Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good783,783108,208$7.1652
Evil256,263452,805$2.0547

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Chef, Virgin, Investigator
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or Alice is the Fortune Teller.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start building Fortune Teller pairs across the circle. A yes creates an early suspect pair; a no likely clears both except for poisoning or future contradictions.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private trust web while protecting Undertaker identity. Alice is my neighbor and may have Empath-related info or be able to coordinate claims.
🧠
Coordinate early with my Demon to align our false claims and avoid contradictions that could expose our evil team.
🧠
Start building trust and gather claims while keeping Recluse hidden; Frank is my neighbor and relevant to Empath-style info.
🧠
Build trust with a likely Undertaker while soft-claiming Slayer, preserving my shot and avoiding early demon targeting.
🧠
Coordinate with my minion Eve on our bluffs so our stories align and we don't accidentally contradict each other.
🧠
I need claims from my YES pair without exposing Fortune Teller too early. Alice is adjacent and was in my first ping.
🧠
Build trust with my neighbor without hard-claiming Saint; test if Grace is another Outsider, which implies Baron or lying.
🧠
Identify whether Alice is the Fortune Teller without exposing the role to both candidates or the evil team.
🧠
Gather claims from my other neighbor and learn whether Frank or Grace has execution-relevant info while soft-claiming Undertaker enough to build trust.
🧠
Begin executing my Librarian bluff by sharing my false night zero information with Frank, building early trust and establishing my claim before the nomination phase.
🧠
Build trust with likely Undertaker-type Heidi, share Frank’s soft claim without exposing my Recluse, and steer execution away from useful ongoing info.
🧠
Charlie claims starting info involving me; getting his exact claim can confirm me or expose a lie while keeping my Slayer hidden.
🧠
Establish my Chef bluff with another player to build early credibility and gather information before nominations begin.
🧠
I need claims from both players in my first YES pair without outing Fortune Teller, so later checks can separate Demon from red herring.
🧠
Flag outsider-count tension without outing Saint, steer Eve to test Alice/Bob, and keep execution pressure away from me.
🧠
Check my Washerwoman ping without outing Fortune Teller publicly; Alice omitted it, so Bob may confirm or expose a conflict.
🧠
Gather a fresh claim before nominations and identify whether Bob is safe, useful, or a reasonable execution for my Undertaker check.
🧠
To solidify my Librarian bluff by privately confronting one of the players I allegedly have information on. This makes me look like a genuine information role seeking clarification before public accusations begin.
🧠
Alice is socially central. I need a quick information summary before nominations and can steer away from executing likely useful claims.
🧠
Connect conflicting starting info and clarify that Eve's Librarian result, if true, makes Bob the likely Outsider while preserving time before nominations.
🧠
Respond to Bob's request to build early trust and establish my Chef bluff consistently. Getting his claim in return lets me assess if he is a threat or someone I can manipulate.
🧠
Charlie's starting info may confirm or frame me. I need it before nominations while hiding exact Fortune Teller from possible evil pings.
🧠
Check Eve's Librarian claim and outsider count before nominations while avoiding exposing myself as Saint.
🧠
Reveal my Washerwoman info to the likely Fortune Teller so he can trust me and make useful Demon checks without exposing too much publicly.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid Saint execution and surface Alice/Bob claims to test Eve's Librarian info and outsider count before town makes a blind Day 1 kill.
🧠
Create a day one execution for Undertaker-style info while avoiding the Alice-Bob possible Outsider pair where Saint risk exists.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by hard claiming Saint; if town votes me out, good loses immediately.
🧠
Avoid accidentally executing a claimed Saint while still using the pressure nomination to extract a hard claim.
🧠
Preserve my good standing by agreeing with Alice that a Saint claim is too dangerous to test on day one. This avoids looking bloodthirsty while I continue to establish my Chef bluff and prepare for tonight's kill.
🧠
Keep my hand down to align with David's public stance and avoid suspicion, while pushing Alice and Bob to hard-claim so the town has targets to analyze.
🧠
Avoid risking an immediate loss on a Saint claim. Let this vote fail, then push for a safer execution or more claims.
🧠
Avoid risking an immediate loss on a Saint claim. Keep pressure focused on resolving the outsider count and finding a safer execution later.
🧠
Avoid risking a claimed Saint execution on day one. Keep focus on resolving Alice and David from my Fortune Teller yes without outing myself publicly yet.
🧠
Avoid executing a claimed Saint on day one. Let this vote fail, then push for safer nominations and clarify Alice and Bob claims.
🧠
Keep my hand down so the Saint execution fails. Speaking more may distract; town already agrees not to vote and we can redirect after this vote.
🧠
Keep Frank off the block because Saint claim is too risky to test. Preserve time for a safer execution or force more claims next.
🧠
Maintain my credibility by staying consistent with my public statement to keep my hand down. The vote will likely fail, and I can proceed to night to make a kill as the Imp without drawing suspicion.
🧠
The vote lacks momentum after Alice, David, and I publicly opposed it. Raising my hand now would draw suspicion without reaching 4 votes. Better to stay consistent and let this nomination fail.
🧠
Avoid risking an immediate loss on a Saint claim day one. Let this fail, then push for safer claims and an execution I can check tonight.
🧠
Avoid executing a Saint claim on day one. Let this vote fail so town can pressure Alice and Bob or choose a safer target.
🧠
A day one Saint claim is not worth testing. Keeping my vote down prevents an immediate good loss while preserving execution options.
🧠
Avoid a possible Saint loss while steering execution away from my Washerwoman pair, where Bob may be confirmed Fortune Teller.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Create an executable alternative to me with minimal claimed-role risk and force voting info before night.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution so I can receive Undertaker info tonight. A public soft-hard claim makes killing me unattractive without fully solving evil's targeting.
🧠
Heidi's execution-tied ongoing role claim is likely Undertaker. I should not help execute a potentially valuable townsfolk on day one when my nomination got useful info.
🧠
Avoid executing a claimed Undertaker-like role on day one, especially after skipping a Saint claim. Preserve info and reassess tomorrow.
🧠
Maintain my cautious, anti-D1-execution persona to build long-term trust. Attack Frank's inconsistency to deflect from me and Eve.
🧠
Stay consistent with my earlier public position that we need harder claims before executing anyone. Aligning with David's visible stance protects both of us from suspicion, and Heidi surviving doesn't immediately hurt evil.
🧠
I do not want to execute a claimed execution-based information role on day one, especially from a Saint claimant pushing quickly.
🧠
Avoid executing a claimed Undertaker or Saint on day 1; preserve strong good roles and reassess with more information tomorrow.
🧠
Heidi is claiming an execution-based ongoing role, likely Undertaker. Executing that today risks losing key info; I prefer no vote and reassess tomorrow.
🧠
Survive this vote while nudging town toward a safer execution so my Undertaker ability can produce information tonight.
🧠
Heidi's claim sounds like Undertaker, a valuable role. I should not add a vote and risk executing good power while my Saint claim is already a danger.
🧠
Heidi is likely an Undertaker-like claim and executing her blocks valuable info. I should not help put her on block day one.
🧠
Reinforce my position as a cautious good player, push for claims from Alice and Bob tomorrow, and ensure Heidi is not executed by keeping my hand down and encouraging others to do the same.
🧠
Align with the majority and my Demon David to avoid suspicion. Voting for Heidi now stands out unnecessarily when 4 others already abstain.
🧠
Heidi is claiming an execution-based info role, likely Undertaker. Executing her now risks losing key confirmation. Keep vote off and reassess tomorrow.
🧠
Avoid executing a claimed execution-based ongoing role on day one, while preserving my Fortune Teller cover and information for tomorrow.
🧠
Heidi's claim sounds like Undertaker, which is valuable if we execute elsewhere. Avoid killing her D1 and preserve my Bob or Alice Fortune Teller info for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
We need an execution for Undertaker info and to avoid a no-execution day. Eve is quiet and unclaimed, making her the safest pressure candidate now.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Claim a safe role to avoid execution, explain my silence, and redirect pressure toward Alice and Bob while aligning with the conservative faction.
🧠
I nominated Eve to create a non-Saint execution and get Undertaker info. Her Soldier claim is safe to test, and refusing all executions leaves town with no new data.
🧠
Eve has made incompatible public claims and is not the Saint. A vote creates pressure and a safe execution candidate compared with me or Heidi.
🧠
Eve has contradicted her earlier Librarian claim with a public Soldier claim. A day one execution here is safer than Saint or Undertaker claims and may expose evil.
🧠
Keep my minion Eve alive while appearing principled about not executing claimed roles day one, and maintain pressure on quiet players.
🧠
I want a day one execution for information, and Eve is a lower-risk claim than Saint or an Undertaker-like claim. My vote makes town commit instead of ending empty.
🧠
Avoid adding support to a weak D1 execution and create accountability for voters if Eve is good Soldier.
🧠
A day one execution can feed Heidi's claimed execution info. Eve's Soldier claim is less risky than Saint or Undertaker-like claims, and no execution gives evil a free night.
🧠
I am going to be executed. I need to use my final words to cast suspicion on Alice and Bob, keeping heat off Demon David and making my death look like a waste of the town's execution.
🧠
Keep pressure and justify maintaining my vote; execution gives Undertaker info while avoiding Saint and preserving me.
🧠
Keep pressure on a contradictory Eve claim while reminding town not to forget Alice and Bob. Avoid my execution as Saint.
🧠
Keep pressure on Eve for the hard claim conflict while allowing correction before votes close; contradiction is better execution than Saint or Undertaker claims.
🧠
Eve is guaranteed to die with five votes raised. I must remain consistent, avoid looking like I am trying to save her, and redirect scrutiny toward Alice and Bob tomorrow to preserve my cover as the Demon.
🧠
Maintain pressure on a hard claim conflict while giving Eve one last chance to correct a possible misunderstanding before execution.
🧠
Eve's Soldier claim conflicts with multiple records of an earlier Librarian claim. I should help secure the only strong execution rather than let a likely bluff survive.
🧠
Keep pressure on the role contradiction while giving Eve a final chance to resolve it before the vote closes.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot avoid execution, so I will use my final action to nominate the Demon. This prevents him from being nominated tomorrow and creates a red herring that makes my attack look like a frame, keeping him safe.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Deflect suspicion from myself by framing Eve's nomination as a desperate evil move, and urge the town to keep hands down to avoid a day-one execution on me.
🧠
I must ensure David does not die. By not voting, I guarantee he cannot reach 7 votes, making execution impossible. My nomination already created the 'fake distance' he pointed out; silence now lets that narrative stand and builds his credibility without risking his life.
🧠
Prevent a tie or shift from Eve to David; Eve's execution gives my Undertaker info and resolves a real claim contradiction.
🧠
Avoid tying or overturning the current execution; Eve has the clearest contradiction and David's behavior is less suspicious.
🧠
Preserve Eve execution based on her claim conflict; avoid shifting onto David without a stronger case.
🧠
Prevent a late tie or counterwagon and keep the stronger Eve execution based on the Librarian versus Soldier contradiction.
🧠
Do not tie or surpass Eve with a weaker case; preserve David for Fortune Teller retests and push hard claims tomorrow.
🧠
Avoid derailing the Eve execution with a weak counterwagon, while setting up tomorrow's verification of my Washerwoman info.
🧠
Reinforce my rational, non-threatening persona. Echo the demand for Alice and Bob to claim tomorrow so I look like I'm driving the town's agenda rather than hiding. Keep distance from Eve's failed bluff while appearing consistent.
🧠
I am almost certainly executed today. Accusing David spitefully creates maximum social distance between us, making town trust the Demon more once I am gone. A condemned Minion attacking the Demon helps the evil team more than silence.
🧠
Do not tie or surpass Eve. Preserving the conflicted execution gives me Undertaker information tonight and avoids saving a possible evil bluff.
🧠
Avoid tying or surpassing Eve; her claim conflict is stronger than Eve's late counterpush on David.
🧠
Do not help tie or surpass Eve; David case is weaker and likely a counter-nomination to disrupt the current execution.
🧠
Do not tie or surpass Eve. David is a weaker case, and keeping votes down preserves the execution based on Eve's claim conflict.
🧠
Avoid derailing the current execution while signaling I have relevant info to share tomorrow and keeping pressure on David/Alice.
🧠
Avoid tying or moving execution off Eve. David case is weaker, and preserving voting clarity helps tomorrow's claim pressure.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (0/7).
🧠
Deflect Eve's parting shot, maintain my skeptical-but-reasonable image, and set up my Investigator claim for tomorrow while keeping pressure on the unclaimed players.
🧠
I am already on the block with 6 votes and execution is certain. Speaking more risks undermining the perfect narrative that I am a desperate evil player trying to frame David, which makes him look very good to the town. Waiting lets the execution proceed cleanly and preserves David's strong position.
🧠
Lock in Eve execution and set up my Undertaker result as tomorrow's key info without fully overexplaining before night.
🧠
Lock in tomorrow's agenda and reinforce that executing my Saint claim is dangerous, while keeping focus on resolving Eve's contradiction.
🧠
Lock in Eve execution and prepare to resolve the false Librarian pressure on me tomorrow without wasting the last tick.
🧠
Preserve the stronger execution and set a structured agenda for tomorrow without revealing Recluse at the last second.
🧠
Voting has closed and Eve is already the best execution based on contradictions. Avoid muddying the end of day or forcing a chaotic last-second nomination.
🧠
Lock in Eve execution and set up tomorrow's key claim resolution around my Washerwoman ping without fully exposing too much tonight.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Prevent Heidi from getting Undertaker information on Eve tonight. If she is Undertaker, her reveal tomorrow that Eve was Poisoner would expose our team and sink my high town credit. Even if she is another info role, killing the most organized information player is the best way to protect the demon.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Split last night's Alice-David YES and include an unclaimed alive player. A NO clears Alice from being Demon/red herring and points back to David; a YES keeps Alice hot and tests Grace.
📜
Storyteller
Bob
You chose Alice and Grace. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Wait for Alice, Bob, and David to make their promised claims before committing to a whisper target. Acting now without new information risks a poorly aimed manipulation.
🧠
Hard claim to key info holders and get Heidi's Eve result plus Charlie's starting info to resolve Alice/Bob Outsider pressure.
🧠
Get promised hard claims and night info quickly before nominations, while not exposing my Recluse claim publicly yet.
🧠
Get the dead Undertaker-like result and Charlie's Alice/Bob info now, so we can resolve Eve and outsider count before nominations.
🧠
Claim the safe-bluff Investigator role to Grace to build trust, settle the Eve-as-Soldier debate by 'confirming' Eve was a Minion, and gain town credit without risk of a direct counterclaim.
🧠
Reveal my Washerwoman info to resolve Alice/Bob and pull Heidi's death info into town logic before nominations.
🧠
Reveal why no Eve confirmation exists and push the Alice/Bob claim conflict forward before nominations.
🧠
Share my hard claim with Grace and David to resolve Alice pressure while testing how David reacts to being in one yes pair.
🧠
Redirect town suspicion toward Alice and away from David by highlighting her contradictory private and public claims. Getting Alice executed or heavily investigated protects the Demon.
🧠
Pressure Bob to resolve Charlie’s info before nominations and see whether his claim fits Eve’s unresolved Outsider story.
🧠
Cross-check David and Bob against Charlie/Heidi, then push a public Alice claim before nominations if their info keeps pointing at her.
🧠
Force the Alice/Bob claims before nominations so town can resolve outsider count and avoid misexecuting me as Saint.
🧠
Build a trust alliance with Alice by revealing my fake Investigator claim and framing Bob's Fortune Teller results as suspicious. Since Alice is in both his checks, she has incentive to work with me to discredit him.
🧠
Share exact info to align town and expose David's conflicting claims before nominations.
🧠
Resolve David's conflicting claims; a lying or bluffing David may be evil, while a good David may clarify Alice/Eve suspicion.
🧠
Hard claim to resolve Charlie's Washerwoman info and pressure Alice before nominations without overexposing only to the full town yet.
🧠
I have already seeded suspicion on Alice with Grace and Charlie. With one tick left before nominations, waiting lets me observe who gets nominated and preserve my single ghost vote for maximum impact. Pushing too many angles at once makes me look like a desperate dead evil.
🧠
Connect Investigator and Fortune Teller claims before nominations and steer Bob to useful checks while preserving my Slayer shot.
🧠
Confront David's conflicting claims before nominations; a double-claiming info role may be evil or bait, and Charlie can verify the record.
🧠
Get hard mechanical claims before nominations so I can steer away from executing Saint and toward a real demon candidate.
🧠
I need to resolve the contradiction between my Chef and Investigator claims by admitting the Chef claim was a deliberate test for Charlie, while sticking with Investigator which correctly points to the dead evil player Eve.
🧠
Force public claims and a Slayer shot before nominations so town can resolve Alice, Bob, and David instead of entering votes with private contradictions.
🧠
Share the clean mechanical picture with two active coordinators before nominations and focus town on the live player with contradictory claims.
🧠
Get Heidi's Undertaker result and have Charlie support my claim before nominations, tightening whether Alice is red herring, Demon, or poisoned info.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today, and Alice is the common point in both of my yes results. Force the town to resolve whether she is Demon or my red herring.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve Slayer ability, and reframe Bob's case as not demon-confirming because red herring or poison fits.
🧠
Alice is the common point in both YES results and her Slayer claim is unverified. I nominated to test this; voting now pressures or executes the best Demon candidate.
🧠
Alice is plausible red herring or poisoned Fortune Teller target. I want to keep votes available for David, whose claims conflict, rather than lock Alice on weak evidence.
🧠
My Washerwoman info backs Bob as Fortune Teller, and both Bob plus David point at Alice. We need a real execution today, so I am voting Alice.
🧠
Alice claims Slayer, which is an existential threat to David. I must use my ghost vote now to guarantee her execution and prevent her from firing a Slayer shot at the Demon.
🧠
Alice is the Slayer and must die before she can shoot me. She is already at execution threshold, so my vote secures the kill and lets me maintain momentum. I will deal with the fallout of Bob's Fortune Teller check afterward by framing Alice as the red herring or attacking Bob's credibility.
🧠
Avoid worsening a possibly bad execution and flag that my Recluse registration can explain Bob's yes without outing too fully.
🧠
Save my dead vote for final day while pushing town toward the stronger suspect, David, if another nomination is possible.
🧠
Try to prevent my execution and refocus town on using my Slayer shot and testing David/Bob logic before night.
🧠
Keep pressure and invite a confirmatory Slayer action before execution, while maintaining Alice as best Demon candidate from repeated Fortune Teller yeses.
🧠
Alice is already likely on the block. I want her Slayer claim tested immediately without adding unnecessary momentum to a possible red herring execution.
🧠
Keep pressure on Alice to use her claimed ability before execution; her refusal would make the Alice execution much stronger.
🧠
Remove my unnecessary vote to avoid visually clustering with David on Alice's execution. Alice already has 3 votes and will die; keeping my hand up only risks associating David with confirmed evil me and potentially making Bob or Charlie second-guess their votes.
🧠
I need to keep my vote on Alice to secure her execution, which explains Bob's Fortune Teller results via red herring and removes a player who suspects me. I must also publicly defend my Investigator claim to maintain credibility.
🧠
Keep my vote off Alice while forcing her claimed Slayer ability to create information before she dies or survives.
🧠
Pressure Alice to resolve her Slayer claim without spending my critical ghost vote; a real shot gives information and may expose David or Alice.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get a stronger suspect on the block or at least tie Alice's vote count before nominations close, while pressuring David's inconsistent claim.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage votes against me by reminding town that Alice is the primary suspect who refuses to use her Slayer shot, and that my claim change was already explained. I need fewer than 3 votes to ensure Alice dies or at worst a tie.
🧠
I need David to reach at least 3 to tie Alice's vote or 4 to execute him. My vote is necessary pressure and may save a good Slayer from execution.
🧠
Alice is the stronger execution from my two yeses and refusal to use Slayer. I should not help tie or surpass her with David during this vote.
🧠
David's claim change is more damaging than Alice being the Fortune Teller common point. Voting can at least tie or move execution to a stronger suspect.
🧠
Keep Alice as execution. David is suspicious, but tying him lets Alice escape without using Slayer shot and weakens the clearest mechanical case.
🧠
I must not vote for my Demon. Letting Alice be executed removes a claimed Slayer threat and keeps David safe. Raising my hand only adds risk and does not help evil win.
🧠
My Recluse registration can explain Bob's Alice+Grace yes, so Alice is less mechanically pinned. David's claim change is worse; I want at least a tie.
🧠
David's changed claim is more suspicious and fits Bob's Fortune Teller worlds. My ghost vote can move the execution from a likely Slayer/red herring to David.
🧠
I need to convince at least one voter to lower their hand to reduce my vote total to 3, creating a tie with Alice so neither of us is executed. Grace previously hesitated to vote and is the most likely to reconsider.
🧠
Keep enough votes on David to move execution off me and punish his inconsistent claim and rules error.
🧠
Try to stop the David execution; my strongest info points to Alice as Demon or red herring, and her refusal to shoot is incriminating.
🧠
Keep pressure on David and justify my vote so undecided players do not let a suspicious claim-switch survive over a possible red herring world.
🧠
Try to keep execution on Alice, who contradicts my Washerwoman info and refuses to use Slayer shot, while avoiding a late swing onto David.
🧠
David has four votes and will die if voting closes now. I must persuade Grace or another voter to lower their hand to prevent the Demon's execution and an immediate good victory.
🧠
Reveal Recluse to explain Bob's second yes and show David's Poisoner claim conflicts with Frank Saint plus my Outsider count, justifying my vote.
🧠
Keep pressure on David and justify spending my ghost vote because Grace's reveal weakens the Alice-only Fortune Teller case.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight the mathematical impossibility of two Outsiders existing without a Baron, directly attacking the credibility of two players voting for me. Even if I cannot survive mechanically, I want to leave a logic bomb that makes the town question Frank and Grace.
🧠
Keep the David execution from collapsing while acknowledging the outsider-count issue and reframing it as dependent on David's shaky claim.
🧠
Use final moment to force Alice's claimed Slayer shot and preserve suspicion if David dies despite my preferred Alice execution.
🧠
Lock in David as today's execution while forcing Alice to resolve her Slayer claim before night, preserving tomorrow's suspect clarity.
🧠
Create a viable tie or alternate execution to stop David dying when Alice remains the stronger evil candidate from WW plus Bob FT and her refusal to shoot.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop my execution/tie; keep focus on David’s claim change and preserve a good alive player while clarifying why outsider math is not decisive.
🧠
I am on the block with four votes and no other nominee has tied me yet. Voting for Grace is my only concrete chance to create a tie and avoid certain death, which would end the game for evil since no Scarlet Woman exists.
🧠
Stop Grace tying David. Preserve the execution on the more suspicious changed-claim player, while committing to use Slayer shot tomorrow if alive.
🧠
I want to prevent David’s execution if possible. Grace’s late Recluse claim creates outsider-count and timing problems, and a tie is better than killing my likely good info source.
🧠
Stop a late pivot onto a plausible Recluse and preserve David execution while setting Alice as tomorrow's accountability target.
🧠
I nominated Grace to stop David dying on shaky logic; my living vote is needed to create a tie or execution if others follow.
🧠
I need to use my ghost vote on Grace to create a four-four tie and stop David's execution. Since I am the only Minion, there is no Scarlet Woman to inherit if the Demon dies today.
🧠
Prevent Grace from tying David and causing no execution; keep pressure on the more suspicious David while preserving a plausible Recluse.
🧠
Stop my execution or a tie that cancels David. Preserve Eve's ghost vote and keep focus on David's inconsistencies while setting Alice as tomorrow's test.
🧠
Reinforce the outsider-count impossibility to give Eve cover to keep her ghost vote on Grace, preserving the 4-vote tie that saves me from execution.
🧠
Prevent Grace from surpassing or tying off David; keep pressure on David as today's execution and frame his math as conditional.
🧠
Hold the tie to prevent a likely bad David execution while keeping focus on Alice as the main suspect tomorrow.
🧠
Try to prevent a tie without spending my hand to execute Grace; preserve David execution and avoid killing a plausible Recluse.
🧠
Keep the Grace vote tied so David is not executed; preserve pressure on Alice, whose claim conflicts with Bob fitting my Washerwoman info.
🧠
Keep my ghost vote raised to force a tie, preventing David's execution. Frame the vote as accountability on Alice and skepticism of David's changed claim to maintain cover, but the core goal is ensuring the Demon survives.
🧠
Pressure Alice to use her claimed day ability before nominations end, creating information regardless of whether Grace ties David.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Tie for majority! Current leader was 4. Now no one.
📜
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
With no one on the block and David unavailable, nominate the player who forced the tie and may be protecting evil from execution.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against a panic execution on me and refocus town on Alice and the Bob/Alice Fortune Teller conflict.
🧠
I nominated Charlie to prevent a no-execution day. Voting pressures a player who pushed the tie and may be shielding Alice or David.
🧠
Deflect the vote off Charlie to preserve a useful chaos agent, redirect town attention back to the Bob-Alice conflict, and avoid looking like I am protecting allies or opposing executions recklessly.
🧠
No execution after tying David and Grace is bad. Charlie helped force that tie, so I will vote to keep an execution possible today.
🧠
Stop Charlie execution; he corroborates my Fortune Teller claim and is pressuring Alice, my strongest demon candidate.
🧠
Stop a weak Charlie execution and preserve a useful information claim; keep town focused on Alice and David rather than killing Charlie.
🧠
Challenge David's outsider math knowing the town will likely reject my argument because I am known evil, which strengthens David's case against Grace and protects the Demon from scrutiny.
🧠
Protect likely good Charlie; without my vote I can only steer town away from a panic execution and set up Alice as tomorrow's test.
🧠
Stop my execution and keep focus on Alice's unresolved Slayer claim while preserving Bob/Washerwoman info for tomorrow.
🧠
Charlie vote lacks support and may hit a likely good info role. Lowering preserves trust and refocuses tomorrow on Alice shot and David claim conflict.
🧠
Stay consistent with my public statement that I won't vote for Charlie. The vote lacks support to pass, and flipping now destroys my credibility for no gain. Let it fail and preserve my town equity.
🧠
Avoid helping a rushed Charlie execution or tie. Preserve focus on David versus Alice's promised Slayer shot tomorrow.
🧠
Avoid helping execute Charlie, whose claim supports my Fortune Teller world. Let the vote fail and preserve pressure on Alice tomorrow.
🧠
Avoid executing likely good Charlie. A last-second vote here helps evil; preserving votes and forcing Alice to shoot tomorrow is better.
🧠
Defend Alice to make her appear evil by association with me, and attack David's credibility to make him look good via reverse psychology, ensuring no execution on Charlie while setting up favorable narratives for tomorrow.
🧠
Prevent a last-second misexecution on Charlie and set a clear accountability plan for Alice tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/5).
🧠
Lock in the safer no-exec outcome and set a clear test for Alice tomorrow, while preserving Bob/Washerwoman logic.
🧠
Set a clear plan for tomorrow after failed votes, preserving useful info claims while keeping pressure on David and Alice.
🧠
Maintain town credibility heading into night, promise fake info for tomorrow to explain my silence, and keep pressure on Alice so town focuses on her Slayer shot rather than my lack of claims.
🧠
Set a firm plan to use the real Slayer shot tomorrow while keeping pressure on David and avoiding a wasted execution on me before my ability fires.
🧠
Lock in my Fortune Teller info and tomorrow's plan before night. If I die, town keeps the Alice-centered worlds and forces the delayed Slayer claim to act.
🧠
Avoid a rushed misexecution, especially with my Saint claim alive, and set a clear plan to test Alice and compare Bob/David worlds tomorrow.
🧠
I need to undo my previous defense of Alice and frame it as deliberate evil manipulation. By revealing Alice as my supposed teammate, I hope to make the town doubt her and potentially execute her before she can Slayer-shoot David.
🧠
Set a clear day 3 procedure and prevent Eve’s dead-seat manipulation from derailing town. Alice remains the central unresolved Demon candidate.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill the Slayer before she can take a guaranteed daytime shot at me. Her death also obscures Bob's Fortune Teller reads and may frame her as the red herring, redirecting suspicion away from me.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
A direct David-Grace check tests whether either non-Alice half of my two yes results is the current Demon/red herring, narrowing tomorrow's execution.
📜
Storyteller
Bob
You chose David and Grace. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Bob's separating info privately and coordinate a safe D3 execution while keeping my Saint claim off the block.
🧠
Get Bob's latest FT info and Frank's claim so dead town can steer the five alive toward a real execution today.
🧠
Reveal Recluse to trusted linked claims, explain FT pings, and push logic toward David while gathering new whispers before nominations.
🧠
Share my latest check with the most trusted info holders and push a concrete execution while testing whether Heidi has Undertaker confirmation.
🧠
Pressure David for a full claim while Bob can compare it with Fortune Teller info; we need an execution target today.
🧠
Get the two key information sources to update immediately and use my night death to remove Alice Demon worlds before nominations.
🧠
Introduce reasonable doubt about Bob's reliability by highlighting the increased chance of Drunk due to Baron. If town questions Bob's Fortune Teller claim, David may avoid execution today.
🧠
Claim Investigator to Charlie and Grace, framing Eve as the Poisoner to discredit Bob's Fortune Teller result that implicates me. This undermines the primary evidence against me before nominations begin.
🧠
Get David's latest claim and compare it with Grace's report before deciding whether David, Bob, or Charlie is the best execution.
🧠
Force David to resolve the impossible Investigator-new-info claim and see whether Grace corroborates or distances before nominations.
🧠
Share David's current inconsistency with players pressing him, while keeping focus on Bob's latest Fortune Teller info before nominations.
🧠
Force David to give his claim and let Grace react; my checks narrow to David/Grace unless Alice is red herring, and David has stalled.
🧠
Get dead claims before nominations; Alice/Heidi may resolve Bob's Fortune Teller and David's Investigator worlds.
🧠
Answer Charlie, clear my role, use my night death to remove Alice Demon worlds, and push focus onto living suspects before nominations.
🧠
Point out the logical contradiction in Bob's Fortune Teller readings now that Alice is dead: if she cannot be the false positive, then both David and Grace would be Demons. This impossibility should make Grace and Frank question whether Bob is the Drunk, undermining the primary threat to David.
🧠
Convince Bob and Frank that Alice is the red herring and my Investigator claim clears me, so Grace must be the Demon. Secure their votes against Grace before nominations start.
🧠
Get Bob's missing FT info and Charlie's linked perspective before nominations, to choose between David and Grace while avoiding a Saint execution.
🧠
Reveal my role and no-result status to trusted alive players, then push the strongest mechanical execution before nominations.
🧠
Coordinate trusted info holders before nominations and frame why David is best despite my Recluse registration confusing Bob.
🧠
Share the decisive check and David's claim contradiction with swing voters before nominations to build votes on David.
🧠
Coordinate the trusted info chain before nominations and commit town toward David as the clean execution.
🧠
Get the latest info from likely cooperative players and coordinate the execution while preserving my valuable ghost vote unless needed.
🧠
Undermine Bob's Fortune Teller claim to create reasonable doubt about David's guilt before nominations. If town believes Bob is Drunk or Alice was the red herring, David survives.
🧠
Answer Charlie and Bob directly, reinforce Investigator claim, lock Eve as Poisoner to invalidate Bob's N1 check, and redirect all suspicion onto Grace before the final nomination phase.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominations are closing and no one is on the block. David is the strongest Demon candidate from my FT data plus a broken claim, so I must push execution.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by proving Grace cannot be Recluse and must be Bob's real Demon hit, leveraging Frank's Saint claim and the lack of a Baron.
🧠
I nominated David as best Demon candidate; voting now is required to put him on the block before evil can redirect to Grace or no execution.
🧠
David's claim has mechanical issues, and Bob is verified by my Washerwoman info. Voting now gets a strong Demon candidate on the block before night.
🧠
David is the best execution and needs one more vote now. Voting him cannot trigger my Saint loss, and letting no execution happen again helps evil.
🧠
David already has 3 living votes, enough to put him on block. I should save my ghost vote for final day unless this vote needs help.
🧠
David has enough votes; reinforce the execution and counter his outsider-count defense before anyone backs off.
🧠
Secure David's execution while the vote is active. His claim contradictions and Bob's Fortune Teller results make him the best Demon candidate today.
🧠
David is at four votes and doomed. I cannot save him, but I can make his final Investigator claim sound credible and paint Grace as the true evil so the town stays divided if the game continues, or second-guesses themselves if it ends.
🧠
Survive the nomination by correcting the Investigator info misconception, emphasizing Grace has offered zero counter-information, and framing her delayed vote as Demon behavior to flip at least two votes.
🧠
Reinforce David execution during the active vote and prevent wavering caused by his countercase on Grace.
🧠
Maintain David execution momentum and counter his Grace push without retracting my vote.
🧠
Keep momentum on David and explain why his defense is less stable than Bob and Charlie's linked information.
🧠
David already has enough living votes. I should preserve my ghost vote for final day rather than spend it unnecessarily.
🧠
Keep majority on David and prevent last-second doubt from Eve or David derailing execution.
🧠
Reinforce the David execution and prevent last-second vote retractions caused by Eve's accusation against me.
🧠
Try to save David from execution by appealing to caution and highlighting Grace's suspicious voting timing. Dead players can still talk and influence votes.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Point out the outsider count contradiction to prove Grace cannot be Recluse, making a final plea to stop the execution.
🧠
Keep support on David and rebut his outsider-count defense before nominations close.
🧠
Prevent a late counter-nomination and keep David as execution while correcting false urgency about immediate loss.
🧠
Lock in David execution and prevent a tie/no-execution while acknowledging Grace remains a final-three candidate if David flips good by outcome.
🧠
Lock in David execution while preserving my ghost vote and frame final three planning around Grace versus surviving claims.
🧠
Lock David execution while warning town to keep evaluating Grace if game continues, preventing evil from spinning this into a solved world.
🧠
Prevent a late counter-nomination and set expectation that I will face scrutiny tomorrow if David is not Demon.
🧠
Reinforce Grace as suspicious using her reactive vote timing, so if the game continues town chases her instead of the actual new Demon. This is my last chance to influence the living players.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good