Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Saint) David (Butler) Eve (Imp) Frank (Mayor) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil274,47768,942$1.4455
Good867,269269,394$2.4465

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Monk, Chef
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a master for tomorrow. With zero information on Night 0, I'm picking Alice as a default. I'll observe her behavior tomorrow and adjust my strategy accordingly.
📜
Storyteller
David
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start with my neighbors to gather information. They are most likely to have roles that interact with me (Empath, Chef, etc.). Building early trust is key, but I won't reveal I'm the Saint.
🧠
Coordinate with Eve early: confirm I am Baron, set expectations of 3 Outsiders, and agree on bluff directions so we can steer Day 1 talk away from catching the Imp.
🧠
Start gathering information by whispering to my neighbor Frank to see if he has any useful role information or if he can share his own role.
🧠
Charlie reached out to me and Bob as neighbors. I should respond and try to gather information while being careful not to reveal my Outsider status too early.
🧠
Share my Empath reading with Charlie and David since they initiated the whisper. Charlie reads as good so I can trust him. This builds a good alliance early.
🧠
Coordinate bluffs with Heidi, set up Baron framework and a simple, consistent info claim (Chef 0) that helps steer executions away from the demon.
🧠
Grace initiated contact as my neighbor. Building a rapport is useful regardless of her alignment — if she's good, we can work together; if she's evil, I might catch her in a lie later.
🧠
I want to find out what the Charlie-Bob-David group is discussing. As Soldier, I'm safe from the Demon, so I can be bolder in gathering information. Starting with my neighbor Bob seems natural.
🧠
Bob claimed Empath and whispered to me and David. Alice just whispered to Bob privately. I want to ask Alice what she shared with Bob and whether she has any info that could verify or challenge Bob's claim.
🧠
Plant the expectation of 3 Outsiders and nudge Bob toward pushing an Outsider execution plan, without hard-claiming a role yet.
🧠
I want to build trust with my neighbor Frank while baiting the Demon into killing me at night. I'll hint at having a useful role without fully revealing, and try to get Frank's role info first.
🧠
Alice is my chosen master and Bob claims she's good. I want to learn what Bob and Charlie whispered to her, and feel her out to decide if I can trust her with my Butler role later.
🧠
Alice is my neighbor and my reading says she's good. I should share my Empath info with her to build trust and ask about her role to verify my reading.
🧠
Build early trust with David by sharing a plausible Chef 0, and extract his claim so we can plan kills and shape the day narrative around Outsider count.
🧠
Respond to Grace's question without revealing my Mayor role. Be somewhat honest about being a late-game role to build trust. Ask her for more specifics to gauge her truthfulness.
🧠
David is in Bob's trust circle. I'll probe what David knows without revealing I'm the Soldier. I'll claim no starting info to see how he reacts and what he shares about the other players.
🧠
I need to gather info from players on the other side of the circle (Eve, Frank, Grace, Heidi) to cross-reference Bob's Empath claim and build a clearer picture.
🧠
Normalize the idea of 3 Outsiders so executions target outsider claimants and town wastes time resolving outsider count instead of hunting the real Demon (Eve).
🧠
I'll hint vaguely that I have an information role to make myself seem like a valuable ongoing target. If Frank is good, this builds trust. If evil, they might kill me — triggering my Ravenkeeper ability. Win-win.
🧠
Eve shared her Chef info with me. I'll reciprocate with my Butler role to build trust and help the good team track outsider count. I'll also share Bob's Empath claim to cross-reference info.
🧠
Heidi whispered to me about the Baron scenario. I want to follow up - she may have role info or be an Outsider herself. Also want to see if she's heard anything useful from all the whispering.
🧠
Trade a believable Chef 0 to Charlie to earn trust, learn his info, and steer discussion toward outsider-hunting and away from Heidi and me.
🧠
Eve is my other neighbor and I haven't talked to her yet. I want to build a relationship with both neighbors and see if Eve has any info or role to share. Multiple neighbor contacts gives me more data points.
🧠
Engage Heidi on her Baron theory to understand her reasoning. Also probe if she has role info or is just guessing. If she's pushing Outsider executions too hard, that could be suspicious.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to respond to Eve's information share and contribute to the discussion. I'll share that I'm an Outsider too without specifying which one, and note the Baron possibility, to help the town understand the setup without painting a target on my back as Saint.
🧠
Create a strong Day 1 execution candidate away from Eve, while leveraging the Outsider-heavy world to either hit a Saint or remove a player enabling false trust chains.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself strongly. If I'm executed, good loses. I should hint at being Saint without fully revealing unless necessary - but revealing Saint is actually safe since the loss only triggers on execution, not night death.
🧠
Secure my vote to help get an execution through today; an early outsider execution either wins outright if Saint or at minimum shrinks good numbers and creates confusion that shields the Demon.
🧠
I want to caution against executing Charlie on Day 1 without evidence. If he's the Saint, Good loses instantly. I should also subtly probe Heidi's motives without revealing my Mayor role.
🧠
Stop a high-variance D1 execution, look reasonable, and let Heidi take heat for the push while I stay off the block.
🧠
I must clarify my role since Charlie already outed me as Butler. I also need to explain why I can't vote — my Butler ability ties me to Alice, who hasn't voted. This informs the town and may test Charlie's reaction.
🧠
I must speak against executing Charlie. The Saint risk is too high on Day 1. I should also subtly note Heidi's eagerness is suspicious - a Minion would love for us to execute the Saint day 1.
🧠
Share my Empath N0 info publicly to protect Charlie from execution. My reading says he's good, so voting him is risky. This adds mechanical evidence against executing him.
🧠
I shouldn't vote for Charlie given Bob's Empath claim and the Saint risk. I'll share my suspicion of Heidi's behavior and suggest we gather more claims rather than execute a claimed Outsider.
🧠
Reinforce that Bob's Empath reading says I'm good and executing me risks instant loss. Highlight Heidi's suspicious push as potentially evil. Urge everyone to vote no.
🧠
Retract vote to avoid accidental Saint loss and to look reasonable, reducing suspicion so I can steer future executions away from Eve.
🧠
Reinforce the consensus against executing Charlie to avoid a Saint-loss. Build trust with Bob and the group by showing logical reasoning. Hint that I'm paying attention to Heidi's aggressive play without being too accusatory.
🧠
Keep Charlie alive, push for no execution to gain a night kill, and maintain my Chef bluff credibility while not over-defending Heidi.
🧠
Charlie vote is collapsing as Heidi lowered her hand. No one else is voting. Best to wait and let this nomination fail so we can move to night and get more info tomorrow.
🧠
The vote on Charlie is likely to fail, and I've already spoken against it. Waiting lets the phase progress without wasting time. I should not raise my hand - Charlie could be the Saint and Bob's Empath read says he's good.
🧠
The vote is dying and Heidi already lowered her hand. I want to reinforce my Empath info and redirect the group toward productive information gathering rather than gambling on Outsider executions.
🧠
The Charlie vote is clearly failing. I want to push the group toward public claims as Bob suggested, so we can gather more info before deciding on execution or no execution. This helps me stay alive as Ravenkeeper.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Heidi's nomination was the most suspicious event of Day 1. I should highlight how her reasoning was backwards and push the group to consider her as a serious suspect, especially since Bob's Empath read supports me as good.
🧠
Defuse the backlash from my Charlie nomination, reframe it as a reaction test, discourage town from targeting Eve, and push toward a low-information day ending.
🧠
Heidi's rush to execute an Outsider Day 1 is the most suspicious play so far. Putting her on the block tests reactions - if she's evil, her teammates might reveal themselves in the vote. If she's good, we still gain information from the voting pattern.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by calming the table, reframing my earlier nomination as a pressure test, and steering town toward no-execution and info gathering.
🧠
Heidi's logic was genuinely dangerous for town. As the Saint she almost executed, I know firsthand how close we came to losing. Her reasoning was backwards in a way that benefits evil. I'm voting to hold her accountable.
🧠
I nominated Heidi to gauge reactions. I want to see who else votes for her without repeating the Saint-risk mistake myself. Speaking rather than voting lets me control the narrative and observe.
🧠
Keep Heidi alive and stop a D1 execution. Frame it as low-information and push role call/no execution to waste town time and preserve evil numbers.
🧠
I want to contribute to the discussion and subtly signal my Butler role (which Eve and Charlie already know) to explain why I'm not voting. I'll also give my read on the Heidi situation without revealing Alice is my master.
🧠
I want to speak against voting Heidi on day 1. With no night info yet, executing anyone is risky. I should advocate for letting this fail to get night info. Also, David is my Butler - if I don't vote, he can't either, which may be useful info.
🧠
I'm keeping my hand down. My Empath read says Charlie is good, so his hand raise is understandable but emotional. We need night info before executing. I'll push for the role call to move things along.
🧠
I need to keep my hand down - executing on day 1 with no night info is too risky, especially with Saint possibility. I want to live to bait a Demon kill at night as Ravenkeeper. I should also encourage the role call Bob proposed.
🧠
Keep my hand down and avoid escalating during the vote so it fails, preserving me to protect the Demon and sow doubt tomorrow.
🧠
The vote is clearly failing - I should acknowledge the town's desire for more information, lower my hand gracefully, and push toward the role call to gather intel. This shows I'm cooperative and not just vengeful.
🧠
The vote is clearly failing with only Charlie initially raising. Pushing further would alienate me from town. As Mayor, I need to stay trusted and alive. Time to drop this and pivot to the role call.
🧠
Do not add a vote that might accidentally execute my Minion. Let this fail and move to role call so I can shape narratives and pick an optimal N1 kill.
🧠
The vote on Heidi is dead. We need to use the last tick to organize the public role call before night falls. I'll encourage Frank to start and signal readiness.
🧠
The room wants a public role call. I'll announce I'm Soldier — it confirms I'm good, can't be night-killed, and explains why I have no info to share. This lets the team focus protection on Bob and Eve instead of me.
🧠
Vote is dead, Charlie lowered hand. One tick left - let Frank and Grace claim roles before night. No need for me to speak again; wait for their claims.
🧠
I want to hear Frank, David, and Bob claim before revealing my own. I've already told Frank I have an info role - I should maintain that cover to bait a demon night kill for my Ravenkeeper ability.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Give a clean role-call claim that fits current board, regain credibility after the bad nom, and set up future doubt or conflict around the Empath slot to protect Eve.
🧠
Quickly claim my role before night falls so the role call is complete. I'll reveal Saint truthfully - it's risky but hiding it and being caught later looks worse, and the town already suspects it.
🧠
I claimed I'd go first on role call. Alice already shared Soldier, Heidi shared Washerwoman, Charlie shared Saint. I need to claim now. As Mayor, I should probably claim something less threatening to avoid Demon targeting, but the group asked for honesty. I'll claim Mayor - it's a powerful late-game role and my ability to potentially bounce a kill could protect me.
🧠
Lock in my Chef bluff, steer toward no execution to avoid Saint risk and reduce scrutiny on Heidi and me, and set up night kill priorities.
🧠
I must claim before night falls. The Outsider count discrepancy between Charlie and me is crucial info for town. I'll claim Butler and flag the contradiction.
🧠
Highlight the Outsider conflict: Charlie and David both claim Outsider. With Baron we could have 3 Outsiders. Encourage night info since time is almost up.
🧠
Time is almost up. I should confirm Heidi's Washerwoman claim matches my role, share my Empath reading that Alice and Charlie are both good, and flag the Outsider discrepancy before night falls.
🧠
Claim truthfully as Ravenkeeper but frame it to bait the Demon into killing me to use my ability. Also highlight the Outsider count discrepancy for town to analyze overnight.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the clearest ongoing info engine and a trusted voice. Killing him reduces town’s ability to form reliable logic chains and avoids triggering Ravenkeeper.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I'm choosing Alice as my master because Bob's Empath 0 confirms she is good (assuming Bob was sober). She's also the Soldier, so the Demon can't kill her, meaning she'll likely stay alive to vote tomorrow. This gives me a reliable voting partner.
📜
Storyteller
David
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Eve to frame a safe execution target (preferably Frank) and keep discussion away from executing Eve or testing the Saint.
🧠
Bob's Empath reading of 0 on Alice and Charlie is huge if Bob was sober. Charlie is likely good. I want to build trust with Charlie and share my Ravenkeeper info strategy — I need to die at night for my ability to work.
🧠
Grace reached out trusting me due to Bob's reading. I'll collaborate with her, share my thoughts on why Bob died (maybe Demon is avoiding Ravenkeeper), and discuss narrowing down the lying Townsfolk claims.
🧠
I'm dead and confirmed good. Alice and Charlie are both good per my N0 reading. I need to reinforce this with them and discuss who might be evil among the remaining players. They're my neighbors and most trusted.
🧠
Coordinate with Heidi on a coherent public push that gets a good executed today, ideally Frank, while avoiding night-killing Ravenkeeper and keeping heat off me.
🧠
I want to wait and observe what other players are discussing. The day just started and others are already whispering. I should gather information from the ongoing conversations before planning my next move.
🧠
Eve claimed Chef 0 and was just whispering with Heidi. I want to share the Outsider count discrepancy and get her take on who she suspects. Also curious what Heidi shared with her.
🧠
Eve is my neighbor and claims Chef. I want to privately discuss the game state, especially the two Outsider claims and who might be lying. Also, as Mayor, I should build trust with someone to help coordinate in the final days.
🧠
Use my confirmed Washerwoman setup to influence Alice toward suspecting Frank and gather what Bob told her, while keeping focus off Eve.
🧠
Frank claimed Mayor and is alive after N1. If real, the Demon may avoid killing him (bounce risk). I want to gauge his trustworthiness and share my Ravenkeeper info. Also, Bob dying instead of me suggests the Demon wants me alive — I should use that.
🧠
Bob is dead and confirmed good. I want to share my analysis and get his thoughts on David's Butler claim and the Ravenkeeper dynamic. Dead players have valuable perspective.
🧠
Respond to Charlie with my analysis. I trust him based on my N0 reading. Point out Grace as suspicious for not being killed despite being Ravenkeeper. David is the other key suspect if no Baron. This helps Charlie narrow down evil players.
🧠
Answer David with a plausible read, share just enough about Heidi to appear transparent, and steer suspicion toward Frank/Grace for a misexecution.
🧠
Share Bob's whisper info with Heidi, discuss Baron possibility, and align on suspicion of Frank. Heidi seems trustworthy based on Bob's Empath info aligning with her Washerwoman claim.
🧠
Alice is confirmed good by Bob's Empath 0. She just whispered with Bob (ghost) and Heidi. I need to learn what Bob told her and discuss the Outsider count issue with a trusted player.
🧠
Grace reached out as Ravenkeeper. I'll reciprocate by confirming my Mayor role and share my analysis: David's claim is suspicious. I want to align with Grace to narrow down the Demon.
🧠
Answer Alice while steering her toward suspecting Frank, and use Baron-outsider math to justify that someone’s claim (ideally Frank’s) is unreliable or false.
🧠
Continue strategizing with Frank. Share my Minion suspects and ask about his Mayor bounce theory. We need to identify the liar among the Townsfolk claims.
🧠
Alice is my neighbor and Bob confirmed her good. I need to coordinate with her since we're both mechanically clear. Share Bob's suspicion of Grace and get Alice's take on the Baron vs no-Baron question, and what she learned from Heidi.
🧠
I'm dead and have shared my info with trusted Charlie. One tick remains before nominations. I'll wait to hear any new information from the group before deciding how to use my ghost vote.
🧠
Stoke uncertainty around role math and Grace, while keeping Frank talking and revealing contradictions; preserve my cover as helpful Chef and set up an executable target.
🧠
Charlie reached out and Bob confirmed we're both good. I need to coordinate with my only mechanically confirmed ally to figure out whether Baron exists and who to push for execution today.
🧠
Charlie claims Saint and Bob's Empath cleared him as good. I need to coordinate with him about the Outsider count anomaly and figure out who the third Outsider is (if Baron) or who's lying. Alice hasn't claimed a role yet and that needs investigating.
🧠
Grace is building trust with me and wants my analysis. I'll share my two worlds and highlight that David is the common suspect. I'll also note that if David is the Minion, the Demon is among us Townsfolk, and Alice's Soldier claim is the hardest to verify.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Shift heat off Heidi, create a credible execution candidate, and remove a potentially dangerous Mayor claim. Even a failed vote gives me cover and info for night kills.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve nominated me as Mayor. I must defend myself by pointing to Bob's mechanical info, David's suspicious Butler claim, and the risk of wasting an execution on a Townsfolk who can win the game at final 3.
🧠
Keep momentum on my Frank nomination, blunt his redirection to David, and encourage enough votes to execute Frank this day.
🧠
I should not vote for Frank because David's Butler claim is more suspicious if no Baron. Frank's Mayor ability can be tested at final 3. I'll explain my reasoning to guide the town away from a risky Mayor execution.
🧠
Share my Ravenkeeper insight about why the Demon killed Bob instead of me, and explain why I won't vote for Frank - David is the more logical suspect in both worlds.
🧠
Defend myself by pointing out Grace's logic is flawed. In the Baron world, we're missing a third Outsider, so I'm not automatically the problem. Also note that the vote on Frank may expose alignments.
🧠
Bob's Empath 0 mechanically clears Charlie. With Charlie confirmed good as Saint, David is the liar in a no-Baron world. Even with a Baron, David is suspicious. Executing Frank now is premature.
🧠
I should save my ghost vote. Frank isn't clearly evil, and both worlds point to David as the more suspicious player. I should voice this reasoning.
🧠
Support Eve’s push and try to remove the Mayor threat early; even if the execution fails, my vote reinforces the narrative that Frank is the best test and keeps heat off Eve.
🧠
Heidi just voted for me despite Bob's Empath info clearing the Outsider math pointing at David. I need to call out her suspicious vote, remind everyone my Mayor ability is a win condition, and redirect to pressing David.
🧠
Lock in my vote to try to push Frank over the line; eliminating a claimed Mayor helps evil, and if he is bluffing evil it is even better.
🧠
Reinforce that David is the logical target, not Frank. I need to protect Frank from execution. Both worlds (Baron or not) point to David as the more suspicious claim. I also want to push for a David nomination next.
🧠
I already said I won't vote Frank. I should reinforce my position and push for David instead. Heidi and Eve are voting Frank but the math points to David as the better test.
🧠
Defend myself by pointing out the group's flawed assumption that Charlie is confirmed. If I'm Butler and Charlie is Saint, Baron must be in play, which means Townsfolk info could be wrong (Drunk). Also, Bob could have been poisoned N0. Need to prevent town from executing me next.
🧠
I need to reinforce that David is the safer test target. In both worlds, executing Frank risks losing the Mayor win condition without solving the Outsider puzzle. Heidi and Eve are voting Frank — I need to sway them or at least justify my no-vote.
🧠
Reinforce the logical case against David. Heidi and Eve are voting Frank incorrectly. My ghost vote is too valuable to use now - save it for David's nomination. Convince players to switch focus.
🧠
Justify my vote on Frank, undermine the ‘Bob zero clears’ narrative by introducing Drunk or poison, and try to pull at least David plus one more vote onto Frank to execute a threatening good or credible evil bluff.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
The vote on me failed. The logical next step is testing David's Butler claim. In both main worlds (Baron or no Baron), executing David gives us clarity on the Outsider puzzle without risking the Mayor win condition. I need to nominate him now.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm on the block and must argue the Drunk-Bob theory. If Bob was the Drunk, his Empath zero means nothing and everyone's logic collapses. This saves me and redirects suspicion to Frank.
🧠
I nominated David because the Outsider math doesn't work without either him lying or a Baron. Executing him gives us the answer. As his nominator, I must vote for him to stay consistent and help reach 4 votes.
🧠
Get a good player executed and keep attention off me; align with majority logic so my earlier Frank vote looks like a test, not a hard push.
🧠
Voting for David is the safest play. It tests the Outsider puzzle without risking my Saint execution or Frank's Mayor win condition. If David is evil, we win progress. If he's the Butler, we confirm Baron and still have Mayor alive.
🧠
David is the best test. If he's Butler, Baron is confirmed and we reevaluate. If evil, we're hunting the Demon. Bob's Empath 0 is strong, Charlie's Saint is credible, and voting David costs us nothing compared to losing a potential Mayor. I must vote.
🧠
I trust Bob's Empath zero clearing me and Charlie. David's claim is the weakest link. Even if Baron is in play, testing David is safer than executing Frank the Mayor. I vote yes.
🧠
David already has 5 votes (4 needed). My ghost vote won't change the outcome, so I should save it for the final day. I'll explain this briefly to the group.
🧠
David already has enough votes. By not adding my hand, I reduce my visible coordination with Eve and keep flexibility to steer the narrative after the execution.
🧠
I'm being executed. My final speech should plant doubt about Bob's Empath info and Charlie's Saint claim, since my death as Butler proves a Baron exists, meaning Bob could have been drunk.
🧠
David is being executed regardless (5 votes). I want to reinforce to the group that either outcome gives us useful information. If he's good, we know Baron exists and can hunt the Drunk. If he's evil, we're closer to finding the Demon.
🧠
Keep consensus on executing David (likely good) to thin town, while laying groundwork that Bob may have been Drunk so town’s clears dissolve tomorrow.
🧠
The execution is locked. I want to acknowledge that either outcome gives us valuable info, and prepare the group for tomorrow's investigation. I should stay calm to avoid looking suspicious.
🧠
David already has 5 votes, well above the 4 needed. The execution is happening regardless. I'm saving my words for tomorrow when we have David's alignment to work with — no point arguing further now.
🧠
Reinforce the plan for tomorrow. If David is evil, we have a solid town core to work from. If he's the Butler, we pivot to find the Drunk and the Demon. Either way, prepare the group for both paths.
🧠
David already has 5 votes and will be executed. I already stated I'm saving my ghost vote. No need to speak — anything I add now is just noise before we see the result tomorrow.
🧠
David already has enough hands. I will not add mine, to reduce my association with a likely good execution and keep credibility while the town spends a day killing a non-Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being executed. My death will confirm Baron is in play. I need to use my last words to tell town to distrust Bob's Empath clears and look hard at Frank (Mayor) and Charlie (Saint), who are now the safest Demon candidates.
🧠
Acknowledge David's final warning while staying calm and reasonable. If he flips evil tomorrow, my position strengthens. If he's real Butler, I need to show I'm open to re-evaluation rather than panicking.
🧠
Keep David as the execution to remove a good player and avoid a late switch that could create better info for town or force scrutiny back onto me.
🧠
David is already on the block with 5 votes and nominations are closing. No need to nominate anyone else or create chaos. Waiting lets the execution happen and gives us crucial information for tomorrow.
🧠
Reinforce the plan for tomorrow. If David is evil, we trust the Empath chain. If he's Butler, we must reexamine info roles. My Ravenkeeper ability is valuable at night — I want the Demon to target me.
🧠
Only one tick remains. David is already on the block with 5 votes and will be executed. There's no value in nominating or speaking further. Waiting lets the phase end cleanly and moves us to night.
🧠
David's execution is locked with 5 votes and only 1 tick remains. No need to speak or use my ghost vote now. I'll save it for final 3. Tomorrow we analyze the result.
🧠
Keep the execution on David and prevent a risky late tie. Set up tomorrow suspicion on Frank and on the information chain so town spins without targeting Eve.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is widely treated as cleared and is a safe night kill (no Ravenkeeper trigger, no Soldier immunity, no Mayor redirection). It reduces town coordination and keeps my cover intact.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I'm dead with one ghost vote. I need to gather info to help good team. Alice never revealed her role. Whispering to her might get her to finally reveal, which is critical to solving the game with only 5 alive.
🧠
David just whispered to Alice. I want to learn what he knows and share my analysis privately. As a ghost, coordinating with other dead players helps the good team piece together the puzzle.
🧠
David reached out asking my role. As Soldier, I'm safe from the Demon so revealing my role is low-risk. Sharing this helps David (if good) narrow down the evil players. If he's evil, he already can't kill me at night. My role info helps the good team triangulate.
🧠
I want to coordinate with Eve (Chef claim) to discuss the Charlie death and narrow down Demon suspects before nominations. My Mayor win condition at final 3 is critical.
🧠
Coordinate with Demon: set a daytime execution target (Grace) that is not Eve, and plan a night kill (Frank) that may remove or redirect without triggering Ravenkeeper.
🧠
I'm dead and my ghost vote is valuable. I need to help the living sort through the evidence. Alice is likely good in both main worlds (Soldier claim, Empath 0 neighbor). I'll ask her what David whispered and coordinate a plan for final day.
🧠
Alice spoke with David's ghost (executed) and Charlie's ghost (died last night). I need to learn what dead players revealed about their roles and suspicions before I share my Ravenkeeper status.
🧠
Answer Frank to earn trust and steer the town toward executing Grace instead of me, setting up a favorable final 3 and removing an info role claim.
🧠
Bob is dead and likely good. I need to share Alice's Soldier claim with him and discuss who the Demon could be among the 5 alive. We need to coordinate ghost votes.
🧠
Heidi is the Washerwoman who saw Empath in Bob or Grace. She's alive and has been suspicious of Frank. I need her updated read on who the Demon is now that Charlie is dead and we're at 5 alive.
🧠
Grace is alive and reaching out. I should share what David and Charlie told me to build trust among the living. Need to also probe what Grace knows and thinks about Frank's Mayor claim.
🧠
Eve whispered that Mayor can't afford final 3 with no execution, which is the opposite of my win condition. I need to clarify this and gauge her reaction - if she doubles down, she may be evil trying to push unnecessary executions.
🧠
Mislead Bob away from suspecting Eve, amplify Drunk and Outsider confusion, and steer the next execution toward Grace or Frank instead of the Demon.
🧠
I'm dead and have a ghost vote. I need to coordinate with Bob, another dead player whose Empath info is key. If David was Butler, Bob is Drunk. If David was evil, Bob is sober. Either way, Bob's perspective matters for solving the game.
🧠
Heidi claimed Washerwoman seeing Empath in Bob or Grace. Since I'm Ravenkeeper (not Empath), she should now trust Bob was the real Empath. I need to learn whether her Washerwoman info aligns with this and what she thinks about Frank and Eve. This helps narrow the Demon candidate before final 3.
🧠
Lock Frank into pushing Grace while I undercut reliance on my Chef zero, protecting Heidi and keeping suspicion off me until I can remove Frank at night.
🧠
Eve has been quiet and her Chef 0 is unverified. I want to learn her perspective on who the Demon is and what she discussed with Frank. Her response may reveal alignment.
🧠
Charlie is a trusted ghost (killed at night, likely good). I need to share everything David and Heidi told me so we can coordinate our ghost votes. He needs the full picture to help narrow the Demon.
🧠
Charlie's ghost asked me questions. I should answer him and coordinate - as the Saint killed at night, he's confirmed good. His ghost vote is crucial for final day. I also need to find out what others are claiming.
🧠
Eve suspects Grace, but I need to hear Grace's perspective directly. As Mayor, I should gather information from all angles before nominations. I want to see if Grace defends herself credibly or if she deflects suspicion elsewhere.
🧠
Nudge Grace toward executing Frank (Mayor claim) and away from suspecting Eve, while keeping Outsider and drunkenness uncertainty high.
🧠
I need to talk to Eve (Chef 0) to understand her claim and see if she's coordinating with others. Heidi wants to execute Grace, and I want Eve's take on the final 5.
🧠
Frank claims Eve suspects me. I need to hear directly from Eve to verify this and understand her reasoning. Also want to share my Ravenkeeper info and coordinate before nominations.
🧠
Pressure Grace into a defensive story that I can use publicly, while keeping the group pointed at executing her today and not scrutinizing me or Heidi.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my analysis publicly before nominating. I want to nominate Grace based on Eve's suspicion and the logic that a Ravenkeeper being alive is suspicious, but also want to hear others' opinions first.
🧠
Share my analysis to help living players decide on a nomination. Both Heidi and Frank suspect Grace, and Grace surviving as Ravenkeeper is suspicious. I'll support investigating Grace but also flag Frank as a possible Demon bluffing Mayor.
🧠
I'm dead with one ghost vote. Grace surviving as Ravenkeeper is the biggest red flag. I want to push town to execute Grace. If wrong, we learn a lot and have final 3 with Mayor claim.
🧠
Prevent an endgame where a good Mayor can auto-win by no execution, and redirect the group away from scrutinizing Eve. Create a vote split that protects the Demon.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself against this nomination. As the real Mayor, executing me is a waste. I need to redirect suspicion to Grace (surviving Ravenkeeper) and remind everyone my ability wins at final 3.
🧠
I need to save my ghost vote for final three where it matters most. I'm leaning toward Grace being the Demon since Ravenkeeper surviving 3 nights is very suspicious. I'll voice this without voting.
🧠
I'm saving my ghost vote for final 3. Killing the claimed Mayor now is too risky - if he's real, we lose his auto-win ability. Grace surviving 3 nights is a bigger red flag. I'll speak against this vote.
🧠
Secure Frank’s execution to remove the Mayor endgame leverage and reduce living good players, protecting Eve.
🧠
Frank's Mayor claim is the most game-warping. If he's the Demon, we win now. If he's real, we can still win at final 3. The risk of letting a fake Mayor reach final 3 is too high. I vote to execute Frank.
🧠
Lock in 3 votes to execute Frank, eliminating the Mayor endgame risk and narrowing the game to a controllable final 4 with Heidi alive.
🧠
Frank already has 3 votes, execution is decided. I should share my analysis: with Baron, we have 3 Outsiders (Butler David, Saint Charlie, Drunk). Only 3 Townsfolk exist - Bob and I are two. That means only ONE of Frank, Grace, Eve, Heidi is a real Townsfolk. Frank's claim and Grace's claim conflict.
🧠
Frank has 3 votes already, my ghost vote won't change the outcome. I should save it for final three and instead share analysis to guide the remaining good players. Alice seems to be thinking clearly — I'll reinforce her Baron math.
🧠
I'm about to be executed with 3 votes. I must share the logical conclusion: if Baron is confirmed and Alice+Bob are two Townsfolk, I'm the third. That makes Grace, Eve, and Heidi the evil team plus Drunk. This is critical info for the final three.
🧠
Frank already has 3 votes and will be executed regardless of my ghost vote. My vote is mathematically irrelevant here and must be preserved for the final 3 where it could be decisive. I should wait.
🧠
Frank has 3 votes, execution is certain. I should save my ghost vote. I need to lay out the Baron math clearly for final three so the remaining good player knows the setup.
🧠
Lock in Frank’s execution to delete the Mayor win condition and frame it as prudent. Also muddy ‘Baron math’ certainty to prevent town solving Eve, and line up Grace as next misexecution.
🧠
Frank already has 3 votes, so this is decided. I want to reinforce why voting Frank makes sense regardless of world, and signal that Alice's math has a flaw: if I'm real Ravenkeeper and Baron is in play, Alice or Bob must be the Drunk, not me.
🧠
Do not draw attention mid-vote; keep my hand up implicitly by not acting, ensuring Frank is executed and town loses a strong good voice and potential Mayor endgame.
🧠
Frank already has 3 votes. I'm saving my hand. I need to establish the logic for tomorrow: if Frank was real Mayor, I'm the only confirmed Townsfolk left alive. I must rally ghost votes from Bob, David, Charlie to help find the Demon in final 4.
🧠
Frank already has 3 votes. My ghost vote won't change the outcome, so I save it for final three. I want to emphasize Alice's math for tomorrow's survivors.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to make one final statement to reinforce Alice's math that if Baron is real, the remaining living players are all evil, and ghost votes must unite behind Alice tomorrow.
🧠
Frank already has the votes to be executed. My ghost vote adds nothing here. Saving it for final three is mathematically optimal regardless of which world is true.
🧠
Frank is executed. Final 3 is coming. I need to reinforce the Baron math and tell ghost voters to rally behind Alice unless someone can mechanically prove they're the real third Townsfolk. My ghost vote must be used wisely.
🧠
Undercut Frank’s dying accusation of Eve-as-Demon and set up Grace as the likelier problem piece for final three, protecting Eve.
🧠
Lay out the Baron math cleanly. I know I'm real Ravenkeeper. If Baron is real, I'm one of 3 Townsfolk. Alice and Frank can't both be Townsfolk with me without Bob being Drunk. I want to pressure Eve and Heidi as the most likely evil pair.
🧠
Keep Frank dying without a tie, and seed that Grace is the best suspect tomorrow so final three execution lands away from me.
🧠
Frank is executed. Final three is tomorrow. I need to frame the logic for the ghosts and living players: the Baron math narrows suspects, and my Soldier claim means I cannot be night-killed, which is both a blessing and a curse for proving myself.
🧠
Reinforce the Baron math stakes for tomorrow's final three and make clear how ghost votes should be used. As Saint, I want to ensure good doesn't waste ghost votes.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Avoid killing Ravenkeeper and giving them a hard demon-check. Best shot is removing Alice to reach final three with two evils, enabling a forced execution on the lone good.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Eve
You chose to kill Alice.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Alice is alive and claims Soldier. If I'm sober she's confirmed good. I want to coordinate with her and Frank (dead Mayor) to piece together the final puzzle before nominations. Getting all perspectives.
🧠
Coordinate with dead players Bob and Frank. We're 4 alive, must execute Demon today or lose overnight. Alice likely good (Soldier survived N3). Grace most suspicious — Ravenkeeper alive too long. Need to align ghost votes.
🧠
Coordinate with dead players Bob and Frank who have been whispering. We need to align ghost votes for the final three. I want to hear their latest suspicions and share my perspective as dead Saint.
🧠
Coordinate ghost votes with Bob, David, and Charlie. The most likely scenario is World A: Alice is real Soldier, Grace is Drunk, and Demon is Eve or Heidi. We need to align votes for final 3.
🧠
Coordinate an immediate win line: steer town to execute Grace, then have Eve kill me at night to reach final 2 with Demon alive.
🧠
Bob is dead and trustworthy. I need his full Empath reads across all nights to triangulate the Demon among Eve, Grace, Heidi. He also saw ghost conversations that might have revealed new info.
🧠
No one died last night. I need to gather info from the dead players who have been coordinating. Bob claimed Empath and Frank claimed Mayor — their perspectives on the no-kill night are critical to narrowing down the Demon.
🧠
Steer Alice to execute Grace, using the no-death as ‘demon hit Soldier’ narrative; keep myself off the block and set up night kill to reach 2 alive.
🧠
Alice asked for my Empath reads. I only have N0 (died N1). I need to clarify this and coordinate with Alice and Frank about the final three situation before nominations.
🧠
Coordinate ghost votes with Frank and Bob before nomination phase. We need to agree on who is most likely Demon among Eve, Grace, and Heidi. Grace's fake Ravenkeeper claim is the biggest red flag - she's either Drunk or evil. We should push to execute Grace today.
🧠
I need to catch up on the whispers between Grace and Bob/Frank, and Eve and Alice. Understanding these conversations will help align our ghost votes for the final three.
🧠
Coordinate with dead allies Bob, David, Charlie to align our ghost votes. Grace's claim contradicts Baron math. Need to figure out which of Eve/Heidi is the Demon vs Minion and execute correctly today.
🧠
Steer Alice toward executing Grace and away from Eve; build a rationale from the no-death night and Grace’s incentives as Ravenkeeper.
🧠
Both Eve and Heidi are pushing me to execute Grace. I need to hear Grace's perspective before making any decision. I also need to ask if the ghosts shared Undertaker info about Frank's execution - that would tell us if Frank was real Mayor.
🧠
Alice is the swing vote. I must convince her that executing me is game-losing for good. The coordination between Eve and Heidi against me points to them being the evil team. If Alice is real Soldier, she's the only other good player and must trust me.
🧠
Secure Alice’s vote on Grace and coordinate with Heidi so we can get a majority execution that removes the main good voice and sets up an immediate win line.
🧠
I'm a dead ghost and need to carefully consider all worlds before acting. I should whisper to coordinate ghost votes with other dead players rather than act prematurely.
🧠
Coordinate ghost votes. Grace is most suspicious but Heidi's silence is also bad. We need to agree on one target today or we lose.
🧠
I've whispered twice to Bob and Frank with no response. Waiting to see if they respond or if someone reaches out to me. I need to coordinate ghost votes before Alice dies.
🧠
Coordinate with Bob and David to lock in our ghost votes. Grace is the clearest target - her Ravenkeeper claim is impossible in 3-Townsfolk Baron world. I want to confirm we all vote together and also suggest bringing Alice into the fold since we need her living vote too.
🧠
Lock in the votes needed to execute Grace today by aligning Alice and a ghost vote, keeping Eve safe and setting up an easy final three.
🧠
I need to pressure-test Grace's claim and get the ghost intel. If Eve+Heidi are coordinating, Grace is my only ally. I need to decide who to nominate — this is make-or-break.
🧠
Alice is leaning toward trusting me. I need to answer her questions about ghost info, confirm Frank was likely the Drunk, and help her pick between Eve and Heidi. Building trust with Alice is critical; if we execute wrong today, evil wins.
🧠
Coordinate with Heidi to force the Grace execution immediately in nominations, minimizing chance Grace gathers dead votes to execute me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use last nomination to put Grace on the block and lock the narrative around the no-death night. If Grace dies, evil controls final three and can end the game by executing Alice.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must convince Alice not to vote for me. If I'm executed, final 3 has two evils and good loses. We must execute Eve or Heidi today. Alice seemed to lean my way — I need to lock that in.
🧠
Secure the immediate win by getting the second vote to execute Grace, ending the game at two living evil players.
🧠
In all worlds, Grace cannot be a sober Ravenkeeper if Baron math holds. The dead consensus (Frank, Charlie) and living Alice all suspect Grace. Using my ghost vote now could end the game if she's Demon, or at minimum eliminate the Drunk/evil.
🧠
Grace's claim is logically impossible in a Baron world. Whether she is Drunk, Minion, or Demon, executing her is the correct play. Eve and Bob have already voted - my ghost vote ensures execution goes through. We cannot let Grace survive to final 3.
🧠
Grace's Ravenkeeper claim contradicts Baron math—only 3 Townsfolk exist and Frank, Bob, Alice fill those slots. 3 votes already cast, exceeding threshold. I vote to align with ghost consensus and eliminate the most suspicious player.
🧠
Secure Grace’s execution to protect Eve the Demon and remove a strong accuser before final phase; prevent any last-second swing or tie.
🧠
My vote doesn't change the outcome (5 votes already). I need to understand why the ghosts all voted Grace before the final 3. If ghosts have info I don't, I should hear it before committing my vote or preparing for final 3.
🧠
Grace already has 5 votes (Eve, Bob, David, Frank, Heidi), well exceeding the 2 needed. My ghost vote does not change the outcome. I must save it for the final three where every dead vote will be mathematically decisive. Using it now wastes our only advantage.
🧠
I am being executed. I must make one final argument to Alice and the ghosts: the Baron math proves only 3 Townsfolk exist. I am one, Alice is another. The third is dead. Eve and Heidi must both be evil. If I die, Alice faces two evils alone in final 3.
🧠
Lock in Grace execution by undermining her Baron certainty and explaining why Empath zero does not clear her; keep me looking like a solving good player.
🧠
Alice is wavering. I need to explain that regardless of which world we're in, executing Grace is the safest play. My Empath 0 night zero confirms Alice is good, and the Baron math makes Grace's Ravenkeeper claim impossible as a Townsfolk.
🧠
Alice needs to understand why all four ghosts voted. Grace's Ravenkeeper claim is mathematically impossible in a Baron-confirmed game with only three Townsfolk slots. The logic is airtight.
🧠
Alice is the swing voter and seems hesitant. I need to reinforce that whether Grace is Drunk or Demon, executing her improves our position. Plus the vote already has majority — I want Alice to understand she can save her vote for final 3 where she'll need it.
🧠
Lock in Grace execution without exposing Eve. Encourage Alice to hold vote and accept the Baron math / role-impossibility argument.
🧠
The dead ghosts are locked into Baron math assuming Bob AND Frank are both real. But one could be the Drunk. I need to voice this concern before Grace is executed, even though the votes are already sufficient. If Grace is real, we're throwing the game.
🧠
Grace already has 5 votes, more than the 2 needed. My ghost vote is critical for final three to break ties. Using it now when the outcome is already decided would waste our only leverage when Alice faces two evils tomorrow.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die. I must give Alice my final analysis so she can identify the Demon in final 3. If she believes me, she executes Heidi tomorrow. If I'm the Drunk, my death still helps good by removing an Outsider.
🧠
Lock in Grace’s execution, discourage alternate nominations, and look like a cautious good player so final moments are clean and we can win at night.
🧠
The vote is decided at 5 votes, execution is happening. No further nominations are needed. Alice has heard all arguments. My role now is to let the execution proceed and save my energy for guiding Alice in final three if needed.
🧠
Alice is the last living good player and needs confidence heading into final three. I want to validate her decision to save her vote and give her a clear framework: if game continues, trust her Soldier survival as proof she is good, and consider Grace's final words about Heidi being the Demon.
🧠
Reinforce final three logic for Alice: trust her Soldier claim, Bob's Empath 0 clearing her, and Grace's dying accusation of Heidi. Eve's eagerness to stop nominations also suspicious.
🧠
Let Grace die, then steer Alice to execute me in final three by appearing like the Demon and framing Eve as mechanically plausible good.
🧠
Acknowledge Grace's execution, signal I'm thinking clearly about final 3, and flag Heidi's 'execute me' offer as potentially suspicious. If game continues, I need Eve and Heidi to know I'm not blindly trusting either of them.
🧠
Revealing my Saint role confirms the third Outsider slot, cementing the Baron math. This helps Alice trust the logic going into final three and validates that Grace cannot be a real Ravenkeeper. My ghost vote is saved for final three.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
End the game tonight by reducing the living players to two while keeping the Demon alive. Killing Heidi is guaranteed to succeed and avoids Alice’s Soldier protection.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil