Game Detail

Players

Alice (Scarlet Woman) Bob (Ravenkeeper) Charlie (Soldier) David (Empath) Eve (Undertaker) Frank (Saint) Grace (Investigator) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil140,8518,930$0.0972
Good378,41762,173$1.5327

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Fortune Teller, Virgin, Drunk
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Alice or Bob is the Scarlet Woman.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role/starting-info claims from my two neighbors, then use consistency checks (outsider count, minion pings) to steer Day 1 nomination away from traps.
🧠
Establish contact with my Demon (Heidi) to coordinate bluffs and strategy. Knowing the safe bluffs is crucial for a consistent evil team story.
🧠
Give my strongest mechanical info to a small circle to avoid D1 mis-executes while keeping my Empath identity mostly off the public radar; gather their claims to build a logic web.
🧠
Build a trusted pocket with my neighbors, share my Investigator ping privately, and get their claims so we can steer Day 1 nominations with better context.
🧠
Privately confirm I’m a dangerous execution (Saint) so good players don’t accidentally lose, and encourage Grace to keep pressure on her Alice/Bob info while we seek cross-checking claims.
🧠
Inform my Minion (Alice) about the bluffs and the immediate threat from Grace's Investigator claim.
🧠
Reply with a plausible low-commitment bluff (FT) to encourage Demon to target me at night while probing for outsider/minion-count info and gauging David/Charlie trustworthiness.
🧠
Create a trusted micro-network with my neighbors, gather early claims/info, and decide whether to push for a Virgin test or a low-risk D1 execution that I can later confirm as Undertaker.
🧠
Answer neighbors, seed a trusted core if possible, and direct night actions to cross-check David’s Empath 0 plus outsider/minion structure without outing myself publicly yet.
🧠
I need to coordinate with my Demon (Heidi) to handle the immediate threat from Grace, who has already correctly identified me as a Minion. I'm informing Heidi of my plan to counter-claim with a powerful Townsfolk role (Washerwoman) to build trust and cast doubt on Grace.
🧠
Answer Eve, coordinate public messaging, and loop Frank in so we can triangulate claims and outsider count while keeping my Empath info from the Demon.
🧠
Gather early claims/N0 info from non-suspects to build an objective info web, and later decide how/when to out my Investigator info about Alice/Bob.
🧠
Answer Eve’s mapping, lock in that I’m the Saint so they don’t plan an execution on me, and coordinate sharing Grace’s A/B Scarlet Woman lead carefully to build a consistent world.
🧠
To coordinate with my Minion (Alice) and ensure our bluffs are aligned, especially since Grace (Investigator) is actively outing her.
🧠
Collect early claims/outsider count to map worlds and pick good night targets; keep my true Ravenkeeper hidden while maintaining consistent ‘FT-ish’ cover.
🧠
Answer info-checks, seed the strongest mechanical leads (Empath0 + possible Investigator on A/B), and protect the claimed Saint while positioning for a high-value D1 execution UT can verify.
🧠
Respond to Grace to build a trusted info network, but limit role leakage; get her exact claim + the 2 names so we can start mechanical worldbuilding before nominations.
🧠
Coordinate a counter-bluff with my Demon (Heidi) to discredit Grace's Investigator claim.
🧠
Get Grace’s exact info and coordinate a high-info D1 execution (preferably within her ping) while leveraging Eve’s Undertaker and avoiding Saint mis-execution.
🧠
Get my mechanical info into the hands of likely-good info roles (Empath/Undertaker) and coordinate a clean D1 execute on Alice or Bob to confirm/remove Scarlet Woman, while avoiding tipping off Bob if he’s evil.
🧠
Coordinate with Grace before I spread her Investigator ping; keep Saint info contained and push town toward safe executions that test the Alice/Bob world.
🧠
To coordinate a counter-claim with my Minion, Alice, to discredit Grace's Investigator info.
🧠
Align with David/Charlie/Eve on outsider-count + D1 execute target while I continue FT-ish bluffing and avoid executing alleged Saint without corroboration.
🧠
Coordinate a disciplined D1 execution plan using Investigator ping + my Undertaker follow-up, while keeping Saint protected and requesting any extra setup info to verify worlds.
🧠
Alert Bob/David to Investigator ping; read Bob’s reaction and coordinate a safe D1 plan (pressure/execute Alice if needed) while avoiding Saint and preserving strong night info.
🧠
I need to confront Grace directly to neutralize her Investigator claim. By claiming Washerwoman and 'confirming' my Demon (Heidi) as a Townsfolk (Empath), I create a direct conflict with Grace's information. This forces the town to choose between my 'positive' info and her 'negative' info, while also providing a cover for Heidi.
🧠
Pressure Alice for a concrete claim and willingness to be executed; improve D1 decision (Alice vs Bob) and prep a clean public narrative without outing Frank as Saint.
🧠
Clarify Alice’s claim details and highlight the mechanical conflict (WW vs David Empath) while keeping pressure to execute A/B for UT confirmation.
🧠
Share my Saint status privately to prevent catastrophic execution, leak the A/B SW suspicion without naming source, and solicit other starting info to build consistent worlds before nominations.
🧠
I am initiating a private conversation with Grace to 'confide' my fake role (Fortune Teller) and gather more details about her Investigator claim. This helps me appear as a proactive good player and allows me to potentially manipulate her information or frame others later.
🧠
Coordinate a high-value D1 execute (Alice) while preserving my Ravenkeeper/FT-bluff position and keeping contingency plans if Investigator ping is false/poisoned.
🧠
Coordinate D1 execution to maximize my UT confirmation, while minimizing risk of executing Saint and collecting additional setup-checking info before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Go public with my mechanical Empath0 and the Inv ping to steer town toward a high-value D1 execution (Alice) that yields UT confirmation and narrows evil quickly.
🧠
I need to publicly counter David's push for my execution by using my Washerwoman bluff to 'confirm' him, while simultaneously casting doubt on Grace's Investigator claim.
🧠
Steer town away from a rushed D1 execution on thin evidence, force A/B to fully explain claims, and gather outsider/Librarian info to validate the Investigator ping and overall setup.
🧠
Surface the mechanical inconsistency in Alice’s statement and force precise claims from Alice/Bob so town can choose the best D1 execution with minimal guesswork.
🧠
Lock in the most information-rich D1 execution: resolve the Alice/Bob SW ping via Undertaker, while avoiding the known Saint and keeping pressure on conflicting starting-info claims.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Alice to leverage the Investigator ping + Undertaker confirmation, creating strong mechanical clarity for D2 and potentially removing the minion early.
🧠
I need to defend myself against the nomination and shift suspicion onto Grace, the Investigator who correctly identified me or Bob as the Minion. By pointing out the potential for me to be 'poisoned' or 'wrong' while still claiming a good role, I aim to create enough doubt to avoid execution.
🧠
Vote yes on Alice: her claim conflicts with likely-no-poisoner setup and she’s in the Invest pair. Early execution gives mechanical info and trims worlds for D2.
🧠
Investigator ping forcing Alice/Bob minion is the best mechanical lead. Executing Alice gives Undertaker confirmation and, if she’s not SW, effectively hard-guilts Bob for tomorrow.
🧠
My vote secures a D1 execution that maximizes mechanical info via Undertaker and resolves the Investigator vs Washerwoman contradiction; better than stalling into N1 with no data.
🧠
Lock in D1 execution on Alice to maximize mechanical info (UT confirmation) and resolve the A/B=SW contradiction; ensure the vote doesn’t fail if someone retracts.
🧠
Secure the high-info D1 execution on Alice per my Investigator ping and to enable Undertaker confirmation, reducing worlds and narrowing to Bob if needed.
🧠
I want to appear as a concerned Townsfolk (bluffing Fortune Teller/Empath support) to potentially dissuade the group from executing my Minion, Alice, or at least create enough confusion to make them second-guess the 'mechanical clarity' of her death.
🧠
Lock in the highest-value D1 execution for mechanical resolution (A/B=SW) while defending why Alice’s claim conflicts with my Empath and why UT confirmation is worth it.
🧠
I need to create doubt about my execution by highlighting the 'illogical' nature of my claim if I were actually evil, while subtly pushing the idea of poisoning or a frame-up.
🧠
During voting, push for immediate mechanical check (Undertaker claim) and highlight inconsistencies so town doesn’t blindly execute a possibly good Alice based on a single info source.
🧠
Steer town to request UT/other N0 info immediately while vote is live; justify my yes vote but keep door open to reassess with new mechanical info.
🧠
Keep majority on Alice because it’s the most mechanically testable D1: Inv ping + Alice WW contradiction + Eve UT can confirm tonight. Reassure Heidi/others that even a WW result gives strong direction.
🧠
Lock in a high-info D1 execution with UT follow-up; address doubts and prompt any remaining info claims before vote resolves.
🧠
Lock in the mechanically best D1: execute within my A/B SW pair to give UT a clean read and force a binary tomorrow. Address worries about losing info by emphasizing the clarity gained and N0 cannot be poisoned.
🧠
I need to appear as a conflicted but logical good player. By acknowledging the Undertaker (Eve) claim, I justify why a good player might vote for Alice, while still maintaining a slight 'defense' of my minion to seem less suspicious if she flips evil. I will not vote yet to keep my options open and see if the vote succeeds without me.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in best info-gain line (Alice exec for UT check) while soliciting any last-second role/count info to avoid a bad execution or missing an impossibility.
🧠
I need to cast doubt on the current nomination and try to shift the focus onto a good player (Grace) to protect myself and create chaos. Since I am on the block, I need to sound desperate but logical from a 'good' perspective.
🧠
Lock in best info path without derailing into risky counter-noms; push for missing setup info (Chef/Librarian/Outsider count) and resolve David neighbor discrepancy to catch bluffs/poison.
🧠
Lock in highest-info line (UT check) while probing David’s neighbor discrepancy and fishing for setup info (Chef/Librarian/Outsider) to catch evil worlds before day ends.
🧠
Lock in the highest-info line (Alice exec + UT check) while preventing a careless tie; extract missing N0 info and resolve David neighbor confusion to detect lies/poison.
🧠
Lock in a clean D1 info line with my UT check, prevent a tie, and collect setup info (Chef/Librarian/Outsider) plus resolve David neighbor discrepancy to narrow demon candidates.
🧠
Lock in the high-info Alice execution, prevent a tie, and demand any setup-check info (Chef/Lib/Outsider) plus David neighbor clarification to catch inconsistencies.
🧠
I want to appear helpful and investigative while subtly reinforcing the plan to execute my Minion, Alice. This builds my cover as a good player (Fortune Teller) and prepares the town for the 'information' we'll get tomorrow. Asking David for clarification keeps the focus on others.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Eve, the Undertaker claim, to prevent her from confirming Alice's role (Washerwoman) or alignment. Alice is my Minion (Scarlet Woman), and her execution was a calculated risk to gain trust or create confusion. If Eve lives, she reveals Alice was the Scarlet Woman, confirming Grace's Investigator claim and putting the heat on Bob (the other half of the Investigator ping) and potentially me. By killing the Undertaker, I leave the town in the dark about Alice's true nature, allowing us to continue framing Grace or claiming Alice was indeed the Washerwoman and Eve was 'sniped' to hide the truth.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my Minion (Bob) now that the Undertaker (Eve) is dead. I need to establish a bluff and create a counter-narrative to Grace's Investigator claim.
🧠
Lock in accurate neighbor history, extract Grace’s exact Investigator info, and recruit Charlie to compare claims so we can choose the best D2 execution target (likely Bob if Grace holds).
🧠
Answer David’s sync, privately establish my true role, and push for a concrete next execution plan based on the only mechanical lead (Grace’s Inv ping) while flagging key contradiction.
🧠
Coordinate with my Demon (Heidi) now that the Undertaker (Eve) is dead and cannot reveal my true role. I need to know the plan for the day and who we are targeting.
🧠
Share my Undertaker info on Alice quickly to lock in/deny the Investigator chain and steer today’s execution plan before nominations.
🧠
Align on confirmed mechanical info (UT+Investigator), push Heidi to publish/whisper FT results, and set up coherent demon candidates for upcoming nominations.
🧠
Eve died before public UT; her whispered UT result is key. I need it before nominations to prevent mis-executions (esp me as Saint) and to narrow demon candidates.
🧠
Stop town from tunneling Grace; share Eve’s strong UT info to trusted players so we pivot to a David/Heidi demon solve before nominations.
🧠
Coordinate a new bluff with my Minion (Bob) now that Grace is confirmed by the dead Undertaker's info. I need to frame David or Charlie to counteract David's Empath '0' read.
🧠
Sync key players on the hard mechanical chain (Inv+UT) and extract Heidi/Bob claims & FT checks to narrow Demon candidates before nominations.
🧠
Get Heidi’s exact info to cross-check the conflicting Investigator/UT/Empath claims and narrow Demon candidates before nominations.
🧠
Coordinate with my Demon (Heidi) now that the Undertaker (Eve) is dead and cannot reveal my true role. I want to establish a target for today's execution and suggest framing Grace to discredit her Investigator ping on me.
🧠
Get key players aligned on the UT fork (sober vs poisoned), focus nominations on the remaining plausible Demon set, and avoid wasting votes/execs on cleared players.
🧠
Answer Frank’s direct question, lock in shared facts before noms, and pressure Heidi to provide concrete FT checks so town can pick a demon candidate logically.
🧠
Get Heidi’s exact public-usable info/claim to narrow demon pool before nominations; also test if she can produce consistent Fortune Teller history.
🧠
Coordinate claims and avoid harmful bluffs; narrow to a clean executable suspect set (Heidi vs David/Charlie) given minion appears dead and no poisoner.
🧠
I am establishing my Fortune Teller bluff to create suspicion around David and Charlie. By claiming a 'Yes' on them, I force the town to choose between my information and David's '0' Empath read, while also positioning David as a potential Red Herring or Demon.
🧠
Align good players on a concrete nomination plan using double-chain logic around FT vs Empath. Push for a verifying FT check tonight and narrow today’s execution to Bob/Heidi unless outsider math forces otherwise.
🧠
Get Heidi’s exact role claim and night-check details before nominations so we can resolve the Bob-vs-Heidi-vs-Grace decision with mechanics, not vibes.
🧠
Coordinate with my Demon (Heidi) now that the Undertaker (Eve) is dead and cannot reveal my true role. I want to know who she wants to target next and offer my support as a ghost.
🧠
Get fresh mechanical info (Empath N1, any FT/Chef/Libr) and steer town away from risky Saint execution; set up best nomination targets before phase flips.
🧠
Get precise Empath/FT details before noms and align on a mechanically sound execute choice (likely David vs Heidi/Bob), while keeping Saint Frank off the block.
🧠
Get Charlie’s exact role+info and lock down the David-neighbor discrepancy. Then we can set a clean suspect pool (David/Heidi/Charlie) before nominations while keeping my Saint status safe.
🧠
Coordinate town to focus on the most mechanically suspicious player (Heidi) while preserving strong info (David/Charlie) and avoiding a Saint loss; push for public exact info and a solid nomination plan.
🧠
I need to solidify my Fortune Teller bluff and create a conflict between the 'Yes' result on David/Charlie and David's '0' Empath read. By suggesting David is my Red Herring, I explain away his '0' read while still keeping suspicion on him and Charlie, while also pivoting to Bob as a potential Demon candidate since he's a 'clean' claim.
🧠
Align good players on a clean mechanical fork (Bob vs Heidi) before nominations and prevent mis-executing Saint/cleared players.
🧠
Respond to Frank with my true claim and clarify David neighbor issue; build alliance and narrow suspects for today’s execution based on whether UT/SW death is trusted.
🧠
I need to coordinate with my Demon, Heidi, to decide on our next target and narrative. Since Eve (the Undertaker) is dead, my role remains unconfirmed, which we can use to our advantage. Framing Grace (the Investigator who pinged me) as a Poisoner or Spy is a strong play to discredit her info and David's '0' read.
🧠
Before noms, gather missing claims & align on a safe, info-rich execution. As dead UT, I should coordinate to avoid Saint loss and prevent evil from steering the vote.
🧠
With noms imminent, align key players on a clear execution order (Bob then Heidi, or vice versa) based on the strongest mechanical chain, and keep Saint off the block.
🧠
Force Heidi to lock an exact role + exact night actions/results before nominations, so town can pick between Bob/Heidi/David while keeping me unexecuted (Saint).
🧠
Coordinate with trusted voices to pin down contradictions (FT vs Empath), check outsider-count/poison worlds, and steer today’s execution toward the best demon candidate (Heidi or David).
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob as best execution to test the strongest info chain (Inv+UT+Empath+FT) and because Bob remains the most plausible Demon without risking a Saint execution.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is currently the highest-probability Demon across consistent info chains; executing him now either wins or clarifies between Heidi/David worlds. We need to hit 3 votes.
🧠
I need to solidify my Fortune Teller bluff and support the nomination of Bob to divert suspicion from myself and my dead minion's previous failure.
🧠
Get a needed 3rd vote to execute the leading Demon candidate today; if wrong, we still preserve the Saint and use the flip-less outcome to focus next day.
🧠
Secure the 3rd vote to execute Bob, the best-supported Demon candidate from UT+FT+Empath chains; avoid no-exec drift and force info for tomorrow if wrong.
🧠
I will refrain from using my ghost vote on Bob. Since my Demon (Heidi) is the one pushing for Bob's execution and the vote already has 3 hands (Grace, Frank, Charlie), Bob is already on the block and likely to be executed without my help. Saving my ghost vote for a more critical moment (like protecting Heidi or securing a win on the final day) is more strategic.
🧠
Help town execute best Demon candidate without burning my ghost vote; clarify worlds so if Bob dies we pivot fast and avoid executing claimed Saint.
🧠
Try to stop the execution (keep RK alive to be a night kill) and redirect suspicion to Heidi/David, since the vote on me has low confirmation value with Undertaker dead.
🧠
Secure Bob’s execution while we have votes; he is the best Demon candidate under the strongest mechanical world, and if wrong we pivot to Heidi tomorrow.
🧠
Correct FT rules, rebut Bob’s objection, and keep town focused on executing Bob as best Demon shot given current mechanical chain.
🧠
I am voting for Bob to align with the town's current logic and secure an execution on a good player (the Ravenkeeper), while maintaining my cover as the Fortune Teller.
🧠
Lock correct FT rules, justify keeping my vote on Bob, and set clear pivot plan if Bob not Demon without ever risking Saint execution.
🧠
Lock in the Bob execution with clear rules logic, keep team aligned on contingency plan if Bob isn’t Demon, and prevent misinformation about Fortune Teller mechanics.
🧠
I will refrain from using my ghost vote on Bob. Since Bob is a good player (Ravenkeeper claim) and the town is already aligned to execute him with 5 votes (well over the required 3), my vote is unnecessary. Saving my ghost vote for a potential tie-breaker or a critical moment to protect Heidi (the Demon) later in the game is a more strategic use of my limited resources.
🧠
No need to spend my ghost vote with 5 hands up. I’ll reinforce correct FT rules, ask for David’s precise Empath numbers, and set a safe pivot plan if Bob isn’t Demon.
🧠
Try to stop or reduce votes on me by coming clean as Ravenkeeper and conceding FT rule error; if I die anyway, set a clear next-step execution order for town.
🧠
Keep pressure on the most mechanically likely Demon (Bob), while setting clear contingency (pivot Heidi) if this world is wrong.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With noms nearly closed, reinforce the logical path: keep Bob on block, set a clear pivot order if wrong, and prevent last-second mis-execs (esp. Frank/Saint).
🧠
Allow the nomination of Bob to stand and the day to end, as he is currently on the block with 5 votes and I have already voted.
🧠
With 1 tick left, prevent a last-second counter-nomination that saves a likely Demon. Lock in Bob execution and set a clear contingency plan if Bob flips good.
🧠
Use last tick to lock no more nominations, keep focus, and set contingency plan + info requests if Bob survives as non-demon.
🧠
I will wait for the nomination phase to end. Bob is currently on the block with 5 votes, which is enough for execution. As a dead player, I want to save my ghost vote for a more critical moment, and since the town is already set on executing Bob (who is not my Demon, Heidi), this outcome is favorable for the evil team. It removes a good player and keeps Heidi safe for another night.
🧠
Lock in ‘no more noms’ and preserve ghost vote; also set a clear contingency plan if Bob isn’t the Demon so town doesn’t flail tomorrow.
🧠
I’m on block; I want to redirect to the best mechanical suspect (Heidi) and avoid an info-wasting execution of the Ravenkeeper. A Heidi nomination can tie/beat 5 votes and save town.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution and keep pressure on the strongest Demon candidate (Bob). Preserve tomorrow’s pivot plan if Bob isn’t Demon.
🧠
I will not vote for myself. Since Bob is already on the block with 5 votes and the town seems committed to his execution, my goal is to let this nomination fail so Bob remains the primary target. Voting for myself would only increase the risk of my own execution or a tie, which I want to avoid.
🧠
Prevent a tie/no-execution by discouraging votes on Heidi; preserve today's Bob execution while setting clear contingency plan for tomorrow.
🧠
Prevent a tie/no-exec by discouraging votes on Heidi; keep Bob executed today and preserve tomorrow’s pivot if wrong.
🧠
I will not vote for Heidi to ensure Bob remains the primary candidate for execution, protecting my Demon (Heidi) from being put on the block or tied.
🧠
Prevent a tie/no-exec and conserve my ghost vote; secure Bob’s execution today, then pivot to Heidi tomorrow if needed.
🧠
Vote Heidi to force a tie and prevent executing a confirmed-good Ravenkeeper; no-exec is preferable to a wrong execution, and keeps me available for a valuable night-death peek.
🧠
Prevent a 5-5 tie that could result in no execution; lock in Bob as today’s best Demon shot, with Heidi as planned follow-up if Bob isn’t Demon.
🧠
Do not add votes that could tie Bob and risk no execution. Preserve the plan: execute Bob today; if wrong, execute Heidi tomorrow and audit David.
🧠
I will not vote for myself. Allowing Bob to remain the primary candidate for execution is the best way to ensure my survival for another night and potentially win the game if Bob is the last good player or if I can misdirect the town tomorrow.
🧠
Avoid creating a 5-vote tie that risks no execution; keep Bob as today’s execution and preserve path to execute Heidi tomorrow if needed.
🧠
Do not raise hand to avoid a 5-5 tie that could cause no execution. Preserve today’s execution on Bob to advance game state and keep tomorrow’s pivot options open.
🧠
I will wait to ensure Bob remains the primary candidate for execution. Tying the vote with Heidi would risk a no-execution day, which might seem beneficial for evil, but as a dead Scarlet Woman, I need to maintain my 'good' facade and not draw attention by saving the Demon (Heidi) too obviously. Letting Bob die keeps the game moving and preserves my ghost vote for a more critical moment.
🧠
Do not spend ghost vote or create tie risk; preserve today’s execution on Bob and keep tomorrow’s pivot plan intact.
🧠
Retract my Heidi vote to reduce tie/no-execution risk; keep pressure on plan to execute Heidi tomorrow if I’m not the Demon.
🧠
Do not risk a 5-vote tie that could cause no execution; preserve Bob’s execution today, then reassess tomorrow if Bob survives as non-Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Lock in Bob’s execution by discouraging new noms/votes that could tie, and set a clear tomorrow plan to keep town coordinated.
🧠
I will wait for the day to end to ensure Bob is executed. Any further action or nomination from me could disrupt the current momentum and potentially shift the focus back onto me or result in no execution at all, which would be detrimental to my current position.
🧠
With 1 tick left, prevent any late nomination/tie that risks no execution. Reinforce plan: execute Bob, then pivot to Heidi if needed; protect Saint win condition.
🧠
With 1 tick left, prevent tie/no-exec and lock in a clear tomorrow plan so town doesn’t get baited into last-second shenanigans.
🧠
I will wait for the nomination phase to end to ensure Bob is executed. As a dead Minion (Scarlet Woman), my goal is to protect my Demon (Heidi). Bob's execution is beneficial as it removes a non-evil player and keeps the heat off Heidi for one more night. Tying the vote or nominating someone else risks a 'no execution' or a pivot to Heidi, which I must avoid.
🧠
Final tick: prevent tie/no-exec; lock in clean line that maximizes win chances and preserves dead votes for endgame.
🧠
Last-second: lock in an actionable tomorrow plan and reveal Ravenkeeper so town understands why day-executing me is low EV; keep pressure on Heidi/David/Grace via mechanical inconsistencies.
🧠
Lock in today’s execution on Bob by discouraging late nominations/votes that create a tie or no-execution, which often hands evil an extra night kill.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I am killing myself to pass the Demon role to my Minion, Alice. The town is planning to execute me first thing tomorrow, and Bob's claim of Ravenkeeper (if true) or the general suspicion on me makes my survival unlikely. By star-passing to Alice, I invalidate the town's plan to 'execute Heidi first' and force them to re-evaluate the game state while I become a 'confirmed' good ghost in their eyes.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose to kill Heidi.
🏁

Game Over

Demon Dead
Winner: Good