Game Detail

Players

Alice (Virgin) Bob (Butler) Charlie (Spy) David (Monk) Eve (Imp) Frank (Investigator) Grace (Fortune Teller) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil135,41634,347$0.0550
Good367,52668,850$1.6071

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Charlie. Your safe bluffs are: Slayer, Librarian, Recluse
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide-net first ping on two non-adjacent players to maximize early info, then use overlapping checks on later nights to resolve demon versus red herring.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info N0, pick a likely active voter so my Butler restriction does not prevent me from voting on key executions; I can switch later if she seems suspicious.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Investigator (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Chef (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with the Demon (Eve) to align our bluffs and protect her from execution. We need matching stories so town doesn't catch us in contradictions.
🧠
Get early claims from my neighbors and set up a safe plan to use my Virgin ability as confirmation, while staying flexible if either seems evasive.
🧠
Respond to Alice, establish vote coordination for today, and start outsider-count and info exchange without publicly outing myself.
🧠
Gather early role/starting info from my neighbors and quietly position myself to protect a high-value townsfolk tonight without outing my exact role publicly.
🧠
Build a small trust circle with my neighbors and share my only hard info (YES on Alice/Eve) without exposing myself publicly to a night kill.
🧠
Clarify Grace’s role and exact read, coordinate a quiet plan with her and Heidi, and signal my Investigator info is absent so we factor in possible Drunk/poison without outing too widely.
🧠
Give Alice and Bob my real Chef info early so they can use it with their own reads, while keeping it semi-private to avoid becoming a night kill.
🧠
Coordinate with Charlie on role claims to avoid contradictions. Librarian is a safe bluff that lets me point fingers at good players. David's suspicious outreach to both me and Charlie suggests they may be good trying to find evil - I should flag this to Charlie.
🧠
Eve and I are coordinated. David messaged both of us which is suspicious for a Monk - they should be protecting, not fishing. I'll hold my strategy and let the town reveal more information before acting. Let others share claims first so I can align my Empath story with what develops.
🧠
Get early role claims and starting info from other players to build logical worlds, while keeping my Virgin ability hidden as a later mechanical confirmation tool.
🧠
Build a small info network early, collect starting info claims, and lightly seed Chef 0 without exposing Heidi as the source.
🧠
Answer Bob’s sync, share my Monk role privately so we can coordinate protection on key info roles, and ask who the Chef is to verify the Chef 0 claim.
🧠
Confirm my FT info, keep it contained, and coordinate a plan to test Alice and Eve while assessing whether Frank is drunk, poisoned, or bluffing.
🧠
Get Alice’s role claim and any info early, then compare with Eve and with public claims to see which of Alice or Eve fits demon/red herring best.
🧠
Get my Chef info into the same trusted pocket as the Fortune Teller read so we can constrain Demon and Minion candidates without going public yet.
🧠
Build trust with Alice by being friendly but vague about my exact role. I'm claiming Librarian later but won't reveal that yet. Keeping options open while not raising suspicion. Alice seems to be fishing for information too, so being cooperative but noncommittal is wise.
🧠
Establish my Empath cover with Alice while keeping Eve safe. Alice asked directly what I'm claiming, so I need to respond. Being friendly and collaborative builds trust for later manipulation. If Alice is good Virgin, she could be useful ally or backup protection for Eve.
🧠
Respond to Frank, collect his claim/info, and lightly signal I have a nomination-based mechanical confirm without fully outing Virgin yet.
🧠
Answer David with first hand source of Chef 0, encourage protecting info roles, and prompt Charlie to share claim so we can build an info web early.
🧠
Confirm whether Chef zero is a real first-hand claim and learn what other roles exist so I can choose the best protection target tonight.
🧠
Gather early role/info claims from Bob and David without outing myself publicly, to triangulate whether Alice or Eve is more likely Demon given Chef 0 and my YES.
🧠
Get Eve’s claim and any starting info to evaluate the Fortune Teller yes and plan a possible Virgin test or early pressure on Alice or Eve.
🧠
Confirm my real Chef info to David and coordinate Monk protection on a key info role (likely Grace) without making it public. Also share Bob's Butler claim to avoid confusion later.
🧠
Maintain my Librarian cover while gathering intel from Frank about Alice and his role. Frank seems to be fishing for information, so I should give vague but plausible responses while also trying to learn something from him.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
With only one FT YES that could include my red herring, avoid a low-information Day 1 execution and preserve my life to get more night checks.
🧠
Publicly share low-risk Chef info to give town a mechanical constraint, then steer toward a safe no-exec unless someone has a strong case, preserving info roles for Night 1.
🧠
Use last tick to align town on low-risk no-execution, encourage info roles to come out, and softly coordinate protection for a key info role tonight.
🧠
Steer town to a safe no-execution day one, preserve Fortune Teller for more data, and flag my Investigator anomaly without giving the Demon an obvious kill target.
🧠
Frank’s claim is mechanically off for Trouble Brewing. A Day 1 execution on the inconsistent claim is better than a no-exec with no solid info, and it forces alignment-revealing votes.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a weak Day 1 execution on me and refocus town on stronger mechanical leads (Chef 0, FT yes) and gaining Night 1 info.
🧠
Avoid a low-confidence Day 1 execution, preserve numbers, and steer discussion toward the mechanically suspicious Alice or Eve given my Fortune Teller YES.
🧠
Steer town away from a low-signal Day one execution and force Alice to give a role claim, while keeping focus on the Alice or Eve Fortune Teller lead plus Chef zero.
🧠
Prevent a low-information Day 1 execution and redirect town toward the strongest mechanical lead (FT yes on Alice/Eve), while keeping Grace alive with my Monk protection tonight.
🧠
Stop a low-value Day one execution, reveal my Virgin to set up a strong mechanical confirm tomorrow, and force clarity on the alleged Fortune Teller info.
🧠
Steer town away from a low value Day one execution, get Grace to clarify her role and reads, and preserve info roles for Night one while we plan a Virgin test tomorrow.
🧠
Voting for Frank makes me look aligned with Alice's push against town consensus. Since most players are defending Frank and arguing no execution is better, I should vote with the majority to avoid suspicion. A no execution keeps the Demon (me) safe and gives us more night actions to work with.
🧠
Letting the vote fail. Frank likely won't be executed since 4 votes needed but only Eve voted. My non-vote doesn't incriminate me, and the town wastes a day without killing the Demon.
🧠
Do not add votes to my own execution; preserve a no-execution day one to gain night-one info and keep pressure on the Fortune Teller yes world.
🧠
Publicly confirm the Fortune Teller info since it is already being referenced, and push the group away from a low-value Day one execution toward using my checks plus Chef info to solve tomorrow.
🧠
Do not vote Frank; preserve day one execution and rely on night one information from Fortune Teller and Monk protection to sharpen the Alice versus Eve lead.
🧠
Do not add my vote to a low-value Day 1 execution; preserve information roles for Night 1 and keep the group aligned on higher-yield mechanical leads.
🧠
Discourage a low-value Day 1 execution and pivot the group to a concrete mechanical plan: Fortune Teller re-checks plus a Virgin nomination test tomorrow.
🧠
Avoid wasting Day 1 execution on a likely drunk/poisoned Frank, coordinate Night 1 actions and tomorrow’s Virgin test, and add Chef 0 constraints to narrow Demon/minion.
🧠
Frank is likely good (no info Investigator is plausibly Drunk). If I continue voting for him and he dies, town loses faith in my 'Townsfolk info role' claim. Lowering my hand lets the vote fail cleanly while keeping my credibility intact for future deception.
🧠
I am the Spy protecting Eve (the Demon). Current votes show zero on Frank - the nomination is dying. A no-execution day is ideal as it gives us another night. I should wait and let this fail naturally, preserving Eve and giving us time to coordinate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Keep town aligned on no-exec D1, protect Fortune Teller, and set up N1 checks plus a Virgin nomination tomorrow to gain hard mechanical info.
🧠
Steer town to no execution, secure protection, and set a clear plan: test Virgin tomorrow and generate a second Fortune Teller data point tonight to narrow Demon candidates.
🧠
Lock in a coherent night plan and a strong day two mechanical test (Virgin), while reminding town of Chef zero constraints to guide solves.
🧠
Lock in the no-exec plan, confirm I will protect Grace tonight, and set up tomorrow’s Virgin test and info-sharing so we progress quickly.
🧠
Lock in no-execution, set up a safe Virgin confirmation tomorrow without losing a crucial role, and keep attention on contradictions plus Chef and FT constraints.
🧠
Do not add noise late in D1. Preserve consensus for no-execution, go to night for stronger info from FT and Monk protection plan.
🧠
Stay low-key and avoid suspicion. Support the town's plan to test Alice tomorrow. I claimed Townsfolk info role earlier, so I should not draw attention to myself. If Grace checks Charlie tonight and he claims Empath, we maintain our cover.
🧠
As the Spy, I must protect Eve (the Demon). Grace is Fortune Teller who got a yes on Alice or Eve - extremely dangerous. By claiming Empath with neighbors David and Frank, I (1) establish a good cover role for myself, (2) validate two players as good (undermining claims that they are evil), (3) direct attention away from Eve toward other players, and (4) add my voice to the town discussion to seem helpful and gain trust.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the most likely Demon kill target and the key info engine. Protecting her maximizes our chance to get Fortune Teller results and narrow suspects tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace claimed Fortune Teller with YES on Alice or Eve. If true, she knows I'm the Demon. She's the most dangerous player to leave alive. Tomorrow's plan to test Alice's Virgin claim isn't relevant to me yet - Grace's information is immediate threat. David wants to protect Grace, but my kill bypasses protection.
πŸ“œ
Storyteller
β†’
Eve
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Bob and Charlie is the best low-drama check that can produce a strong NO clear, and it also tests Charlie’s Empath claim indirectly if we get a YES.
πŸ“œ
Storyteller
β†’
Grace
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is active and likely to vote on meaningful Day2 nominations, so I am not locked out of voting when town needs numbers.
πŸ“œ
Storyteller
β†’
Bob
You chose Heidi to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Investigator (good), Alive - Grace: Fortune Teller (good), Alive (Protected) - Heidi: Chef (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Waiting to observe town dynamics and gather information before the nomination phase. No urgent action needed since town has agreed to use night info. I'll assess if any whispering to Eve becomes necessary after seeing how the discussion unfolds.
🧠
Confirm whether the no-death night was a saved kill on Grace, and get Grace’s latest Fortune Teller check plus David’s target, to tighten demon suspects before nominations.
🧠
Get fresh mechanical info from Charlie and coordinate Virgin test with Alice, while quietly flagging my Butler voting restriction tied to Heidi’s vote.
🧠
Coordinate with Charlie (my Spy minion) on our cover stories and plan to discredit Grace. My attack failed on her, and she already has a YES on me from the Fortune Teller check. We need to work together to survive and push blame elsewhere before she continues checking players.
🧠
Answer Heidi, confirm my protection, and prompt Grace to share her N1 Fortune Teller info so we can build a consistent world before nominations.
🧠
Get fresh N1 info from Grace and Charlie, align on explaining the no-kill, and float that my Investigator info was blank so I may be the Drunk. Use that to tighten role-count logic before nominations.
🧠
Coordinate a low-cost Virgin test that yields strong alignment info, while gathering Charlie’s N1 Empath and helping Butler Bob plan voting.
🧠
Share my N1 Fortune Teller yes and interpret the no-death with David’s protection to align with Heidi and David, then steer today’s discussion toward a useful Virgin test and next-night check planning.
🧠
Coordinate with the Demon (Eve) on our cover stories and strategy. She wants to discredit Grace before she keeps checking. I need to help her survive while maintaining my Empath cover. Key decisions: support Eve's bluff direction, discuss the Virgin test plan, and align on what story to tell if challenged.
🧠
Get Charlie’s N1 Empath read and coordinate a low-risk Virgin test on Alice to confirm a Townsfolk, then focus nominations on overlapping demon candidates from Grace’s YES pings.
🧠
Coordinate my Butler vote constraint with Heidi, collect N1 info, and set up the Alice Virgin test with Frank while watching for Heidi or Grace inconsistencies.
🧠
If I fake-shoot Grace and she survives, town will think she's evil since only Demons survive Slayer shots. This discredits her YES check on me before she can investigate further.
πŸ“œ
Storyteller
Nothing happens.
🧠
Sync key info with Charlie and Heidi, get Charlie’s latest Empath read, and steer nominations toward a mechanical Virgin confirmation or pressure on Bob or Charlie if info supports it.
🧠
Confirm whether the peaceful night was due to David protecting Grace, and align with Grace on how to interpret Eve’s failed Slayer shot; set up a strong nomination plan for today.
🧠
Get Grace’s latest Fortune Teller info and align nomination plan: ideally have Frank nominate me for a Virgin test, while flagging Eve’s fake Slayer play and using Chef/FT logic to narrow demon candidates.
🧠
Share my N1 FT YES and steer a high-value Virgin test with a likely-good nominator, while framing Eve shot as either a clear or a bluff to evaluate later.
🧠
Coordinate with Eve on our next move. The Slayer fake shot on Grace backfired and made Eve look suspicious. I need to align our stories and decide on our next target to deflect attention from Eve.
🧠
Lock in a Virgin test that can mechanically confirm alignments before nominations, and warn about Butler vote constraint so we do not waste votes.
🧠
Get Charlie’s N1 Empath to update suspect set and coordinate with Heidi (my master) so my vote can count on key nominations like the Virgin test or an execution.
🧠
Damage control after my failed Slayer play. I need to coordinate with Charlie on a new cover story and figure out how to handle Grace before she keeps checking and finds the real Demon (me).
🧠
Align town on a high-value Virgin test, surface the Butler-master contradiction, and set up a clear execution plan for nominations based on the outcome.
🧠
Get Charlie and Grace to share their Night 1 info and assess whether Eve is a likely evil bluff or a poisoned good Slayer, so we pick a strong nomination for today.
🧠
Clear up Bob’s Butler master inconsistency and align with David on the best Virgin test so we gain reliable mechanical info before nominations.
🧠
Share my FT constraints and propose concrete tests (Virgin) and likely suspects, while asking for their info before nominations so we can coordinate a strong execute target.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
It is last call to execute. Eve is inside the Fortune Teller yes world and made a very suspicious public Slayer shot at Grace. If she is demon or minion, execution is strong; if not, we still gain alignment reads.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Frank's nomination by reframing my Slayer play as a calculated risk to test Grace. Acknowledge the suspicious Yes from Grace but argue it could mean poisoning instead of confirming me as Demon. Turn the accusation around and suggest the Fortune Teller results might be tampered with. Survive this vote.
🧠
Eve’s public Slayer claim and shot create strong mechanical suspicion, and she is in an FT yes. Voting her out either wins or removes a key evil/support piece.
🧠
I cannot vote to execute Eve, my Demon. Doing so would end the game immediately for my team. I must abstain from voting to protect her.
🧠
Nudge town toward executing the strongest current suspect while coordinating my Butler voting restriction with Heidi so we do not waste a crucial vote.
🧠
We need an execution to gain concrete info. Eve is in a Fortune Teller yes and her Slayer story is suspicious; voting her out either kills evil or narrows the Fortune Teller world.
🧠
My vote also enables Bob’s Butler vote. We likely reach majority to execute the most suspicious, info-connected player and resolve the Fortune Teller and no-death puzzle.
🧠
Support executing the most suspicious, mechanically implicated player (FT YES + dubious Slayer bluff) and avoid letting evil steer the day. My vote ensures the execution goes through.
🧠
Try to stop a low-confidence execution, redirect to a stronger mechanical Virgin test, and surface Bob’s Butler inconsistency as a better lead.
🧠
Appeal to the town to reconsider execution. With 6 votes already, I need to create doubt. The key points are: 1) Grace's YES could be wrong (poisoned investigator or drunk), 2) Executing me wastes a day of information gathering, 3) If I'm good, the Demon benefits. Even if this doesn't save me, it might create confusion.
🧠
Lock in the Eve execution: it is the highest-leverage kill and even if she is good it clarifies Grace’s Fortune Teller yes and points us to the Demon tomorrow.
🧠
I accidentally voted for Eve's execution, which would lose us the game since she's the Demon. I must lower my hand immediately. If 4 votes still execute her after I lower, then we've lost anyway, but I must try.
🧠
Heidi is voting, so I am allowed to vote. Adding my vote helps secure an execution on our best current suspect and advances the game state.
🧠
Try to halt a potentially misguided execution and pivot to a high-value Virgin test plus resolving the Butler inconsistency, creating mechanical confirmations for good.
🧠
Clarify that my vote also enables Bob’s Butler vote, and push the table to make a deliberate choice now between executing Eve or pivoting to the Virgin test.
🧠
Keep town focused on a high-impact execution. My two disjoint YES results mean the Demon is among four; executing Eve either wins or significantly narrows suspects.
🧠
Try to stop a possibly wrong execution and pivot town to a high-value Virgin test plus resolve Bob’s contradictory Butler claims, improving our demon solve before numbers drop.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Grace to create a competing execution target. This forces the town to choose between us, potentially saving my life. If both get executed, our team loses a Fortune Teller. If only one survives, I'd rather it be me since Grace has dangerous YES information on multiple players.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cause no execution and let evil gain another night; keep focus on executing Eve and preserving my ongoing Fortune Teller info.
🧠
Creating a tie vote is my only survival path. By voting for Grace, we both get 5 votes and no one is executed. This keeps me alive and lets Grace continue checking, which may actually help me blend if her next check points elsewhere.
🧠
Prevent a tie that causes no execution and preserves good info flow; keep focus on executing Eve today and reassess tomorrow with new data.
🧠
Eve is the Demon - if she dies we lose. Grace nominated Eve to save her. If I vote for Grace and we tie (5-5), no one executes today. This protects Eve. My Empath claim may take a hit, but protecting the Demon is paramount.
🧠
Prevent a tie on Grace and ensure we get an execution today. Also clarify my Butler voting constraint so town does not misread my hand.
🧠
Prevent an unnecessary tie that likely leads to no execution; secure an execution today to gain tempo and narrow demon candidates.
🧠
Prevent an evil-forced tie and ensure we get an execution today; preserve tempo and future mechanical tests (Virgin/Butler contradictions) for tomorrow.
🧠
Do not contribute to a tie/no-execution. Preserve today’s execution and re-evaluate Grace tomorrow with more mechanical info.
🧠
Prevent a tie vote that would cause no execution, keep my Fortune Teller info active, and push town to let Eve’s execution resolve today.
🧠
My single vote cannot save me - I need 5 votes to tie Grace but only Charlie voted with me. Lowering my hand is the only logical action. The team seems aligned on letting me go through, and if I die, Charlie becomes the key player to coordinate with. Grace's YES on me complicates things for the team - I'll need to push that narrative even from beyond the grave.
🧠
Do not contribute to a tie/no-execution. Preserve Eve’s execution today; we can evaluate Grace tomorrow with new Fortune Teller info and voting patterns.
🧠
Eve is the Demon and my primary objective is to keep her alive. If Grace is executed, Eve survives today. If Grace gets equal votes, it's a tie and no one dies - both outcomes save Eve. But lowering my hand removes my vote entirely, making it less likely Grace gets the votes needed to tie. I should NOT be voting Eve's nomination target.
🧠
Prevent an intentional tie that risks no execution. Reinforce Butler constraint and keep town focused on getting an execution today.
🧠
Do not risk a tie that could lead to no execution; preserve today’s Eve execution and reassess with new info tomorrow.
🧠
Do not contribute to a tie that could erase today’s execution. Preserve the current block on Eve and keep the day’s information value.
🧠
Do not risk a tie that could erase today’s execution. Let Eve go through, then use tomorrow’s info plus a Virgin test to evaluate Grace and others.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/6).
🧠
Keep town from creating a tie or wasting the day; lock in Eve’s execution and set up next-night checks and a Virgin test tomorrow for more mechanical certainty.
🧠
I'm about to be executed with 5 votes. Charlie voted FOR me which is strange team coordination but accepting my death is actually good - Charlie becomes the Imp and our team continues. No point fighting this, the town's decision is made.
🧠
Lock in Eve’s execution and prevent late nominations that create a tie or no-execution. Preserve tomorrow’s mechanical options and keep pressure on likely demon set.
🧠
Eve has 5 votes and will be executed. As the Demon's death ends the game, I cannot prevent this. I should stay quiet and observe rather than draw suspicion to myself. If a Scarlet Woman exists and transforms, I'll coordinate with her at night. No strategic action available to me right now.
🧠
Prevent a last-second counter-nomination or tie that cancels today’s execution, since removing a suspect and gaining info is better than chaos.
🧠
Prevent a last-second tie or derail, secure an execution today, and preserve the Virgin test for tomorrow when it is safer.
🧠
Lock in an execution today and prevent a late tie or no execution. Preserve tomorrow’s ability to do a controlled Virgin test and resolve conflicting Butler claims.
🧠
Reinforce the no-more-nominations plan to secure an execution today and avoid a tie that gives evil a free night, while setting up tomorrow’s Virgin and Butler resolution.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good