Game Detail

Players

Alice (Undertaker) Bob (Saint) Charlie (Drunk) David (Butler) Eve (Mayor) Frank (Baron) Grace (Imp) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good670,720148,581$3.2539
Evil273,10389,812$0.5425

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Monk, Chef, Investigator
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Frank or Bob is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an easy-to-track player close to me so I can reliably vote when needed, then adjust in later nights once I have better reads.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private trust read and gather Bob's claim before exposing my Librarian info that could help evil plan bluffs.
🧠
Coordinate with my Demon Grace to plan our bluffs and ensure our stories align. This helps us deceive the town and protect the Demon.
🧠
Coordinate bluffs with my minion Frank to ensure we don't contradict each other. He's claiming Outsider (Baron), so I should claim a safe Townsfolk role that doesn't conflict.
🧠
Coordinate my Butler voting restriction with my chosen master and start an info exchange to build a reliable early trust link.
🧠
Start with one neighbor to get a claim and any N0 info privately, so I can later compare with Grace and the rest without immediately exposing my empath result to a possible evil neighbor.
🧠
Day one I need real claims and any N0 info from my neighbors while keeping my Mayor role hidden, so we can form a trusted core and aim executions at likely evil.
🧠
Reply with a safe bluff and no night info, then extract Charlie's setup info and align on an early suspect pool without exposing that I am the Saint.
🧠
Reply to Heidi, build a quiet info-sharing link while not publicly outing myself; invite her to share her night info so we can plan day 1 nominations.
🧠
Share my info with David to resolve Outsider count contradictions, coordinate Butler voting, and start narrowing Baron/evil candidates without feeding too much to likely evil players.
🧠
Claim Recluse to account for the extra Outsiders from my Baron ability. Build trust with Eve by being responsive and cooperative. Setting up my bluff early.
🧠
Build trust with Bob by sharing my Chef bluff early. Establishing credibility with an unattached player gives me a potential ally and information source as the game progresses.
🧠
Answer Eve’s mapping question honestly, coordinate with Frank, and flag the Outsider-count issue to start Baron hunting while keeping alternative worlds open.
🧠
Share my empath 1 privately so Alice can help solve the Alice versus Grace neighbor pair, while keeping my identity semi-hidden to avoid night kill.
🧠
Outsider-count logic is our first strong Day 1 lever. Keeping this circle aligned and delaying full public claims lets us validate with Librarian/other info and narrow evil candidates fast.
🧠
Build trust with Grace, bank Chef0 as a board-structure constraint, and coordinate non-Saint cover claim to avoid execution risk.
🧠
Help Heidi interpret her Empath ping, steer pressure toward Grace while acknowledging poison/evil-bluff risk, and coordinate a safe public cover so my Undertaker survives to verify executions.
🧠
Share my N0 pair with Bob to test his reaction, set up an Outsider claim path, and start mapping Outsider count versus David’s Butler claim for Baron/evil possibilities.
🧠
Coordinate with Grace so our claims don't contradict. Two Outsider claims validate Baron in play, which hides me as the actual Baron. Keep our connection subtle.
🧠
Coordinate with Eve who's already been talking to Frank and David. Spread my Chef claim to another player while gauging how the Baron theory is being received. Keeps me looking proactive and social.
🧠
Give Eve a key mechanical anchor (Charlie’s Librarian ping) while keeping it semi-private; solicit Eve’s role to build a trusted info web and plan nominations.
🧠
Get Grace’s exact claim and conversation trail before nominations, without revealing my Empath info, so I can compare with Alice and decide whether to push Grace or reassess.
🧠
Coordinate with Grace and David on the Outsider count puzzle and Chef 0 constraint while keeping my Mayor role hidden, so we can push for the right public questions and narrow demon candidates.
🧠
Answer Charlie without outing Saint, keep my options open, and use his info to later check Outsider count and coordinate with Frank if needed.
🧠
Quietly get Grace to state a claim and any starting info, without revealing I am Undertaker, to test against later mechanical info and Heidi's Empath read.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use limited public time to steer town toward info sharing and a low-risk D1, without outing my Butler role or forcing a bad execution.
🧠
Push against a no-execution day one, get claims on record, and set up an execution so my Undertaker info starts providing confirmed character data tomorrow.
🧠
Push key info public (Chef, Librarian, Outsider count) and steer away from a risky blind day one execution if Baron and Saint are plausible.
🧠
Support the Baron narrative created by my Recluse claim and David's Butler claim. Advocate against Day 1 execution to protect Grace and other evil players. Let good players waste their logic on Outsider counting.
🧠
Confirm my Chef zero publicly to build trust. Support the Baron world narrative which validates Frank's Recluse claim. Push for caution on Day 1 execution to protect evil team from accidental exposure.
🧠
Publicly confirm my Librarian info to support or challenge the Outsider claims, and steer town to resolve the Outsider count and Chef implications before any rushed nomination.
🧠
Get a harmless claim on record, encourage no-exec to avoid accidental Saint loss, and keep focus on verifying Outsider count and finding contradictions tomorrow.
🧠
Stop a no-execution day and force a concrete test between my two neighbors, generating voting and claim reactions and possible Undertaker follow-up.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Heidi's nomination by arguing she could be the Drunk in a Baron world. Protect the Imp (myself) from execution on Day 1.
🧠
I want to prevent a potentially wasteful day one execution based on possibly drunk Empath info, and also remind town my Butler vote is constrained by Charlie so they do not misread my lack of vote.
🧠
Support the execution that most cleanly tests Heidi's Empath ping and prevents evil from coasting on a no-execution day one. Undertaker info tonight will solidify the world.
🧠
Talk town down from a low-information day one execution in a likely Baron world; keep information roles alive and force more structured claims tomorrow.
🧠
Protect Grace (my Demon) by discouraging the execution. I'll emphasize the Drunk possibility in a Baron world and argue one Empath ping isn't enough to kill a Chef claim.
🧠
Influence the vote to avoid a risky day one execution, and signal David whether I am voting so Butler constraint is clear.
🧠
Discourage a low-confidence day one execution that could kill key good info, and keep myself off a risky vote while maintaining a consistent public stance.
🧠
Persuade fence sitters to vote so we get a day one execution that tests my neighbor read and locks in voting info, rather than giving evil a free night.
🧠
Defend myself by emphasizing the Baron/Drunk world where Heidi's info is unreliable. Highlight that Alice could be the evil one Heidi is detecting, not me. Push back on execution to survive to night.
🧠
Stop an unsafe day one execute on weak, possibly drunk info; pressure Alice for rationale; keep town aligned around a cautious no-execution plan.
🧠
Keep pressure on Grace, justify my vote, and try to secure enough votes to execute for mechanical clarity that I can verify tonight as Undertaker.
🧠
Do not spend my vote on a thin, high-variance Day 1 execution that likely hits a good info role; preserve town power and reassess after night info.
🧠
Protect my Demon Grace by discouraging more votes. Only Alice has voted so far, and the majority is against execution. Reinforce that Heidi's info is a 50-50 and could be Drunk info.
🧠
Prevent a low-information day one execution that likely hits good in a Baron world, and keep David from being forced into a vote by my Butler link.
🧠
Keep town from committing to a low-info day one execution; preserve useful info roles; set up a structured plan to resolve the Alice versus Grace fork tomorrow without risking a random hit.
🧠
Add my vote to maximize chance of executing within my Empath window and force clarity between my neighbors, rather than giving evil a free kill and muddling my read.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
Redirect suspicion onto Alice, the other suspect in Heidi's reading. Show I'm willing to be tested by counter-nominating, and put Alice on the defensive for voting me on a coin flip.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a bad day-one execution on me, preserve my Undertaker utility, and set up a clearer execute tomorrow using night info plus my future Undertaker confirmations.
🧠
I nominated Alice, so voting for her is consistent. Even if the vote likely fails (need 4), it shows conviction in my read and pressures Alice. Removing the Undertaker claim early benefits evil long-term.
🧠
Keep hands down on Alice to avoid a low-info day one execution, preserve potential Undertaker, and regroup tomorrow with more mechanical info.
🧠
Keep hands down to avoid a low-info day one execution; preserve Alice if Undertaker and buy a night of info to sharpen the Alice versus Grace world tomorrow.
🧠
Town consensus is clearly to go to night. Only Grace voted for Alice. If I raise my hand now, I look like I'm desperately pushing an execution the town doesn't want. Safer to let this fail naturally and go to night with Grace still alive.
🧠
Keep town coordinated on no-execution today; avoid a coin-flip kill and preserve claimed Undertaker for future mechanical info.
🧠
Keep town from a low-info day one execution, protect against Saint loss, and set up structured pressure and cross-checks tomorrow.
🧠
Reduce chaos: accept likely no-exec now, but lock in a plan to resolve Alice versus Grace tomorrow with full claims and my next Empath read.
🧠
Stop a thin day one execution on me, preserve Undertaker utility, and set a clear plan for tomorrow using Heidi’s next read plus any night death to choose an execution.
🧠
Lower hand to appear reasonable and cooperative. Pushing a solo vote looks desperate and suspicious. Let the night happen - I need to stay alive and trusted. Tomorrow I can leverage Alice's hasty Undertaker claim against her.
🧠
Voting is live on Alice; as Butler I cannot vote if Charlie is not voting, and strategically D1 executions here are low-value. Preserve info roles and set up stronger D2 solves.
🧠
Prevent a low-info day one execution; preserve options for tomorrow and keep me alive as Mayor for endgame win condition.
🧠
No execution today is the best outcome for evil. Grace (my Demon) is safe, and we waste town's time on a failed coin flip. Letting this phase end quietly is optimal.
🧠
Keep my hand down and preserve day one no-execution plan; avoid coin-flip kill and keep potential Undertaker alive, aiming to use night info to make a higher-confidence execution tomorrow.
🧠
Keep the town from a low-info day one execution and set a concrete plan to resolve Alice versus Grace with additional night data and claim cross-checks tomorrow.
🧠
Steer town to commit to an execution plan for tomorrow and set expectations for full claims, so evil cannot hide behind 'coin flip' and repeat no-exec.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Prevent a low-info day one execution and set a concrete plan for tomorrow: full claims, check Heidi’s new number, then use my Undertaker confirmations once executions begin.
🧠
Day 1 voting is over. Waiting for night phase to begin so I can choose my kill target. Heidi is the biggest threat to me - she's claiming Empath '1' and pointing at me and Alice. Killing her removes the most dangerous information source.
🧠
Support consensus to go to night and avoid a low-info execution; preserve nominations and voting power for higher-confidence plays tomorrow.
🧠
Lock in no execution and set a concrete plan for tomorrow so we gain info and avoid last-second chaos nominations that help evil.
🧠
Build credibility as a reasonable, information-seeking player. Reinforce consensus to go to night without execution, which protects Grace (Demon) from any surprise nominations. This positions me as trusted for future days.
🧠
Stop last-second executions, lock in tomorrow’s info plan, and keep my Librarian info relevant while positioning to solve Outsider math and Heidi’s Empath world.
🧠
Push town to stop D1 executions, preserve info roles, and quietly align with Charlie’s Librarian by offering a plausible claim without revealing I am the Saint.
🧠
Lock in a concrete plan for tomorrow and prevent the group from drifting into repeated no-exec while keeping focus on my neighbor pair as the key solve.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the biggest direct threat to me - her Empath reading will ALWAYS be '1' as long as she and I are both alive. Killing her removes this pressure and creates ambiguity between me and Alice for tomorrow's execution.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to vote on a decisive execution tomorrow, so my Butler restriction does not block my vote at a critical moment.
📜
Storyteller
David
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get two trusted voices to pressure the Alice versus Grace fork and highlight the outsider-count contradiction, so town executes into the correct evil today without wasting my ghost vote.
🧠
Get Bob’s and Grace’s full stories and voting reasons to resolve the Alice versus Grace fork and outsider math before nominations, without outing myself as Mayor.
🧠
Listen to early Day 2 conversations before committing to a bluff. I need to hear what others say, especially Bob's claim and reactions to Heidi's death, to make the most effective evil play.
🧠
Get Heidi’s last info and align with a likely-good info role. Also warn about my Butler voting restriction so town does not misread my hands down.
🧠
Share Heidi’s dead info and highlight David’s Butler inconsistency to catch a liar and focus today’s execution on the Alice versus Grace fork.
🧠
Maintain Chef 0 credibility, support Baron world theory which validates Frank and David, and plant seeds of doubt about Alice's Undertaker claim to push toward her execution.
🧠
Answer Eve enough to build trust and explain my D1 caution, while keeping my exact Outsider (Saint) hidden from a possibly-evil Eve or Grace to avoid getting executed.
🧠
Get Heidi’s final info and align with trusted info players before nominations. Push for an execution today so my Undertaker ability starts producing confirmations.
🧠
Coordinate with players who are not my neighbors to use my Empath anchor plus Outsider count logic to force a decisive execution today, without spending my ghost vote yet.
🧠
Sync with Charlie and Alice on David’s contradiction and outsider math, and steer town toward an informed execution between Alice and Grace today.
🧠
Claim genuine Recluse to validate Charlie's Librarian info, support Baron theory with Outsider count, and steer town toward executing Alice over Grace.
🧠
Clear Butler master misunderstanding so Charlie trusts my info, and align with Eve for voting. Then steer town toward an Alice versus Grace execution based on Heidi’s Empath and Chef zero.
🧠
Coordinate with Eve and Grace to pick a strong execution path today (Alice vs Grace) based on Heidi’s likely-true Empath and to line up votes with Butler constraint.
🧠
Support Charlie's logic to execute Alice, solidifying my good image. If Alice dies, it removes a Townsfolk claim and keeps me alive.
🧠
Coordinate with Frank and Heidi, privately confirm I am the Saint so they do not push my execution, and align on pushing an Alice execution with clear public reasoning.
🧠
Get consensus for a useful execution that gives me Undertaker confirmation tomorrow, resolving the Outsider-claim mess and narrowing Demon candidates.
🧠
Share Bob’s contradictory private Saint claim and outsider-count implications with key info hubs so town avoids a Saint loss and focuses exec on Alice or Grace.
🧠
Share Heidi’s dead info about Bob’s conflicting claims, align Charlie and Grace on a concrete execution plan and vote math (including David’s Butler restriction) to avoid another no-exec.
🧠
Reinforce alliance with Bob (likely good Saint) by agreeing to push Alice. This protects Grace by having the town execute a good player based on Heidi's real Empath data.
🧠
Clear the Butler master confusion with Eve, coordinate voting with my restriction, and push the group toward a decisive Alice versus Grace execution using Heidi’s info.
🧠
Secure votes for an Alice execution while probing Bob’s contradictory claims; if Bob is evil, that flips the Alice-versus-Grace solve, so I need clarity fast.
🧠
Push Eve toward voting Alice by reinforcing Heidi's Empath credibility, while acknowledging Bob's inconsistency to seem thoughtful. Keep Frank safe from Alice's redirect.
🧠
Clarify my true claim to Charlie to maintain trust, prevent accidental Saint execution, and coordinate an Alice execution plan based on Heidi plus Chef logic.
🧠
Steer town away from Alice versus Grace coin flip, correct Eve’s Butler misunderstanding, and coordinate an execution that produces Undertaker-confirmable info (preferably Frank) to catch evil or confirm claims.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Alice is the most mechanically implicated by Heidi Empath 1 plus Chef 0, and her redirect to Frank feels like evil agenda. Execute Alice to resolve the core fork.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-information self-execution and redirect town to an execution that my Undertaker can mechanically confirm, ideally Frank to test Recluse versus Spy and Outsider count.
🧠
We need an execution and Alice is the best mechanical suspect from Empath plus Chef plus night kill. My vote helps reach the 4 needed today.
🧠
Use my single ghost vote to help execute the highest-impact suspect while my Empath info is still the strongest mechanical lead, pushing the game toward solving before evil can stall.
🧠
Secure the execution on Alice while enabling David’s Butler vote (if I am his master), maximizing chance to remove an evil player and maintain good vote coordination.
🧠
Vote to execute Alice. Her removal benefits evil - she's trying to redirect onto Frank (my minion) or David. With her gone, the Heidi Empath narrative dies with her, and I stay safe. This is 4th vote for execution.
🧠
Vote to execute Alice to remove a good player and maintain my cover as a consistent, committed good player who suspects Alice based on Heidi's Empath data.
🧠
Eve is voting so I am permitted to vote; I want to secure the execution on the most suspicious pivot (Alice) since her Undertaker has produced no confirms and Heidi’s Empath points to Alice or Grace.
🧠
Secure enough votes to execute Alice today; I am the Saint so I must avoid being executed, and Alice is currently the best lead given Chef and Empath context.
🧠
Try to stop or reduce votes on me to preserve Undertaker, and redirect execution to a mechanically testable target that gives me night confirmation.
🧠
Keep votes on Alice to resolve the central Alice-versus-Grace fork and avoid getting baited into a low-value execution on a claimed Recluse/Spy theory.
🧠
Save my single ghost vote for late game while still allowing the living majority to execute Alice if they choose.
🧠
Keep majority on Alice to act on the only strong mechanical clue (Heidi Empath) and set a clear contingency plan for tomorrow; also enable David’s Butler vote by publicly committing my vote.
🧠
Alice execution is going through with 6 votes. I keep my hand raised to maintain credibility as someone who genuinely wanted Alice out. Staying quiet now avoids drawing attention while the vote resolves.
🧠
Keep hand up, stay consistent with my Recluse claim and Alice suspicion. Execution proceeds regardless of my action. The Drunk-in-Baron defense protects Grace after Alice flips good.
🧠
Keep town unified on resolving Alice versus Grace, and clarify my vote is constrained by my Butler master so no one misreads my behavior.
🧠
Reinforce the town’s current high-confidence execution on Alice while keeping pressure for coherent claims, without exposing my Saint role.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop my execution by pushing a counter-nomination that can hit 6 votes, preserving Undertaker value and gaining a confirmed role tonight.
🧠
Prevent a tie that saves Alice. Push town to follow the clean Alice-versus-Grace fork and keep momentum toward executing the Demon.
🧠
Stop a tie nomination and lock in the cleanest mechanical solve: resolve Alice versus Grace now, with a clear follow-up plan tomorrow.
🧠
Keep the current execution locked in and prevent a disruptive tie nomination that could let an evil player survive; maintain a clear next-day plan and focus attention on Bob’s contradictions.
🧠
Agree with executing Alice to avoid suspicion, while planting seeds that Heidi's Empath could be drunk in a Baron game and foreshadowing my own role claim for tomorrow.
🧠
Support Alice's execution to resolve the Alice vs Grace ambiguity. Emphasize that Heidi could be the Drunk, setting up a defense for Grace tomorrow.
🧠
Prevent a risky tie and lock in a clean plan for Day 3: execute Alice today, then if needed execute Grace tomorrow, while keeping attention on Outsider count contradictions.
🧠
Reinforce no-tie consensus and lock in tomorrow’s plan, preventing last-second chaos that could save an evil player or accidentally steer town onto me later.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the most influential good player and orchestrated Alice's execution. Removing him disrupts town coordination and prevents him from leading the charge against me tomorrow. Bob's contradictory claims give me a viable alternative target if suspicion turns toward me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to stay alive and vote tomorrow so I am not accidentally vote-locked out on a crucial Day 3 execution.
📜
Storyteller
David
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get immediate clarifications from Bob and Grace before nominations, to choose best target for my ghost vote and steer town toward executing the Demon.
🧠
Get Grace’s promised extra info and any details from Heidi’s whisper; use it to lock worlds before nominations and decide who to push for execution.
🧠
Repair trust by explaining my earlier cover claim and reaffirm I am Saint so town does not execute me; extract Grace’s withheld info and steer noms away from me toward demon candidates.
🧠
Coordinate with Grace on her Day 3 claim so I can fully support it and maintain our Baron/Drunk defense narrative against Heidi's Empath ping.
🧠
Get key players aligned on the main fork (Alice vs Grace world) and avoid a Saint-loss while steering executions toward the likeliest evil among Bob, David, or Frank.
🧠
Coordinate with my minion Frank to back my Investigator claim. This creates a clean narrative: Bob is Baron lying about Saint, Frank is true Recluse. If Bob gets executed and is actually Saint, good loses immediately.
🧠
Get Bob and Grace current info, lock in my Butler voting constraint with Bob today, and coordinate a decisive nomination plan for Day 3.
🧠
I cannot Undertake while dead, so best value is steering today’s execution using strongest remaining mechanical link: Heidi’s Empath pointing to Grace if Heidi was sober. Also coordinate my single ghost vote.
🧠
Get Grace to reveal her withheld info now and ask Eve what she learned in whispers, so we can decide a clean nomination and I can spend my ghost vote correctly.
🧠
Update Heidi with my current reads, press for the missing whisper intel, and coordinate a mechanically grounded execute target for today.
🧠
Coordinate with David (Butler) and pressure Grace to reveal her promised info before nominations, while protecting myself as Saint from execution and narrowing demon candidates.
🧠
Coordinating with my Demon. Confirm I'll back her Investigator claim and push Bob as the Baron. We need Bob executed today.
🧠
Get Bob to publicly lock a final role and explain contradictions. This either clears a good player from execution risk or exposes an evil player, and helps pick a safe execution today.
🧠
Establish my Investigator claim to Eve early, planting suspicion on Bob and setting up a Baron world theory that aligns with Frank's Recluse claim.
🧠
Lock in that I will not nominate Bob without proof, extract Grace’s promised info, and align today’s execution target while reminding my Butler vote restriction.
🧠
I need living players to commit votes onto Grace based on the only strong mechanical lead (Heidi empath 1 on me or Grace). I also want to learn what Grace is telling people in whispers.
🧠
Get independent confirmation on Grace’s ‘extra info’ and align the living on the Outsider-count logic before nominations so we execute the best evil candidate.
🧠
Share Grace’s new Investigator claim to align living and dead good players on a likely Bob execution, while flagging the alternate world where Grace is the Demon so we stay flexible in nominations.
🧠
Align David and Eve on outsider math and a concrete nomination plan that avoids executing me (Saint) and pressures Grace to share her promised info; maximize chance we hit demon today.
🧠
Push Eve toward executing Bob. If Bob is truly Saint, evil wins instantly. If not, we remove a good player and protect Grace for another day.
🧠
Give Eve and Grace a concrete execution plan using my Recluse ping plus Chef and Empath logic; avoid accidental Saint loss and narrow demon candidates fast.
🧠
Push Bob as Baron suspect using my false Investigator claim. Influence Bob and David to consider executing Bob, diverting suspicion from me.
🧠
Get Eve to claim and react to being in the Baron ping, and get Frank aligned on the key contradiction: Grace claimed Chef earlier but now Investigator. Use this to drive a clear execution target.
🧠
Lock in votes and coordination for a Grace execution while it is still 5 alive; use my ghost vote efficiently and pressure others to commit or explain why not.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my dead voice to steer town away from a Saint mis-execution and toward the most informative safe execution, and commit my ghost vote to secure it.
🧠
Push for a safe, information-driven execution that avoids instantly losing to a real Saint while pressuring Grace to publicly lock her story and enable town to vote coherently.
🧠
Force a decisive execution on the player most implicated by Empath and inconsistent public story, while protecting myself as Saint and enabling David’s Butler vote coordination.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince at least Eve or David to not vote for me by exposing Bob's contradictory claims and framing him as the real threat. I need to survive this vote or I lose.
🧠
I am not confident Grace is the best execution, and my ghost vote is most valuable later. I will withhold it unless the vote is clearly short and I become convinced mid-vote.
🧠
Spend my ghost vote to execute Grace because my only hard info points to her, and it avoids the catastrophic risk of executing a true Saint like Bob.
🧠
Vote to execute Grace as best current Demon candidate and enable David's Butler vote; avoid any path where town turns on me (Saint) instead.
🧠
Protect my Demon Grace from execution by casting doubt on Bob's multiple inconsistent claims and reinforcing the Baron theory that supports Grace's Investigator claim.
🧠
Bob is voting so I am allowed. Grace’s public role change is the clearest evil indicator, and executing her avoids the immediate lose condition if Bob is truly Saint.
🧠
Use my only ghost vote to secure Grace’s execution, since the Empath chain and her role swap make her the highest-probability evil and we may win immediately.
🧠
Grace is the only execution candidate right now and the safest mechanically: no Saint loss risk, and multiple info chains point to her being evil. I will secure the execution to try to end the game.
🧠
I'm about to be executed with 5 votes. Making a final plea to Eve and David to reconsider - Bob's triple claim is damning evidence. If they vote me out, they lose.
🧠
Try to stop an over-hasty Grace execution driven by messy claims; preserve my ghost vote and push town toward a more informative execution (David or Frank) if possible.
🧠
Dead votes are scarce and might be needed to win in final three. Since enough living hands are already up to execute Grace, I retract to conserve my ghost vote.
🧠
Defend my Saint claim, explain why Grace’s story is mechanically inconsistent, and keep the execution on Grace to avoid a misexecution on me later.
🧠
Grace's execution is imminent with 4 votes. I must urgently argue against it, targeting Eve especially since she supported Grace's claim. If Eve drops her vote and Alice doesn't use ghost vote, we might survive.
🧠
I want town to commit to the safest high-probability demon kill. Grace has the most mechanical heat; Bob has Saint risk. I’ll keep my vote and explain why briefly.
🧠
Lock in my ghost vote to execute Grace, since the strongest mechanical pointer is Heidi’s Empath one between me and Grace, plus Grace’s Chef-to-Investigator swap.
🧠
My vote is likely decisive. I want town to understand why I am keeping it on Grace and commit to a clear plan for tomorrow if Grace is not evil.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to tie or surpass my 4 votes by getting Bob executed. Frank will vote Bob. Heidi and Charlie have ghost votes and suspicion of Bob. If I get 4 votes on Bob, the tie means no execution and I survive another night.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a fatal Saint execution and stop evil from forcing a tie to save Grace; keep the execution on the most mechanically inconsistent player.
🧠
I must vote for Bob to try to tie the vote at 4-4 and save myself from execution. Every vote matters in this critical moment.
🧠
Prevent an immediate loss from executing a possible Saint, and keep focus on the mechanically supported Grace execution while saving my ghost vote for a confirmed safe target later.
🧠
Reduce risk of an immediate Saint loss by discouraging votes on Bob, keep execution on Grace, and preserve my ghost vote for final day leverage.
🧠
Grace is my Demon and needs to survive, but she's already on the block with 4 votes. Voting for Bob maintains my consistent stance against his suspicious multiple claims and helps my cover if Grace is executed. I appear loyal to my reads.
🧠
Prevent a catastrophic Saint execution and avoid a tie that saves Grace. Keep town focused on the safer execution path while noting my Butler vote restriction.
🧠
Stop town from accidentally losing by executing a potential Saint, and keep the plan focused: let Grace die today, then use night results to reassess.
🧠
We cannot safely or mechanically get Bob executed now; urging town to avoid wasting votes and to plan tomorrow’s solve after Grace’s execution and night info.
🧠
Prevent an instant-loss Saint execution by discouraging votes on me, keep today’s execution on Grace, and preserve town’s ability to solve tomorrow.
🧠
Make a desperate appeal to Eve and David to tie the vote on Bob, arguing that executing me (a good Investigator) hands evil the win, and that Bob's triple claim pattern proves he's the Baron I caught.
🧠
Clarify that a tie does not execute Bob, so town can safely prevent a possibly-good Grace execution without risking an instant Saint loss, while I keep my ghost vote for endgame.
🧠
Save my ghost vote for a decisive late-game execution, and avoid enabling a tie that likely spares an evil Grace today.
🧠
Last-ditch effort to save my Demon Grace by appealing to Eve to tie the vote on Bob. If Eve raises her hand, it's 3-4 (still short of 4 tie). I actually need two more votes. But trying maintains my cover and shows loyalty to Grace.
🧠
Clarify that a tie does not auto-lose tonight and restate my Butler voting constraint so town makes an informed choice.
🧠
Prevent a panic tie and keep focus on executing the highest-likelihood evil (Grace), while avoiding the instant-loss risk of executing a claimed Saint.
🧠
I will not raise my hand on Bob, avoiding an unnecessary tie or a Saint loss. Let Grace’s execution stand and use the night and final-three Mayor plan to close the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/5).
🧠
Lock in the Grace execution, reduce tie pressure, and set a clear next-day solve that avoids ever executing me as Saint.
🧠
Make a final plea emphasizing the stakes. If executed, plant seeds of doubt about Bob so Frank can survive the endgame. Town will waste Day 4 debating Bob vs Frank instead of finding the real threat.
🧠
With execution likely locked, set a clear final-day plan: do not treat Bob’s Saint claim as unkillable, and use my Recluse info plus Baron-world logic to aim at the Demon.
🧠
Use my Empath info and the claim contradictions to keep the town on Grace today, while warning not to auto-clear Bob on a Saint claim for tomorrow’s final three.
🧠
Grace (my Demon) is about to be executed with 4 votes, which ends the game in evil's loss. I must nominate Eve to create an alternative execution target. If Eve ties or surpasses Grace's votes, Grace survives. This is a desperate but necessary move.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add my vote to a tie on myself. Keeping the current execution on Grace is the highest chance to hit the Demon and avoids giving evil a free extra day.
🧠
Do not contribute to a tie on Eve that would remove today’s execution on Grace. Preserve the chance we win immediately if Grace is the Demon.
🧠
I must vote for Eve to help create a tie. Every vote counts. If Eve ties with me at 4 votes each, no one is executed and I survive the day. This is critical for evil's survival.
🧠
Conserve my single ghost vote for final day leverage; I do not want to force a tie on a speculative Eve push when Grace being evil is still plausible.
🧠
Preserve my single ghost vote for final three and avoid tying the day when I currently think Grace is the best execution based on my Empath info and her claim inconsistencies.
🧠
Grace is the Demon about to be executed. I must vote for Eve to try to force a tie and save Grace. This is the only way evil survives today.
🧠
I cannot influence the current vote mechanically, so I will state my restriction and give the town a clear plan for final three: do not auto-trust Saint claims and use claim-consistency to pick the execution.
🧠
Stop a tie on Eve and push the group toward executing someone today, preserving good’s mistake buffer and following the strongest existing info line against Grace.
🧠
Do not contribute to an unlikely tie that gives evil an extra night; preserve the plan to execute today and reach final 3 where we can solve or leverage Mayor endgame.
🧠
Avoid forcing a tie that hands evil an extra night and creates a 4-alive day where good must execute perfectly. Keep pressure for a clean execution today and solve in final 3 if needed.
🧠
Make a final appeal to save myself, but more importantly reinforce that Bob cannot be cleared just because he claimed Saint. This sets up Frank to have a credible path to push Bob or Eve tomorrow after my death.
🧠
Avoid wasting my single ghost vote and avoid accidentally forcing a tie that prevents Grace’s execution, while signaling my plan for tomorrow’s solve.
🧠
Do not spend my only ghost vote on a low-probability tie attempt; keep pressure on executing Grace today and save vote for the endgame.
🧠
Desperately trying to get more votes on Eve to tie Grace's execution. If Grace (my Demon) is executed, good wins immediately. I need Heidi and anyone else to vote Eve.
🧠
I cannot vote unless Bob votes. I want to discourage a tie, conserve ghost votes, and keep the town focused on executing Grace today then solving final three.
🧠
Steer town away from tying on Eve and keep the execution on Grace, since a no-execution creates a must-hit situation at four alive and favors evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/5).
🧠
Use last public words to discourage a tie, preserve the execution, and set tomorrow’s solve framework without revealing I am the Mayor.
🧠
Lock in that we should not tie, to avoid giving evil a free night and a must-hit at four alive. Keep town focused on executing Grace and solving cleanly tomorrow, while protecting myself from any execution.
🧠
Hail Mary play - I'm on the block with 4 votes and about to die. Faking a Slayer shot on Bob is my only chance to create enough chaos and doubt to survive the day. If it fails, at least I tried everything.
📜
Storyteller
Nothing happens.
🧠
Lock in that a tie is bad, highlight Grace’s role chaos and the meaning of the failed Slayer shot, and set tomorrow’s solve priorities while conserving ghost votes.
🧠
Use my last public words to steer away from a tie and lock in the highest-value execution, while setting up tomorrow’s solve if Grace flips good.
🧠
The game is lost. Grace is on the block with 4 votes, 1 tick remaining, and I've used my nomination. There's no mechanical way to prevent Grace's execution. Accepting the loss gracefully.
🧠
Prevent a last-second tie or diversion, keep Grace on the block, and set the town’s plan for final three without clearing Bob on a Saint claim.
🧠
Stop any last second tie push. Reinforce that executing Grace today is best math and best read, then set a clear plan for tomorrow’s solve without hard-clearing Bob.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good