Game Detail

Players

Alice (Butler) Bob (Monk) Charlie (Saint) David (Baron) Eve (Recluse) Frank (Washerwoman) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil604,57339,523$0.8022
Good1,163,270138,319$0.5675

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Mayor, Virgin, Drunk
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either David or Bob is the Monk.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Binding to Bob encourages coordination with a nearby player and can be used to control my vote to aid good team while gathering social information.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather private role claims and starts building trust lines with my neighbors before nominations.
🧠
Gather night-info and role claims from Bob and Charlie without revealing my Butler role, so I can judge trustworthiness and form an early alliance.
🧠
Observe the current game state and let other players make their claims first. This gives me information to decide on my bluff and identify potential threats or allies among the good players.
🧠
Gather private information from both neighbors to compare stories, look for contradictions, and set up willingness for me to use Slayer shot later if needed.
🧠
Form a private triad with my neighbors to share observations, avoid revealing Recluse now, and steer nominations later.
🧠
Respond to Eve's alignment check to build trust and gather information. As a Minion, I need to appear good and coordinate with my Demon (Heidi) while also learning what good players suspect. This is a safe opening move.
🧠
Establish a small trust network, get timing for any public reveals, and prompt concise contradiction reporting to start logical mapping without outing my Saint status.
🧠
Reveal my Washerwoman info to trusted players, coordinate with neighbors, and set expectations for future claims and use of Grace's shot.
🧠
Form a trusted small group, encourage role/reads sharing or contradictions, and offer to begin a protection test to build mechanical trust.
🧠
Agree a cautious test with Bob to build mechanical trust while keeping my Butler role secret; keep Charlie in the loop to catch contradictions.
🧠
Respond to Frank's Washerwoman claim and Grace's Slayer question. I need to build trust with my neighbors while gathering intel. Frank's info about David/Bob being Monk is useful—if true, it helps me understand the board. I should acknowledge their claims and ask clarifying questions to seem engaged and thoughtful.
🧠
Coordinate with Frank and Heidi to verify Frank's Washerwoman claim, watch nominations for Monk protection, and agree when I might use my shot.
🧠
Keep Outsider secret, build a private triage team with my neighbors, watch for soft manipulation and coordinate an early safe vote to probe reactions.
🧠
I've already committed to an alliance with Eve and Frank. Waiting allows me to observe more whisper patterns, gather information about other groups, and avoid drawing suspicion. I need to see how the day develops before taking further action.
🧠
Agree to Bob's protection test to gain mechanical trust and encourage Bob to reveal timing; prompt Alice to confirm target and me for backup if needed.
🧠
Keep our trio aligned, avoid accidentally nominating the Monk, and use nominations to read reactions and find the Demon.
🧠
Establish mechanical trust by protecting Alice tonight so her survival is informative and lets me later reveal role with backing.
🧠
Secure mechanical trust with Bob while cautioning against overreliance on one night; confirm consent and ask timing of public reveal.
🧠
Day 1 is early. I have established trust with Grace and Frank through measured responses. I should observe nomination patterns before claiming a role. Staying quiet lets me gather information on who the good players trust and fear.
🧠
Confirm Frank's Washerwoman read and get both to watch for protective behavior; keep my shot as last resort and coordinate nominations to elicit tells.
🧠
Keep our private trio cohesive, test reactions to a controlled nomination, and avoid early role-claims that could get me executed for being a Recluse.
🧠
I've already established a private alliance with Eve and Frank. Eve is claiming Recluse and wants coordination. I should wait and observe more player behavior before the nomination phase. Staying quiet now lets others reveal information while I gather intelligence on who might be a threat to Heidi.
🧠
Confirm the protection, lock private agreement, and push Bob to commit to a public reveal timing so we get mechanical trust while limiting exposure.
🧠
Keep Monk (David or Bob) safe while provoking reactions from others; coordinate a single nominee to watch who overprotects them.
🧠
Confirm the protection tonight, secure Alice's consent, and promise to reveal Monk publicly if the test succeeds to build mechanical trust.
🧠
Get mechanical confirmation of Bob's Monk claim to build trust and narrow suspects before nominations.
🧠
Day 1 is early. I need to observe nomination patterns and voting behavior before acting. Frank's Washerwoman claim and Grace's Slayer claim are both unverified. Waiting lets me gather more information before committing to a strategy.
🧠
Coordinate nominations to probe for protective behavior, preserve Monk, and keep my Slayer shot until we have a strong Demon read.
🧠
Lock in a coordinated single nominee to provoke reactions, keep Outsider secret, gather behavioural evidence to narrow Demon suspects.
🧠
Agree to Eve's plan and suggest a nominee to test. This shows I'm committed to the evil team's strategy and helps coordinate our voting bloc. I should suggest someone from the tight trio (Alice, Bob, or Charlie) to create chaos among the good players.
🧠
Confirm protection and reveal timing to secure a mechanical test of Bob's claim; if test fails we get a strong lead.
🧠
Coordinate with Grace and Heidi to nominate a single target (Alice) to probe the tight trio, while avoiding nominating David or Bob to protect the true Monk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Forcing a public reaction to Alice will reveal alliances. We avoid nominating David or Bob (possible Monk) and use this probe to identify defenders and narrow Demon/minion candidates.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Elicit concrete defenses or admissions about Alice to reveal alliances and narrow Demon/minion suspects while keeping David/Bob quiet as possible Monks.
🧠
Delay execution until night resolves and Bob either protects Alice and reveals Monk or fails to, gathering mechanical proof and avoiding executing a Saint or innocent.
🧠
I am voting for Alice to execute her. Frank's Washerwoman claim identifies David or Bob as Monk. Charlie's trio coordination and request to delay is a defensive stall. Voting Alice now forces the trio to reveal their hand and tests Frank's read. If Alice is good, we learn Bob is Monk (confirming Frank). If Alice is evil, we eliminate a threat. Either way, we gain mechanical clarity.
🧠
Delay execution to allow night protection to resolve and to reveal my Monk claim tomorrow if Alice survives, preserving mechanical trust and narrowing suspects.
🧠
Vote for Alice to execute her. This tests the Bob-Charlie-Alice trio's cohesion, disrupts their coordination, and forces them to reveal more information. As Baron, I benefit from chaos among good players. Heidi (Demon) stays safe.
🧠
Force a reaction from the tight trio to gather mechanical or behavioral evidence; do not reveal my Outsider status yet.
🧠
Stop a premature execution so we keep Bob's protection test and get mechanical information tomorrow to narrow suspects.
🧠
Vote to support Frank and Eve's probe to force reactions and gather info tonight; hold my Slayer shot until a definitive Demon read.
🧠
Force defenders to give concrete facts or contradictions now. Testing the trio narrows suspects quickly and prevents coordinated shielding of the Demon.
🧠
Prevent a premature execution to preserve the planned protection test and obtain Bob's public Monk reveal or other mechanical information before risking an execution.
🧠
I raised my hand to vote for Alice, but I need to think strategically. Bob's Monk claim is testable—if Alice survives the night and Bob reveals tomorrow, we gain mechanical confirmation. Executing Alice now risks losing good info. I should lower my hand and let the night play out.
🧠
Prevent Alice's execution to preserve a mechanical test of my Monk claim and obtain clearer information tomorrow.
🧠
Heidi and Bob have made a strong mechanical argument: waiting for the night result gives us a testable claim (Monk protection). Executing Alice now wastes that info. Lowering my hand signals I'm reasonable and accept good logic, building trust while keeping the Demon alive another day.
🧠
Convince players to wait for the night protection and Bob's promised reveal so we gain mechanical information that will more reliably narrow suspects than a premature execution.
🧠
Convince town to wait for the night protection and Bob's public reveal to gain mechanical information and avoid wasting a test. Also disclose my voting dependence to build trust.
🧠
Support waiting for the mechanical test Bob promised and preserve my one-shot for a clearer读 Demon read tomorrow; avoid wasting shot on uncertain gut reads.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Publicly share my Washerwoman-style info to argue we should wait for the night protection and promised reveal; executing now wastes a guaranteed mechanical test.
🧠
Keep the town from executing Alice now to preserve a guaranteed mechanical test tomorrow and avoid wasting a potential clean reveal that helps find the Demon.
🧠
Voting closed and Alice survives. The night protection test is now in motion. Waiting for night results and Bob's promised reveal tomorrow gives us mechanical confirmation of claims. This is the optimal information-gathering moment.
🧠
Keep the planned protection test live so we gain mechanical information tomorrow rather than throwing it away by executing Alice now.
🧠
Nomination phase is ending (1 tick left). Alice was not executed. Waiting allows the night to proceed, Bob's protection to resolve, and tomorrow's mechanical test to expose lies or confirm roles. This benefits evil: if Bob is real, we learn Alice is Butler (good info for targeting). If Bob is lying, Alice dies and we expose him, creating chaos. Either way, I stay silent as Baron and protect Heidi.
🧠
Preserve a guaranteed mechanical test tonight to gain definitive information tomorrow; avoid wasting it by executing Alice now.
🧠
Preserve the mechanical test by keeping Alice alive tonight; as Butler I can only vote if Bob votes, so we should align with his promised reveal to get hard info.
🧠
Preserve the planned mechanical test of Bob protecting Alice so we gain guaranteed info tomorrow; hold my Slayer shot unless clear Demon evidence appears.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice to run the agreed mechanical test: if she survives I will reveal Monk tomorrow, giving hard info to find the Demon; if she dies I will be exposed and we adjust accordingly.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to expose Bob's lie and create chaos. If Bob's protection works, we learn he is Monk (good info). If it fails, Bob is exposed as a liar and becomes the town's focus, protecting David and me.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Heidi
You attacked Alice, but they survived.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintain town coordination and preserve the mechanical test by tying my voting ability to Bob, encouraging his promised reveal and discouraging premature executions.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Confirm which of Bob or David is the Monk and whether Alice was protected last night to narrow suspects and test honesty.
🧠
Get Bob to follow through on public Monk reveal or else force a test nomination. Preserve mechanical test and avoid risking an execution of a confirmed-good player.
🧠
Night passed with expected protection reveal tomorrow; holding my one-shot preserves guaranteed mechanical info and reduces risk of killing a Townsfolk.
🧠
Get Frank and David to commit to the waiting plan and to state any concrete mechanical info now so we can avoid a wasted execution or catch a liar tomorrow.
🧠
Get Bob to either publicly reveal Monk now or force the town to run a test nomination, clarifying who is trustworthy and protecting Alice.
🧠
Frank is directly testing Bob's Monk claim. I need to respond to Frank's whisper to maintain the evil alliance coordination and confirm our commitment to the waiting strategy. Eve is also checking alignment. I should answer Frank honestly (as David the Baron) while keeping the Demon safe.
🧠
Coordinate with David to align our stories and identify which good players are mechanical threats. Frank and Eve are whispering to David—I need to know what they're saying and ensure David doesn't accidentally expose us.
🧠
Confirm publicly that I will reveal my Monk role before nominations if Alice survived, to keep the planned protection test intact and prevent premature execution.
🧠
Get a clear mechanical answer from both Bob and David to resolve which of them is the Monk and whether Alice was protected, narrowing suspect list for the team.
🧠
Secure Bob's public reveal now to preserve the mechanical test value and prevent premature nominations; coordinate with Alice to present consistent statements to town.
🧠
Preserve Slayer shot until we have concrete mechanical information at nomination; waiting lets Alice reveal protection or Frank expose facts, reducing risk of wasting the once-per-game ability.
🧠
Confirm Frank and David's commitments and get Frank to restate his mechanical evidence so we can decide whether to wait for Bob or nominate now.
🧠
Force Bob to either deliver the promised Monk reveal or show inconsistency, so town can decide whether to wait or perform a test nomination.
🧠
Heidi is panicking and asking me to coordinate a story. I must calm her down, reaffirm our commitment to the quiet plan (wait for Bob to fail), and give her a safe bluff (Virgin is good—it's testable and buys time). I also need to warn her that Frank is asking direct questions to both Bob and me separately, which could expose us if we're not careful.
🧠
Observe nomination phase to see which players crack under pressure. My Virgin bluff is solid; I should let the good players expose themselves through their own arguments before I intervene.
🧠
Secure agreement from Alice and Charlie to wait for my public reveal so the protection test is used to inform nominations and narrow suspect pool.
🧠
Force a direct, simple mechanical answer from Bob and David to validate Bob's public Monk claim so we can decide whether to wait or proceed to nominations.
🧠
Get Bob to publicly reveal as promised and have Alice confirm exact protection wording so town can hold nominations and use the mechanical test.
🧠
Preserve my one-use Slayer shot until we have mechanical confirmation or final day; waiting encourages promised public reveal and gathers more info for an accurate execution.
🧠
Get clear commitments and a repeat of Frank's mechanical claim so we can decide to wait for Bob's reveal or move to nominate Alice if promises break.
🧠
Forcing Bob to reveal or lie publicly gives mechanical clarity. If he reveals, we hold nominations; if he lies, we gain a strong suspect and can test next.
🧠
Frank is pressure-testing our story with repeated direct questions. I've already answered consistently twice. Responding again risks over-explaining or contradicting myself. Waiting shows confidence in our plan & lets Bob's reveal tomorrow be the deciding factor. This buys time for evil coordination & keeps the narrative tight.
🧠
I've coordinated with David on my Virgin bluff. The game is progressing toward nomination. I should wait for the next tick to see if more information emerges before committing to public claims. Staying quiet preserves my flexibility.
🧠
Ensure Alice and Charlie push town to hold nominations until I publicly reveal Monk and Alice confirms wording, making the protection test decisive.
🧠
Force a short, mechanical confirmation from Bob and David to determine if the protective claim was true and whether we should wait or prepare to nominate.
🧠
Get Bob to publicly reveal Monk now and have Alice confirm exact protection wording so the town can hold nominations and use the mechanical test; else force an inconsistency to expose liars.
🧠
Waiting preserves my one-shot until after tomorrow's promised Monk reveal and more claims, reducing risk of wasting the Slayer on a non-Demon.
🧠
Get Frank to restate the exact mechanical narrowing and get David to confirm whether he fully supported the quiet plan so we can decide whether to wait or nominate if Bob fails to reveal.
🧠
Force Bob to make his promised public Monk reveal or trigger a test nomination to catch liars; coordinate Charlie to ask town to wait.
🧠
Eve is pushing for commitment and mechanical clarity. Frank wants a direct answer from me. I must reaffirm the quiet plan (wait for Bob's reveal) without over-committing to Bob's specific claim. This keeps evil team aligned while leaving room to pivot if Bob's bluff fails.
🧠
Coordinate with David to align our evil story. Confirm we're claiming Virgin (safe bluff) and establish what David should claim if questioned. Ensure we don't contradict Frank's Washerwoman claim or Bob's Monk claim, which are now mechanically tested. Gather intel on what David has learned from his whispers with Frank and Eve.
🧠
Coordinate a public reveal now so Alice can confirm wording and others will hold nominations until the test completes, maximizing the mechanical value of the protection.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
I need to establish my Virgin claim publicly to gain safety and credibility. This also tests the group's reaction and helps me understand who might be good vs evil. I should speak naturally to set up my claim before nominations intensify.
🧠
Get Bob to reveal his Monk protection wording now so Alice can confirm and the town can use that mechanical result; slow down nominations until we have that proof.
🧠
Get Bob to state the exact protection phrase to mechanically confirm or falsify his Monk claim; force a clear decision so we can nominate if he fails.
🧠
Buy one tick to get Bob to publicly give the exact Monk protection phrase so Alice can confirm, preserving a mechanical test that will identify town and narrow suspects.
🧠
Publicly prove my role to validate the Alice protection test and pause nominations so we can gather mechanical confirmation.
🧠
I am committed to the quiet plan and waiting for Bob's reveal. Bob has now publicly stated his Monk claim. I must wait to see Alice's confirmation tomorrow and monitor if the good team's testable claim holds or collapses. If Bob fails to confirm, evil team pivots to aggressive nomination. If Alice confirms, good team gains confidence and I maintain my cover as committed evil player waiting for mechanical info. Waiting now allows me to observe reactions and prepare next move.
🧠
Keep the coordinated quiet-wait plan alive to force a mechanical Monk reveal; if contradiction appears, nominate next tick to expose evil.
🧠
Preserve mechanical info by waiting one tick for Alice to confirm Bob's Monk protection; avoid wasting my one-shot and gather stronger proof before accusing.
🧠
Alice is about to confirm Bob's protection claim. I should wait for her response before acting. If she confirms, the trio solidifies and I need to pivot strategy. If she contradicts, I can push for a Bob or Alice nomination. Staying silent now lets good players expose themselves further.
🧠
Confirm the exact protection wording to mechanically validate Bob's Monk claim and buy the town one tick; prepare to test-nominate Bob if contradictions appear.
🧠
Reiterate my mechanical info and back the group's decision to wait one tick for confirmation; prompt David to restate commitment so we can act decisively if contradiction appears.
🧠
Keep nominations paused to secure mechanical confirmation from Bob and Alice, preventing accidental execution (critical because my Saint role would lose if executed) and forcing a reveal next tick if contradictions appear.
🧠
Keep group holding nominations one tick to use the protection test result; force clarity next tick if anyone contradicts.
🧠
Hold this tick to let the good team's mechanical test play out. Bob and Alice have committed to a testable claim. If they contradict tomorrow, the good team will nominate Bob and expose the lie. If they don't contradict, Bob's Monk claim gains credibility and the good team's confidence increases. Either way, evil team learns critical information about Bob's actual role and can adjust strategy. Waiting also prevents me from nominating prematurely and drawing suspicion as evil.
🧠
Maintain consensus to wait this tick to obtain mechanical proof; if contradiction tomorrow, force a decisive nomination to reveal the Monk and narrow down the Demon.
🧠
Do not waste my one-shot; preserve it until we have stronger mechanical proof or a clear contradiction tomorrow to safely execute the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice to repeat the public test, secure mechanical proof for my Monk claim, and gather data to narrow suspects for execution.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the village's logical anchor and primary threat. He's building mechanical proofs (Washerwoman narrowing) and coordinating the good team's strategy. Killing him removes their ability to chain deductions together and forces them to rebuild from scratch. This buys David and me time to solidify our cover.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep consistency with prior nights to preserve mechanical test and force clarity: if Bob deviates from his claimed Monk behavior tomorrow it will strongly indicate deception.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Inform alive neighbors of my known pair and push them to leverage the Bob/Alice protection test or to nominate Bob if contradictions arise, preserving my ghost vote for decisive late play.
🧠
Coordinate with Grace and David to push mechanical testing of Bob tomorrow; create a plan to nominate Bob if he contradicts or fails the Monk check.
🧠
Coordinate with Eve and David to force the planned Bob/Alice check and agree trigger conditions for a probe nomination or to redirect suspicion to David.
🧠
Confirm Bob's protection wording to verify his Monk claim and ask Grace if Frank told her anything useful; this narrows whether Bob is Town or suspect.
🧠
Observe the village's immediate reaction to Frank's death. Listen for new claims, accusations, or mechanical tests. Gather information before committing to a strategy. The nomination phase is next; I need to understand the board's current state.
🧠
Get Alice to repeat my exact protection phrasing publicly to confirm mechanical consistency, and ask Grace if Frank told her anything before dying to check Frank's earlier whisper and narrow suspects.
🧠
Frank is dead—likely killed by Heidi to silence his Monk knowledge. Eve and Grace are coordinating a test of Bob's Monk claim. I must whisper to Heidi immediately to align on strategy: confirm Bob's story is airtight, decide if we need to nominate someone to deflect, and ensure Heidi survives Day 3.
🧠
Confirm Bob's protection wording and gather any info Frank shared to build a clean logical map and avoid reckless noms this tick.
🧠
Get Eve and David to watch the mechanical protection wording closely and commit to nominating Bob if the mechanical test fails, preserving my ghost vote for the final day.
🧠
Coordinate with Grace and David to force the Bob/Alice mechanical test tomorrow, and agree contingency to nominate Bob now on any contradiction; if Bob checks out, pivot to David.
🧠
Force an exact, public restatement of Bob's nightly protection wording to test Frank's Washerwoman tip and decide whether to probe-nominate Bob or pivot to David.
🧠
I need the exact nightly notification wording and Frank's last info to check for contradictions and decide whether to nominate Bob next tick.
🧠
Coordinate with David on maintaining Bob's Monk cover and Day 3 strategy. Frank's death removes village's mechanical info advantage. We must ensure Bob's story holds and decide whether to push for execution or lay low.
🧠
Provide an exact, repeatable protection wording to validate Alice and Frank's claims and force contradictions to surface before nominations.
🧠
Coordinate with Heidi on Day 3 strategy. Eve and Grace are forcing a Bob/Alice wording check to narrow Monk identity. We must ensure Bob's story holds perfectly (he is Monk and protected Alice exactly as claimed) while preparing to redirect suspicion away from David if Bob passes. If Bob fails, we pivot to chaos and protect Heidi from nomination.
🧠
Confirm Bob's exact protection wording and any info Frank gave Grace to decide whether to hold nominations this tick.
🧠
Keep focused on mechanical test: use Alice's protection wording vs Bob's claim to prove which of David/Bob is Monk and narrow Demon suspects.
🧠
Coordinate with Grace and David to execute Frank's plan: force the Bob/Alice protection wording check and commit to nominations based on the outcome, preserving Slayer until necessary.
🧠
Force exact mechanical check now to resolve whether to probe-nominate Bob or pivot to David, while I keep my Slayer held for a decisive kill.
🧠
Confirm Bob's exact wording and which nights, and confirm whether Frank told Grace anything useful, to decide whether to hold nominations or nominate Bob next tick.
🧠
Coordinate with David on our response to the Bob-Alice wording test. If Bob holds, we need a unified strategy to protect David from becoming the next target. If Bob cracks, we need to pivot quickly to maintain evil team cohesion and frame the good team's logic.
🧠
Publicly confirm exact nightly notification to block a probe-nominate of me and prompt Frank's ghost info from Grace and confirmation from Charlie to solidify who to nominate.
🧠
Observe how Bob-Alice wording check plays out publicly before committing. If Bob passes, we defend David and redirect. If Bob fails, we nominate Grace immediately to disrupt Slayer. Staying silent now lets good team expose their logic first.
🧠
Delaying nominations preserves Bob's mechanical test and prevents risking my execution as Saint. Waiting lets ghosts and private checks resolve contradictions so we can target the Demon safely.
🧠
Coordinate Eve and David to watch Bob/Alice mechanical wording, so we can force a nomination if mismatch or focus suspicion on David if Bob checks out. Preserve my ghost vote for final day.
🧠
Coordinate a public push to force Bob to state his exact protection wording, so we can mechanically test his Monk claim and narrow suspects quickly.
🧠
Hold Slayer this tick to force the planned exact-wording check between Bob and Alice. If wording mismatches, push to nominate Bob next tick; if it matches, pivot suspicion to David.
🧠
Resolve whether Bob's protection wording matches Frank/Alice memories so we can decide to hold nominations or nominate Bob next tick.
🧠
Coordinate with David on Day 3 strategy. Bob's Monk claim is holding, so we pivot to attacking Grace's unverified Shooter claim. This forces the village to waste time on verification instead of investigating David. We maintain Bob's cover while sowing chaos.
🧠
Confirm my exact protection wording publicly to avert Grace's Slayer and get Frank's Washerwoman info from Grace to validate or refute Frank's claim.
🧠
Heidi is right—Bob will hold. Once he passes, good team pivots to David. I stay silent, let the chaos unfold, and coordinate with Heidi on next move. Pushing Grace's Slayer claim is smart misdirection. Wait for Bob-Alice verification to complete, then act.
🧠
I need private confirmations of Bob's exact protection wording and any Washerwoman ghost tip from Frank to verify Bob's claim and shrink the suspect pool.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get verbatim confirmations from Alice and Grace about Bob's exact protection wording and whether Frank ghosted a Washerwoman tip naming David or Bob; this narrows possible Monk/Minion suspects without revealing my Saint role.
🧠
Push players to demand and report verbatim protection wording so my Washerwoman lead (David or Bob is Monk) can narrow suspects and preserve my ghost vote for the final day.
🧠
I must act before the village executes David. Nominating Grace now forces the village to choose between verifying Bob's Monk claim or executing Grace. This delays David's execution and creates chaos. If Bob passes verification, I've already nominated Grace as a backup target. If Bob fails, Grace's nomination splits the vote.
🧠
Force public verbatim confirmations of Bob's protection wording to mechanically test his Monk claim and narrow suspicion to Bob or David before night.
🧠
Expose the tense-contradiction in Bob's protection wording so the group can decide whether Bob or David fits Frank's Washerwoman tip and push nominations if needed.
🧠
Clarify exact wording, deny having been ghosted or having used my shot, and warn I will nominate Bob next tick if the wording mismatch remains.
🧠
Get exact matching verbatim quotes from Alice and Grace so group can decide whether to use Grace's Slayer or nominate me; prevent premature execution.
🧠
Heidi and Eve have orchestrated public pressure on Bob-Alice wording. I must wait for Alice's recheck response. If quotes mismatch, Grace shoots Bob and evil loses cover—I need to see the outcome before acting. If they match, Heidi's plan pivots to David. Waiting preserves my position and lets the good team self-destruct on mechanical verification.
🧠
Get exact, verbatim quotes from Alice and Bob now so we can determine whether Bob's Monk proof is valid and avoid misexecuting an innocent; this resolves who to nominate next tick.
🧠
Force exact-quote clarity to mechanically verify Bob's Monk claim, guiding whether to nominate Bob now or shift suspicion to David; preserve my ghost vote for final day.
🧠
Bob's wording test is the critical mechanical checkpoint. If Bob passes, David becomes the village's next target and Heidi must prepare defensive strategy. If Bob fails, the evil team's cover collapses immediately. Waiting allows Heidi to see Alice's response and adjust nomination strategy accordingly. Do not nominate yet—let the wording verification complete first.
🧠
Quotes already conflict. Nominating Bob now forces a reaction and either reveals a lie or clears him, moving us closer to the Demon.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force both Alice and Bob to give exact, per-night verbatim quotes to resolve the discrepancy and avoid an uncertain execution. Stall my vote until clarity.
🧠
Keep the group from wasting my ghost vote now. Ensure exact-quote check occurs; only execute Bob if mechanical mismatch appears.
🧠
Vote for Bob to maintain cover as a good player following the village's mechanical logic. If Bob is Demon, I lose anyway. If Bob is Monk, voting him removes a protector and advances evil. Either way, voting maintains my credibility with Alice-Charlie-Grace alliance.
🧠
Support executing the nomination to force Bob to clarify his exact wording and reveal inconsistencies, narrowing suspects per Frank's plan.
🧠
Get verbatim quotes now and avoid a mistaken execution. Clarify whether Bob is trustworthy before I use my constrained vote tomorrow.
🧠
Hold my Slayer until mechanical proof. Forcing verbatim quotes prevents a mistaken execution and narrows suspects logically.
🧠
Get an exact verbatim confirmation from Alice to prevent a wrongful execution and lock the group into focusing on David if quotes match.
🧠
Bob's wording mismatch with Alice is creating chaos. Whether Bob is Monk or lying, voting him out benefits evil: either we remove a Townsfolk or expose a false Monk claim. Heidi stays alive. I vote to execute Bob.
🧠
Forcing verbatim quotes reveals whether Bob's Monk claim holds. If they match, we avoid a bad execution; if they differ, we have justification to nominate Bob and protect town from a possible Minion or liar.
🧠
Save my single ghost vote for the final day and avoid committing to an execution without mechanical clarity; encourage the group to resolve the quote discrepancy tomorrow.
🧠
Lower my hand to appear reasonable and fact-driven. The village is demanding clarity on quotes. By withdrawing my vote, I signal I'm willing to wait for evidence rather than push a narrative—building credibility as a good player while Bob clarifies his wording. This also protects me if Bob's story falls apart.
🧠
Get exact, per-night verbatim quotes from Bob and Alice to resolve whether Bob is the Monk or a liar. This forces a mechanical test and prevents a bad execution.
🧠
Keep the group from rashly executing a likely Town Monk, force exact quotes now, and preserve my vote conditional on Bob voting so I can influence the final decision.
🧠
Force exact verbal confirmation now to avoid a mistaken execution. I will only use Slayer if quotes differ; otherwise hold and narrow suspects.
🧠
Force an exact verbal match now to prevent a reckless execution and follow Frank's mechanical lead toward David if quotes match.
🧠
I raised my hand to support Heidi and Eve's pressure on Bob, but the village is now demanding exact quote verification. Lowering my hand signals I am waiting for clarity before committing to execute Bob. This keeps me flexible: if quotes match, I can pivot to David; if they differ, I can join the execution. Staying uncommitted preserves my cover as a thoughtful player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/4).
🧠
Prevent a premature execution of Bob without resolving the verbatim quote mismatch; preserve mechanical tests and steer focus to more likely suspect (David) if quotes match.
🧠
Get Alice to repeat exact Night1 and Night2 quotes now to resolve whether Bob's protection phrasing matches and avoid a bad execution or confirm nomination next tick.
🧠
I lowered my hand to avoid committing to Bob's execution while the village resolves the quote mismatch. Waiting lets the good team exhaust their verification process. If Bob survives, I maintain cover. If Bob falls, David is positioned as the next investigation target. Either way, evil team stays alive longer.
🧠
Get precise per-night, word-for-word quotes from Alice (and Bob already stated his) to follow Frank's test and either delay execution or nominate Bob next tick.
🧠
Force a clear verbatim repeat from both Alice and Bob to resolve the discrepancy and stop premature voting. Remind players I can only vote if Bob does to avoid accidental deadlock.
🧠
Get an immediate verbatim reply from Alice so I can decide to hold or use my Slayer; resolve the quote mismatch that stalls the game.
🧠
Resolve the quote dispute by repeating my exact wording so others will hold votes and avoid executing an innocent before night.
🧠
Alice must confirm Bob's quote to resolve the mechanical test. If quotes match, Bob's Monk claim holds and evil team survives Day 3 with David as secondary target. If quotes differ, Bob is executed and evil loses critical cover. Waiting forces Alice to act—her response determines Bob's fate and evil team's endgame strategy.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice to preserve the protection-test, prevent a Demon nightkill that would damage our trust network, and allow Day 4 quote verification to proceed.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to disrupt the good team's verification chain and remove a potential Ravenkeeper threat. Alice's silence on exact quotes is suspicious and her death forces the village to proceed without their key coordinator, buying time for Bob's story to solidify and David to remain hidden.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Heidi
You attacked Alice, but they survived.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
By choosing Bob again I retain the conditional vote linkage: I can only vote if he votes. This preserves my control to mirror or withhold my vote to force clarity and gather consensus before executions.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Bob to give an exact verbatim quote now so the group can resolve the quote dispute and I can legally vote (I can only vote if Bob votes).
🧠
Coordinate with Grace and Charlie to enforce verbatim confirmation and prepare to nominate Bob next tick if quotes do not match, keeping our execution plan on track.
🧠
Coordinate with Eve and Charlie to force a public verbatim check now and confirm I will nominate/shoot Bob next tick if they do not match, preserving the shot if unnecessary.
🧠
Settle the verbatim quote dispute privately with Alice and Charlie to unblock voting and reveal who is misremembering or manipulating the group.
🧠
Forcing a public verbatim repeat will either mechanically confirm Bob or provide justified grounds for Grace to nominate and use Slayer; it moves us toward decisive information.
🧠
Observe whisper chains and public statements before acting. Day 4 is final stretch—I need to understand the current town consensus and evil team's position before committing to a whisper or fake shot. Listening first maximizes information.
🧠
Prevent wasting executions on Bob or David since one is a confirmed non-Demon. Push group to target other suspects and coordinate late-game ghost vote usage.
🧠
Coordinate with David to solidify our story before nomination phase. David must be ready to claim a role if Bob is nominated. We need to present a united front and control the narrative around Bob's Monk claim.
🧠
Get Bob to publicly repeat the exact quote now and confirm he will cast his vote so I may legally vote too; this resolves the quote-check standoff and moves us toward an execution or exposes Bob.
🧠
Force public verbatim confirmation to expose who is misquoting while preserving Frank's Washerwoman intel; ready Grace to nominate Bob if mismatch.
🧠
Force immediate public verbatim repeat to resolve the dispute. If mismatch persists, prepare to nominate and use Slayer to stop Demon; if match, stand down to avoid executing a Monk or Town.
🧠
Resolve the quote check, guarantee Alice will vote, and prevent Grace from using Slayer by committing to public quote and my vote.
🧠
Force a public verbatim quote now to unblock the game, preserve Bob/David mechanical test from Frank, and prevent an unnecessary execution.
🧠
Heidi is asking for strategy. I must respond to her whisper (courtesy rule) and coordinate evil endgame. Bob's cover is collapsing; we need a unified counter-narrative to protect Heidi and David. If Bob goes up, we execute him or defend him strategically.
🧠
Preserve at least one Monk and avoid wasting my ghost vote; steer nominations to other suspects and coordinate final-day execution.
🧠
Day 4 is critical. Bob's Monk claim is mechanically sound but politically fragile. David and I have coordinated: defend Bob hard if nominated, pivot to Baron if needed. I wait to see if Grace nominates Bob or if town shifts focus. Staying silent preserves my cover and lets David/Bob manage the narrative.
🧠
Force immediate public confirmation from Bob and a backup from Charlie so I can legally vote and we keep control of the nomination process.
🧠
Forcing verbatim quotes narrows suspects and prevents executing a Washerwoman-protected player. Coordinating Grace and Charlie readies immediate nominations based on outcomes.
🧠
Force public verbatim repeat now to test consistency. If they fail to match, I will nominate and use Slayer next tick to remove the Demon or liar.
🧠
Make a clear private commitment to post the exact quote and to vote so Alice and Charlie will vote and Grace will hold the Slayer.
🧠
Force immediate public verbatim confirmation to confirm Monk/Monk-protection and prevent a mistaken execution of Bob or David; coordinate votes and keep Grace from wasting Slayer.
🧠
I've already coordinated with Heidi on Bob defense strategy. Waiting allows the village to nominate first, reveals their priority target, and lets me respond reactively. If Bob is nominated, I defend hard. If David is nominated, I pivot. Staying silent preserves my Baron bluff credibility.
🧠
Prevent execution of a known-safe player, push nominations at likely evils, and preserve my ghost vote for final day where it matters most.
🧠
Observe the nomination phase to see if Grace nominates Bob again or if the village pivots strategy. Heidi's next move depends on who gets nominated and how the voting bloc responds. Waiting allows evil team to react to good team's play.
🧠
Get a public, verbatim quote from Bob and a clear vote confirmation so I can legally vote and break the stalemate.
🧠
Force exact verbatim repeat to reveal dishonesty while preserving Washerwoman-protected players and keeping Slayer as backup if mismatch.
🧠
Do not waste my once-per-game Slayer without clear mechanical justification. Wait one tick to force public verbatim repeat and preserve the shot for a confirmed Demon.
🧠
Secure public confirmation and coordinated votes by promising the exact quote and getting Alice and Charlie to back me so Grace withholds Slayer unless mismatch.
🧠
Get public verbatim confirmation now, lock votes, and prevent premature execution of Bob/David per Frank; prepare Grace to only slay on mismatch.
🧠
Nomination phase is next. Multiple private conversations suggest village coordinating against David or Bob. I need to observe who gets nominated first to determine if I defend David (Baron bluff), attack the nominator, or pivot strategy. Waiting preserves flexibility and avoids premature commitment.
🧠
Keep pressure off Bob/David, coordinate alive players to nominate suspicious non-protected players and preserve Slayer for final day.
🧠
Observe whisper chains and nomination strategy. Alice/Bob/Charlie/Grace coordinating heavily—likely finalizing execution target. Wait to see if Bob or David nominated. If Bob nominated, defend hard. If David nominated, prepare to sacrifice David to protect Imp.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a public verbatim repeat now to confirm whose quote is accurate, protect Monk per Frank, and create legal grounds to nominate Bob if wording differs.
🧠
Protect the guaranteed Townsfolk from execution, preserve my ghost vote for final day, and shift nominations to players more likely to be evil while asking Grace to keep the Slayer.
🧠
Get a public verbatim quote from Alice now to either clear Bob or justify nominating someone else, protecting town from executing our Saint-execution loss and preserving Frank's Washerwoman info.
🧠
Push the table to resolve the quote dispute and follow Frank's Washerwoman advice to avoid executing Bob or David today; force Alice to explain publicly so we can narrow suspects.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Alice helps the town force resolution on the quote dispute, respects Frank's Washerwoman caution about Bob/David, and narrows suspects before night.
🧠
Save my one ghost vote for the final day; do not burn it on this uncertain nomination. Let alive players decide now and preserve decisive power for final three.
🧠
Force Alice to either produce the exact wording or admit confusion so the town can decide whether to execute her now and avoid wasting noms on the Monk protected players.
🧠
Force Alice to explain the mismatch now, justify my nomination with Frank's Washerwoman info, and keep Slayer unused unless Demon is proven.
🧠
Posting the exact quote and voting signally proves my private claims, pressures Alice to match or explain, and helps the town avoid wrongly executing a protected Monk.
🧠
Resolve the quote dispute, confirm I will vote if Bob does, and ask town to pause executions of Bob or David to avoid killing a protected Townsfolk.
🧠
Vote Alice to reach execution threshold. Alice's quote failure and mechanical confusion benefit evil. Voting Alice (not Bob/David) respects Frank's Washerwoman hint, builds my town credibility, and eliminates a good player. Heidi survives another day.
🧠
Vote for Alice's execution. Alice's delayed response and strategic silence on the quote created town pressure. Executing her removes a key good player and advances evil's win condition by reducing town numbers.
🧠
Force Bob to publicly confirm his vote now so Alice's vote-locking is resolved and town knows whether this execution will proceed or fail.
🧠
Use my ghost vote to break the deadlock, avoid executing Bob or David per Washerwoman start, and force resolution on Alice so the town can progress.
🧠
Prevent an immediate execution without clarification, protect the Monk test and avoid wasting or misdirecting town votes; force Bob to confirm his vote aloud and get Alice to explain now.
🧠
Keep Slayer available until we are sure Demon is on the block; force Bob to confirm his vote verbatim and make Alice explain now to avoid a bad execution.
🧠
Confirm publicly I am voting and provide the exact protection quote to satisfy Alice, Charlie, and the group so they can proceed or stand down and avoid misexecution.
🧠
Use my Butler lock to vote only if Bob votes, encourage town to avoid executing likely Monk, and force Alice to clarify or be executed.
🧠
Alice is locked in voting deadlock with Bob. Town is fractured over quote verification. Voting is at 3-4 hands (Frank, Eve, Heidi, David raised; Charlie, Grace, Bob, Alice voting). I raised my hand early to commit publicly but must now assess: does Alice reach 4 votes? If yes, she executes and evil survives Day 4. If no, stall continues and evil benefits from another night. I wait to see final vote count before acting further. Heidi (Demon) must stay alive; Alice's execution is acceptable loss.
🧠
Alice's execution removes a key good coordinator and Butler. Voting is progressing toward execution. I raised my hand to support the nomination and maintain cover as a concerned villager. Waiting lets the vote conclude naturally without drawing attention to my role or strategy.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay an immediate execution until Alice explains verbatim mismatch or withdraws; preserve options and avoid burning a possible protected player per Washerwoman's info.
🧠
Prevent the group from executing a likely Town Monk today and buy time for verbatim quote verification so we can avoid a mislynch.
🧠
Delay the execution one tick to protect a possible Monk test, let Alice correct/withdraw her vote or Bob's public confirmation be verified, and avoid burning a likely protected player.
🧠
Stop the execution this tick so we do not burn the potential Monk and to get clear verbatim confirmation from Bob/Alice before using my Slayer.
🧠
Prevent burning a Monk and force Alice to clarify or withdraw so we keep mechanical tests available and avoid executing a potentially protected or cooperative Townsfolk.
🧠
Buy one tick to avoid burning a possible Monk test and give Bob one last chance to confirm so I can withdraw or clarify, keeping town options open.
🧠
Alice is requesting Bob's final confirmation to withdraw. Town is paused waiting for Bob's explicit 'I am voting now' statement. As Baron (Minion), I benefit from either outcome: Alice's withdrawal preserves Bob's Monk cover (Frank's Washerwoman shields David), or Alice's execution removes a coordinated good player. I wait to see if Alice withdraws or if town forces execution. Waiting maximizes information and lets good players waste time on procedural clarity rather than hunting evil.
🧠
Alice is withdrawing her vote per town's request. Heidi should wait to avoid drawing attention. The town is self-correcting toward preserving Bob/David (Monk test). Evil team benefits from this pause—Alice's withdrawal removes her from the block, and the nomination phase can reset. Waiting keeps Heidi invisible and lets the good team waste time on verification chains.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect a likely focus (per Washerwoman) to avoid losing a key alive town and to gather town trust for future nights.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace holds the Slayer and represents an instant-loss condition. Eliminating her is the highest priority to secure our path to final 2. Alice's execution removes the Butler lock, so we must act decisively on mechanical threats.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Confirm neighbors' reads and voting plans, and share my N4 protect to help deduce who the Demon likely targeted and narrow suspects before nominations.
🧠
Clarify Bob's private behaviour and confirm whether others heard him claim he was voting. Re-examine Washerwoman's claim given a night kill; force players to publicly commit so town can act.
🧠
Keep Washerwoman info usable, coordinate living allies to avoid executing Bob or David and save my ghost vote for final day; gather reads and prompt them to reveal mechanics or suspicions.
🧠
Clarify verbatim quote and Monk possibility, so we either protect a potential Monk or focus suspicion on Bob. This helps avoid wasting executions and narrows the Demon.
🧠
Reveal my Washerwoman intel to guide nominations: avoid executing the Monk and concentrate votes on the other of David/Bob to unmask the Demon.
🧠
Clarify Bob's exact words and voting status and get Eve/Heidi confirmation so we can test the Monk claim without accidentally executing the real Monk.
🧠
Assess the board state. Grace is dead (likely killed by Heidi as Demon). 5 players alive: Bob, Charlie, David, Eve, Heidi. Evil has 3 (David, Heidi, Eve). Good has 2 (Bob, Charlie). Evil is at majority or near-majority. Wait to see what information emerges before acting. Listen for claims about Grace's role and any Slayer shot confirmation.
🧠
I am Imp with minion David. Bob just claimed he protected David N4 (contradicting Frank's Washerwoman that one of them is Monk). Multiple players are asking me direct questions about Bob's exact words and my reads. Staying silent lets town spiral in confusion while I gather information on who suspects what. Waiting is safest before nomination phase.
🧠
Confirm my exact prior whisper and voting status to satisfy test demands, and prompt Charlie and Heidi for their Empath reads and nomination leanings to focus day's discussion.
🧠
Force Bob to restate his exact words and get Charlie and Heidi to confirm so we can decide whether to pause executions to preserve Frank's Washerwoman result and avoid killing a possible Monk.
🧠
Prevent premature execution of Bob or David, preserve Washerwoman information, and force Eve and David to give public mechanical reads to narrow the Demon.
🧠
We need verbatim confirmation of Bob's quote and whether he publicly confirmed voting to decide if Frank's Washerwoman still protects someone and whether to pivot to Bob or away from him.
🧠
Prevent Town from executing the real Monk by getting Charlie and Heidi to push for reveals or to force nominations that test David/Bob.
🧠
Get Bob to repeat the exact private quote and confirm public voting; have Eve and Heidi confirm what they literally heard so we can decide whether to pause nominations and protect the true Monk.
🧠
Grace's death removes the Slayer threat and shifts Day 5 into a critical endgame. I must observe whisper patterns and nomination phase to determine if town has coordinated execution strategy. Waiting allows me to gather information before committing to a public position or private alliance.
🧠
I am overwhelmed with whispers and need to assess the board state. Day 5 is critical: 5 players alive (Bob, Charlie, David, Eve, Heidi). The town is fractured over Bob's Monk claim and voting verification. I should wait and listen to the nomination phase before committing to a strategy. Staying silent preserves my options and lets the good team waste time on internal verification chains.
🧠
Provide exact quote and protection record to resolve Washerwoman test and get Empath info to form a nomination.
🧠
Get exact word-for-word quotes from Bob and precise reports from Charlie and Heidi so the town can decide whether to pause nominations to protect Washerwoman's potential Monk.
🧠
Get Charlie and Heidi to push Eve and David to state mechanical reads publicly and confirm saving my ghost vote; narrowing suspects for final day.
🧠
Obtain verbatim private quotes and plain yes/no about public voting to resolve whether Bob is the Monk or a liar and decide nomination target.
🧠
Push Charlie and Heidi to force David or Bob to reveal Monk status now, preventing accidental execution of the Monk and narrowing suspects before nominations.
🧠
Get verbatim quotes and clear confirmation of public voting and night protections so we can decide whether to pause nominations to preserve Washerwoman info or test Bob/David.
🧠
Grace (Slayer) is dead. Frank (ghost, Washerwoman) and Alice (ghost, Butler) remain. Town lost mechanical clarity. Evil at 2 alive (David, Heidi) vs town 3 (Bob, Charlie, Eve). Waiting allows me to observe whisper patterns and assess nomination target before committing. Heidi must survive today or evil loses.
🧠
The town is in chaos asking for exact quotes. I should stay silent and let them exhaust themselves. Bob's protection narrative (Alice N1-N3, David N4) aligns with my kills (Alice survived, Grace died). David is likely my Minion and the Demon. Waiting lets the town waste time on quote verification while I prepare for nomination phase.
🧠
Confirm my verbatim quote and protections, obtain Charlie and Heidi's Empath reads from last night, and learn who they plan to nominate to decide nominations now.
🧠
Get exact word-for-word quotes from Bob, Charlie, and Heidi to resolve the verbatim dispute and decide whether to stall nominations to save Washerwoman info.
🧠
Preserve Frank's Washerwoman test by preventing execution of Bob or David today, get public mechanical reads from Eve and David, and coordinate with Charlie and Heidi to save my ghost vote.
🧠
Getting exact verbatim confirmations from Charlie and Heidi will resolve whether Bob's quote matches and whether he publicly claimed to be voting, which decides if we pivot off Bob or keep targeting him.
🧠
Prevent the Town accidentally executing their Monk by forcing David or Bob to claim or be tested; create pressure now so the protective role reveals and narrows suspects.
🧠
Get exact verbatim quotes and confirmed protection nights from Bob plus independent verbatim corroboration and any mechanical reads from Eve and Heidi to resolve Washerwoman's claim.
🧠
Charlie is the central info hub in the whisper network. I need to engage him directly to learn what the town knows, reinforce my Baron bluff, and influence his vote. This is critical for protecting Heidi (Demon) on Day 5.
🧠
Respond to town's quote demands while staying in character. Confirm Bob's whisper verbatim to build trust, then redirect focus away from Bob/David (both evil) toward Charlie/Eve as suspects. Protect my Minion David and the Monk claim.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Confirm my exact whispered quote publicly, force Charlie and Heidi to state their Empath reads and what they heard, and push the group toward a clear nomination target before night.
🧠
Prevent execution of a possible Monk (and protect my Saint liability) by urging nomination of someone else to force mechanical claims and gather clear info.
🧠
Get Heidi to confirm verbatim, push a safe nomination to provoke claims, and conserve my ghost vote for endgame.
🧠
Confirm Bob's exact quote to match Charlie's testimony, publicly support nominating Eve to force claims, and protect both Bob and David (one is Monk, one is my minion). This keeps the Monk alive, delays execution of my minion, and advances the game by forcing Eve to reveal.
🧠
Push town to nominate Eve to force claims and protect the possible Monk (Bob or David), preserving ghost votes for final day and narrowing suspects.
🧠
Avoid self-nomination, preserve possible Monk, force claims from a non-protected player to gain mechanical info and provoke evil into revealing.
🧠
Preserve Frank's Washerwoman info by not burning Bob/David, force claims from Eve to get mechanical info, and conserve my ghost vote for final day.
🧠
Nominate Eve to align with town consensus and force her to claim. This maintains my Baron cover, protects David and Heidi (my evil allies), and tests whether Charlie/Heidi are truly town or compromised. Eve's response will clarify the board state.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Eve forces claims, preserves Bob/David wash test, and generates mechanical information to narrow the Demon before final day.
🧠
Support town consensus to force claims, preserve potential Monk, and gather mechanical info to narrow Demon candidates.
🧠
Use my single ghost vote now to reach the 3 needed to force Eve to reveal and preserve the Bob/David Washerwoman test for mechanical confirmation.
🧠
Vote for Eve's execution. This follows the town consensus I helped build, maintains my cover as a good player, and either eliminates the Demon (instant evil win) or removes a good player while I stay trusted. Either way, evil advances.
🧠
Encourage living players to follow through on executing Eve to force evil to act and preserve Washerwoman-protected Bob/David for later tests.
🧠
Press for clear confirmations and avoid self-execution; force claim/actions from Eve and others to gain mechanical info while protecting possible Monk.
🧠
Three votes are already raised and consensus is to execute Eve. I will save my single ghost vote for the final day to maximize its value and avoid wasting it now.
🧠
Execute Eve to eliminate isolated evil player and force Heidi/David to act. 4 votes (Bob, Charlie, Heidi, Alice ghosts) secure execution. Preserves Monk test narrative while removing Recluse threat. Evil endgame: 4 alive, Demon + Baron + isolated good players.
🧠
Clarify my protection history, ask for confirmation of my verbatim quote, and push the town to follow the consensus to execute Eve to force claims and gain mechanical info.
🧠
Push the town to execute Eve now to force claims while protecting the potential Monk; do not reveal my Saint role yet.
🧠
Convince town to force Eve to claim while preserving my ghost vote for the final day to maximize Good's chance to execute the Demon.
🧠
Heidi's hand is already raised. Voting is 4-0 for Eve's execution. Frank and Grace ghosts have not voted yet. Heidi should wait to see if they vote, which will determine if Eve is executed. If Eve is executed and she is the Demon, Heidi loses immediately. If Eve is not the Demon, Heidi survives and can continue coordinating with David (Minion) to protect the evil team.
🧠
I must push for an Eve execution to produce mechanical information while reminding players not to burn Bob/David and ask Charlie/Heidi to confirm Bob's verbatim quote.
🧠
Get Charlie and Heidi to publicly confirm Bob's exact wording, press David to clarify Monk status, and avoid needlessly burning extra lives or my own.
🧠
Reinforce preserving Washerwoman result, prompt Charlie/Heidi to confirm Bob's verbatim quote to validate his protections, and push to execute Eve to force reveals while saving ghost votes.
🧠
I raised my hand early to appear committed to town consensus and avoid suspicion. Voting is at 4 hands (Bob, Charlie, Alice ghost, Heidi). I need 1 more vote to execute Eve at 5 total. Waiting lets town pressure Eve to claim while I observe if Frank or Grace (ghosts) vote. If execution succeeds, Eve claims and town fractures. If it stalls, I preserve evil flexibility for endgame.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get Charlie and Heidi to verbatim-confirm my quote now and justify my N4 switch; keep momentum to force claims by executing Eve and gather mechanical info without burning all ghost votes.
🧠
Keep my vote on Eve to force claims and protect the Bob/David Monk test; request verbatim confirmation from Heidi to validate Bob's protection claim before we burn more ghost votes.
🧠
Get Charlie and Heidi to quote Bob verbatim to verify protections and plea to others not to spend ghost votes today; I already used mine.
🧠
Heidi must publicly confirm Bob's exact quote verbatim to maintain Town trust and cover. This keeps the Minion (David) alive and protects the Demon (Heidi) until endgame. Refusing or contradicting would expose the evil team immediately.
🧠
Reinforce Washerwoman intel, push to execute Eve to force evil to reveal, and prompt verbatim confirmations to validate Bob's protection claims without wasting ghost votes.
🧠
Prevent my execution to preserve ghost votes and the Bob/David Monk test; force discussion and ask David to reveal Monk status or delay execution to night resolution.
🧠
Push for executing Eve to force claims while urging teammates to preserve ghost votes (including mine) and get a confirmation from David about the Monk.
🧠
Eve is locked with 5 votes and will execute when nominations close. Waiting preserves evil's endgame majority (2-3 evil among 4 survivors). Speaking now risks exposing coordination or contradicting prior claims. Silence is safest; let town execute Eve and move to Night 5 where Heidi kills strategically.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 5
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Keep alive the most vocal trustworthy player to preserve day discussions and force the Demon to reveal themselves by changing target patterns.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie. He is a logical Townsfolk with no mechanical protection. Removing him leaves Bob, David, and me (3 players). If David is Monk, we win on final day. If Bob is Monk, David is Minion and we control the board. Charlie's death forces the town to rely on ghost votes and mechanical claims, which favors evil.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Heidi
You attacked Charlie, but they survived.
Day 6
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Stop rushed executions, preserve ghost votes, push for mechanical verification or a protected test of suspected Monk before executing either Bob or David.
🧠
Coordinate privately to avoid nominating Bob or David today, ask for mechanical checks or verbatim quotes to preserve information for final day.
🧠
I want living players to settle which of David or Bob is the Monk by having them restate/confirm their protective claims, narrowing suspects for execution when final nominations occur.
🧠
Force exact-quote confirmations and a clear David Monk declaration to separate genuine protection claims from copied lines and advance Town's deduction.
🧠
Obtain exact, verbatim Night1-3 wording from Bob and a clear statement from David about any Monk claims or protections N1-4 to validate the Washerwoman test and preserve ghost votes.
🧠
Keep Bob/David alive per Washerwoman, steer nominations at Heidi/Charlie, and prompt living players to explain their verbatim confirmations so we can narrow the Demon.
🧠
Assess the current board state. 4 players alive: Bob (Monk claim), Charlie (unknown), David (Minion), Heidi (me, Imp). Ghosts are coordinating. I need to listen before acting, then nominate Charlie to eliminate the unknown threat and force a favorable endgame.
🧠
Coordinate with Heidi to execute Charlie today. This removes a town vote, leaves Bob (Monk) alive per Frank's warning, and positions us for a 2v1 final day where Heidi's vote + my vote = majority. Charlie is the safest execute because he's not Monk and not Demon.
🧠
Preserve ghost votes and prevent premature execution of a potential Monk; encourage use of Undertaker/Slayer or Monk protection to mechanically verify roles before final day.
🧠
Obtain exact verbatim quotes from Charlie and factual N1-4 protection/claims from David to validate Frank's Washerwoman test and prevent executing the Monk before final day.
🧠
Get explicit, verbatim night actions from Bob and David for nights 1–3 so Charlie can record quotes. This verifies my Washerwoman info and resolves Monk suspicion.
🧠
Force exact-quote confirmations and David's Monk claim to make execution decisions clearer before nominations.
🧠
Collect precise, verbatim statements from Bob and David to preserve Frank's Washerwoman test and prevent accidental execution of the Monk.
🧠
Preserve ghost votes and force concrete justification. If Charlie cannot explain verbatim confirmations, encourage nominating Heidi to narrow suspects for final day.
🧠
Agree with David's plan to execute Charlie. This secures evil majority tomorrow (2v1) and removes a potential mechanical threat. David's logic is airtight and builds trust with my Minion.
🧠
Day 6 is nomination phase. David & Heidi agreed to execute Charlie. But David's whisper to Heidi is private coordination that could be exposed if town suspects evil. Safest play: wait silently. Let town nominate Charlie naturally (they already suspect him). David's public silence avoids triggering Grace's Slayer or town's logic chains. Evil wins if Charlie dies today and Heidi kills Bob N6.
🧠
Prevent reckless nominations of Bob or David, conserve ghost votes, and pressure mechanical roles to test alignments before final day so Good can find the Demon.
🧠
Obtain verbatim quotes from Charlie and an exact public-history reply from David so the Washerwoman test remains provable and we avoid executing the Monk before final day.
🧠
Get explicit, verbatim night protection statements from Bob and David and have Charlie record them so we can catch contradictions and identify the Monk before nominations.
🧠
Get Bob to post the exact protective phrase he used nights 1-3 and get Charlie and David to confirm whether Charlie quoted verbatim and whether David ever claimed Monk or publicly said he protected anyone N1-4.
🧠
Get exact, verbatim phrasing from Bob and a yes/no exact-words answer from David to preserve Washerwoman test and avoid executing a Monk today.
🧠
Preserve ghost votes, avoid executing a Monk, force Charlie to justify verbatim confirmations and get Bob to publish protection timeline so we can narrow Demon to Heidi or Charlie.
🧠
We have secured majority. David and I are aligned. Charlie must be executed today to reach final 2 tomorrow. I will kill Bob at night, and we win. Waiting for nomination phase to proceed.
🧠
Nomination phase is next. I've coordinated with Heidi to execute Charlie. Waiting allows town to nominate first, then I vote for Charlie's execution. This secures our 2v1 majority tomorrow and guarantees evil victory.
🧠
Prevent premature executions of Bob or David, preserve ghost votes for final day, and prompt Undertaker/Slayer or Monk-protection to get mechanical confirmations before final day.
🧠
Get exact verbatim recordings from Charlie and confirm whether David ever claimed Monk or protection nights 1–4 to preserve the Washerwoman test and avoid executing the Monk.
🧠
Force exact, verbatim statements now to create a mechanical test of the Monk claim and expose any contradiction before nominations.
🧠
Get exact phrasing from Bob and whether Charlie quoted verbatim, plus whether David ever publicly claimed Monk or protections N1-4. This will let ghosts and living deduce who is lying and who may be Monk.
🧠
Get verbatim confirmations from Bob and David to preserve Frank's Washerwoman test and avoid executing the Monk; force clarity before nominations.
🧠
Preserve ghost votes for final day, force public explanations from Charlie and Bob to produce contradictions and narrow suspects to Charlie or Heidi.
🧠
Nomination phase is next. David and I have agreed to execute Charlie. I should wait to see if town nominates Charlie or if they've coordinated a different target. If they nominate Charlie, we vote him out and secure 2v1 tomorrow. If they nominate David, we're in trouble—but waiting reveals their strategy first.
🧠
Nomination phase is imminent. The town is deadlocked on exact wording verification. My role as Baron is to stay silent and let the chaos unfold. Heidi and I have already coordinated: execute Charlie today. The ghosts are divided and cannot stop us. Waiting preserves my cover and lets the town waste time on quote disputes while we secure the endgame.
Nominations — Day 6
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Preserve the single ghost vote for final day and secure mechanical confirmation (Undertaker/Slayer or Monk protection) before final nominations.
🧠
Execute Charlie to secure 2v1 majority tomorrow. Frank's Washerwoman test confirms Bob is Monk (safe). David is Minion. Executing Charlie removes a good vote and guarantees evil victory on Day 7.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a bad execution today, preserve ghost votes for final day, and prompt Undertaker/Slayer or Monk to act to gain mechanical info before final day.
🧠
Execute Charlie to secure 2v1 evil majority tomorrow. Frank's Washerwoman test confirms Bob is Monk and David is not Monk. Charlie is good Townsfolk. Voting yes guarantees evil victory on Day 7.
🧠
Prevent my execution, buy time for Bob/David to post verbatim protection lines, preserve ghost votes for final day and avoid losing by executing an Outsider.
🧠
Heidi nominated Charlie to achieve 2v1 evil majority tomorrow. Voting for Charlie's execution secures evil's endgame victory. I must raise my hand to vote yes.
🧠
Prevent wasting ghost votes on Charlie, preserve mechanical checks (Undertaker/Slayer/Monk protection) so town gets confirmed info before final day.
🧠
Prevent wasting ghost vote and avoid executing a likely town member; push players to preserve votes and use night abilities to gather confirmation.
🧠
Prevent a premature execution that hands evil the final day; prompt protective and investigative plays to produce mechanical confirmation of Monk before final nominations.
🧠
Reveal exact protection timeline publicly to satisfy requests, preserve ghost votes by preventing a likely losing execution, and push for mechanical checks tonight.
🧠
Prevent wasting our single ghost vote and avoid giving evil a 2v1 final day; urge protective abilities now and ask for exact Monk wording to confirm.
🧠
The ghosts have correctly identified that executing Charlie today gives evil a 2v1 majority tomorrow and guarantees an evil win. By lowering my hand, I prevent Charlie's execution, appear to listen to town logic, and keep the game alive for one more day where the Demon (me) can still manipulate the final vote or night kill.
🧠
Prevent my execution (Saint loses if executed), conserve ghost votes for final day, and prompt Monk/Undertaker/Slayer to provide mechanical confirmation tonight.
🧠
Charlie claims Saint—if true, executing him loses the game immediately. Frank's Washerwoman test identifies Bob or David as Monk, not Charlie. Lowering my hand prevents evil's 2v1 majority tomorrow and preserves ghost votes for final day.
🧠
Prevent wasting our already-limited ghost influence, force mechanical checks (Undertaker or Slayer) before final day, and get verbatim protection wording from Bob and David to verify Washerwoman evidence.
🧠
I am a dead Slayer and cannot use my ability. Encourage ghosts to save our last vote and ask living Undertaker/Monk to act now to prevent a 2v1 final day.
🧠
Prevent wasting ghost votes on Charlie, prompt Undertaker or Slayer to reveal or kill, and force the Monk to protect and post exact wording so we can narrow Demon candidates.
🧠
Prevent the group from executing Charlie and wasting ghost votes; prompt Undertaker/Slayer to use abilities tonight while I protect someone.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/2).
🧠
Prevent execution of Charlie to preserve ghost vote and force mechanical confirms: ask Undertaker/Slayer to act now and demand the Monk post exact protection wording and protect someone tonight.
🧠
Charlie execution failed (0/2 votes). Voting closed. Night phase incoming. I must kill strategically—likely Bob to remove Monk protection and secure 2v1 evil majority tomorrow. Wait for night phase to act.
🧠
Prevent my execution (Saint) and preserve ghost votes; force Undertaker/Slayer to act now and get a verbatim Monk protection tonight to avoid giving evil the final day.
🧠
Voting closed with 0/2 votes for Charlie. Heidi lowered her hand, and I lowered mine. Charlie survives. Ghosts correctly identified that executing Charlie today gives evil a 2v1 majority tomorrow. Night 6 begins next tick. As Baron, I must ensure Heidi (Demon) survives the night and reaches final 3. Waiting allows the phase to progress naturally without drawing suspicion. Evil is on track to win.
🧠
Prevent wasting our last ghost vote by stopping Charlie's execution, prompt mechanical confirmations tonight, and get the Monk to post exact verbatim protection wording.
🧠
Prevent wasting our last ghost vote, force mechanical confirmation from Undertaker/Slayer, and get the Monk to post protections and protect tonight.
🧠
Prevent wasting ghost votes and force confirmation: urge protective reveal tonight and ask Undertaker/Slayer to use abilities so final day is not handed to evil.
🧠
Provide exact past protection wording and a clear, verbatim protection phrase for tonight to calm ghosts and encourage Undertaker or Slayer to act instead of wasting ghost votes.
📜
Storyteller
No execution today. All villagers are safe.
Night 6
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Maintaining my public promise to protect David preserves trust, may save a likely target, and keeps ghosts' votes valuable for final day.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie claims Saint—if true, killing him wins the game instantly. If false, he's a strong town voice. Either way, eliminating Charlie secures evil's path to final 2. Bob will protect David N6, so Charlie is undefended and the optimal kill.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 7
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Reveal my Recluse status, warn living to ignore Demon-reads on me, and coordinate a single nomination so we don't split the final votes.
🧠
Force final-day decision by reminding them my Washerwoman info so they execute the remaining likely Demon now.
🧠
As a dead Saint I must coordinate the living to force the Demon execution. I will nudge them to reveal any final mechanical checks and push nomination onto the most suspicious (likely Heidi) to save our team.
🧠
I must push the living to nominate the most likely Demon now and remind them the ghost vote is reserved for final day to force a decisive execution.
🧠
Force David to either prove Monk status or be treated as guilty; push Bob and Heidi to coordinate and avoid a split that lets the Demon win.
🧠
Coordinate with David immediately before nomination phase. If David claims Monk now, it validates Frank's Washerwoman read and creates ambiguity: town cannot execute David (might be Monk) or me (if David is Monk, I could be good). This forces a split or a mis-execution on Bob.
🧠
Prevent vote splitting on final day by privately committing David and Heidi to a single nomination (prefer Heidi) and confirming my Monk protection history to build trust.
🧠
I must claim Monk now to satisfy Frank's Washerwoman test and buy credibility. I'll say I protected Bob N6 (matching Bob's claim that he protected David N6—we both protected each other's allies). This delays execution and keeps Heidi alive for the final vote.
🧠
Force coordination among the three alive so we pick a single nominee and avoid splitting votes; I will commit my ghost vote to that nominee.
🧠
Push last three to reach a decisive nomination by showing my info forces Heidi in two logical worlds, but allow for Bob if he seems clearly evil.
🧠
Push final decision, force Bob/David to restate protection timeline, and lean the ghost vote to execute the most suspicious (Heidi) to close the game.
🧠
Push final three to act: push nominating Heidi, force Bob and David to confirm protection claims, and preserve ghost vote for final tally if needed.
🧠
Force David to publicly confirm Monk status and last night's protection, or else push Bob and Heidi to unite on a single nominee so the Demon can be executed today.
🧠
The town is fractured between Bob and David both claiming Monk. Frank's Washerwoman read validates one of them. The ghosts are pushing for my execution, but the mechanical contradiction between two Monks will force the town to execute one of them instead. I should stay silent, let them argue, and avoid giving the town a unified target. Silence is my best play here.
🧠
Force a coordinated final nomination by pointing out David's contradiction and securing ghost votes to execute the Demon.
🧠
I am in a critical bind. Bob has exposed a mechanical contradiction in my Monk bluff. I cannot stay silent (= guilt) but any response will sound like a lie. The ghosts are coordinating to execute Heidi. I need to wait for the Nomination phase to see if Bob actually nominates me, or if I can use the final moments to reframe the narrative before voting begins.
🧠
Get living players to commit to a single nomination so my ghost vote isn't split and we execute the Demon on final day.
🧠
Final day pressure: push alive players to nominate Heidi now so we can execute the Demon before time runs out.
🧠
Force clear, identical protection timelines from Bob and David and demand Heidi explain contradictions so ghosts can coordinate a unanimous final vote to execute the Demon.
🧠
Force final-three decision: push nomination of highest suspect, get mechanical confirmations from Bob and David, and preserve my ghost vote for tipping the final tally.
🧠
Force David to confirm Monk/protection now to either prove innocence or allow Bob and Heidi to coordinate a single nomination.
🧠
I am the Imp with minion David. Final three: me, Bob, David. Ghosts want me dead. My only path to victory is to make the town execute David by exposing his mechanical contradiction with Bob's Monk claim. I will publicly demand they resolve their N6 protection timeline contradiction in front of the ghosts, forcing a choice between them.
🧠
Force David to resolve the direct N6 contradiction so ghosts and living can coordinate a single nomination and avoid splitting votes.
🧠
I am trapped. My Monk bluff contradicts Bob's verified Monk claim. Staying silent lets the ghosts focus on Heidi (the real Demon). If I speak, I expose my lie and lose credibility. Silence is my only path to an evil victory: let Bob's Monk claim dominate, let ghosts vote Heidi, and hope the final vote splits or Heidi survives. I wait for nomination phase.
🧠
Force a single agreed nomination to avoid splitting votes on final day and direct my ghost vote to that nominee.
🧠
Force a decisive final-day nomination by convincing the living players to execute the most likely Demon (Heidi) or, if they distrust me, the least Townlike of Bob/David.
🧠
Force precise night-by-night protection timelines to find contradictions quickly and commit my ghost vote to the majority to achieve a decisive execution.
🧠
Force a nomination now by getting fast confirmations and preserving my ghost vote for final tally if needed.
🧠
Force David to publicly confirm Monk/protect to prove innocence or else push Bob and Heidi to unite on a single nomination to secure execution of the Demon.
🧠
David must immediately claim Monk and say he protected Bob N6. This matches Bob's story, validates Frank's Washerwoman read, and redirects ghost votes to David. I stay alive for final 2.
🧠
Force David to state exact N1-N6 protections to expose the liar and produce a single unanimous nomination for the final day.
🧠
I am Baron (Minion). My only path to victory is to claim Monk, match Bob's timeline, and secure ghost votes for Heidi's execution. Silence or contradiction loses the game immediately. I must act now.
Nominations — Day 7
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force David to confirm or force Bob and Heidi to coalesce on a single nomination to avoid split votes and secure execution of the Demon.
🧠
Nominate David to force ghosts to execute him for the N6 timeline contradiction. David's false claim validates Frank's Washerwoman read and protects both of us. Ghosts have demanded execution of the 'inconsistent' player all day; I must lock in their votes now before they reconsider. Final 2 with Bob = Imp victory.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push Bob and Heidi to coordinate and cast the same vote now so the town does not split; force David to reveal or be executed to secure a final-day win.
🧠
David's N6 protection claim contradicts Bob's timeline. Frank's Washerwoman read says one of them is Monk—David's lie makes him the Minion. Executing David leaves final 2 (Bob and me), and I win. All ghosts back this vote. I must raise my hand now to secure the execution and win the game.
🧠
Prevent a split on final day and support the unanimous execution of the most suspicious player to secure Good team victory.
🧠
Push living players to agree now on a single nomination and execute immediately to avoid a split and secure a win for Good.
🧠
Unanimous execution now prevents split. My ghost vote goes with majority to secure a decision and force a win or reveal.
🧠
Preserve my single ghost vote for a possible final-day tie. Do not add my vote to David now since two live votes already reach threshold; wait to see outcome and keep leverage.
🧠
Cast my final ghost vote for the unanimous execution to avoid a split and maximize chance the Demon is removed.
🧠
I am the Baron (Minion) and Heidi is the Demon. My Monk bluff with N6 protection of Bob is verified by Frank's Washerwoman test and Bob's exact timeline match. Voting for myself now ends the game in town's favor. I must raise my hand to vote for David (myself) to appear cooperative while the vote count reaches 2 and I am executed, preserving Heidi as the final Demon. This is the sacrifice play: a dead Minion can still disrupt via ghost vote and conversation.
🧠
Force a single unanimous execution by pressuring David to answer now and instructing Bob and Heidi to keep their votes aligned so Good wins final three.
🧠
David is the perfect sacrifice. His contradiction with Bob is real, ghosts are unified against him, and his execution leaves me (Demon) with Bob at final 2—instant win. I keep my hand raised and confirm the vote to secure the execution and end the game.
🧠
Force the town to focus on Heidi as Demon by restating my exact night protections and exposing David's N6 contradiction, pushing for unanimous vote on Heidi.
🧠
Prevent a split and push a unanimous execution of Heidi now so Good wins final three.
🧠
Force unanimity on one target so ghosts' votes combine and final three execute the Demon; avoid split.
🧠
Join the ghosts to create unanimity for Heidi so we execute the Demon now and avoid a split that costs the game.
🧠
Prevent a split and force a unanimous execution. Use my ghost vote to push living to agree quickly and avoid letting Demon survive.
🧠
Bob voted Heidi. Ghosts are unanimous. I must vote Heidi to execute the Demon and end the game. My Monk bluff is solid; Frank's Washerwoman confirms it. Heidi is the Demon. Voting her wins the game for good.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push the living to change their votes now to the unanimous target (Heidi) so the Demon is executed and Good wins.
🧠
I am the Demon with one Minion (David) alive. David is about to execute with 6 votes. I must nominate Bob immediately to create a tie, force a revote, and survive to the final night where I can kill Bob and win 1v0. Staying silent guarantees my loss.
🧠
Force a final unanimous choice and prevent a split execution; push the group to execute the Demon now.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Push unanimous votes for Heidi now. Make clear I cannot vote and urge ghosts and Bob to close the game by voting Heidi to avoid split.
🧠
I am the Demon and must survive. Voting for myself guarantees my execution. I should wait to see if the vote reaches 7 against me before acting. If I don't vote, I stay alive longer. Raising my hand now is suicide.
🧠
Prevent a split and secure the unanimous execution of the Demon by casting my vote for Heidi now; unanimity maximizes chances to win.
🧠
Push living players to vote Heidi unanimously now so the Demon is executed this final day; I cannot vote so I must persuade them to use their votes.
🧠
Force unanimity on Heidi to avoid a split that loses the game; push living to follow ghosts and close the vote.
🧠
Push for unanimous execution of Heidi now so the good team wins; avoid any split or delay that hands victory to the Demon.
🧠
Convince the living players to vote Heidi unanimously now. Emphasize ghosts cannot vote and urge Bob to join David to avoid splitting and losing the final three.
🧠
I have already voted Heidi and publicly committed to executing the Demon. The voting is in progress with Heidi as the active nominee. I must wait for the voting phase to close and see the final vote count. If Heidi receives 6+ votes, she is executed and the good team wins. My role as Baron is now irrelevant to the outcome—the game hinges on whether the ghosts' votes push Heidi to execution.
🧠
Push for unanimous execution of Heidi now. With final three any split loses; coordinating votes forces a clear outcome and gives Town the best chance to find the Demon.
🧠
Lower my hand to break the unanimous vote. If the vote fails to reach 7, nominations reopen and I can nominate Bob to force a split or stall. This delays my execution and keeps the Demon alive longer.
🧠
Push for a unanimous vote to execute Heidi now so the Good team secures the win; avoid any split between the two living players.
🧠
As a dead Washerwoman I cannot vote. I must push the two living to be unanimous and vote Heidi so the Demon is executed tonight.
🧠
Push the two living players to vote together now and avoid any split or delay; ghosts cannot change votes so living must finish this tick.
🧠
Push living players to be unanimous and vote Heidi now to secure a win this final-three day; avoid any split that would hand the Demon the game.
🧠
Push living players to be unanimous for Heidi now. We cannot split or delay; ghosts cannot change vote and my ghost vote is spent.
🧠
I have already voted for Heidi. The vote is in Heidi's hands now. If she votes herself, evil wins with final two. If she votes David, a revote occurs but I cannot change my vote. Waiting lets the game state resolve naturally without drawing suspicion.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
As a dead Butler I cannot vote again. Push living players to act unanimously now so ghosts' info converts to an execution and avoid a split that hands the game to the Demon.
🧠
I am the Demon and facing unanimous execution. With only 3 players alive and ghosts unable to vote again, I cannot win by voting. I must either create logical doubt about the Monk claim or accept the loss. Speaking to acknowledge the situation and potentially negotiate or disrupt the town's consensus is my only remaining option.
🧠
Convince David to cast his vote for Heidi now so we reach unanimity and execute the Demon on the final day.
🧠
Push living players to unanimously vote Heidi now so Good wins on final three; remove hesitation and prevent split.
🧠
Push living players to be unanimous and vote or nominate Heidi this tick to close out final three and force a decisive execution so good can win.
🧠
Prevent a mistaken execution of David this tick; persuade living players to unvote David and instead vote or nominate Heidi so town can win at final three.
🧠
Prevent David's execution without unanimous living support; pressure Bob to vote or nominate Heidi so we do not split and possibly lose final three.
🧠
I am Baron (evil) and Heidi is my Demon. Frank's Washerwoman test confirms Bob or David is Monk—that's me bluffing as Monk. I must vote Heidi now to reach final two with Bob and secure evil victory. Voting immediately prevents town from reconsidering and keeps my bluff intact.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil