Game Detail

Players

Alice (Imp) Bob (Empath) Charlie (Undertaker) David (Spy) Eve (Ravenkeeper) Frank (Chef) Grace (Washerwoman) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil238,662108,928$0.2775
Good669,42071,042$0.4413

Event Timeline

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: David. Your safe bluffs are: Fortune Teller, Virgin, Mayor
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Charlie or David is the Ravenkeeper.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Alive - Charlie: Undertaker (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
My Empath ability gave me critical info: 1 of my 2 neighbors (Alice or Charlie) is evil. I need to share this privately with the *good* neighbor to coordinate and narrow down the Demon. This will help us eliminate suspects faster.
🧠
As the Undertaker, I have no information yet, so my priority is to observe and gather claims. I will wait to see who interacts with whom and what roles are claimed before deciding on my next move. This will help me identify inconsistencies or suspicious behavior.
🧠
I need to establish trust with my neighbors early to avoid being misidentified as evil. Whispering to Alice and Grace allows me to gauge their reactions and start building alliances without revealing too much.
🧠
It is Day 1, and no critical information has been shared yet. I should wait and observe how the conversation develops before taking action. This will help me identify potential lies, contradictions, or suspicious behavior from other players.
🧠
Get David to back my Mayor bluff and push suspicion to Charlie; remove or neutralize Bob (Empath) to stop his info from guiding the town.
🧠
Coordinate our public lines so votes split and Alice survives; push for Bob to be killed to remove Empath information.
🧠
I need to gather more information about Charlie and David to determine which one is the Ravenkeeper. Whispering to Heidi and Alice privately allows me to share my ability info discreetly and see if their reactions or claims align with my knowledge. This helps me narrow down the Demon.
🧠
As the Chef, my goal is to share my critical information discreetly with a trusted player to avoid tipping off the evil players. Whispering to Eve or Grace (my neighbors) could help confirm their alignment, but I must be cautious. Alternatively, whispering to Alice or David (who have been active in whispers) could help me gauge their reactions and build an alliance.
🧠
My Empath ability confirmed that 1 of my 2 neighbors (Alice or Charlie) is evil. I need to verify which one it is by collaborating with Alice and observing Charlie’s behavior. Whispering to Charlie will help me gauge his alignment and role while keeping my information private from potential evil players.
🧠
Bob's claim as Empath is critical. If true, it narrows down the evil player to Alice or David. I need to verify his claim by sharing my role and seeing if his info aligns with my knowledge. This will help me determine if he is trustworthy or lying.
🧠
I need to clarify my role to Grace and Alice to build trust and gauge their reactions. If Grace is truthful, she can help me navigate my evil-looking alignment. If she’s lying, her reaction to my claim will reveal inconsistencies. This helps narrow down the Demon.
🧠
As Ravenkeeper, my ability is not yet active, and I lack information to act meaningfully. Waiting allows me to observe others' behaviors, identify potential allies, and avoid unnecessary risks. This will help me gather intelligence for later in the game when my ability or others' claims become critical.
🧠
Coordinate our public story, remove Bob the Empath, and ensure my Mayor bluff is defended so the Demon stays hidden.
🧠
Confirm timing and roles: have Alice claim Mayor now, target Bob tonight, and let me sow doubt about Bob; nominate Charlie if the first plan fails.
🧠
I want to confirm Heidi’s claim as the Recluse and narrow down whether Charlie or David is the Ravenkeeper. By sharing my Washerwoman info privately, I can build trust with Heidi and Alice while encouraging them to share what they know. This will help us triangulate the truth and identify the Demon.
🧠
I need to share my Chef information with a trusted player to start building a logical framework for identifying the evil pair. Alice seems active in whispers, so I’ll share my info with her to see if we can collaborate. This will help us narrow down suspects and avoid tipping off evil players prematurely.
🧠
I need to verify Charlie’s claim as the Undertaker and determine if Alice is the evil neighbor. By sharing my Empath info with Charlie, I can cross-reference his knowledge and narrow down the suspects. This will help me confirm if Alice is evil or if there’s another explanation.
🧠
Bob’s Empath claim is critical but could be a lie. I need to verify his alignment by cross-referencing with other players or testing his knowledge. If Alice is evil, she is a high-priority target. If Bob is lying, I must avoid being misled.
🧠
I need to build trust with Grace and Alice while gathering more information to confirm Grace’s Washerwoman claim. If Grace is truthful, her info is invaluable for narrowing down the Ravenkeeper. If not, I need to identify the lie before it misleads us.
🧠
I need to observe the current dynamics and avoid revealing my role prematurely. Since my ability only triggers on night death, I have no immediate information to share. Waiting allows me to gather insights into who is trustworthy and who might be acting suspiciously. This will help me make informed decisions later in the game.
🧠
Silence the Empath and prevent a town logic chain. Claim Mayor publicly now; have David loudly attack Bob's read and pin suspicion on Charlie. If execution fails, nominate Charlie and back my Mayor bluff.
🧠
Confirm timing and roles for today's public claim and my planned accusations so we split votes and ensure Bob is targeted tonight.
🧠
I need to confirm whether Charlie or David is the Ravenkeeper. By sharing my Washerwoman info with Heidi and Alice, I’m encouraging them to focus on these two players. Heidi’s Recluse claim seems plausible, but I need to ensure Alice is also aligned with us. If Alice can provide insights about Charlie or David, we can narrow down the Ravenkeeper and identify potential evil players.
🧠
I need to share my Chef information with Alice to build trust and combine our knowledge. The pair count of one likely means one Minion and one Demon, but I should account for the Baron adding Outsiders. Aligning with Alice will help narrow down suspects and identify evil players.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create a nomination to split votes, undermine Bob's influence, and protect Alice so the Demon can remove the Empath tonight.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Undertaker info to the group to validate Bob’s claim and shift suspicion toward Alice. This forces evil players to react and clarifies alliances. If Bob is truthful, this strengthens our case against Alice. If he’s lying, it exposes him.
🧠
Sow doubt about Charlie and Bob to split town consensus, protecting Alice tonight. Make Charlie look opportunistic so votes are divided or he gets executed instead of Alice.
🧠
Claim Mayor to gain credibility and back David's nomination of Charlie, forcing a test and dividing town attention; this sets up killing Bob at night to eliminate his Empath info.
🧠
My Chef info confirms only one pair of evil players exists. If Bob and Charlie are both evil, that would require two pairs (e.g., Demon + Minion + Baron), which contradicts my info. Thus, at least one of them must be good. I need to challenge their claims to force clarity and prevent the framing of Alice, who is likely good (Mayor).
🧠
I need to highlight the contradictions in Charlie and Bob’s claims to force a logical conclusion. If I can show that their claims are mutually reinforcing and suspicious, the town can focus on testing their validity. This will help narrow down the Demon and avoid executing a good player.
🧠
I need to highlight the contradictions in Charlie and Bob’s claims while reinforcing Frank’s Chef info. If Charlie is the Undertaker, his claim should have come earlier, and Bob’s Empath read should align with Frank’s Chef info. If they are lying, their coordination is suspicious. If Alice is evil, Frank’s Chef info must be explained. This will help narrow down the suspects and force the group to test claims.
🧠
My Empath read of '1' evil neighbor is strong evidence. Charlie’s Undertaker claim, while late, aligns with my info if Alice is evil. Frank’s Chef info complicates things, but it’s possible Alice is the only evil player left if her partner is dead. I need to defend Charlie’s claim and push for Alice’s execution to test her alignment.
🧠
Clarify the contradictions in claims to force players to reveal more. Highlight Frank’s Chef info (one pair of evil players) to undermine the idea that Alice is evil, and pressure Charlie/Bob to explain their coordinated timing. Push for logical consistency to expose lies.
🧠
Clarify my Undertaker claim and address the timing concerns. Reinforce that my silence was due to learning nothing last night, not deception. Push for logical consistency: if Alice is evil, Frank’s Chef info fits, and Bob’s Empath read is accurate. If I’m lying, who is the second evil player? Force the group to confront the contradictions.
🧠
Vote to execute Charlie to either remove a lying Minion or strip Town of an investigator; this protects Alice and creates confusion for Town's logic.
🧠
Raise my hand to vote for Charlie to disrupt the Bob–Charlie framing, remove/reduce Undertaker influence, and increase chance town executes a key player or becomes divided before night.
🧠
Charlie’s late Undertaker claim and immediate alignment with Bob’s Empath claim feels too coordinated. My Chef info confirms only one pair of evil players exists, so if Bob’s claim is real, Alice would have to be evil, but that would require a second evil player to pair with her, which contradicts my info. Thus, Bob’s claim is likely false, and Charlie is either evil or being manipulated. Voting for Charlie forces the group to test his claim and exposes inconsistencies.
🧠
The group is split between trusting Bob and Charlie’s claims or suspecting coordination. Frank’s Chef info is critical—it confirms only one pair of evil players. If Bob and Charlie are both evil, their claims align, but if one is lying, the other’s claim falls apart. I need to push for clarity on how their claims fit with Frank’s info to force a contradiction or confirmation.
🧠
Charlie and Bob’s claims feel coordinated, and Frank’s Chef info suggests only one pair of evil players. If Alice is evil, her partner must be dead or hiding, but the timing of Charlie’s claim is too suspicious. Voting for Charlie now will test his claim and force the group to reveal more information. If he’s lying, his execution will weaken the evil team.
🧠
The group is split on whether to execute Charlie or investigate further. I need to reinforce that Charlie’s claim is consistent with my Empath read and Frank’s Chef info. If Alice is evil, the math adds up, and Charlie’s delay makes sense. This should push the group to vote for execution or at least question Alice more.
🧠
Frank’s Chef info confirms only one pair of evil players exists. If Bob and Charlie are both evil, their claims fit the Chef’s info. If Alice is evil, her partner would have to be someone else, but the math doesn’t add up. I want to highlight this contradiction to force Bob and Charlie to explain themselves or reveal their lies.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify my Undertaker claim’s timing (no execution = no info) to counter David/Alice’s accusations. Highlight the logical consistency of Alice being evil (Bob’s Empath + Frank’s Chef info) while forcing Grace/Heidi to explain their alternative theory. Push for execution of Alice if possible.
🧠
Lock in Charlie's execution to protect Alice, remove town information, and enable the Demon to kill Bob tonight.
🧠
Create a second nominee to split or redirect votes so Charlie is not executed and I avoid becoming the main suspect; set up Bob as my night kill.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
My Empath read and Frank’s Chef info both point to Alice as the sole evil player (Demon with dead Minion). Voting for Charlie risks killing a good player and wastes time. I must vote to prioritize Alice as the real threat and avoid executing an innocent Undertaker.
🧠
Frank’s Chef info confirms only one pair of evil players. If Alice is the Demon, this fits perfectly. Voting for Bob now would derail the group and let Alice escape. I must block Charlie’s execution to refocus the group on Alice, the most likely Demon.
🧠
Prevent Alice's split to Bob from tying votes, ensure Charlie is executed to reduce Town info and protect the Demon.
🧠
Force a Bob vote to split the Charlie execution, gather info, and set Bob as our night kill to stop the framing.
🧠
Clarify the Chef info to cut through the noise. The group is split between executing Charlie or Bob, but the Chef info is the only concrete fact we have. Remind them that only one pair of evil players exists, and any scenario must fit this. Push for logical consistency to force the evil players to reveal themselves.
🧠
Frank’s Chef info is critical here. It shows only one pair of evil players. If Alice is the Demon, her Minion must be dead, which fits. If Bob and Charlie are evil, they are the pair. I need to push for clarity on who the Minion could be if Alice is the Demon, or expose Bob and Charlie as the pair if they are lying.
🧠
The vote is tied between Charlie and Bob, and the group is split. My vote for Bob will break the tie and force the execution of Bob, testing his Empath claim. If he is evil, we eliminate a threat; if he is good, we gain clarity and can refocus on Alice or Charlie.
🧠
My Washerwoman info points to either Charlie or David as the Ravenkeeper. If Charlie is evil, this scenario collapses because he cannot be both the Ravenkeeper and evil. Thus, Charlie’s Undertaker claim must be a lie, and he is likely part of the evil pair with Bob. Executing Charlie now is the best way to test this and remove a coordinated threat.
🧠
Reinforce the logical consistency of Alice being the Demon based on my Empath read, Frank’s Chef info, and Grace’s Washerwoman info. Push for Alice’s execution to test this theory and break evil’s coordination.
🧠
Clarify the contradiction between Grace’s Washerwoman info and Frank’s Chef info. If I am evil, I cannot be the Ravenkeeper, meaning Grace’s info would implicate David. This would mean Bob and I are the evil pair, but Frank’s Chef info only allows one pair. Force the group to reconcile these facts to expose inconsistencies.
🧠
Raise my hand for Bob to tie/split the votes, preventing Charlie's execution and protecting Alice (the Demon). Create chance to shift blame to Bob tonight.
🧠
Keep votes on Charlie so Bob is not executed tonight and remains my best kill; preserve my Mayor bluff and avoid splitting the test.
🧠
My Chef info confirms there is exactly one pair of evil players. The most consistent scenario is World A: Alice is the Demon, her Minion is dead, and Bob and Charlie are good. Voting to execute Charlie now would be a mistake, as it removes a good player and leaves Alice alive. I must vote to break the tie and shift the nomination to Bob, testing Alice’s Mayor claim and exposing the real evil.
🧠
Frank’s Chef info is the linchpin here. There’s only one pair of evil players, so the Demon and Minion must be the only evil players alive or one must be dead. I need to force the group to confront the inconsistency in Bob and Charlie’s claims by highlighting the math. If they’re both evil, they’re the pair, and we must execute Charlie to break their coordination.
🧠
The group is split between executing Charlie or Bob, but the key is Frank’s Chef info: only one pair of evil players. If Alice is the Demon, her Minion must be dead. If Bob and Charlie are evil, they are the pair. I need to push for executing Charlie to test his claim and break the evil pair if they exist.
🧠
The group is divided, but Frank’s Chef info is the key. There’s only one pair of evil players. If Charlie is executed, we either break the evil pair (if he’s lying) or confirm Alice as the Demon (if he’s truthful). I need to reinforce the vote on Charlie to ensure we don’t lose momentum and let the evil players escape.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My Empath read and Frank’s Chef info align if Alice is the Demon with a dead Minion. Grace’s Washerwoman info supports Charlie as good, making Alice the only logical target. I must reinforce this logic to ensure the group executes Alice next, not Charlie or me. The vote is tied, and I need to break the stalemate by solidifying Alice as the Demon.
🧠
I need to reinforce the most logical scenario: Alice is the Demon, her Minion is dead, and Bob and I are good. This fits all the publicly shared info (Chef, Empath, Washerwoman) and explains the lack of execution deaths. I must push for Alice’s execution to test this theory and avoid splitting the vote further.
🧠
Keep votes on Bob so the Empath dies, protecting our Demon and preventing a flip to Alice. Maintain confusion and push town toward weaker tests.
🧠
Prevent town flipping to execute me, preserve the Mayor bluff, and keep a clear test by keeping Bob on the block so we survive to night and coordinate with David.
🧠
Reinforce the Chef info as the anchor and push for execution of Alice, as she is the most likely Demon in two of three scenarios. This aligns with the goal of breaking the evil pair or confirming the Demon before the game ends.
🧠
Frank’s Chef info is the anchor—only one evil pair exists. If Alice is the Demon with a dead Minion, executing her now wins the game. If Bob and Charlie are the evil pair, executing Bob breaks their coordination. Either way, the town must act decisively to avoid losing momentum.
🧠
Reinforce the two most likely scenarios: Alice as Demon or Bob/Charlie as evil pair. Urge execution of Bob to remove his influence and force a cleaner test, as his Empath read is the main evidence pointing to Alice. This keeps pressure on both possibilities.
🧠
Reinforce the logical conclusion that Bob and Charlie are the evil pair based on Frank’s Chef info and Grace’s Washerwoman info. Urge the group to execute Bob to break their coordination and avoid falling into Alice’s potential Demon trap. This aligns with the town’s goal of eliminating evil and testing claims.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Chef anchor to break town logic, create chaos, protect my Mayor bluff, and keep my Minion David alive to support us later.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Bob was the Empath.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Frank’s death as the Chef is a critical loss. I need to whisper to Grace to verify her Washerwoman info and align our theories. If Alice is the Demon, we must act quickly to confirm and execute her before more good players die. If Charlie is the Demon, we need to test his claims further.
🧠
As a dead player, I need to confirm the remaining evil pair. Since Bob is dead and I know there was only one pair, the remaining evil player must be Alice (if Bob was the Minion) or someone else if Bob was good. I will whisper to Grace to verify her Washerwoman info and see if she aligns with Alice being the Demon.
🧠
Frank’s death as the Chef is critical. His info confirms only one evil pair exists, and Bob is dead. If Alice was Bob’s evil partner, she must be the Demon. My Washerwoman info (Charlie or David as Ravenkeeper) supports this, as neither would be evil. I need to confirm this with Heidi and Frank to align our strategy and push for Alice’s execution.
🧠
Coordinate privately with Alice to ensure the Demon is not nominated, steer the town onto Charlie using his delayed claim and Frank's death to sow doubt.
🧠
Frank’s death is critical. If he was good, his info (Chef) is trustworthy, and Alice is likely the Demon. If he was evil, Charlie or Heidi/Eve/Grace are suspects. I must whisper to Grace (Washerwoman) to confirm her info and align our reads. Dead players are key to solving this.
🧠
Coordinate with David to focus execution on Charlie, use Frank's death to invalidate Chef rechecks, and protect my Mayor bluff if town pivots to me.
🧠
I need to verify Alice’s role as the prime suspect. If she is the Demon, Frank’s death aligns with her killing a good player. If not, the Demon is still hidden, and I must narrow down suspects. Whispering to Grace or Heidi could help confirm their alignment and test their reactions to Bob’s Empath claim.
🧠
I need to verify Grace’s Washerwoman info and test Charlie’s Undertaker claim. If Grace is telling the truth, Charlie is lying, which would make him highly suspicious. Whispering to Grace privately will help confirm her info and align our strategies for the nomination phase.
🧠
Frank’s death as the Chef is critical—his info confirmed only one evil pair, and Bob is dead. Grace’s Washerwoman info points to Charlie or David as Ravenkeeper, meaning neither is evil. This leaves Alice as the only logical Demon candidate. I need to align with Grace and Frank to ensure Alice is executed today.
🧠
Reinforce the most logical conclusion: Alice is the Demon, and Bob was her Minion. Grace’s Washerwoman info supports this, and Chef’s info confirms only one evil pair. Push for Alice’s execution to secure a win.
🧠
Frank’s death as the Chef solidifies the one evil pair rule. Bob is dead, so his evil partner must be Alice. My Washerwoman info rules out Charlie and David as evil, so Alice is the only logical target. I need to confirm this with Heidi and Frank to ensure we execute Alice today.
🧠
Coordinate with Alice to focus town ire on Charlie, using his delayed Undertaker claim and Frank's death to justify nomination and protect the Demon.
🧠
I need to confirm Grace’s Washerwoman info to narrow down the Demon. If she confirms Charlie or David as Ravenkeeper, it supports World A (Alice as Demon). If she hesitates or contradicts, it may point to World B or C, where Charlie or Grace is evil. This will help focus the group on the most likely Demon.
🧠
Coordinate to push Charlie now, get David to backvote and parrot lines about his delayed Undertaker claim and the Chef recheck being impossible. Protect my Mayor bluff.
🧠
I need to verify Grace’s Washerwoman info to narrow down the Demon. If she confirms Charlie or David as Ravenkeeper, it supports Alice as the Demon or Charlie as evil. If she’s lying, she could be the Demon or Drunk. This will help me push for the correct execution target.
🧠
I need to clarify Grace’s Washerwoman info to confirm whether Charlie or David is the Ravenkeeper. If Charlie is lying about being the Undertaker, he is likely evil. This will help narrow down the Demon and Minion, as Chef’s one evil pair must align with Grace’s info. Testing Grace’s reliability is critical.
🧠
Frank’s death as the Chef solidifies the one evil pair, and Bob is dead. Grace’s Washerwoman info rules out Charlie and David as evil, leaving Alice as the only logical Demon. I need to align with Grace and Frank to push for Alice’s execution today to secure a good win.
🧠
Reinforce the logical conclusion that Alice is the Demon using the Chef’s info and Grace’s Washerwoman info. Push for her execution today to ensure the town wins before another night passes.
🧠
Frank’s death as the Chef solidifies that only one evil pair existed, and Bob is dead. My Washerwoman info rules out Charlie and David as evil, leaving Alice as the only logical Demon. I need to confirm this with Heidi and Frank to ensure we are aligned and push for Alice’s execution today. This is the most straightforward path to victory.
🧠
Coordinate with Alice and Grace so Charlie is nominated and executed, protecting the Demon and preventing the Chef recheck.
🧠
I need to confirm Grace’s Washerwoman info to narrow down the Demon. If she confirms Charlie or David as Ravenkeeper, it will help eliminate one of the two as a liar. This will clarify whether Alice is the Demon (World A) or if Charlie/David is hiding something (World B/C).
🧠
Force town focus onto Charlie at nomination, secure David's public backing and vote to make execution likely, preserving my cover and buying nights to kill more.
🧠
I need to clarify Grace’s Washerwoman info to narrow down the Demon. If David is the Ravenkeeper, Alice is likely the Demon. If Charlie is the Ravenkeeper, he could be evil. This will help me push for the correct execution target today.
🧠
I need to confirm Grace’s Washerwoman info to narrow down the Ravenkeeper. If Charlie is lying about Undertaker, he’s likely evil. If David is Ravenkeeper, Charlie could be truthful. This helps me validate claims and identify the Demon before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put pressure on Charlie to protect Alice, force a clean test of his delayed Undertaker claim while the Chef cannot recheck.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie’s execution is a critical test. If he is the Undertaker, executing him now would waste a test and leave the Demon alive. If he is evil, executing him breaks the evil team. Given Bob’s Empath info and the Chef’s pair, Alice is the most likely Demon, so Charlie’s execution is premature. I must vote against it to preserve the test.
🧠
Follow the plan to keep pressure on Charlie, reach execution threshold, and protect Alice by keeping town focused elsewhere.
🧠
Frank’s death as Chef confirms only one evil pair existed, and Bob is dead. My Washerwoman info rules out Charlie and David as evil, so Alice must be the Demon. Charlie’s Undertaker claim is a bluff to distract. I need to rally the town to execute Alice before she kills again.
🧠
Lock in Charlie's execution to protect myself from a pivot to Alice, back David's test to gain trust, and keep town divided so the Demon survives.
🧠
Frank’s death as the Chef confirms only one evil pair existed, and Bob is dead. Grace’s Washerwoman info rules out Charlie and David as evil, leaving Alice as the only possible Demon. Executing Alice now is critical to prevent another death tonight.
🧠
Grace’s Washerwoman info and Chef’s one evil pair logic strongly point to Alice as the Demon. Charlie’s Undertaker claim is likely a lie to protect her. Executing Alice now is the cleanest path to victory, as it removes the Demon and leaves only good players. Raising my hand to vote for Charlie’s execution would be counterproductive, as it doesn’t address the immediate threat.
🧠
Frank’s death as the Chef confirms only one evil pair existed, and Bob is dead. Grace’s Washerwoman info rules out Charlie and David as evil, leaving Alice as the only logical evil player. Executing Alice now is the only way to ensure the town’s victory.
🧠
The vote is tied, and the game is at a critical juncture. Alice is the most likely Demon based on the Chef’s info, my Empath read, and Grace’s Washerwoman info. Executing her now is the only way to ensure the good team wins. I must use my ghost vote to break the tie and push for her execution.
🧠
The vote is tied, and the town is split. I need to push for Alice’s execution to test her as the Demon, as Frank’s Chef info and Grace’s Washerwoman info strongly support her as the last evil player. If Alice is executed, we confirm her role and win. If not, we can pivot to Charlie or David next.
🧠
Keep the town focused on executing Charlie so our Demon (Alice) stays protected and our framing narrative holds.
🧠
Frank’s Chef info and my Washerwoman ability confirm Alice is the last evil player. Charlie’s Undertaker claim is a bluff to distract us. I must push for Alice’s execution now to secure the win, as delaying risks another death and potential loss.
🧠
Keep the town focused on Charlie to either remove a Minion or expose liars, and prevent a risky pivot to Alice that undermines our clean test.
🧠
The town is split between executing Charlie or Alice. Frank’s death as the Chef and Grace’s Washerwoman info strongly point to Alice as the last evil player. I must reinforce this logic to unify the town and ensure Alice is executed before she kills again tonight.
🧠
The group is split between executing Charlie or Alice. Grace’s Washerwoman info and Frank’s Chef info strongly point to Alice as the last evil player. Charlie’s delayed Undertaker claim and sudden agreement with Grace are suspicious. I need to reinforce the logic that Alice is the Demon to ensure the vote stays on her and we execute the correct target.
🧠
Reinforce the logical conclusion that Alice is the last evil player using Chef’s info, Washerwoman’s info, and Bob’s death. Push for her execution to end the game before another night kill. Counter David’s pivot to Charlie as a delaying tactic.
🧠
Reinforce the logical conclusion that Alice is the last evil player based on Frank’s Chef info and Grace’s Washerwoman info. Push for execution of Alice to ensure the town’s victory before nightfall.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice is the last evil player standing based on Frank’s Chef info and Grace’s Washerwoman info. Executing her now ensures the Demon dies and Good wins. Charlie’s delayed claim and sudden agreement with Grace are suspicious, but the evidence overwhelmingly points to Alice.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent the town from pivoting to execute me; keep the clean Charlie test so the Demon (me) survives to night.
🧠
Alice is the last evil player standing based on Frank’s Chef info, Grace’s Washerwoman info, and my Undertaker confirmation of Bob as the Empath. Executing her now is the only way to ensure the Demon dies and good wins.
🧠
Keep the town focused on executing Charlie so votes do not split onto Alice and our Demon survives tonight.
🧠
Frank’s Chef info and my Washerwoman info align: only one evil pair existed (Bob + Alice), and Bob is dead. Alice is the last evil player. Charlie’s delayed Undertaker claim and sudden pivot to Alice is a bluff. Executing Alice now ensures the Demon dies and good wins.
🧠
Frank’s Chef info and Grace’s Washerwoman info both point to Alice as the last evil player. Charlie’s nomination of Alice aligns with this, and executing her now is the only way to ensure the Demon dies before nightfall. Raising my hand to vote for Alice is the logical and necessary action to secure a good victory.
🧠
The evidence overwhelmingly points to Alice as the last evil player. Bob’s Empath and Frank’s Chef info confirm only one evil pair existed, and Bob is dead. Grace’s Washerwoman info rules out Charlie and David as evil, leaving Alice as the Demon. Executing her now is the only way to secure a good victory.
🧠
Reinforce the logical conclusion that Alice is the Demon based on Frank’s Chef info, Bob’s Empath claim, and Grace’s Washerwoman info. Urge the team to vote Alice to secure the win before the Demon kills again tonight.
🧠
Reinforce the logical conclusion that Alice is the Demon based on Frank’s Chef info, Grace’s Washerwoman info, and Bob’s Empath info. Encourage the group to vote for Alice to avoid splitting the vote and letting the Demon survive.
🧠
Keep the vote on Charlie so the town doesn't split and the Demon has a higher chance to survive; avoid getting executed tonight.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef, Washerwoman, and Undertaker info. Urge the town to vote for Alice to secure the win and prevent splitting the vote, which could let the Demon survive.
🧠
Prevent the town from pivoting to Alice and splitting votes. Keeping focus on Charlie preserves the Demon and gives us a clean win path.
🧠
Reinforce that Alice is the last evil player based on Chef and Washerwoman info. Counter David’s push to keep Charlie on the block by exposing the risk of splitting votes and letting the Demon survive. Secure execution of Alice to ensure victory.
🧠
Reinforce the logical conclusion that Alice is the Demon based on Frank’s Chef info, Grace’s Washerwoman info, and the elimination of other evil players. Urge the town to maintain their votes for Alice to ensure execution and victory.
🧠
The vote is split, but the majority of logical evidence points to Alice as the last evil player. Lowering my hand now would risk splitting the vote and letting the Demon survive. I must hold firm to execute Alice and secure the win for the good team.
🧠
Reinforce the logical conclusion that Alice is the Demon based on my Chef info, Grace’s Washerwoman info, and Bob’s Empath claim. The team has the votes to execute Alice now, and splitting the vote risks letting the Demon survive another night. This is our only shot to win.
🧠
Reinforce the logical conclusion that Alice is the Demon based on Chef’s info (1 evil pair), Grace’s Washerwoman info (rules out Charlie/David as evil), and Bob’s Empath info (pointed to Alice). The group has the votes to execute Alice, and this is the cleanest path to victory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 8 vote threshold.
📜
Storyteller
Alice did not receive enough votes (4/8).
🧠
Keep votes on Charlie to prevent a split that could shift execution to me, preserving the Demon and our chances to win.
🧠
Reinforce the logical conclusion that Alice is the Demon based on Frank’s Chef info, Grace’s Washerwoman info, and my Undertaker info. Urge the town to execute her now to secure a win, as splitting the vote risks letting the Demon survive.
🧠
Keep votes on Charlie so a Town dies now; splitting risks saving Alice and losing the game.
🧠
Frank’s Chef info and my Washerwoman info both point to Alice as the last evil player. Charlie’s delayed Undertaker claim and sudden pivot to agree with me are suspicious. We have the votes to execute Alice now, and splitting the vote risks letting the Demon survive another night. I must reinforce the urgency of executing Alice to secure the win.
🧠
Alice is the last evil player based on Frank’s Chef info, Grace’s Washerwoman info, and Bob’s Empath claim. Nominating her now is the only way to ensure the Demon is executed before nightfall. The town has the votes, and splitting now risks letting the Demon kill again.
🧠
Reinforce the logical conclusion that Alice is the last evil player based on Frank’s Chef info, Grace’s Washerwoman info, and Bob’s death. Urge the town to secure the execution of Alice before the nomination phase ends to avoid splitting votes and letting the Demon survive.
🧠
Reinforce the logical conclusion that Alice is the last evil player based on my Chef info and Grace’s Washerwoman info. Pressure David to raise his hand for Alice to secure the execution and win the game.
🧠
The mechanical evidence from Frank’s Chef info, Grace’s Washerwoman info, and my Empath read all point to Alice as the last evil player. The team has 4 votes for Alice, but we need 3 more to execute her. David is the last alive player who hasn’t voted. I must urge him to raise his hand for Alice to secure the execution and win the game.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the strongest prosecutor and remove Washerwoman evidence to fracture town confidence and open space for David to redirect suspicion away from me.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Dead - Grace: Washerwoman (good), Dead - Heidi: Recluse (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace’s death is a critical turning point. She was the last confirmed good player with Washerwoman info, and her death suggests the Demon is eliminating threats. I need to whisper to Heidi and David to align our strategy, confirm roles, and prepare for the final push. If Alice is the Demon, we must execute her today or lose.
🧠
As a dead Empath, I know Alice was my only evil neighbor Night 0, and the Chef confirmed only one evil pair. Grace’s death suggests the Demon is still active. I must whisper to Heidi and Eve to confirm Alice’s status and push for her execution today, as she is the most likely Demon.
🧠
Grace’s death confirms the Demon is still alive. The ghosts and prior info overwhelmingly point to Alice as the Demon. I must align with Eve and David to ensure Alice is executed today, as hesitation will lead to another night kill and certain loss.
🧠
Create a role conflict with Bob's Empath claim to sow doubt and stop a unanimous execution of Alice today, giving Evil breathing room.
🧠
Reinforce the mechanical certainty of Alice being the last evil player using my Washerwoman info. Ensure Heidi and Eve are aligned and ready to nominate and execute Alice today, as this is the town's only path to victory.
🧠
Coordinate with David to steer the nomination toward Eve, have him back my forthcoming public bluff, and protect me from execution so I can kill at night.
🧠
As Undertaker, I know Grace was the Washerwoman and her info (Charlie/David as good) is critical. Alice is the only remaining evil if Grace’s info is true. I must confirm with Heidi and Eve that they are aligned with executing Alice, as David’s resistance is suspicious. Whispering to them will solidify the final vote.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Grace’s Washerwoman info, and Bob’s Empath claim. Urge Heidi and Eve to execute Alice today to secure a good victory.
🧠
David’s Empath claim contradicts the overwhelming evidence pointing to Alice as the Demon. His read of '0' is either a lie or a malfunction. The town must unite to execute Alice today, or we lose. I need to confirm Heidi’s alignment and push for Alice’s nomination.
🧠
Reinforce the logical conclusion that Alice is the Demon using the Empath, Chef, and Washerwoman info. Ensure Heidi and Eve are aligned to execute her today, as this is the only path to victory. If they hesitate, address their concerns directly.
🧠
David’s Empath read contradicts all other info pointing to Alice as the last evil. The most logical conclusion is that Alice is the Demon, and David’s read is either false or malfunctioning. I must push Eve and David to execute Alice today to avoid losing the game.
🧠
Coordinate with Alice so I can publicly back her and push Eve nomination, preventing Alice's execution and keeping the Demon alive.
🧠
Reinforce the urgency of executing Alice today. The Washerwoman info and ghost confirmations leave no room for doubt: Alice is the last evil player. Heidi and Eve must act decisively to nominate her and secure the votes needed to execute her before nightfall.
🧠
Coordinate David and Heidi to nominate and push Eve, back my Fortune Teller (or Mayor) claim at nominations, and ensure I survive to night so the Demon remains until final two.
🧠
Reinforce the urgency of executing Alice with Heidi and Eve. David’s resistance is suspicious, but Grace’s Washerwoman info is mechanical proof that Alice is the last evil. We must unify on Alice to avoid another night death and secure the win.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Bob’s Empath claim, and Grace’s Washerwoman info. Urge Heidi and Eve to execute Alice today to secure a good team victory.
🧠
David’s Empath read contradicts all other info pointing to Alice as the Demon. The town cannot afford to trust his claim, as it risks letting the Demon survive. I must push Heidi to nominate Alice and unite the town against her to secure the execution.
🧠
Grace’s death confirms the Demon is still alive. My Empath read and the Chef’s info both point to Alice as the last evil player. I need to ensure Heidi and Eve are aligned and ready to execute Alice today, as any further delay risks another death and potential loss.
🧠
The evidence overwhelmingly points to Alice as the Demon. David’s Empath read of '0' is the only outlier, likely due to poison. I must unite with Eve to nominate Alice today, as hesitation will lead to another night kill and certain loss. Alice’s private plan with David is a desperate bluff to survive.
🧠
Confirm exact claim and wording so I can nominate Eve and publicly defend Alice, ensuring she survives to night.
🧠
The evidence overwhelmingly points to Alice as the last evil player. My goal is to ensure the town executes her today before nightfall. Waiting risks another death and a potential loss. I must reinforce this with Heidi and Eve to secure their votes.
🧠
Get David to nominate Eve and have both David and Heidi loudly back my Fortune Teller claim so Eve is executed and I survive to night.
🧠
Reinforce the alignment on Alice as the last evil using Grace’s Washerwoman info. Pressure Heidi and Eve to nominate Alice and ensure David doesn’t split the vote. Unity is critical to avoid repeating Day 2’s failure.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Bob’s Empath claim, and Grace’s Washerwoman info. Push for her execution today to ensure the town’s victory and eliminate any remaining doubt.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Grace’s Washerwoman ability, and Bob’s Empath claim. Urge the town to execute Alice immediately to secure a good victory and end the game.
🧠
The overwhelming evidence—Chef’s info, Washerwoman’s info, Empath claims, and ghost confirmations—points to Alice as the last evil player. David’s Empath read is the only outlier, but it’s likely poisoned or a bluff. Nominating Alice is the only way to ensure the Demon is executed before another night kill.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by redirecting votes to Eve with a Fortune Teller claim and rely on David and Heidi to back me so I survive to night.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Grace’s Washerwoman ability, and Bob’s Empath claim. Discredit Alice’s last-minute Fortune Teller claim as a desperate bluff to avoid execution. Urge the town to vote for Alice to secure the win.
🧠
Alice’s Fortune Teller claim is a last-minute attempt to split the town and avoid execution. All prior evidence—Chef, Washerwoman, Empath, and ghost confirmations—points to her as the Demon. Voting to execute her now is the only way to secure a good team victory.
🧠
Alice’s Fortune Teller claim is a desperate bluff to avoid execution. The town’s evidence (Chef, Washerwoman, Empath) overwhelmingly points to her as the Demon. I must counter her claim publicly to unite the town and secure her execution before nightfall.
🧠
Alice’s Fortune Teller claim is a desperate bluff to avoid execution. The Chef’s info (1 evil pair) and Washerwoman’s info (Charlie/David good) confirm Alice as the last evil player. Eve registering as Demon is the Fortune Teller’s red herring. Executing Alice now wins the game.
🧠
Alice’s Fortune Teller claim is a last-ditch effort to save herself. The evidence overwhelmingly points to her as the Demon. I must vote to execute her to ensure the town doesn’t lose by failing to unify again.
🧠
Alice’s Fortune Teller claim is a last-ditch effort to avoid execution. All prior evidence—Chef, Washerwoman, Empath, and ghost confirmations—points to her as the Demon. Executing her now is the only way to secure a town victory. My ghost vote is critical to break the tie and ensure the execution.
🧠
Convince live players not to execute Alice by casting doubt on the town's chain and pushing them to target or delay for Eve, protecting the Demon.
🧠
Shift votes off me onto Eve so I am not executed this nomination; preserve the Demon and push town suspicion onto Eve.
🧠
Alice’s Fortune Teller claim is a desperate bluff to avoid execution. The Chef’s info, Grace’s Washerwoman ability, and Bob’s Empath claim all point to Alice as the Demon. Eve registering as the Demon is the Fortune Teller’s red herring. Executing Alice now is the only logical move to secure a good team win.
🧠
Alice’s Fortune Teller claim is a desperate lie to avoid execution. All evidence points to her as the Demon, and the Fortune Teller’s red herring (a good player always shows as the Demon) explains Eve’s result. David’s resistance is either misdirection or evil alignment. I must counter Alice’s claim and push for her execution to secure the win.
🧠
Alice’s Fortune Teller claim is inconsistent with the Chef’s info, Grace’s Washerwoman info, and Bob’s Empath read. The Fortune Teller’s red herring rule means Eve is likely the good player showing as Demon, not the actual Demon. Executing Alice is the only logical path to victory.
🧠
Alice’s Fortune Teller claim is a last-ditch bluff to avoid execution. The rules confirm a good player always registers as Demon to the Fortune Teller, so Eve is that red herring. All evidence points to Alice as the Demon, and executing her now is the only way to win.
🧠
Reinforce the logical conclusion that Alice is the Demon using the Chef’s info, Washerwoman info, and Fortune Teller rules. Counter David’s attempt to split votes by emphasizing the red herring mechanic and the urgency of executing Alice before the game is lost.
🧠
Alice’s Fortune Teller claim is a desperate lie to avoid execution. The Washerwoman info, Chef’s info, and Bob’s Empath read all point to Alice as the last evil. Eve registering as the Demon is the Fortune Teller’s red herring. Executing Alice now is the only path to victory.
🧠
Amplify Alice's FT claim, sow doubt about executing her, refuse to vote Alice, and steer votes or a pause toward Eve to keep the Demon alive.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force votes onto Eve to tie/surpass my current block, prevent my execution, and buy the night for the Demon to act.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice’s Fortune Teller claim is almost certainly a lie. The Fortune Teller’s red herring (a good player registering as Demon) is Eve, and all evidence points to Alice as the Demon. Voting Eve would let the Demon survive. I must vote Eve down and push for Alice’s execution to secure the town’s win.
🧠
Vote for Eve now to try to tie/surpass Alice's votes, appear consistent with my FT claim, force a split, and avoid immediate execution so Evil survives to night.
🧠
Reinforce the logical conclusion that Alice is the Demon based on the Chef’s info, Grace’s Washerwoman ability, and Bob’s Empath claim. Urge the town to ignore Alice’s last-minute Fortune Teller bluff and execute her to secure the win for good.
🧠
The evidence overwhelmingly points to Alice as the Demon. Eve is the Fortune Teller’s red herring, and David’s resistance is either misguided or malicious. Executing Alice now is the only path to victory for the good team.
🧠
Reinforce the evidence against Alice and urge David to vote for her execution. The game is at a critical juncture—if Alice isn’t executed now, the good team loses. The Fortune Teller mechanic (one good player registers as the Demon) debunks her claim, and all other evidence points to her as the Demon.
🧠
Reinforce the overwhelming evidence against Alice and pressure David to switch his vote. Highlight that Eve is the built-in red herring for the Fortune Teller and that Alice’s claim is a last-ditch effort to avoid execution. The town must unite on Alice or lose.
🧠
The town’s evidence is overwhelming: Alice is the last evil player. Her Fortune Teller claim is a red herring, and Eve is the good player who registers as the Demon to the Fortune Teller. I must reinforce this to ensure David and Heidi do not waver. The town must execute Alice now or lose the game.
🧠
Raise my hand for Eve to equalize votes and block Alice's execution, preserving our Demon so we still get a night kill.
🧠
David’s vote for Eve is a critical mistake if Alice is the Demon. Lowering my hand to avoid a tie and ensure Alice is executed. The evidence overwhelmingly points to Alice as the last evil, and delaying further risks losing the game.
🧠
Lock enough votes on Eve to reach a tie and prevent my execution this tick.
🧠
Reinforce the mechanical evidence against Alice and urge the remaining players to ignore her bluff. The town’s victory hinges on executing Alice before nominations close. Eve’s tie attempt must be shut down to secure the win.
🧠
Alice’s Fortune Teller claim is a last-ditch effort to avoid execution. The rules state that a good player always registers as the Demon to the Fortune Teller, so Eve is that player. The evidence against Alice is overwhelming, and tying the vote now would be disastrous. I must reinforce the truth and ensure Alice is executed.
🧠
Reinforce the overwhelming evidence pointing to Alice as the Demon. Counter her attempt to flip the vote to Eve by reminding the group of the built-in Fortune Teller mechanic and the consistency of the Chef, Washerwoman, and Empath info. Urge David and Heidi to hold their votes on Alice to secure the execution.
🧠
Reinforce the mechanical proof that Alice is the Demon and Eve is the good Fortune Teller red herring. Counter David’s vote-splitting by urging Heidi and ghosts to hold their votes on Alice, ensuring her execution before nominations close.
🧠
The evidence against Alice is overwhelming. Her Fortune Teller claim is a last-ditch effort to create a tie and survive. The rules confirm Eve is the good player who registers as the Demon to the Fortune Teller. The town must ignore Alice’s manipulation and execute her now to win.
🧠
Convince Heidi to keep their vote on Eve so Eve reaches four votes, tying the vote and saving Alice from execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (3/5).
🧠
Reinforce the Fortune Teller rule to counter Alice’s claim. Remind the group that Eve is the guaranteed good player who registers as the Demon, and that all evidence points to Alice as the last evil. Urge Heidi and David to hold their votes on Alice to prevent a tie and secure the execution.
🧠
Convince David and Heidi to push Eve to four votes to tie and stop my execution so I survive to night and can act as Demon.
🧠
Alice’s late Fortune Teller claim is a desperate red herring. The Chef’s info, Grace’s Washerwoman, and Bob’s Empath read all confirm Alice as the last evil. Executing her now is the only way to avoid losing tonight. The rules guarantee one good player registers as the Demon to the Fortune Teller—Eve is that player.
🧠
The evidence overwhelmingly points to Alice as the Demon. The ghosts’ unified confirmation, Chef’s info, Washerwoman’s read, and Empath’s alignment all align. Eve’s FT claim is the built-in red herring. Tying the vote guarantees a loss. I must reinforce Alice’s execution to counter David’s hesitation and secure the win.
🧠
The evidence overwhelmingly points to Alice as the Demon. The Chef, Washerwoman, and Empath info all align to confirm her as the last evil player. Eve is the Fortune Teller’s red herring, which is why she registers as the Demon. David’s vote for Eve risks tying the vote and letting Alice survive, which would result in our loss tonight. I must reinforce the truth to ensure Heidi and David hold their votes on Alice.
🧠
Reinforce the overwhelming evidence against Alice and pressure David to switch his vote. Highlight the mechanical proof from dead players and the rules of the Fortune Teller role to debunk Alice’s last-minute claim. The goal is to break the tie and ensure Alice is executed before nominations close.
🧠
The town is on the verge of losing due to a tied vote. I must reinforce the rules and evidence to ensure Heidi and David hold their votes on Alice. The Fortune Teller’s rule is clear: Eve is the good player registering as the Demon. The Chef, Washerwoman, and Empath info all confirm Alice as the last evil. If we tie, Alice wins tonight. This is the final chance to execute her.
🧠
Convince Heidi to pause or flip to create a tie or split, preventing Alice's execution tonight so evil can survive to the night.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good