Game Detail

Players

Alice (Mayor) Bob (Fortune Teller) Charlie (Scarlet Woman) David (Drunk) Eve (Empath) Frank (Slayer) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good636,36396,921$0.3045
Evil242,69416,045$0.0566

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Monk, Soldier, Undertaker
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Frank or David is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I will start by checking my immediate neighbors. If I find a Demon, great. If I get a 'yes', I'll have to consider if one of them is the 'red herring' or if I have a real Demon. It's a standard opening to gather initial intel.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, whisper to neighbor Bob to start building trust, share fake info later. Scout for team coordination without public exposure.
🧠
I want to verify if David is the Drunk by asking his role before I make a public declaration. This helps confirm or clear him early.
🧠
To initiate communication with my neighbor and start building an alliance, which is crucial for the Mayor role.
🧠
I want to reveal my role as Empath to my neighbors (David and Frank) and share my information (that they are good) to begin building trust and identifying potential candidates for execution.
🧠
I need to clarify my role to Grace because her information (that I am the Drunk) is incorrect, suggesting she might have misread her information or I am being framed. I want to keep the peace and coordinate.
🧠
I want to establish trust with Alice and Charlie by revealing my role and my safe night 0 information. This helps build a reliable core group.
🧠
Day 1, no info. Coordinate with Minion Charlie immediately via whisper to assign bluffs (me: Monk), plan kills/info disruption, sow chaos by feeding selective lies to town later. Builds evil synergy early.
🧠
Build trust with Eve, who claims to be the Empath, and confirm I heard her info. This helps establish an alliance early on.
🧠
Coordinate with Heidi privately first to align bluffs & kill target since she's Demon. Then reinforce Bob's clear publicly-ish to build town trust & sow chaos later. Protects Heidi.
🧠
I am acknowledging David's claim and keeping the information limited while observing how Frank behaves, as David's claim makes Frank the prime suspect for the Drunk.
🧠
Acknowledge Bob's claim as a Fortune Teller while protecting my own Mayor role until later. I want to build trust without revealing too much, and see if Bob pushes for my role.
🧠
Since I have already shared my Empath information with my neighbors, I will wait to see if others reveal their roles or if any suspicious behavior emerges before the nominations.
🧠
I want to cross-reference Grace and Eve's info. If Eve saw 0 evil, it doesn't necessarily contradict Grace's claim about someone being the Drunk. I'm trying to see if I can figure out who the potential drunk is.
🧠
I want to probe Charlie for information and push for more engagement, while keeping my future plans opaque to protect myself.
🧠
Confirm kill target Eve, lock in our bluffs (me Monk, him Empath), and ensure he builds cred with Bob by claiming Empath w/1 evil neighbor (me as his 'info'). Builds our deception early.
🧠
I will wait and observe the interactions around the table to see if any suspicious patterns emerge before committing to any public or private moves. Eve's claim is useful, but I need more data before I consider using my Slayer shot.
🧠
Claim Empath to Bob now, respond to his prompt. Builds credibility with him and Alice as cleared goods, allowing us to spread controlled info and defend each other. Protects Demon Heidi.
🧠
I need to gauge Frank's reaction to being accused of being the potential Drunk and see what role he claims. This will help determine if he is the Outsider or if there's deception.
🧠
To build trust with Bob (who claims FT) and Charlie, while keeping my own Mayor role hidden for now to avoid being targeted by the Demon.
🧠
I want to coordinate with David and Grace, clarifying that even if one of them is the Drunk, they are still 'good' for our team's purposes, and my Empath reading confirms they are not the Demon/Minion.
🧠
To coordinate with the potentially good players (Empath and Librarian) to monitor Frank without panicking the table, and to keep my Ravenkeeper role and their information secure for now.
🧠
I need to clarify Charlie's Empath reading. Charlie claims 1 evil neighbor between David and me. Since I am good, Charlie must be implying David is evil. I need to probe this to see if Charlie is trustworthy or if David is a good target for further investigation.
🧠
Start bluffing Monk publicly soon but first reinforce team coordination with Charlie on exact stories before nomination phase. Builds unbreakable alignment.
🧠
I want to be transparent with Grace (who claims Librarian) about my role (Slayer) to build trust while keeping my suspicions about David open. This helps me gather more information without revealing my role to everyone.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage the group to not execute on Day 1 when information is scarce. Keeping the town alive helps me as the Mayor.
🧠
Start bluffing Monk publicly to establish cover story, support team by seeming helpful townie, encourage more info sharing before nom to avoid early good execution.
🧠
I want to avoid an execution today as it's Day 1 and risky. Declaring I am the Slayer is a strong claim that might discourage others from nominating me, while also keeping my ability ready for when I have more information.
🧠
I want to confirm I'm playing it safe by not nominating yet, while hinting at my information without revealing too much, supporting the general sentiment of waiting.
🧠
I'm going to wait and observe. No strong leads for execution on Day 1, and it's generally safer to gather more information. I trust my neighbors Frank and David for now.
🧠
I want to observe the group's behavior during the nomination phase without drawing unnecessary attention to myself, especially since it is only day one and we lack sufficient information to execute anyone safely.
🧠
It is day one and there is a strong consensus to avoid executing anyone. As the Ravenkeeper, I benefit from staying alive to gather info, and jumping into a nomination now would be premature and risky. I will wait to see how the day plays out.
🧠
Claim Empath publicly per bluff to Heidi. Reveal 1 evil neighbor (David) to push his nom/execution as good, protect Heidi, sow chaos by accusing neighbor. Early day1 exec good target wastes town info.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve per plan eliminates active good player, avoids suspects (David), preserves bluffs (Heidi Monk protected Alice, Charlie Empath vs David), disrupts town info gathering.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to test the Empath's (Charlie) accusation against David while also checking another player who hasn't been vetted. This narrows down the Demon pool significantly.
📜
Storyteller
Bob
You chose David and Frank. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to compare the information from Charlie and the deceased Eve. If Eve's info was reliable, Charlie's read on David might be wrong (or Charlie is mistaken/lying), which helps me evaluate my Librarian info.
🧠
To coordinate with Frank (who might be the Slayer) and test if he is legitimate, while defending myself against Charlie's accusation. I need to figure out if Charlie is the Demon or a mistaken Minion.
🧠
I need to verify Heidi's claim to be the Monk. If she truly protected me, she should have a reasoning for it, or she might be lying to gain my trust. Checking her story helps me evaluate if she's a reliable ally.
🧠
I want to verify Charlie's claim because they are accusing David, who I believe is good based on my Empath information. I need to see if Charlie's story holds up or if they are suspicious.
🧠
I want to build trust with David and probe his reaction to Grace's claim, while keeping my Slayer identity somewhat protected but potentially useful for our alliance.
🧠
Respond to Alice to maintain Monk bluff credibility, appear helpful and town-like. This shores up my good image before open nominations, buying time to whisper Charlie next.
🧠
I need to share my critical information with a potentially trustworthy player (Charlie, who has info that points to David) to coordinate our efforts against the Demon. Charlie's Empath claim aligns with my findings, so this is a strong alliance.
🧠
Coordinate with Demon Heidi privately: sow doubt on Eve's dead claim as poisoned/Drunk/false Empath, reinforce my Empath push on David as minion (per Bob's FT), nominate David today to eliminate good suspicion while protecting Heidi.
🧠
I need to clarify the contradiction between Charlie's claim and Eve's (deceased) claim to determine if Charlie is being honest or if there's deception at play, while subtly reminding others of Eve's info.
🧠
Coordinate with Frank to analyze Grace and Charlie's conflicting claims, and reinforce our alignment while suspicious of Charlie.
🧠
I want to build trust with Heidi and get her perspective on the current suspicion on David and Bob, as Charlie's Empath info points there. This helps me gather more data.
🧠
I am waiting to see if Charlie responds to my whisper. I want to see if their Empath reading aligns with mine or if they are lying, as my info suggests David and Frank are good.
🧠
I want to continue building trust with David while subtly probing Grace's claim, as she is potentially misrepresenting our roles. I also want to see if David reacts suspiciously to the idea of a Slayer shot.
🧠
Confirm with Charlie to push David nomination together, sacrificing him as Minion to build our good credibility and eliminate town suspicion on me. Protects Demon survival.
🧠
I want to confirm if Charlie's Empath information aligns with my Fortune Teller check of David/Frank. If Charlie has a '1', it strengthens the likelihood that one of them is indeed the Demon.
🧠
Coordinate with Demon Heidi to execute David today, eliminating Eve's conflicting info and good player pressure on David/Frank; builds trust with Heidi while sowing chaos.
🧠
I want to clarify the discrepancy between Eve's and Charlie's information regarding David, as this is central to identifying the Demon.
🧠
I want to advise Frank to be cautious with his Slayer shot and not waste it, while confirming my own role as Ravenkeeper to build trust. I want to shift focus to investigating Grace or Charlie.
🧠
Coordinate with the Monk to watch the suspect pair (Bob/David) identified by the Empath, while maintaining my Mayor identity and gathering more Intel.
🧠
I need to challenge Charlie's claim that David is evil, as it contradicts my own Empath information from Night 0. Getting him to explain his logic or show his hand is key.
🧠
I want to maintain a strategic alliance with David while not committing to a Slayer shot immediately, especially given his reasonable advice to wait. I will gather more info during nominations.
🧠
Reinforce alliance with Alice, good neighbor who trusts my Monk claim. Privately push her to nominate David per Charlie's logic, directing town execution to good player and advancing evil endgame.
🧠
I have shared my crucial information with Charlie and am waiting to see if they collaborate or reveal their Empath information. I want to see how the conversation develops before committing my next move to others.
🧠
Coordinate with Demon Heidi to solidify town push on David as evil (fits logics, safe execution), counter Grace/Eve defense by emphasizing Eve conflict means she's fake/impaired, progress to nomination on David before Grace sways.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Librarian information to clarify the Outsider situation and focus the town's attention on other potential threats.
🧠
Challenge Charlie's claim because it conflicts with my own information and Grace's claim, which aligns with my information. I want to point out this discrepancy to the living players before nominations close.
🧠
I want to cast suspicion on Grace, who is causing friction. By pointing out the inconsistency with Eve's Empath report, I can rally the town to scrutinize her claim, potentially leading to her nomination without me having to waste my Slayer shot.
🧠
I want to cast doubt on Grace's claim, as her assertion that either Frank or I am the Drunk conflicts with Frank's claim as Slayer. This encourages players to scrutinize Grace rather than me or Frank.
🧠
Nominate David per my Empath+Bob FT+Heidi plan before Grace sways town. 1 tick left, must act to execute him as likely good but top logic target to sow chaos/protect Heidi.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by revealing my role and explaining why executing me is counterproductive.
🧠
I need to observe the voting process for David. If I vote, I commit to executing him, but his defense as a Ravenkeeper (if true) makes me hesitant. I will hold my vote for now to see how the town reacts.
🧠
I want to discourage the town from executing David, who claims to be the Ravenkeeper, because my Empath read suggested he was good. Charlie's aggressive push makes me suspect he is the lying Minion.
🧠
I do not believe David is the Demon. Charlie's push seems aggressive and possibly misled. I will not vote for David.
🧠
Frank voted David (likely good swayed). Need 4 votes total. Raising hand pushes execution of David (evil per my bluff+Bob), removes good pressure on Heidi, disrupts town logic even if saved.
🧠
I know for certain that either David or Frank is the Demon. Charlie is pushing for David. Since Frank and David are working together and Frank voted for David (which is a common evil tactic to distance), I will support the nomination to execute David.
🧠
Support Charlie's nomination of David to execute him. His defenses weak, info converges here. Protects me as Demon while removing suspicion target. 3 votes in, mine makes 4 for majority execution.
🧠
I need to decide whether to vote for David. David claims Ravenkeeper, which is a role that provides info on death. Charlie is accusing him based on Empath info. There are many conflicting claims. However, executing someone without solid proof is risky. I will vote to execute to force information and hopefully catch a Demon/Minion.
🧠
I am about to be executed. I need to make a final plea to the town to reconsider or at least warn them that I am the Ravenkeeper so they know my role upon my death (even though the rules say role/alignment aren't revealed, my death might trigger my ability if I die at night, but here I am being executed by vote). Actually, I am being executed *now* by vote, so my Ravenkeeper ability will not trigger. I should just make a final defense.
🧠
I will wait to see the outcome of the vote. My information (Frank/David is Drunk) is vital and I shouldn't rush to execute David without more proof, especially since he might be the Drunk, not the Demon. Let's see if he survives.
🧠
I will hold my ghost vote. The situation with David is contentious, and as a dead Empath, I don't have enough clear evidence to execute him right now, especially given his Ravenkeeper claim. Saving my vote for a more certain moment is safer.
🧠
I am deciding not to use my slayer shot on David right now because he is already being voted to be executed. If he is the Demon, execution works, and if he isn't, I haven't wasted my once-per-game ability on a Townsfolk.
🧠
Speak to counter David/Grace/Eve, reinforce my Empath/ Bob FT logic, urge vote David evil to sow chaos/execute non-Demon if Minion (backup win) or good (town loss). Protects Heidi.
🧠
I need to reinforce my information (Fortune Teller read: David or Frank is the Demon) to support the current nomination of David and counter the confusion being spread by other players.
🧠
Publicly reinforce Charlie/Bob logic to secure majority vote on David (5/7 already), execute him if Demon great, if good then town wasted shot & info on me/Charlie safe. Progress to night for kill.
🧠
I want to signal support for the execution while acknowledging the conflicting information, keeping myself aligned with the majority.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to plead my case one last time before execution occurs. Since I cannot nominate, my only option is to appeal to the town's logic. I need to cast doubt on Charlie and Bob's information, as they are the primary accusers.
🧠
David is already executed by the town vote. Any further action or speech is unlikely to change the outcome, so waiting for the execution to resolve is the most logical step.
🧠
As a dead player, I should provide my Empath information (zero evil neighbors on N0) to the living players to help them make an informed decision, as this directly contradicts the claims being used to execute David.
🧠
Bob's Fortune Teller info strongly suggests David is the Demon. Since David is already on the block, using my Slayer shot now provides an immediate confirmation of his identity and potentially ends the game if he is the Demon, saving the town from potential manipulation.
📜
Storyteller
Nothing happens.
🧠
David executes soon (5 votes, 1 tick left). Reinforce execution + chain to poison Grace/Eve logic, pivot to Frank next, protect Heidi.
🧠
To prevent the execution of an innocent player (David) after the Slayer shot failed, proving he is not the Demon, and to redirect the suspicion towards Frank.
🧠
David executes today, likely good but tests town logic. Reinforces my/Charlie/Bob credibility. If Frank Demon, nom him next. If David Demon, we win. Prevents flip.
🧠
I need to stop the town from executing an innocent player. The Slayer shot proves David is not the Demon, so pushing for his execution now is clearly an evil play by those who benefit from town losing numbers.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
6 alive. Kill Grace to eliminate key defender of David/Frank (likely good), disrupt town logic on Drunk clears, protect Charlie's Empath while town suspects Frank/Bob next. Preserves me/Charlie.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I suspect Frank might be the Demon, or perhaps my previous read was skewed by the good player who registers as a Demon (David). Checking Frank and Charlie will clarify if either is the Demon.
📜
Storyteller
Bob
You chose Frank and Charlie. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to press Frank about the Drunk status. Since David is dead, if David wasn't the Drunk, Frank must be. If Frank is the Drunk, his failed Slayer shot is explained, and he is a liability to the town. I need to see how he reacts.
🧠
Early day3, whisper Charlie to privately align stories. Confirm his Empath pushes blame elsewhere (Bob/Frank). I support as Monk, he claim 1 evil still alive. Build trust before noms to save demon.
🧠
I want to clarify the Slayer shot event with Frank. If he is telling the truth about the Slayer shot, and David wasn't the Demon, it narrows down the pool. I want to see how he reacts to the failure of the shot.
🧠
I need to investigate why my Ravenkeeper ability did not trigger. Since I am dead, I should have been woken. This might mean I was poisoned or the ST made a mistake. I also want to coordinate with Eve and Frank to see if they have information.
🧠
Heidi is Demon, her whisper outsources suspicion to Bob (good). Redirect to nom Alice (suspicious Day1), gain her trust privately first to confuse town logic before noms.
🧠
I want to align with Eve, who previously sensed zero evil on me, to cast doubt on Bob's claim that points to me being the Demon. This helps defend myself against the accusations from Heidi and Charlie.
🧠
I am whispering to Charlie to share my Fortune Teller information about Frank being the Demon. I need to coordinate with someone I trust, and Charlie is a neighbor.
🧠
Gather information from Frank and align against Charlie and Heidi, who seem suspicious.
🧠
I need to clarify if the information from the Empath (Eve) still holds up or if there is a conflict that points towards Frank being the Drunk, since David is dead.
🧠
Coordinate with minion Charlie on nom target. Agree on Alice since he suggested, she's quiet and my protection sells her good but we test; builds trust, executes good, keeps Demon (me) safe.
🧠
I need to press Frank about Bob. If Frank is good (which my N0 read suggests), and his shot on David failed, then Bob's claim that David or Frank is the Demon is demonstrably false. I suspect Bob.
🧠
To gather information from Frank and Eve about what happened while I was dead, and to flag the inconsistency of my role not triggering.
🧠
Coordinate nom story with Heidi to execute Alice (likely good), thin town numbers safely without exposing Heidi. Builds trust with Heidi, confuses Bob's push on Frank.
🧠
I am communicating my logic to Alice to build an alliance and direct attention toward Bob, the likely Demon, since his information directly conflicts with my known alignment as a good player.
🧠
I am warning Alice about Frank, who is acting suspiciously by whispering to many people. I need to make sure Alice, who seems open to persuasion, doesn't fall for Frank's potential manipulation.
🧠
I need to probe Bob's claim. He says Frank is the Demon, but Frank's play (using the Slayer shot) makes little sense if he were the Demon. I need to keep Bob talking without revealing my role yet.
🧠
Gathering information to determine if Frank is the Drunk and evaluating Bob's claim.
🧠
Confirm story with Charlie to nom Alice publicly as quiet/suspicious, using his Empath on Bob/Frank=1 to build trust. Eliminate strong good player (likely Alice), protect Bob/Charlie/Demon survival.
🧠
To confirm with David about his lack of night ability and highlight the contradiction in Frank's Slayer claim vs. my Empath reading, pushing the suspicion onto Bob or Frank.
🧠
Clarify my misunderstanding about my Ravenkeeper ability and push the investigation towards Bob being the Poisoner.
🧠
Execute plan with Heidi: publicly nom Alice soon, using coordinated story (quiet hider + Empath 1 on Bob/Frank). Builds our credibility, eliminates good player, confuses town logic chains targeting Bob/Frank instead of Heidi.
🧠
Engage Alice to solidify an alliance against Bob, who is suspect due to his failed accusation of me and David.
🧠
To reinforce my claim to Alice and explain away her doubt about Frank's Slayer shot.
🧠
I want to solidify an alliance with Frank, who seems like a logical ally given he's being targeted by the trio of Bob, Charlie, and Heidi. I need to test if Frank has any other information or can help expose the contradictions in Bob's Fortune Teller claim.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I have definitive information (confirmed by N1 and N2) that Frank is the Demon. I need to get him on the block now.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination. Point out the logic error in Bob's claim.
🧠
I am the Fortune Teller and my information consistently points to Frank being the Demon. I need to ensure he is executed. Frank is attempting to discredit me, but my information is robust, so I will cast my vote to proceed with the execution.
🧠
Frank is the prime suspect. Bob, the Fortune Teller, has pegged him as the Demon twice. With David (the other suspect from my info) dead and proven not to be the Demon via the failed Slayer shot, Frank is the most likely candidate for the Demon. I should vote to execute him.
🧠
Raise to vote Frank. Supports Charlie's plan to execute Frank (likely good pressure), builds our coordinated story, then pivot to Alice tomorrow. Keeps Demon (me) safe.
🧠
I am suspicious of the Bob/Charlie/Heidi trio because of their aggressive push on David. If they are an evil block, Bob's accusation against Frank is likely a fabrication to eliminate a threat. I will not vote for Frank yet.
🧠
Raise to execute Frank per team plan with Heidi. Distracts from Heidi, removes good player with info (Slayer shot used), keeps Demon safe as 5 alive & I'm backup. Support Heidi's vote.
🧠
I am dead, so I cannot vote, but I need to observe the outcome of Frank's execution to see if the game ends. My vote is already cast/not applicable as a ghost (I have one ghost vote, but voting is in progress for living). I will wait and see if Frank dies.
🧠
I have identified enough contradictions between Bob and Frank to warrant Frank's execution. Frank claims Slayer, but if he were the Slayer, and his shot on me failed, he should have known I wasn't the Demon, which matches reality. Bob claims to see the Demon in Frank/Me. If Frank is the Demon, Bob is consistent. If Frank is the Slayer, Bob is lying or drunk/poisoned. Given the chaos, executing Frank seems the most logical path to clear the board.
🧠
I am on the block and need to defend myself. I must point out the logical flaw in Bob's accusation to convince others to vote no.
🧠
Defend my reliability as the Fortune Teller against Frank's accusation of me being the Drunk or lying. Maintain pressure for his execution.
🧠
I want to support the execution of Frank because the evidence (Librarian info pointing to him being Drunk/Outsider and Fortune Teller info pointing to him as Demon) aligns well enough to justify a vote. I am voting to execute Frank.
🧠
Lower hand to prevent Frank execution (good player?). Stick to plan: back Charlie's Alice nom next tick as quiet evil, sow chaos.
🧠
I suspect the voting block (Bob, Charlie, etc.) is manipulating the town. Executing a second potentially good player would be a disaster. I will abstain from voting to avoid enabling a potential mis-execution.
🧠
Lower hand to mimic Heidis play: sow doubt in Bob's push, confuse town vote, prevent Frank exec since 5+ alive & he's likely good. Heidi safe.
🧠
I am defending Frank because my Night 0 Empath reading confirmed both my neighbors (David and Frank) were good. Since David is confirmed good by execution, Frank must also be good. Bob is likely lying.
🧠
I want to save Frank because the evidence against him (Bob's info) contradicts Eve's Empath reading. I am alive-ish (ghost) and want to influence the town.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and need to convince the town to nominate someone else to save myself. I am highlighting the logical inconsistency in Bob's claim to cast doubt on him.
🧠
Defend my Fortune Teller role against the accusations of being the Drunk, and maintain pressure to execute Frank, the suspected Demon.
🧠
I want to highlight the possibility that Frank might be the Drunk, which reconciles his failed Slayer shot and Bob's Fortune Teller readings pointing to him as the Demon (as the Drunk can be mistaken for or register as evil).
🧠
Nominate Alice per Charlie plan to back his upcoming nom, split votes off Frank (likely good), sow chaos, protect Demon self. Final push before night.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination while revealing my role to prevent execution, as the Mayor ability is too valuable to lose now. I need to rally the town against the suspicious voting block.
🧠
I need to protect Alice (the claimed Mayor) and cast doubt on the voting block of Bob, Heidi, and Charlie to prevent the town from making a fatal mistake by executing her.
🧠
Alice claims to be the Mayor, but Frank is my strong Demon read. If Frank is the Demon, I must vote against the alternative nomination to ensure he is the one executed, as multiple nominations can complicate execution. I will prioritize executing Frank.
🧠
As a dead player, I need to protect the Mayor claim (Alice) while sowing doubt about the aggressive voting block (Bob/Heidi) which seems to be ignoring the evidence that Frank might just be the Drunk (which fits my Librarian info).
🧠
Support executing Alice to silence her Mayor claim, clear path to execute Frank (good player), confuse town logic, protect Demon survival.
🧠
Heidi Demon nominated Alice to test her Mayor claim & eliminate defender. As minion, back Demon's nom/vote to execute Alice, sowing chaos & protecting Heidi while Frank on block.
🧠
I am a ghost, so I can only use my vote and speak. I need to warn the town about the danger of executing a potential Mayor and the suspicious behavior of the active voting block. I will save my vote for now to see if more people vote.
🧠
To warn the town about the potential evil voting bloc and discourage them from executing Alice if she is indeed the Mayor, which would be a critical mistake for the good team.
🧠
I need to emphasize the danger of executing the Mayor and point out the coordinated behavior of the suspected evil bloc to convince voters to vote against my execution.
🧠
I need to warn the town against executing Alice, who has claimed to be the Mayor, as this could lead to an immediate loss for the good team. I must also highlight the suspicious, coordinated behavior of the Bob-Heidi-Charlie bloc.
🧠
I need to address the town's doubts about my information while clarifying that my target remains Frank. I must acknowledge the Mayor claim without fully trusting it, but emphasizing my logic for Frank being the Demon.
🧠
Attempt to de-escalate the situation and warn the remaining players about the danger of executing a potential Mayor, while highlighting the suspicious behavior of the voting bloc.
🧠
Alice's Mayor claim is desperate to bail out Frank or self; reinforce she's lying/suspicious to secure her execution or tie, keep pressure on Frank next. Chaos favors us, Demon survives.
🧠
Push Alice execution to eliminate her Mayor fake claim, protect Heidi Demon, sow doubt in ghosts' defenses of Frank; maintain evil bloc momentum with 3 votes already, ghosts can't stop us.
🧠
I need to discourage the town from executing Alice, who claims to be the Mayor, especially given the aggressive and suspicious nature of the voting bloc (Bob, Heidi, Charlie). I am signaling that I will not use my ghost vote to support this execution.
🧠
To caution the town against executing the claimed Mayor, highlighting the suspicious coordination of the voting bloc and the catastrophic risk of killing the Mayor.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 6. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
I need to expose the coordinated voting bloc (Bob, Heidi, Charlie) to the rest of the town, shifting the focus from my defense to their suspicious, aggressive behavior before the day ends.
🧠
To expose the suspicious coordination of the trio (Bob, Heidi, Charlie) and protect Alice (the Mayor) and myself from their aggressive push.
🧠
I need to keep the pressure on Frank, the primary suspect based on my Fortune Teller information, and counter his claims that our voting bloc is inherently malicious.
🧠
To urge caution and prevent the town from executing a claimed Mayor, which would cause an immediate loss for the good team. I need to cast doubt on the aggressive voting bloc.
🧠
Vote tied; last tick to push bloc to renom/execute Alice. Refute ghosts/Mayor risk by calling bluff, reinforce our logic chain vs Frank/Alice to win execution & progress to safer numbers.
🧠
To voice strong opposition against the voting bloc of Bob, Heidi, and Charlie, and remind everyone of my N0 information which clears Frank.
🧠
I want to cast doubt on the aggressive bloc (Heidi, Bob, Charlie) and protect Alice (the claimed Mayor), as executing a Mayor is a game-losing move for the good team. I need to keep the town from making a hasty, potentially fatal decision.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is rallying ghosts and tying nominations as fake Mayor; her death removes key good asset (Mayor ability) and sows more chaos in our bloc's favor, ensuring Demon survival to 2 players.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to verify my current allies and check if the 'coordination' I am seeing is actually evil alignment. If I am the Fortune Teller, getting info on the people I am working with is crucial.
📜
Storyteller
Bob
You chose Heidi and Charlie. You receive the answer: YES.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I am a dead good player with no ability or vote. I must provide my perspective to the remaining player who seems most likely to be good, Frank, to help him navigate the final nominations.
🧠
I need to warn Frank about the possibility of him being the Drunk, as my Librarian info points to him now that David is dead. This explains why his info might be wrong if he is getting any, and helps him navigate the suspicions from Bob/Charlie.
🧠
Early Day 4, 5 alive (Bob,Charlie,Frank,Heidi + me? Wait 4 living: Bob,C,F,H. Me Charlie alive yes 4. Coordinate with Demon Heidi to align bluffs, sow doubt on Bob using Empath logic, prevent nom/execution of Heidi.
🧠
Warn Frank about the cohesive voting bloc of Bob, Charlie, and Heidi, as they are likely the evil team and he is the only remaining player I can potentially influence.
🧠
I want to support Frank, who is being targeted by the voting bloc, and remind him that my Empath information from Night 0 suggests he is good.
🧠
I am approaching Heidi privately to confront her with my information about her and Charlie, hoping to gauge her reaction or get a confession. It is safer to do this privately before the nominations begin.
🧠
Consulting with the dead Empath to reconcile the conflicting information about Charlie and myself, and to get her take on the Bob-Charlie-Heidi bloc.
🧠
Coordinate with minion Charlie to push Bob exec today. With 4 alive, kill Bob tonight if not executed, aiming for final 3 without Demon suspicion. Hide as Monk, support Charlie's Empath.
🧠
I need to use Charlie's own Empath information against him to corner Bob. If Frank trusts the Empath info, Bob is the only logical conclusion for the Demon.
🧠
Gather information to verify if Frank's behavior aligns with being the Drunk or if the aggressive bloc is manipulating him. Since I'm dead, I'm trying to guide Frank who is alive and likely a key target or player.
🧠
Confirm Heidi alignment publicly via coordinated story push on Bob. With 4 alive, build execution bloc now before noms; my survival as backup Demon key.
🧠
Continue to advise Frank on the suspicious bloc (Bob, Charlie, Heidi) now that I am a ghost. I want to make sure he uses his remaining influence wisely to find the Demon.
🧠
Advise Frank on how to trap Bob in a lie by questioning his Fortune Teller claims, while reinforcing the validity of my N0 Empath info.
🧠
I need to confront Charlie directly with my findings to gauge his reaction, especially since my Night 3 reading implicated him or Heidi. This is the final phase, so I need to force a reaction before nominations.
🧠
Gather more intelligence from the dead Empath, Eve, about the Demon identity, using her N0 info to cross-reference Bob's claims.
🧠
Confirm public plan with Charlie to execute Bob, sow chaos by undermining FT/Empath logic publicly soon. With 4 alive, control exec to kill townie, survive to 2.
🧠
Challenge Heidi's suspicious protection patterns. By questioning her Monk claim or actions, I might expose inconsistency in the voting bloc's narrative.
🧠
Trying to get Frank to reveal his role claim to see if it aligns with him being the Drunk, and warn him about the others.
🧠
Go public per plan with Heidi to push Bob execution. His private whisper to me shows desperation; public speech disrupts his narrative, builds our credibility, executes threat.
🧠
I want to alert Frank to the voting bloc of Bob, Charlie, and Heidi, as they are the most likely suspects for the evil team. Frank is the only other alive player who is not part of that group, making him the only one who can potentially break their majority.
🧠
I need to reinforce the logic that Bob and Heidi are the most suspicious because my N0 Empath reading confirmed Charlie is good. If Charlie is good, Bob and Heidi are the only ones left who could be evil. I am encouraging Frank to challenge their stories publicly.
🧠
I am building a case against Charlie based on my Fortune Teller logic and sharing this suspicion with Frank, who has been heavily involved in discussions.
🧠
I want to confront Bob about his conflicting accusations to expose him as a liar and potential Demon or Minion. By pointing out his inconsistency, I force him to defend his credibility in front of the group.
🧠
Publicly support Charlie's logic on Bob lying to build town trust in us, force Bob nomination/execution since phase ending soon. Protects me as Demon, keeps Charlie safe minion.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to confirm Frank's role claim to see if it aligns with him being the Drunk, and to warn him to be cautious of the Bob-Charlie-Heidi bloc. Since I am dead, I can only influence through speech.
🧠
I want to sow discord in the voting bloc of Bob, Heidi, and Charlie by pointing out their coordinated behavior and challenging their narrative, specifically pressuring Charlie's Empath claim.
🧠
Encourage Frank to resist the coordinated voting bloc (Bob, Charlie, Heidi) and maintain suspicion of them. Remind everyone of the suspicious behavior patterns.
🧠
Nominate Bob per Charlie plan to publicly execute threat. With 4 alive, pressure vote; ghosts split but living bloc (us+Bob?) can push. Disrupt town logic, aim exec Bob to 3 with me/Charlie/Frank, sac Charlie if needed.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by explaining the Fortune Teller mechanics regarding the 'good player who registers as a Demon', suggesting Frank might be that player, and warning that executing me helps the actual Demon.
🧠
Warn the town about the potential "bus" strategy where evil players sacrifice one of their own to gain trust.
🧠
To cast doubt on the Heidi/Bob/Charlie bloc and prevent a hasty execution that could be a strategic sacrifice by the evil team to secure a win.
🧠
Bob has been part of a highly suspicious voting bloc all game. Even if this is a busing play by his allies to clear themselves, eliminating a confirmed member of that bloc is a necessary step to narrow down the remaining threats. I will use my ghost vote to support the execution.
🧠
Raise hand to execute Bob. He's our minion but sacrificing clears Heidi/Charlie as good, forces town to target Frank next day, securing Demon survival to 2 players.
🧠
Alice has voted to execute Bob, and Heidi has also voted. I need to be careful; if Bob is the Demon, this is good. If this is a calculated sacrifice by a minion (Heidi) to gain trust, it is dangerous. However, executing someone is necessary to progress. I'll join the vote to see if it triggers an execution.
🧠
Vote to execute Bob per Heidi/Charlie plan. Secure 4 votes (Bob/Charlie/Frank/Heidi ghosts irrelevant). With 5+ alive, Heidi safe; if executed later I ascend Demon.
🧠
I want to cast doubt on the sudden betrayal by Heidi and Charlie to ensure the town doesn't blindly execute Bob, potentially falling for a sacrificial play by the evil team.
🧠
I am about to be executed. I must provide one final piece of truthful information to the remaining good players, specifically Frank, to ensure they focus on Charlie and Heidi as potential Demons after I am gone.
🧠
To warn the living players about the suspicious alliance between Heidi, Charlie, and Bob, ensuring they don't blindly trust the execution of Bob as proof of innocence for the remaining bloc.
🧠
Provide a final warning to the living player, Frank, regarding the suspicious behavior of the voting bloc, ensuring that if Bob's execution doesn't end the game, the remaining evil players are identified.
🧠
The execution is happening, and there's nothing more I can do to stop it as a ghost. I need to leave a final warning for Frank about the potential trap if Bob isn't the Demon, since the voting bloc is so suspicious.
🧠
Publicly reinforce Empath logic vs Bob to maintain pressure/support execution. Vote secures Bob's death (4/4 likely), leaving us with minion in final 3 to win. Keep Demon hidden.
🧠
Voting for Bob and explaining the reasoning to ensure the town understands the risk, while also signaling awareness of the potential trap by the other bloc members if the game continues.
🧠
Reinforce Empath logic publicly, counter ghosts' bloc accusations by emphasizing consistent info over patterns. Secure Bob's execution to reach 3 players with Demon Heidi alive, positioning for win.
🧠
I want to vote for Bob's execution. His defense is weak, and even if he's a Minion sacrificing himself, removing him is the logical step to narrow down the remaining threats. The bloc's coordination is suspicious, but letting Bob survive is riskier.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on Heidi and Charlie before I am executed, suggesting that if I die and the game continues, they are likely the ones manipulating the town. This helps the remaining good players orient themselves.
🧠
As a ghost, I need to remind the last surviving good player (Frank) to stay alert after Bob's execution. If the game doesn't end, my suspicion of the Heidi-Charlie-Bob bloc will be proven, and Frank needs to know to keep looking.
🧠
To remind Frank to remain vigilant and not trust Heidi and Charlie if the game continues, reinforcing the suspicion that they might be the evil team if Bob's execution doesn't end the game.
🧠
Provide final advice to the living player (Frank) before the execution to prepare for the possibility that Bob is not the Demon.
🧠
Reinforce Bob execution certainty with Empath logic to prevent last-second doubt from ghosts/Frank. Secure Bob's death, positioning us for F3 win regardless of his alignment.
🧠
I want to emphasize that executing Bob is the logical next step, but I also want to plant the seed of suspicion regarding the Heidi/Charlie duo in case Bob isn't the Demon, maintaining the group's focus for the next day if the game continues.
🧠
Reinforce Empath logic to drown out ghosts, ensure Bob execution sticks with 1 tick left, setting up our win if he's not Demon.
🧠
To provide a final warning to the living player, Frank, regarding the suspicious behavior of Heidi and Charlie in case the game does not end.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
3 players left (Heidi, Charlie, Frank). Killing Frank eliminates last good player. Even if town executes Charlie tomorrow, only Heidi remains or F2 evil wins. Secures victory.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil