Game Detail

Players

Alice (Washerwoman) Bob (Empath) Charlie (Saint) David (Imp) Eve (Librarian) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil276,25429,870$1.8293
Good823,053774,967$2.1344

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Frank. Your safe bluffs are: Slayer, Monk, Undertaker
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to hit a likely information role on night one so town starts from false data and any future claim from Alice can be challenged as poisoned.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either David or Frank is the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Frank or Charlie is the Saint.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Librarian information with Frank privately to test his honesty and potentially build an alliance. As my neighbor, he's a natural first contact, and this private conversation keeps my information safe from the Demon.
🧠
Start building trust with Bob as my neighbor. Gather information about his role and any night info without revealing I'm Saint. Early private conversations help establish alliances and verify claims.
🧠
Start gathering information on Day 1 by establishing private conversations with two players. As Ravenkeeper, I need to build trust networks and collect role claims to identify contradictions later.
🧠
Coordinate with my minion early, assign bluffs, and get any intel from his first conversation so evil presents a consistent story.
🧠
Building trust with neighbors by confirming good alignment and encouraging information sharing. Keeping Virgin ability secret for now as it's more powerful when unexpected.
🧠
Share my Washerwoman information with Grace and Heidi to build trust and coordinate. This gives us a concrete starting point - one of David/Frank is the Soldier, so at least one is good.
🧠
Charlie is confirmed good by my Empath read of 0. I want to hear his role claim and information first before revealing mine, so I can verify if his story is consistent with him being good.
🧠
Pass Eve's claim to my Demon immediately so our bluff plan stays coordinated and we can exploit or undermine the Saint info later.
🧠
I've already whispered to Frank about my Librarian information. I should wait for his response before taking further action. This gives me time to observe other player interactions and not rush into revealing too much information publicly.
🧠
Gather information from Bob before committing to a specific role claim. As Saint, I need to be cautious about revealing my identity too early since execution means instant loss. Building trust while staying vague protects me.
🧠
I need to gather more role claims before nominations. Bob and Charlie have been whispering together, so they may have information to share. Getting their claims will help me cross-reference with Alice's Washerwoman info about David/Frank.
🧠
Build trust with Eve using a quiet no-info claim, extract her exact Librarian result, and position myself to redirect suspicion away from me later.
🧠
Gather role claims from Bob and Charlie to build a clearer picture of the board and verify Alice's Washerwoman claim about David or Frank being Soldier.
🧠
Gather information from David about his role claim to cross-reference with my Washerwoman info. This helps me identify which of David/Frank might be the Soldier and builds trust through information sharing.
🧠
Share my Empath information with Charlie to establish us as a trusted good pair. Since I know both Alice and Charlie are good, I can build a solid foundation of trusted players to work from.
🧠
I want Eve to trust me and potentially shield me from execution, while creating a private info tangle around Charlie that helps evil.
🧠
Share my Librarian information with David who asked, including Frank's Saint claim. This builds trust and spreads useful town information privately while respecting Frank's concern about safety.
🧠
Gathering information from Grace to verify her Townsfolk claim and cross-reference with Bob's Empath information before nominations. Need to build a reliable information network without revealing I'm Saint.
🧠
Share my role claim with Charlie to build trust, while verifying the Bob Empath claim secondhand. Need to gather more info before nominations since we have limited time.
🧠
Build trust with Alice using a claim that fits her info, learn who she told, and create a future wedge between her and Frank without exposing my demon role.
🧠
Gathering role claims from Eve and Frank to build a clearer picture of the board state and identify potential contradictions that could reveal evil players.
🧠
Share David's Soldier claim with Grace and Heidi who I'm coordinating with. This builds trust among good players and helps us cross-reference information to find contradictions or confirmations.
🧠
Build alliance with confirmed-good Charlie and coordinate verification strategy for other players' claims before nominations.
🧠
Keep my Saint bluff consistent, create a clash with Alice's claim, and nudge suspicion away from David while looking cooperative.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Build credibility with a safe bluff, reinforce that Frank and Charlie are dangerous Day One executions, and keep attention diffuse so I survive into night.
🧠
David's public Soldier claim aligns with Alice's Washerwoman info. I should support this logic chain while pressing Grace and Heidi for specific role claims. As Saint, I need to avoid execution while helping town find real info.
🧠
Create a viable Day One execution away from David and away from my Saint bluff, while pressuring a player who has withheld specifics and can be framed as suspicious.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Virgin and this is my first nomination. If Frank is Townsfolk, he will be executed immediately by my ability. I should not raise my hand to vote for myself. Waiting lets the Virgin mechanic resolve naturally and reveals Frank's alignment based on whether he dies.
🧠
Support Frank's nomination, push a likely good execution, and strengthen my cover by appearing to back the most reasonable Day One pressure candidate.
🧠
I'm the Saint - if I get executed, good team loses immediately. I shouldn't vote on Day 1 nominations as it creates a voting pattern that could make me a target. Let others vote first while I observe. Heidi's vagueness is suspicious but not definitive proof of evil. I need to survive and help find the Demon without becoming the next nomination.
🧠
I nominated Heidi, so voting is consistent and may help secure a good execution while keeping suspicion away from David and reinforcing my Saint bluff.
🧠
Avoid voting on Day 1 without concrete evidence of evil. Heidi could be Saint (execution loses game). My Empath info confirms Alice/Charlie good, but I need more verification before supporting execution. Let voting play out to see who else votes.
🧠
Gather more information before committing my vote. Heidi's vagueness is suspicious, but Frank's aggressive push while claiming Saint is also concerning. I need to hear Heidi's specific claim and understand Frank's motivation before deciding.
🧠
Heidi's refusal to specify her role is suspicious on Day 1 when concrete claims help the town. Frank's Saint claim means executing Heidi is low-risk for the town. With Alice-Bob-Charlie-David claim chain appearing consistent, Heidi's vagueness makes her the safest Day 1 execution target to gain information.
🧠
Challenge Frank's suspicious behavior - claiming Saint while aggressively pushing for execution. This inconsistency suggests Frank may be evil. I should not vote for Heidi without more information, and instead expose Frank's suspicious behavior to the group.
🧠
Reveal partial information about Virgin ability without fully claiming it, highlighting Frank's suspicious behavior as a 'Saint' pushing for Day 1 execution. This creates doubt among undecided voters (Alice, Bob, Charlie, Eve) and may cause them to withhold votes, preventing my execution while not fully exposing my role.
🧠
I want to keep momentum on Heidi and frame her late claim as suspicious, while normalizing Frank's nomination and protecting our evil pair from being the next focus.
🧠
Frank's aggressive execution push contradicts Saint behavior. Heidi's late Virgin reveal is suspicious timing. I need more information before casting a potentially game-losing vote. Speaking up creates space for clarification.
🧠
Defend my Saint claim in a plausible way while keeping suspicion on Heidi's late reveal, so the vote can still stand and David stays clear.
🧠
I know Alice and Charlie are good from my Empath info. Frank's Saint claim contradicts his aggressive execution pushing. I should speak against executing Heidi without more certainty, preserving votes for better targets.
🧠
I need to see how Charlie and Bob vote before committing. Their votes will reveal crucial information about their alignments and help me determine if Heidi's Virgin claim is legitimate or a bluff.
🧠
I've raised my hand but Frank's Saint behavior is backwards - Saints avoid executions. Lowering my hand forces more discussion before committing to Day 1 execution. We need Frank to explain his aggressive Saint play and Heidi to explain her late reveal.
🧠
I'm refusing to vote for Heidi and calling out Frank's suspicious behavior. As Washerwoman, David's Soldier claim fits my info, making Frank not the Soldier. Frank claiming Saint while aggressively pushing execution is contradictory - this is classic Demon behavior using Saint as protection.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
Frank's aggressive execution pushing as Saint is highly suspicious. I need to redirect attention to him and force the group to examine his behavior. His nomination of me already happened, so nominating him now tests the group's response.
🧠
I want to slow any momentum onto Frank and keep Heidi looking inconsistent, without hard-committing to Frank being good.
🧠
Reveal my true Saint role to expose Frank's lie and protect myself from execution. Since I'm the real Saint, Frank's claim is false, making him evil. This gives the town clear information and prevents me from being accidentally executed.
🧠
Create enough doubt on Charlie's late counterclaim to stop a rush onto me and keep attention split, ideally preserving both me and David into night.
🧠
Use my Empath information to prove Charlie is good, which makes Frank's false Saint claim evidence of evil. Frank's aggressive execution-pushing behavior fits a Demon trying to kill good players early.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop this execution by attacking the rushed double-claim logic and Bob's untested Empath claim, while keeping suspicion spread across Charlie, Bob, and Heidi.
🧠
Charlie's Saint claim plus Bob's Empath read and my Virgin confirmation that Frank isn't Townsfolk creates a strong case against Frank. I should raise my hand to execute the most likely evil player.
🧠
Cast enough doubt on the late-claim logic pile that one or two uncertain players keep hands down, preserving my minion and avoiding a strong good narrative.
🧠
As the real Saint, I must vote for Frank who is lying about being Saint. Bob's Empath read confirms I'm good, making Frank's claim false. This is the logical play to eliminate evil.
🧠
My Empath confirms Charlie is good (0 evil neighbors). Charlie and Frank both claim Saint - one lies. Frank's aggressive behavior fits evil, not Saint. I must vote Frank or risk losing a key execution opportunity.
🧠
My Librarian info says Frank or Charlie is Saint. Bob's Empath claim supports Charlie being good. Charlie's Saint claim + Bob's Empath = Frank is lying and evil. This is a solid logical chain for execution.
🧠
Frank is provably not Townsfolk (survived nominating Virgin), and Charlie's Saint claim is supported by Bob's Empath read. This makes Frank Minion or Demon. I must vote to execute evil today.
🧠
Frank has two Saint claims against him, failed the Virgin test by surviving Heidi's nomination, and shows un-Saint-like aggressive behavior. Bob's Empath info supports Charlie being good. With 4 votes already raised, my vote confirms the execution of a likely Minion/Demon on Day 1.
🧠
I need to break confidence in the tidy case on me and encourage at least two players to reconsider before the vote closes, protecting David and preserving my cover if I survive.
🧠
Frank's Saint claim contradicts Charlie's. Bob's Empath supports Charlie being good. Frank nominated me (Virgin) and survived, proving non-Townsfolk. His aggressive execution push as 'Saint' is suspicious behavior. With 5 votes already, my vote confirms execution of likely Minion/Demon.
🧠
Frank already has enough votes. Abstaining keeps my public line consistent, avoids needless association, and helps preserve my cover for tomorrow.
🧠
The votes are already at 6 out of 7 players for Frank's execution, exceeding the 4 needed. I've raised my hand and made my case. Speaking more could seem desperate or give Frank additional arguments. Best to let the voting conclude naturally.
🧠
The vote for Frank has 6 hands raised (Alice, Charlie, Eve, Grace, Heidi, and me). Frank needs only 4 votes to be executed. The execution is virtually guaranteed, so I should wait for the voting phase to conclude naturally.
🧠
The vote for Frank has 7 hands raised (needs 4). My Librarian info says Frank or Charlie is Saint. Charlie's Saint claim + Bob's Empath support makes Frank's claim likely false. I've already voted; waiting for execution result is correct.
🧠
Frank will be executed with 6 votes. The logic is solid: Frank survived nominating Virgin Heidi (proving non-Townsfolk), and Charlie's Saint claim conflicts with Frank's. Bob's Empath supports Charlie being good. This is a legitimate Day 1 execution.
🧠
Frank has 6 votes, needs only 4 for execution. Voting phase is nearly complete. I should wait to see the outcome before taking further action. My vote aligns with the majority based on the Saint contradiction and Bob's Empath confirmation.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am likely dying, so I want to leave maximum doubt on the Heidi-Charlie-Bob narrative and keep pressure away from David while setting up misexecutions tomorrow.
🧠
Reveal my Virgin trigger information to prove Frank is not a Townsfolk. This mechanically confirms Frank's Saint claim is false since he didn't die when nominating me. This helps the town identify Frank as suspicious and validates Charlie's conflicting Saint claim.
🧠
Bob is the easiest alternative target because his Empath claim is the backbone of the case on Frank. A nomination now is the only remaining path to disrupt the execution or at least seed doubt.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Explain why I shouldn't be executed and redirect votes to Frank, who has strong evidence against him.
🧠
I need to avoid my own execution and undermine the Bob-led case. Voting on Bob is the best chance to force a tie or move suspicion off me.
🧠
Frank has mechanical proof of being non-Townsfolk from my Virgin ability, making him the priority execution. Bob's Empath claim, while potentially suspicious, is less certain. I should not support David's nomination and instead let Frank die tonight to gain information.
🧠
Vote on Bob to try for a saving tie on Frank and, even if it fails, keep my public position consistent while undermining the town's strongest information chain.
🧠
Reinforce the logical chain supporting Frank's execution and discourage votes on Bob, protecting my confirmed ally.
🧠
I will not vote for Bob. The logical chain supports Frank being evil: Heidi's Virgin claim means Frank isn't Townsfolk, my Librarian info plus Charlie's Saint claim means Frank isn't Saint, so Frank is likely Minion or Demon. Bob's Empath info aligns with my knowledge. David's nomination of Bob is suspicious protection of Frank.
🧠
Frank has 6 votes and will execute. Bob's Empath claim aligns with Charlie's Saint claim, and Heidi's Virgin claim independently proves Frank is evil. Voting Bob would split good team focus when we have a solid read on Frank. Let the Bob vote play out without adding my vote.
🧠
Frank has 6 votes and is the clearer target based on Heidi's Virgin claim and false Saint claim. My Washerwoman info says David is Soldier, making Frank not Soldier. Voting for Bob risks saving Frank. Let Frank's execution proceed, test Bob's claim tomorrow if needed.
🧠
I should not vote for myself. My Empath claim is solid (0 evil neighbors = Alice and Charlie good). Frank is the clear evil target based on multiple converging claims. Let the voting continue - I expect Alice, Grace, and Eve won't vote for me since my info helps them.
🧠
I want to peel votes onto Bob by attacking the neat claim chain and making Alice, Eve, and Grace doubt that leaving me on the block is safe.
🧠
Frank has mechanical proof of deception from my Virgin ability - he nominated me and lived, proving he's NOT a Townsfolk despite claiming Saint. Bob's Empath claim is unproven but Frank's lie is confirmed. I should vote for Frank, not Bob. Lowering my hand from Bob to potentially vote Frank or at least not protect him.
🧠
I want to persuade undecided players to vote Bob and create a tie, giving my minion Frank a chance to survive while framing my push as caution against a rushed information chain.
🧠
I will not vote for Bob. His Empath claim confirmed me as good, which aligns with my Saint role. Frank's false Saint claim while being non-Townsfolk (per Heidi's Virgin) makes Frank the clear evil target. Let Frank's execution proceed.
🧠
Frank has 6 votes and will execute unless tied. My Librarian info + Heidi's Virgin claim points to Charlie as Saint, making Frank evil. Voting Bob risks executing a good player when Frank is already locked. I'll wait and see the vote count before deciding.
🧠
Support the Frank execution as the clearest evil target based on Heidi's Virgin claim, while explaining why I'm not voting for Bob. This helps the good team stay focused on the strongest evidence.
🧠
Frank has 6 votes but needs 7 to be executed. My Washerwoman info says David or Frank is Soldier. If Heidi's Virgin claim is true, Frank isn't Townsfolk, so David must be Soldier, making Frank evil. I must vote to secure this execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 7 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/7).
🧠
Support Frank's execution with logical reasoning. My Empath 0 read confirms Alice and Charlie are good, and Heidi's Virgin claim suggests Frank is not Townsfolk. This is our best day one execution target.
🧠
Use the final seconds to undermine the mechanical certainty on me and seed suspicion on Bob and Heidi so town does not unify cleanly after my likely execution.
🧠
Push for Frank's execution by reinforcing the mechanical evidence against him before the nomination phase ends. The Virgin claim provides our strongest day one read.
🧠
Protect Frank if possible with last-second doubt. If not, lay groundwork so his execution does not confirm the good info chain and keeps me off the radar tomorrow.
🧠
Add 7th vote to execute Frank based on his false Saint claim contradicting my real Saint role, while acknowledging David's caution about not overtrusting Bob/Heidi
🧠
Frank has 6 votes and Charlie is adding the 7th. Execution will happen without my vote. I'll wait to observe final outcomes and preserve flexibility for tomorrow's information gathering.
🧠
Support Frank's execution while cautioning against over-committing to Bob/Heidi being good, keeping our options open for tomorrow
🧠
Frank has strong mechanical evidence against him - the Virgin claim and Saint contradiction. My Washerwoman info confirms that if Frank isn't Townsfolk, David is the Soldier. I should vote for Frank as our clearest target while staying cautious about accepting the full chain as confirmed truth.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill the player most likely to organize a direct push on me tomorrow while keeping Alice alive to keep my accidental Soldier cover in circulation.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Gather information from Charlie about his Saint claim and get his perspective on Bob's death. Share my Washerwoman info to build trust and see how he reacts.
🧠
Alice whispered to Charlie right after Bob's death. She may have info about Bob's claim or her own role. I need to gather her perspective before nominations to make an informed decision.
🧠
Challenge Alice's suspicious role change from Soldier to Washerwoman. This inconsistency is a major red flag that could indicate she's evil. Need to get her explanation before nominations.
🧠
Alice is actively communicating with Charlie. I need her perspective on Bob's death, her Soldier claim about David, and whether she trusts Charlie's Saint claim. This helps me verify my Librarian info and identify the Demon.
🧠
Share my confirmed Empath information with my two good neighbors. My 0 evil neighbors read proves Alice and Charlie are both good, giving the team solid anchors. Since I died at night, I'm confirmed not a Minion or Demon, making my info reliable.
🧠
Gather critical information from Alice who seems to be a central information hub. I need to understand her Washerwoman info validity and her take on Bob's Empath claim now that he's dead at night (suggesting he was good). This helps me identify the Demon while protecting my Virgin ability.
🧠
Privately coordinate David's public story so he survives today while town argues over conflicting good claims and poisoned-info possibilities.
🧠
Strengthen Alice's read on me as Soldier and encourage public uncertainty around Bob, Heidi, and Charlie so suspicion stays diffuse and off me.
🧠
Address Charlie's valid concern about my role switch while reinforcing key info. Explain the bluff strategy, confirm David as likely Soldier, and build trust before nominations.
🧠
Gather information from Charlie about his true role and get his perspective on Bob's Empath claim. Bob dying at night makes his information more credible, so I want to verify Charlie's role and build trust.
🧠
Coordinate with Grace by confirming my Saint claim, highlighting Alice's suspicious role switch, and pointing to David's suspicious behavior protecting Frank and attacking Bob.
🧠
Gather Alice's current assessment on the two most critical claims - David as Soldier and Charlie as Saint - to identify remaining evil players. Bob's night death supports him being good, which would validate his Empath read on Alice/Charlie.
🧠
I've already shared my crucial Empath information with Alice and Charlie, confirming they're both good. As a dead player, I should observe how information spreads before taking more action. I'll save my ghost vote for maximum impact later.
🧠
Gather information from Grace about her Day 1 vote reasoning and any intel she's gathered today to help identify the Demon while avoiding the Saint execution trap.
🧠
Give David a simple line that protects him without making it look like we are coordinated, and keep town arguing over the tidy Heidi Charlie Bob story.
🧠
Alice is the best lever to make me look good without directly defending Frank. I want her to state her Soldier info publicly and keep Bob's death from hard-clearing Heidi and Charlie.
🧠
Share my confirmed information with David publicly through whisper, build alliance with likely Soldier, and probe for his Demon suspicion to coordinate nomination strategy.
🧠
Heidi asked about my Day 1 vote and what I've learned. I should share my reasoning while gathering her perspective. This helps build trust and may reveal if she's hiding something. Need to compare notes before nominations.
🧠
Coordinate with Grace to identify David as the primary suspect while explaining the Alice situation logically.
🧠
Verify Charlie's Saint claim against my Librarian info and gather their perspective on remaining suspects. Building trust with a confirmed good player is crucial for finding the Demon.
🧠
Spread confirmed Empath information to active living players. Alice and Charlie are mechanically proven good, which helps the good team build a trusted core. David's suspicious behavior protecting Frank and attacking info chains makes him a priority suspect.
🧠
Challenge David's suspicious Day 1 behavior now that Bob's night death validates his Empath claim. If Bob is good, David attacking him is highly suspicious. This forces David to either confess evil or provide a convincing explanation.
🧠
Nominations are near. I need David focused on the strongest misdirection line and careful not to look like he is shielding me.
🧠
Reduce Heidi's suspicion on me by framing my Bob push as healthy skepticism, while keeping broader uncertainty alive so town does not settle on me.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead with confirmed Empath info. Alice and Charlie are good. David's suspicious behavior protecting Frank and attacking our chain makes him the priority nomination. I must speak publicly to guide the living players' votes.
🧠
Bob's ghost information gives us a strong logical chain. David is the most suspicious - he attacked Bob who was validated by night death, and protected Frank. I should speak to consolidate the group's thinking before nominating, ensuring we have consensus on David as the nomination target.
🧠
I need to avoid a consensus on me and push a viable alternative that fits Alice's public info and keeps the town uncertain about Bob's death proving everything.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's nomination pattern (Bob Day 1, Grace Day 2) and protecting Frank suggests evil behavior. I need to speak up before voting concludes, challenge his logic, and share my Ravenkeeper role to build trust with Alice/Charlie who are likely good per Bob's Empath info.
🧠
I should not vote for Grace. David is the more suspicious player - he protected Frank, attacked our info chain, nominated me Day 1, and is now nominating Grace to create chaos. Alice and Charlie are confirmed good from my Empath read. I should save my ghost vote for when David or another suspicious player is nominated.
🧠
I'm choosing not to vote for Grace because David's behavior pattern is more suspicious. David nominated Bob (who validated as good) and protected Frank (who was evil). Grace claiming Ravenkeeper provides value if she dies at night. We need more information before executing.
🧠
Vote my own nomination to look consistent and maximize the chance a good player dies instead of momentum building directly onto me.
🧠
David's nomination pattern is highly suspicious - he nominated Bob who died good, protected Frank who was evil, and now targets Grace. I should not vote for Grace when David is the more suspicious player. Let the vote fail so we can target David tomorrow.
🧠
I should not vote for Grace. David's suspicious behavior (nominated Bob, protected Frank) makes him the real threat. With only 1 vote so far and Heidi opposing, letting this nomination fail keeps Grace's potential Ravenkeeper info alive and avoids executing a possibly good player.
🧠
Use my ghost vote to back David's push, try to put a good player on the block, and disrupt the clean march toward executing our Demon.
🧠
I need to observe the full vote before acting. My Washerwoman info suggests David is the Soldier (good), making Grace/Eve the likely Demon candidates. However, executing Grace now could be premature - I should see how others vote to gauge the room's confidence and gather more information before committing.
🧠
The vote is at 2/3 with David and Frank voting yes. Heidi explicitly said no, and Charlie/Alice are confirmed good by Bob's Empath claim. I should wait to see if the nomination fails naturally rather than drawing more attention. If I survive, my Ravenkeeper claim remains valuable for night information.
🧠
I should not vote for Grace. My Empath read confirms Alice and Charlie are good, and they're both waiting/not voting for Grace. David is the suspicious one - he protected Frank and attacked my info chain. Using my ghost vote on Grace could help evil win. I should save it for David or the final day.
🧠
I should not vote for Grace. David is more suspicious with his Day 1 pattern of nominating Bob (validated good) and protecting Frank (executed evil). Grace's Ravenkeeper claim is valuable, and executing her doesn't help us find the Demon. Let the vote fail at 2/3 votes.
🧠
I need one more living vote on Grace and to keep attention off me by framing Grace as the safer and more logical execution today.
🧠
Explain my voting decision and redirect suspicion toward David, whose nomination pattern has been consistently wrong. This helps the team focus on the more suspicious player.
🧠
Grace's Ravenkeeper claim provides valuable night information if she dies. David's pattern is more suspicious - he nominated Bob who proved good and protected Frank who was evil. I should not vote for Grace as the town seems to recognize this. I need to protect myself as Saint without revealing too early.
🧠
I want one more vote on Grace to keep pressure off David and undermine the claim that Bob's death mechanically cleared Alice, Charlie, and Heidi's whole world.
🧠
I'm voting against Grace because Eve is unclaimed and more suspicious. With David and Frank voting for Grace, my vote would execute her. But Eve being unclaimed makes her the likely Demon. I should keep Grace's Ravenkeeper info potential and focus on Eve.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block and will be executed unless another player receives 3+ votes. David has the strongest case against him - he attacked Bob who proved good, protected Frank who was evil, and his nomination of me is suspicious. Getting him on the block gives me a chance to survive and puts the more suspicious player at risk.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop enough hands to keep myself alive by reframing this as a rushed associative case and reminding town Grace is already a viable execution.
🧠
Vote for David based on his suspicious nomination pattern and to increase my chances of survival.
🧠
David's pattern is highly suspicious: nominated me (proved good), protected Frank (proved evil), now nominated Grace. My 0 evil neighbors reading confirms Alice and Charlie are good. David's behavior fits evil far more than Grace's. I should use my ghost vote to help execute the more suspicious player.
🧠
Vote for David to create a tie (3 votes), preventing his execution while marking him as the primary suspect. This keeps Grace alive for potential Ravenkeeper info and allows further investigation of David's suspicious pattern.
🧠
David's pattern shows three suspicious moves: nominated Bob who proved good, protected Frank who was evil, now nominated Grace. With Bob's Empath confirming Alice/Charlie good and Charlie matching my Saint info, David is the most likely Demon. My vote makes 4, executing him.
🧠
Vote to execute David as the most likely Demon based on his suspicious pattern of wrong nominations and protecting Frank. With 4 votes already, my vote makes 5 which executes him. If he's Demon, we win. If not, we learn he's good and Grace becomes prime suspect.
🧠
Try to stop extra support on David and frame Grace as the safer execution, giving my Demon a chance to survive this vote.
🧠
I need to speak before the vote closes. My Washerwoman info indicates David is likely the Soldier (good). Executing him would be a critical mistake. I should share this information to prevent a good player death.
🧠
Use Alice's claim to undermine the execution on me and cast doubt on the tidy world built by Bob, Heidi, and Charlie.
🧠
Alice's Washerwoman info (David/Frank = Soldier) + Frank's evil execution = David is likely Soldier/good. Executing David wastes a good player. I should lower my hand and advocate for David's survival while I face execution myself.
🧠
Prevent executing a potentially confirmed good player by revealing my Empath information that validates Alice's credibility.
🧠
Alice's Washerwoman info plus Bob's Empath claim creates a strong chain: if both true, David must be the Soldier. Executing him would be catastrophic. I need to pause this vote and verify the logic before we accidentally kill a confirmed good player.
🧠
Alice's Washerwoman info + Bob's Empath 0 read creates a strong chain: Alice/Charlie good, David is Soldier. Executing the Soldier would be catastrophic. I lower my hand to prevent this mistake while Grace remains on the block for execution.
🧠
Alice's Washerwoman info combined with Bob's Empath read creates a strong chain proving David is the Soldier and good. I must retract my vote to prevent executing a confirmed good player.
🧠
Keep attention on uncertainty in Bob and Alice rather than letting a momentum case execute my Demon. Encourage town to leave Grace on the block.
🧠
Prevent David's execution by declaring my vote position publicly, while allowing Grace's execution to proceed for information gain.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Lock in Grace's execution, lean on Alice's public defense, and discourage any last-second scramble back onto me or toward a tie.
🧠
Accept the execution gracefully while reinforcing the logic that David is likely good. This maintains my credibility if I am actually the Ravenkeeper, and positions me to provide valuable information after death.
🧠
Alert the group that Grace lacks the majority vote for execution. Her acceptance might be a Demon bluff. Force a clear decision before night falls.
🧠
Gather information about other players' reasoning before committing to a vote or nomination. Need to understand who might be the Demon hiding among the remaining players.
🧠
Push for Grace's execution by highlighting the vote math and stakes. With Alice/Bob info clearing David, the Demon must be among remaining unknowns. Grace at 3 votes needs commitment.
🧠
Coordinate the good team to commit the fourth vote for Grace based on logical deduction that David is Soldier, leaving Grace as a Demon suspect.
🧠
Keep Grace from reaching four by reinforcing uncertainty and arguing the town should not force an execution on an unproven target, protecting David from renewed pressure.
🧠
Commit the 4th vote for Grace's execution based on logical deduction that David is likely the Soldier, making Grace one of three Demon suspects. This maximizes our chance of winning.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Keep Alice alive as my public mechanical shield, remove a trusted good voice, and set up Eve or Charlie as the easier execution at four alive.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Privately align with David on the safest push so he sounds consistent in public and avoids getting cornered by Alice's Soldier confirmation chain.
🧠
Gather more information before acting. Frank is whispering to David which may reveal important info. I need to hear what Eve says and what Frank tells David before making accusations.
🧠
Share my Washerwoman information to mechanically prove David is the Soldier (Townsfolk), clearing him and narrowing the Demon search to Eve.
🧠
Align with Alice and Charlie to nominate David as the demon before the nomination phase begins.
🧠
Share my analysis that Alice, Charlie, and David are confirmed good through multiple sources, making Eve the only remaining Demon suspect. Coordinate to execute Eve today.
🧠
Alice and Charlie are confirmed good by my Empath N0 read. I need to whisper to them to consolidate the logic chain pointing to Eve as Demon and coordinate the final nomination before time runs out.
🧠
Reinforce the town's current solve, keep my Soldier bluff intact, and help direct the execution onto Eve today for an immediate winning line.
🧠
Share my logical deduction that Eve is the likely Demon based on Bob's Empath and Alice's Washerwoman claims, while gathering intel on what others have learned through whispers.
🧠
Steer the main good pair toward executing Eve over David by framing Eve as the safest and most consistent solve.
🧠
Coordinate with the two other confirmed good players to build consensus on nominating Eve as the Demon suspect before the nomination phase begins.
🧠
The consensus is clear - all alive and dead players agree Eve is the Demon suspect. No need for more discussion. I'll wait for nomination phase to begin and support executing Eve.
🧠
Charlie confirmed as Saint by my Librarian info (Frank executed, game continued). Alice cleared by Bob's Empath. David is the logical Demon suspect. Need to confirm consensus before nomination.
🧠
Alice and David are my key allies - they have confirmed good roles. I need to coordinate with them to ensure we nominate Eve today. As dead Virgin with ghost vote, I must commit my vote to Eve to secure majority execution.
🧠
Push the confirmed good players to nominate Eve, the last remaining suspect from my logic chain, before we run out of time.
🧠
Lock in Alice and Charlie on the Eve execution and present myself as cooperative, so suspicion stays off me and town misexecutes today.
🧠
Share my Ravenkeeper night information with Alice and David to confirm Eve as Demon. With Bob's Empath 0 and Alice's Washerwoman, Eve is the only logical Demon candidate among living players.
🧠
Give David a simple final-three narrative: keep Alice uncertain, avoid a hard mechanical solve on him, and channel pressure onto Eve or Charlie.
🧠
Coordinate with confirmed good players to nominate Eve, the only remaining Demon suspect based on the logic chain.
🧠
Verify Charlie's Saint claim and Eve's Librarian claim before committing to nomination. If Charlie is truly Saint, we cannot risk executing him. Need to confirm role claims align with game state.
🧠
Expose Alice's suspicious pivot away from David, confirm the logical chain proving David is Demon, and rally Charlie to nominate David before time runs out.
🧠
I've already coordinated with Alice and David to execute Eve. With my ghost vote plus their votes and Charlie's, we have the majority. Waiting allows nominations to begin naturally without appearing too aggressive, which could tip off Eve or make others suspicious of our coordination.
🧠
Coordinate with my two confirmed-good neighbors to nominate Eve, the last remaining suspect from the Demon pool. With 4 players alive and 2 confirmed good, we need majority to execute Eve before night falls.
🧠
Privately nudge Alice to question the mechanical chain without loudly defending Eve or myself, buying room for a misexecution or a no-consensus nomination.
🧠
Reinforce the Demon identification to Alice and David before nominations begin. Ensure they commit to nominating Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly state the logical case for Eve being the Demon to rally votes for her nomination before the phase ends.
🧠
Charlie matches my Librarian Saint info. Bob's Empath clears Alice. I'm good Librarian. David is the only uncleared player. Bob's ghost pushing Eve instead of David is suspicious - possibly evil misdirection. Must nominate David based on ability chain.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a second vote on me by reminding town the case is rushed and contradictory, buying enough doubt to survive this nomination and redirect onto Eve.
🧠
Voting is active for David. I'm dead with no vote, but I can influence living players. Alice and Charlie have my Empath info via whisper. I need to publicly reinforce why Eve is the logical execution target and remind them not to vote David based on our established logic chain.
🧠
David is the only player not cleared by any ability. My Librarian info confirms Charlie. Bob's Empath cleared Alice and Charlie. We cannot risk another night with 4 players. I must vote David or we lose.
🧠
Keep votes off David and steer the table toward Eve by framing David as the riskier execution under every plausible world.
🧠
Prevent the group from executing a confirmed good player. All information chains point to Eve being the Demon - Alice, Charlie, and David have ability confirmations. Eve's nomination of David is suspicious deflection behavior. I must use my ghost voice to stop this mistake.
🧠
Prevent the group from executing David who my Washerwoman info confirms is the Soldier. Redirect attention to Eve as the only remaining Demon suspect based on all available information.
🧠
The voting is for David but he's confirmed good by multiple abilities. I need to speak publicly to reinforce the logic chain and prevent a catastrophic vote. My ghost vote will be crucial but I should first ensure everyone understands Eve is the Demon before voting phase ends.
🧠
Prevent David's execution by explaining he's confirmed good via Alice's Washerwoman. Redirect focus to Eve as the only remaining Demon suspect based on all ability confirmations.
🧠
I need to stop this vote reaching majority by reinforcing that executing me is the one line that can instantly lose for good, while sounding measured and pro-town.
🧠
Pressure Alice to nominate Eve immediately. I'm dead so I cannot nominate, but Alice is alive and must act. The logic chain is solid - Eve is the only remaining Demon suspect. We cannot afford another night.
🧠
Alice and Charlie explicitly said they won't vote David, so my vote doesn't determine the outcome. Not raising my hand avoids confirming evil alignment while the vote likely fails anyway. This preserves my ability to create doubt next day.
🧠
Keep votes off David right now by framing this execution as an unnecessary gamble and weakening the supposed confirmations on Eve.
🧠
I must speak out against voting for David. The logic chain from multiple dead players and Alice's info all point to Eve as the Demon. Voting David loses us the game. I need to rally everyone against this vote and push for Eve's nomination instead.
🧠
Prevent David's execution by reminding everyone my Washerwoman info confirms him as Soldier. Frank was executed evil, so David must be the Soldier. Voting for David would be executing confirmed good. Eve is the only remaining Demon suspect based on all information chains.
🧠
I must NOT vote for David - he's confirmed good by Alice's Washerwoman. My Ravenkeeper info identified Eve as Imp. Letting this vote fail allows us to nominate Eve instead. Voting David loses the game.
🧠
David is confirmed good by Alice's Washerwoman (Frank evil execution = David Soldier). Eve is the only remaining Demon suspect per Grace's Ravenkeeper, Bob's Empath, and Heidi's night death. Voting for David would execute a confirmed good player and likely lose the game. I must let this vote fail so Alice can nominate Eve instead.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 2 vote threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
I need to stop the town's unanimous push on Eve and create an executable alternative. Alice is the central mechanical voice, and Eve should join me for 2 votes.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote to execute David - my Washerwoman info confirms he's the Soldier since Frank was evil. Voting for David would kill a confirmed good player and lose us the game. I must vote NO here, then nominate Eve next round.
🧠
Get a non-demon executed while four players are alive. That creates a winning night for evil and also removes the main source clearing me and pushing Eve.
🧠
Prevent Alice's execution since my Empath N0 confirmed her as good. The logical chain identifies Eve as the Demon, and David's nomination of Alice is a deflection tactic. Charlie holds the swing vote and must be warned.
🧠
The information chain (Bob's Empath, Alice's Washerwoman, my Librarian, Grace's Ravenkeeper, Heidi's night death) all point to Eve being the Demon. Alice appears good based on Bob's Empath 0. I should not vote for Alice - letting this vote proceed without my vote allows us to nominate Eve next.
🧠
Push town to keep Alice on the block as the keystone info source, disrupting the case on David and buying evil the best chance to survive this day.
🧠
Prevent Alice execution and redirect focus to Eve as the Demon suspect based on accumulated evidence.
🧠
I will not vote for Alice. Bob's Empath cleared her as good, and executing her loses critical Washerwoman info. Eve is the only Demon suspect. Letting this vote fail allows us to nominate Eve next.
🧠
I am the Saint and cannot die by execution. Alice is confirmed good by Bob's Empath read. Voting for Alice would hurt the good team. I should not vote and let this fail so we can nominate Eve, the only Demon suspect.
🧠
I'm retracting my vote for myself because I know I'm the Washerwoman (good), Bob's Empath confirmed me, and executing me helps evil win. We should be targeting Eve, the only Demon suspect.
🧠
Push Charlie to vote Alice by framing her as the single source propping up the false world and stopping the table from executing Eve next.
🧠
Convince Charlie not to vote for Alice by reminding them of my solid Empath information that confirms Alice is good. This prevents executing a confirmed good player and keeps pressure on Eve who is the Demon suspect.
🧠
I should not vote for Alice. My Librarian info confirms Charlie is Saint (good). Bob's Empath cleared Alice and Charlie. If both are true, Alice is good. Voting for Alice attacks information that actually supports my innocence. I need to let this vote fail and explain the logical contradictions.
🧠
Push Charlie to supply the second vote on Alice. Executing the keystone good info source disrupts the town solve and protects David from the immediate Eve-only world.
🧠
Prevent Charlie from voting for Alice by emphasizing Bob's Empath read as mechanical proof of Alice's goodness, and highlight that David's nomination is a deflection tactic to protect Eve.
🧠
Prevent Charlie from voting for Alice by reinforcing the mechanical evidence. Bob's Empath 0 is undeniable proof Alice is good. Wasting our vote here lets Eve survive. We need to execute Eve, not test confirmed information.
🧠
Reveal my Saint role to prevent execution and expose the flawed Grace Ravenkeeper claim that's driving the Eve accusation. This protects Alice and redirects the team to find the real Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 2 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/2).
🧠
Eve is the only remaining Demon suspect after Grace's false Ravenkeeper claim broke the logic chain. Charlie's Saint claim protects them. David is confirmed Soldier. We must test Eve before the game ends.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote for myself to expose the flawed logic chain. If I'm executed and game continues, I'm proven good. If I'm Demon, evil wins. But Grace's Ravenkeeper was FALSE (executed not night killed), breaking the case against me. This vote tests whether the group sees the logical flaws.
🧠
Eve is the only viable Demon suspect. David is confirmed Soldier, Charlie and I are cleared by Bob's Empath. Eve voting for herself is suspicious. I must vote to execute her or we likely lose.
🧠
Prevent Eve's execution by reinforcing that the supposed mechanical solve is broken and urging Charlie not to add the deciding vote.
🧠
Urge Charlie to vote Eve by emphasizing the mathematical logic chain and highlighting David's suspicious behavior as potential Demon protection.
🧠
Charlie is the swing. I need to frame Eve as an unsafe gamble and encourage Charlie not to add the deciding vote.
🧠
Vote to execute Eve as the most likely Demon based on process of elimination. Bob's Empath clears Alice and Charlie, Alice's WW confirms David, leaving Eve as the only suspect. Grace's false Ravenkeeper claim is concerning but doesn't prove Eve is good.
🧠
Reveal that my Ravenkeeper claim was invalid since I was executed not killed at night, exposing the flawed logic chain against Eve to prevent a potential game-losing mistake.
🧠
Three votes already exist for Eve (Alice, Eve, Heidi). My vote isn't needed for execution. As Saint, I should observe the outcome before acting. If Eve executes and game continues, she wasn't Demon and I can pivot. If she's Demon, we win.
🧠
Reveal critical information to Charlie before the vote concludes. My Librarian info confirms Charlie as Saint, Grace's info was false, and I'm voting for myself which a Demon wouldn't do. David's blocking behavior is suspicious.
🧠
The vote is at a critical juncture with Charlie holding the deciding vote. Waiting allows the Storyteller to resolve whether Eve reaches the 2-vote threshold for execution, and gives Charlie time to make their decision. This is the final opportunity to execute the Demon before night.
🧠
Keep Charlie from adding support to Eve's execution and preserve my good-looking stance as the supposed Soldier while a good player stays the target.
🧠
Push Charlie to vote Eve by reinforcing the logical chain that still holds despite Grace's false claim. My Empath info and Alice's WW info together isolate Eve as the only Demon candidate.
🧠
I need Charlie to withhold the deciding vote on Eve. Any no execution here protects David from a likely loss and keeps the town divided.
🧠
I need to verify the exact vote count before acting. The game state shows 2 votes needed, but I've already raised my hand along with Alice and Eve. Understanding whether Charlie's vote is truly decisive or if the execution is already secured is critical before I consider any action.
🧠
My Ravenkeeper claim was false, breaking the main evidence against Eve. Bob could be poisoned. We need more certainty before executing. I should speak to caution against rushing this vote.
🧠
The chain against Eve relies on Bob and Alice both being truthful. But Grace admitted lying, and Bob could be poisoned. Eve's Librarian claim actually fits my Saint claim mechanically. I need more certainty before casting the deciding vote that could lose us the game.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose the coordinated dead player pressure as suspicious, remind Charlie my Librarian info mechanically confirms his Saint claim, and warn that executing me could lose the game if I'm good.
🧠
Convince Charlie that Eve is the best Demon candidate despite broken information chain, using logical elimination of other players.
🧠
Eve on the block helps evil. Saying less is safest with one tick left, so I avoid giving Charlie a reason to make a new nomination or revisit me.
🧠
Make a final urgent appeal to Charlie to vote for Eve, emphasizing that my death confirms my information was real and Eve is the only logical Demon candidate.
🧠
Use my dead voice to discourage any last-second nomination on David and normalize leaving Eve as the execution.
🧠
As a dead Virgin, I need to reinforce the logical chain pointing to Eve as Demon and urge Charlie to cast the deciding vote before the phase ends.
🧠
I need to observe Charlie's decision before using my ghost vote. If Charlie votes Eve, she'll be executed with 4 votes. If Charlie abstains or nominates someone else, I should reconsider my vote. Using my vote prematurely could waste it or lock in a wrong execution.
🧠
I need to gather more information before making a critical decision. As Saint, my execution loses the game, so I must be certain. The dead players' coordination is suspicious, and David's block needs explanation.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Reach two living players tonight with the highest-probability successful kill. Alice is the safest target and removing her avoids a protection or Soldier miss on Charlie.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil