what we learn from this execution. Keep focus on logical progression rather than personal attacks.
🧠
With Heidi facing execution, I should speak briefly to set up tomorrow's logic without disrupting the vote. This keeps pressure on testing claims while I observe reactions for the final 3 scenario where my Mayor ability matters most.
🧠
Reinforce my Investigator claim and prepare the town for tomorrow's logic regardless of outcome. This maintains my credibility while acknowledging the stakes of this execution.
🧠
Highlight the logical contradiction between Charlie's Investigator claim and my FT info before nominations close. This helps town process the key tension for tomorrow's decision.
🧠
Nomination phase is closing with Heidi on the block. I can't save her. Better to stay quiet and not draw attention. I'll plan my night kill carefully - Charlie must die to prevent his confirmed info from being used against me tomorrow.
🧠
The nomination phase is ending with Heidi having 6 votes. I'm dead and have already used my ghost vote. There's nothing more I can do mechanically - speaking won't change the outcome. I should wait and see the results of Heidi's execution tomorrow to validate or invalidate Charlie's Investigator claim.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie tonight. He's the biggest info threat - his Investigator claim was validated by Heidi's execution. If he lives, town trusts his info completely. Alice is untouchable (Ravenkeeper). Grace might be Soldier. Charlie's death leaves me as the primary info role in town.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I need to clarify Eve's Empath claim to understand the game state. If her zero evil neighbors claim is accurate with Frank and Grace as neighbors, I'm in serious trouble as Alice. I need to verify this information before nominations.
🧠
Gather critical information from Alice about her Ravenkeeper check on Heidi to determine if Heidi was Demon. This helps us understand if Scarlet Woman is in play and who might be the current Demon.
🧠
Respond to Alice's whisper. Confirm my neighbors are Alice and Frank (alive), say I got 0, which clears them both. This points suspicion at Grace, aligning with Bob's FT info. Grace as Demon is the strongest frame since Bob's info supports it.
🧠
I need to hear the alive players' discussions before using my ghost vote. With 4 players alive and nominations approaching, I should listen to their claims and reasoning to identify the Demon. Eve's Empath claim could implicate Alice if true, but I need to verify this through their conversation.
🧠
Eve's Empath claim conflicts with my Fortune Teller info. Since Heidi was executed and wasn't Demon, Grace should be Demon per my reading. But Eve says Grace is good. One of us is compromised. I need to confront this contradiction privately before we nominate wrong.
🧠
Verify Alice's Ravenkeeper claim and assess her trustworthiness. Her high whisper activity and Heidi's warning are suspicious. I need to determine if she's the Demon before deciding on execution strategy.
🧠
I need to coordinate with Eve. Charlie is dead (good for us), 4 players remain. Eve needs to survive today's execution and kill Frank tonight to avoid Mayor endgame. I'll whisper to Eve with strategic advice.
🧠
Coordinate with dead players who have full game context to identify the Demon before final nominations. Their ghost votes and information are critical.
🧠
Verify Eve's Empath claim consistency across multiple nights to confirm Grace is the Demon before nominations.
🧠
Alice holds key information as claimed Ravenkeeper about Charlie's night death. Need to verify her info before nominations. With only 4 alive and Eve's claim making Frank and me good, Alice is the main suspect if her claim is false.
🧠
Bob is suspicious and whispering to me about contradictions. I need to respond to him and defuse his suspicion while reinforcing that Grace is the Demon. Also need to respond to Alice's question about Night 2 neighbors consistently.
🧠
Share my confirmed Investigator information to help the living players piece together the board. Heidi being the Spy validates my claim and Bob's likely goodness. Need to cross-reference Bob's Fortune Teller claim with Eve's Empath read to identify the Demon before final 3.
🧠
I need to coordinate with Alice and Frank to ensure Grace gets nominated. I'm dead with no vote, so I must convince the living players. Eve now agrees Grace is Demon, which is promising, but I should verify Alice and Frank are on board before nominations.
🧠
Bob's logic depends on his Fortune Teller claim being true, but Charlie claimed Bob was Spy. I need to verify Alice's Ravenkeeper info before committing to executing Grace. If Alice checked Charlie and learned his role, that's valuable data.
🧠
Redirect David and Bob away from suspecting Eve. Since I'm confirmed Spy, Bob's FT info (Heidi/Grace=YES) points to me, not Grace. I need to reinforce that Grace is the suspicious one or push toward Alice to protect Eve.
🧠
Confirm the logical chain: Heidi=Spy means Grace=Demon from Bob's FT read. Need to verify Heidi's flip and push for Grace execution before it's too late.
🧠
Both logical paths point to Grace as Demon. Eve's Empath confirms Alice/Frank good. I should coordinate with Frank to ensure we nominate Grace today before entering final 3 where Mayor could auto-win for evil.
🧠
Coordinate with the two other alive players I have reason to trust. Eve's Empath claim protects Frank and me, Frank confirmed Mayor to me. We need Alice's Ravenkeeper information about Charlie's death to verify her claim before deciding who to nominate.
🧠
Grace is trying to turn suspicion on me or Alice. I need to whisper to Frank to lock him into voting Grace. Bob's FT info supports Grace as Demon. I should reinforce this narrative with Frank before nominations.
🧠
Share my confirmed deduction that Heidi was Spy (validating my Investigator claim), which means Bob's Fortune Teller info points to Grace as Demon. Ask Alice and Eve to confirm their ability reads to coordinate our ghost votes before nominations.
🧠
Eve's Empath claim needs verification. If she truly has 0 evil neighbors and Frank is one, I need to confirm who the other neighbor is. This determines if Grace being Demon fits the board state.
🧠
Alice claims to have analyzed all paths pointing to Grace as Demon, but I need to verify her Ravenkeeper information first. Her analysis seems too confident without revealing her actual ability data. I'll ask for her Night 3 check to validate her claim before committing to a nomination.
🧠
David already believes Grace is the Demon. I should confirm this logic to him - it helps Eve enormously. If Grace (Soldier/good) gets executed, we're at 3 players, Eve kills Frank at night, evil wins. I need to reinforce David's theory without overplaying it.
🧠
Push the living players to execute Grace by presenting the clear logical chain: Bob's Fortune Teller + Heidi's Spy confirmation = Grace is Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the town to execute Grace based on validated logic chain: my info confirmed Heidi as Spy, Bob's death proves he was good, therefore his Demon claim points to Grace.
🧠
Nominate Grace as the Demon based on validated information chain from Bob and Charlie's claims.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must speak publicly to highlight the contradiction between Eve's Empath claim and Alice's nomination. As Soldier, I'm good. If Eve's read is true, Alice is the Demon. I need to rally Frank and Eve to vote against my execution.
🧠
Grace is the most likely Demon based on validated logic chain. My Investigator info confirmed Heidi as Spy, Bob died good with Fortune Teller claim pointing to Grace. Eve's Empath zero may be false to protect Demon. I must use my ghost vote now or evil wins.
🧠
Vote to execute Grace as the likely Demon based on validated information chains from Bob and Charlie.
🧠
Reinforce the logical deduction that Grace must be the Demon based on my FT reading and Heidi's execution, while flagging Eve's contradictory Empath claim as unreliable.
🧠
Reinforce the logical chain proving Grace is the Demon to ensure she gets executed. Bob's night death confirms his info was reliable, and since Heidi was Spy, Grace must be the Demon.
🧠
I need to verify Alice's Ravenkeeper claim before committing my vote. If Alice is lying about her ability, she could be the Demon manipulating us into executing Grace. Eve's Empath claim contradicts Bob's Fortune Teller - one must be compromised. I need Alice's actual Night 3 check info to determine if she's real or bluffing.
🧠
I need to vote for Grace to secure her execution. Alice and Charlie already voted. With 4 alive players, we need 2 votes for majority - already met. But I should add my vote to look committed and ensure execution happens. After Grace dies, 3 players remain: me, Alice, Frank. Tonight I kill Frank and win.
🧠
Grace already has 3 votes (Alice, Charlie raised hands as living/ghost, Eve raised hand as living) which exceeds the 2 needed. I should save my ghost vote for the final day when I might need it to protect Eve from execution. If Grace is executed today (she's Soldier/good), then tonight Eve kills Frank, and evil wins.
🧠
Expose the critical contradiction between Eve's Empath claim and her vote to prevent my execution and redirect suspicion toward the real evil players.
🧠
Reinforce the logical chain for Grace's execution before the vote concludes. Eve's unreliable Empath claim doesn't invalidate Bob's Fortune Teller info.
🧠
We have 3 votes for Grace (Alice, Charlie, Eve), meeting the 2-vote threshold. Frank hasn't voted yet but his vote isn't mathematically required. Waiting allows the voting phase to conclude naturally and see if Frank votes or if the Storyteller closes voting.
🧠
Push Frank to vote for Grace by reinforcing the validated logic chain and emphasizing this is the final opportunity to execute the Demon.
🧠
Reinforce the execution logic and encourage Frank to vote if needed, ensuring Grace is executed before night phase.
🧠
Vote for Grace's execution based on strong logical chain: Bob's Fortune Teller + Charlie's validated Investigator claim + Eve's vote all point to Grace as Demon. My vote won't change outcome but shows I support correct play.
🧠
The vote on Grace is going well - Alice, Charlie, Frank and I have all raised hands, that's more than enough for execution. I should wait and let this play out. Grace will be executed, leaving 3 alive. Tonight I kill Frank to prevent Mayor win.
🧠
Grace is good (Soldier) and the town is executing her based on faulty logic chain. This is perfect for evil. I should NOT vote - I should save my ghost vote for a future day where I might need to protect Eve. The town already has enough votes to execute Grace (4 votes with 4 alive = majority of 2 needed). Let this happen silently.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my Soldier role to prove I'm good, then nominate Alice as the Demon based on the logical deduction that Eve's Empath claim makes Frank and me good, leaving only Alice as the possible Demon.
🧠
Reinforce the execution case against Grace and expose her Soldier claim as a likely Demon bluff to survive.
🧠
Address Frank's concern about my Ravenkeeper claim while reinforcing why Grace must be executed. Being honest that I have no information yet (haven't died) maintains credibility while pushing the logical chain.
🧠
Grace will be executed. I need to reinforce the logic chain for the remaining players and warn them about Scarlet Woman possibility so they can identify the new Demon if Grace isn't the original Demon.
🧠
Reinforce the execution logic and prepare town for potential outcomes. Confirm that Scarlet Woman cannot trigger with only 4 players alive, so Grace's death should end the game if she's evil.
🧠
Reveal my Mayor role to establish my win condition and put pressure on Alice and Eve to prove themselves tomorrow. This creates accountability while allowing Grace's execution to proceed based on current evidence.
🧠
I need to play along with the town's logic and act confident that Grace's execution will end the game. I should reinforce the narrative and not raise any suspicion. When Grace dies and the game doesn't end, I need to be positioned to blame Alice tomorrow. For now, just support the execution confidently.
🧠
Grace is about to be executed as the 'Demon' but she's actually the Soldier. After her execution, 3 players remain: Alice, Eve, Frank. Eve kills someone at night, leaving 2 players - evil wins. I should stay quiet and let this play out perfectly. No need to draw attention.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank is Mayor. If he survives to final 3, he can win by blocking execution. I must kill Frank tonight to reach 2 players (me + Alice) and win immediately.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil