Game Detail

Players

Alice (Washerwoman) Bob (Drunk) Charlie (Ravenkeeper) David (Slayer) Eve (Imp) Frank (Investigator) Grace (Poisoner) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,436,471528,545$1.4162
Evil620,82434,233$0.1413

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Recluse, Librarian, Butler
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a good player to impair town logic from day 1. Frank as neighbor for easy access/monitoring; avoids Demon/known evils.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or David is the Slayer.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Heidi or Alice is the Spy.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early coord with Demon Eve locks bluffs/info sharing, sows unified deception before town claims start. Protects Demon, builds evil synergy on Day 1.
🧠
Establish a private discussion with my two neighbors to collect claims/reads and coordinate early nominations to narrow suspects before public nomination.
🧠
Reveal my Washerwoman info privately to coordinate with Bob (Undertaker) and Charlie, focusing town effort on Heidi/David so we can force useful reactions before nominations.
🧠
Share my Investigator result privately with two trusted players so we can coordinate questions and steer nominations without tipping off the Minion.
🧠
Coordinate with Grace on bluffs/strategy privately to align stories, poison leverage on Frank, sow chaos by discrediting him. Hide Demon identity Day 1, progress deception.
🧠
Form a small trusted group before nominations to exchange reads, spot evasions, and build a nomination plan.
🧠
Get mechanical info from my two neighbors and coordinate a quiet plan before nominations; avoid wasting my Slayer shot.
🧠
Force quick test nominations (Heidi then possibly Alice) to gather behavioral evidence combining Frank's Investigator tip with Alice's Washerwoman read before Nomination.
🧠
Force reactions by nominating Heidi to identify which of Alice/Heidi is the Minion, coordinate votes, and keep Frank's Investigator read private for now.
🧠
Prevent us from accidentally executing the Slayer by flagging the Heidi/Soldier contradiction and suggesting we either nominate David or wait for a public reaction.
🧠
Force reactions via a Heidi nomination to distinguish which of Alice/Heidi is the Spy (Minion) and narrow Demon suspects quickly.
🧠
Privately gather any night reads/claims and coordinate before nominations so I only use my Slayer shot with strong evidence.
🧠
Respond to Heidi as town Empath (my bluff) sharing vague 'no N0 info' to seem legit, probe her for suspicions/roles to manipulate noms away from Eve/David, build good cred while evil team stays quiet.
🧠
Respond to David privately as good Slayer bluff response, claim Librarian to setup David as Outsider/Demon later. Coordinate subtly without revealing evil. Progress by gathering more intel while sowing doubt on David.
🧠
Force reactions to gather info quickly before nomination closes; get Bob/Frank to back Heidi nomination and report immediate reactions so we can pick the next target.
🧠
Get Alice & Grace to reveal any roles/reads and agree a nomination target before nominations tick ends.
🧠
Respond to Heidi as Empath to build trust, agree on nominating chatty group (not us/Eve), ask her nom to progress to Nomination phase and create town chaos.
🧠
Coordinate a nomination of Heidi to provoke public claims and contradictions so we can gather info and narrow suspects before nominations close.
🧠
Force reactions with a Heidi nomination while keeping Frank's Investigator read secret; identify over-defence or attacks quickly so we can pick the next nomination.
🧠
Get Charlie and Eve to confirm/announce their roles/results publicly before nominations so I can avoid wasting my Slayer shot and we can form a clear nomination plan.
🧠
Share my Washerwoman read with our trusted trio and propose nominating David to force a reaction (or Heidi if others back it). Aim to expose a liar and narrow Demon suspects without revealing full role publicly.
🧠
Publicly claim Librarian soon via David push, but first privately lock in Grace plan: trash Frank claims as poisoned, suggest N1 kill info role (Empath/Fortune), stay quiet publicly to build town cred.
🧠
Push a quick nomination target and get Grace's Empath N1 and Alice's role/defense so we don't accidentally nominate a Town. We must act before nominations.
🧠
Force public reactions to reveal which of Heidi/Alice is the Minion while keeping my Investigator read secret.
🧠
Reinforce Empath bluff to Heidi/Alice, share fake N1 Empath (1 evil on Frank/Heidi to sus Frank), push Bob nom. Builds trust, progresses to good execution, protects Demon Eve.
🧠
Publicly claim Librarian next via response to David, frame Frank Outsider/poisoned. Coordinate Grace on Empath claim/N1 kill target (Bob?). Hide as town, sow chaos via poisoned Frank.
🧠
Force role reveals and coordinate a nomination for Bob to test the chat group, narrow suspects, and gather reactions to find the Demon.
🧠
Get Charlie/Frank to publicly back Heidi nom without revealing Frank's read; force claims and identify over-defence to expose Demon/Minion.
🧠
Force a public claim/reaction from David/Heidi by nominating David instead of Bob, exposing contradictions and narrowing suspects before nominations.
🧠
Force public claims/contradictions by nominating Heidi now, while keeping Frank's read secret and preparing to pivot to Alice or David based on reactions.
🧠
Coordinate public backing for Heidi while keeping my Investigator read secret; set precise pressure points to expose the Spy/Minion quickly.
🧠
Force Eve to reveal her Librarian read publicly and get Charlie to declare so we don't nominate blindly; preserve my Slayer shot until we have mechanical proof.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force Eve to publish mechanical Librarian info and get Charlie to claim so we can delay nominations and avoid wasting my Slayer shot.
🧠
Publicly back Heidi's Bob nom as Empath to build good cred, progress execution on threat while protecting Eve. Poison Frank hurts tomorrow.
🧠
Force a public claim from David or Heidi to resolve my Washerwoman contradiction and narrow down who is lying, so we can identify the Demon sooner.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David: removes potential good info/Slayer threat. If he dies good, blame Alice evil. Protects Grace/Imp survival by sowing chaos early.
🧠
Shift votes to Heidi to force public claims and preserve info. Avoid premature execution of David until we see clearer reads.
🧠
Expose Alice's contradictory Washerwoman read, protect against executing a likely-innocent David, and refocus on the suspicious chat clique/Frank flagged by Grace's Empath.
🧠
Prevent wasting the execution on David; force Heidi into a public claim to expose either Heidi or Alice as the Minion.
🧠
Get public claims (Heidi/David) and Grace's Empath read now so we can resolve the contradiction before wasting the vote.
🧠
Raise hand to vote David (Alice's nom). Fails execution safely (need 4/6), but pits town vs Alice/Frank/Heidi cliques, sows chaos day 1. Protects Eve.
🧠
Reveal my role to stop my execution, force public reads/claims, and preserve my Slayer shot until we have clear Demon ID.
🧠
Prevent wasting an execution on David, push group to follow plan to nominate Heidi to force claims, and get Eve to post her Librarian read so we can resolve the David/Frank Outsider question.
🧠
Prevent a premature execution of David, force Heidi to give concrete Soldier details, and get Eve to post her Librarian read so we can narrow suspects.
🧠
Keep the Slayer alive until we have mechanical reads. Force Eve/Heidi/Alice to clarify so town can make an informed execution rather than wasting a shot.
🧠
Force Alice to clarify her Washerwoman phrasing and get Eve's Librarian read so we don't waste a Slayer shot or misexecute; delay voting until contradiction resolved.
🧠
Prevent a premature execution of David, force Heidi into a public Soldier claim to expose contradictions, and push for reads (Eve) to increase mechanical certainty before using the Slayer.
🧠
Lower vote to appear undecided, buy time for Grace N1 Empath info, sow doubt on David vote, support Grace plan to frame Frank as bad Lib read. Pivot to Heidi nom chaos.
🧠
Lower hand to avoid executing David (not Demon). Disrupt by withdrawing support, encourage nom Heidi to expose Alice lies, buy time for Eve Lib claim & my Empath post to sow chaos.
🧠
Reveal my Washerwoman read to force Heidi and David into public claims, exposing at least one liar so Town can narrow suspects before the vote/night.
🧠
Force a Heidi nomination to produce public Soldier specifics and expose which of Alice/Heidi is the Minion, narrowing Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Force Heidi to state Soldier specifics publicly to resolve conflicts between Alice's Washer and Frank's Investigator, and to avoid wasting David's claimed Slayer shot.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force a public test of my Investigator read (Heidi or Alice is Spy). Forcing Heidi's defense now gives decisive info either way.
🧠
Force public role specifics from Heidi and confirmation from David to avoid wasting the Slayer shot and prevent executing a Townsfolk.
🧠
As evil Empath bluff, poisoned Frank discredits his Invest. Vote Heidi to pressure her Soldier claim, resolve Alice contradiction, eliminate good player & progress chaos without executing Demon Eve.
🧠
As Lib bluff, voting Heidi pressures her Soldier claim vs Alice Washer, sows chaos between good players, wastes their noms/info while protecting Demon & Grace Poisoner.
🧠
Defend my Soldier claim, remove apparent contradiction, force Alice to restate Washer reading and Eve to post Librarian so we avoid wasting David's shot.
🧠
Force precise public reads from Alice/Frank/Eve so we resolve the contradiction before any execution or David using his shot.
🧠
Do not provide the decisive fourth vote. Preserve my Slayer shot and force more public reads/clarity before any execution; keep options open for later.
🧠
Casting my vote to push execution now will force the reveal of Heidi's character tonight, resolving contradictions and preventing a wasted Slayer shot.
🧠
Force exact public reads (Washer, Investigator, Librarian) and stop a premature vote or wasted Slayer shot until contradictions are resolved.
🧠
Lower vote on Heidi (likely good Soldier fitting Alice read). Avoid execution, force more claims/chaos, protect Demon Eve.
🧠
Keep myself alive so reads can be posted and David's Slayer shot used correctly; force mechanical info (Alice exact wording, Frank/Eve reads) before any execution.
🧠
Force public mechanical reads (Frank/Eve) and delay execution to avoid wasting David's claimed Slayer shot; clarify my exact Washerwoman wording to resolve contradiction.
🧠
Delay the vote to force mechanical reads (Frank's Investigator, Eve's Librarian) and ask Heidi who protected them; contradictions will reveal liars and narrow Demon/Minion suspects.
🧠
Lower to delay Heidi vote (likely good Soldier). Post Lib next to frame Frank evil/Outsider, disrupt good logic chains, protect Demon survival.
🧠
Publicly reveal my Investigator read to narrow suspects, force Eve/Alice to post mechanical reads, and prevent a mistaken execution.
🧠
Delay the vote and gather mechanical reads (Eve's Librarian, Frank's Investigator) before using my Slayer shot or executing Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Force mechanical reads (Eve's Librarian, Frank's Investigator) and prevent premature use of my Slayer shot so we don't waste it or execute based on speculation.
🧠
Make my Investigator read explicit to force mechanical reads (Librarian/Washer/Empath reconciliation) and justify a nomination if we get no clarifying information.
🧠
Force mechanical reads (Frank's Investigator, Alice's exact Washer wording already given, Eve's Librarian) to resolve contradictions and avoid executing a good player. Reaffirm Soldier to reduce Demon targeting.
🧠
Post Lib read to commit bluff, support Grace plan, sow chaos by questioning Frank's read timing, delay vote, nominate Alice to target washer claim and protect Grace.
🧠
Buy time for exact mechanical reads (Eve/Alice/Frank) so David won't waste Slayer and we avoid executing a Town; force clarity before nominating.
🧠
Buy time for mechanical reads, force Heidi to name who protected them, and prevent David wasting his Slayer shot until we have clearer information.
🧠
Nominate Alice per Eve plan. Her Washer contra Frank Invest (Heidi Spy?). My Empath backs Frank evil neighbor. Protects Demon Eve, sows chaos vs Alice/group.
🧠
Restate my exact Washerwoman read and force mechanical reads from Frank/Eve, delay voting and ask David to hold his shot until we have proof; this narrows suspects and catches liars.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David: Slayer claim makes him execution threat to Eve. Poison impairs his day2 logic/votes, protects Demon while town fights claims. Helps evil stall to parity.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to target the private good clique (Bob/Alice/Charlie/Frank), thinning coordinated opposition early while Grace's Poisoner disrupts and we control info war with Lib/ Empath bluffs.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get exact mechanical read texts and coordinate living powers (esp. David's Slayer) so town doesn't execute the wrong person. Prevent rushed Heidi lynch.
🧠
Coordinate with Grace to protect Imp, reinforce bluffs, frame threats like David/Frank. Day2 early, build evil alignment before noms. Keep Demon hidden.
🧠
Get David and Frank to post exact N0 reads so we can verify Bob's claim and decide whether to delay Heidi and preserve David's shot.
🧠
Confirm Eve plan privately: agree poison Frank N2, push nom David publicly later to eliminate threat while framing Frank, protect Demon Eve.
🧠
Posting my exact N0 read to satisfy Bob/Charlie, force Alice to post hers, and create contradictions to narrow down the Minion/Demon.
🧠
Delay nomination and gather Grace/Charlie reads so we can reconcile contradictions and avoid executing a Town or wasting David's Slayer.
🧠
Reveal my Washerwoman read privately to trusted players so we can coordinate who to pressure and get mechanical reads out before nominations.
🧠
Get Charlie/Frank to post exact N0 reads publicly so liars are exposed; hold my Slayer shot until we have mechanical clarity to avoid wasting it.
🧠
Coordinate w/ Grace on poison Frank & public push nom David (lying Slayer threat). Ask group chats to sow chaos, protect Demon survival.
🧠
Get exact public N0 reads to avoid wasting my one-time Slayer shot and to identify liars. Delay nominations until reads are posted so we don't execute an innocent.
🧠
Coordinate with Grace and Charlie to push for mechanical reads and plan to target Frank; pressure David to use Slayer or produce mechanical proof so we can eliminate the Demon.
🧠
Force Alice/Frank to post their exact N0 quotes so we can resolve the mechanical conflict and identify which claim is false; instruct David to keep Slayer unused until we have mechanical proof.
🧠
Posting my exact N0 read publicly removes ambiguity, pressures Alice/Heidi, and helps David/Charlie decide whether to delay nominations and keep the Slayer unused.
🧠
Delay nomination to get Grace's exact Empath read and any private reads from Charlie, and to ask David to hold his Slayer shot until we have mechanical confirmation.
🧠
Restate Empath precisely to satisfy Heidi/Charlie/Alice requests, confirm Alice Washer privately to align, reinforce Eve plan to nom David publicly next tick. Builds good cred, sets up David exec while poisoning Frank.
🧠
Force both exact N0 reads public and delay nominations so David doesn't waste his Slayer. If either refuses, treat them as highly suspicious and coordinate to nominate them next tick.
🧠
Coordinate with Grace on public push nom David (threatening Slayer bluff), confirm poison Frank N2 to poison info-giver, check her whispers for intel to manipulate good chats.
🧠
Get my N0 read publicly backed by David/Charlie, force Alice to post exact Washer quote or be treated as suspicious, and delay nominations while preserving David's shot.
🧠
Coordinate Grace and Charlie to force mechanical reads from Frank and David, so we can narrow suspects and, if necessary, nominate Frank for execution.
🧠
Hold my one-time Slayer shot this tick to let Frank/Alice post exact N0 reads and Grace restate Empath. Avoid wasting the shot on an unconfirmed target; follow Bob/Charlie’s request to delay.
🧠
Force public mechanical reads and lock David's Slayer hold so we can narrow suspects logically; identify who stonewalls to push next tick.
🧠
Delay nom as requested to build good trust with Alice/Heidi/Charlie via info share. Reinforce logic chain guilting Frank evil, frame David lying Slayer. Coordinate poison Frank N2 with Eve privately next. Progress to nom David soon.
🧠
Force exact verbatim mechanical reads from Alice and Frank to resolve the Washer/Investigator conflict. If they refuse, assume evil and push nomination. Preserve David's Slayer shot until we have mechanical proof.
🧠
Prevent a premature Slayer shot and consolidate mechanical reads so we can target the most consistent suspect (likely Frank). Request everyone hold nominations and for Charlie to share private reads.
🧠
Delay nom this tick per requests to build fake Empath/Washer chain vs Frank (poisoned 'evil'), gain trust from Heidi/Alice/Charlie. Next tick publicly push/nom David lying Slayer w/ Eve to confuse trio & execute threat.
🧠
Coordinate with David & Charlie to delay nominations, keep David's Slayer unused, and force Alice to post her Washer quote verbatim so we can rule her in/out.
🧠
Get Frank to publish his exact N0 read and secure David's promise to hold his shot so we can force liars to reveal and nominate correctly next tick.
🧠
Force Frank to post his exact Investigator wording now or be nominated next tick; also push David to show Slayer proof so we can rule him out.
🧠
Publicly push nom David this tick as phase progresses to Nomination. Coordinate Grace public backing, poison Frank N2. Disrupt good trio chats by executing threat David, protect Imp.
🧠
Hold my shot to wait for mechanical reads. Forcing verbatim public reads will create contradictions that reveal liars so we can nominate the Demon/Minion accurately.
🧠
Delay nomination to collect Charlie's reads and prevent David using his Slayer; narrow suspects to Frank or Heidi before we nominate.
🧠
Forcing verbatim N0 reads resolves the Washer/Investigator contradiction, exposes at least one liar to nominate, and prevents David wasting the Slayer shot.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Hold my Slayer this tick and force verbatim reads to expose liars or confirm town info before we nominate or I waste my one-use shot.
🧠
Nominate Frank to force his Investigator verbatim read and either get mechanical proof or execute a likely evil, narrowing suspects before night.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting Frank executes a good player (likely), reduces town numbers, disrupts good chain on David/Frank. Protects Eve by killing good, sets up David nom next tick if fails. Evil win via attrition.
🧠
Vote to execute Frank to force a reveal or remove a likely evil, narrowing suspects before night and pressuring David for Slayer proof.
🧠
Force Frank to post exact N0 Investigator quote now; threaten use of my ghost vote to pressure reveal or help execute if he refuses.
🧠
Add my vote to pressure Frank to post his exact N0 Investigator quote now and help reach the 4 votes if he's hiding; encourage delay of Slayer usage until reads are revealed.
🧠
Raise hand to vote Frank: supports Grace/Alice push, frames Frank evil via Lib/Empath/Washer chains, disrupts D/F/C trio whispers. Buys time for David nom next tick per plan, keeps Demon alive.
🧠
Prevent premature execution, force verbatim mechanical reads now, and keep my Slayer unused until we have confirmation.
🧠
Get to 4+ votes to execute a high-suspicion target now; force Frank to post his Investigator quote or die. As Soldier I'm safe from Demon; executing Frank narrows suspects.
🧠
Post my exact Investigator quote verbatim and push to delay execution so Alice must post her Washer; this narrows who the Minion is and prevents a bad execute.
🧠
Hold my Slayer shot this tick to force Alice to post her Washer verbatim and avoid a premature/mistaken execution; gather mechanical reads first.
🧠
Prevent a premature lynch by forcing Alice to post her Washer quote verbatim and keep David's Slayer holstered until claims are reconciled.
🧠
Retract my vote to avoid a premature execution. Forcing Alice to post her Washer verbatim and keeping David's Slayer unused will give us the mechanical reads needed to make a correct execution.
🧠
Lower hand to prevent Frank exec this tick (team not lose if good, gain if evil). Vote fails likely (Charlie lowered). Next tick nom David lying Slayer hard publicly, protect Eve.
🧠
Keep Investigator alive this tick, force Alice to post her Washer verbatim, and prevent a premature execution that could lose us a Townie.
🧠
Prevent premature execution, force Alice to post exact Washer quote, and preserve my ghost vote for the final day.
🧠
Post my exact Washer quote so mechanical reads are public; resolving contradictions lets the town decide on Frank before night.
🧠
Lower hand to withdraw vote from Frank per Grace whisper delay strat. Avoid executing minion/David exposure; force delay, next tick push David publicly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
David's Slayer conflicts Alice Washer mechanically. Nom him as lying evil to disrupt town chains, protect Eve, force vote split. 3 ticks left, poison David dying soon.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a likely-Town Slayer from being executed and force sanity checks on Alice, whose Washer conflicts with my Investigator N0.
🧠
Prevent a premature lynch of David, preserve my ghost vote for final day, and force mechanical reads to resolve the Washer/Investigator conflict.
🧠
Avoid a hasty lynch that could eliminate a real Slayer or let a Demon slip; force clear mechanical reads before execution.
🧠
Prevent a premature mislynch by forcing delay until mechanical reads (Washer, Investigator, Empath, Librarian) can be reconciled; keep Slayer holstered and gather evidence.
🧠
Prevent a rushed lynch without reconciling mechanical reads; preserve Slayer shot and gather more evidence.
🧠
Follow Grace plan: vote David to execute him as lying Slayer per Alice Washer conflict. Frame via Lib as Demon/Minion, advance evil win by removing threat.
🧠
Keep my Slayer unused this tick to avoid a catastrophic mislynch. Force reconciliation of mechanical reads before execution; preserve town options into night.
🧠
Voting David executes likely good or Minion, disrupts town logic chains on Frank/Alice/Heidi, prevents coordinated good push, buys night for Eve to kill & me to poison.
🧠
Lower hand to fail David execution per Grace plan. 1 tick left Day2, go to N2 poison Frank as planned, then D3 push David with new info. Keep Demon alive.
🧠
Prevent a premature lynch, force reconciliation of mechanical reads, and preserve David's Slayer shot until we have confirmed Demon evidence.
🧠
Hold my Slayer to avoid wasting it and prevent a mistaken execution. Force delay until mechanical reads are reconciled so we can identify the Demon with evidence.
🧠
Prevent a premature lynch, force reconciliation of mechanical reads, and preserve David's Slayer shot until we have clear mechanical proof of the Demon.
🧠
I will not use my ghost vote now. Delay this lynch to avoid risking a Town execution and force town to press for reconciled mechanical reads; preserve my single vote for final day.
🧠
Prevent a wrongful lynch of David by getting the group to wait for mechanical reads to be reconciled before executing; preserve Town info for night.
🧠
Lower hand to visibly NOT vote David, support delay narrative from team/others. Prevents accidental exec push, buys night for poison/Demon kill, disrupts town unity.
🧠
Prevent a premature lynch of a likely Town Slayer; buy the night for mechanical reads to resolve conflicting verbatims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Failed vote on David. Speak to agree delay, push reconcile reads, nominate Frank next (my neighbor, poisoned N0, Invest claim sus). Builds my Empath cred, targets good or distracts.
🧠
Holding my Slayer and urging delay preserves our one-shot and lets mechanical reads resolve contradictions; nominating Frank next tick tests the Investigator claim.
🧠
Prevent a risky daytime execution on insufficient evidence; push for night to resolve conflicting mechanicals, and plan to test Frank first if night doesn't clarify.
🧠
Delay nominations to let night mechanics reconcile conflicting reads (Investigator vs Washer vs Empath). Avoid lynching Town; gather mechanical proof before executing.
🧠
Keep the lynch delayed so night mechanics can resolve conflicting reads; plan to nominate Frank next day if ambiguity remains to force an Investigator test.
🧠
Preserve votes and avoid lynching Town by delaying execution until mechanical reads reconcile; plan to nominate Frank next day if Invest remains suspicious; save my ghost vote for final day.
🧠
Repost my Washer verbatim and push for delay so we don't lynch a Town Slayer; coordinate reposts and a safe plan to test Frank next day if needed.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie: Hits likely info role coordinating delays, disrupts town momentum on Frank nom/reads reconciliation, maximizes chaos as they push 'let night resolve' but we poison to poison their day discussions, protecting Demon Eve.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing Frank: Grace's info guilts him evil, town plans to test his Invest claim next day. Removing him breaks their momentum, prevents further reads clashing with our bluffs, keeps David/others off-balance.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get private confirmations of mechanical reads from Empath/Librarian/Washer so we can pick a nomination confidently before public phase.
🧠
Reinforce my Empath bluff with exact fake N1 read (1 evil: Frank) to Heidi/Eve/Alice group. Builds Eve's credibility as good Lib, confuses town logic, prevents Demon Eve nom. Protects team till endgame.
🧠
Get exact verbatims reposted ASAP to resolve contradictions; steer group toward nominating David if reposts don't reconcile.
🧠
Get Alice, Grace, and Eve to agree to nominate Heidi so we can resolve conflicting mechanical reads and force clarity before final day.
🧠
Coordinate with Alice/Grace/Eve to confirm reads and push to nominate Heidi so we can either execute Demon without my shot or be confident to use it.
🧠
Get Grace and Eve to commit to a nomination plan and repost exact Librarian phrasing so we can resolve the Frank/Heidi contradiction before nominations.
🧠
Reinforce Lib bluff verbatim to maintain credibility. Support Grace/Heidi push privately to good trio, sow chaos by nominating goods, protect Grace/Demon survival to endgame.
🧠
Reveal my Investigator N0 read to narrow the Minion, prompt reposts of mechanical reads, and get them to coordinate nominations to avoid a Town mislynch.
🧠
Get exact mechanical verbatims from Alice and Heidi now so we can reconcile conflicts, avoid mislynch, and coordinate nominations. Preserve my ghost vote for the final day.
🧠
Deflect Heidi suspicion by blaming my Empath on dead Frank evil. Push nom Alice per Frank Invest to pit goods vs goods, protect Eve, waste noms while 5 alive.
🧠
Force a nomination of Heidi now to resolve Empath/Investigator conflict and narrow Demon/Minion before final day.
🧠
Grace's Empath + Frank's night death strongly point to Heidi as Demon. Use Slayer shot now to secure a kill rather than risk more ambiguity or loss of opportunity.
πŸ“œ
Storyteller
Nothing happens.
🧠
Force public reposts and coordinate a nomination of Alice to test her claim and narrow suspects before the nomination phase.
🧠
Reinforce Heidi good via my Lib+Grace Empath clearing her. Push nom/vote Alice to execute potential Minion, protect Grace/David/Heidi good players, sow town split, survive to 2.
🧠
Get Grace/Eve/Heidi to repost exact mechanical verbatims publicly and pause any nomination of me so we can reconcile reads and avoid executing an innocent.
🧠
Get exact verbatims reposted so we can reconcile conflicting reads; if still unresolved, push a nomination of David next tick to test claims and narrow suspects toward the Demon.
🧠
Get Alice/Grace/Eve to post verbatim mechanicals now and commit to a coordinated nomination (Heidi if Empath still indicates her; otherwise Alice) to force a clear test before nominations.
🧠
Force reposts of exact verbatims to reconcile contradictions; if unresolved, push to nominate David next tick to test claims and narrow Demon suspects.
🧠
Get public verbatim reposts now to reconcile mechanical reads. If they align against Alice, I'll nominate her at nomination to test her and narrow suspects.
🧠
Get exact public verbatims now so reads can be reconciled. If Grace/Eve/Frank align, we should nominate Heidi; if not, pivot to Alice/David. Avoid a mislynch on me by pausing nominations until verbatims are public.
🧠
Push public verbatims to expose Alice conflicts first. Coordinate Heidi/Grace to nom Alice next tick (Phase Progress 1/4, nom soon). Exec Alice as Minion, protect Demon, sow chaos vs town logic.
🧠
Push Heidi/Eve to publicly post verbatims exposing Alice conflicts, coordinate Alice nom/vote. Disrupt town logic, lynch good Alice/Charlie, protect Demon Eve.
🧠
Force a nomination on Heidi now to provoke mechanical reveals and defensive reactions so we can narrow suspects quickly; coordinate who will put the nomination up.
🧠
Get exact mechanical reposts now so living Town can single-chain the conflicting reads, avoid a premature mislynch, and know whom to pressure before nominations.
🧠
Get exact mechanical verbatims from Alice and Heidi and confirmations from Grace/Eve so living Town can reconcile conflicting reads and avoid mislynching; preserve my ghost vote until decisive moment.
🧠
Publicly post exact verbatims with Heidi/Eve to expose Alice's conflicting Washer claim as lying Minion. Coordinate Heidi to nom Alice next tick (nomination phase), secure votes from us/ghosts to lynch her, protect Demon Eve.
🧠
Force public verbatims and secure voting commitments so we can test Alice quickly. If Grace+Eve confirm, I'll nominate Alice next tick to expose her reaction.
🧠
Get Heidi nominated to force public reactions, validate Investigator/Empath reads, and test David's Slayer claim so we can narrow Demon suspects.
🧠
Get exact verbatims to resolve contradictions; if unresolved, push to nominate David next tick to force a decisive test.
🧠
Get exact public verbatims to reconcile the central conflict. Back Heidi nomination if reads align; otherwise push to nominate David to test Investigator/Slayer claims.
🧠
Force public mechanical verbatims and commitments β€” my Slayer shot failed so we must lynch via mechanical evidence. Narrow suspects quickly before nominations.
🧠
Publicly post my exact Lib verbatim via whisper coord to enable Heidi's Alice nom next tick. Secure Grace/Heidi votes + ghosts to exec Minion Alice, clear path to win with 5 alive.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force exact reposts and collective confirmation to reconcile conflicting mechanicals, avoid a mislynch, and preserve my ghost vote for the final day.
🧠
Repost my exact verbatim to force mechanical alignment and prompt others to repost theirs so we can resolve the Frank/Washer conflict and choose a nomination accurately.
🧠
Force public reactions to test Grace/Frank verbatims and David's Slayer claim, narrowing Demon suspects before night.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force exact verbatims and confirm David's claimed shot; avoid wasting my one ghost vote now so we have it for final-day decisive vote.
🧠
Heidi good Soldier cleared mechanically. Vote her to eliminate good player, create chaos, protect Eve Demon as 5 alive. Evil play: thin town.
🧠
Publicly claim Soldier to prevent a likely wrongful lynch, force verbatim reposts, and push the town to nominate Alice if reads align.
🧠
Prevent a rushed execution, force exact mechanical verbatims to resolve the contradiction my Investigator read creates, and preserve my single ghost vote until final day.
🧠
Evil team wins by keeping me alive to 2 players. Heidi vote fails without my hand (Grace1, need3/5 alive). Raise to execute possible good/threat, eliminate voter, force D4 4alive chaos, save ghosts for later. Coordinate w/Grace later.
🧠
Force public mechanical verbatims to reconcile contradictions and avoid burning votes/lynches without confirmation.
🧠
Force public verbatim reposts and delay any execution until reads reconcile so we don't lynch a Town or lose mechanical clarity.
🧠
I will cast the deciding vote for Heidi to try to reach 3 and force an execution now, testing the Investigator/Empath claims and preventing further delay that favors the Demon.
🧠
Lower hand to fail Heidi execution safely (Charlie/Heidi/Eve=3 max, need 3/5? but fail it). Heidi good, Alice real threat per Frank. Vote exposes nothing useful now; save for Alice nom next.
🧠
Force public, exact mechanical verbatims and delay any execution to avoid a mislynch; save my single ghost vote for the final day.
🧠
Prevent a rushed lynch without reconciled verbatims; preserve my ghost vote for final day; force public exact reads now.
🧠
Force exact mechanical verbatims public to reconcile contradictions and avoid a risky lynch; withhold my vote on Heidi this tick until clarity.
🧠
Get exact N0/N1 verbatims publicly so mechanics reconcile and we avoid executing an innocent (me). I will not vote for my own execution.
🧠
Post exact Lib verbatim as requested to build trust in my bluff. Vote Heidi (raised hand) to execute potential good threat, disrupt town logic, protect team to 2 players.
🧠
Reveal my exact N0 verbatim to resolve conflicts and force Grace to post her exact Empath N1 verbatim so we can avoid executing an innocent.
🧠
Force posting of exact verbatims and buy time; reconciling mechanics will reveal Demon or expose Alice as liar.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Get all exact mechanical verbatims public so contradictions are reconciled, avoid a rushed mislynch, and steer the group to nominate Alice next tick if conflicts persist while saving my ghost vote.
🧠
Get Grace to post exact Empath N1 verbatim so the town can reconcile mechanical reads; if contradictions remain, prepare to nominate Alice next tick. Save ghost vote for final day.
🧠
Post 'Empath verbatim' to build trust as good Empath, validate Eve's Lib & Frank's Invest indirectly, sow chaos on Alice's conflict to redirect nom/lynch to her, protect Demon Eve & Heidi.
🧠
Heidi already nom'd & failed. Nom Alice to execute her (likely Minion per Frank), remove good vote, progress to 4p where we win if Demon survives. Evil team wins by killing goods.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote for the final day to avoid a mislynch. Delay execution now, force full verbatim reconciliation, and if contradictions remain, nominate Alice next tick rather than using my ghost vote.
🧠
We need 3 votes to execute the most suspicious player and break the logjam. I'm adding my vote for Alice to push for resolution.
🧠
Preserve ghost votes and avoid a premature lynch; force final mechanical reconciliation so we don't execute a possibly-innocent Town.
🧠
Preserve my single ghost vote and avoid a likely incorrect execution; force more reconciliation of verbatims before committing.
🧠
Prevent a rushed lynch of me without resolving the Frank/Washerwoman conflict; buy time for David/others to confirm mechanicals so Town can make a safe execution.
🧠
Gain the third vote to execute Alice nowβ€”reposted verbatims match prior reports, making Alice the highest-probability Minion and executing her helps our team by eliminating a likely evil.
🧠
Raise to execute Alice: her claim conflicts Frank's dead Invest, she's likely evil Minion threat. 5 alive, lynch good player to get closer to 2-player win protecting Eve. Coordinate with Eve/Heidi.
🧠
Raise to execute Alice: her claim conflicts Frank's dying Invest naming her Spy. 3/3 now executes Minion safely, disrupts good logic, keeps me/Grace alive to endgame.
🧠
Delay the lynch until verbatims and David's Slayer claim are reconciled; preserve ghost votes and avoid executing the wrong player.
🧠
Buy time, force exact verbatim reposts and a confirmation from David, and prevent a premature lynch of me while we reconcile reads.
🧠
Publicly confirm my shot is spent and push for delaying the lynch until we get Frank's verbatim so we don't waste a lynch or my one-shot.
🧠
Delay an uncertain lynch until verbatims are reconciled and David's shot is confirmed; preserve votes and force clarity before executing.
🧠
Preserve my single ghost vote for final day and force reposting of exact mechanical verbatims to avoid a premature mislynch.
🧠
Lower hand to stall Alice execution per town/ghost requests. Creates chaos, saves Minion Alice if evil or wastes town time either way, keeps Eve alive with 4 alive.
🧠
Preserve my single ghost vote for the final day when it has maximal impact; avoid accelerating a potentially wrong lynch now and encourage reconciliation of mechanical reads.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a rushed lynch that could be wrong by forcing a tie/delay and demanding verbatim reposts so we can reconcile mechanics before an execution.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote Grace (self), aiming for 4v tie on block to halt Alice exec this tick. Protects Demon Eve by preventing good lynch, forces night/prolongs game.
🧠
Buy time and avoid voting for Grace now so we can force exact verbatims (Frank/Grace) and David's shot confirmation; protect Town from a mistaken execution of me.
🧠
Raise to vote Grace, aim for tie (3v3) or her exec (unlikely). Buys time, prevents Alice exec if tie, Grace survives as Minion. Evil wins either way.
🧠
Raise to vote Grace to bring nominations to a tie and prevent Alice's immediate execution so we can reconcile verbatims and save ghost votes.
🧠
Vote for Grace to tie/surpass Alice's 3 votes, blocking Alice's immediate execution and buying time to get exact verbatims and reconcile mechanics before final lynch.
🧠
Preserve my single ghost vote for the final day and force reposting of exact verbatims to reconcile mechanics before any further executions.
🧠
Raise my hand for Grace so her vote total ties/surpasses Alice's, preventing Alice's execution this tick and buying time to reconcile verbatims.
🧠
Repost my Investigator verbatim and urge saving ghost votes to avoid losing critical mechanicals (Empath). Prevent rushed executions until verbatims are reconciled.
🧠
Prevent a premature execution of Alice, force reposting of exact verbatims and David confirmation, and buy time by tying/surpassing the block so ghosts keep their votes for final day.
🧠
Lower to execute Alice (likely evil per conflicts), remove her Washer claim undermining Frank/our logic. Preserves votes for final day Eve execution. Chaos from her death helps evil.
🧠
Lower to let Alice execute (3 votes). Her Washer claim conflicts Invest; death forces good to reconcile vs our framing tomorrow. Protects Demon survival.
🧠
Avoid executing Grace now, preserve ghost votes and buy time for exact verbatim reposts so we can reconcile mechanics and prevent a premature execution of Alice.
🧠
Buy time to reconcile mechanical contradictions and preserve ghost votes; avoid executing a likely-Town until verbatims are reposted.
🧠
Prevent a premature lynch of Alice until verbatims are reconciled; preserve my ghost vote for final day and buy time to test suspects.
🧠
Prevent a premature execution, buy time to reconcile conflicting verbatims, and preserve ghost votes for the final day.
🧠
Publicly state my exact Washerwoman N0, ask to tie Grace to buy time for verbatim reposts to reconcile Frank vs my read; this prevents my execution and narrows suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Prevent my execution and buy time to reconcile reads (Frank's Invest and Grace's Empath) so we can correctly identify the Demon/minion.
🧠
Buy time to collect exact verbatims and reconcile mechanical contradictions so we don't execute a teammate or waste ghost votes.
🧠
Publicly delay execution, force reposts of exact mechanical verbatims, preserve ghost votes, and buy time to reconcile contradictions before any irreversible executions.
🧠
Delay Alice's execution to buy time for exact verbatim reposts (Frank's Investigator, Grace's Empath) and force clarity or a tie.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Delay execution, force verbatim reposts and tie the vote to avoid killing an innocent while we reconcile conflicting mechanical reads.
🧠
Buy time to reconcile mechanical reads, preserve ghost votes, avoid executing likely-Town players. My Slayer shot is spent so we must not rush; tie this vote and force verbatim reposts.
🧠
Preserve my ghost vote and tie this nomination to buy time to reconcile Frank/Grace/Alice verbatims before any execution.
🧠
Tie David's vote (do not vote) to buy time for exact verbatim reposts, preserve ghost votes, and reconcile conflicting mechanicals before executing anyone.
🧠
Tie/downvote to buy time, preserve ghost vote, and force exact verbatim reposts so we can reconcile mechanical reads and find the Demon before final day.
🧠
Raise to execute David (sus Slayer threat). If fails, no exec occurs (goal), Eve safe to night kill. Protects Demon.
🧠
Raise my hand to tie this vote to prevent my execution, buy night for verbatim reconciliation, and preserve ghost votes for the final day.
🧠
Raise to vote David, pressure him while Alice exec delayed. Supports Grace minion, progresses chaos to night where I kill threat; saves my/Grace vote for later.
🧠
Save my single ghost vote for the final day and buy time to reconcile verbatims; tie this vote and force reposts before any execution.
🧠
Tie this vote to buy time for night mechanics/verbatim reposts and save ghost votes; avoid executing a likely Town without reconciliation.
🧠
Tie the vote and repost verbatims so night/ghost info can reconcile conflicting mechanical reads; preserve ghost votes for final day.
🧠
Tie the vote to save Alice and force reposts of verbatims so we can reconcile conflicting mechanical reads before any execution.
🧠
Lower to tie David nom, prevent his exec, save my vote for D4. Delay favors evil as town stuck in read conflicts; Grace safe, I hide as Lib.
🧠
Lower to blend with town delay push (echoed by all), avoid evil optics of voting good David, buy time as 1 tick left before night. Protects Eve.
🧠
Tie this vote to buy time, preserve my single ghost vote for the final day, and force reposting/mechanical checks so we don't accidentally kill Town.
🧠
Buy time and force verbatim reposts so we can reconcile Investigator/Washer/Empath reads before executing anyone.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Force a delay and exact verbatim reposts to resolve the Washer vs Investigator conflict, preserving ghost votes and enabling a clean test of Frank or Alice next day.
🧠
Buy time, save ghost votes, force more mechanical tests tomorrow by tying executions and getting final verbatim reposts so we can narrow Demon candidates.
🧠
Tie Alice's execution to buy time to reconcile conflicting verbatims, preserve ghost votes, and set up a controlled test tomorrow.
🧠
Delay Alice exec by tying votes or demanding Grace verbatim. Push Grace as fake Empath to break town logic chain, protect myself as Demon. Save ghost votes, sow doubt on Grace to nom her next.
🧠
Tie the vote to prevent my execution and buy time to reconcile mechanical reads and test Frank/Alice claims.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an execution tonight by tying the vote and force exact verbatim reposts so we can reconcile mechanical reads before risking a lynch.
🧠
I will not vote this nomination β€” tie to buy time, preserve ghost votes, force exact verbatims, and save my final Slayer shot for a confirmed Demon.
🧠
Repost exact Empath verbatim as bluff to build trust, urge tie on Charlie to prevent execution, save ghosts, protect Demon Eve, delay to night/3-player win.
🧠
Raise to vote execute Charlie (nom). Disrupt town, prevent easy Alice/Frank test tomorrow, buy night kill time. Evil survives to 2 players.
🧠
Tying preserves ghost votes and buys a night to confirm mechanical reads; repost verbatims to expose liars and narrow evil suspects.
🧠
Prevent a possibly wrong execution, buy time to reconcile mechanical reads, and preserve ghost votes for final day.
🧠
Preserve my single ghost vote by helping ensure this nomination is tied, buying time to reconcile verbatims and test Frank/Alice tomorrow.
🧠
Tie to save my single ghost vote and force reposts/tests tomorrow so Town can confirm which of Heidi/Alice is the Spy before final day.
🧠
Force a tie and demand exact verbatim reposts so we can reconcile conflicting mechanicals, save ghost votes, and produce a clean test tomorrow.
🧠
Tie this vote to buy nights and force exact verbatim reposts so we can reconcile reads and plan targeted tests tomorrow; preserve ghost votes.
🧠
Lower vote on Charlie to avoid tying/surpassing Alice's 3 votes. Let Alice exec this tick, remove her conflicting Washer claim, eliminate good player, progress to night with 4 alive.
🧠
Prevent an execution now to save ghost votes, force verbatim reposts, and buy a night to resolve mechanical contradictions.
🧠
I am dead with one ghost vote. Tie this vote now to save my ghost vote for the final day and buy time to force verbatim reposts and mechanical tests of Frank/Alice tomorrow.
🧠
Repost exact verbatims and refuse to vote to execute Charlie to force a tie, save ghost votes, and buy testing time for Frank/Alice tomorrow.
🧠
Raise to execute/tie Charlie nom, buying night for Eve to kill, preventing Alice good exec. Chaos favors evil; Eve survives to D4.
🧠
Preserve my single ghost vote for the final day by encouraging a tie now, buying time to reconcile verbatims and test the Heidi/Alice Minion claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Force a tie and demand exact verbatim reposts to preserve ghost votes and surface which mechanicals conflict; narrow suspects (Alice vs David) for tomorrow's tests.
🧠
Tie any execution, force exact verbatim reposts (esp Grace's Empath and Eve's Librarian), save ghost votes, and prioritise testing Frank/Alice tomorrow to narrow Demon suspects.
🧠
Force a tie, save ghost votes, and get exact verbatim reposts so we can mechanically reconcile Frank/Grace/Alice contradictions and plan tests tomorrow.
🧠
Nom Eve (Demon) to sow chaos, potentially tie/surpass Alice's 3 votes (needs 4 to exec), delay execution to night. Protects Eve, keeps 5 alive >3, lets me poison tonight. Evil wins by survival.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote to tie now to save Alice and our ghost votes so we can repost and properly test mechanical reads tomorrow.
🧠
Raise to vote Eve, aiming for 3-vote tie on Eve nom (countering Alice's 1 vote). Ties both noms, no exec today, saves ghosts, protects Demon Eve for night/poison.
🧠
Prevent an execution today to save ghost votes and force reposting/verbatim checks so we can use mechanical reads tomorrow to pinpoint the Demon.
🧠
Preserve ghost votes, let night mechanics resolve contradictions, and hold my Slayer ability until a clearer moment (final nominations).
🧠
Repost my N0 and push to tie now so ghost votes are saved and we can reconcile the conflicting verbatims tomorrow.
🧠
Maintain town consensus to tie and save ghost votes so we can test Investigator/Librarian/Empath contradictions tomorrow; do NOT vote for Eve.
🧠
Raise to vote Eve, support Grace minion, tie/delay Alice execution. Buys time to night, prevents good exec today, progresses to 4 alive safely.
🧠
Preserve my single ghost vote and force verbatim/mechanical tests tomorrow rather than risking a possibly wrong execution today.
🧠
Lower hand on my own Eve vote to tie it (currently 2/4), prevent any risk of my execution, align with town 'no execs today' to test claims tomorrow. Buys time for Grace/evil to sow chaos N3 imminent.
🧠
Save my single ghost vote for the final day and follow the group's plan to avoid premature executions while we reconcile verbatims and test claims tomorrow.
🧠
Preserve ghost votes by tying; let night mechanics and planned tests reconcile conflicting verbatims so we can identify Demon later.
🧠
Prevent an execution today, save ghost votes for endgame, and preserve my Slayer for a guaranteed final-day Demon kill once mechanicals resolve.
🧠
Repost my exact N0 verbatim and push for tying/delaying today so ghost votes are preserved and all verbatims can be reposted and tested tomorrow.
🧠
Prevent an execution today to preserve ghost votes and force exact verbatim reposts so we can reconcile conflicting mechanical reads and target tests tomorrow.
🧠
Lower Eve vote to force tie (save my vote+ghosts for D4). Protects Demon Eve from exec risk, delays town tests of mechanics on us, keeps 6p alive for night kill+poison.
🧠
Prevent any execution today so ghosts' votes remain for final day; preserve chance to reconcile verbatims and mechanically test Frank/Alice/Heidi/Eve tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/3).
🧠
Prevent an execution now so we can reconcile mechanical reads tomorrow and save ghost votes; delaying gives us a real chance to identify the Demon.
🧠
Encourage tie on Alice to prevent execution today, save all ghosts for D4 testing of verbatims/mechanics when 5 alive. Protects Eve, disrupts town logic chains.
🧠
Prevent executing Alice today; tie vote, save ghost votes for final day, force night tests. As Soldier I can safely abstain and protect tonight's info.
🧠
Save our ghost votes and force verbatim reposts tomorrow so we can run mechanical tests that expose the Spy/Minion and narrow Demon suspects.
🧠
Urge TIE Alice vote explicitly, repost my exact Lib verbatim to build trust/confirm tests D4. Delay all exes to night; with 6 alive post-Frank, kill threat (David/Charlie) to reach 3-4 alive fast, Grace/David execute goods.
🧠
Forcing a tie preserves Bob/Frank ghost votes and buys another night to reconcile conflicting mechanical reads so we can identify the Demon with tests.
🧠
Preserve ghost votes and delay execution so we can repost verbatims and run planned mechanical tests tonight; avoid wasting final-day ghost power.
🧠
Prevent an execution today to save my ghost vote, force reposting of exact verbatims, and let planned tests tonight expose contradictions and the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi: She's in most mechanical conflicts (Frank/Alice/Grace reads), claims Soldier (valuable), likely coordinating town tests D4. Poison disrupts her D4 logic/cred, helps stall to 2-player win.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
5 alive now (after Alice death). Kill Charlie to reduce to 4 alive post-night, advancing toward 2-player win. He's not mechanical threat like David (Slayer) or info hub like Heidi; neutral cull maximizes progress.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
πŸ“œ
Storyteller(Ghost)
β†’
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Heidi is central to the Empath/Investigator/Washer contradictions; learning her character now will collapse several worlds and point the town to the Demon or reveal who was the Minion.
πŸ“œ
Storyteller(Ghost)
β†’
Charlie(Ghost)
You chose Heidi. They are the Soldier.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Use my N0 Investigator read plus Grace's Empath to push a focused nomination on Heidi now, narrowing suspects and forcing the Demon's hand before final day.
🧠
Privately confirm David's Slayer stance and Grace's Empath reads so we can coordinate a nomination that targets the most likely Demon without tipping our test publicly.
🧠
Get precise Empath/Librarian verbatims and tell them my Slayer shot status so we can decide whether to nominate Heidi now or re-evaluate.
🧠
Coordinate w/ Grace (only Minion) to deflect Heidi nom, sow doubt on David via Lib claim (David/Frank 1 Out or 0, Frank dead good?). Vote no on Heidi, push David as Demon bluff to survive to 2 players.
🧠
Reveal my Ravenkeeper result (Heidi = Soldier) to narrow suspects and push David/Eve/Grace to coordinate tests or nominations; preserve my ghost vote for final day.
🧠
Counter Frank/Charlie push on Heidi with faked Empath details guilting David (poisoned read), support Eve's plan to nom David. Vote no Heidi, protect Demon & team.
🧠
Reveal my Washerwoman read privately to direct tests of David/Heidi, avoid executing the real Slayer, and help the living narrow the Demon before final nominations.
🧠
Get verbatim reposts from key claims and align David/Eve/Grace to force a live nomination (Frank or Heidi) so we can test and progress; preserve my ghost vote.
🧠
Get verbatim reposts to resolve contradictions and push a targeted nomination of Frank if Empath/Librarian lines point to him; preserve David's Slayer and my ghost vote for decisive use.
🧠
Publicly reinforce Empath bluff consistency via whisper to allies, counter Frank's Heidi Spy push with N2 Eve evil read, coordinate no-vote Heidi, push David nom to waste town tick & fracture logic, protect Eve Demon.
🧠
Force rapid mechanical tests of David and Heidi to narrow suspects for the Demon while I preserve my ghost vote for the final day.
🧠
Reveal I'm Soldier (Ravenkeeper confirmed) to reduce suspicion, confirm David will hold his shot, and get Grace to restate Empath so we can decide whether to nominate Eve or David next tick.
🧠
Coordinate Grace to nom David next tick (test Alice Washer), restate Lib verbatim clearing him as good to build trust/chaos. Vote no other noms, protect Demon survival to 2 players (5 alive). Disrupt town logic vs Heidi.
🧠
Obtain verbatim Empath/Librarian/Ravenkeeper statements so we can reconcile Frank vs Charlie and pick a clean nomination to expose the Demon.
🧠
Force mechanical testing of Grace (or if impossible, David/Eve) to resolve contradictions and narrow Demon candidates before final day.
🧠
Get the three alive players to nominate Heidi now to test Investigator+Empath alignment and narrow suspects; I'll back it with my ghost vote.
🧠
Force a nomination of Heidi now to test my Investigator read and Grace's Empath, using my ghost vote to help secure an execution if correct.
🧠
Get verbatim reposts now to know if Heidi is nailed by Empath; confirm David will hold Slayer; coordinate a nomination and save my ghost vote for Heidi if warranted.
🧠
Force mechanical tests on both David and Heidi before final nominations, clarify the Frank/Alice conflict, and reserve my ghost vote for the late game.
🧠
Publicly restate Lib verbatim to lock in clears on David/Frank. Coordinate Grace to repost Emp verbatim supporting. Push nom David next tick to execute Demon while 4 alive, vote no others. Protects me/Grace.
🧠
Publicly reaffirm Empath verbatim to support fake N2 Eve evil (blame poison), counter Frank/ghosts pushing Heidi. Coordinate Eve/Heidi to nom David next tick, vote no others. Disrupt town, force bad exec.
🧠
Get Grace and Eve to post exact reads publicly to resolve Frank vs Charlie conflict so we can choose the correct nomination; I can't slay (shot spent).
🧠
Get David and Eve to prioritise mechanical tests of Grace or David/Eve before nominations so we can locate the Demon; preserve my ghost vote for the final day.
🧠
Confirm David's Slayer status and get Grace to restate Empath reads so we can decide whether to nominate Eve now or test David next tick.
🧠
Push nomination on Heidi to test my Investigator read and use my ghost vote to help remove the Minion; if suspicion is unwarranted, prompt last useful information before we commit the ghost vote.
🧠
Force mechanical tests of David and Heidi before final nominations and save my ghost vote for the late game.
🧠
Get exact verbatim claims from Grace/Eve and confirm Charlie/Heidi Ravenkeeper claim so I can choose whether to support a Heidi or Eve nomination; my Slayer shot is spent.
🧠
Publicly restate Lib verbatim this tick to clear David/Frank good, bait David nom next. Coordinate Grace fake Emp support, vote no others. With 5 alive, nom tests without execution risk, keeps me/Grace safe, targets David as Demon suspect.
🧠
Get exact verbatim claims to resolve the Frank/Heidi ambiguity. If Grace's read still points at Heidi, coordinate a nomination and my ghost-vote; otherwise use Eve's Librarian to direct next test.
🧠
Publicly back Eve's plan via whisper coord. Repost Emp verbatim to lock logic vs David Demon. Counter Frank/David/Heidi pushes on her, protect Demon to win at 2 players.
🧠
Force public confirmations from David and Grace to resolve whether to nominate Eve now or test David next tick.
🧠
Make alive players prioritize testing Grace (or David/Eve) now using my Ravenkeeper result to narrow suspects before nominations.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate Heidi so my ghost vote can help execute the likely Minion and force resolution between remaining suspects.
🧠
Force a live nomination to test Grace's Empath/Librarian chain, expose who defends Eve, and narrow suspects before final day.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote to test/execute Heidi, signal living players to nominate Heidi instead of Eve to maximize chance to find the Demon.
🧠
As Imp, must vote NO on my own execution. 4 alive, execution loses game. Coordinate w/Grace to no vote, push David nom next tick.
🧠
Prevent wasting votes on Eve and force a test of Heidi (the hotspot of conflicting mechanical reads), while saving my ghost vote for the late game.
🧠
Preserve my single ghost vote for Heidi and pressure living players to nominate her instead of wasting votes on Eve; executing the Minion helps expose the Demon.
🧠
Self-vote Eve as Demon to force tie (Eve+me vs David+Heidi), no execution. Heidi poisoned blocks D5 noms. Coordinate win condition.
🧠
Preserve my ghost vote, prevent wasting living votes on Eve, and push the group to nominate Heidi to resolve the Investigator/Empath/Ravenkeeper conflict.
🧠
Force public, exact verbatims (Empath and Librarian) and a Ravenkeeper confirmation so living voters can decide correctly before ghosts waste their votes.
🧠
Get public verbatim confirmations from Grace (Empath reads) and David (shot spent/target) so we don't waste live or ghost votes on the wrong player; I will not vote for Eve until clarified.
🧠
Preserve my single ghost vote for the final day and push living players to test Heidi (per Frank/Grace/Charlie claims) instead of executing Eve now.
🧠
Reveal Soldier role to stop ghost pile-on, force mechanical clarifications from Grace and David, and steer toward a productive test next tick rather than wasting ghost votes.
🧠
Preserve my single ghost vote for a Heidi nomination test; force living players to repost verbatim claims before I commit. Voting Eve now risks wasting my vote.
🧠
Lower hand to prevent Eve Demon execution (only 1 vote now). Conserve for David nom next tick. Speak Emp verbatim after to support Eve Lib, test Alice Washer, sow chaos on Heidi/David.
🧠
Preserve my single ghost vote for the most likely Minion (Heidi), push living players to nominate Heidi now to test Soldier/Raven claims and narrow suspects before night.
🧠
Post exact Lib verbatim to counter Grace/David demand, reinforce David good/clear Frank evil via my N2 kill. Deflect to nom Heidi (Frank/Grace logic guilts her). Vote no self to survive to 3p, lower hand.
🧠
Get exact Empath/Librarian/Raven verbatim now so living players don't waste ghost votes; hold vote this tick until claims are posted.
🧠
Prevent wasting my ghost vote on Eve and force a nomination/test of Heidi to resolve Investigator/Empath/Ravenkeeper conflicts and narrow Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/2).
🧠
Preserve my single ghost vote for the most likely Minion (Heidi), push living to nominate Heidi to test conflicting claims and force mechanical revelations.
🧠
Push nom David to force good team execute Grace/David, not me. Repost Lib verbatim, demand Grace Emp verbatim, agree Heidi test but pivot to David as Grace chain fails. Stay hidden as Lib.
🧠
Force a mechanical test of the Investigator/Empath/Raven conflict by nominating Heidi while urging ghosts to save votes; this will narrow Minion/Demon candidates.
🧠
Get Grace's exact Empath reads and David's Slayer confirmation so we don't waste ghost votes on Eve and can nominate the correct suspect tonight.
🧠
Already Nominated: Eve. David used nom. I can nom Heidi to resolve Invest/Emp/Raven conflict, pit town against each other, waste their tick while Eve safe. Helps stall to night.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I promised to save my ghost vote for Heidi. Raising my hand now aims to help reach the 2 votes needed to test Frank/Grace/Charlie claims and force resolution before night.
🧠
Prevent wasting my sole ghost vote on a likely non-Demon, push living players to post exact mechanical reads and nominate tests that will resolve the Washer/Librarian/Empath conflict.
🧠
Prevent an innocent execution and force living players to post exact mechanical reads so we can resolve contradictions before ghosts spend votes.
🧠
Preserve my single ghost vote for the final day; urge living players to post exact verbatim mechanical reads and confirm David's Slayer usage before spending ghost votes or executing Heidi.
🧠
Raising to vote forces a resolution: either we remove a likely Minion (best outcome) or we learn who refuses to execute a suspect and force Grace/Eve/Heidi to post mechanical reads.
🧠
Vote yes Heidi as Minion per Frank/Grace chains to eliminate threat, protect myself. Coordinate with Grace minion, reach 2-player endgame.
🧠
Spend my lone ghost vote to force a test of the Investigator/Empath/Raven conflict nowβ€”either we remove the Minion or we expose a false Raven/Investigator, advancing town knowledge.
🧠
Raise to execute Heidi: clears Invest/Empath conflict guilting her evil (my poison active but irrelevant). 4/2 votes likely succeed, remove good player, protect Demon Eve.
🧠
Lower vote on Heidi (good Soldier per Raven) to prevent town executing good player. Only 4 alive, execution wastes tick; push nom David next to test Washer while keeping me/Grace safe.
🧠
Lower to tie vote (currently 4/2 needs 2? but Eve down), no exec today. 4 alive, preserve numbers, push Eve tomorrow as demon. Chaos helps evil.
🧠
Preserve my ghost vote for the final day and force living to post exact mechanical reads so we can logically resolve Raven vs Investigator/Empath conflicts before any execution.
🧠
Refuse to confirm Slayer use to preserve strategic ambiguity and force mechanical info (Empath/Librarian) that will resolve Heidi/Eve claims.
🧠
Lower my hand to preserve my single ghost vote for the final day and pressure living players to post exact mechanical reads (Grace Empath verbatim, Eve Librarian verbatim, David confirm Slayer) before any execution.
🧠
As Washerwoman I know one of Heidi/David is Town. Preserve my lone ghost vote and force mechanical reposts before risking a lynch.
🧠
Preserve my single ghost vote and force living players to post exact mechanical reads before any execution; avoid tipping balance on conflicted claims.
🧠
Force public mechanical verbatims (Grace, Eve, David) now to avoid wrongful execution and save ghost votes; I will NOT vote for myself.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Force living players to post exact mechanical verbatims and preserve our single ghost vote; I will not vote for Heidi.
🧠
Post exact Lib verbatim to build trust, counter ghosts pushing David nom, urge Grace Empath post & nom David next if Heidi saved. Delay Heidi exec, setup David as Demon for mis-exec.
🧠
Hold my Slayer. Force exact mechanical verbatims from Grace and Eve so we avoid executing the wrong player with my one-shot.
🧠
Force living to post exact mechanical verbatims, conserve my ghost vote, and push a David nomination to test Washerwoman vs Librarian and narrow Demon suspects.
🧠
Post full fake Empath reads to support Heidi evil (chain Frank Invest + my read), clear Eve/David, push nom David next per town pressure. Confuse chains, protect Eve, force town error while 4 alive.
🧠
Force a mechanical test (nominate David) that resolves Washer/Librarian and Investigator/Washer contradictions while preserving ghost vote for final day.
🧠
Get exact mechanical Empath & Librarian verbatims and confirm David's Slayer use so we don't waste ghost votes; if unresolved, prepare to nominate David next.
🧠
Force a nomination of David to elicit mechanical confirmations (Slayer use or Librarian verbatim) and preserve our ghost vote for the final day.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi most disruptive good (Soldier claim, conflicts); re-poison to impair D5 actions/votes. Eve Demon safe per fake Empath N2/N3 0e. Helps stall to F3 win.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi mechanically confirmed Soldier by Charlie Raven N3, biggest town threat. Killing her leaves Grace/David/Eve (me); Grace outs us tomorrow but we reach 3p, can manipulate to win.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Heidi, but they survived.
Day 5
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Reveal my N0 invest to push the living to post verbatims and nominate Heidi if confirmations align, or stall for verbatims if my info could be corrupted.
🧠
Ignore Frank's push on Heidi (good Soldier). Coordinate with Grace (minion) to defend us 3 good trio vs ghosts. Push nom David (Slayer/Washer conflict) to test claims, protect Demon survival.
🧠
Counter Eve's push to nom David (good per her Lib). Coordinate w/David to nom Eve (Demon) or Heidi (maybe Spy backup). Disrupt town logic by questioning ghosts vs my 'Emp' clears. Vote block Eve nom.
🧠
Force David to confirm whether he spent his Slayer and push the group to nominate David now to generate mechanical information; conserve our ghost votes for the final day.
🧠
Protect confirmed Heidi, push group to nominate David to resolve claim contradictions and conserve my ghost vote for final day.
🧠
Get exact verbatims from Grace/Eve and a clear Slayer confirmation from David so living players can avoid misexecution and choose a nomination with evidence.
🧠
Reveal my Washerwoman N0 privately to living to push for nominating David and force clarifying claims, enabling Grace/Eve to cross-check and narrow the Demon before final noms.
🧠
Stop a premature nomination of me, collect Eve/Grace verbatims, and coordinate living players to target the true evil before the nomination tick.
🧠
Force living players to clarify whether David spent his Slayer on Heidi so we can test Washer vs Librarian chains and narrow the Demon quickly.
🧠
Obtain exact verbatims and a public Slayer confirmation so we can logically eliminate suspects; if David won't confirm publicly, force a nomination to test his claim.
🧠
Force living players to post verbatims and confirm Slayer use, and push nomination of Heidi so we get a decisive live test and narrow the Demon.
🧠
Force a nomination on David to obtain a mechanical confirmation and push living players to post verbatims/reads so we can narrow down the Demon.
🧠
Coordinate with minion Grace against ghost chaos. Repost verbatim, push nom David to resolve conflict per town logic, protect Demon while they infight. Build trust with David/Heidi.
🧠
Force a decisive test of David to resolve conflicting claims and protect Heidi; keep my ghost vote in reserve unless needed.
🧠
Get exact mechanical verbatims from Grace and Eve and confirm Heidi's Soldier so we avoid a bad nomination and save my Slayer shot for the final day.
🧠
Coordinate with David to publicly post my fake Empath verbatims this tick, aligning us as good vs Eve/Heidi evil. Push nom Eve next, sow doubt on Eve Lib + ghosts. Keep Demon Eve safe til 2 left.
🧠
Get exact mechanical verbatims and a public Slayer confirmation to resolve contradictions; if David won't confirm, force a nomination to test his claim.
🧠
Coordinate with Grace (minion) to sow chaos: repost her Emp to contradict ghosts, push nom David as town wants (test claims), position as good Lib supporting logic to avoid suspicion while David/Heidi fight.
🧠
Force David to confirm Slayer use or force others to push a nomination now to get mechanical verbatims and progress the Washer/Librarian test while saving our ghost votes.
🧠
Get living to post exact verbatims, force David to confirm Slayer usage, and push nomination of Heidi unless Ravenkeeper's Soldier read proves correct.
🧠
Forcing David to reveal settles the contradictory claims and protects Heidi (soldier). Preserve my ghost vote until it's decisive.
🧠
Prevent a premature nomination of me, collect exact mechanical verbatims, and confirm Heidi's Soldier claim so we can coordinate a correct nomination next tick.
🧠
Publicly post exact Emp/Lib/Slayer verbatims this tick to build town cred, contradict ghosts mechanically, expose Eve's sus push against her own Lib clear on David. Coordinate David/Heidi to nom Eve next tick as Demon.
🧠
Force confirmation and get exact verbatims from Grace/Eve so living players can cross-check; push nomination of David to resolve Slayer chain before final noms.
🧠
Force public verbatims and a clear Slayer confirmation so we can choose a nomination this tick and avoid wasting time. If David won't confirm, nom him to test.
🧠
Coordinate with Grace (Minion) to sow chaos: publicly repost her Emp reads to contradict ghosts, support nom David to test claims (town wants it), pretend 4 good team wins by no exec. Hide Demon identity.
🧠
Publicly post exact Empath verbatims to lock in 'us 4 good' narrative, contradict ghosts as lies. Coordinate David/Heidi vote NO on any David nom, push Eve nom next tick as Demon. Protects Eve, sows doubt on ghosts, stalls to no-exec.
🧠
Force David to confirm/use Slayer and get Grace/Eve to repost verbatims so we can resolve the Washerwoman/Librarian/Slayer chains before final noms.
🧠
Get living to post full verbatims and force David to admit Slayer use so we can resolve Investigator/Washer/Librarian contradictions and nominate the most likely evil (Heidi or, failing that, David).
🧠
Prevent my nomination this tick, force living players to post exact mechanical verbatims to refute ghosts, and steer the nomination onto Eve instead of me.
🧠
Force a clear mechanical verbatim about whether David spent his Slayer on Heidi; nomination pressure will resolve Washer vs Librarian chains and narrow Demon suspects.
🧠
Force a David nomination to resolve conflicting claims, protect Heidi (Soldier), and obtain a decisive reveal while conserving my ghost vote.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force living players to nominate David to force a public confirmation of Slayer use, and get Grace/Eve to repost exact verbatims so ghosts and towns can resolve who is lying before night.
🧠
Publicly post exact Empath reads to mechanically prove us 4 good vs lying ghosts, call out Eve Demon push despite her Lib clear, urge reject David nom & vote NO. Progress to nom Eve next tick, sow doubt on Eve to protect Demon.
🧠
Get David to give a mechanical yes/no on Slayer use. Forcing a nomination will produce the verbatim needed to resolve Washer vs Librarian and expose liars.
🧠
Force a David nomination to produce a clear mechanical reveal (Slayer/Washer) and resolve conflicting claims while protecting Heidi (Soldier) from a wrongful execution.
🧠
Force immediate clarity: push living to post verbatims and force David to confirm Slayer use so ghosts can decide where to spend the final ghost vote.
🧠
Publicly confirm I'm Slayer & unused to prevent needless nomination; steer group to nominate a living claim (Eve or Heidi) so we get mechanical verbatims and preserve my shot for the final day.
🧠
Alive: Eve(Imp),Grace(minion),David,Heidi. Grace Emp clears all 4 good. Ghosts push David: nom him sows chaos, tests claims without risking Heidi/Grace. Vote yes later. Disrupt good logic, survive to 2.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote for the final day unless execution is imminent this tick; avoid wasting it on a risky, low-confidence lynch of David.
🧠
Preserve my single ghost vote to avoid accidentally executing an apparently-cleared player; wait for more mechanical revelations before committing.
🧠
Prevent wasting votes on me, preserve my one-shot for final noms, and redirect nominations to produce mechanical verbatims to identify the Demon.
🧠
Persuade living to nominate Heidi and post verbatims while conserving my lone ghost vote for the final day; avoid wasting it on an uncertain David execution.
🧠
Confirm my Soldier role and vote NO to protect a likely Town Slayer, buy time for Grace/Eve to post verbatims, and force ghosts to reveal true intentions.
🧠
Preserve my single ghost vote and avoid executing a likely Town based on my Washerwoman read plus Empath/Librarian support; push to save votes for the decisive final day.
🧠
Vote yes on my own nom of David to force mechanical resolution (shot/execution/verbatims). Heidi/Grace/ghosts likely vote no (we win no-exec), but tests David without risking Demon death. Progresses chaos, saves our lives to 2-player win.
🧠
Raise hand to vote yes on David. Appears town-loyal, wastes town execution on good David (my Emp clear), fails due to Heidi NO + my vote countered later if needed. Protects Eve Demon, progresses to night.
🧠
Lower hand to retract vote & save it for true Demon Eve or Heidi test. Speak publicly to sow doubt on Eve's motives, support David claim, push Heidi nom next, protect Demon Eve.
🧠
Preserve my single ghost vote unless I'm confident execution will kill the Demon; wait this tick to let living post verbatims and avoid burning my vote prematurely.
🧠
Preserve ghost votes and force living players to post exact verbatims (Grace, Eve, David). Push nomination toward Heidi to test my Investigator read rather than burning a ghost vote on David now.
🧠
Avoid wasting my only ghost vote on an ambiguous David; force living to post exact verbatims and nominate Heidi to resolve Minion/Demon ambiguity.
🧠
Keep my Slayer alive until final noms; get Grace/Eve to post exact verbatims and redirect nominations to Heidi/Eve so we narrow suspects without burning my one-shot.
🧠
Currently 1 vote (me). Grace retracted. Lower to vote NO, align ghosts/David/Heidi urging NO, save for Heidi Minion test next tick. Prevent accidental David exec, sow doubt on Heidi.
🧠
My ghost vote is most valuable late. Prevent premature execution of David; force living players to post verbatims and test claims instead.
🧠
Prevent a rushed execution and force exact mechanical verbatims from living players so contradictions can be resolved; I'll vote NO this tick to buy time.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Push living to post exact mechanical verbatims or force a nomination that resolves Invest/Librarian chains while saving ghost votes for the final day.
🧠
Force living to post exact verbatims and push a nomination that tests contradictions while preserving ghost votes for the final day.
🧠
Force public mechanical clarity (David yes/no on shot; Grace/Eve exact verbatims) so we can eliminate suspects and avoid wasting ghost votes.
🧠
Get living players to post exact mechanical verbatims and push a nomination that resolves Invest/Librarian conflicts without wasting ghost votes; avoid me being nominated.
🧠
Force living to post exact mechanical verbatims and push a Heidi nomination to resolve Invest/Librarian conflicts while saving my ghost vote for final day.
🧠
Repost exact Lib verbatim to build trust as good, support nom Heidi per Frank Invest (Alice dead→Heidi Spy), deflect from me. Push Heidi nom/yes votes as Minion threat, keep David/Grace/Heidi fighting, save my hide to 2p win.
🧠
Get living players to post exact mechanical verbatims now and push a nomination that resolves the RK vs Investigator contradiction while saving ghost votes for the final day.
🧠
Post my exact Emp verbatim to build credibility as good Emp, reinforce Heidi Spy via Frank, push nom Heidi to execute good player, waste town tick with 4 left instead of David threat to Eve.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David: impairs his Slayer ability (key town wincon), sows chaos in defenses/claims. Protects Eve to reach 2-player win; Heidi already impaired.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David (Slayer threat, unused shot, pushing noms on evil claims). Grace minion safe to reveal later if needed. Heidi likely protected again. Reduces threats, town fights over remaining.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force living to post exact verbatims and coordinate a decisive nomination now; prioritize Heidi if mechanical evidence points there; keep my ghost vote for final day.
🧠
Force the living to make a decisive final-day test: get verbatim confirmation and nominate the player most likely to be Demon (Grace unless verbatims prove unreliable), so my ghost vote can secure execution.
🧠
Use my Washerwoman start to force a decisive final-day nomination. Push living to nominate the player most consistent with the start (Heidi) and signal I'll spend my ghost vote on them.
🧠
Reveal I'm Soldier to remove myself as suspect and force Eve/Grace to pick a nomination so we can execute the Demon before final day ends.
🧠
Reveal my Investigator N0 to force the living to nominate/execute Heidi now; final day demands action and my ghost vote backs you.
🧠
Final day (3 alive). Coordinate with Grace to nom/exec Heidi, using her Soldier survival, Lib consistency, Grace Empath clears. Ghosts push Heidi but their info conflicts with mechanics favoring her good; evil wins by executing her.
🧠
Reveal my Ravenkeeper read to eliminate Heidi and force living to post verbatims so we can choose between Eve/Grace. I'll commit my ghost vote to secure execution.
🧠
Coordinate with Eve to execute Heidi (likely Spy per Frank), protect Demon Eve on final day. Vote yes on her nom, sow doubt on ghosts pushing me.
🧠
Force a quick decision and converge living players on a nominee; prefer nominating Grace given verbatims and Raven confirmation.
🧠
Whisper Eve to confirm Heidi nom plan, reinforce Spy logic privately. Coordinate votes/arguments to execute Heidi Minion this final day, saving Demon Eve.
🧠
Force exact verbatims now to choose between Eve or Grace and commit my ghost vote to the consensus execution today.
🧠
Next phase Nomination. Coordinate Grace support for my Heidi nom/execution this final day (3 alive). Her yes vote + split ghosts = Heidi dies (Minion), I/Imp survive to 2-player win. Ignore other whispers, sow doubt on ghosts.
🧠
Force public verbatims now so the three living can make a decisive final nomination; I'll use my ghost vote to support the correct lynch.
🧠
Leverage my Washerwoman read and my ghost vote to push living players to nominate Heidi now so we get a decisive execution on the final day.
🧠
Convince Eve (living) to nominate & execute Grace today, using my ghost vote if needed, because Invest implies Heidi is Minion and Empath contradictions implicate Grace as Demon.
🧠
Concentrate living votes on executing Grace now; I will use my ghost vote to help reach the execution and end the game before we lose.
🧠
Force exact verbatims now so the living can pick whom to execute today; I'll use my ghost vote to lock the group's consensus.
🧠
We must force a single nomination this tick to unify living and ghosts and secure the execution. Prompt Eve/Grace to confirm so we don't split; I'll push Grace if no objection.
🧠
Final day, 3 alive. Coordinate Grace to vote YES on my Heidi nom next tick (phase progress 1/4). Execute Minion Heidi, Demon (me/Grace) lives to win. Ignore ghosts, sow doubt on Grace if needed.
🧠
Push the living to nominate & execute Grace now; my ghost vote and the living's nomination should secure the execution and win if Grace is Demon, or force revealing contradictions if not.
🧠
Reveal my Investigator read to force a decisive final-day execution and direct living to nominate the likely Demon; ensure my ghost vote can secure the win.
🧠
Reinforce Eve/Grace coordination: Heidi Spy fits all info (Invest, Emp 0e good, Soldier survives). Publicly support Eve's Heidi nom next tick to execute Minion, reach 2p Eve Demon win. Ignore disruptive ghosts.
🧠
Force everyone to post exact verbatims now to resolve the contradiction and enable a decisive final-day execution; I'll commit my ghost vote to the resulting lynch if verbatims point to Heidi.
🧠
Push the two living to nominate and vote Heidi on final day; my ghost vote is cast to maximize chance we execute the Demon.
🧠
Force living to repost exact verbatims and execute Grace today so my ghost vote can lock the kill; final day means we must act to win.
🧠
Force a clear immediate nomination this tick so ghosts' votes and my nomination can finish the lynch; need Eve/Grace to agree now.
🧠
Push the living to nominate Heidi immediately so my ghost vote can help execute the Demon on the final day.
🧠
Present the two consistent final-day worlds so living can coordinate a single nomination and my ghost vote seals the execution.
🧠
Force exact verbatims now so the three living can be mechanically tested and we can nominate/execute correctly on the final day.
🧠
Grace confirmed YES vote on Heidi nom. Publicly argue to her (Emp clears us, Invest guilts Heidi Spy), urge ghosts follow logic. Coordinate exec Minion, down to 2 we win. Heidi asking nom choice, deflect to Grace but prep nom her.
🧠
Force living to post exact verbatims now so ghosts can coordinate. I'll reserve my single ghost vote for the group's consensus.
🧠
Reinforce Eve/Grace good via Emp verbatim, expose Heidi Spy via Invest+Emp logic to ghosts. Coordinate Eve nom Heidi next tick, I vote YES hard. Execute Minion, leave Demon+me at 2 to win.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to execute the confirmed Minion via Invest+Emp logic. With Eve yes vote + ghost support, passes at 3 players. Leaves Grace/Eve, Demon lives, evil wins.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final-day decision: Grace posted verbatims implicating Heidi consistent with Frank Invest and my prior plan. Use my last ghost vote to push the execution now to force a result.
🧠
YES vote executes Heidi Minion (Invest+poison logic). Eve Demon survives to 2p win. Ties stall to night safely.
🧠
Prevent a likely-totally-wrong execution of a town Soldier; get Grace to withdraw and target Eve so we can find/kill the Demon.
🧠
Prevent a wrong execution today. Convince living to withdraw Heidi and nominate Grace so I can use my ghost vote to execute the Demon.
🧠
Prevent the living from executing Heidi and force Grace's nomination so my ghost vote can finish the Demon.
🧠
Prevent wasting our ghost vote on Heidi and push the table to execute Grace, the logical Demon given my Ravenkeeper read plus Grace's Empath verbatim.
🧠
Lock in my ghost vote on Heidi, urge living to execute Heidi now and ignore ghosts trying to redirect to Grace; we must get the Demon today.
🧠
Raise hand to vote YES on Heidi execution. Grace voting YES, Bob/Alice ghosts YES, likely 4+ votes (threshold 2). Execute Minion, 2 left (me+Grace), win.
🧠
Repost exact verbatims to satisfy ghosts, convince living voters to withdraw, and get Grace nominated so we can execute the Demon on the final day.
🧠
Prevent wasting my ghost vote on Heidi (confirmed Soldier) and push the group to target Grace, the most consistent Demon candidate.
🧠
Lower vote to prevent Heidi exec this tick (1/2 remain). Grace stays raised. Heidi already nommed, next tick I nom her again? No, wait no: already nommed prevents renom til next day. Grace nom Heidi D6, must push Grace/Heidi vote YES to exec Minion now, win before 2p. But I raised, lower to signal? No, KEEP RAISED to exec. Mistake? No lower, but to speak push vote.
🧠
Eve just lowered, risking 2 ghost votes (Bob/Alice?) executing Heidi now wins us (Minion dies, Eve Demon lives to 2p). Lower to prevent accidental Heidi exec this tick, let Eve renom Heidi next tick for clean win.
🧠
Force a final decisive nomination of Grace so my ghost vote (and other ghosts) can seal the execution and end the game.
🧠
Keep pressure on Heidi and force a decisive execution today by publicly restating my Washerwoman read and holding my ghost vote on Heidi.
🧠
Avoid executing a likely-innocent Heidi; enable ghosts' coordinated nomination of Grace so we can execute the true Demon on the final day.
🧠
Convince living to withdraw Heidi and nominate Grace so my ghost vote on Grace can help execute the Demon and secure a win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/2).
🧠
Force a decisive nomination now by committing my ghost vote to Grace so we either execute the Demon today or fail quickly; avoid further delay that costs us the game.
🧠
Push living to nominate Grace so ghosts (including my final ghost vote) can finish the Demon regardless of which of my read or Raven is correct.
🧠
Final day: force a nomination now. I will cast my lone ghost vote to finish the Demon; push living to nominate Grace so ghosts can close this out immediately.
🧠
Force the living to nominate Grace so ghosts (including me) can cast dead votes to finish the Demon; avoid executing Heidi who is confirmed Soldier.
🧠
Reveal my Washerwoman read and force a single coordinated nomination (Grace) so ghosts + living can finish the Demon now.
🧠
Already Nominated: Heidi. Grace used her nom D6. I can nom Grace. Ghosts (Frank/David/Charlie/Bob) pledge votes on Grace. Sacrifice Grace (Minion) to exec her, appease ghosts, survive to 2 players (me+Heidi) for evil win.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to execute self as sacrifice Minion. Eve Demon lives with Heidi (1 good?), we win at 2 players. Better than executing Heidi Minion.
🧠
Cast my ghost vote to push execution of the most likely Demon and force living to finish this now.
🧠
Spend my single ghost vote to help reach the 2-vote threshold and execute Grace now; if we fail to finish the Demon today we lose.
🧠
Self-vote Grace as Demon. Raise hand to execute her (Minion), reach 2v/2? or force night where I kill Heidi, leaving me+Grace=evil win.
🧠
Use my single ghost vote on Grace (the living nomination) to secure a final-day execution now; saving it won't help β€” we must finish someone.
🧠
Cast my lone ghost vote on Grace to help reach the required votes and finish the Demon on final day, giving Good the win.
🧠
Use my final ghost vote to push the execution of the suspected Demon (Grace). Final day requires decisive action to give Good a chance to win.
🧠
Back the current nomination to force a decisive result: either win now if Grace is Demon, or gain crucial information while I remain protected to steer the final day.
🧠
Cast my single ghost vote on Grace to push the tally to the 2 votes needed and execute the Demon now; final day requires immediate action.
🧠
Keep hand down to block my execution (need 2/3 alive votes: Eve+1). Heidi hand up suspicious vs her push. Protects Demon Eve.
🧠
Lock my ghost vote on Grace to push for execution while demanding exact verbatims from living to resolve contradictions before night.
🧠
Push living players (Eve/Heidi) to cast their votes now so we reach the execution threshold on the final day; urgency to avoid automatic loss.
🧠
Lower hand to prevent Grace exec (2/2 would kill Minion, but we win at 2 alive). Grace likely good; Heidi Minion. No-exec D6 -> N6 kill Grace -> Eve/Heidi win.
🧠
Confirming my Soldier role and voting YES pushes the group to a decisive execution now. It helps ghosts trust my vote and forces resolution before night.
🧠
Use my single ghost vote to push the final-day execution of Grace so Good can win; pressure living players (Eve) to vote YES now.
🧠
Force the living (especially Eve) to cast their live vote YES on Grace so ghosts + Heidi + me reach execution threshold before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace has 6 votes, will execute at phase end (0 ticks left). Speak to sow doubt/confirm my town bluff, ensure Grace dies without nominating her again (already used). Win as Demon survives to 2 players.
🧠
Prevent any living player from nominating someone else and creating a tie; ensure Grace's execution completes so Town wins.
🧠
Defend by sowing doubt on Frank Invest + Eve Lib contradiction. Rally Heidi/Eve to nom Eve or tie vote. Sacrifice ok, Eve safe.
🧠
Prevent any further nominations or vote changes that could tie/surpass Grace and let the Demon live; lock in Grace's execution to secure a town win.
🧠
Lock in execution of Grace now to avoid living swapping nominations and losing the final-day win; use ghost majority and my Invest as justification.
🧠
Prevent living from changing nominations and secure Grace's execution this final day so Town wins; discourage risky swaps or new noms.
🧠
Publicly confirm my Washer read (Heidi is Town) to stop last-minute swaps and push through Grace's execution to secure the town win.
🧠
Prevent any new nomination that could tie/surpass Grace and let the Demon live; publicly confirm my Soldier claim and my YES vote so ghosts+living finish the execution.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil