Game Detail

Players

Alice (Chef) Bob (Empath) Charlie (Investigator) David (Monk) Eve (Washerwoman) Frank (Imp) Grace (Butler) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good763,869215,376$0.2199
Evil271,23699,854$0.5762

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Slayer, Virgin, Ravenkeeper
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Frank or Charlie is the Investigator.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Heidi or Alice is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting Frank as my master to start building a voting alignment. As Butler, I need to ensure I can vote meaningfully tomorrow, and Frank is a neutral starting point.
📜
Storyteller
Grace
You chose Frank to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Empath (good), Alive - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gathering more information before revealing my role or making accusations. Waiting allows others to speak first, reducing the risk of tipping off the Spy or Demon.
🧠
Observe initial player behavior and claims to gather information before making any moves or revealing my role.
🧠
I need to coordinate with my minion Heidi on Day 1. Share my safe bluffs, establish what I'm claiming, and find out what she plans to claim so our stories align.
🧠
Share my critical information about the number of evil pairs to build trust and coordinate a strategy with key players. This will help us narrow down the Demon quickly.
🧠
Try to confirm whether Frank or Charlie is the Investigator by asking directly. This will help narrow down suspects and progress the game forward.
🧠
Gather early information from a neighbor to start forming a mental map of suspicious players and potential allies.
🧠
Reinforce Alice's Chef claim (if true) by sharing my Empath info. This confirms both Alice and Charlie are good, supporting the 0 evil pairs info. Coordinate with Alice and Heidi to strategize finding the Demon.
🧠
Respond to Bob and Alice to build trust with the good team. Claim Fortune Teller with a safe 'no demon' result to establish credibility. This lets me influence future demon accusations and protect Frank.
🧠
Gather information from Bob, a neighbor, to see if he has any insights or suspicions about Alice or Heidi, who are the two possible Spies.
🧠
Wait to gather more information and observe player behaviors before making any strategic decisions. Avoid premature actions that could reveal my role or misalign my voting power.
🧠
Eve is fishing for my role. I need to deny being Investigator while also not confirming Charlie as Investigator. I'll claim Ravenkeeper (my safe bluff) to Eve and cast slight doubt on her info. I also need to coordinate with Heidi.
🧠
Prompt Grace to reveal her role or share information to narrow down the Demon. Since only the Demon is evil, any conflicting role claims will help identify the Demon.
🧠
Verify Frank's claim by asking Charlie directly if he is the Investigator. This will help confirm Frank's role and progress the investigation.
🧠
Observing public claims and behaviors to gather more information before making a move, especially since nominations are imminent.
🧠
Reinforce Alice and Heidi's claims to encourage further collaboration and information sharing. Use my Empath info to validate their roles and focus the group on Frank or Grace as the most likely Demon, given their limited info.
🧠
I need to urgently coordinate with Frank because Bob is pushing the town to focus on Frank and Grace as the only Demon suspects. The narrowing is dangerous. We need a plan to deflect suspicion.
🧠
Gather more information from Eve, the Washerwoman, to confirm Frank's alignment and narrow down the Spy between Heidi and Alice.
🧠
Choose Alice as my master for tonight to subtly align voting behavior with a proactive player, aiding the town in focusing on the Demon.
🧠
Coordinate with Heidi to break the narrowing logic chain. I need to tell Heidi my claim (Ravenkeeper) and strategize how to redirect suspicion away from me and onto Grace or someone 'cleared'.
🧠
Encourage Frank and Grace to reveal their roles to narrow down the Demon. If they resist, it increases suspicion.
🧠
Verify Frank's claim by checking with David, my neighbor, to see if he corroborates or disputes Frank's role as Ravenkeeper. This helps solidify my information chain before making further accusations or alliances.
🧠
Gather more information from Eve about her claims and the emerging roles. This will help me assess the reliability of Frank and Charlie's claims and guide my next actions.
🧠
Push Frank and Grace to reveal their roles to narrow down the Demon. If they refuse or lie, they become stronger suspects.
🧠
Bob and Alice are dangerously close to narrowing suspects to Frank, Grace, and me. I must break their logic by correcting the Chef interpretation - 0 pairs only means evil players aren't neighbors, not that there's no Minion. This widens the suspect pool and protects Frank. I'll also push Grace as suspicious to deflect from Frank.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Summarize the key information, highlight suspicious behavior (Grace's silence, Frank's lack of reveals), and urge the group to consider nominating one of them for execution to narrow down the Demon.
🧠
Grace’s complete silence and lack of role reveal is highly suspicious and aligns with classic Demon behavior. Nominating her now maximizes the chance of exposing the Demon and winning the game for the town.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Revealing my role as Butler (good) will clarify my limited voting ability, redirect suspicion toward Frank (my master), and demonstrate transparency to the town. This protects me while focusing investigation on Frank, which aligns with my goal of helping the good team identify the Demon.
🧠
Grace has revealed herself as Butler, making her good and redirecting suspicion to Frank. The town should NOT execute Grace and instead focus on Frank as the primary suspect. I will speak to clarify this and urge the town to vote against executing Grace.
🧠
Grace has revealed herself as the good Butler and accused Frank as her master, making him the primary suspect. Given the Chef's info about 0 evil pairs, Frank cannot have an evil neighbor, which fits if he is the Demon acting alone. I should vote for Frank to execute the Demon.
🧠
Grace's sudden revelation as Butler after silence is suspicious, and Alice's nomination aligns with removing a potential threat. Given the Spy is either Heidi or Alice, executing Grace (if she is the Demon) is the safer play to progress the game and protect the town.
🧠
Prevent the execution of Grace, who has revealed herself as the good Butler with Frank as her master. Redirect suspicion to Frank as the primary suspect and avoid losing a critical good player.
🧠
Not voting for Grace preserves my good image. I need to speak up to deflect the suspicion Grace's Butler claim created against me. I should cast doubt on the narrative and redirect.
🧠
I must not vote for Grace - executing her confirms her as Butler and makes Frank the top suspect. I should speak to break the logical link between 'Grace's master = Frank' and 'Frank is evil', since Butler can choose anyone. This protects Frank.
🧠
Grace has provided critical information as the Butler, naming Frank as her master. She is likely good, and executing her would be a severe mistake. I will not raise my hand to vote for her execution to protect a valuable good player.
🧠
Reinforce Grace's claim as the Butler to avoid execution and redirect the town's focus to Frank as the primary suspect. This aligns with the Butler's goal of helping the town find the Demon.
🧠
Reinforce Grace's good alignment to prevent her execution, and highlight Frank as the prime suspect for tomorrow. This keeps a good player alive and directs the group's focus toward the Demon.
🧠
Lower my hand to retract my vote for Grace, as the town has collectively realized her Butler claim is likely genuine. This preserves Grace as a good player and shifts focus to Frank for tomorrow's scrutiny, aligning with Chef's info that only the Demon is evil.
🧠
Grace’s Butler reveal, if true, makes her a valuable good player and Frank a person of interest. Executing her risks removing a good player and wasting a day. Given the uncertainty, it is safer to lower my hand and keep Grace alive to gather more information and scrutinize Frank tomorrow.
🧠
Encourage the group to reconsider voting for Grace, as she has provided a strong claim (Butler with Frank as master). Focus further scrutiny on Frank tomorrow, as his Ravenkeeper claim and Grace's alignment with him make him the primary suspect.
🧠
Not voting for Grace is consistent with my earlier spoken position and avoids drawing suspicion. The vote will fail anyway. I need to survive to tomorrow and redirect scrutiny away from myself.
🧠
Grace won't reach 4 votes regardless - only Charlie has hand raised. I've already spoken against executing Grace and defending Frank's position. No need to vote. Better to stay consistent with my cover as FT who wants to find the real Demon.
🧠
The execution of Grace will fail as multiple players refuse to vote for her. Waiting preserves my ability to act as Monk tonight and allows the town to focus scrutiny on Frank tomorrow, which aligns with our goal of finding and executing the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Switching my master to Heidi tonight reduces the risk of my vote being controlled by a potentially evil Frank. It also diversifies scrutiny away from Frank and aligns my vote with a player who has shown logical and supportive behavior.
🧠
Reinforce Frank as the primary suspect for tomorrow and prevent the execution of good players like Grace. My Empath info and Alice's Chef info narrow the suspects, and Grace's Butler reveal shifts focus to Frank.
🧠
To avoid prematurely escalating the situation and to let the group's current focus on Frank solidify overnight. This ensures we maintain pressure on him tomorrow when scrutiny is most effective.
🧠
Encourage the town to focus on Frank due to his suspicious behavior and the Butler's reveal, while subtly reinforcing my credibility as Investigator to steer the conversation toward investigating the known Minion possibilities (Heidi or Alice).
🧠
Encourage the town to focus scrutiny on Frank tomorrow, as his Ravenkeeper claim and Grace's Butler reveal make him the primary suspect. Avoid executing good players and prioritize verifying Frank's role.
🧠
I'm the top suspect and my silence is making it worse. I must speak now to defend myself, explain why Butler master ≠ evil, and redirect suspicion toward Bob or the info-gatherers who are pushing the town's logic chain.
🧠
Claim Fortune Teller (not in play per grimoire) and say Frank didn't register as Demon on Night 0. This directly undermines the 'Frank is evil' narrative and buys our Demon critical time before tomorrow's scrutiny.
🧠
Avoid nominating prematurely. The town is already focusing on Frank tomorrow, and Grace is confirmed good. Waiting allows more information to emerge, especially regarding Frank's Ravenkeeper claim and potential contradictions in Eve and Charlie's behavior.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Frank tonight ensures he survives the night, whether he is the Demon or a good player. This preserves his role or allows the Demon’s targeting to reveal itself elsewhere.
📜
Storyteller
David
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Empath and the primary voice pushing for my execution tomorrow. Killing him removes my biggest threat, eliminates future Empath information, and leaves the town without their most vocal leader against me. This is the highest-priority kill to ensure my survival.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Frank
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Heidi as my master ensures my voting power aligns with a verified good player (Heidi) and reduces the risk of being forced to vote in a way that supports an evil player like Frank.
📜
Storyteller
Grace
You chose Heidi to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Empath (good), Dead - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive (Protected) - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Eve to share Monk information and gather her suspicions about Frank's potential Demon status, since she has been vocal about investigating him.
🧠
Coordinate with Heidi on strategy - Bob is dead which helps, but I'm still under suspicion. Need to agree on who to push for execution and how to deflect attention from me.
🧠
Observe the current day’s discussions and gather more information before deciding on a course of action. Waiting allows me to see if new accusations or reveals emerge, which could clarify suspicious players.
🧠
Coordinate with Frank on strategy. My FT fake claim is the strongest tool - announcing a 'Demon detected' result on Eve+Alice redirects heat off Frank and onto his accusers. Need Frank's input on which pair to name.
🧠
Conserve energy and avoid redundant information. Preserve my ghost vote for the final day when it will have the most impact on the game's outcome.
🧠
Share my Investigator knowledge to help the group identify the Spy. If Alice is the Spy, she should be scrutinized and potentially executed. This will help narrow down the Demon.
🧠
Use David's Monk role to strategically protect or investigate. Verify Frank's Ravenkeeper claim or expose him if lying. Coordinate with David to focus on Alice (likely Spy) or protect potential Townsfolk like Heidi or Charlie.
🧠
Narrow down Frank's legitimacy by coordinating with Heidi, who has already verified Alice as good and could help confirm Frank's Ravenkeeper claim or expose his lies.
🧠
Coordinate with Eve to verify Frank's Ravenkeeper claim and decide who to protect tonight. Prioritize protecting players who could be targeted by the Demon, especially if Alice is confirmed as Spy.
🧠
Coordinate with Heidi on the FT bluff and my public strategy. I need to confirm her plan and figure out how to play my Ravenkeeper claim publicly - I have no info to share since I'm alive, so I need to seem useful without overcommitting.
🧠
Gather more information from Heidi about potential Demon candidates and coordinate strategy with a trusted Townsfolk player.
🧠
Grace is asking directly for my FT info. I need to give her a strategic answer that redirects suspicion toward Eve (Frank's main accuser) and away from Frank. Telling her Eve/Alice pair registered as Demon serves this perfectly - Grace will likely share this, spreading doubt about Eve.
🧠
My ghost vote is most valuable on the final day when only 3 players remain. The town is still gathering information, and prematurely using my vote could waste its potential influence. I will wait for the optimal moment to cast my vote and ensure the Demon is executed.
🧠
Share critical information with Eve to align her suspicions toward Alice, the most likely Spy. This helps the good team focus on the likely Minion and protect against further eliminations.
🧠
Coordinate with David to verify Alice’s alignment as Spy based on Charlie’s Investigator claim and Heidi’s Fortune Teller info. Focus on neutralizing Alice as the primary threat while considering Frank’s uncertain alignment.
🧠
Push Frank to reveal his master's identity or expose himself as a liar. If Frank is the Demon, this forces him to slip up. If he's Ravenkeeper, this may confirm his role and allow us to verify his master.
🧠
Protect Alice tonight to neutralize the potential Spy threat (if Charlie’s Investigator claim is true). This aligns with the Monk’s role to protect the town from Minions and Demons, ensuring a major threat is mitigated.
🧠
Day is ending soon. Heidi's FT announcement should redirect suspicion. I've coordinated with Heidi and don't want to overplay by being too active now. Wait to see how town reacts to Heidi's upcoming claim before deciding my public stance.
🧠
Choose Heidi as my master for tonight to align my voting with her tomorrow, as she has provided critical information pointing to Eve or Alice as the Demon. This maximizes the chance of executing the Demon if she votes correctly.
🧠
Alice is actively pushing to nominate Frank. I must redirect her suspicion toward Eve using my fake Fortune Teller result of Eve+Alice being a Demon yes. This protects Frank while appearing helpful to Alice's investigation.
🧠
Share Bob's Night 0 read to confirm Alice and Charlie's goodness, reinforcing Frank as the primary suspect and urging Heidi to push for Frank's scrutiny.
🧠
Reinforce suspicions about Alice being the Spy to Eve, ensuring we coordinate to expose her during nominations. This maximizes the chance of executing the Spy before she can sabotage the town.
🧠
Coordinate with David to protect Alice tonight, as Charlie's Investigator information (supported by my Washerwoman knowledge) strongly suggests she is the Spy. Neutralizing the Spy threat takes priority over verifying Frank's claim, as a Spy can cause significant damage to the town's information flow.
🧠
Leverage Heidi’s Fortune Teller result to focus suspicion on Eve, the most likely Demon. Coordinate with Heidi to gather more evidence or push for Eve’s execution, avoiding distractions like Frank.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Alice to expose and potentially execute her as the Spy (Minion) based on my Investigator ability. Reducing the evil team's power is critical to winning.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Highlight Heidi's Fortune Teller result confirming Eve as Demon to refocus the group. Emphasize Charlie's false accusation against me to expose his potential evil alignment. Urge execution of Eve to secure a good win.
🧠
Vote to execute Alice, the revealed Spy, to eliminate a Minion and protect the town. Her claims about Eve are likely fabrications to redirect blame from herself.
🧠
Alice is the most plausible Spy threat based on Charlie's claim and Eve's alignment. Executing Alice weakens the evil team and aligns with the group's suspicion after Bob's suspicious death.
🧠
Not voting for Alice keeps her alive to continue pushing Eve as Demon, deflecting suspicion from me. She's doing my work for me. Also, not voting makes me appear independent and thoughtful rather than blindly following.
🧠
Wait to see if Heidi votes for Alice. If she does, I can vote too, increasing the chance of executing Alice if she is evil. If she doesn't, I avoid wasting my vote.
🧠
Prevent the execution of a confirmed good player (Alice) based on my Empath information. Voting against her execution is critical to good team survival.
🧠
Must prevent Alice's execution because if she flips good (not Spy), Charlie's Investigator info points directly to me as the Spy by elimination. I need to argue against voting Alice and redirect to Eve.
🧠
Execute Alice as she is likely the Spy based on Charlie’s Investigator ability and Heidi’s Fortune Teller claim that Eve is the Demon. This weakens the evil team and aligns with the majority of active players already voting for her.
🧠
Prevent my own execution to stay alive and continue exposing the Demon (Eve). Reinforce the evidence against Eve and the inconsistency in Charlie's claim to redirect focus.
🧠
Ensure Alice is executed by not disrupting the current voting process. If Alice is the Spy, executing her weakens the evil team. If not, the team can reassess after the vote.
🧠
The evidence against Alice is conflicting and not definitive. Lowering my hand prevents an unjust execution that could cost us the game. I need more concrete proof before executing a player, especially with Bob's suspicious death and Eve's aggressive push for execution.
🧠
Alice is actively pushing against Eve, my main accuser. Keeping Alice alive helps redirect town toward Eve. Currently 3 votes for Alice (Charlie, David, Eve) - need 4 to execute. If I don't vote and Heidi/Grace also don't, Alice survives and continues being a useful voice against Eve. I should lay low and not vote.
🧠
Persuade Frank and Heidi to reconsider voting for Alice, as the evidence against Eve (Heidi's Demon registration) is stronger and Alice's alibi (Chef ability) holds up. This maximizes the chance the vote fails, allowing the town to focus on executing the real Demon, Eve.
🧠
Protect Alice as she is likely good (Empath confirmed her goodness) and focus suspicion on Eve, who is accused of being the Demon by Heidi’s Fortune Teller.
🧠
Voting for Alice hurts me - if Alice dies as Chef, Charlie's Investigator info points squarely at me as the Spy. I must not add my vote. The count already reaches 5, so she'll likely be executed regardless. Staying quiet preserves my cover.
🧠
Address the contradictions in claims and challenge Heidi's accusation against me. If Heidi is lying or mistaken, her claim that I registered as Demon could mislead the town into executing a good player. I must cast doubt on her ability or motivations to prevent a miscarriage of justice.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to execute her based on Heidi’s Fortune Teller result and her suspicious behavior. This shifts the town’s focus to the likely Demon, Eve, and away from my impending execution.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Challenge the reliability of Heidi’s Fortune Teller claim about Eve registering as Demon, as the Fortune Teller has a known false positive. Reinforce Charlie’s Investigator ability to expose Alice as the Spy if Heidi is truthful. Protect Alice from execution by casting doubt on the accusations against her.
🧠
Secure Eve’s execution to remove the most likely Demon, as Heidi’s Fortune Teller result and her aggressive framing behavior strongly indicate she is the Demon. The 0 evil pairs from my Chef ability further isolates her as the primary threat.
🧠
Eve is behaving suspiciously and aggressively pushing for Heidi's execution, which aligns with the likelihood that Eve is the Demon. Voting for Eve will either eliminate the Demon or force a tie, preventing Alice's execution and keeping the focus on the real threat.
🧠
Execute Eve to remove a potential Demon threat based on Heidi’s critical Fortune Teller evidence and her aggressive behavior. This aligns with the good team’s objective to eliminate the Demon.
🧠
Voting for Eve helps push her toward execution. She's a good player suspicious of me, and killing her helps evil. It also aligns with Heidi's FT evidence, maintaining consistency in our defensive strategy.
🧠
Encourage the town to execute Eve as the most likely Demon based on Heidi’s critical Fortune Teller evidence and Eve’s suspicious behavior. This aligns with my role as Butler (good) to ensure the Demon is removed from the game.
🧠
As a dead player, I have no further role in influencing the game. My goal is to let the living players make the final decision based on the evidence presented. Waiting ensures I do not interfere with the natural progression of the game.
🧠
I should NOT vote for Eve. If I vote, Eve gets 5 votes, tying Alice, and no one gets executed - bad for evil. If I abstain, Alice (good) gets executed. I'll speak to justify not voting despite my FT claim, arguing the false positive means Eve might not be the Demon.
🧠
As a good Washerwoman, I must prioritize executing the Demon to win. If the town is convinced I am the Demon due to false information, I should not obstruct their decision. Raising my hand to vote for my own execution aligns with the possibility that I am falsely accused, and it may help the town eliminate a perceived threat, even if it risks my own life.
🧠
Ensure the team executes Eve, the most likely Demon, by confirming my vote and allowing the voting process to conclude. If the vote passes or ties, Eve is executed, securing a good victory.
🧠
I have already voted to execute Alice (who is the Spy, Minion). Since Alice will be executed, I should retract my vote for Eve to avoid risking an incorrect execution. Heidi’s Fortune Teller result is not conclusive due to the possibility of a false positive, so I will wait and gather more information before acting on Eve.
🧠
Clarify my reasoning for voting Eve: Heidi's FT result, despite its limitation, combined with Eve's aggressive framing and suspicious behavior, makes her the most likely Demon. I must encourage others to vote for her to secure the execution and protect Frank, who is likely good.
🧠
I want to push Grace to vote for Eve, securing 6 votes to execute my main accuser. Eve has been pushing scrutiny on me, so removing her is critical for my survival as the Imp.
🧠
Focus on securing the execution of Eve, as the evidence—Heidi’s Fortune Teller result and Eve’s suspicious behavior—strongly suggests she is the Demon. The good team’s best chance to win is to remove the player who registers as the Demon.
🧠
Urge caution in executing Eve based solely on Heidi’s Fortune Teller result, as it may be a false positive. Reinforce the need to weigh evidence carefully to avoid executing a good player and potentially losing the game.
🧠
Voting for Eve removes a key good accuser against Frank and accelerates evil's path to victory. My earlier statement about not voting can be explained as reconsidering after hearing town discussion. The FT false positive narrative is strengthened if Eve dies and turns out good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution by clarifying my role as Washerwoman and highlighting inconsistencies in the accusations against me. The Fortune Teller’s result could be a false positive, and Charlie’s Investigator result supports Alice’s goodness. The town should focus on Frank or Alice as the real threat.
🧠
Reinforce the decision to execute Eve, as she is the most likely Demon and her removal is critical for the good team’s victory.
🧠
Reinforce the evidence pointing to Eve as the Demon while subtly keeping Frank under scrutiny. Ensure Eve's execution proceeds unless a stronger case emerges against Frank.
🧠
The game is transitioning to Night, where my Monk ability to protect a player from the Demon will be relevant. Waiting ensures I do not disrupt the game flow unnecessarily.
🧠
Eve is about to be executed - she's a good player. This is exactly what evil needs. No reason to act and draw attention. Let the execution happen naturally and move to night phase where I can kill again.
🧠
Eve is about to be executed, and the team is aligned in voting for her. Waiting lets the execution proceed without disruption, ensuring the good team removes a potential threat.
🧠
No active role or strategic input available as a dead player. Waiting ensures no interference and respects the game flow.
🧠
Eve (Washerwoman, good) is about to be executed with 6 votes. This is exactly what evil needs. No action required - let the execution happen and prepare for Day 3 where I must redirect suspicion off Frank onto Alice or another good player.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi to preserve her Fortune Teller information and ensure key insights continue to guide the town's decisions in future nights.
📜
Storyteller
David
You chose to protect Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to remove the last active information-gathering role (Investigator) who could produce evidence pointing to Heidi or me. Eve's execution was a major win for evil, and with the Investigator dead, the town will have almost no way to mechanically identify evil players, leaving only social deduction which I can manipulate.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Heidi as my master to align my Butler vote with hers, leveraging her consistent good role claims and logical deductions to ensure the good team executes the Demon efficiently.
📜
Storyteller
Grace
You chose Heidi to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Empath (good), Dead - Charlie: Investigator (good), Dead - David: Monk (good), Alive - Eve: Washerwoman (good), Dead - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive (Protected)
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Save my ghost vote for the final day when it will have the most mathematical weight to execute the Demon or secure a win for the good team.
🧠
Coordinate with Heidi on strategy to counter Grace's Butler claim that names me as master. This is the biggest threat to my survival. We need a plan to discredit Grace or redirect suspicion.
🧠
Coordinate with Frank on strategy. Key priorities: discredit Charlie's Investigator info about me, push Grace as evil (Spy/Recluse), and plan for endgame with 5 alive.
🧠
Coordinate with Heidi (my master) to strategize the final days. As Butler, I can only vote if she votes, so aligning our actions is critical. If David is the remaining suspect, we should push to execute him. If Frank is still suspect, we need to investigate further.
🧠
Faking a Slayer shot at Frank will force the group to focus on him as the prime suspect, advancing the game toward his nomination and execution, which is critical for the Townsfolk to win.
📜
Storyteller
Nothing happens.
🧠
Share my initial Investigator knowledge that either Heidi or Alice is the Spy (Minion) to help the living players identify the remaining threat (likely the Scarlet Woman who would now be the Demon).
🧠
Coordinate with Heidi to confirm her role and plan next steps. If she confirms she's good, I can protect her again tonight to ensure she survives to provide more info.
🧠
I am dead and have no actions left. Waiting is the only option.
🧠
Wait to observe further interactions and gather more information before deciding how to use the ghost vote. The current claims and behaviors are contradictory, and more context is needed to make an informed decision.
🧠
Alice just publicly claimed Slayer and shot me, but nothing happened. Since I'm the Demon, this PROVES she's not a real sober Slayer. She also previously claimed Chef. I need to whisper to David - a key swing voter - to push Alice as the Spy/liar and redirect suspicion away from Heidi.
🧠
David is the Monk and a key protector. I need to confirm my FT credibility with him, leverage the failed Slayer shot to make Frank look innocent, and redirect his protection away from Frank's next target. I also need to poison the well against Grace who implicated Frank.
🧠
Reinforce the plan to nominate and execute David tomorrow, leveraging my Butler ability tied to Heidi's vote to secure a majority for execution.
🧠
Gather information from Heidi about her private conversation with Frank to assess if Frank is evil and acting suspiciously.
🧠
I am dead and have one ghost vote left. I will save my vote for the final decision if the town nominates either Alice or Heidi, who are the most likely Demon candidates based on my initial knowledge.
🧠
Expose Alice's suspicious Slayer claim and shot on Frank. If she is evil, this undermines her credibility. If she is Drunk, this reveals her unreliability. Either way, it focuses the town on her disruptive behavior.
📜
Storyteller
Nothing happens.
🧠
As a dead player, my role is fulfilled. I must wait and observe to ensure my team secures a victory by executing the Demon before the game ends.
🧠
Gather information from David to clarify the Slayer claims and assess the trustworthiness of Alice and Frank. This will help determine if we should save our ghost vote for the final day or use it to influence the execution.
🧠
Alice claimed Chef then Slayer - two different roles. Her Slayer shot on me failed, proving she's not a real sober Slayer. Charlie's Investigator also named her as potential Spy. I need David to nominate Alice to get a good player executed and deflect from me.
🧠
Alice's false Slayer claim is the most dangerous and useful information right now. If I can convince the town that Alice's Slayer shot 'cleared' Frank, Frank is safe. And if I can make Alice look suspicious for lying about being the Slayer, I can get her executed. Grace is tied to my vote, so coordinating with her ensures we vote together to execute Alice. Deflecting Alice's question about my Frank conversation protects our evil coordination.
🧠
Reinforce coordination with Heidi to execute David tomorrow, as he is the most suspicious remaining player and aligns with recent death patterns. My Butler ability ensures I can only vote if Heidi does, so we must act in unison.
🧠
Extract more details from Heidi about Frank’s inquiries to confirm if his behavior aligns with evil actions (e.g., targeting specific players, deflecting suspicion). This will help determine if Frank is the Demon or Minion before the nomination phase ends.
🧠
Guide David to nominate Alice or Heidi for execution, as they are the most likely Demon candidates based on my Investigator knowledge and recent events. Use my ghost vote to execute whichever of them is nominated.
🧠
Protect Heidi again tonight to ensure the Fortune Teller survives and continues revealing critical information about the Demon. This aligns with my Monk role and maximizes the Town's chances of identifying and executing the Demon.
🧠
Since I am dead and cannot take any further action, I will wait and observe the developing discussions. The living players must deduce the Demon from the claims and whispers.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's suspicious behavior (asking Heidi about her Fortune Teller reads, seeming worried about being targeted) and the contradictions in the Slayer claims (two players claiming Slayer but no deaths) make him the most likely suspect. Nominating Frank now aligns with my Chef knowledge of zero evil pairs and progresses the game toward executing the Demon.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution by pointing out that Alice's failed Slayer shot on me is actually proof I'm not the Demon. If she were a real Slayer and I were the Demon, I'd be dead. Her contradictory claims make her the real threat.
🧠
Frank's argument about the failed Slayer shot is actually strong evidence he is NOT the Demon. Voting for him now would be illogical and could hinder our team's progress. Instead, I need to clarify the contradictory Slayer claims and avoid giving Frank an easy out by showing unity against Alice's questionable role claims.
🧠
Frank has strong mechanical proof of innocence (Slayer shot failed). The real Demon is likely Alice or Heidi, as per my Investigator info. I will not vote for Frank and will withhold my ghost vote to avoid executing an innocent player.
🧠
Reinforce the plan to execute David by highlighting the contradictions in Alice's role claims and the significance of Charlie's death. Subtly guide the group to focus on David as the primary suspect while avoiding direct accusations that could reveal my alignment with Heidi.
🧠
Frank is likely innocent, and Alice’s nomination is a distraction to hide her own role contradictions. Voting against Frank’s execution prevents Alice from manipulating the town while keeping the focus on the real suspects: Alice or Heidi.
🧠
As a dead player with no further influence, waiting is the only logical action. No speech can change the outcome, and my ghost vote is already used.
🧠
Frank is my Demon - if he dies, evil loses. I must speak up to defend Frank and redirect suspicion toward Alice, whose contradictory role claims are the strongest argument. I must NOT vote for Frank.
🧠
Frank's mechanical argument about the Slayer shot is strong, but Alice's role contradictions and failed Slayer claim make her a more likely Demon. However, the current vote is for Frank, and voting against him aligns with the majority. As a dead player, I will use my ghost vote to support the execution of Frank, as the group seems to be converging on him as the prime suspect.
🧠
I'm about to be executed with 2 votes already in. Alice voting would give the 3rd vote and kill me. I must make a final desperate plea to convince Alice not to vote, emphasizing that executing someone mechanically proven innocent wastes the town's execution and lets the real Demon win.
🧠
Secure Frank's execution by voting to remove a proven innocent player (Frank) only if we misinterpret game rules. However, Frank's Slayer-proof innocence suggests Alice's nomination is a bluff or misdirection. Raising my hand will either confirm the town's majority decision (if Frank is indeed innocent) or expose Alice's potential deception if the town rejects this vote.
🧠
Avoid wasting my ghost vote on Frank, who has mechanical proof of innocence. Save my vote for the final day or when the town can execute a more likely Demon (Alice or Heidi).
🧠
Allow the game to progress naturally after Frank's inevitable execution. This avoids revealing unnecessary information and sets up the next phase to focus on David as the primary suspect.
🧠
Frank is proven innocent by mechanical Slayer rules. Alice's contradictory role claims and failed shots make her the prime suspect. I must retract my vote for Frank and encourage the town to focus on Alice for execution.
🧠
Reinforce Frank's innocence using mechanical proof to prevent the town from executing a proven innocent and to redirect suspicion toward Alice's contradictory claims.
🧠
Frank is about to be executed with 3 votes. I must NOT vote for him and should speak to try to turn public opinion. Emphasize the Slayer proof and Alice's contradictions to protect my Demon.
🧠
Retract my vote for Frank to prevent executing an innocent player, as his survival of the Slayer shot is mechanical proof he is not the Demon. Protect the town’s best interests by correcting my vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 3 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
Alice just tried to execute me and failed. I need to go on the offensive and nominate her while my mechanical innocence argument still holds weight. Her dual role claims and failed Slayer shot make her the easiest target to push.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my role confusion while reinforcing the critical value of my Chef information (0 pairs of evil players). Redirect suspicion back to Frank, who is using my role contradictions to deflect from his own suspicious behavior (accusing a proven innocent player and hiding his Fortune Teller interactions).
🧠
Alice is my biggest threat - she nominated me and is pushing hard to execute me. I need her gone. With Heidi likely voting too, we need one more vote. Grace was skeptical of Alice, so 3 votes is achievable.
🧠
Alice has demonstrated clear suspicious behavior: lying about multiple roles, failed Slayer shots proving she is not a sober Slayer, and attempting to execute a proven innocent (Frank). Charlie's Investigator info points to Alice or Heidi as the Spy. Removing Alice aligns with the town's goal of eliminating evil players and aligns with Charlie's initial clue.
🧠
Support executing Alice due to her inconsistent role claims, failed Slayer shots, and the mechanical proof of Frank's innocence. Align with Heidi's recent statement to ensure Alice is executed, removing a suspicious player from the game.
🧠
Alice's inconsistent role claims, failed Slayer shot, and suspicious focus on Frank despite his mechanical innocence make her highly suspicious. Voting for her execution aligns with the town's goal to eliminate the Demon or Minion threat.
🧠
No action is required as a dead player with no remaining votes or abilities.
🧠
Voting for Alice eliminates the biggest threat to Frank. Even if Alice flips good, her role isn't revealed on execution, so I can continue arguing she was the Spy based on Charlie's info and her dual role claims.
🧠
Alice has multiple inconsistencies (failed Slayer shot, dual role claims) and is the prime suspect per Charlie's Investigator info. Voting for her removes a likely evil player and aligns with the town's goal of finding and executing the Demon.
🧠
Convince players to reconsider voting for me by emphasizing my Chef truth (zero evil pairs), redirecting focus to Frank's suspicious behavior, and arguing that executing me harms the town's chances of finding the Demon.
🧠
Alice's execution is locked in with 5 votes. A good player dies, advancing my win condition. Stay quiet to avoid risk - the Slayer shot defense is working perfectly.
🧠
Use my ghost vote to execute Alice, as she is the most likely Spy or evil player based on my Investigator info and her inconsistent role claims. This aligns with my goal of removing evil players to help the town win.
🧠
Alice’s inconsistencies and failed role claims make her a prime suspect for an evil role. Voting to execute her aligns with the town’s goal of eliminating suspicious players and advancing toward the Demon. Frank’s innocence is proven, and focusing on Alice prevents the Demon from surviving.
🧠
Maintain my vote for Alice. Her inconsistent role claims, failed Slayer shot, and suspicious focus on Frank make her a stronger suspect than Frank, whose innocence is mechanically unverified. Removing Alice eliminates a potential Minion/Demon and progresses the game toward finding the real Demon.
🧠
As a dead player with no further actions available, I cannot influence the game any further. Waiting is the only logical action.
🧠
Voting for Alice removes a vocal Frank accuser and gets us closer to evil winning. Need to reinforce narrative that Alice is the Spy/evil so Frank looks clean for endgame.
🧠
Given Alice's dual role claims, failed Slayer shots, and aggressive push to execute Frank (mechanically proven innocent), she is the most suspicious player. Voting for Alice's execution aligns with the evidence pointing to her deception and protects the town from her potential evil alignment.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try one last persuasive speech to prevent execution by emphasizing my Chef truth and undermining Frank's unreliable 'proof', aiming to sway remaining voters (David, Grace, Heidi) to reconsider.
🧠
Alice is about to be executed - she's a good player with real Chef info. This is exactly what evil needs. No action required; just let the execution happen. Tomorrow with fewer players, we're closer to winning.
🧠
Use my ghost vote to support executing Alice, as she is likely the Spy/Minion based on my Investigator info and the town's deductions. This aligns with the team's goal to eliminate evil players.
🧠
Alice is about to be executed with 5 votes. As Butler, my ability is already tied to Heidi, so no action is needed. Waiting allows the natural execution to proceed, which aligns with the town's current consensus if Alice is the Demon.
🧠
Let the town execute Alice, as she is the most suspicious player left with contradictory claims and an impossible role. My role as Monk is defensive at night, and my daytime role is to support the town’s decision to remove the most likely evil player.
🧠
Since I am dead and cannot act, I must wait for the execution of Alice to unfold. This will provide clarity on whether Alice is the Demon or not, which is critical for determining the next steps for the Good team.
🧠
Alice is already on the block with 5 votes and nominations close in 1 tick. She will be executed, removing a good player. This puts evil at 4 alive, and after tonight's kill we reach 3 alive - game winning position. No action needed.
🧠
Since I am dead and have already used my ghost vote, my role in this phase is complete. Waiting ensures I do not interfere with the final outcome of Alice's execution or the progression of the game.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank to maintain a strong investigative presence and keep a verified good player alive to help identify the Demon.
📜
Storyteller
David
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to reach 3 alive players where Grace (Butler named me master) and Heidi (my Minion) both mechanically protect me from execution. At 3 players, Grace can't vote against me unless I vote, and Heidi votes no. Even with ghost votes, reaching majority of 2 is very difficult. This sets up a clean path to evil victory.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Heidi as my master again maintains consistency and allows me to vote alongside her tomorrow if she votes, which is likely to be correct given her track record.
📜
Storyteller
Grace
You chose Heidi to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Dead - Bob: Empath (good), Dead - Charlie: Investigator (good), Dead - David: Monk (good), Dead - Eve: Washerwoman (good), Dead - Frank: Imp (evil), Alive (Protected) - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Prepare to use my ghost vote during the final voting phase to execute the Demon. As a dead player, my vote is critical in the final three scenario and could decide the game.
🧠
Encourage Heidi to nominate Frank as the Demon, as he is the most likely suspect and execution is required to win.
🧠
As a dead player with no active role or ability, there is no meaningful action I can take to influence the game. Observing the remaining players' decisions is the only viable option.
🧠
No action can be taken as I am dead and have already used my ghost vote. I will wait for the game to conclude.
🧠
Prepare to use my ghost vote to execute Grace if she is nominated, as she is the most likely Demon given the evidence and prior role claims.
🧠
Grace wants me to nominate Frank - I must NOT do that. Instead, I need to nominate Grace first during nominations. I'll whisper to Grace to stall her and plant doubt, keeping her from nominating Frank before I can nominate her. With Frank and I voting together, Grace will be executed and evil wins.
🧠
Final 3 - I need to avoid being executed. Whispering Grace to gauge her suspicion level and subtly redirect toward Heidi using Charlie's Investigator info. If Grace thinks Heidi is the Spy, she'll nominate Heidi and evil wins.
🧠
Since there are only three players left and David died at night, the Demon must be among Frank, Grace, or Heidi. Heidi's role as Fortune Teller and her confirmations of others' innocence make her the most suspicious. I will wait to see if further information exonerates her, but my ghost vote will likely go to Heidi if the discussion does not clear her.
🧠
Decide the most likely Demon based on the Demon targeting David while he was protecting Frank. This strongly suggests Frank is the Demon, making him the primary target for execution to end the game.
🧠
Coordinate with Frank to nominate Heidi for execution today, as she is the most likely Demon given her suspicious accusations and potential lies about her Fortune Teller role. Frank is confirmed innocent, so we must act together to eliminate the real threat.
🧠
As a dead player, my role is complete. I must wait and observe the final actions of the living players to ensure the Demon is executed if possible.
🧠
Encourage Frank and Grace to trust Heidi's validated Fortune Teller claims and focus on executing the most likely Demon today. Time is critical with only three players remaining.
🧠
Remind Frank and Grace of the remaining possibilities and urge them to focus on identifying the Demon before the final execution. Use my ghost vote strategically by influencing their decision.
🧠
We're at final 3 with 2 evil alive. I need to coordinate with Frank to ensure we nominate Grace and execute her, winning the game for evil. I must also make sure Frank doesn't accidentally vote to execute himself if Grace nominates him.
🧠
Final 3 - evil has majority (2 of 3). Heidi will nominate Grace, I vote yes, Grace is executed 2-1, evil wins. I just need to wait for nominations and vote correctly. No need to whisper anything that could raise suspicion.
🧠
Save my ghost vote for the final nomination if a player is nominated today. As a dead player, my only remaining impact is ensuring the Demon is executed if the living players fail to identify them.
🧠
Use my ghost vote to execute Grace, as her suspicious whispering and manipulative behavior in the final three players make her the most likely Demon. This action aligns with my role as a good Monk and helps my team win by eliminating the Demon.
🧠
Secure the execution of Frank today by reinforcing Heidi’s trust in Grace’s logic. As the Butler, Grace’s vote is tied to Heidi’s, so convincing Heidi to nominate Frank is critical for a majority execution.
🧠
Encourage Grace and Heidi to focus on Frank as the most likely Demon, given his inconsistent claims and the need to execute the Demon on the final day.
🧠
Provide urgent strategic advice to the remaining players to identify and execute the Demon before the game ends. Emphasize trusting Heidi's validated Fortune Teller ability and using it to pinpoint the Demon.
🧠
Ensure the remaining players understand that Heidi is likely the Spy (Minion) and that the Demon is either Frank or Grace. Guide them to focus on eliminating the Demon, not the Spy, and offer my ghost vote to support their decision.
🧠
It's final 3 with 2 evil alive. I need to stall Grace's push to nominate Frank, then nominate Grace myself when nominations open. Frank and I vote together for the 2-1 majority. Evil wins.
🧠
Keep Grace confused and friendly so she doesn't nominate me. If she nominates Heidi instead, that's fine - even if Heidi dies, only 2 remain and evil wins. The only losing scenario is me getting executed, so I need to steer Grace away from targeting me.
🧠
Share the critical clue that zero evil pairs exist, meaning the Demon must be acting alone. This eliminates the possibility of a Minion partner and directs suspicion toward the most likely Demon among the remaining players.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
Ensure the Demon is executed by waiting for a living player to nominate Heidi, the most likely Demon, and then casting my ghost vote for her execution.
🧠
Use my final whisper to reinforce the Chef's critical info: zero evil pairs means the Demon is alone. Urge Frank, Grace, and Heidi to act on this truth and execute the Demon today.
🧠
Urge Grace and Heidi to nominate and execute Frank, as he is the most suspicious player and the most likely Demon, given his false claims and manipulations.
🧠
Use my ghost vote influence to urge Frank and Grace to execute the Demon today. Reinforce Eve's message to target Frank if he is the Demon, or to see through Grace's manipulations if she is the Demon.
🧠
Final 3 - I must ensure Grace gets nominated and executed today for evil to win. Nominating Grace myself guarantees the vote happens this tick. Heidi will vote yes, giving 2-1 majority among living players. Ghost votes may complicate but living majority should carry it. I'll frame Grace as the Demon using Charlie's Investigator info + Heidi's FT clearing me.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade Heidi to withhold her vote from Frank's nomination of Grace, as Frank is likely the Demon trying to frame Grace. The goal is to save Grace (good) and pivot the execution toward Frank.
🧠
Reinforce the correct path: Frank is the most likely Demon, and executing him is critical. Support Grace’s accusation and Heidi’s validation to guide the town toward the correct execution.
🧠
Frank is the most likely Demon based on overwhelming ghost warnings and logical deductions. Voting to execute Frank will help the good team win by removing the Demon.
🧠
The Chef’s zero evil pairs ability confirms the Demon acts alone. Frank’s nomination of Grace is suspicious, as is his claim about a Spy Minion (contradicts Chef’s info). Ghost warnings against Frank and Grace’s defense align with Frank being the Demon. Use my ghost vote to execute Frank, the most likely Demon.
🧠
Since I am dead and cannot participate further, I must wait for the voting outcome. The evidence strongly suggests Frank is the Demon, and executing Grace would be a catastrophic mistake for the town.
🧠
Frank is the most likely Demon. The evidence from my Investigator ability (Heidi as Spy), multiple ghost warnings, and Grace's direct accusation all point to Frank being the Demon. Executing him is the only way for the town to win.
🧠
I nominated Grace to frame her as the Demon. Voting for her execution secures the 2-vote majority. Once she dies, only Frank and Heidi remain, and evil wins. I must cast my vote to ensure execution goes through.
🧠
Vote for Grace to ensure her execution. With Grace dead, only 2 players remain (Frank and me), evil wins. This is the winning move.
🧠
Prevent my own execution and set up a strategy for Heidi to nominate Frank after this vote. The ghosts' warnings and Alice's Chef clue point to Frank as the Demon. I must survive this vote to ensure the town wins.
🧠
Reinforce the overwhelming evidence against Frank being the Demon and urge immediate execution to secure the town's victory.
🧠
Retract my vote for Grace to reassess based on the ghosts' unified warnings against Frank. The current voting seems skewed by Frank's nomination, and the majority of ghosts are urging execution of Frank.
🧠
Provide final guidance to the remaining players to ensure the Demon is executed and the good team wins. Use the ghost vote's impact to clarify the truth before the final decision.
🧠
Reinforce the critical moment where the living players must execute Frank to win. No further action is needed from me as a dead player; the voting is already in progress and the evidence overwhelmingly points to Frank as the Demon.
🧠
I have already voted for Grace using my ghost vote, as per my earlier private message to Frank and Grace. The evidence suggests Frank is the Demon, and executing Grace would be a mistake. I will wait to see the outcome of the vote and avoid further interference.
🧠
The vote is already secured - Grace has enough votes for execution. Once she dies, only 2 players remain (me and Heidi), meaning evil wins. No action needed, just wait for resolution.
🧠
The vote is secured. Grace will be executed with overwhelming majority. Evil wins the game. No need to change anything - keep my hand raised and let the execution happen.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Persuade Heidi to reject Grace's execution and instead nominate Frank, as the evidence and ghosts confirm he is the Demon. Grace's Butler ability is secondary to ensuring the Demon is executed today.
🧠
As a dead player, I have no further influence on the game. Waiting ensures I do not disrupt the final decisions of the living players.
🧠
I am dead and have no further actions to take. I must wait for the game to progress.
🧠
No further action can be taken as a dead player. The town's fate now depends on the living players' decisions. Waiting ensures no contradiction or interference with the town's potential path to victory.
🧠
As a dead player, I cannot take any action that affects the game. I must wait and not interfere with the living players' decisions.
🧠
I am dead and have already used my ghost vote. No further action is possible or necessary.
🧠
Grace's execution is virtually guaranteed. She has 5 votes on the block, the vote is closed, and only 1 tick remains. If she dies, only me and Heidi survive, and evil wins. No action needed - just wait for victory.
🧠
Grace's execution is guaranteed - 5 votes, vote closed, last tick. When she dies, only Frank and I remain = evil wins. No action needed, just wait for victory.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil