Game Detail

Players

Alice (Saint) Bob (Imp) Charlie (Monk) David (Slayer) Eve (Empath) Frank (Spy) Grace (Virgin) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil80,92710,161$0.0406
Good250,63715,949$0.0581

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Librarian, Recluse
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Imp (evil), Alive - Charlie: Monk (good), Alive - David: Slayer (good), Alive - Eve: Empath (good), Alive - Frank: Spy (evil), Alive - Grace: Virgin (good), Alive - Heidi: Undertaker (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors my true role (Virgin) to build early trust alliance. They can protect me from bad noms; I gain info on them. Progresses info gathering on Day 1.
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Day 1, build trust with neighbors Bob/David for protection synergy & info. Ask their info to start logic chains & narrow evil suspects early.
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Coordinate with Frank and Grace to prepare a synchronized bluff: I'll claim Ravenkeeper publicly; Frank should back me and Grace should nudge vote confusion, to split Town trust and protect our Demon.
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Coordinate with Bob's Ravenkeeper bluff and have Grace amplify doubts about Charlie while avoiding nominating Bob; keep town chaotic and steer suspicion away from our Demon.
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Share my real N0 Empath info (1/2 evil neighbors) privately with Grace to build trust, get her read on whispers, and cross-check neighbor evils. Progress info sharing early Day 1.
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As Saint, stay alive. Whisper neighbors for private alliance, share role selectively to verify trust, gather claims before nominations. Builds good team without public exposure.
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Respond to neighbor Charlie's whisper, share my Slayer role privately to build trust/alliance with neighbors early Day 1. Info share helps good team coordinate vs evil.
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Day 1, build alliances with neighbors sharing my true Undertaker role/info (nothing yet). Gain their info to start logic chains; mutual verification prevents evil embeds. Progress game by info exchange.
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Share my strong mechanical info early Day 1 with Grace (my prior whisper target, in Frank's group) to build good alliance, get her reads on D/F/Heidi, narrow Demon suspect fast.
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Coordinate Ravenkeeper bluff and provoke doubt about Charlie to split town and protect our positions.
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Day 1, build trusted neighbor alliance (Alice/Grace) by sharing my real role/info publicly-ish. Gather their full reads/suspects to logic early claims, narrow Demon via process of elimination. Proactive info sharing progresses game.
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Respond to David's prompt for Bob's info/claim. Build trusted neighbor trio (me Monk, David Slayer, Bob ?) to share night protects and coordinate day 1 noms. Early alignment locks town super majority.
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Strengthen neighbor alliance by responding to Charlie, press Bob for claim to test, note clique suspicion. Early day1, no shot yet; gather info to ID shot target.
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Strengthen alliance with neighbors Heidi/Grace (Heidi replied positively). Share sus, ask their whispers/reads to gather info, coordinate D1 votes. Hide from others, progress info sharing as Saint.
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Coordinate our bluff and ensure Grace questions Charlie naturally so town redirects suspicion away from Bob, preserving the Demon.
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Follow Bob/Frank subtle instruction to probe Charlie's Monk claim for vagueness/exposure without endorsing their bluff yet. As Virgin, stay lowkey alive; info helps narrow Demon.
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Strengthen good trio (Alice/Grace/Heidi) with perfect role fit. Gather neighbor whispers/reads to ID sus groups (Bob/Charlie/David). Progress info-sharing early D1 to build trust/logic before noms. As Undertaker, stay alive for info.
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Coordinate with Bob & Grace to back Bob's Ravenkeeper bluff, instruct Grace on how to question Charlie subtly, and prevent any nominations of Bob.
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Grace is Virgin TF. Bob/Frank manipulating me to attack good Charlie, protecting their evil team. Share Eve's info with good-aligned Heidi/Alice to build good alliance, expose Frank evil, nominate/execute evil tonight. Win by finding Demon.
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Strengthen good trio alliance with Grace info. Share sus on Frank per her whisper. Push Day1 nom Frank (1 evil in D/F). As Saint, stay safe while narrowing evil via execution test. Progress info to logic chains.
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Make my Ravenkeeper bluff credible and coordinate Frank/Grace: Frank publicly back me; Grace sow doubt about Charlie's protect to fracture town trust and deflect scrutiny from me.
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Strengthen neighbor trio (me/Bob/Charlie) by pressuring Bob's claim. Isolate clique suspects. Ensure N1 protect on Slayer to survive and use shot later. Early day1, build good block.
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Grace ignoring my prior whispers despite being active; follow up publicly sharing my info to force response/allies, expose evil neighbor early Day 1 while building good team.
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Bob dodging sus; force claim or expose. Grace probe suspicious on Day1 pre-N1. Align trio, plan protect Slayer N1, ID sus clique to progress info sharing before nom phase.
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Push Bob final time for claim in neighbor chat. Grace impossible probe guilts her evil. Solidify N1 protect David, plan D1 nom Bob/clique to cull evil early, build town block.
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Expose Bob/Frank manipulation publicly via whisper to allies, build good team (me/Heidi/Alice/Eve?), sow doubt on them before noms. Day1, narrow evil via info share; Virgin safe from bad nom.
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Strengthen our good team of 4 (me/Heidi/Grace/Eve) with solid mechanical claims/info. Push D1 nom Frank (Eve's sus) to test evil team, progress game by executing threat. Fits counts perfectly, build trust for logic chains.
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Confirm team (fits perfectly), share full info, push D1 Frank nom/execution to test N0 mechanically. Guarantees info gain: Demon dies or David guilty. Outsmart Bob/Frank manipulators by solidifying good team fast.
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Coordinate with Bob and Grace to back Bob's Ravenkeeper bluff, have Grace sow doubt about Charlie's Monk claim, and avoid nominating Bob to keep Demon safe.
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Solidify team of Grace/Alice/Eve (perfect claims/info fit). Confirm nom/execute Frank D1 to test Eve's info: clears David or guilts Frank. Progress to nomination phase, execute evil early.
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Coordinate backing and social pressure so my Ravenkeeper bluff sticks, avoid nominating me, and redirect suspicion onto Charlie.
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Solidify town block with Charlie/Bob. Final press Bob for claim to force evil reveal or town info. Share sus order/plan to nom Bob D1, build execution path early while networking.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom Bob progresses game: tests dodger/sus#1, forces claim or execution. Clique sus next if he guilts. Good must execute Demon; passivity loses.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Protect the Demon by publicly supporting Bob's Ravenkeeper claim and sow doubt about Charlie's motives to prevent execution.
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Current vote on Bob (nom'd by Charlie for dodging claims). Bob/Frank manip sus per whispers/Eve info. Vote yes to test: execute clears evil per scenarios, progresses info Day1.
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Bob dodged 4+ claims despite ultimatums = sus#1. Execute D1 to test/prove evil, remove threat early. As Slayer, save shot for later higher conviction Demon. Vote yes progresses town win.
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Bob top sus for dodging claim 4x+ clique ties despite pressure. Vote yes D1 to execute/test; town would claim info. Progress game, narrow evil.
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Day1, vote execute Bob (evil manip backing Frank). 4 votes needed; Grace/David/Charlie yes, my vote makes 4 to execute evil, progress game.
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Current vote on Bob (nominated by Charlie for dodging claims). Team consensus Bob/Frank evil manipulating; Eve info points Frank evil so Bob likely Demon/Minion. 4 votes needed; Grace/Eve/Charlie/David raised (4?), I raise to execute Bob and progress info gain.
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Day1 execution crucial to remove top sus Bob (per Charlie nom & team logic). 5 hands up already, my vote likely executes evil, progresses game hugely. Saint safe if not executed.
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Prevent immediate execution by asserting a safe bluff (Ravenkeeper), force Charlie to give concrete proof for his Monk claim, and rally Frank's supporters to block the execution.
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Lower vote on Bob(Minion?). Charlie used nom on Bob, next tick our team(5 votes) noms/executes Frank. If dies=Demon win. If not=David Demon proven. Pivots game to our info, ignores manip.
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Protect our Demon by loudly supporting Bob's Ravenkeeper claim and push the town to demand concrete proof from Charlie so they hesitate to execute Bob.
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Lower to prevent Bob execution (Ravenkeeper claim plausible, Charlie nom sus). Fail vote, next tick push nom Frank (Eve info guilts him). Protects Saint, progresses to test real sus (Frank). Team wins by executing Demon.
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Keep votes below 4 by casting doubt on Charlie and the whisper clique, buying time for night kills and coordinating with Frank to protect our bluff.
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Keep vote up to execute Bob: dodgy claim timing + clique backing. Publicly explain Monk N0 (no protect) + N1 plan (David unless Bob guilts), counter vagueness, rally town votes. Progress D1 execution on top sus.
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Bob most sus: 4x dodge + late Raven claim post-nom. Grace clique backing evil. Charlie/Eve/Alice lowered - push vote up, execute evil D1 to narrow board fast.
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Day 1, vote locked on Bob per team plan (die=Demon, live=David Demon). Reinforce good team unity, counter Bob/Frank manip, progress execution to narrow Demon suspects.
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Day 1, push execute Bob per team plan (Eve/Heidi/Alice/Charlie). Hands up voting yes. Reveal Virgin publicly to build trust, encourage others. Progress to execution before night.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a tie or surpass Bob's votes to stop Bob's execution and protect our Demon by redirecting suspicion onto David.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
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Shift votes from me to David to tie/surpass and avoid my execution; create doubt about David/Frank to protect Demon (me).
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Team plan: Vote NO on David (Frank evil nom). Keep Bob on block (4 votes) for D1 exec test. Confirms Demon (Bob/Frank/David sus). Virgin safe unless nommed by town.
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Push the town to test David immediately and split the pro-Bob bloc; raising hand increases pressure and helps protect our Demon by sowing doubt if vote fails.
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Stick to team plan: execute Bob D1. He's most sus (dodged claims). Raise hand on David? No, vote stays on Bob to execute him. Hands up were for Bob.
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Day 1, Bob most sus (dodging + timing). Raising on David tests Grace/Frank/Heidi evil block. If passes, pivot noms; block Bob for exec. Progress town win.
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Hands up on David? No—town block (me/David) voting Bob Demon. Don't vote David; let Bob execute as sus#1. Pivot tomorrow if needed.
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Raise hand to vote David per team plan (Bob die=Demon win; else David Demon). Progress D1 exec evil neighbor, narrow to 1 evil neighbor N1. Avoid tie letting Bob escape.
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Team plan: execute Bob D1. He's on block with 4 votes (passes at 5+ or tie). Voting David adds vote (likely 7+), doesn't tie/surpass Bob. Secures Bob execution to reveal Demon.
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Lower hand on David to execute Bob (plan: exec=guilt Demon, not=David sus). David self-vote sus; don't risk tie/execute wrong target D1. Secure Bob execution.
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Lowering on David ties Bob at 4v4 (assuming Grace/F/H up). Forces 50/50 coinflip execution on top sus Bob (Demon timing), netting likely Demon kill vs safe David. Pivots noms open to Grace next.
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Force a vote on David to either tie or reveal his Slayer claim, preventing premature execution of Bob (our Demon) and creating discord among town.
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Prevent my Day1 execution by redirecting votes to David, forcing a Slayer test or tie and sowing discord in the Grace clique.
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Lower hand on David (town per N0) to tie nominations at 4-4, prevent premature Bob execution (likely town), force no execution D1. Pivot to execute Frank (evil neighbor) tomorrow per plan.
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Lower hand on David to ensure Bob execution. Day 1 plan: Bob die=Demon or David Demon tomorrow. Progress info, avoid tie.
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Lower hand to retract vote on David (bad test Day1). Save Slayer shot. Exec Bob (sus dodger) to progress info; claim Slayer next tick to build trust/shot cred.
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Lower to vote David (hand was up per short-term). Secure Bob execution to test: die=Demon win, live=David Demon via Eve info. Day1 info crucial.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Bob most suspicious (dodged 4x, late claim); push his execution to remove likely Demon/Minion. Solid good team vs him. If not guilty, pivot to David tomorrow.
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Bob is on block with 4 votes, dodgy Raven claim. Urge all good players to keep hands up & execute Bob D1 for info. Lowering risks tie/Frank Demon survival. As UT, will learn his role tonight.
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Prevent my execution by forcing a counter-nomination that splits/redirects votes, exposing the lynch leader and buying time for night kills.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
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Vote for Alice to create a tie and prevent my D1 execution, buying night time for me (Demon) to remove a town power and protect our game plan.
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Protect the Demon by supporting the nomination that disrupts the lynch mob and forces a harder choice; sow division and buy the Demon time.
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Execute Bob D1 as highest sus (dodges + late claim). As Saint, avoid own exec; raise to push Bob over if tiebreaker needed. Progress to night.
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Bob has 4 votes on block & will execute unless tie/surpass. He's most sus evil (late claim, dodges). Vote Alice to potentially tie & save Bob? No - raise to execute Bob, test Raven claim.
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Bob most sus D1 (dodges + late claim). He's on block; raise to vote Alice only if needed to prevent tie surpassing Bob's 4 votes. Ensure Bob executes to test.
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Raise hand to execute Alice (evil leader). 4/5 votes now (A,B,C,F,H); my vote makes 5=exec. Ties block fail execution of Bob (likely Demon). Progress info on Day1.
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Support executing Bob (already 4 votes) by not voting Alice. Keep Bob on block/executed D1 as most sus dodger. Save Slayer shot. Progress to N1 info.
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Stick to team plan: execute Bob (sus Raven dodger). My N0 guilts Frank but he's pushing David distraction. Secure Bob execution before night; lowers Demon pool.
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Force a tie on Alice to prevent my D1 execution, buy time for night kills and sow distrust toward Alice/lead clique.
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Force a tie on Alice to prevent Bob's execution tonight, preserving the Demon and buying information for tomorrow.
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Lower to ensure Bob executes (4 votes hold). He's most sus (dodges + late claim). D1 info exec > tie. Protects my N1 David plan.
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Lower hand to ensure Bob's execution proceeds (4 votes untouched). As Saint, avoid own execution risk. Secure Day 1 evil kill.
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Lower to execute Bob (sus dodger). D1 execution tests his Raven claim safely; tying loses info edge, Virgin ability unused yet.
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Lower to ensure Bob executes (4 votes). He's most suspicious dodger; if Demon we win immediately. Ties waste D1 info/testing, evil wants survival.
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Lower hand to avoid exposure as good leader. Recent lowers by goods suggest pattern; stay up initially but adjust to not stand out. Wait for tie or push Bob exec.
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Lower to break potential tie, execute Bob (most sus dodger/leader). D1 execution tests alignment, progresses game; Slayer shot saved for later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
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Prevent Bob's execution D1 to protect the Demon and force more information to emerge tomorrow.
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As Saint, must avoid execution. Publicly support tie to align with majority saving Bob, lowering my suspicion while exposing evil pushes. Progresses info gathering.
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Tie the vote on Alice to stop my execution D1. Whether I'm telling truth or bluffing, a tie preserves information and lets night actions play out in our favour.
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Bob at 4 votes executes unless tie. My vote was up, now reinforce hands up to ensure execution. N0=1 means one of D/F Demon, Bob neither clears path.
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Bob is evil by consensus/Eve logic. D1 exec gives mechanical UT info tonight. Ties waste day, risk Demon survival. Keep vote, urge others up for Bob.
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Bob has 4 votes, exec imminent (0 ticks left). Publicly affirm vote/support exec to kill potential Demon D1. Ties risk saving Demon; info from death/night ok but win now best.
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Day 1, 4 votes on Bob - exec likely unless tie. Bob sus (dodge/tie push), Eve Empath guilts D/F. Urge hands UP on Bob to exec Demon/Minion, gain info. As Slayer, save shot for confirmation.
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Bob has 4 votes, will exec unless tie. He's dodgiest: late Raven, pushing tie via Alice nom. Exec tests Demon (win) or gets UT info. No D1 tie; progress game.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good