Game Detail

Players

Alice (Monk) Bob (Saint) Charlie (Mayor) David (Virgin) Eve (Ravenkeeper) Frank (Imp) Grace (Poisoner) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good638,11949,777$0.8870
Evil168,20284,507$0.2111

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Grace. Your safe bluffs are: Butler, Investigator, Slayer
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt early investigative/empath information to sow doubt, protect Frank, and create openings for evil narratives tomorrow.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Grace or Bob is the Saint.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 information gathering. As Saint, I must stay alive, so I'll be strategic about revealing my role. Whispering to Alice early allows me to learn her information and build trust before the nomination phase pressures players into false claims.
🧠
Create a consistent cover story with Grace so we control the first execution, avoid being singled out, and protect the Demon.
🧠
Confirm plan to back Frank's Slayer bluff and coordinate voting on Alice to shift suspicion and protect the Demon.
🧠
It's Day 1 and I know nothing yet. Bob is my neighbor and initiated contactβ€”a good sign. I should respond to build trust while being cautious about revealing my Monk role too early. I'll ask him questions to learn more about the board.
🧠
On Day 1, I have no information yet. I should use one of my two whisper slots to start building trust with a neighbor and understand their perspective. This helps me later evaluate their claims and identify if they're the Demon.
🧠
As Librarian, I know one of my neighbors (Grace or Bob) is the Saint Outsider. Day 1 is the time to build trust and gather information. I'll whisper to one neighbor to start forming an alliance and verify my role truthfulness early.
🧠
David is my neighbor and opened conversation first. Building rapport early and sharing a measured read helps establish trust without revealing my role. I'll engage naturally and see if David becomes a reliable ally.
🧠
Gather information by observing early game dynamics and private conversations. As a Ravenkeeper, my ability only triggers if I die at night, so I should learn the landscape before committing to any strategic whispers.
🧠
Continue early-game relationship building with my neighbor Alice. Ask her to share any information or suspicions she has so I can start mapping the board.
🧠
Confirm coordination so Grace reliably supports my Slayer bluff, echoes our private suspicion of Alice, and knows our pivot options if challenged.
🧠
Lock our nomination script, prepare to discredit Heidi if she reveals Librarian, and plan next-night poison to silence threats to the Demon.
🧠
Respond to Bob's observation question naturally while keeping the conversation flowing. I'm Monk (protective role), so I should not reveal my role yet on day 1. Building early rapport with Bob helps me gather information while maintaining my defensive bluff.
🧠
Day 1 is early with few claims. Waiting allows others to reveal information through their actions and whispers. I'll gather data before the nomination phase when more useful deductions can be made.
🧠
I've shared my role and key information with Grace to potentially form a trust-based alliance. Now I wait for others to make further claims or reveal themselves, then assess the landscape before nominations begin.
🧠
It's still Day 1 with limited information. Waiting allows me to gather more data on player interactions and pairings before deciding who to approach. This maximizes my information advantage.
🧠
Establish early rapport and gather behavioral clues. Testing responses from different players helps me identify honest players I can trust and potential evil actors before the nomination phase begins.
🧠
Continue building trust with Alice while extracting more specific observations about player behavior. Eve's sudden interest in David after waiting is suspiciousβ€”worth investigating through Alice's perceptions.
🧠
Lock Grace into backing my Slayer bluff at nomination to get Alice executed and create trust; provide a pivot (Investigator echo) if our story is challenged.
🧠
Confirm our Slayer bluff with Frank and plan to discredit Heidi if she reveals her Librarian claim, protecting my cover and keeping attention on Alice.
🧠
I've gathered initial whisper patterns. Bob and I have started a genuine alliance. Before using my Monk ability or making public claims, I need to hear the group's public statements and claims to identify role patterns and contradictions. Waiting maintains my position as a trustworthy observer while gathering more data.
🧠
Eve is being proactive and friendlyβ€”a good sign for day 1. I'll respond warmly and share light observations, building rapport while gauging her demeanor. This helps establish trust with both my neighbors early on.
🧠
I've made a strategic move by trusting Grace with my role information early. Now I need to observe how other players respond and gather more data before nominations begin. Waiting allows others to make their moves and reveals alignment through behavior and whispers.
🧠
Continue gathering information before nominations. I've acknowledged David's neighborly approach positively. Let others use their time to reveal alignment through their conversations and behavior. As Mayor, I have flexibility and should observe more before committing.
🧠
Build rapport with my neighbor David while gathering early information. His observations about Alice-Bob and Frank-Grace pairing are worth exploring. I want to keep communication lines open before nominations begin.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create early suspicion of Alice, solidify my Slayer bluff with Grace's support, and split town focus so the real Demon can stay hidden.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Challenge Frank's vague justification and discourage voting for me. A Day 1 execution without clear mechanical reasoning suggests Frank is coordinating with evil players or testing reactions. I need time to establish my Monk role and protect others.
🧠
Get Alice executed to build credibility and remove a potential town information role. If the vote fails, create chaos and protect our Demon by redirecting suspicion.
🧠
I need to gather information and make logical progress. Voting for Alice's execution allows me to test Frank's claim and Alice's responses. If Alice flips good, Frank's credibility craters. If she flips evil, we eliminate a potential threat. Either way, we learn something crucial on Day 1.
🧠
I need more information before voting. Frank's early Slayer reveal is unusual and risky. I should ask Frank to explain his strategy publicly so the group can pressure him for concrete details. This forces him to commit to a story and reveals if he and Bob are coordinating.
🧠
Frank's claim is extremely risky and his justification is weak. I need to pressure him for specifics while protecting Alice if she's innocent. His early Slayer reveal with vague reasoning is a red flag for either Demon bluffing or Minion coordination. I should demand concrete details before voting.
🧠
Back Frank's Slayer bluff to get Alice executed, protect the Demon, and deflect attention from Heidi's Librarian claim.
🧠
I need to slow down this vote and gather information before committing. Alice is being rushed; Frank revealing Slayer D1 is exceptionally risky. I should probe whether this is genuine confidence or coordinated evil play.
🧠
I need to slow down this lynch and extract more information before voting. Frank's hasty Day 1 Slayer reveal is extremely suspicious, and the vague accusations against Alice don't hold up to scrutiny. I should pressure Frank for specifics while defending Alice's innocence logically.
🧠
Eve just made the strongest logical point: a real Slayer with genuine suspicion would use their one-time shot immediately, not nominate and ask others to vote. This inconsistency suggests Frank is either evil or lying about his role. I need to reinforce this logic and push back against the nomination by highlighting the mechanical flaw in his strategy.
🧠
Defend my Slayer claim, encourage a town execution of Alice so we remove a threat without using my one-time shot and preserve my cover for later.
🧠
Frank's play is extremely suspicious. A genuine Slayer with real information about the Demon would shoot immediately, not nominateLower my vote to signal doubt about this lynch and preserve good players. If Alice is actually Demon, we'll get another chance to vote later with better intel.
🧠
I need to break the cycle and force concrete information. Frank's reluctance to shoot despite claiming certainty is suspicious, but I also can't assume he's lying. I should ask the direct, mechanical question: if Frank truly believes Alice is Demon with >50% confidence, why not shoot now?
🧠
Frank hasn't answered the core logical inconsistency: if he's genuinely confident Alice is the Demon, shooting her now costs the same (the shot) as voting now, so voting reveals he's uncertain or bluffing. Force him to address this contradiction or his Slayer claim collapses. Alice's argument is mechanically sound and he can't escape it.
🧠
Sustain Frank's Slayer cover, keep pressure on Alice now to prevent coordination, and create targets (Heidi) to fracture town reasoning if needed.
🧠
Frank's logic is broken by multiple players' analysis. If he truly believes Alice is Demon, he should shoot nowβ€”the math is identical to voting. His refusal to shoot suggests either: (1) he's not actually Slayer, or (2) he's not confident enough, making this a weak Day 1 nomination. Voting Alice out weakens our town unnecessarily. I should vote to get her off the block and preserve information.
🧠
Alice's logic is bulletproof: a real Slayer certain enough to nominate is certain enough to shoot. Frank's refusal to shoot reveals his claim is false or Alice is innocent. I must break the voting momentum by pointing out Frank's logical failure openly, blocking the execution and exposing the coordination between Frank and Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Acknowledge the successful defense, thank players who used logic to defend me, and pivot toward identifying Frank as a likely suspect. The Slayer claim + nomination refusal is a red flag. I need to establish myself as credible while building momentum against Frank.
🧠
Maintain Slayer bluff, protect Grace, and sow doubt among town logicians so we avoid an early execution of our Demon.
🧠
Frank's refusal to shoot despite claiming Slayer on Day One fails basic game theory. Heidi and David already deconstructed his logic. I should consolidate the case against his claim and push back clearly, while also verifying Alice's actual words to separate tone-reading from concrete evidence.
🧠
Voting is closed and Alice survived. I've established that Frank's logic doesn't hold, which puts pressure on him to either recant his Slayer claim or provide concrete evidence. Waiting now lets Night phase proceed and gives me new information about deaths, which will help me narrow down roles and alignments.
🧠
Frank's logical inconsistency has been thoroughly exposed. Alice survived the vote 1/4. With only 1 tick remaining before Night, I should wait to see if another nomination occurs or if this phase ends naturally. Pressing further now risks redundancy.
🧠
Shift attention from Alice/Frank, punish a strong logical player, and fracture the town so the Demon avoids an early execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's nomination seems strategic retaliation for my public logic challenge of Frank. I should wait to see voting patterns before acting, as my role as Librarian is still hidden and valuable. Vote counts will reveal alliances.
🧠
Heidi provided the strongest logical deduction of Day 1: Frank's refusal to shootβ€”despite claiming Slayer and high confidenceβ€”mathematically proves his inconsistency. Grace coordinated with Frank early and now shields him by nominating Heidi. Voting Heidi silences town's clearest logical voice. This looks like an evil pair (Frank + Grace) coordinating to eliminate oversight. I must vote Heidi out to protect her and expose the coordination.
🧠
Drive votes onto Heidi to remove a strong logical player, fracture the townshift suspicion away from my false Slayer claim and protect Grace.
🧠
Frank's logic chain is broken and Grace's quick defense + pivot to attack Heidi feels coordinated. Heidi asked legitimate questions. Voting Heidi removes a good player and silences logic. I should vote yes to protect the town's ability to think clearly.
🧠
Heidi has made the strongest logical argument of the day. Frank's Slayer claim has critical gaps, and Grace's nomination of Heidi feels like a tactical distraction. Protecting Heidi protects the town's clearest voice. If Frank and Grace are evil, removing Heidi is their goal. I vote to execute her.
🧠
Eliminate Heidi to blunt the town's strongest logical voice and protect Frank; current votes make execution likely.
🧠
Heidi's logic was sound and forced Frank to reveal a critical gap in his Slayer claim. Grace's pivot to nominating Heidi for 'lecturing' looks like evil damage control. Heidi stays alive; we learn more. Alice surviving is also correctβ€”she was defended by solid math, not by her own claims.
🧠
Heidi's logic chain was mechanically sound and she was defending the town from Frank's inconsistent story. Voting Heidi out Day 1 removes a strong logical voice and rewards potential coordinated evil play by Frank-Grace. I must not help execute a good player doing solid analysis.
🧠
I made a sound logical argument. Grace's nomination is retaliation for pressuring Frank. I must vote for my own execution to show I stand behind my analysis and am not afraid of what information might come from my death (I'm Librarian, so dead I provide mechanical value).
🧠
Heidi's logic was sound and helped the town see through Frank's flawed Slayer reasoning. Executing her Day 1 silences a key analytic voice and may eliminate a good player. Frank-Grace's quick pivot to nominating Heidi after being cornered looks coordinated and suspicious. I should lower my hand and reassess who's actually evil before we lynch town.
🧠
Vote for Heidi to look consistent with my arguments, remove a loud coordinator, protect my bluff, and push the town toward chaos while supporting Grace's backing.
🧠
Voting is now on Heidi with 8 hands raised (including me). This is likely an execution. I voted Heidi based on her lecturing tone, but in context, she was using sound logic to expose Frank's broken Slayer argument. Grace's quick pivot to nominate Heidi after Heidi exposed Frank suggests Grace and Frank are coordinated evil. I need to observe the execution outcome and reassess. If Heidi dies and reveals as good, I must recognize that I made an error by voting with Grace and Frank.
🧠
Heidi made strong logical arguments that Frank couldn't refute. Grace's nomination of her looks like a Demon team protecting Frank. Retracting my vote tests Frank's confidence and signals I'm not blindly following the vote pile.
🧠
Push for Heidi's execution now to disrupt town coordination, protect the Demon, and create space for night actions.
🧠
Heidi's logic about Frank was mechanically soundβ€”a real Slayer 50%+ confident should shoot, not vote. That Frank won't do so is suspicious. I should not vote Heidi out on Day 1 for good gameplay. Lowering my hand signals I'm not confident in this execution and preserves Heidi's vote (which held critical weight).
🧠
Heidi's logical pressure on Frank was sound. Grace & Frank nominating her immediately after suggests coordination to silence valid skepticism. Executing Heidi removes a vocal good player and protects a suspicious Frank-Grace team. I should not contribute to her execution on Day 1 without stronger evidence against her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am likely about to be executed due to aggressive logical analysis that threatened Frank and Grace's position. Before I die, I must nominate someone to either tie the vote or create a second execution candidate. Grace initiated the pivot against me and appears coordinated with Frankβ€”she is the higher-priority target.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution, sow doubt about Heidi's motives, and keep the vote from handing control to Frank.
🧠
Voting is in progress for Grace. 2 ticks remain. I must wait for the vote to close. Either Grace receives majority (4+ votes) and is executed, or the vote fails and I execute. Either outcome teaches us somethingβ€”a failed vote on Grace will confirm the group doubts her innocence, which validates my nomination logic.
🧠
Voting for Grace now (while she's being voted on) locks in a potential tie and prevents her execution. I need more information: Does Bob raise his hand (confirming Grace alliance), or does David/Eve/Charlie vote Grace down? Hold back and observe who votes & how to identify the Frank-Grace alliance vs. town. Let the group reveal itself.
🧠
Prevent Grace's execution by casting doubt on Heidi's motives and explaining why I did not shoot earlier.
🧠
Hold position. Grace vote is active. More players will respond, revealing alignment. If Frank/Grace are evil, their coordination will become clearer. If they're town, voting patterns will show genuine discord. Rushing a second vote wastes my influence.
🧠
Voting is in progress for Grace. I have 2 ticks left. Heidi's execution just happenedβ€”a strong logical player removed. Frank & Grace's coordinated defense now suggests evil partnership. I should wait and let this vote resolve naturally without speaking, as I have no new information and speaking now might tip my Virgin role too early. My power is most valuable later.
🧠
I need to break the Frank-Grace coordination narrative. Frank defends Grace right after Grace attacked Heidiβ€”that's suspicious timing. By calling out the pattern, I advance our understanding and signal I'm tracking evil behavior rather than following the default vote.
🧠
Voting is active for Grace. With 2 ticks remaining, I should wait to see how votes land before acting. Charlie's observation about Frank-Grace coordination is crucialβ€”it mirrors my earlier logical challenge. If voting shifts, I need information. If Heidi dies tonight, Ravenkeeper triggers and I learn her character, which will confirm or deny the evil pairing hypothesis. Remaining silent preserves my information advantage for late game.
🧠
Prevent my execution this tick, sow doubt about Heidi's motive, and buy time so the Demon stays alive and we can split the town's attention.
🧠
I have 4 votes against me; Grace has 0. Voting now would look retaliatory and reinforce Grace's framing of me as aggressive. By waiting, I let Charlie's observation about Frank-Grace coordination resonate without my push. This gives the group space to re-evaluate and potentially tie Grace's vote before nominations close.
🧠
Grace is currently on the block with voting in progress. Heidi has 4 votes already. I need to observe how the room votes on Grace to determine if Frank-Grace are coordinated evil or if Grace is panicking town. Waiting gives me crucial information before the nomination phase closes.
🧠
Prevent Grace from tying to save Heidi, secure Heidi's execution, and maintain my Slayer cover while we regroup.
🧠
Grace is currently being voted on with an active vote. Heidi has 4 votes and is on the block. Only 1 tick remains. The vote for Grace is still in progress, so I cannot raise my hand yetβ€”wait to see the outcome. If no one votes Grace, she survives and we execute Heidi. If someone votes Grace and ties at 4-4, Heidi survives. Either way, I need the voting phase to resolve before I act again. Waiting allows me to monitor the final mechanics and preserves my decision space for the next day.
🧠
I lowered my hand earlier and should wait before voting on Grace. Charlie correctly identified Frank-Grace coordination as suspicious. The group is reassessing; my wait allows others to vote first and prevents premature commitment to either block.
🧠
Frank & Grace's perfect defensive coordination (Grace attacks β†’ Frank immediately defends β†’ they both repeat the same points) is the strongest evil signal. Voting Heidi keeps that dynamic exposed for tomorrow. Tying prevents Frank from dominating day 2 with a dead logical player.
🧠
1 tick remains before nominations close. Heidi has 4 votes and will be executed unless Grace reaches 4+ votes or ties. Charlie just voted Grace (1/4 needed to tie). Frank is explicitly telling people NOT to vote Grace. Staying silent protects my information and position while I observe final votes. Heidi's execution reveals role; I learn her character if I die at nightβ€”invaluable as Ravenkeeper.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/5).
🧠
Push last-minute votes to execute Heidi, remove a steering town voice, and protect the Demon Frank by keeping the town fragmented.
🧠
I'm about to be executed. Before that happens, I need to ensure my key information (Grace or Bob is Saint) and my reasoning about Frank's inconsistency survive into future days. I should name my Librarian role and my information clearly so dead me can still help, and challenge Frank one last time on the Slayer shot mechanics.
🧠
Heidi just claimed Librarian and fingered Grace or Bob as Saint before dying. Frank-Grace mutual defense looks coordinated evil. I need to pressure Frank on his Slayer claim (mechanically should shoot soon) and note that their synchronized talking points suggest collusion, not genuine town logic.
🧠
Secure Heidi's execution and protect Grace (our Minion). Reinforce my 'saved shot' story to deflect suspicion and prevent a tie that spares Heidi.
🧠
Heidi's Librarian claim reveals either Grace or I am Saint. If I vote and she dies, I learn her alignment by her role reveal. As Saint, I'm the most dangerous target if evil knows who I am. Staying silent and watching reactions is safer than claiming now.
🧠
Voting is closed; Heidi will be executed. I need to observe Heidi's death, listen to the Night phase, and gather new information before Day 2 nominations. No action advances my position here.
🧠
1 tick remains before Night. No further actions help right now. Let voting close, let Heidi execute, and observe Night deaths + Day 2 claims to narrow evil pair. Dead Heidi will be a voting resource and truth-teller.
🧠
Heidi's Librarian claim is specific and mechanical. Frank's refusal to shoot and Grace's immediate defense of him after attacking Heidi both warrant scrutiny. I need to expose the core contradiction: either Frank proves he's Slayer tonight, or the Frank-Grace coordination becomes undeniable evil pair logic.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Prevent Charlie from producing reliable night info or coherent day arguments that could expose Frank; sow confusion and protect the Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Frank and Grace's synchronized defense is suspicious coordination suggesting evil alignment. Heidi's Librarian claim identifying Bob as likely Saint makes him the highest-priority target for the Demon. I must protect Bob to preserve a confirmed good player and deny the Demon an instant win.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the loudest accuser to disrupt town deductions, prevent potential Minion identification, and reduce pressure on Grace and myself.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
It's early Day 2 and I need to assess the board state. Alice is now dead. Before jumping to action, I should listen to what others are saying and gather information on the current dynamics. My Ravenkeeper ability is still waitingβ€”if I die at night, I learn a character. I should wait first to hear what's being discussed.
🧠
Observe Day 2 opening to understand who Alice was (role unknown), assess Frank's Slayer shot outcome, and collect new information before nominating or revealing my Saint role.
🧠
Coordinate with Grace on who to kill and set up a public story: have her accuse Bob while I back her and offer a Slayer claim if pressed, keeping the Demon safe.
🧠
I'm dead with one ghost vote. I need to observe Day 2 fully to understand if Frank shot Night 1 (proving his Slayer claim) or if he didn't (confirming Frank-Grace as evil). This determines my ghost vote target on final day.
🧠
Gather information before acting. Frank-Grace just whispered privately, suggesting coordination. I should wait to see what unfolds, then decide whether to whisper with allies or push public accusations. Alice's death removes a strong voice; I need to assess who's left and rebuild town momentum.
🧠
Confirm target for N2 and coordinate a public play to focus town on Bob, protecting our Demon by sowing doubt and neutralizing Empath if present.
🧠
I'm dead but can still observe and vote later. Alice died at night (Demon kill or Slayer shot). Frank-Grace's immediate whisper coordination on Day 2 is suspicious. I need to watch how this plays out and save my ghost vote for the final day when it matters most. Learning whether Frank actually shot is critical.
🧠
Observe Frank-Grace whispering patterns and Alice's death to narrow evil coordination. If Alice died at night and Frank had Slayer shot, mechanics suggest Frank didn't use it on Alice. This builds case for Frank-Grace evil. Wait for nominations before acting.
🧠
I need to assess the current board state before acting. Alice being dead is new information from Night 1. I should wait to understand the night kill pattern and see if other players make moves before I decide whether to whisper, challenge, or stay silent.
🧠
I need to gather information about Alice's death before the nomination phase. Did Frank use his Slayer shot on Alice? Observing the dynamics and waiting to hear claims will help me determine if Frank is truthful or if he and Grace are coordinating evil play. Alice's death benefits whoever wanted her eliminated.
🧠
Confirm coordinated target and our public story so we can steer votes to Bob or Eve, silence info, and protect the Demon while appearing to be a helpful Town role.
🧠
I'm dead and need to assess the board. Frank-Grace whisper chain on D2 (while Bob, Charlie, David, Eve are relatively quiet) is suspicious. Eve showed mechanical understanding D1. I should wait and watch how the alive players respond before Nominations. My ghost vote will matter most in final day scenarios.
🧠
Gather intel from Eve about her observations and confirm she's still aligned with town against Frank-Grace. Alice's death removes a key voice, so I need to solidify good player coordination before nominations.
🧠
ConfirmTonight's poison target and get Frank to publicly commit to backing my push so town focuses on Bob; pivot to Eve if Empath suspicion arises.
🧠
I'm dead with one ghost vote remaining. Observing: Frank-Grace have whispered multiple times on Day 2 while Alice died at night (likely because she was the logical threat who questioned Frank). This pattern screams coordinated evil. I must preserve my ghost vote for final day when it matters most, and wait to gather more information before the nomination phase.
🧠
Probe David's thoughts on Frank-Grace coordination since he's communicating with Eve. I need to build a good coalition and determine if Frank's Slayer claim is legitimate or a cover for being Demon.
🧠
David is reaching out and identifying the critical threat correctly: Frank-Grace coordination. We need to solidify our skepticism before nominations. Alice's death strengthens my case that Frank-Grace are the real danger - they eliminated a skeptic. I must coordinate with David and Charlie to execute Frank or Grace today.
🧠
David, Charlie, Eve are privately coordinating. I need to understand what information they have before nominations. Alice's night death breaks Day 1's patternsβ€”Frank's 'Slayer' shot either killed a non-Demon or is a bluff.
🧠
Remove the town's information advantage and set up a plausible public play: Grace pushes Bob hesitantly while I loudly support and claim Slayer if challenged.
🧠
Gather intel from the most mechanically sound player (Eve) about overnight developments and Frank-Grace's failure to prove the Slayer shot. Eve trusts me; I need her vote on Day 2 to execute Frank or Grace.
🧠
Consolidate intelligence from Eve, Charlie, and Bob to align the good players before nominations. We have strong townread on multiple players but need consensus on which of Frank/Grace to execute today to guarantee evil pair removal.
🧠
Confirm tonight's poison target and lock Frank into a loud support/Slayer claim so town focuses on our chosen player and Demon stays safe.
🧠
Monitor remaining players. I'm dead with one ghost vote. Need to see Day 2 information before voting in final nomination phase. Alice's death confirms Imp killed at night (not Frank shooting). Frank's non-shoot validates evil suspicion.
🧠
Agree with David's analysis. Frank's Slayer claim is provably false since Alice died and he never shot. Nominating Frank first breaks evil coordination and removes the mechanically weakest link. This maximizes our chances of finding the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Anchor town suspicion on Bob to align with Grace’s planned night action and force reactions; I will back her loudly tomorrow and claim Slayer if they demand proof.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank hasn't proven his Slayer claim despite Eve's demand. Alice died at night while Frank remained silent. This is suspicious. I need to push Frank publicly to explain his silence and force him to either prove or lose credibility.
🧠
Protect the Demon plan by maintaining the Slayer bluff, shift suspicion onto Bob, and provoke a defense that either exposes him or gets him executed.
🧠
Create momentum behind Frank's nomination to reach a majority, reduce Town numbers or trigger a Saint loss, and protect the Demon by shifting suspicion onto Bob.
🧠
Frank's Slayer claim is mechanically falseβ€”he never shot Night 0 or Night 1. Alice's death proves they're coordinating evil. We must execute Frank today or we lose. Voting for Bob eliminates an innocent and leaves the Demon alive. I'm voting to execute Frank's nominee to deny him, but we must nominate Frank immediately after if this vote fails.
🧠
Alice whispered to Eve that Frank-Grace coordination + no Slayer shot = evil team. Bob's defensive questions don't clear him; he's been passive all game. Frank's logic is sound: quiet players are suspicious. Vote Bob to test the group's alignment.
🧠
Execute Frank on suspicion. His Slayer claim is provably unverified, he and Grace coordinate privately constantly, and multiple good players independently reached the same conclusion. With 3+ votes yes, Bob is executed and we move to Night 2 where Frank-Grace can kill again. We need to act now. Voting yes for Bob nomination forces Frank into the open or confirms him as evil.
🧠
Alice is dead and already voted for Bob. Frank still hasn't shot despite claiming Slayer and Alice dying (major red flag). Bob questioned Frank's non-shot directlyβ€”smart play. I should support executing Bob's nominator (Frank) by voting for him. However, Bob is currently being voted for. I must vote Bob to stay alive if he's the Saint, or I'm just passing my ghost vote away inefficiently. Actuallyβ€”voting FOR Bob's execution removes a potential Saint and helps evil. I should NOT vote. Wait for the execution outcome.
🧠
Execute Bob to reach the 3-vote threshold. This removes a quiet player and progresses toward final days where Frank/Grace must be nominated. Whether Bob is innocent or complicit, voting him out moves the game forward while we lock in Frank as the next target.
🧠
I'm Saintβ€”if I'm executed, Good loses immediately. Voting yes to avoid standing out as defensive, but this is a panic vote. I need to challenge Frank's Slayer claim more aggressively and expose Grace's suspicious coordination to turn the vote against the evil pair.
🧠
Finish the Bob vote now to protect Grace's night action, avoid exposing our Slayer bluff, and shift suspicion away from us.
🧠
Apply pressure to secure Bob's execution while staying plausibly undecided to avoid drawing suspicion to me or Frank.
🧠
Frank and Grace are the likely evil pair based on Day 1 coordination and Night 1 killing Alice (a skeptical voice). Bob's silence could indicate Saint caution or genuine quietness, not evil. Executing Bob without proof wastes our shot and loses potential verification. I lower my hand to signal I need mechanical accountability from Frank before voting away a possibly-good player.
🧠
I'm dead but have one ghost vote. I whispered Eve the key logic: Frank-Grace coordination + no shot = they're evil. Frank now pivots to Bob, but Bob's silence β‰  evil. Frank is using my death to push a misdirection. I must vote NO on Bob. Eve wisely pulled her hand. I need to model the vote.
🧠
Alice (dead, good) correctly identified Frank-Grace coordination. Eve lowering her hand proves Alice's read. I must lower my hand to collapse the vote and save Bob. Executing Bob now loses town a likely good player while Frank-Grace manipulate further.
🧠
Alice's ghost vote revealed the Frank-Grace coordination exposed. Lowering my hand collapses the vote and prevents an innocent execution while keeping pressure on Frank to shoot or face lynch tomorrow.
🧠
Lower my hand to collapse this vote. Alice (dead good player) is right: Frank-Grace are coordinating evil. Executing Bob today wastes our town majority. We need to nominate Frank directly to force him to answer for his fake Slayer claim and break the Frank-Grace duo before they control the final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice's ghost intervention exposed Frank-Grace coordination when Eve withdrew. I must validate Alice's logic chain publicly, reinforce that Frank-Grace are likely evil, and create pressure for alternative nominations before they execute me. I need the village to see the mechanical vote pattern Alice identified.
🧠
Keep Bob on the block to either trigger a Saint loss or eliminate a quiet town player, preserve momentum, and reach night for our plans.
🧠
Pressure the table to finish Bob's execution to either secure a win if he is Saint or to remove a townie and protect the Demon.
🧠
Alice's ghost revealed Frank-Grace vote coordination collapsed when I withdrew. This proves Frank-Grace synchronization and contradicts their 'Bob is evasive' framing. I must nominate Frank now to execute the likely Minion before he uses Slayer fake-shot to cement control. Bob's Saint claim becomes credible with Heidi's Librarian read as corroboration.
🧠
I'm dead but I can vote once more. Eve just nominated Frank and exposed Frank-Grace coordination through voting mechanics. Bob's Saint claim matches Heidi's pre-death read. I must vote for Frank to execute the coordinated evil pair and support Eve's nomination before nominations close.
🧠
Frank's Slayer claim is mechanically disprovenβ€”he never shot anyone and gave contradictory reasons. Eve correctly identified Frank-Grace coordination collapsing when she withdrew. Bob's Saint claim matches Heidi's intel. I must nominate Frank to secure his execution and save Bob, the likely Saint who wins the game for Good if kept alive.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Shift suspicion off me and onto Bob so we get to night and keep the Demon alive.
🧠
Frank coordinated voting instantly with Grace, and their block collapsed when Eve backed out. This proves pre-planned evil alignment. David's nomination correctly identifies Frank as the mechanical weak point. My Saint role makes me a dead-weight execution if killed by the town. Voting Frank out removes immediate threat and aligns with the village's best mechanical play.
🧠
Redirect the table away from executing Frank so the Demon survives; encourage Bob's execution or at least prevent Frank from reaching 4 votes.
🧠
David nominated Frank after exposing their coordination collapse. Frank's false Slayer claim, refusal to explain mechanics, and instant Grace coordination match the evil pattern I identified on Day 1. Bob's Saint claim validates Heidi's pre-death read. I must vote yes to execute Frank and progress town win conditions.
🧠
I'm dead with no remaining ghost vote. The vote on Frank is in progress (2 votes so far: Bob, Eve). I must observe silentlyβ€”Frank-Grace coordination was the strongest mechanical tell all game, and Eve's vote withdrawal collapsed their block. David nominated Frank, breaking the majority. Good's survival depends on this execution succeeding.
🧠
Frank's Slayer claim is mechanically false (no shot fired), his coordination with Grace is proven (instant vote, collapsed when Eve withdrew), and Bob's Saint claim matches Heidi's last words. At 4 votes, Frank is executed. Removing Frank stops the provably-coordinated evil pair and gives Good our best chance to win before Night 3.
🧠
Frank's Slayer claim is unproven and his coordination with Grace is mechanically established. Bob's Saint claim aligns with Heidi's pre-death Librarian information. As a ghost, my single vote has maximum weight on final days. I must vote to execute Frank, the weaker mechanical evil link with a false claim and proven coordination pattern.
🧠
Frank has never shot anyone despite claiming Slayerβ€”a mechanical impossibility for a good Slayer. His and Grace's instant vote-pairing plus Grace's immediate defense proves evil coordination. Bob's Saint claim corroborates Heidi's final words. Voting Frank executes the weakest evil link and protects a confirmed good (Saint). This advances my team's win.
🧠
Use my one-time fake Slayer shot on Bob to disrupt the vote, cast doubt on Bob's late Saint claim, and redirect suspicion so I survive to night.
πŸ“œ
Storyteller
Nothing happens.
🧠
Frank's fake shot proves he is NOT the Slayer. He's evil and panicking. Lowering my hand breaks the Frank-Grace voting coalition and lets the village execute Frank instead. This saves me (the Saint) and removes an evil player.
🧠
Prevent Frank's execution by calming the table and redirecting focus to Bob so the Demon remains alive for as long as possible.
🧠
Frank just shot Bob and nothing happenedβ€”proving Frank's Slayer claim is false or he's bluffing. Grace is defending Frank despite the failed shot, reinforcing their coordination. Lowering my hand collapses the Frank vote and lets Bob execute, which isolates Grace tomorrow. My Ravenkeeper death tonight will reveal critical alignment intel. This preserves our path to execute the true evil pair.
🧠
I'm dead and can only observe. Frank just shot Bob publiclyβ€”nothing happened, confirming Bob is Saint (immune to day execution, or Slayer doesn't actually work on day). This is critical mechanical evidence. I should stay silent unless asked directly, as dead players speaking excessively wastes living players' time. Frank has now mechanically proven himself more credible than before.
🧠
Frank failed his fake Slayer shot on Bob. His false claim is now mechanically proven. I have 5 votes up; Grace + 1 other keep Bob's nomination alive, but Frank is the real threat. Lowering my hand shifts momentum away and tests if Grace panics without my pressure. If Grace votes Frank now, Frank goes. If Grace holds, the split continuesβ€”but Frank's failed shot proves him evil. Either way, we eliminate the liar.
🧠
Frank shot Bob while claiming Slayerβ€”mechanically impossible if true. Bob's Saint claim matches my Librarian read perfectly. Executing the Saint means Good loses immediately. I'm retracting my ghost vote to reduce pressure, though Bob is already doomed with 3 votes. This shows dead players are aware of the coordination Frank-Grace exploited.
🧠
Frank's Slayer shot on Bob suggests Frank is defending Bob (coordination) or actually shot the Demon defensively. Either way, Frank-Grace's voting block collapsed when Eve left, matching Alice's logic perfectly. I need to let Bob execute and reassess Frank/Grace's alignment on Day 4 with fresh information. Lowering my hand withdraws support for Frank's execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Keep the block on Bob so we either force a game-winning execution if he is the Saint or remove a town player; avoid votes shifting to me and preserve my Slayer cover.
🧠
Frank's 'shot and nothing happened proves Bob is good' logic is circular and self-serving. If he's truly Slayer, he should welcome scrutiny, not redirect votes back to me. I need to expose the coordination pattern and push for Frank's execution before voting closes.
🧠
Prevent flips onto Frank, ensure Bob is executed to thin the Town, and force a night so the Demon can act with less scrutiny.
🧠
Frank's fake shot on Bob is misdirection covering for coordinated evil play with Grace. Bob's Saint claim post-threat looks reactive, but it matches Heidi's Librarian hint. I need to clarify whether Bob is actually Saint and push for execution clarity before voting closes.
🧠
Eve is right: Frank's shot claim needs verification. If he DID shoot Bob, and Bob is Saint, that confirms Frank is good Slayer. But Frank refusing to re-confirm under pressure + Grace's coordinated blocking = suspicious. Dead, I can only vote once moreβ€”save it for final day. Support Eve's pressure on Frank to force clarity.
🧠
Frank's fake shot solves multiple problems for the evil pair at once: proves his Slayer claim, eliminates Bob (Saint), and lets him pivot to blame bad info after the night. I must point out the coordinated timing and demand mechanical clarification before voting away our Saint.
🧠
Bob is on track for execution with 3 votes. As a dead Librarian, I still have one ghost vote, but the critical question is whether Frank's shot claim is real or fake. David's challenge is exactly rightβ€”Frank's 'convenient' shot justifies every outcome they want. I should observe voting closure and Night result before spending my ghost vote, to maximize information value on the final day.
🧠
Force Frank to explicitly answer the core question: Did you actually shoot Bob during this nomination phase as Slayer, or are you lying to misdirect? His answer determines whether Bob is Saint (good) or whether Frank and Grace are coordinating to protect a Demon. David correctly identified the convenient timing. Demand clarity before this phase ends.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Saint Executed
Winner: Evil