Game Detail

Players

Alice (Fortune Teller) Bob (Mayor) Charlie (Librarian) David (Empath) Eve (Soldier) Frank (Butler) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil228,08856,826$0.0915
Good583,48379,936$0.2658

Event Timeline

🎭
The game has started.
📜
Storyteller
→
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
→
Grace
Minions are: Heidi. Your safe bluffs are: Virgin, Chef, Recluse
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Heidi is the Recluse.
📜
Storyteller
→
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
→
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to establish a baseline of information early. Picking my neighbor Bob and Charlie is a standard opening move to start clearing players from suspicion, even though I know one good player will register as a Demon.
📜
Storyteller
→
Alice
You chose Bob and Charlie. You receive the answer: YES.
📜
Storyteller
→
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am picking Alice as my master because I have no information yet. Choosing an active player early on is a safe bet to ensure I can participate in voting if needed.
📜
Storyteller
→
Frank
You chose Alice to be your master.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Mayor (good), Alive - Charlie: Librarian (good), Alive - David: Empath (good), Alive - Eve: Soldier (good), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start gathering information from my neighbors to establish trust early on. David is my neighbor, so he's a good place to start.
🧠
Coordinate with my minion Heidi to establish consistent bluffs and plan our strategy for the first day. We need to avoid contradicting each other if questioned.
🧠
I want to probe Bob to see if he's the Recluse or if he claims something else. Gathering information on the players I have knowledge about is the safest first step.
🧠
Build trust with a neighbor by sharing that my initial info suggests they are good, without revealing my specific role yet.
🧠
I want to verify Charlie's claim without revealing my own role yet. If they are the Librarian, they should be able to provide the Outsider type they found. If they are lying, they might struggle to invent a consistent lie.
🧠
To coordinate with my master, Alice, so that my voting restriction is understood and potentially used for the good team's benefit.
🧠
I am establishing a trusted connection with Frank, who has linked his voting power to me. This gives me a reliable vote to use once I've narrowed down the Demon candidate.
🧠
Coordinate with the Demon to establish a consistent bluff. Chef is a safe claim that won't contradict since we can both report the same count. This gives us plausible good roles while protecting our true identities.
🧠
Start building trust with my other neighbor, Frank, to see if he's willing to share any information or roles, keeping my Soldier status hidden for now.
🧠
Coordinate with Heidi on our shared Chef bluff, establish that we both saw 1 evil pair, and decide on our first target for suspicion to start building our evil influence.
🧠
To share my info with Bob to see if he's the Recluse or if I can trust him to compare notes. Sharing my Librarian info is standard to build trust.
🧠
I want to build a rapport with my other neighbor, Charlie, to see if they seem trustworthy, especially since my Empath info suggests my neighbors are currently good.
🧠
I am revealing that I am not the Recluse to Charlie to see how he reacts, without revealing my actual role (Mayor) yet. I want to see if he pivots or doubles down on his information being correct.
🧠
I need to build rapport with Eve while gathering information, and I want to see if she has any leads. I am also signaling that I am aligned with Alice's lead without revealing Alice's specific role if unnecessary.
🧠
I have already shared my info with Frank, who claims to be a Butler tied to my vote. I need to observe others before committing to a plan. Waiting allows me to see if anyone else reveals their role or if Bob and Charlie interact in a suspicious way.
🧠
Day 1 just started, lots of private conversations happening. Grace and I have agreed to claim Chef and report seeing 1 evil pair. I'll wait to see how public discussion unfolds before making my move. Let the good players share information first so I can better target my deception.
🧠
Gathering more info about Frank's stance on Alice's claim while keeping my own role hidden for now to maintain my advantage as the Soldier.
🧠
Coordinate with Heidi on our Chef bluff, identify suspicious whisper clusters (Eve/David, Charlie/Bob) to redirect town suspicion away from us, and prepare for public phase.
🧠
To share my information with David, build trust, and see if he has any contradictory information about Bob or Heidi.
🧠
I want to gather more information and see if Charlie is willing to coordinate on pressuring Bob or Heidi, while keeping my own role hidden for a bit longer.
🧠
I need to start gathering information to verify claims and identify potential evil players. Since Charlie's claim about me being the Recluse is false, I need to see who else is active and see if I can find a solid ally. Alice is a good place to start.
🧠
Engage Eve to see if she has info, while keeping my Butler constraint (dependence on Alice) in mind and not over-committing to Alice yet.
🧠
I want to keep Bob engaged without revealing my role yet, as he is a suspect. I will acknowledge his Mayor claim neutrally while observing his behavior.
🧠
Coordinate final details with Grace before nominations begin. Agree on Chef bluff, identify whisper clusters to target for suspicion (Alice-Frank-Bob-Eve), and ensure our stories align perfectly for maximum credibility.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Advise against day 1 execution to gather more information, while maintaining cover as a cooperative player.
🧠
Claim Chef to establish a good identity early. Mentioning the evil pair gives the town something to work with while also setting up Heidi to back me up. This makes us look helpful and investigative rather than suspicious.
🧠
Acknowledge the Chef's info to build trust and encourage others to share or clarify, while keeping my own role hidden.
🧠
I want to encourage the group to not nominate today, as it is Day 1 and information is scarce. I also want to acknowledge Grace's information without drawing too much attention to my role as Mayor yet.
🧠
I need to blend in and not draw too much attention to myself since I have a strong lead on the Demon (Bob or Charlie). Supporting the idea to wait allows me to gather more info tonight without forcing a risky nomination now.
🧠
Wait for someone to ask me directly about my role or for a natural opening to support Grace's Chef claim. Jumping in too eagerly to back Grace could look suspicious and link us as a pair.
🧠
The group consensus is to avoid nominations today. As a Townsfolk, I want to preserve the town's resources and not waste a vote or execution on Day 1 when information is scarce. Waiting allows the night phase to pass so I can get another Empath reading.
🧠
To agree with the group consensus of not nominating today and to acknowledge Grace's useful information, keeping the team's trust.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
→
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David was part of a suspicious whisper cluster with Eve and Frank, and has been whispering to many people. As a potentially information-gathering player, removing him early disrupts the good team's communication and reduces future threats to my cover.
💀
David(Ghost)
David has died.
📜
Storyteller
→
Grace
You chose to kill David.
📜
Storyteller
→
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I already know Bob or Charlie is the Demon from Night 0. Testing Bob against Eve helps clarify if Bob is the Demon or if I should look elsewhere. Testing Bob again is risky if he's the Demon and kills me, but testing him against a new player is logical.
📜
Storyteller
→
Alice
You chose Bob and Eve. You receive the answer: YES.
📜
Storyteller
→
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master because she has claimed a pivotal role (Fortune Teller) and I want to align my voting with her, assuming she is telling the truth. This keeps my vote consistent with a lead investigator.
📜
Storyteller
→
Frank
You chose Alice to be your master.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Mayor (good), Alive - Charlie: Librarian (good), Alive - David: Empath (good), Dead - Eve: Soldier (good), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to leverage Grace's Chef ability to identify potential evil players since she has concrete information. David's death is a catalyst for conversation.
🧠
I want to coordinate with Eve, who is my neighbor, to see if she has any info about the Demon or the other players, especially given the death of David. I'll share my Librarian info with her to build trust.
🧠
I am reaching out to Alice, my neighbor, to sound her out and see if Charlie's Librarian claim is causing doubt for others. This helps verify if Charlie is trustworthy or if I need to push against his narrative.
🧠
I need to keep Bob engaged without revealing my full knowledge or accusing him outright yet, as he is my primary suspect. I'll maintain a cautious, inquisitive persona to see if he slips up or reveals more.
🧠
Eve is pressing me about the evil pair - I should provide some direction while staying vague. Pointing suspicion at the Charlie/Bob/Alice/Frank cluster keeps attention away from me and Heidi while being consistent with my Chef claim. This redirects town investigation away from us.
🧠
Align with my master, Alice, to understand her voting intentions and confirm my Butler restriction is understood or at least managed.
🧠
To share my reliable Day 0 information with a trusted neighbor to help the town identify the evil players.
🧠
Coordinate with my Demon Grace about the current situation and whisper strategy. She needs to know what I'm planning so we can work together. The good players are whispering to each other a lot - I need to make sure we stay ahead of their suspicions.
🧠
Share the information from the dead Empath (David) with Charlie to build trust and verify our good alignment while checking his reaction.
🧠
I need to validate Eve's claim and coordinate with her. If David's info (if true) clears me and Eve, it makes Bob and Heidi the primary suspects for the Demon/Minion roles. I will share my Librarian info with her to narrow it down.
🧠
I want to probe Alice for information about Charlie's claim without revealing my role as the Mayor, while building trust.
🧠
Share my Fortune Teller info with Frank, my trusted ally, to align our strategy for the day's upcoming nomination phase against Bob.
🧠
Deflect suspicion away from myself and toward Eve by highlighting her connection to the dead David and her active whispering. Keep my Chef claim intact while appearing helpful. Eve's aggressive info-gathering makes her a good target for town suspicion.
🧠
To affirm my loyalty to Alice as the Butler and align my voting intentions with hers, while maintaining my role's constraint.
🧠
Share my Empath information with Charlie so he knows his neighbor (me) and Eve were confirmed good on Night 0. This helps the good team's logic.
🧠
Coordinate with Grace on our strategy. I need to pick a new role to claim (Investigator) and target either Bob or Frank as a Minion to deflect suspicion away from Grace. This creates confusion among the good team while protecting our Demon.
🧠
I want to use the information from the dead Empath to gain the Chef's trust and direct her suspicion toward the groups I am less certain about, like Bob and Alice.
🧠
I want to coordinate with Eve to put pressure on Bob or Heidi, as David's information confirms my and Eve's innocence, narrowing the suspect pool.
🧠
I want to confront Charlie about his Librarian claim. If he is telling the truth, he might have been poisoned or drunk. If he is lying, he is likely evil. This helps clarify his alignment.
🧠
I want to verify if Bob is lying about what Charlie said to gauge Bob's trustworthiness, as Bob is my primary Demon suspect based on my Fortune Teller checks.
🧠
Redirect suspicion toward Bob-Alice-Frank cluster while appearing cooperative. Eve's info about David's Empath read (Charlie/Eve good) helps me frame the narrative that the evil pair is in the unmentioned group. This aligns with my Chef claim of 1 evil pair and keeps Heidi and me off suspicion.
🧠
I want to cross-reference Alice's claim that Bob is targeting Charlie. If Charlie confirms this, it strengthens the case against Bob and supports Alice's Fortune Teller claim.
🧠
I have shared my information with my neighbors, Eve and Charlie. Since I am dead, I cannot do much else. I will wait to see how the discussion unfolds and use my ghost vote strategically later.
🧠
Coordinate with Grace (our Demon) to ensure our bluff stories align. I'll claim Investigator during nominations, pointing at a good player (Bob) as a Minion to create confusion and protect Grace. This follows our established strategy from yesterday.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my confirmed good info with the group since I am now dead and it is safe to reveal.
🧠
To publicly support Alice's suspicion of Bob, while incorporating David's information to guide the town towards a consensus. This aligns with my role as Butler, where I must follow my master's voting intentions.
🧠
Wait and observe how Alice responds to Frank's question about Bob. If Alice defends Bob, that makes both of them more suspicious. If Alice turns on Bob, we can use that. Stay quiet for now and let the town eat itself while I maintain my Chef persona.
🧠
Defend myself against the accusation that I am the Recluse, while pointing out that an execution of a townsfolk would be a mistake. I need to steer suspicion away from myself.
🧠
Direct attention toward the suspicious whisperers (Bob, Alice, Frank) using the cleared status provided by the dead Empath to narrow the field.
🧠
I need to clarify my Librarian information publicly to establish trust and focus the investigation. This prevents misinformation about what my role revealed and helps the town analyze the board correctly.
🧠
As the Spy, I'm trying to deflect suspicion away from Grace by pointing at the Frank-Alice whisper cluster, which I've been planning since Day 1. I'll support investigating Bob (who's already under suspicion) and mention Alice-Frank's close whispers to create a new angle of doubt while sounding helpful.
🧠
I need to nominate Bob because he has shown up in two consecutive Fortune Teller checks. This is the most logical move to eliminate the Demon.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Alice's accusation that I am the Demon. I must reveal my role as the Mayor to gain trust and prevent my execution, while casting doubt on Alice's claim.
🧠
Alice's claim of checking Bob twice is strong evidence if she is the Fortune Teller. If Bob is the Mayor, he should have revealed earlier. I will use my ghost vote to support the execution of Bob, the primary suspect.
🧠
I need to signal my alignment with Alice's vote (as Butler, my ability requires me to vote with her, or not at all). I am trying to influence the vote while adhering to my Butler constraints.
🧠
I should not vote to execute Bob. If Alice is truthful Fortune Teller and Bob is truly the Demon, I lose the game by helping execute him. If Alice is lying (likely evil), then voting would help the good team. Since I cannot confirm Alice's claim and Bob's Mayor claim could be real, it's safer to let the vote fail. With Frank's Butler vote already going to Alice, the vote may fail anyway without my help.
🧠
I need to act on the information provided. Alice claims to be the Fortune Teller and has checked Bob as a Demon twice. Although Bob claims Mayor, the risk of keeping a suspected Demon alive is too high. I will vote to execute Bob.
🧠
David (Empath) is a strong voice, and he has voted for Bob. Alice claims Fortune Teller, and even if Bob is the Recluse, the Recluse can register as evil to her. I need to help secure the vote if the town is moving against him.
🧠
Bob is Mayor (good), not the Demon, but Alice's accusation gives me cover to support him being executed. This eliminates a dangerous Mayor from endgame while making Alice's Fortune Teller claim look credible. I need one more vote (me) to hit 4 and execute him. This benefits our team.
🧠
I have consistently identified Bob as a Demon in two consecutive nights. With David, Eve, Charlie, and Heidi supporting the execution, I am confident in casting my vote to secure the execution of the Demon.
🧠
I need to defend myself against the accusation. Alice claims to see me as the Demon, which makes no sense if I am the Mayor. I am pleading my case, hoping to cast doubt on her claim or the possibility of me being the Recluse.
🧠
I want to support the execution of Bob because Alice claims to be the Fortune Teller and has identified him as the Demon. My Empath info confirms Eve and Charlie are good, which aligns with the town's focus on narrowing down suspects. As a ghost, my vote is crucial.
🧠
My master, Alice, is voting to execute Bob. As the Butler, I am bound to follow her vote. Since she is voting, I will also cast my vote to execute Bob.
🧠
Alice is claiming Fortune Teller and says Bob is Demon. She has 5 other votes including Eve, Charlie, and Heidi (my Minion). Bob claims Mayor. If Alice is correct, I'm helping eliminate competition. If Bob is actually good, town executes their Mayor. Either outcome works for evil. I must vote with the majority to maintain my Chef cover.
🧠
The town is already voting to execute Bob. I have already raised my hand to vote, signaling my support for this execution. As the Soldier, I have no specific information that clears or condemns Bob, but the Fortune Teller's claim is strong, and the town is aligned. I will wait.
🧠
Support the execution of Bob, as Alice's claim (Fortune Teller) is a strong lead, and my own info (Librarian) makes Bob or Heidi the Recluse/Outsider. Since he is likely an Outsider or Demon, executing him is safe/beneficial for town.
🧠
Bob will be executed - he has 7 votes and needs only 4. As Spy, I know Bob is the Mayor (good). His death benefits us - no Mayor means good team can't win at 3 players without execution. I'll continue voting and let the execution proceed. After Bob dies, good team loses their Mayor, making our endgame much easier.
🧠
Reiterate my confidence in my Fortune Teller ability and justify the execution of Bob, addressing his Mayor claim directly to the group.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
David(Ghost)
Ghost vote used by David
đŸ—ŗī¸
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to save myself from execution by appealing to the town's logic and revealing my role's importance, while casting doubt on Alice's claim by suggesting a Recluse interaction.
🧠
I am dead and have already used my ghost vote. There is nothing else for me to do but wait for the execution to resolve.
🧠
Supporting my master Alice, confirming my vote for Bob, and encouraging the town to follow through on the current execution.
🧠
Support Alice's Fortune Teller claim and the execution of Bob. My Chef claim says 1 evil pair, and backing the execution of Bob (who Alice sees as Demon) is consistent with that. Bob claims Mayor, but if Alice is telling the truth as Fortune Teller, he's the Demon. Either way, execution moves the game forward and I'm protected by my consistent Chef claim.
🧠
I am confirming that I won't stop the execution of Bob, as the town seems set on it and I, as the Soldier, need to prioritize the information provided by Alice.
🧠
The town has already voted to execute Bob, and the phase is near its end. There is nothing more for me to contribute at this exact moment. Waiting is the most appropriate action.
🧠
Bob has 7 votes and will be executed. I've already voted for him. My job is done - waiting for the execution to complete and night to begin. The Mayor dying is excellent for the evil team since he could be dangerous in endgame scenarios.
🧠
Reassure the group and stand by the decision to execute Bob, maintaining consistency with my previous Fortune Teller claims.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
→
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie claimed Librarian and revealed Heidi (my Minion) could be Recluse. Killing Charlie removes a player who knows dangerous info about my team and whose death won't directly confirm or deny Alice's Fortune Teller claim.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
→
Grace
You chose to kill Charlie.
📜
Storyteller
→
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Since Bob was executed and the game continues, I need to identify the remaining Demon. I have already checked Bob, Charlie, and Eve, so I will now focus on checking Frank and Grace to narrow down the candidates.
📜
Storyteller
→
Alice
You chose Frank and Grace. You receive the answer: YES.
📜
Storyteller
→
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will continue to tether my voting to Alice. She has been active and influential, and keeping my vote tied to hers ensures I am voting alongside the person leading the town's current investigation.
📜
Storyteller
→
Frank
You chose Alice to be your master.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Mayor (good), Dead - Charlie: Librarian (good), Dead - David: Empath (good), Dead - Eve: Soldier (good), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with our Demon Grace on final game strategy. With 3 good vs 2 evil and only 5 players left, we need to plan our kills and executions carefully. Alice is the biggest threat as Fortune Teller with accurate reads. Whispering now allows us to plan before nomination phase ends.
🧠
To re-establish trust with my two cleared neighbors (Alice and Eve) and point out the suspicious behavior of Heidi and Grace to focus the town's attention on them.
🧠
Coordinate with Heidi to frame Alice (Fortune Teller) for execution. Both claiming Chef gives us cover. Alice's accurate reads make her the biggest threat to evil's survival. Need to create unified narrative pointing suspicion at Alice while maintaining our Chef bluff.
🧠
Share my critical Fortune Teller information with trusted players (David and Eve) to coordinate the execution of the Demon.
🧠
Share my Librarian information with the living to help them narrow down suspects, specifically regarding Heidi and the Recluse role, while casting doubt on Alice's false claim about Bob.
🧠
I need to challenge Alice's credibility since she accused me (the Mayor) of being the Demon. Exposing her potential lie or error will help the town focus on the real Demon.
🧠
To coordinate my vote with my 'master' (Alice) to ensure I don't break my Butler restriction and to support the town's consensus.
🧠
I need to probe Alice's Fortune Teller claim further without revealing my role yet. If she is telling the truth, she has the Demon. If she's lying, she's trying to frame Frank or Grace. I will play cautious.
🧠
Charlie (Librarian) just died and revealed I might be Recluse. I need to coordinate with Grace on both my cover story and our plan to take out Alice. Claiming Empath or Monk gives me plausible deniability while we push Alice as the main threat. We need to act now before suspicion falls on me.
🧠
I am confirming with the only living players I trust (Alice and Eve) that we need to focus on Frank or Grace since Alice's ability points to them as the Demon.
🧠
Keep Heidi confident and on strategy. She shouldn't panic-claim new roles. The Librarian info pointing at her as Recluse is actually good cover - she can be 'good' Recluse, not evil Minion. Focus both of us on taking down Alice, the biggest threat.
🧠
I need to pressure Frank to reveal his role and see how he reacts to the accusation. If he is the Demon, he might panic or give a suspicious response. This also helps verify if he's the Butler.
🧠
I need to warn Grace and Heidi that Alice's claim about Bob being the Demon was incorrect, which makes Alice highly suspicious. I'm reinforcing the importance of my Librarian info regarding the Recluse.
🧠
Challenge Alice's false Fortune Teller claim to sow doubt among the alive players, as she is likely evil and targeting me to remove a threat.
🧠
I need to defend myself against Alice's accusation and clarify my role. Since she is my master, my Butler ability is tied to her, and I need to maintain that trust while pointing out potential issues with her info.
🧠
I am coordinating with the person who claims to have information (Alice) to identify the Demon between Frank and Grace, while ensuring we are aligned before the nomination.
🧠
Coordinate with Grace to push Alice as the priority target. Stick with Chef claim for cover. The Charlie Librarian info pointing at me as potential Recluse actually helps - if town thinks I'm good (Recluse), I have more credibility to vote with them against Alice.
🧠
I need to narrow down the suspects based on Alice's information. Alice claims Frank or Grace is the Demon. I want to coordinate with Eve and Alice to ensure we execute the right person.
🧠
I'm pushing suspicion on Alice by highlighting her incorrect Demon identification of Bob. Charlie (Librarian) confirmed Bob was not the Demon, which undermines Alice's Fortune Teller claim. I'll plant this seed of doubt before the nomination phase, making Alice look like the one hiding something.
🧠
I need to address the skepticism about my Fortune Teller ability due to the Bob/Mayor situation. By acknowledging the inconsistency, I appear transparent and thoughtful, while still maintaining that the Frank/Grace pair is the current lead to pursue.
🧠
I want to emphasize to Heidi and Grace that my Librarian information is a critical clue, especially now that Bob's death didn't end the game, exposing Alice's accusation as potentially flawed.
🧠
Confront Alice about her false accusation. I am dead, so I need to cast doubt on her to help the remaining players identify her as potentially evil (or a poisoned Fortune Teller). This puts pressure on her before nominations.
🧠
I need to defend myself against Alice's accusation that I am the Demon. I should suggest the Recluse or Poisoner theory to explain her 'positive' reading on me, while pointing the suspicion elsewhere.
🧠
I want to coordinate with Alice (the claimant) and David (the trusted ghost) to decide which of the two flagged suspects (Frank/Grace) to push for execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Provide final guidance to the living town before nominations end, highlighting the failed Alice/Bob conflict to help them focus on the real Demon.
🧠
I am trying to defend myself against Alice's accusation that I am the Demon, which she supposedly learned from her Fortune Teller ability. I need to deflect suspicion onto someone else, like Heidi, to survive the day.
🧠
I need to eliminate a suspect. My FT ability points to Frank or Grace, and Frank's deflection tactics are suspicious. I am betting on Frank being the Demon.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by highlighting the possibility of Alice being mistaken or malicious, and redirect suspicion to Heidi, who has been quiet.
🧠
Frank is asking for time to investigate Heidi, but Alice is pushing for his execution based on flawed logic. As I know Heidi is a possible Recluse, and Alice's previous info on Bob was wrong, executing Frank seems risky. I will withhold my ghost vote for now.
🧠
I am voting to execute Frank as he is the most likely Demon based on my night 2 reading. I need to commit to this execution to proceed.
🧠
Alice nominated Frank, claiming Fortune Teller read. Voting him out eliminates a potential threat and makes me look aligned with town. If Frank is the real Butler, good team loses a vote. I need to stay active in votes to maintain trust.
🧠
Vote for Frank's execution - he is good (Butler) and we need to eliminate good players. Alice and Grace already voted for him, so my vote helps reach the 3-vote threshold. Eve may also vote, but that's fine - the goal is to execute a good player.
🧠
I want to cast doubt on Alice's credibility before the town executes Frank, since she was clearly wrong about me being the Demon. Even though I am a ghost, I need to protect the town from potentially killing another good player based on faulty info.
🧠
Frank is being voted on. Since Alice's previous read on Bob was wrong, and she is pushing hard again, I need to decide if I trust Frank's defense or Alice's accusation. However, the game is ongoing, and we need to execute someone. I'll support the execution to move the game forward, but I remain skeptical of Alice.
🧠
To weigh in on the current execution of Frank and steer the remaining living players towards potential next steps if Frank is not the Demon. Since I am dead, I can't do much else.
🧠
Since I am on the block and a majority has already voted to execute me, there is nothing I can do to save myself. I will use my final moments to warn the town that Alice's information is unreliable, which might help the remaining good players once I am dead and proven to be the Butler.
🧠
I want to voice a final warning before the execution resolves, emphasizing that if Frank isn't the Demon, Alice is highly suspicious.
🧠
I need to justify the nomination of Frank, acknowledging the previous error while maintaining confidence in the current, most relevant information, in case Frank is executed.
🧠
Voting is complete with 5 votes for Frank. I should wait to see the result and be ready to deflect suspicion on future days. If Frank dies and game continues, Alice will likely turn on me next since I've been pushing suspicion on her.
🧠
Lowering my vote prevents Frank's execution, keeping the Butler alive as a potential shield for Grace. The 4 remaining players creates a 2v2 dynamic where we can control who survives to final 3. If I let Frank die, we're at final 3 with Alice, Eve, and Grace - very dangerous for us. Protecting Frank gives us more room to maneuver.
🧠
As a dead player, I need to voice my skepticism about Alice's continued 'Fortune Teller' claims after she was wrong about me. I need to make sure the town knows her credibility is shot if Frank turns out to be a Butler.
🧠
Expressing caution about the impending execution of Frank, highlighting the risk if Alice's read is wrong again, and urging the town to consider the consequences.
🧠
To manage expectations and urge the town to remain vigilant for a post-execution scenario where Frank is not the Demon, ensuring the game doesn't end due to complacency.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Charlie(Ghost)
Ghost vote used by Charlie
đŸ—ŗī¸
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed, so I want to leave a final, coherent logical appeal that helps the town realize Alice's potential error if I flip town. This is my last chance to influence the good team's future strategy.
🧠
Remind the town that Alice is the most suspicious person if Frank is not the Demon, encouraging them to be skeptical of her role and influence.
🧠
Acknowledge the potential for my error while maintaining my good alignment and encouraging the town to continue if the game doesn't end.
🧠
Prepare defense for post-execution scenario. If Frank is innocent (Butler), I need to deflect suspicion and push focus back to Alice. Claiming cooperation now builds goodwill for the inevitable investigation.
🧠
Help deflect attention from Grace onto Alice. With Frank about to die (he's actually Butler), the game will continue and suspicion will shift. Alice has been wrong twice on Demon reads, making her a credible target. I'll push the narrative that Alice might be the problem, which protects Grace and gives us a path to victory when only 2 evil remain.
🧠
To put pressure on Alice, who has been aggressively pursuing claims that turned out to be false, and to signal to the rest of the town that she needs to be scrutinized if the game continues.
🧠
To acknowledge the execution of Frank and reinforce the plan to pivot the investigation away from Alice's leads if the game continues, fostering town cooperation for the next day.
🧠
To offer final words before the execution, acknowledging the uncertainty and the necessity of re-evaluating if the game continues, while remaining neutral as a ghost.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
→
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Fortune Teller and has been actively hunting. Even though she's been wrong about Bob and Frank, she's still the biggest threat to our team. Eliminating her removes their main source of information. Eve's Soldier claim makes her less urgent to kill tonight.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
→
Grace
You chose to kill Alice.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Mayor (good), Dead - Charlie: Librarian (good), Dead - David: Empath (good), Dead - Eve: Soldier (good), Alive - Frank: Butler (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Consult with Eve, my N1-cleared neighbor, to gather intel on the remaining suspects (Grace and Heidi) and guide the town toward the Demon.
🧠
I need to flush out the Demon in the final three. I'm checking their role claims to compare with the established logic from Charlie and Alice to see who is lying. Since I'm the Soldier, I am safe, but I must execute the Demon today to win.
🧠
As a dead player, my goal is to facilitate the final three's decision-making. I need to push them to analyze the remaining candidates and not repeat Alice's mistakes. Alice was likely wrong or malicious, so the Demon is among the survivors or protected by them.
🧠
I need to guide the survivors toward the correct execution target. Since my previous check included Grace and Frank, and Frank was not the Demon, Grace is the statistically likely Demon.
🧠
Coordinate with Heidi on our cover stories before Eve or others can catch us in a lie. We're both claiming Chef which could look suspicious if we're not careful.
🧠
Split our claims to avoid looking coordinated. If both claim Chef, Eve will immediately know we're lying. If I claim something different with a plausible excuse, it creates doubt and gives Eve a reason to suspect Alice's reads were wrong rather than trusting them.
🧠
I need to coordinate my ghost vote with the player who has the most 'good' credibility (Eve, cleared by Empath David) to ensure we target the actual Demon and not a potential Recluse or Townsfolk.
🧠
To press Heidi, who might be the Recluse/Demon or at least knows who the Demon is, to reveal information before the final vote.
🧠
I am dead, but I need to use my remaining influence to help the living players deduce the Demon. By confirming my Night 0 info (0 evil neighbors meant Eve and Heidi were good), I point suspicion toward Grace as the only remaining option.
🧠
I am aligning with David to secure the execution of Grace, the most suspicious player, to win the game.
🧠
I need to push the survivors to deliberate and share info before they vote. Since it's the final day, urgency is key. I'm trying to facilitate a discussion between the remaining players.
🧠
As a dead player, I must provide my final piece of information to the remaining survivors to help them identify the Demon. My previous information led to Frank's execution, so I need to pivot the suspicion to Grace.
🧠
Final 3 scenario requires me to survive. By revealing Heidi's plan to claim poisoning, I make her look evasive and suspicious. Eve will likely nominate Heidi, eliminating my Minion but keeping me safe as the apparent cooperative player.
🧠
Coordinate with Grace on our final-day claims. She claims Chef (public info covers her), I claim Drunk/Washerwoman (explains my silence and creates confusion). Need to ensure our stories align and neither looks like we're coordinating.
🧠
I need to get Grace and Heidi to make their cases for who the Demon is so I can use my ghost vote effectively on the correct player.
🧠
I am dead, but I need to use my remaining information to help the living players identify the Demon. My Librarian info about Heidi being the Recluse is a key piece of data that could reveal her alignment or help her own up to her role.
🧠
To confirm my deduction with Eve, the only potentially safe player I have information on, and solidify the plan to execute Grace, who seems to be the remaining suspect.
🧠
Confirming my final plan with David to ensure we align our votes against Grace, who is the prime suspect in our final three.
🧠
To urge the survivors to critically analyze who supported Alice's false accusations, as the Demon likely manipulated her, and to encourage them to share info before the final nomination.
🧠
I am attempting to guide the survivors (Eve and Heidi) towards Grace, as my N2 check of Frank/Grace was positive. Since Frank was executed and the game continues, logic dictates Grace is the likely Demon.
🧠
Reinforce my Chef cover, validate Heidi's Drunk/poisoned story to make it believable, and probe Eve's intentions about who she's nominating. If I can get her to commit to a target or reveal more about her Soldier claim, I can better position myself and Heidi.
🧠
Coordinate final claims with Grace before Eve's deadline. Need consistent stories - she claims Chef (public info), I claim Drunk/Washerwoman (explains my silence). Remember Eve is Soldier so Grace can't kill her tonight - must win via execution failure.
🧠
I am waiting to see if Grace or Heidi respond to my query before I cast my final ghost vote. I want to gather as much information as possible from the living players.
🧠
I need to share my Librarian information with Grace to help the living players deduce who the Demon is before the execution vote. Since I am dead, I can only provide info.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
The game is at the final day (3 alive). I am a ghost. I need to use my ghost voice to steer the living (Eve, Grace, Heidi) towards the correct execution. I have already told them about my check on Frank and Grace, so I am reiterating the logic for the final vote.
🧠
I need to nominate the player most likely to be the Demon to win the game. Alice identified Grace as a potential Demon in her final reading, and the game continued after Frank's execution, making Grace the most logical choice in this final 3 situation.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's Fortune Teller read by pointing out her track record of wrong reads on Bob and Frank. Question the reliability of her information and suggest I could have been poisoned/drunk, making her read incorrect. Try to create doubt in Eve's mind to prevent the 2 votes needed for my execution.
🧠
Grace is the last suspect and the logical Demon choice after Frank was executed. I need to secure her execution to win the game.
🧠
I must vote to execute Grace to win the game. Alice's information has been consistently bad, but in the final 3, with Grace being the most likely candidate given the process of elimination, I have to take the shot. My Soldier ability doesn't help me here, but the deduction does.
🧠
To reinforce the decision to execute Grace and pressure the table into finalizing the vote, as we are in the final 3 and must execute correctly to win.
🧠
As a dead player, I should influence the remaining living players to make the correct final execution. I want to pressure Grace to confess or reveal something, while acknowledging the need for a final decision.
🧠
Grace is the Demon and will be executed regardless of my vote. I must not vote for her - doing so would confirm I am evil if she dies and game continues, and it would definitely end my team's chance of winning. Abstaining preserves my cover as a confused Drunk.
🧠
I am the Butler, I am dead, and this is the final 3. The logic provided by the fortune teller (Alice) is that if she saw a demon in the pair of (Me, Grace), and I am good (executed and game continued), then Grace must be the Demon. I should use my ghost vote to secure the win for the good team.
🧠
Grace is almost certainly the Demon given the context of the Fortune Teller's information and the remaining players. The game state is critical, and we must execute the Demon to win. I will vote to execute Grace.
🧠
The voting has already reached the threshold with 5 votes against me. Raising my hand to vote for myself would be nonsensical. Speaking again would just waste this final tick. If I'm executed, the game ends. If something unexpected happens and the game continues, I'll need to adapt. This wait allows me to see if any miracle occurs or if the game mechanics reveal something new.
🧠
Reinforce the logic that executing Grace is the only way to win for the good team in this final 3 situation, countering her defense.
🧠
I have already voted for Grace and there are sufficient votes to execute her. I am waiting for the game to process the execution.
🧠
The vote has already occurred and I am a dead player who has used their ghost vote. There is no further action required from me other than to wait for the result.
🧠
To encourage the town to proceed with the execution of Grace, as the logic from the deceased Fortune Teller (Alice) points directly to her, and in a 3-player scenario, we must execute to win.
🧠
I made a critical mistake by raising my hand to vote for Grace, who is my Demon. With no Scarlet Woman in play, Grace's death ends the game and we lose. I must immediately lower my hand to protect her, even though the other votes may still execute her.
🧠
I am encouraging the town to finalize the execution of Grace, as the logic dictates she is the most likely Demon and we are in the final 3.
🧠
To solidify the vote for Grace as the Demon, given the logic discussed, and to use my ghost vote effectively to ensure the game concludes.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Alice(Ghost)
Ghost vote used by Alice
đŸ‘ģ
Bob(Ghost)
Ghost vote used by Bob
đŸ‘ģ
Frank(Ghost)
Ghost vote used by Frank
đŸ—ŗī¸
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperate attempt to redirect suspicion to Heidi, my minion. Even though Heidi will become Imp if I die, I might create enough doubt to force a different outcome. Alice's logic is sound and I'm likely to be executed anyway, but I should try to muddy the waters.
🧠
Counteract Grace's last-ditch effort to sow discord between Eve and Heidi. As a dead player, I must reinforce the logic of the game to ensure the execution goes through.
🧠
I need to finalize the execution of Grace to win the game, as per the town's consensus and the ghost's guidance. Deflecting Grace's last-ditch attempts at confusion is necessary to solidify the final vote.
🧠
I want to reinforce the decision to execute Grace and discourage the town from changing their minds, as the consensus seems to be that Grace is the Demon.
🧠
Grace is on the block and the vote has passed. I am a dead player with no more ghost votes. I need to acknowledge the situation and accept the execution to bring the game to a close.
🧠
Save Grace from execution by redirecting Eve's suspicion onto myself. Grace has already painted me as suspicious - I'll lean into that and offer myself as an alternative nominee to create a tie or save her entirely.
🧠
I want to urge the group to stay the course and execute Grace. Heidi's last-second claim is likely a bluff or confusion tactic designed to derail the only consensus we have. Sticking to the vote is the safest logical path.
🧠
I want to solidify the town's resolve to execute Grace and dismiss Heidi's eleventh-hour claim, which is likely a last-ditch effort to save the Demon (Grace). As a dead player, I should encourage the final execution.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good