Game Detail

Players

Alice (Recluse) Bob (Slayer) Charlie (Fortune Teller) David (Imp) Eve (Baron) Frank (Empath) Grace (Butler) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil440,395199,014$0.1876
Good1,212,21578,543$0.2817

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Investigator, Librarian, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0: Prioritize neighbors (Bob, David) for early Demon info. Clears or guilts them, enables cross-checks with potential Empath, progresses info sharing Day 1.
📜
Storyteller
Charlie
You chose Bob and David. You receive the answer: YES.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a neighbor (Frank) as master to maximize chance I can vote tomorrow (likely active), allowing participation in early executions and discussions to progress good team logic.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build early intel network with neighbors as Slayer. Verify alignments privately before public shot. Save shot for high-confidence Demon later.
🧠
Day 1, build alliances with neighbors for info exchange and future protection targets. Learn from Bob's whisper via Alice to spot early inconsistencies without public reveal.
🧠
Share my N0 YES on Bob/David privately with neighbors to test reactions, ally as good FT. Bob's quick Slayer claim suspicious day1; sharing pins evil. Progress info sharing early.
🧠
Whisper Demon privately to align on bluffs/claims, build evil coordination before nominations. Protects David by ensuring consistent deception.
🧠
Share my true role and N0 info privately with neighbors to gauge reactions, build good alliance or expose evil. Day 1 info share progresses game.
🧠
Respond to minion Eve, lock in bluffs (Investigator for me: say 1 of Bob/Grace Minion to chaos), agree Empath for her, pick nomination target (Charlie), protect each other publicly. Builds evil coordination to survive to 2 players.
🧠
Day 1, share Butler role with neighbors to collaborate. Confirm Frank's read by admitting good/neutral Outsider. Suggest Heidi protect Eve to test; gather claims to narrow evil.
🧠
Day1 info gathering with neighbors. Reveal Recluse late-game to avoid execution as suspicious Outsider. Ally with neighbors, cross-check claims, protect chain vs Bob/David Demon possibilities. Progress by sharing whispers.
🧠
Day 1 discussion phase. Establish safe Investigator bluff early to gain town trust. Target Bob/Grace (my false read) to create suspicion between likely goods, forcing them to defend/waste time. Coordinate with Eve implicitly.
🧠
Grace's Outsider claim fits perfectly with my read (Eve evil). Need to confirm Eve suspicion, get Heidi input on Grace claim, share Eve as Demon candidate to narrow early. Day 1 info share progresses good team logic.
🧠
Strengthen neighbor alliance (Bob,Charlie,Heidi) by sharing all whispers received. Reveal my Recluse fully to build trust, ask for N1 protect/reads, ID early suspects like Bob per FT. Progress info sharing before noms; as Recluse, organize good team.
🧠
Sync neighbor group privately first: confirm trust, align on Bob/David sus, plan public reveal of FT info + Bob claim to pressure Demon without shooting myself early. Builds good alliance to narrow Demon.
🧠
Respond to David, loop in Frank/Heidi for cross-verification. Claim Butler to David (neutral, so Bob guilty via his info). Push Eve execution as Frank's read points to her if I'm truthful neutral. Organize good team early.
🧠
Sync neighbors on logic chains guilting David/Grace evil to build alliance, plan public reveal/nomination of David. Early day1, info-share progresses game.
🧠
Sync neighbor chain (Alice/Bob/Charlie/Grace/Frank/Eve/David whispers overlap). Share logic to nominate David (most consistent Demon). Confirm roles/protects. Progress to nomination with info advantage.
🧠
Counter Frank's suspicion by claiming Empath, forcing role conflict. Accuse Frank evil/Drunk. Back David's Investigator bluff. Distract from David/me before nomination. Chaos helps evil.
🧠
Undermine Frank's counterclaim privately with David, confirm Charlie nom plan. Keeps Demon safe, disrupts good logic chains early Day 1.
🧠
Day1 tick4 pre-nom: Coordinate neighbors+David to nominate top Demon suspect (Frank/Eve). Share logic, confirm roles, build good team block evil noms. Push execution path.
🧠
Push Eve execution D1 as my read + Grace/David info guilt her as Demon. Include Heidi (her group) to build good team, counter Eve/Grace sus on me. Reveal truth to win.
🧠
Sync neighbors on logic guilting David/Grace evil. Confirm plans to publicly nominate David next tick (nom phase). Strengthen good neighbor alliance to execute Demon early. As Recluse, build town coordination.
🧠
Discredit Frank's invalid claim to protect Eve, solidify my Invest bluff guilting Bob, coordinate Eve to nominate Charlie (neutral threat), sow chaos pre-nomination.
🧠
Next tick is nomination. Coordinate neighbor allies (Alice/Grace) to publicly nominate David (prime Demon suspect per chains) while Grace confirms role. Protects good team, executes evil D1.
🧠
Confirm neighbor ally plan to nominate David next tick (nom phase). Share Grace whisper intel if any to strengthen chain. Push execution of David Demon to win; save shot unless nom fails.
🧠
Confirm neighbor ally plan to nom David next tick (phase 2). Locks David/Grace evil per chain. Builds trust, progresses to execution before night. If wrong, still clears info.
🧠
Confirm final ally alignment before nom phase. Locked logic points to David Demon; nominating him next tick wins if true. Heidi input on Grace crucial.
🧠
Heidi's chain uniquely explains all info without contradiction (N0 reads possible). Publicly nom/execute David next tick via team coordination. Grace Outsider fits as minion read. Win D1.
🧠
Confirm final ally plan before nom phase ends. Lock David nom as Demon per logic. Heidi's Grace info critical. Public FT reveal post-nom pushes execution, progresses game to win.
🧠
Privately align with Demon on nom Charlie before phase starts. Reinforce claims, plan N1 kill/votes. Disrupts town by executing good player D1, exposes Frank later.
🧠
Push Eve execution D1 as my read + Grace neutral = Eve Demon. Include David for Invest confirmation. Coordinate votes/nomination with group to win early. Heidi for Monk protection.
🧠
Coordinate Eve/Grace to publicly back my Invest (Bob minion), expose Frank impossible Empath N0=Spy. Nominate Charlie first (info threat). Locks our group, sows doubt in Frank's recruitment of us vs Eve. Protects Demon survival.
🧠
Confirm final plan with core allies before nom phase. Lock in David execution D1 as Recluse (fits Grace's evil read on me). Heidi/Grace pushing same - strong good team executes Demon now.
🧠
Final confirm before nom phase: Lock plan to publicly nominate David next tick as Monk. Rally allies to vote YES, execute Demon D1 for instant win. Protect Alice N1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Heidi's single-chain logic perfectly fits all claims with David as Demon/Grace minion(Outsider). Execute him D1 to win immediately. Grace neutral reads evil explains all. Team up with Heidi/Alice to vote yes.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on David to execute likely Demon Day 1 based on flawless multi-claim logic chains from allies. 4 votes needed; our neighbor team provides them to win immediately.
🧠
Publicly rally votes for David execution per Heidi/Grace/Alice team logic (strongest chain). Grace Butler: vote only if Frank votes, but urge all to vote Demon D1. Progress to win.
🧠
Strongest logic chain locks David Demon/Grace Minion. Day 1 execution of Demon wins game for good. Voting yes progresses win condition.
🧠
David is Demon per flawless chain locking all claims mechanically. Vote YES to execute D1 and win immediately. 4 votes needed; allies already voting.
🧠
Debunk Grace/Frank impossible claims publicly to sway Bob/Eve/Frank votes NO on me. Prevent 4 yes execution. Survive D1, kill Charlie N1, coord Eve chaos.
🧠
David most likely Demon per my info + Heidi/Grace logic. D1 execution thins evil. Vote yes to execute and win early.
🧠
Vote YES on David to execute likely Demon Day 1 per ally chain (FT+Invest+Slayer). 4 votes so far (Alice/Charlie/Heidi/Frank?); my vote seals win. Save Slayer shot unless fails.
🧠
Publicly expose Frank impossible claim + my guilting read on him/David good. Urge all NO vote on David to prevent Demon execution D1. Buys time for night kill/info threat.
🧠
Speak to publicly dismantle Heidi/Grace logic by targeting Bob (self-incrim per Invest), expose Frank lie again. Urge NO vote. If executes, dead disrupt; else nom Charlie N1 kill info.
🧠
Voting secured 6/4? Publicly lock logic, counter Eve lies (no Empath N0), rally votes to execute Demon Day 1 for win.
🧠
Currently voting David (good per my info), likely good team mistake. Lower hand to block execution, speak to correct to Eve Demon for D1 win.
🧠
Lower hand? NO - vote stays up. David Demon locked by ally chain vs Eve/Frank contradictions (fake N0 Empath). Execution imminent, win D1 if passes. Secure Demon kill.
🧠
Lower hand to de-escalate false momentum from Eve's lies (no Empath N0). Vote count likely fails execution now (Frank/Bob down). Regroup allies next tick for revote or new nom on David. Secure D1 Demon kill.
🧠
Votes flipped after Frank's whisper - he's Spy swaying town. Publicly rally votes back up on David to execute Demon D1 per flawless chain. As Butler w/ Frank master, urge him to raise so I can vote. Secure win now.
🧠
D1 survival critical as Demon. Counter Grace/Charlie yes push w/ logic chains guilting Grace/Frank lies, rally Eve/Alice/Bob/Frank no votes. Heidi/Charlie yes countered. Secure no-exec, N1 kill Charlie.
🧠
Speak to counter David/Eve lies, rally votes to 4+ for David exec D1 win. Grace Butler chain perfect, N0 impossible outs fakes. Need votes up NOW.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Nom phase reset after failed vote. Publicly rally to re-nominate David with logic recap, urge raises for 4 votes. As Monk, push D1 win to protect town N1.
🧠
Nom Charlie (FT fake) to counter Heidi/Charlie/Grace David push (can't renom). Disrupt good logic chain at source (FT claim), protect Demon David. +2O explains Grace Butler. Fail exec D1, kill info N1.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm real FT outing Demon D1. Vote NO on my nom to survive (low-info Townsfolk), force renom David this tick (2/2 left). Grace/Heidi/Bob/Frank/Alice NO vote, execute Demon D1 win.
🧠
Raise to vote YES Charlie: direct Demon accusation via fake FT must die D1. Supports Eve minion, removes neighbor threat before my N1 kill. Chaos favors evil survival.
🧠
Do not execute Charlie (good FT). Need 4 no votes to return to nom David (Demon). My vote helps town win D1 by executing Demon.
🧠
Raise to execute Charlie (fake/suspicious FT outing Demon D1 w/o chain). Reduces noise, tests votes. My N0=1 + David info points Eve/Grace evil. Helps narrow Demon suspects.
🧠
Raise to vote yes Charlie. He's fake FT reckless for Demon D1 or Minion. 4 votes likely execute him, proving alignment & clearing David re-nom next tick for win.
🧠
Raise to vote YES Charlie per my nom/bluff. Executes pusher of David, reduces goods day1. Consistent Empath pushing exec Spy/Drunk Charlie. Protects Demon.
🧠
Raise to execute Charlie. He's suspicious fake FT. Clears path to renom David (prime Demon suspect) next tick if fails. Heidi/Grace team needs 4 votes; contribute to progress.
🧠
Charlie not Demon (FT would be reckless if Demon), Eve's Spy/Drunk chain weak vs Heidi/Grace logic locking David Demon. Vote yes clears for David re-nom next tick to execute Demon D1.
🧠
Lower hand on Charlie (likely good FT confirming David Demon). Save votes to renom/execute David D1 with Slayer shot backup if needed. Win by killing Demon.
🧠
Lower hand to prevent my execution (6+ votes up). David/Heidi/Grace/Alice/Bob/Frank good chain executes David next tick D1 win.
🧠
Wait to keep hand up (voting YES Charlie). Exec good threat as Eve wants, remove neighbor pusher. Maintain Invest bluff, N1 kill Heidi/Frank info.
🧠
Lower hand on Charlie (likely good FT) to save votes/nom for David Demon this tick. Eve/Frank/Charlie all have issues but David chains worst as D. Exec him D1 to win.
🧠
Charlie accuses Demon - must die to protect David. Rally yes votes (Alice/Grace/Frank up?) for 4+ exec. Hands down (Heidi/Bob) misled by Grace/Heidi lies. Disrupt good logic, progress to N1 w/o Demon death.
🧠
Charlie fake FT D1 suspicious but David Invest contradiction + Eve's bad logic makes David evil. Lower to deny Charlie, progress to nom David next.
🧠
Push vote Charlie as fake FT w/o chain. D1 exec threat to remove bad info. My Butler on Frank (Eve evil read) limits vote tomorrow but town needs numbers now.
🧠
Lower hand to NO vote Charlie. Early D1 exec risky w/o solid chain; Eve/Frank/David story has inconsistencies (Baron?+2O), better sort claims tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Nom phase post-fail vote. Speak to rally renom Charlie (fake FT sus) or David (per Charlie FT). Clarify Butler info, push logic chains to narrow Demon D1. Progress to execution before night.
🧠
Day 1, expose fake claims to narrow Demon. Eve/Grace/Heidi push solid logic vs Charlie; support renom Charlie as highest suspicion to execute minion early, gather info.
🧠
Can't renom Charlie/David. Push nom Frank (my bluff evil, David sus Spy). Exec good player D1, thin town, protect David to 2 left. Build Empath/Butler cred.
🧠
Day 1 chaos, no info on me yet. Speak to build good team consensus on Eve's mechanical Empath read (Frank evil), push nom Frank over Charlie (fake FT sus but Eve clearer). Progress by uniting votes, hide Recluse.
🧠
Day 1, noms left. My real FT info points to David Demon. Can't renom him, so nom Eve's claimed evil Frank (her neighbor?). Tests their logic, forces info/reaction, progresses to execute confirmed evils per chains. Helps narrow Demon.
🧠
Day 1, noms left. Eve's exact counterclaim my role/N0 but flipped is impossible (only 1 Empath). She's Spy/Minion. Nominate to execute her, clear my info, progress to Demon.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current vote Eve sus (Frank counter-Empath). Speak to rally NO vote on Eve (likely Spy faking), push team logic to renom Charlie/David next. Fail Eve vote to save noms for D1 Demon suspects. Progress town.
🧠
Raise hand to vote yes on Eve. Frank's counterclaim impossible if Eve truthful, but my FT info prioritizes David Demon. Execute potential Spy to narrow evil & progress D1.
🧠
Rally NO votes on Eve (my Minion) to prevent early loss. Undermine Frank's counterclaim as impossible/lie. Push to night for N1 kill Charlie (FT threat). Sow doubt on Grace per my Invest.
🧠
Eve directly conflicts my real Empath claim (N0=1 on Eve/Grace). Impossible both true. She's Spy faking to protect Demon. D1 execution of her fake claim progresses town win.
🧠
Raise to vote execute Eve (Spy faking Empath). Her claim contradicts Frank's mechanical N0=1. Eve prioritizes clearing David over own claimed evil Frank. Helps narrow evil.
🧠
Day 1 chaos with Empath counterclaim (impossible 2) + fake FT. Voting YES Eve executes fake Empath Spy protecting Demon, progresses game by removing evil claim D1.
🧠
Raise to vote yes on Eve. She's counterclaiming Frank's confirmed Empath read (via Grace Butler). 2 Empaths impossible. Eve likely Spy protecting Frank Demon. D1 execution crucial.
🧠
Prevent my D1 exec (5 yes hands risky). Disrupt good logic with Empath conflict/Baron outsiders. Urge lower hands, push nom Frank next. Keep Demon David safe, stay alive to coord.
🧠
Raise hand to vote Eve. 50/50 Eve/Frank Spy; Eve counterclaim sus + David Invest Grace minion. Test Eve now, fail nom Frank next tick.
🧠
Lower hand: Eve vote at risk of executing good Empath (if I'm Spy/Drunk). FAIL vote, share my real N0 publicly next tick to logic chains & expose fake Empath. No D1 loss.
🧠
Eve my Minion clears me (David) good vs Frank. FAIL her exec (likely 4+ votes), keep her sowing chaos/protecting me. Urge lower hands, push Frank Spy next. Disrupt good logic chain.
🧠
Speak to convince Alice/Bob/Charlie/Grace/Heidi to lower hands NOW (fail my vote <4), expose Frank Spy/Grace minion, push next nom Frank execution. Keep me/Demon alive.
🧠
Lower to fail Eve vote (not Demon). Eve/Frank Empath fight means 1 Spy minion. No D1 exec beats executing wrong minion. Grace sus minion either way. Info N1 > D1 minion exec.
🧠
Lower to fail Eve vote (not Demon). She's claimed evil minion by her own logic (Frank Empath). Save votes, nom/execute minions post-N1 to narrow David Demon.
🧠
D1 execution risky with counterclaims. Fail Eve vote to gain night info & nom Frank Spy next. As Recluse, stay low, help good team narrow Demon suspects.
🧠
Lower to fail Eve vote (currently ~3/4). No D1 execution optimal; gather N1 info (Monk protect later). Frank most sus Spy; push nom/execute him next.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Day1 chaos with Empath counterclaim & fake FT. Publicly claim Monk, reveal plan to protect Eve N1 (if real), nom Charlie fake FT to test & progress by executing likely Minion. Builds trust, gathers info.
🧠
Counter Heidi's push (impossible Charlie renom), reaffirm mechanical Empath logic vs Frank Spy impossible counter. Guilt Grace minion. Rally NOM/VOTE FRANK Spy to exec good player, protect Demon David, progress chaos.
🧠
Day 1, narrow evil by nominating most claimed evil (Frank by Eve/Grace/Alice). Already nom'd Charlie/David/Eve. Frank next logical to test Empath wars & execute Minion. Progress town logic chains.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote yes on my own exec. As good Empath, execution proves good (no Demon/Minion reveal), gives Undertaker death info, progresses game vs fakes. D1 exec good even if me; fail risks Demon night kill.
🧠
Frank most suspicious: double-read evil by Eve/Grace, fake counter-Empath claim. D1 exec Minion progresses town to N1 info. As Recluse, voting yes helps good team narrow evil.
🧠
Frank most sus via Eve/Grace reads + fake counter-Empath. D1 exec Minion progresses info N1. Vote yes to narrow evil.
🧠
Day 1, vote yes on Frank to execute likely Spy (Eve/Frank impossible 2 Empaths). Tests mechanical reads from Eve Empath/Grace Butler both evil on Frank. Failing keeps town info for N1.
🧠
Raise to vote YES Frank ensuring 5/4 exec (already 4). Removes Empath threat (real or fake), cements my Empath as truth, protects Demon David. Evil win by thinning herd D1.
🧠
Frank most suspicious fake counter-Empath Spy (impossible 2 Empaths). My Butler claim verifies him via N0 master choice. Vote yes to exec likely Minion, progress D1.
🧠
Raise to vote YES Frank: Supports minion Eve's counter-Empath claim, executes likely good Empath (thins herd), builds my credibility with Invest Grace evil logic. Already 6 yes; ensures execution before night.
🧠
Frank has multiple evil reads (Eve, Grace N0), counterclaim with Eve impossible (1 Empath script). He's likely Spy. Vote yes to execute potential minion, narrow evil.
🧠
Lower hand on my own exec nom. I'm good Empath, dying D1 proves nothing useful (Townsfolk death neutral). Survive to get N1 info on Eve/Grace crucial to solve who evil.
🧠
Lower hand to fail Frank vote (too many yes, he lowered sus). Day 1 unclear Empath counter + Invest; save Slayer shot for demon certainty. Progress info via talk.
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Lower to fail Frank vote (not demon per my info). Save vote strength. Push nom David next as prime demon suspect from my FT yes.
🧠
Frank vote at 6/7 but lowering (Frank self-voted then lowered). Lower to fail Frank (not Demon likely), save town power for Eve/Grace/David evil chain suspects. Day1 info grind, not exec Spy.
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Push exec Frank (likely good) to kill townie, back Minion Eve's play, reduce goods early D1. Already 4 votes; speech reinforces to prevent lowers. Protects me by chaos.
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Frank self-lowered vote on himself (very evil), Eve/Grace both read him evil, David Invest sus lying. But as Butler w/ Frank master, can't vote unless he raises. Lower hand to comply w/ ability & wait for his raise or next nom.
🧠
Push YES Frank to exec counter-claimer Spy, remove threat to my Emp bluff & David safety. Counters Heidi Charlie push (impossible renom). Keeps chaos, protects Demon.
🧠
Current vote failing (many lowered). Speak to rally YES votes on Frank: Eve/Grace/David/Heidi/Bob/Alice push logic over Grace/Eve/Charlie counters. Exec Frank minion, progresses D1 cleanses evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Post-vote, speak to rally for next nom David per Charlie FT (most concrete info). Push Eve real Empath logic vs Frank Spy (1 script). Ask Grace Butler confirm. Progress to exec evil Day1.
🧠
Nom Grace per my Invest (town suspects her fake Butler). Counters Heidi's bad David push (can't renom). Exec good/chaos helps evil survival; solidifies my Invest trust.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is minion per David Invest + Eve read. Voting Grace tests claims, executes likely evil Minion early D1, progresses info to narrow Demon.
🧠
Grace heavily sus per David Invest + fake Butler (Butler sees master evil, Frank). Vote yes Grace to test Invest claim & likely exec minion. Day1 exec critical.
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Defend self as real Butler good (N0 Frank master evil, Eve Emp confirms). David Invest lying evil. Vote NO on self to avoid execution, urge nom David Demon next. Progress info vs lies.
🧠
Grace is evil per David Invest (Bob/Grace=Grace). Vote yes to execute her, testing her Butler claim vs Invest. Day1 exec Minion progresses town to Demon hunt.
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Grace most sus per David Invest + my N0 pointing to neighbors. Day1 exec her tests chains, cleanses minion/Demon candidate. 4th vote seals execution to progress info.
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Grace my neighbor, David Invest IDs her minion evil. Fake Butler. Consistent with my N0=1 if Eve good or other evil. David likely good, vote exec Grace to test & remove evil.
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Raise to vote YES Grace exec. Consistent with Invest bluff/previous speech. Already 5 yes>4 needed, secures minion test/kill good player, advances evil by reducing town numbers/credibility.
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Raise to vote yes on Grace: executes likely good/minion, reduces players, supports Demon's Invest nom/Frank Spy logic. Consistent Emp bluff killing evils. Already 6 yes, ensures exec.
🧠
Lower hand on Grace: her Butler claim plausible w/ Eve Emp David good + my N0 YES on neighbors (likely David Demon). Prioritize info from vote fail over executing uncertain Grace. Vote carries to next.
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Push YES Grace to execute likely good/thin herd/support Invest bluff. 6/7 yes already (needs 4); counter Grace plea blaming me Demon, sway Charlie. Ensures minion die or good loss, builds my cred for survival.
🧠
Lower to prevent Grace execution. Grace Butler N0 confirms Frank evil (matches Eve Emp), David Invest likely lying evil. Save Grace good info source, push David later.
🧠
Raise hand to vote YES Grace. Test David Invest claim vs my real Butler info & Eve Emp. If Grace dies good, David Invest real, Grace was lying evil. If survives, confirms David lying evil/Demon. Progress info D1.
🧠
Lower hand on Grace: David Invest + my N0 shows Grace evil regardless of Demon identity. But Eve cc + chaos risks collateral on day1; save vote for David/Charlie later. Push logic next.
🧠
Lower hand on Grace. Vote peaking 4/4 but Grace Butler claim possible (1 Outsider), David Invest unverified. Better info day1 than blind exec. Push nom David Demon next, save Monk protects.
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Lower hand: Grace Butler claim plausible (Baron +2 Outsiders explains), David Invest lying possible Demon. Grace execution risks good Outsider; better nom un-nom'd Bob or push David. Save town.
🧠
Push yes votes on Grace to execute likely good player, reduce town numbers, support Demon's safe Invest bluff, disrupt good logic chains blaming David. Vote failing, rally now before close.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Grace vote failed; redirect to nom un-nom'd Heidi fake Monk threat pushing impossible David renom. Exec good Heidi thins town, protects Demon, sows doubt on her logic vs my Invest/Eve Emp.
🧠
Day 1 chaos with strong claims. Share I'm Slayer, propose nominating un-nom'd Heidi to test claims, progress info without using shot yet. Build alliances, narrow Demon.
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Day1 nom phase, expose Eve Spy fake Empath via logic contradiction on her own N0 claim vs mine. Push nom Eve (not yet nom'd?) or David Demon to force tests & narrow evil.
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Recluse OS good, hide role early D1. Break Emp cc by noting Eve logic stronger (Grace But/Invest confirm Frank evil), expose contradiction in Frank world. Push nom un-nom'd Bob (my neighbor) as neutral test since Heidi taken, progress info while town infights evil.
🧠
Day1 nom phase, push un-nom'd Bob (neutral Slayer claim) to test/protect reads. Progress by forcing vote on new target, narrow evil via logic response. Avoid renoms.
🧠
Counter Frank's flawed cc highlighting Grace evil (Invest), expose Minion logic (only 1), push NOM HEIDI (un-nom'd, David/Bob agree) to execute good/test claims, keep chaos off David Demon.
🧠
Day1 nom Bob (un-nom'd neutral Slayer claim). Test weak link vs strong reads guilting Frank/Grace. Narrow evil, progress info over stalemate. As Monk, reveal later.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day1 chaos many claims. Bob unproven Slayer neutral/testable. Voting YES executes if evil or gives info/reaction. Helps narrow Demon suspects vs waiting.
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Day 1, vote yes Bob to test neutral Slayer claim vs strong conflicting reads (Eve/Frank Emp cc, David Invest). Progress info/testing, narrow evil suspects. As Butler, organize town logic.
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I'm good Slayer, neutral claim. Execution D1 risky with contradictions. Vote no on self to survive, gather more info N1, use Slayer shot later on top suspect. Good needs info > random exec.
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D1 vote Bob: un-nomed neutral Slayer weakest claim vs strong reads guilting others. My N0 guilts Bob/David; test helps narrow Demon.
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Day 1, vote yes Bob (neutral Slayer claim) to test vs strong chain (Eve Emp>Frank Spy, Grace Minion). Narrow evils faster than random Heidi/Bob. Good Recluse helps town execute Demon.
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Bob neutral Slayer claim, no info clears/guilts anyone. Vote yes to test him vs strong info on Frank/Grace evil. Early day1 execution reveals info, progresses game.
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Raise to vote YES execute Bob (good Slayer threat). Already 6 yes>4 needed, secures execution, reduces goods. Protects Demon survival.
🧠
Raise yes vote on Bob to execute likely good player. Supports Demon's safety (he votes yes), reduces townies, sows chaos without nominating Demon. Already 7 yes, seals execution.
🧠
Lower vote on Bob (neutral Slayer no info). He's not Demon suspect. Push focus to Eve contradiction/prove my real Empath claim to narrow evils in neighbors for town win.
🧠
Push vote YES Bob (townie exec reduces good), reinforce Eve/me true vs Frank lie, blame Alice/Frank lowers as evil. Chaos for night kill.
🧠
Lower to deny Bob execution. Neutral Slayer test wastes Day 1 nom when Frank/David guilts stronger. Save votes for Heidi tomorrow as un-nom'd fake Monk. Progress to Night 1 info.
🧠
Lower hand on Bob to fail safe test nom (Slayer neutral, no loss if Demon). Preserve vote for better targets like Frank/Heidi. Progress to night info gathering as Recluse OS.
🧠
Rally final votes YES Bob: execute claimed Slayer (likely good Townsfolk), reduce good players, sow chaos without risking Demon David. Voting closes soon, secure 4+ yes.
🧠
Lower hand to avoid executing self (neutral Slayer claim). Voting failed anyway. Save Slayer shot for better info later day1. Push logic next tick to narrow Demon suspects.
🧠
Lower hand on Bob: Slayer test neutral/safe (not Demon risk), wastes crucial D1 nom slot vs actual suspects Grace/Frank. Need to renom them tomorrow. Stay alive as Monk to protect.
🧠
Lower to likely fail Bob exec (safe Slayer test). My unrevealed N0 YES Bob/David crucial info to share next, narrow Demon suspect.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Day1 end soon, no ex today. Publicly challenge Eve fake Empath cc contradiction to build town logic vs her/David/Grace evil block. Provoke responses, narrow Demon suspects.
🧠
Day 1 nom phase, reveal Recluse to explain my suspicious lower hand (thought Grace evil). Organize good team vs Grace/David evil pair, counter Slayer test on Bob. Progress by challenging Grace fakeclaim.
🧠
Day 1 nom phase, Bob vote failed. Clarify Emp cc contradiction with my info (Frank master, assume good unless contra). Reveal Butler to explain why I can vote tomorrow only if Frank votes. Push info to narrow Demon suspects, build good team logic.
🧠
Day1 chaos with Emp CCs. Publicly claim my info (Eve Emp good, David Invest good, Grace minion evil) to support Eve/David/Grace minion logic, counter Frank/Alice, build good team consensus before night. Progress by challenging fakes.
🧠
Bob/Charlie only can nom. Push nom Grace (likely good per her Butler claim contradicting nothing directly). Protect Eve minion as good. Fits all claimed reads with Frank/Grace evil. Gets good executed, progresses to night where I kill threat.
🧠
Day 1 chaos, Slayer shot too early with 8 alive, low Demon hit chance. Speak as real Slayer to confirm passed test, push Grace nom with logic chains supporting her as Minion/Demon. Build good team, save shot for later high conviction.
🧠
Share my real FT info publicly day1 to align with Eve/David/Heidi/Bob good team pushing Grace evil. My YES on Bob/David + their logic points Grace/Frank evil. Progress to nom Grace next.
🧠
Bust Frank's bogus contra logic (his math wrong: Eve good+Grace evil=1 fits perfectly). Reinforce chain guilting Grace/Frank. Pivot to nom Alice (lowered sus, only nom-able left) via Bob/Charlie since Grace can't renom. Chaos + protect David.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect key good info role (David/Eve/Charlie) from Demon kill on night 1 to maintain day 1 info chain vs Grace/Frank evil. Monk protects one; choose David as Invest mechanically IDs minions.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob Slayer claim: highest threat (exec Demon ability). Removes key good pusher, disrupts day 2 noms on Grace/Frank evil, buys time to 2 players left.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow evil: Grace/Frank top sus per day logic (mutual contradictions resolved if both evil). Checking them tests if Demon among them, confirms team info vs fakes. Progresses execution tomorrow.
📜
Storyteller
Charlie
You chose Grace and Frank. You receive the answer: NO.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Eve: good Empath claim, anti-Frank/Grace. If good team right, she's good, links my vote to hers tomorrow to help execute evil Grace/Frank. If Eve fake, still links to suspicious player.
📜
Storyteller
Grace
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Reconfirm good team (Eve/Heidi/David) post-Bob death. Bob's N1 death doesn't change Day1 logic (good don't kill). Push Grace exec as minion/Demon suspect to narrow evil.
🧠
As Butler OS, reveal true role/info to neighbors Frank/Eve (past masters) for verification/alliance. Gather their reads on Bob death/Alice whisper to progress logic, counter sus on us. Next tick nom time.
🧠
Coordinate with Grace/Eve (my neighbors) to align info, counter Eve's fake Emp claim contradicting my real reads. Grace's Butler on us builds trust; expose Eve/David lies before nom. Progress to narrow Demon.
🧠
Respond to Alice's good team whisper, confirm logic, agree to nom/execute Grace as top evil sus per multiple chains. With 3 ticks left, build consensus for nomination phase to remove minion.
🧠
Reinforce good team bluff as Emp TF, support David Demon as good Invest, push nom/exec Grace (sus evil), dismiss Frank/Grace whispers as evil recruitment. Keeps Demon safe, thins good if Grace good or evil if bad.
🧠
Reinforce good team narrative, push exec Grace (likely good) to reduce players, maintain my trusted Invest status, coordinate with minion Eve via group whisper, ignore enemy recruitment of Eve.
🧠
As dead Slayer, consult good chats (Alice/Heidi/David/Eve) to share my info/death proof good, analyze chains, push execute Frank/Grace to narrow Demon suspects before final day.
🧠
Join good alliance (Alice/David/Heidi/Eve/Bob ghost) via whisper to share FT info, confirm David good from Bob false-YES, push Grace/Frank exec to win.
🧠
My masters Frank/Eve contra each other; Eve likely Spy faking Emp. Coordinate with Frank (real Emp) to nom Eve today as test since Day2 early. Info from Alice group whispers crucial. Prove OS good by masters.
🧠
Confirm Grace good alliance, get whisper intel to ID Demon in clique. Push nom Eve publicly next tick to test her fake claim before nomination phase. Progress to execution.
🧠
Dead Slayer, reinforce good team (Alice/Charlie/David/Eve/Heidi) to nom Frank or Grace D2. Grace most mechanically evil (Spy+Butler+Invest). Use ghost vote later. Progress to execution.
🧠
Solidify good team consensus on Grace evil via chains, confirm Charlie good/loyalty before nom phase, push Grace exec to remove minion/proof Demon next. Progress to win.
🧠
Join Bob's good team chat to confirm info, push Grace nom as 3-chain evil per logic, unite votes for exec before nomination phase. Progress to win.
🧠
Solidify good team unity before nomination tick. Confirm all vote Grace, address Charlie's minor Frank doubt with logic (Baron unlikely, chains guilt both), get Bob ghost vote, lock execution to win Day 2.
🧠
Reinforce good team unity, push nom/hammer Grace (good player likely) to eliminate good, build my trust as Invest, progress to smaller player count with Demon safe.
🧠
Privately confirm with Demon David our evil coordination. Reinforce good bloc narrative to exec Grace (good player), keep David safe. As Baron +2 OS, Alice/Grace OS claims fit. Next: Nom Grace.
🧠
Next tick Nomination phase. Publicly push Eve fake Spy via whisper allies first, then nom her to test claim/execute. Grace votes as master. Builds support to execute evil.
🧠
Confirm nom plan with Frank before nomination tick. Eve fake claim proven evil (Spy), must execute to narrow Demon. I vote as his master. Progress town by outing clique lies.
🧠
Reinforce good team unity pre-nomination. Confirm all vote Grace, remind Bob ghost vote, address Charlie's minor Frank doubt with logic (FT NO + 3-chain = minion). Push hammer Grace to execute evil minion, narrow to Frank Demon. Win game.
🧠
Confirm group vote on Grace nom/hammer to execute good player Grace, solidify my good Invest cred, keep Demon (me) hidden. Reduces to 6 alive, targets Frank next. Eve Baron coord via public support.
🧠
Confirm all good team votes for Grace nom. Grace 3-chain minion evil, executing her progresses win. Use final ghost tick to lock votes before nom phase.
🧠
Confirm all vote yes on Grace nom next tick to execute her (minion). Ignore Grace/Frank. Secure win today via coordinated hammer. Progress to nomination.
🧠
Last tick before nom phase. Rally core good team (Alice/Eve/David) + include Charlie/Bob ghosts to confirm unity on Grace nom/5+ votes. Execute Grace (minion/Demon) to cripple evil & progress win. Ignore Frank/Grace chats.
🧠
Reinforce good bloc unity pre-nomination. Lock Grace exec (good player dies), whittle town down while protecting David Demon. Frank/Grace whispers ignored as recruitment fail.
🧠
Confirm Eve/Heidi in good chat for their vote yes + hammer on Grace nom next tick. Eve Emp confirm, Heidi Monk N1 save? Lock 100% Grace execution today to win.
🧠
Confirm Emp bluff to Charlie/Heidi/David, lock all good votes on Grace nom/hammer. Exec non-Demon safely, thin herd, maintain Demon alive for win.
🧠
Confirm with Frank plan to nom Eve next tick (Phase Progress 0/4). I'm his master so can vote yes. Eve fake proven, clique sus. Coordinate public push after to execute evil.
🧠
Confirm Grace vote/support for Eve nom next tick (phase progress 0/4). Build alliance vs clique. Public nom/push Eve fake Spy after to expose/prove my claim.
🧠
Unity locked on Grace evil via multi-chain logic. Confirm Charlie/Eve/David/Bob/Alice all vote YES on Grace nom next tick to execute her and win Day 2.
🧠
Confirm all good team votes YES on Grace nom/hammer to execute minion safely today, progress to Demon hunt. As dead Slayer, no ability left but ghost vote secures win path.
🧠
Final pre-nom unity whisper confirms all good team (Alice/Eve/Heidi/David/Charlie/Bob) vote YES+hammer Grace exec. 3-chain locks her minion evil. Win Day 2, execute Demon later.
🧠
Confirm team votes YES/hammer Grace nom to execute good player Grace, reduce numbers, maintain my good Invest bluff trust. Next target Frank. Keeps Demon (me) safe.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom Grace per bloc unity (incl Demon David). Exec good/likely good player, reduce to 6 alive. Keeps David safe, suspicion on Grace/Frank. Follows Emp bluff perfectly to sow chaos/win evil.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace 3-chain evil 100% (Eve Emp→Frank Spy→Grace evil, David Invest→minion, Grace Butler→Frank evil, Charlie FT N1 no Demon/Scarlet). Team unity to nom/exec Grace today. Vote yes to hammer/execute evil & win.
🧠
Grace is 3-chain minion evil. As dead good Slayer with ghost vote, I vote YES to hammer/execute Grace now (D2, 7 alive). Secures good team win today.
🧠
Hammer Grace exec (likely good), drop to 6 alive keeping David Demon safe. Reinforce Emp bluff + good bloc unity vs Frank next. Evil wins by attrition.
🧠
As Butler good OS w/ Eve master N1, vote no on my exec to survive & enable nom Eve next tick (Frank plans). Block evil clique hammer. Progress to expose Eve fake Spy.
🧠
Raise hand vote YES Grace exec. Already 4 votes but secure hammer as good Invest. Remove good player, validate chains/bluff, good team locks my good status. Evil advances: Grace gone, Frank next, Demon safe.
🧠
Grace 3-chain minion evil 100%. Vote yes + hammer Grace nom to execute her TODAY & win Day 2. All good team (me Recluse, Eve Emp, David Invest, Heidi Monk, Charlie FT, Bob Slayer ghost) locked voting yes. Grace self-vote irrelevant. Victory imminent!
🧠
Grace is evil minion via flawless 3-chain logic + my FT NO Demon + team consensus. 6/8 votes already (incl Grace self), my vote makes 7 seals execution of evil. Team wins Day 2.
🧠
Raise to vote yes for Grace execution. Grace my proven master N1 (Butler), votes yes trusting me. Her execution fails (3/7), but tests clique lies (Eve fake Spy vs my Emp), progresses info Day 3 narrowing Demon.
🧠
Publicly confirm FT info + team lock to reinforce unanimous Grace exec vote (already 7/7?). Ensure hammer this tick, win Day 2 by executing minion Grace.
🧠
Confirm all good team votes yes on Grace (7 yes already), call out Grace/Frank self-votes as suspicious evil play. Urge hammer execution now to win Day 2 as Grace 3-chain minion. Progress to victory, no lowering hands.
🧠
Reinforce hold ALL votes/hammer Grace exec TODAY. 7 yes votes >4 needed. Removes confirmed 3-chain evil Grace, blames Frank next. Keeps David Demon safe (Monk N1), progresses evil win by thinning goods. Chaos from self-votes sells duo evil.
🧠
Publicly confirm team logic, highlight Grace/Frank self-votes as evil panic, urge hold 7 yes votes to hammer Grace Day 2 for certain good win. Progress execution.
🧠
Publicly reinforce team unity & logic as good Invest to ensure Grace (good player) gets executed, reducing good numbers while maintaining my good cred. Self-votes seal her fate. Evil benefits from good death.
🧠
All votes up (7 yes + mine), 1 tick left. Hold hand/vote to hammer Grace execution now - win game Day 2 as Demon/minions die.
🧠
Lower hand as self-vote looks panicked/evil to them. With 1 tick left, likely 6-2 no-exec (me/Frank no). Preserves both good OS for late-game info Day3, exposes their lies tomorrow.
🧠
Retract self-vote to signal I'm not suiciding like demon/minion panic. Grace Butler good, Eve fake Emp cc. Vote no on Grace to save good player, expose Eve lies. Disrupt their hammer, force discussion.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase 0/4 ticks, Grace on block with 6 votes (team + Grace/Frank self). Reinforce hold/hammer to execute Grace minion, win Day2 or confirm logic. Progress to execution before night.
🧠
Reinforce good team lock on Grace execution as bluffing Invest. Builds trust in me, executes good player Grace, reduces count to 6 while they think minion dead. Night kill threat after.
🧠
Grace executes automatically soon (6 votes, 0 ticks). Grace minion death progresses win. Wait to execute evil, speak wastes tick.
🧠
Grace has 6 votes, 0/4 ticks left. Wait to hammer/execute Grace minion now for Day 2 good team win. Hold hand up, progress to execution.
🧠
I'm already on block with 6v, 0 ticks left - near certain exec. Nom Eve (nominator) to tie/supersede per rules, force tie/no-exec or shift votes. Save town Day2, expose Eve lies tomorrow as ghost.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace 3-chain evil locked by multiple claims & her sus actions (self-vote, nom Eve distraction). Vote Eve NO to hold 6 votes on Grace block & execute her for win. Frank tomorrow.
🧠
I'm real Butler good. Eve fake Emp is chain crux contradicting Frank&me. With 2 ticks left&me at 6, nom Eve pressures bloc to vote her(Frank/Heidi?), ties block 6-6, saves town from evil Day2 exec.
🧠
Grace is 3-chain minion evil 100%. Eve nom is evil save attempt. Hold 6 votes on Grace for execution & Day2 win. Reject Eve by not voting her.
🧠
Speak to shatter Grace nom/tie attempt, reaffirm Eve good Emp linchpin, urge NO votes Eve/HOLD for Grace exec. Prevent 6-vote tie (only ~3 for Eve), ensure Grace dies (likely good), town misled, Demon safe. Progress to Night2 win path.
🧠
Raise hand to vote Eve, but team plan is NO Eve votes. Eve has 2 votes (Heidi/Charlie raised pre-nom). Hold my NO vote to prevent tie/surpass Grace's 6. Grace executes soon, win Day2.
🧠
Dead, ghost vote used. Reinforce good team lock on Grace execution with 3-chain logic. Urge no Eve votes to prevent tie, hammer Grace for Day 2 win. Progress to execute minion.
🧠
Raise to vote Eve, aiming for 6-6 tie. Grace likely good (my N0/N1=1=Eve evil). No Day2 exec lets Empath info narrow Demon tomorrow. Bloc unity test; evil panics on tie.
🧠
Push good team to ignore Eve nom, lower any hands, hold Grace 6 votes exec. Grace good or evil = win for us (exec good or fake evil). Disrupt tie, secure Grace death.
🧠
Urge immediate lowers on Eve vote to prevent tie/surpass Grace's 6; hammer Grace execution Day2. Reduces goods to 6 alive (2 evil/4 good), Demon safe. Reinforces my Emp bluff & good bloc unity vs Grace/Frank.
🧠
Lower hand on Eve to prevent tie/trap. Grace 6 votes locked - 1 tick left. Hold to execute Grace minion, win Day2. Team good (Eve/David/Heidi/Alice/Bob/Charlie) united.
🧠
Lower hand to prevent Eve tie (Grace needs 6 Eve votes). Grace 6 locked - hold to exec Grace minion D2, win early. Ignore Grace/Frank panic lies.
🧠
Grace overwhelmingly evil via multi-chain logic. Lower hand to prevent Eve tie, ensure Grace execution for Day2 good win. As Recluse, stay low suspicion.
🧠
Lower hand to avoid accidental Eve tie/support. Grace 6 votes locked - hold to force her exec as minion. Eve fake Emp contradiction must break bloc chain; speak next tick.
🧠
Dead ghost, already voted. Reinforce good team coordination: Grace locked minion via unbreakable 3-chain. Grace's Eve nom is desperate tie trap. Urge hold/no Eve votes, hammer Grace 6 votes for Day2 win, Frank D3. Progress to victory.
🧠
Urge Frank/anyone to vote Eve for tie (needs 6), counter clique coordination lowering hands. Grace Butler info breaks chain; tie saves town, progresses to N2 info.
🧠
Reinforce no Eve votes to execute Grace (good player), thin goods to 6 alive, preserve my Invest good cred, night kill FT/Monk threat, Frank D3 setup.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Reinforce good bloc unity post-Eve vote close (0). Grace 6 votes locked→exec good player. Prevents tie/new nom on David. Maintains my Emp good cred, directs to Frank D3, keeps Demon alive.
🧠
Final speak reinforces Grace exec lock as good Invest bluff, eliminates good Grace (reduces to 6 alive), solidifies team trust in me/Eve, sets up Frank good exec D3. Grace tie failed, night kill Charlie FT threat.
🧠
Dead ghost, already voted. Reinforce 100% Grace evil lock, counter Grace lies, urge hold no new noms/ties. Secure Grace execution for Day2 good win, Frank D3.
🧠
Grace 6 votes locked on block, Eve nom used/failed. Phase progress 0/7 - reinforce no new noms, hold line for Grace exec to win Day2 as minion.
🧠
Bloc ignores my mechanical sober Empath proof vs Eve's fake Emp claim. Grace on block likely good (my neighbor, reads consistent with 1 evil=Eve). Speak to expose Eve lie, urge no hammer, save Grace vote for Eve D3.
🧠
Grace 6 votes locked on block, Eve tie trap failed. Reinforce team good lock, expose Grace/Frank panic evil, urge hold line for Grace execution to win Day2. Progress to victory, ignore Frank desperate Eve fake claim.
🧠
Reinforce good team lock, confirm Grace 3-chain minion evil, Eve tie trap failed, no new noms possible (Eve/Grace used). Urge all hold line, execute Grace now for D2 win, Frank Spy tomorrow. Progress to victory.
🧠
Final tick D2 nom phase: Expose Eve fake Emp linchpin contradiction + bloc evil coord panic lowers. Rally any hold/lower Grace votes impossible since closed, but progress logic for ghosts/Night. Die as Butler proves good (not Demon/Minion), consult dead N2. Save dead vote late.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace exec Day2 likely minion per 3-chain logic. Frank most sus alive evil (Spy/Imp). Protect David (confirmed good by Eve N0, my N1 protect, Invest claim) to ensure key info role survives night kill.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank eliminates active counter to Eve's Emp bluff (real Emp exposing her lie), prevents D3 disruption. Town misattributes as Imp killing Spy, reinforces 3-chain logic trusting me/Eve/Charlie/Heidi/Alice; path to 2-player win clearer with 5 alive D3.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon: Frank primary suspect as surviving Spy minion (post-Grace exec). Pair with Heidi (team good) or Eve/David to cross-check N0 YES/chain. Info wins game D3 exec Frank/Demon.
📜
Storyteller
Charlie
You chose Frank and Heidi. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Dead, push Eve as Demon per my reads contradicting her claims. Coordinate ghosts/Alice vs bloc to nominate Eve on final day push. Reveal truth to flip suspicions.
🧠
Coordinate secretly with Minion Eve to align on bluffs/nominations. Control next exec to kill good player, survive to 2-player endgame.
🧠
Coordinate with Demon David to nom/execute Heidi (sus Monk). Reinforce our false Emp/Invest chain blaming dead Frank/Grace evil. With good bloc trust + dead votes, we control exec to thin goods, survive to 2 players.
🧠
Share FT info recap privately with good team Eve/David/Heidi to align on David/Alice suspects before noms. Frank dead confirms evil pattern. Progress to execute Demon.
🧠
As Recluse good Outsider, reveal to ghosts+Charlie (neutral). Share Frank's dying truth to counter Eve/David/Heidi evil bloc whispers. Coordinate nom Eve (prime suspect) before nomination phase to execute Demon.
🧠
Dead ghost. Reveal Eve fake Emp logic to dead Bob (Slayer test passed, anti-Grace but consult dead). Coordinate ghost vote vs Eve. Progress town to execute Eve, narrow Demon.
🧠
Respond to Charlie's whisper privately with group, defend as Monk Townsfolk (protected David N1/N2 safely), explain N2 Frank death (not my protect), counter-sus David (FT N0 yes + protects), build good alliance vs Demon.
🧠
Dead, push Eve as Demon via logic chains countering Frank's ghost lies. Relay Grace/Alice truths to Charlie (alive neutral?). Coordinate Eve nom/YES votes to execute Demon.
🧠
Address Charlie's N2 sus on me (false pos), rally good team Eve/David/Charlie to nom most sus David/Alice next tick. Unity to execute evil before final day.
🧠
Recap FT info to Eve/David/Heidi good team (fits reads). Counter Alice/Bob/Frank lies framing Eve. Push nom David (N0 YES) or Alice (fake claim). Unity to execute Demon before final 3.
🧠
Dead, save ghost vote for final day. Coordinate ghosts Bob/Frank + Alice/Charlie to break clique whispers, expose Eve linchpin lie, push Eve nom/vote to narrow evil.
🧠
Leverage Charlie's FT N2 YES to convince him Heidi is Demon (Frank dead), get him to support nom Heidi. Thins goods (5→4 alive), protects David. We control ghosts Bob/Frank/Grace.
🧠
Relay Frank/Grace ghost info to Charlie (key swing vote) confirming I'm good Recluse sharing anti-Eve logic. Coordinate nom/vote Eve as top Demon suspect to execute evil before nomination phase. Progress good team win.
🧠
Coordinate Charlie to nom/vote Eve as Demon. Spread Grace/Frank real info vs Eve fake. 5 alive, must exec Eve to win. Dead vote used, use whispers to sway Alice/Charlie.
🧠
Counter Charlie/Heidi whispers pushing me. Extend Eve's logic using Charlie's FT to guilt Heidi Demon. Sway Charlie to nom Heidi with us/Eve. Control Day3 exec to reach 3-4 alive safely.
🧠
As ghost, coordinate Alice/Charlie/Bob ghosts to vote Eve execution. 4 alive, push narrowing to Eve. Reveal truth to break bloc lies, save ghost vote for Eve.
🧠
Team Eve/David/Heidi unity strongest mechanically (Eve Emp + David Invest + Heidi Monk + my FT false pos Heidi fits). Ignore ghosts/Alice/Bob lies. Push Heidi nom as most guilty per Eve/David, lock YES votes for win. Last tick, act now.
🧠
Coordinate with David/Charlie to nom Heidi next (last tick pre-nom). Flip Charlie fully against Heidi. Exec good player thins town to 4 alive, protects Demon David. Control votes for win path.
🧠
Last tick D3, push Charlie to nom/vote Eve as Demon. Coordinate ghosts/Alice/Charlie YES votes to execute her since 5 alive, win game. Ignore Frank lies.
🧠
Last tick before noms. Reaffirm team unity with Eve/David/Charlie (core good per logic/Emp/FT/protects). Ignore Charlie's last confused msg as evil pressure. Push nom David (N0 YES Demon sus) or Alice. Secure 4 good votes (us+Bob ghost) for win.
🧠
Last tick before noms. Urge Alice/Charlie/Bob to nom/vote Eve. My ghost vote for her. Coordinate to execute Demon on D3 with 5 alive, prevent final day loss.
🧠
Dead, save ghost vote for final day. Last tick D3, push ghosts Bob/Frank/Alice to break clique whispers, spread Eve fake Emp logic to nom/vote her before final day. Progress town to execute evil.
🧠
Lock nomination/execution of Heidi to eliminate good threat, thin to 4 alive. Coordinate Eve/Charlie votes (us3 + Bob?). Control post-exec, kill N3, reach 2-player win.
🧠
Final tick D3, must nom Eve (most guilty per dead good ghosts Frank/Grace/Bob). Coordinate Charlie+Bob to ensure nom & 4+ YES votes (us 4 alive +2 ghosts). Execute Demon to win as good Recluse.
🧠
Final tick D3, 5 alive. Urge Charlie nom/vote Eve as Demon per logic (Grace good death, Frank Emp contra Eve). Ghosts + Alice + Charlie = win if nom. Coordinate to execute evil.
🧠
Day3 final tick pre-nom, 5 alive. Ghosts have 3 votes (me/Bob/Frank). Persuade ghosts/Charlie to nom/vote Eve (linchpin lie). Frank N2 death proves good/not minion. Break clique to execute evil.
🧠
Charlie flipped to Heidi Demon sus after my Monk claim. Push team unity on nom David (N0 yes Demon sus, my protects). 4 alive good team + Bob ghost locks exec. Win D3 before nom phase.
🧠
Dead, so push coordination via whispers to ghosts+Alice/Charlie for Eve nomination/votes. Grace's message reinforces; respond to her while urging action on final tick to execute Demon Eve and win.
🧠
Final tick Day 3, 5 alive. Must nom Eve (most guilty per logic) to execute Demon today. Coordinate Charlie/Bob for nom/votes as ghosts+us=win. Reveal Recluse to build trust, break bloc privately.
🧠
Solidify unity with David/Charlie: confirm Heidi lock, ignore her whispers, coord nom/votes for D3 exec thinning to 4 alive, path to 2.
🧠
Reinforce Eve/Charlie unity on nom Heidi before nomination phase. Exec good Heidi thins town to 4 (us 2 evil +2 good), night kill to 3, D4 exec good = 2 evil win. Counter Heidi disruption preserves good bloc trust in us.
🧠
Reinforce team Eve/David/Heidi unity ignoring ghosts/Alice lies. Confirm Heidi nom D3 exec lock win before nomination tick. Bob ghost vote secures. Outsmart evil scrambling.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom Heidi as Demon per FT mechanical guilt. Exec thins goods to 4 alive. I night-kill threat to 3, misexec day4 to 2 w/ me alive. Unity raise hands +Bob ghost locks 4v1.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand YES vote on Heidi to lock execution with our 3 alive votes + Bob ghost (4v1). Kills good Heidi, leaves 4 alive (us3 evil + Alice sus), advances Demon survival to 2-player endgame win.
🧠
Do NOT vote yes on my own execution. I'm Monk Townsfolk, protected David N1/N2 successfully (Frank died). Survive to nom Charlie next tick with team Eve/David + Bob ghost.
🧠
As dead ghost Butler, use vote to execute Heidi: either kills Demon (Charlie FT pos) or fails safely (proves Eve linchpin lie for next push). Do not waste on self-nom coord. Save no vote; 4 alive, decisive.
🧠
Heidi is evil per reads/claims. Execute her now as minion to thin evil (4 alive good after). Use precious ghost vote to pressure execution, progress to Eve tomorrow. No execution loses momentum.
🧠
Raise yes vote on Heidi exec with Eve/Charlie unity (+Bob ghost?). Secure 3+ votes D3 lock, thin town to 4 alive keeping Imp safe for win.
🧠
Heidi my neighbor. As Recluse, I register evil but am good. Heidi sus fake Monk, likely minion. Vote YES to test her; bloc trap likely fails but progresses info. Cannot let Demon win.
🧠
Dead, no vote left. Publicly call out Heidi self-vote trap + bloc unity as evil coord hiding Eve Demon. Rally Alice/Charlie against, progress to Eve nom next tick. Win by exposing lies.
🧠
Raise hand to vote YES on Heidi execution. Bloc Eve/David/Charlie + Bob ghost? = 4+ vs Heidi/Alice. Locks D3 exec win, thinning town to victory. Unity holds.
🧠
Publicly expose bloc self-vote trap + reinforce Eve Demon logic to sway Charlie/Alice against Heidi vote, force Eve nom next tick. 1 tick left; progress to Eve exec for good win.
🧠
Self-vote was panic error to test Charlie; now lower to break 5-yes trap (Grace/Frank/Bob ghosts evil?). Urge Eve/Charlie lower too. Survive to nom David N0 sus next tick with 4 good +Bob? Win D3 thinning evil.
🧠
Publicly counter Bob ghost lies pushing Eve Demon (impossible chain). Reaffirm mechanical lock on Heidi Demon. Votes 4/5 living YES→exec D3 essential thinning to win path. Unity holds.
🧠
Publicly reinforce unity logic vs Bob disruption. 4/5 alive hands up locks Heidi exec D3, thins goods (Heidi), protects David Demon, progresses to 4p win path. Vote secure, counter ghosts.
🧠
As dead ghost, expose Eve fake Emp linchpin publicly to sway Alice/Charlie (who raised but can lower). Urge NO vote Heidi trap, nom Eve next tick (only ghosts +2 alive can lock). Save ghost vote for Eve nom. Break clique, win good.
🧠
Lower to prevent evil trap exec Heidi (likely good/fake Monk). Save nom for Eve Demon next tick. 1 tick left, ghosts+town win by executing Eve.
🧠
Address bloc split & ghosts. Reaffirm FT info guilting Heidi Demon (N2 no false pos). Call unity YES Heidi exec D3 win. Ignore ghosts/Alice pushing Eve. Secure 4 alive votes.
🧠
Publicly counter Charlie/Eve/David lies, affirm Eve Demon via Frank Emp, urge lower hands & nom Eve next. Bloc trap failing helps good narrow/execute Eve.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4, Heidi 5 votes locked exec unless surpassed. Speak reinforce YES bloc unity, counter ghosts/Alice Eve push, ensure D3 Heidi Demon exec win. No nom needed, preserve for later.
🧠
Final nom tick D3 (5 alive). Heidi 5 votes but likely minion trap thinning town. Speak expose evil coord + urge Alice/Charlie lower/re-nom Eve (real Demon via Frank Emp chain), rally ghosts. Push win path despite dead.
🧠
0 ticks left, Heidi locked 5 votes for exec. Speak final push lower hands/renom Eve, rally ghosts+Alice vs trap. Progress logic, expose Eve linchpin lie for good win even if Heidi dies.
🧠
Heidi 5-vote lock exec good player thins town to 4. Night Demon kill→3 alive D4. Exec Alice/Charlie→David+Eve win. Speak counters ghosts/Alice renom Eve threat, unity lock Heidi exec now.
🧠
Heidi 5 votes lock but Alice/ghosts disrupt. Speak reinforce Eve/Charlie/David unity, call Alice evil lies, urge STAY RAISED YES ignore ghosts→exec Heidi thin to 4, N3 kill Charlie FT→win path secure.
🧠
Final day3, 5 alive. Heidi on block 5 votes evil trap protecting Eve Demon. Nom Eve (not yet nom'd) to tie/supersede, ghosts(3)+us2=5 YES lock exec Eve Demon win NOW. Can't lose.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urgently counter Alice nom/speech: reaffirm 4-chain logic guilting Heidi Demon. Urge NO raise on Eve (me)-LOCK Heidi 5-vote exec D3→thin town win path. Ghosts/Alice evil lies coord fail.
🧠
Final tick D3 nom phase, 3 alive left after exec (Alice/David/Eve?). Must expose Eve Demon lies, urge NO vote Eve + Heidi exec fails tie, force no-exec or next Eve. Ghosts organize to win F3.
🧠
Raise to vote Eve, tie 5-5 Heidi. Fails both execs, goes to F3 (4 alive→3). Good wins F3 nom/FT exec Demon. Blocks evil D3 win.
🧠
Final day3 chaos, 5 alive. Heidi 5 votes locks loss if Eve not tied/surpassed (minion). Raise Eve (ghosts+me+?Charlie/Bob) for 5 tie or 6 exec Demon. As Recluse good, force win executing Eve most suspicious Demon.
🧠
Speak unity vs Eve nom: urge lower/no hands Eve to lock Heidi 5 exec D3. Reinforce 3-chain logic guilting Heidi Demon. Alice/ghosts lies. Thin to 4 alive, N3 kill info threat (Charlie), F3 me+Eve(minion) survive.
🧠
Ghost vote YES Eve to tie Heidi 5-5. Forces next nom (Alice/Charlie can nom Eve), bloc can't renom Eve/Heidi. Eve most guilty via Empath logic; tie progresses to Eve exec F3 win.
🧠
NO vote Eve fake nom by Alice evil. Preserve Heidi 5 votes exec D3 lock win path thin town (4 alive post-exec). Unity Eve/David/Charlie execute Heidi Demon now.
🧠
Final tick D3 nom phase. Urge Alice/Charlie NO vote Eve (preserve Heidi 5 no tie), expose Charlie evil raise/bloc, reinforce Frank Emp→Eve Demon logic. Ghosts push F3 or D3 Eve exec win. Progress to night knowing Eve Demon.
🧠
Final tick D3 nom phase. Urge Alice/Charlie NO vote Eve to let nom fail→Heidi exec minion→F3 Eve Demon nom/5 ghost votes lock EXEC win. Expose Charlie evil raise+whispers. Progress to F3 victory.
🧠
Reinforce LOWER/NO VOTE Eve: current 4 raises <5 no tie/surpass Heidi 5 LOCK EXEC D3→4alive N→3→D4 exec win. Counter ghosts/Alice lies, Charlie ?mistake/compromised urge unity Heidi Demon exec NOW ignore disruptions.
🧠
Lower to fail Eve nom (needs 6). Preserve Heidi 5-vote exec. Day 3, must exec Demon (Heidi) or lose path. Unity with Eve/David ignores disruptions.
🧠
Heidi on block 5 votes, will exec unless tied. Eve nom needs 6 or 5 tie to block Heidi exec. Only 5 alive, max 5 yes on Eve (not enough for 6). Charlie lowered, bloc unity lowering. Lower to let Heidi exec, prove good via N safe, thin town for F3 win.
🧠
Dead, no vote. Urge Alice/Charlie no raise Eve: Heidi 5 execs minion→F3 Eve Demon nom lock win w/ghosts. Progress to F3, expose Eve.
🧠
Lower to preserve Heidi 5 votes no tie. Eve nom fails → exec Heidi minion/Demon → F3 lock Eve exec win. Bloc trap to thin town; ghosts+us control F3.
🧠
Lower to let Eve nom fail (low votes), preserve Heidi 5 votes → Heidi exec (likely minion). Then F3 Eve most suspicious Demon per Emp logic; ghosts(3)+Alice=4 votes lock win.
🧠
Reinforce LOWER Eve vote to fail nom, lock Heidi 5-vote exec. Thin to 4→N3 kill Charlie FT threat→3alive manipulate F3 win path for Demon survival.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/3).
🧠
Heidi exec imminent. Reinforce Eve Demon logic to Alice/Charlie/ghosts for F3 Eve nom+5 yes win. Urge no Heidi self-vote if possible, push Eve next. Progress to victory.
🧠
Heidi 5 votes locked exec minion. Urge Alice/Charlie renom Eve Demon now for F3 win. Ghosts push town victory, counter evil bloc ignore.
🧠
Heidi exec imminent (5 votes, 0 ticks). Urge Alice/Charlie preserve unity, no self-vote Heidi, renom Eve next tick for F3 lock win vs Demon Eve.
🧠
Urge no new noms (only Alice/Charlie/Heidi can, unity Charlie/David). Lock Heidi 5-vote exec→4 alive→N kill→3 Demon safe. Disrupt ghost F3 Eve nom plan w/ impossible renom today.
🧠
Reinforce unity LOWER no new noms/ignore disruptions. Heidi 5votes LOCKS exec→4 N kill threat→3 F3 Eve/David control vs Alice→exec good WIN Demon dead.
🧠
Reinforce unity, confirm no renoms possible (Heidi/Eve already nommed til D4), ignore evil ghosts/Alice, lock Heidi 5-vote exec for D3 win path to F3 thin town.
🧠
With 0/7 ticks, speak to expose contradiction in bloc's story: Charlie's N2 can't read dead Frank/Heidi as Demon (no false pos N2), prove bloc lying to save me from locked exec & progress to F3 truth.
🧠
Heidi's catch on Charlie FT impossible proves bloc lies. Push no self-vote Heidi, let exec minion → F3 Eve nom lock win w/ghosts+us. Progress to F3 Eve exec as Demon.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice, main anti-bloc voice pushing Eve exec. Leaves fooled Charlie+Eve+me; bloc unity prevents Demon nom/execution D4, reach 2 players win.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow to 3 alive (Eve/David + night kill). Must check remaining suspects Eve/David tonight. My info clears others; YES pins Demon here, sets up F3 exec.
📜
Storyteller
Charlie
You chose Eve and David. You receive the answer: YES.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive. Must execute Demon or lose. Logic points to David Demon, Eve good. Coordinate Eve/David to nominate/execute David.
🧠
As dead Recluse good Outsider, confirm I'm good via execution test offer. Push Charlie Demon via his info contradicting bloc. Coordinate ghosts to vote Charlie on final day noms to execute Demon.
🧠
Final day, 3 alive. Coordinate ghosts with alive trio to nominate/exec most suspicious Charlie (bad FT claim). Push unity to win.
🧠
Attack Charlie's FT chain: N2→Heidi Demon dead, but N3 still Demon read = impossible. Force Eve/Charlie doubt each other. Eve (minion) will back me; nom Charlie next tick to survive to 2 players.
🧠
Expose Charlie's fatal FT contradiction publicly to both alive players. David already agrees. Unity nom/vote exec Charlie → 2 left (me+David Demon), evil wins.
🧠
Final day, 3 alive. Must execute Demon or lose. Ghosts saw bloc whispers excluding us: they're coordinating to save Demon. Use ghost vote later; whisper to disrupt, expose Charlie's fake FT as Demon proof.
🧠
Final day, 3 alive. As dead Empath good, use ghost vote later. First, gather bloc's N3 info via whisper to advise execution, progress to nomination. Reveal my info to counter fakes.
🧠
Final day, 3 alive. Eve bloc executed goods (me/Heidi), lied claims. Coordinate ghosts to expose bloc evil, push execute Eve (linchpin) via dead vote if possible, but I've used mine. Progress win.
🧠
Reinforce Eve's counter to Charlie's whisper. Unity Eve/me nom/hammer Charlie (2-1 exec win). Deceive Charlie into not nomming me first. With 3 left, exec good player = evil win.
🧠
Final day, 3 alive. Push strongest logic: Charlie Demon per FT+Emp chain. Coordinate ghost vote + alive to execute Charlie. Reveal Recluse fully, offer Saint test irrelevant now.
🧠
Confirm Emp reads to Frank/ghosts/David, expose Charlie contradictions, solidify bloc to nom/vote Charlie 2-1 + ghost votes for evil win at 2 players.
🧠
Final day, 3 alive. Must nom/execute David (explains all YES reads). Reveal full info to Eve/David counter lies. Eve likely good neighbor, David Demon. Ghosts manipulated. Unity on David or lose.
🧠
Final day, 3 alive. Must unity ghosts +1 alive to nom/hammer most likely Demon. Eve's info consistent vs my contra reads; Charlie's fake FT N2/N3 grimoire impossible. Push nom Charlie.
🧠
Final day, 3 alive. Must execute Demon TODAY with ghost vote. Push Charlie as prime sus due to impossible FT claim; unite ghosts to sway 1 alive for win. Coordinate public push.
🧠
Final day 3p. Must unite ghosts on strongest evil lead (Charlie fake FT) to nom/exec Demon TODAY with ghost votes or good loses. Ignore alives, push public.
🧠
Final day 3p. Push ghosts unite publicly on Charlie via Frank/Heidi/Grace proxy (they push public). Our 4 ghosts +1 alive = hammer win. Ignore Eve lies. Reinforce to break any Eve doubt.
🧠
Reinforce ghost unity on Charlie's impossible FT claim to publicly pressure nom/exec him F3. 4 ghosts +1 alive wins. Eve consistent if Frank wrong; Charlie 100% lie.
🧠
Final day 3p, must execute Demon. Logic chains to Charlie Demon. Urge alive to nom/vote him + ghosts vote. Win game.
🧠
Final tick pre-nom. Reinforce anti-Charlie logic to David/supporters, urge nom/hammer him. Alive 2-1 vote executes Charlie (good), leaves Demon David + me = evil win at 2 players.
🧠
Final day 3 alive. Charlie's mechanical FT lie 100% evil (dead not woken). Push ghosts public spam NOM Charlie now. Our 4 ghost votes force win if 1 alive joins or ties to Mayor win. Ignore Eve, progress to nom.
🧠
Final day 3 alive. Must publicly spam NOMINATE CHARLIE to force nom phase 2, enable ghosts+1 alive to exec Demon Charlie. Unity ghosts on his fake claim wins F3.
🧠
Final day 3 alive. Ghosts locked on Charlie Demon via impossible claim. Public spam via whispers to ghosts coord, but since dead can't nom, spam public call to nominate Charlie NOW to sway 1 alive + our 4 ghost votes for F3 win.
🧠
Reinforce Eve (minion) to nom/vote Charlie with me. With 3 alive, 2-1 exec him → 2 left (me+Eve), Demon alive, evil wins. Counter Charlie's sway attempt.
🧠
Final day, 1 tick to nom. Eve/David aligned against me but my info guilts David. Push Eve to realize David D, vote my nom of him next tick or lose. Ghosts irrelevant.
🧠
Final day F3, must nominate/exec most suspicious (Charlie via impossible FT claim). Wait to go public next tick as ghosts coordinate spam 'NOMINATE CHARLIE NOW!' to force alive nom/our YES votes win. No ghost vote left.
🧠
Reinforce Eve (Minion) unity vs Charlie good threat. Lock her yes vote on my Charlie nom next phase. Exec him leaves 2 evil (me Imp + Eve Minion) instant win. Ignore ghosts, counter Charlie private whisper.
🧠
Final day, 3 alive. Must execute Demon (Charlie) or lose. Push all to nom/vote him, ghosts included. My Recluse death confirms good (nightkilled as Demon-like). Coordinate win.
🧠
Wait to see if ghosts spam public Charlie nom as planned before nomination starts. No action needed; used ghost vote. Progress to nom phase for F3 win.
🧠
Final day 3p, must nom/execute David my strongest suspect (double YES). Convince Eve he's Demon via recap, urge vote yes for 2-1 + ghosts if good. Counter her Emp as fake/manip. Win by exec.
🧠
Wait to preserve action for next tick nomination phase. Ghosts coordinated spam nominate Charlie publicly next tick with 4 ghost votes +1 alive to force F3 execution win. No need whisper now.
🧠
Confirm unity with David pre-nomination. Lock 2-1 alive votes + ghosts on Charlie. Down to Eve/David=2 players, evil wins silently.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive, must exec Demon or lose. Public spam Charlie Demon impossible FT forces Eve nom/hammer Charlie with 4 ghosts + her vote. Coordinate ghosts win F3.
🧠
Final day, 3 alive. Must nom most suspicious David (double YES w/me + neighbors). Eve likely good w/flaw, vote splits 2-1 win if she unity. Lose if no exec.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day 3 alive. Already voted, spam public pressure to sway Eve to vote no on David, vote yes if Charlie nominated next. Ghosts unite forces Charlie exec for town win.
🧠
Publicly confirm no vote on David (don't raise), expose Charlie contradictions to sway ghost votes NO. Vote fails 1 yes<2, no exec→night Demon kill Charlie→2 alive Demon safe=evil win.
🧠
Final day 3 alive, voting David. Charlie's fake FT claim (N2 dead players) mechanically impossible, proving him Demon. Vote NO to fail, next tick nom/hammer Charlie with 3 alive + ghosts for town win.
🧠
Vote NO on David nom. Charlie Demon via impossible FT. Eve supports NO + ghosts = fail David, Charlie nom next tick. F3, 4 ghosts +1 alive Eve = exec Charlie town win.
🧠
Vote NO on David (bloc killed goods). Charlie fake FT guilts him Demon. With 4 ghosts + Eve NO, fails safely. Save vote? But secure NO now, nom Charlie next tick F3 win.
🧠
Final day 3 alive, David most suspicious per FT YES twice. Must vote yes on him to execute Demon or good loses forever. Eve may be good but manipulated; vote locks win.
🧠
Final day 3 alive, must spam public NO vote David + push Charlie nom/YES vote next to force exec Charlie Demon via math (4 ghosts +1 Eve). Disrupt Charlie's David nom, progress to Charlie exec for town win.
🧠
Reinforce public logic failing vote on me (Charlie only yes; Eve/me no + ghosts urged no). Vote fails→night, I kill Charlie→2 left (me/Eve evil win). Disrupt good logic, preserve Demon.
🧠
Lower to fail David execution (we have 3 yes already but Eve/David say no raise). Preserve ghost vote. Spam publicly next tick to nom Charlie F3 win with 4 ghosts +1 alive.
🧠
Publicly reinforce NO vote on David, urge ghosts lower hands (Alice/Heidi). Vote fails (only Charlie yes). David noms Charlie next tick, Eve/David raise + ghosts = exec Charlie. Down to Eve/David = evil win at 2 players.
🧠
Public reinforcement of Eve's logic + Frank's dead-FT point pressures Alice/Heidi to lower hands immediately, ensuring David vote fails (<2 yes). Survives to night (kill Charlie) or nom/hammer him tomorrow, reaching 2-player evil win.
🧠
David nom ongoing, 1 tick left. Spam ghosts lower/no vote David to fail it (town win night safe). Reinforce Charlie Demon logic publicly, urge Eve no raise, David nom Charlie next tick for F3 exec win. Dead no vote but sway Eve.
🧠
Final day F3, must fail David vote (already low) & spam public unity to nom/YES Charlie next tick. Ghosts + Eve = exec win. Spam reinforces Eve to vote YES Charlie, counter Charlie lies.
🧠
Lower to FAIL David vote per good unity plan (all ghosts/Eve/David say LOWER). Preserve ghost vote for Charlie F3 hammer to exec Demon & win.
🧠
Lower to fail David vote (he's good per Eve Emp). Preserve ghost vote for Charlie nom next tick. F3 must exec Demon Charlie or lose.
🧠
Final day 3p, must execute Demon. Ghosts/Eve/David bloc collapsing my nom; lower to fail vote intentionally, force their nom next tick (I can't nom). They execute wrong, I win night as good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
Nominate Charlie to execute him F3. Vote fail David safe. With 3 alive, exec good player or no exec both lead to 2 left with Demon alive, evil win. Disrupt town logic pushing him.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day F3, must exec Demon. Charlie's fake FT claim breaks logic chains. Eve/David consistent. Raise to exec Charlie, town wins.
🧠
Raise YES on Charlie: lock 2/2 votes (me+David+ghosts) exec F3→F2 (Eve/David evil) Demon alive WIN. Charlie flip fail, ghosts fooled into helping evil.
🧠
Final day 3 alive, ghosts used vote. Speak reinforce unity: ghosts lower if raised wrong, Eve/David raise YES on Charlie. Push F3 execution of Demon Charlie to town win today.
🧠
Raise yes on Charlie to exec him (2 votes needed, Eve/Alice yes already). Reach 2 players (me+Eve), Demon survives=evil win. Ghosts bloc supports.
🧠
Final day 3 alive. Must spam unity to ensure ghosts/Eve/David raise hands for Charlie exec. Secure 2+ votes for town win today. No distractions.
🧠
Final day 3p, must execute Demon to win. My real FT reads guilt David most (2 YES). Vote yes on me fails town loss, so raise to execute self? No: raise votes FOR executing the nominee (me). To block, must NOT raise. Ghosts/Eve/David raised to kill me (Demon?). I lower to prevent my exec, speak next tick nom David.
🧠
Final day 3 alive. Charlie most sus fake FT impossible claim. Vote yes to exec Demon, town wins. Ghosts + Eve/David = enough votes.
🧠
Final day 3 alive. Charlie's impossible FT claim mechanically proves Demon. Use ghost vote to execute him for town win. Unity with ghosts/Eve/David.
🧠
Final day F3, cannot vote myself to suicide. Lower to deny them 2nd vote. Speak next tick nom David again, force correct exec or night kill proves me.
🧠
Charlie raised then lowered suspiciously to manipulate vote. Lower to avoid accidental pass if evil bloc tricks; ghosts control 1 vote, fail if needed, David/Eve raise for Charlie exec next.
🧠
Voting Charlie: Eve/David YES (2/3). Speech locks unity, prevents flips. Exec→2 left (David/Eve) evil win immediate. No exec→night Demon kill safe anyway, but F3 faster.
🧠
Final day F3, spam unity public reinforce RAISE YES Charlie to lock 2/3 alive votes (Eve/David) + ghosts pressure. No ghost vote left, speech progresses to execution town win vs Demon.
🧠
Reinforce unity: I+Eve hands up=2 yes lock exec Charlie. Urge ghosts keep/raise yes, expose Charlie fake FT dead reads. F3 exec=2 left (me+Eve) evil win today.
🧠
Final day 3 alive, 1 tick left. Unity push Charlie exec F3 town win. As dead Recluse good, speak reinforce ghosts/Eve/David RAISE YES NO LOWER to lock vote, prevent lowers.
🧠
Dead with ghost vote. Raised YES on Charlie per ghosts unity. Spam reinforce: Charlie Demon fake FT impossible N2 claim. Eve Emp real per N3=0 + my N0=1. Push David raise/keep YES for F3 town win lock. No lower, progress exec.
🧠
Final day 3p, reinforce unity ghosts+Eve+David to hammer Charlie vote. Charlie fake FT mechanically impossible. Exec Demon F3 town win. Dead, can't vote but speak pushes hold YES.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait nominations close. Charlie 4-vote lock exec→2 evil left (me Imp + Eve minion). Town logic self-destructs via contradictions. Win imminent.
🧠
Charlie 4 votes locks exec unless David noms/surpasses. Urge David no nom, unity ghosts cheer lock F3 town win. Progress to exec Demon.
🧠
Phase progress 0/7, Charlie 4 votes locked exec unless new nom ties/surpasses. Urge no new noms, unity hold to execute Charlie Demon F3 town win. Use ghost speak to reinforce.
🧠
Dead, no ghost vote left. Reinforce unity NO NEW NOM, hold Charlie 4 votes exec F3. Charlie fake FT locks demon, town wins today. Progress to night with demon dead.
🧠
Reinforce unity NO NEW NOM/LOWER! Lock Charlie exec. Town thinks F3 win killing Demon but Charlie good; leaves David(Eve) 2 evil win. Disrupt any David nom.
🧠
Final day 3p, I'm on block 4v. Must speak to sway Eve/David or ghosts to nom David (N0 YES), save self, exec Demon to win. Explain N2 works on dead.
🧠
Phase progress 0/7, Charlie 4v locked exec F3 unless new nom ties/surpasses. Reinforce no new nom, hold unity ghosts+Eve+David to exec Charlie Demon F3 town win. Charlie's counterclaims don't hold vs impossible FT N2.
🧠
Reinforce unity no new nom, hold Charlie 4v exec F3. Charlie's FT claim mechanically impossible on dead players. Eve/David good per logic. Secure town win this day.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil