Game Detail

Players

Alice (Chef) Bob (Librarian) Charlie (Ravenkeeper) David (Imp) Eve (Butler) Frank (Mayor) Grace (Monk) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good445,72374,163$1.8183
Evil159,90189,963$0.0770

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Heidi. Your safe bluffs are: Investigator, Soldier, Slayer
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Demon's neighbor to corrupt potential Empath/Fortune Teller info on David, sowing misinformation from night 0 to protect Demon long-term.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Heidi or Eve is the Butler.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my vote available on Day 1 by tethering to a player likely to participate in votes, while preserving flexibility to change masters once I gather behavioral info.
📜
Storyteller
Eve
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role/plan from my neighbors, identify who needs Monk protection N1, and start building a trusted info core before nominations.
🧠
Claim safe Townsfolk bluff (Empath) to appear good. Respond courtesy, probe their claims/info to map board, build false trust for later manipulation/protection of David.
🧠
Privately confirm which of Heidi/Eve is the Butler to turn my Librarian info into a solid mechanical anchor and coordinate voting behavior early.
🧠
Contact Minion immediately to assign bluffs (me: Soldier; her: suggest Spy/Baron). Build coordination, prevent good players from turning her. Hide Demon identity early.
🧠
Keep Mayor hidden early, steer Monk protection onto a high-value info role (Heidi), and probe Grace’s claim/alignment via her response.
🧠
Seed my Chef=0 info with my neighbors to coordinate seating-based deductions while gathering their claims/info for later logic chains.
🧠
I need to manage my Butler voting restriction (tied to Alice) while gathering early claims; this improves execution math today without fully outing my role publicly.
🧠
Get early private claims/info from my neighbors and set up a plan where I can bait a demon kill (activating Ravenkeeper) while cross-checking later for contradictions.
🧠
Coordinate bluffs with Demon privately to avoid conflicts (e.g., Soldier double-claim). Confirm strategy: I bluff Spy (roles not in play), support you publicly, target info roles like Bob. Protects Demon, sows chaos.
🧠
Share my Librarian info to key info players to coordinate and catch inconsistencies, while not broadcasting widely yet to avoid Demon steering votes around Butler constraints.
🧠
Lock in coordinated bluffs with Minion before responding to others. Avoid Soldier conflict, frame Grace/Frank to turn goods against them, plan N1 kill on info threat Charlie.
🧠
Privately confirm my role and plan with Bob/Alice, set up a public bluff to draw the kill, and establish a way to verify/pressure Bob’s Librarian info via Butler voting behavior.
🧠
Get an early claim/info from a neighbor to build logic chains for D1 and spot inconsistencies, without outing myself as Butler yet.
🧠
Get Grace’s claim/start info and set a concrete N1 protection/outing plan while keeping my Mayor identity safe behind a Soldier bluff.
🧠
Answer Eve’s vote question without overcommitting; probe her role claim to cross-check Bob’s Librarian info and plan for nomination phase.
🧠
Coordinate my N1 protection with a trusted-seeming neighbor; keep the Empath alive if genuine while minimizing public exposure of my Monk role.
🧠
Confirm my Butler constraint to Alice, share Chef=0 implication quickly to seed logic, and prompt David for his claim so we can build a coherent day-1 execution plan.
🧠
Verify the Lib ping via Butler mechanics and gather claims so I can decide whether to stay hidden as Ravenkeeper bait or pivot to a public FT bluff to draw the Demon kill.
🧠
Coordinate N1 protection and info flow while keeping my Monk identity as contained as possible; get Heidi’s read on who else is claiming what to cross-check worlds.
🧠
Confirm which of Heidi/Eve is Butler to create a checkable voting constraint and catch lies early; also helps plan today’s nomination/vote math.
🧠
Get a clean claim + any start info from my neighbor Eve to anchor early logic chains and spot if she’s fishing/lying, while keeping my Mayor hidden behind a Soldier bluff.
🧠
Claim safe Investigator bluff publicly via group whisper. Disrupt Chef=0 logic chain by guilting adjacent G/F Spy. Gain good trust, force infighting, coordinate indirectly with Heidi support.
🧠
Claim Spy bluff to disprove Bob Lib mechanically, deny Butler safe, push Eve poisoned/Butler target for execution. Creates chaos, disrupts good info chains, protects Demon.
🧠
Align with Bob/Charlie/David on what Chef=0 actually implies, reduce confusion from David’s ‘contradiction’ claim, and set up a clear plan: verify Butler via vote + treat Heidi’s Spy-claim as high-suspicion until proven.
🧠
Coordinate with Bob/David on a verification plan (Eve Butler voting constraint) and set Heidi as prime suspect if she keeps Spy claim; keep my RK hidden to bait night kill.
🧠
Get an early private role/starting-info map, while keeping my Mayor identity hidden. Bob’s info likely shapes D1/D2 executions; I’ll share only my safe Soldier bluff.
🧠
Coordinate with Demon on N1 actions (poison Bob?), confirm mutual bluff support to attack Bob/Eve claims, protect Demon while sowing chaos on info roles.
🧠
Align claims: confirm my Butler to Bob, correct David’s Chef misunderstanding, and prevent a false ‘contradiction’ from derailing Day 1. Set up coordinated suspicion on G/F only if other info supports.
🧠
Collect early claims/start info to build a mechanical map for tomorrow; keep my Monk identity contained while setting up cross-checks with Heidi’s Empath read.
🧠
Give Grace my mechanical info + a concrete test (Butler voting) and point suspicion to Heidi’s disruptive Spy-claim to focus D1 execution on a safe target.
🧠
Give Grace my mechanical info + main contradiction to steer public discussion and set up a D1 execute on the likeliest evil (Heidi or the David/Bob cluster).
🧠
Private coord with Heidi: mutual bluff confirms (Invest/Spy), deny counters, set N1 kill Charlie (threat), poison Bob if poss. Sow chaos on Alice/Bob claims to pit goods vs each other.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Heidi is the main source of mechanical contradiction and likely evil. A D1 execute on her is low-risk (not Saint per Lib) and clarifies worlds via death + future info.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reinforce coordinated bluffs (Invest+Spy match), expose Bob Lib lie via Heidi Grimoire, create doubt on Eve/Alice to prevent 4 votes on Heidi. Save Minion D1, progress chaos.
🧠
Push town toward executing Heidi (self-claimed Spy) without letting David’s argument derail the vote; clarify mechanics and my Butler restriction so votes are coordinated.
🧠
Sway votes off me Day 1 (8 alive, sacrifice ok but better survive). Reinforce Spy/Invest bluffs, expose Bob lie to sow chaos & protect Demon David.
🧠
My vote helps secure a D1 execution on the most mechanically inconsistent player; removing Heidi clarifies Bob/David worlds and protects town info going into N1.
🧠
Heidi’s claim-swap (Empath→Spy) is the cleanest D1 evil tell. Voting her tests Bob/Eve vs Heidi/David worlds; if she dies good, we immediately pivot onto Bob/David tomorrow.
🧠
Heidi’s hard Spy claim is the cleanest D1 execution target with low Saint risk; voting YES pressures evil and resolves Bob/Heidi/David triangle via day2 behavior.
🧠
Heidi’s claim stack is internally inconsistent and directly conflicts with 2 info roles + Butler verification. D1 execution on the most suspicious player is high value; also mechanically tests David/Bob narratives.
🧠
Lock in Heidi execution while we have votes; my confirmed Butler ping makes Heidi’s counterclaim the best D1 evil candidate.
🧠
Lock in D1 execution on the highest-contradiction player (Heidi) and anchor next-day worlds using Chef=0 + Butler/vote behavior; prompt David/Bob for concrete follow-ups.
🧠
Lock in a D1 execution on the most mechanically-contradictory player (Heidi). Her Spy claim creates hard conflicts; removing her gives Undertaker info and narrows Bob vs David next.
🧠
5 YES votes already (4 needed)—execution likely. Speak sows max doubt publicly, frames Bob as liar for D2 nom/execution. Saves face/cred for my Invest bluff. Protects minion if sways 1 vote. N1 kill Charlie threat.
🧠
Keep pressure on Heidi; execution is low-risk (can’t be Saint) and resolves the biggest contradiction. Also frame David’s argument as circular and set up next-day tests.
🧠
Keep pressure on the strongest mechanical contradiction (Heidi’s Spy claim) and undercut David’s circular defense so town follows through with a clarifying D1 execution.
🧠
Alice (my master) is voting YES, so I can legally vote. Heidi’s ‘I’m Spy + no Lib/Inv’ is unprovable and minion-only; executing her is the cleanest D1 resolution and should clarify worlds.
🧠
Reinforce David's logic to potentially flip YES votes to NO (Grace/Frank swayed?). If executed, dead me disrupts as ghost pushing Bob exec D2, protecting Demon David while town splits on Bob.
🧠
Publicly keep momentum to execute Heidi; emphasize her claim is minion-only and unprovable, and set up tomorrow’s mechanical follow-ups (Undertaker + Butler vote pattern).
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With vote passed, lock in next-day info plan: UT check, verify Eve’s Butler mirror, and set expectations to re-evaluate David vs me using hard mechanics not Spy-claims.
🧠
Nominate Bob (town-sus liar) to surpass my 6 votes before noms close. David's Invest + my Spy mechanically guilt Bob evil. Exec him D1 cripples town, protects Demon.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a risky late tie/flip that could stop Heidi’s execution; lock in the information gain, then use Undertaker/claims to solve Bob vs David tomorrow. Also coordinate with my master so my vote pattern stays consistent.
🧠
Vote YES Bob to try tie/supersede Heidi's 6 votes, saving Minion while maintaining Invest/Spy mutual support vs Bob Lib lie. Even if fails, consistent push execs good player & sows doubt.
🧠
Prevent a tie that would cancel Heidi’s execution; keep the strongest D1 solve line (execute Heidi, get Undertaker info, then reassess Bob vs David) intact.
🧠
Prevent a tie that could change who dies today; secure Heidi execution for maximum info, then use Undertaker + Butler vote-pattern tomorrow to solve Bob vs David.
🧠
Prevent a tie/no-execution and lock in Heidi’s execution for maximum mechanical info (Undertaker) while keeping the town coordinated for tomorrow’s resolves.
🧠
Urge YES votes on Bob to reach 6+ tie/EXEC him (liar), prevent my day1 death & UT exposure, keep poison active N1 on Bob as planned w/ David kill Charlie. David already YES; push others w/ Grimoire logic.
🧠
Keep Heidi’s 6-vote execution locked; avoid a tie/no-exec. Publicly signal I’m not voting Bob so others don’t get baited into Heidi’s chaos play.
🧠
Prevent a tie/no-execution that could let Heidi live; lock in Heidi’s execution for Undertaker info, then resolve Bob vs David tomorrow with mechanics + Butler pattern.
🧠
Prevent tie/chaos on Bob vote so Heidi is executed for maximum info; set up mechanical checks tomorrow (UT + Butler vote pattern) to solve Bob vs David.
🧠
Do not risk tying/overturning Heidi’s execution. Keep vote count low on Bob so we secure an execution and get Undertaker info to resolve contradictions tomorrow.
🧠
Prevent a tie/chaos that could save Heidi; keep execution information flow (UT) and preserve tomorrow’s ability to resolve Bob vs David with mechanics.
🧠
Prevent a risky tie/no-exec, keep Heidi locked for UT info, and set up clean mechanical resolution tomorrow (UT + Butler vote pattern + who voted Bob).
🧠
Raise hand YES Bob to push toward 6-vote tie (flips exec to Bob evil-liar), align w/ Demon David publicly, mark voters for tomorrow scrutiny. Futile tie ok - sacrifice Minion, disrupt town logic as ghost.
🧠
Keep town from creating a tie/no-exec that saves Heidi; preserve planned Heidi execution for Undertaker confirmation and better info tomorrow.
🧠
Keep my hand down on Bob to avoid a 6-6 tie/no-exec that could save Heidi; preserve the high-information Heidi execution and confirm Eve’s Butler voting constraint.
🧠
Push votes to Bob (liar per Spy) to surpass Heidi's 6, execute Bob (Chef threat?) instead of our Spy minion. Kill Charlie N1 after.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Lock in Heidi’s execution (avoid tie/override), highlight that Eve’s Butler claim mechanically validates my Librarian info and undermines Heidi/David’s ‘no Librarian’ argument, and set up tomorrow’s evidence checks.
🧠
Lock in Heidi execution and prevent last-second chaos; set tomorrow’s info plan (Undertaker) and record Bob-voters for alignment reads.
🧠
Final push to get Bob votes to 6+ for tie/surpass - exec confirmed Lib liar Bob evil. Prevent Bob UT confirm on me Minion. Keeps Spy info alive for N2 Grimoire crucial vs David Demon survival.
🧠
Lock in Heidi’s execution (no tie/chaos) and publicly highlight David’s Investigator claim contradiction to protect me/Grace and set up tomorrow’s solve with UT.
🧠
Lock in Heidi execution for UT info, prevent last-second chaos, and record Bob-voters + highlight David/Heidi/Inv contradiction to guide tomorrow’s solve.
🧠
Keep Heidi on block, avoid tie/no-exec chaos, and set up tomorrow’s mechanical resolution using Undertaker + Chef=0 adjacency implications + Butler vote check.
🧠
Lock in Heidi execution, prevent last-minute tie/no-exec, and set up mechanical info for tomorrow (UT result + Butler pattern + contradiction mapping).
🧠
End day, let Heidi die for logic split (Bob & I both 'lying' town claims → town infights). Kill Charlie N1 (info threat). Heidi sacrifice buys Demon survival.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Charlie as a likely unrevealed info role / consensus-builder, while avoiding shielding the main suspect set (Bob/David). This maximizes tomorrow’s mechanical/logic progress.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie as team-identified info threat pushing good logic/contradictions. Reduces alive to 6, thins town; he's neighbor & active. Protects Demon survival.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
David
You attacked Charlie, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is the most stable, widely-trusted vote anchor right now. Keeping her as master preserves a predictable Butler pattern so I don’t accidentally swing a key vote onto a suspicious counterwagon.
📜
Storyteller
Eve
You chose Alice to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get N1 info/claims from key nodes (Alice/Grace/Frank) to resolve Heidi vs David vs Bob worlds and set up a strong D2 nomination plan.
🧠
Get D2 hard info (esp Undertaker result on Heidi) and lock a plan: either execute Bob or David based on mechanical confirmation; coordinate my Butler vote restriction with Alice.
🧠
Answer Charlie’s questions, establish my Monk claim + N1 protection, and push group to find Undertaker info and exploit the no-death night plus Butler-vote test to narrow evil.
🧠
Whisper Demon David privately as dead evil to sync N1 info, plan defense. Use ghost vote strategically to block town execs on us, push chaos on Bob/Charlie. Protects Demon.
🧠
Coordinate with minion Heidi for D2: confirm N1 kill attempt on Charlie (survived), push Bob nom/exec as lying Lib per grimoire. Her ghost vote saves me/blocks good. Hide as sober Inv.
🧠
Share my Chef=0 to constrain evil placement and push for Undertaker claim/info. Coordinate with Monk + others and set up vote-tracking with Eve’s Butler restriction before nominations.
🧠
Privately reveal Mayor to avoid being executed off David’s frame, and coordinate pressing for Undertaker + reconcile no-night-death with Monk/Soldier to narrow evil.
🧠
Lock in Outsider info (Eve as Butler), obtain Undertaker confirmation on Heidi, and use the no-kill to solicit Monk/Soldier clues to narrow demon candidates before nominations.
🧠
Coordinate protection + info flow: ask Monk not to protect me (Ravenkeeper wants night death), keep Mayor safe, and force an Undertaker reveal before nominations to break the Heidi/David/Bob triangle.
🧠
Coordinate allies to publicly demand Undertaker result before nominations, avoid mis-executing Mayor/Monk, and set a clear protection/nominations plan for today.
🧠
Coordinate with the main conflicting-claim cluster (Bob/David/Eve) to surface/confirm an Undertaker claim/result on Heidi before nominations; this anchors which D1 info was real and narrows evil.
🧠
Confirm plan w/Demon: publicly push Bob (lying Lib), support his nom w/ghost YES vote. Disrupt good chats by reinforcing Spy info vs Bob. Keeps David safe, removes town info threat.
🧠
Respond to Alice/Eve check-in, confirm Inv claim, reveal 'grimoire' logic guilting Bob (no Lib) to push his nom/exec D2. Builds trust w/apparent goods, coordinates w/Heidi plan, preps nomination phase. Vote block via Heidi ghost.
🧠
Get Bob’s exact Librarian info + whether he is/knows Undertaker. Coordinate pushing for UT result publicly before nominations to resolve Heidi-vs-David and avoid misexecs.
🧠
Answer Frank, align town on my exact Librarian info, and push for Undertaker/Monk/Soldier claims to explain the no-kill and resolve yesterday’s Heidi/David contradictions before nominations.
🧠
Get UT/Monk/Soldier info out + sanity-check David’s accusation on Grace/Frank before town tunnels on Bob; then coordinate public discussion/nomination plan with best mechanics.
🧠
Use last pre-nom tick to coordinate a public UT-call + keep town from panic-executing Mayor/Monk candidates; set a clear nomination plan based on whether UT exists/results.
🧠
Force immediate mechanical anchor (Undertaker on Heidi) and explain no-kill; align town before noms; keep focus off misexecing confirmed Butler Eve or me.
🧠
Align good core before nominations: push for public UT claim/result, resist premature Bob exec, and use Chef0-pairs + vote tracking to narrow demon/minion.
🧠
Coordinate key players to demand Undertaker info publicly before nominations, and prevent mis-executions based on unresolved Heidi/David/Bob contradictions.
🧠
Coordinate a unified public push for an Undertaker claim/result before nominations, then align on a safe execution plan that avoids town self-destructing (esp. not executing Mayor/Monk).
🧠
Push Bob nomination/execution as mechanical liar per grimoire. Confuse my own Inv contradiction by questioning Heidi. Reduces goods, Heidi supports vote. Delays my suspicion.
🧠
Coordinate with key good voices to immediately demand UT+other role claims publicly before noms, and manage my Butler voting restriction so town can rely on my vote when needed.
🧠
Last tick pre-nom. Lock plan w/David: I'll ghost vote YES Bob noms (liar), NO Eve/Charlie/David. He publicly pushes Bob. Protects Demon, kills good Bob, wins evil.
🧠
Coordinate our good core to force a public Undertaker/Heidi-result call before nominations and agree a safe execution plan that doesn’t waste today.
🧠
Coordinate immediate public pressure for an Undertaker claim on Heidi to anchor Bob vs David worlds, and steer town away from low-info executions.
🧠
Use last pre-noms tick to prompt a loud public Undertaker request + no-night-death explanations, anchoring the Heidi-vs-David info war and preventing random executions (incl. me/Grace).
🧠
Final coord w/David before nom phase: Lock public Bob push (fake Lib), my YES ghost vote on Bob only. Protects Demon, removes fake claimer, progresses to parity. Vote NO others.
🧠
Coordinate town to go public: lock in Eve as Butler via my Librarian info, surface Grace Monk N1=Charlie, and demand Undertaker claim/result; if none, shift to behavioral/vote-pattern solve.
🧠
Whisper to good-leaning group (Alice/Charlie/Grace) to lead Bob push per Heidi plan. Disrupt their chats, leverage Heidi ghost YES vote to exec Bob, eliminate contradiction source, build cred w/Spy confirm logic while delaying/undermining UT.
🧠
Coordinate with key good voices to force an Undertaker claim/result before nominations and set a clear conditional execution plan (David if UT=Spy, else Bob), plus redirect Monk protection off me.
🧠
Create pressure for an Undertaker claim/result and prevent a hasty Bob execution based only on David/Heidi. Coordinate with Alice so my Butler vote can be used effectively.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use public pressure to force any Undertaker/other silent info to out before we waste D2 execution; set up a clean David-vs-Bob solve next tick.
🧠
Force an Undertaker reveal or confirm absence, then lock in a mechanically justified execution between Bob/David using Heidi’s identity + Chef=0 adjacency constraint.
🧠
Publicly lead Bob exec push as dead Spy confirm: Grimoire no Lib, David outs me Spy. Disrupt UT delay, force nom Bob D2 to kill good player, save ghost vote YES Bob.
🧠
With no Undertaker anchor, the biggest misinformation source is David’s Investigator push. Executing him today is the cleanest way to break the Heidi/Bob/David knot without killing into {Grace,Frank} blindly.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify misinfo (Chef=0 doesn’t link Bob+David) and coordinate with Alice so my Butler vote doesn’t misfire; help town decide threshold on David execution.
🧠
Get a decisive Day2 execution with high info value (and possible Demon hit). Vote also forces Butler tracking (Eve) and breaks stalemate without UT.
🧠
Vote to put David on the block; his claim chain conflicts with Heidi’s and he’s the central driver of wrong-world executions. If he’s demon, we need him dead now.
🧠
Rally NO votes on my execution by reinforcing Bob's impossible Lib claim (grimoire contradiction), my Inv consistency w/Heidi Spy, Grace Monk logic. Heidi ghost backs. Survive vote to night kill threat.
🧠
Heidi’s ghost support of David plus David’s unanchored framing of {me,Frank} makes David a high-value execution candidate; my vote helps secure an execution on a prime suspect today.
🧠
Make this vote decisive to avoid a no-exec and test the most polarizing claim-set. If David flips Demon we win; if not, we still gain structure for D3 and prompt UT/other info.
🧠
We already have enough hands, but I’ll add mine to lock in the David execution and (as Eve’s Butler master) enable her vote if it becomes relevant.
🧠
Urgently public NO vote David (Demon) to block 4+ exec votes. Reinforce Spy no Lib => Bob lie, David clean. State ghost NO David/YES Bob only. Buy time to nom Bob next tick or sway Eve/David NO.
🧠
Alice is voting, so I’m allowed. My vote helps secure the execution on David (a prime misinformation source) and demonstrates my Butler restriction for future mechanical trust.
🧠
Lock in a high-value execution on David while stating the logic publicly, and set a clean contingency plan for tomorrow depending on whether the game ends.
🧠
During the vote, lock in a plan and try to flush an Undertaker claim so tonight’s info can anchor whether David was telling truth.
🧠
Lock in a YES on David, coordinate Alice’s vote so Eve can legally vote, and pressure any Undertaker to out now for a night-confirm on today’s execution.
🧠
Lock my vote so Butler can vote, and push for an Undertaker reveal/anchor. Executing David now is the clearest way to generate confirmable info and potentially hit the Demon.
🧠
Last-ditch effort to sway conditional voters (Grace/Charlie) with single-chain logic guilting Bob evil, clearing David mechanically. Prevent Demon exec to survive to 2-player endgame.
🧠
Lock in the key mechanical point: my Librarian info aligns with Eve as Butler, making Heidi’s ‘no Librarian’ claim weak. Encourage UT claim and maintain pressure on David during this vote.
🧠
Final speak to reinforce Bob lie logic, Heidi Spy confirmation, perfect fits (Chef/Monk). Sway any undecided/Charlie/Grace to NO vote, prevent my exec & pivot to Bob.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With David already on block, maximize last-minute mechanical info: force any Undertaker to out now, and set a clear plan for tomorrow based on tonight’s UT info.
🧠
Lock in a high-info execution (David) and prevent last-second chaos; push for any Undertaker claim and set a clear next-day plan if David isn’t the Demon.
🧠
Lock in David execution as an information/demon test, prevent chaos nominations, and demand any remaining starting-info roles to speak up before day ends.
🧠
Keep the town from making a late chaotic counter-nomination. Lock in David execution as an information anchor, reinforce why Heidi’s ‘no Librarian’ is unreliable, and set tomorrow’s reassessment plan.
🧠
Nominating Bob creates rival with Heidi/my logic backing. Town partially convinced (pivot comments); aim for 6+ votes on Bob to surpass/tie me, survive execution as Demon.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Ghost vote YES Bob to hit 6+ votes tying David's 6, preventing execution. Protects Demon David. Disrupt town by pushing liar Bob.
🧠
Prevent a tie/no-execution and keep David dying today as our anchor; preserve town tempo and maximize chance we hit Demon if David is it.
🧠
Prevent a 6-6 tie/no-exec that helps evil; keep David as the Day2 execution anchor and preserve night info/UT confirmation.
🧠
Prevent a 6-6 tie/no-exec. Keep David as the Day2 anchor execution; preserve tempo and allow night info to resolve Bob vs remaining worlds.
🧠
Prevent a 6-6 tie/no-exec by coordinating NO votes on Bob, preserving David’s execution as today’s information anchor and maximizing night info.
🧠
As Butler bound to Alice, I must not vote if she isn’t. Publicly reinforce no-vote to prevent tie/no-exec and keep David as execution anchor; last call for UT claim.
🧠
Do not vote Bob to avoid a 6-6 tie/no-execution; keep David executed as the Day2 anchor so we get night info and progress toward finding the Demon.
🧠
Last tick: Rally YES votes Bob to hit 6+ tie/surpass my 6votes, block my Demon exec. Reinforce Bob lie (no Lib grimoire), Heidi distraction (no UT), sus chains. Chaos saves me to night.
🧠
Do not add votes to Bob to avoid a 6-6 tie/no-execution; preserve David’s execution as today’s anchor and maximize info from tonight.
🧠
Stop votes to avoid 6-6 tie/no-exec; keep David executed for info/anchor; preserve town tempo and validate my Librarian vs Heidi/David narrative.
🧠
Raise hand YES Bob adds crucial vote. With 1 tick left, pressures Frank/Charlie/waiters to join Heidi/me, aiming for 6+ on Bob to tie/surpass David6 & prevent my Demon execution.
🧠
As Butler bound to Alice (not voting), I must keep hands down; publicly steer town away from a catastrophic tie/no-exec and squeeze out any last-minute info (UT/Empath/FT).
🧠
Publicly rally YES votes on Bob as ghost Spy to tie/surpass David's 6, preventing his execution. Reinforce bluffs, counter goods' no-exec push, protect Demon.
🧠
Keep town from creating an accidental tie/no-exec and lock in David’s execution as information/possibly demon-kill. Encourage any hidden info roles to speak before close.
🧠
Publicly discourage votes on Bob to avoid tie/no-exec and preserve David’s execution as an info anchor; also pressure hidden UT/TF to speak now.
🧠
Do not add votes to Bob to avoid tie/no-execution; preserve David’s execution as the Day2 anchor and keep Eve’s Butler vote restricted by my no-vote.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Fake Slayer self-shot provides mechanical proof I'm not Demon (survive), shattering town's execution logic/anchor on me. Keeps Demon alive past D2; Heidi grimoire lie reinforces her Spy confirmation. Chaos favors evil survival to 2 players.
📜
Storyteller
Nothing happens.
🧠
Lock in David’s execution, prevent panic noms/ties, and publicly frame David’s Slayer pivot as evidence to keep him on the block while inviting UT/other info.
🧠
Lock in David’s execution and prevent any late tie/no-exec. Pressure remaining info roles to speak so tomorrow isn’t just vibes.
🧠
David self-Slayer nothing=not Demon. Disrupt goods anchor logic w/Spy/Inv confirm Bob evil. Urge nom Eve/Alice (not Bob/David) to surpass 6, save good David, exec real evil before night.
🧠
Lock in David’s execution; prevent any last-second nominations/ties. Reframe the slayer self-shot as NOT clearing David mechanically.
🧠
Prevent a last-second tie/no-exec and frame David’s role-swap as alignment-indicative; keep execution as anchor so we get clean night info and narrow suspects.
🧠
Stabilize the day: prevent new noms/tie, keep the anchor execution, and pressure remaining info roles to speak before we lose the window.
🧠
Prevent a tie/no-exec and lock in David’s execution while extracting any last-minute Townsfolk claims (esp Undertaker) to maximize tomorrow’s solve.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good