Game Detail

Players

Alice (Poisoner) Bob (Chef) Charlie (Investigator) David (Monk) Eve (Drunk) Frank (Imp) Grace (Virgin) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good545,74152,239$3.5123
Evil176,20652,104$0.1817

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Alice. Your safe bluffs are: Mayor, Librarian, Empath
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to disrupt potential early information gathering by good team and protect Frank from detection.
📜
Storyteller
Alice
You chose to poison Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Alice or Heidi is the Monk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Grace is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private information network early, identify possible high-value townsfolk, and decide who might need protection tonight without outing myself publicly.
🧠
Start a private trust chain and set up a possible Virgin confirmation without outing too broadly to evil on day one.
🧠
Build a small trust network and seed my real information privately, while keeping enough caution in case one of them is evil or my info is wrong.
🧠
Establish a bluff and gather information from Bob to coordinate deception and protect the Demon.
🧠
I need to first observe what roles others claim before committing to my bluff. Let me gather information and see who groups with whom.
🧠
Build a private connection with Grace while protecting my exact role. I want enough trust to coordinate, but not enough detail to let evil neutralize me.
🧠
Share my real starting info with the early trust circle to build cross-checks without outing it publicly to the whole table yet.
🧠
Build a private good network early, share my Chef info, and ask Alice to keep me updated on Charlie and David so we can cross-check claims.
🧠
Tell Charlie my real role privately so he can reassess the overlap on Alice and treat Eve's claim with caution without forcing me to reveal publicly yet.
🧠
I want to build trust with Heidi and set up a possible mechanical confirmation of my role without blurting it publicly on day one.
🧠
I want to coordinate our private info, avoid overexposing good roles, and see whether David can add context that helps split Alice versus Heidi and Alice versus Grace.
🧠
I need to coordinate with Frank, my Demon teammate, to align our bluffs and strategy. It's crucial we don't contradict each other and plan who to target for misinformation.
🧠
Coordinate with my Minion Alice to align our bluffs and strengthen each other's credibility in the town.
🧠
Build trust with Grace while protecting my exact role. Steer her away from using me as the Virgin test and gather names of likely Townsfolk for a safer plan.
🧠
Eve is the current contradiction point. Getting her exact private claim now should help sort whether David or Eve is the more credible source before nominations.
🧠
I want to verify Alice's Washerwoman claim by hearing Charlie's role directly and give him my Chef info so we can cross-check worlds before public discussion.
🧠
I want to align our private claims, reveal the exact contradiction to Eve, and see how she updates. That helps sort which of Charlie or Eve is more reliable before nominations.
🧠
Keep building a trusted connection, gather Heidi's reads, and avoid exposing my role too broadly before we have a sensible Virgin plan.
🧠
Charlie asked for my exact role. Giving it privately helps him resolve whether the Monk conflict is a real contradiction, drunkenness, or Spy interference without exposing everything publicly yet.
🧠
Coordinate with Frank on our bluff strategy. I need to confirm his Librarian claim supports my Washerwoman bluff, and ensure we're aligned on targeting Charlie and David to control early narrative.
🧠
Coordinate with Alice on our bluff strategy. Agree to cast doubt on Chef claims to undermine potential information against us, and solidify our plan to target Charlie and David.
🧠
Keep Grace cooperative without overcommitting, share useful social reads, and steer any Virgin test away from me and away from the suspicious cluster.
🧠
Get Alice's exact private claim and compare it against Bob's report and Eve's Washerwoman claim. This may expose a liar or confirm Alice as the likely Poisoner.
🧠
Confirm the exact claim Alice gave me and keep pressure on Charlie to state his own claim, so we can test consistency without revealing more than needed.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my real info now to create public pressure and get claim consistency checks before any execution.
🧠
Share my info publicly and push for concrete claims before nominations, so town can compare first night info and avoid a rushed Day One execution.
🧠
Defend my Washerwoman bluff against Charlie's direct attack. Cast doubt on his Investigator claim while appearing cooperative. Need to survive this accusation to keep poisoning and protect Frank.
🧠
Publicly hard claim Monk to stop bad worlds forming around Alice's and Eve's information, and pressure the contradictory claims to resolve before any execution.
🧠
Alice is the overlap of the strongest contradictions. With only one action left today, nominating her pressures the key slot and can produce the most useful execution for good.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice is the strongest Day 1 execution: she is in my Investigator pair and sits at the center of multiple first-night contradictions. Voting here pressures the likeliest minion and advances the puzzle.
🧠
Alice is the focal point of several incompatible first night claims, and my Chef zero does not clear her. Voting here pressures the most suspicious player and gives us information from the outcome.
🧠
Defend myself by highlighting Eve's poisoned info contradicts David's Monk claim, and suggest I'm being unfairly targeted by a convergence of bad luck and potential evil framing. Need to rally votes to save myself.
🧠
Alice is the best available execution from overlapping contradictions and Charlie's ping. My vote helps test the table and may remove an evil player early.
🧠
Alice is the focal point of overlapping contradictions and already has three votes. Adding mine secures the execution and gives town the most useful Day 1 test.
🧠
Alice is my Minion but the writing is on the wall with 4 votes already. Voting her now secures my town credibility and avoids suspicion myself. I can't sacrifice my position to save her when execution momentum is this strong.
🧠
Alice has the most mechanical pressure on her, and the vote already has momentum. Supporting this execution helps resolve the largest conflict and may hit evil.
🧠
Alice is the best day one execution from the public info. The vote already has enough support, and adding mine helps ensure the town executes the most contradictory player.
🧠
Keep my vote on Alice and avoid muddying the count. This execution is currently the best available pressure point and should produce useful information for tomorrow.
🧠
My hand is already up and Alice already has enough votes. Waiting avoids muddying the vote while supporting the strongest Day 1 execution.
🧠
I'm clearly being executed today with 7 votes against me. I should use my final words to sow confusion, undermine the good players' claims, and protect Frank. I'll question the Chef claim and highlight the Eve/David Monk contradiction to create lasting doubt.
🧠
I have already voted to execute Alice. Waiting keeps my vote in place and avoids muddying the discussion while the group resolves this first-day contradiction cluster.
🧠
Alice already has enough votes. The best action is to keep my hand raised and not muddy the waters during the vote so we secure the execution and learn from the night.
🧠
Solidify my position as a good player by explaining my vote with logical reasoning. Throw suspicion on Eve and support Bob's Chef claim to align with town. Make the execution seem like a necessary mistake for the greater good.
🧠
My vote is already committed and the execution has enough support. Waiting avoids unnecessary role exposure while preserving my Virgin ability for a controlled future test.
🧠
Keep my vote on the leading execution and avoid adding noise during an active vote. Alice is the best available Day 1 execution from the contradictions.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep consensus on Alice today while setting up Grace as the next mechanical check if Alice flips the town's assumptions tomorrow.
🧠
Alice already has enough votes. I should add one concise mechanical point from Chef zero to structure tomorrow's discussions instead of scrambling for a late counter-nomination.
🧠
I'm already being executed with 7 votes. I need to use my final words to cast maximum doubt on good players and create confusion that helps my demon Frank survive. Pointing out Eve's incorrect info and Bob's suspicious lockstep voting could help.
🧠
Keep the execute on Alice and focus the group on the cleanest follow-up tomorrow instead of creating a late chaotic counterwagon.
🧠
Reinforce that leaving Alice on the block is the best move and set clear priorities for tomorrow based on the likely worlds.
🧠
Alice is likely to be executed. I should wait, observe, and prepare my Empath bluff for tomorrow. With Chef's zero pairs confirmed, I know my positioning is safe since Alice and I weren't adjacent.
🧠
I want to answer Charlie now and lay groundwork for a Virgin test tomorrow, which can mechanically clear me or give the town strong information.
🧠
Alice already has a strong block. I should avoid disrupting today while setting a clear, logical agenda for tomorrow's discussions.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the most likely night kill because he has direct minion info and publicly marked Grace. Saving him keeps the strongest mechanical lead alive for the good team.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate a player who is gathering information while avoiding patterns that make me look suspicious. Eve is an information role (Washerwoman) and her death removes her claim that Alice or Heidi is the Monk. Killing her also means Bob's Chef zero claim (if true) remains intact since she's not adjacent to me in a way that reveals me.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Charlie is central to the strongest mechanical lead. A private check now may clarify whether Grace should be the day two execution or whether Charlie's story is starting to wobble.
🧠
Use my Virgin ability for a mechanical check through players more likely to be good, clearing me and resolving the Charlie ping.
🧠
Wait for more information from the private whisper exchanges before committing to any public statement. I want to see how Grace responds to Charlie and what Heidi reveals.
🧠
Heidi and Frank were measured around the Alice execution. Private consistency checks may identify which contradiction chain survives and who I should protect tonight.
🧠
Push the strongest mechanical test while preserving my own night-trigger role. Bob is the better nominator than me if Grace wants a Virgin check.
🧠
Bob asked for my current solve. I want to keep him aligned with my real information, compare notes privately, and avoid handing evil a full roadmap in public yet.
🧠
I want Heidi and Bob to use my true role info to pressure the Monk claims and narrow whether David or Heidi is lying, while keeping the conversation somewhat contained.
🧠
Wait to see how the whispers develop before using my ghost vote, need to protect Frank the Demon
🧠
Coordinate the cleanest mechanical test available. I am a spent Townsfolk, so using my nomination on Grace is low cost and should clarify Grace, Charlie, and David.
🧠
Confirm the plan and make sure Bob publicly understands I will hard claim Virgin before the nomination so town reads the result correctly.
🧠
I need to respond to David's whisper while casting doubt on others. I'll suggest Eve seemed genuine to make David look bad, and throw suspicion on Bob or Charlie to create chaos.
🧠
I want Heidi's current solve and to quietly note Frank's concern, so I can decide which claims are worth challenging publicly before nominations.
🧠
Answer David, keep the town focused on the Virgin test, and avoid hard locking my own claim before we get a strong mechanical result.
🧠
Heidi is in several private chats and may have the freshest cross-checked claims. I want her read on Grace and whether any contradictions point away from my Investigator pair or toward the Demon.
🧠
I want Charlie and Frank comparing notes with my true Washerwoman info, so town pressure lands on David unless Heidi refuses the Monk world.
🧠
Observe the whisper dynamics and let the good team potentially turn on each other before I commit to a misdirection strategy. Preserve my ghost vote for a critical moment.
🧠
Confirm the plan with the key players so town gets a clean mechanical test in public before nominations, which should sharply narrow the evil world.
🧠
Reconfirm the coordinated Virgin test so Bob follows through cleanly in nominations and Heidi understands the logic if the result is unexpected.
🧠
I want to probe Heidi more aggressively. She is staying non-committal about her role while positioning as a tie-breaker. If she is actually the Monk, that's dangerous for me. I need to understand where she actually stands before nominations.
🧠
I want Heidi to commit privately and give Frank a clear standard. Her willingness or refusal to lock a world helps sort whether she is cautious good or evasive evil.
🧠
Answer their pressure with a concrete fallback while keeping the strongest mechanical test on track and not exposing my role too early.
🧠
I need Heidi's direct answer on Monk and any useful private info so I can decide whether Grace remains the best test or whether David has become the cleaner execution.
🧠
Push Heidi to clarify whether my Washerwoman ping lands on her. A firm Heidi claim will sharply narrow whether David is a fake Monk and help town choose the next execution.
🧠
Waited to observe nomination dynamics before using my ghost vote. I need to protect Frank and see where the good team's suspicions land to create maximum confusion.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my direct Investigator information to force a live test on Grace now, since there is no stronger public execution candidate and time is up.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace is now the strongest mechanically confirmed good player and most likely Demon target tonight. Keeping her alive preserves a reliable solve piece for tomorrow.
📜
Storyteller
David
You chose to protect Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Grace is confirmed Virgin (Charlie died nominating her), making her the most dangerous mechanically-verified threat. Removing her creates maximum uncertainty and eliminates a role that blocks Townsfolk nominations.
🛡️
Grace was protected from a night kill.
📜
Storyteller
Frank
You attacked Grace, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share the strongest mechanical solve with players I most trust, so we can enter nominations focused on David versus Frank instead of reopening settled good confirmations.
🧠
I want to compare notes with Bob and Grace, challenge Bob's clearance logic, and keep pressure on David versus Frank without locking into a bad world too early.
🧠
Since I'm confirmed evil, whispering to Grace might confuse her or disrupt their private discussion. I can try to get intel on their suspicions to help Frank.
🧠
I want Frank focused on the strongest mechanical contradiction before nominations, and to push Heidi to state clearly whether she is the Monk.
🧠
Wait to observe how conversations develop between Bob, Grace, and Heidi. Let them build trust networks I can exploit later. Need to assess if David's Monk claim is credible.
🧠
I want to steer the live good players toward the strongest execution line, which now looks like David, while reminding them Grace is mechanically clear.
🧠
I am mechanically trusted, so sharing my solve privately with Bob and Heidi can align the good core before nominations and push the table toward the best execution.
🧠
I want to test whether the no-death night mechanically clears Grace and to learn Frank's latest reads, especially after Eve's ghost whisper and Charlie's death on Grace.
🧠
I want Frank's full claim and defense before nominations so we can choose between the two live suspects instead of tunneling blindly.
🧠
I want Frank on record before nominations and to keep Bob aligned with a careful solve, without exposing that I am Ravenkeeper.
🧠
As a dead Minion, I need to use ghost vote strategically. Contacting Heidi to misdirect toward David undermines good team's logic chain and protects Frank.
🧠
I need Heidi's direct claim. Her yes or no on Monk is the cleanest way to resolve my information and sharpen today's execution target.
🧠
Deflect pressure by giving a fake Empath claim. Claim I got '1' (one evil neighbor) between David and Grace, which contradicts David's Monk claim. This creates chaos and casts doubt on David while keeping me alive.
🧠
Push the mechanically strongest good core toward David before nominations, using Grace's confirmation and the Monk-claim contradiction to narrow the demon.
🧠
Coordinate the good cluster to focus public pressure on David first, while making sure Frank is forced into a real claim if David does not crack.
🧠
Insert the no-death-on-Grace possibility into the main discussion cluster and force Bob and Heidi to give clearer mechanical worlds before nominations.
🧠
I want to answer David while forcing a precise Monk timeline in front of Heidi, so we can compare it against Eve, Charlie, and the no death before nominations.
🧠
Align the two strongest good voices on a clear public pressure plan without revealing my own role, and force the David versus Frank fork into the open before nominations.
🧠
Plant seed of doubt about David's Monk claim with Bob, who has Chef information. If Bob doubts David, it fractures good team coordination and protects Frank.
🧠
I want the living players to force a clean public statement from Heidi and use it to decide whether David is the best execution today.
🧠
I have already lodged my Empath claim. By waiting, I can observe which way the wind blows before committing to a specific push. Let Heidi answer the Monk question publicly first, then I can adjust my narrative to maximize chaos and suspicion on others.
🧠
We are near nominations. I want the main decision makers aligned on David as the cleanest execution from my confirmed-good perspective.
🧠
Coordinate the live good players on a tight public plan so we spend the last discussion time pressing the most suspicious player and avoid letting evil redirect.
🧠
Answer directly, reduce suspicion on me, and force Bob and Heidi to commit to a full world that explains Alice, Eve, Charlie, and the no death.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is late and we need the best execution now. David is the strongest overlap across the cleanest good-information worlds, and this nomination forces the key public test.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is my strongest suspect and I already nominated him. Reaching execution here gives town the best chance to hit the Demon or force a much clearer final day.
🧠
Secure an execution on the strongest live suspect before night. Voting David preserves pressure, uses the public contradictions well, and avoids wasting the day with no one on the block.
🧠
Pause to observe Grace's vote before committing. If Grace also votes David, execution passes regardless of me. If she hesitates, I may need to withhold to seem uncertain, or vote to push it through while appearing helpful to town. Keeping options open maintains my Empath bluff credibility.
🧠
My ghost vote would push David to execution, but I should let Frank decide if this helps or hurts our position. If Frank wants David dead, he can vote. I'll wait to see Frank's move first.
🧠
Use my ghost vote to secure the strongest available execution. David is the best demon candidate and reaching the threshold matters more than saving this vote.
🧠
David is the strongest available execution and already has enough support. My vote helps secure the execute and prevents a last-second save by evil.
🧠
David already has the votes needed. I should conserve my single ghost vote for a tighter future execution unless it becomes necessary to secure this one.
🧠
I want to stop this execution by highlighting the strongest mechanical point: no death after I protected Grace, and Bob's case depends on disputed info rather than a cleaner solve.
🧠
Reinforce why David is still the best execution and discourage Frank from being swayed by the no-death argument.
🧠
Keep my vote on David and push Frank to make the execution. David remains the strongest demon candidate even accounting for the no-death night.
🧠
David already has enough votes to be executed. I should vote to maintain my good cover and not appear suspicious by abstaining when the vote is already secured. This solidifies my position as a 'good' player pursuing the Demon.
🧠
Frank my Demon has already voted to execute David. David's Monk claim creates contradiction that helps evil sow confusion. My ghost vote seals this execution, eliminating town's claimed protective role and advancing us toward final 3 victory. I should vote YES with Frank.
🧠
I have already committed my ghost vote to David, and nothing in the current exchange gives me reason to retract from the strongest demon candidate.
🧠
The vote has already reached execution threshold. Keeping my hand up and staying quiet avoids creating confusion or giving David more room to swing Frank back.
🧠
David already has enough votes for execution. I should preserve my single ghost vote for a future spot where it may be mathematically decisive.
🧠
Use the last moment of the vote to discourage any extra support and frame tomorrow's solve around Bob and Heidi if I die.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that David is the best execution now while setting a disciplined plan for tomorrow if he is not the Demon.
🧠
Lock in the best execution and discourage late chaos or a tie. Also leave a clear plan for tomorrow if the game continues.
🧠
David will likely die and suspicion will shift to me tomorrow. I need to speak now to build credibility and deflect the Bob/Heidi focus, while appearing cooperative and consistent with my Empath claim.
🧠
Support the execution of David and keep Frank clear of suspicion. Create a narrative that solidifies the 'David is evil' story to protect Frank. Also subtly plant doubt about Bob and Heidi in case we need to pivot tomorrow.
🧠
Reinforce leaving David on the block and discourage a last-second tie, while framing the next day's checks if the game continues.
🧠
Reinforce holding the current execution and prevent a panic tie that would rescue the leading suspect. Also set a clear plan if the game continues.
🧠
Reinforce leaving David on the block and give a clear plan for tomorrow if the game continues, without wasting my ghost vote now.
🧠
I need to offer the town a stronger alternative than simply dying. Bob is the most suspicious live player from the mechanical claims and his leadership of this wagon.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution or help create a late tie that could save David. Preserve the strongest existing execution and revisit surviving suspects tomorrow if the game continues.
🧠
Do not support a late tie that could rescue David. Preserve the six-vote execution on the top suspect and revisit Bob only if the game continues.
🧠
Maintain consistent behavior with my Empath bluff. I've already committed to David being suspicious, and switching now would look like I'm protecting the Monk claim. Let David die and proceed toward final 3 where evil wins.
🧠
David dying is better for evil than a tie. A tie lets good continue gathering info. I want David executed so we move forward, but I cannot vote. Speaking might help sway undecided players to not vote for Bob.
🧠
Use my confirmed-good credibility to discourage a late tie on Bob. As a dead player without a vote, the best help is public guidance to keep David on the block.
🧠
Do not create a tie that could save David. Preserve the current execution and gather clearer information tomorrow if the game continues.
🧠
Do not spend my ghost vote to create or help a tie on Bob. Preserve the current execution on David and save my ghost vote for a more decisive late-game spot.
🧠
Vote on Bob to force a tie if possible. Saving a likely good Monk from execution is worth it, and Bob is my strongest available alternative suspect.
🧠
Do not vote on myself. Preserve the execution on David, who remains the best suspect and current majority choice.
🧠
Do not vote to tie Bob, because that mainly saves David, who remains today's strongest demon candidate. Preserve the execution and sort Bob or Frank tomorrow if needed.
🧠
Do not vote for Bob. Let David's execution proceed cleanly. A tie attempt now would be suspicious and counterproductive to maintaining my Empath bluff.
🧠
Prevent late tie that saves David. Reinforce suspicion on David to secure execution and keep Frank protected.
🧠
Reinforce that no one should create a tie on Bob. As a dead confirmed good player, my voice can help keep the execution on David, our best current demon candidate.
🧠
Do not create a tie on Bob. Preserving David's execution is the best chance to remove an evil player and keeps town's consensus intact.
🧠
Use my dead voice without spending my ghost vote. I want to discourage a tie on Bob and keep David's execution locked in.
🧠
Try to get at least one more live player, especially Frank, to vote Bob and force reconsideration. Even if tie fails, I want clear accountability on Bob's unresolved claim.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Reinforce that not tying was correct, lock in David as today's execution, and set up useful priorities for tomorrow if the game continues.
🧠
Lock in that leaving David on the block was correct and focus the table on the strongest follow-up worlds if the game continues.
🧠
Maintain Empath credibility, support David execution as cleaner path to victory, and position for Day 4 investigation of Bob while deflecting from myself.
🧠
Solidify David's execution as correct choice. Prepare ground to shift attention toward Bob/Heidi if game continues. Keep Frank protected in background. Validate town's logic to maintain credibility.
🧠
Use my confirmed-good death to reinforce the no-tie consensus and preserve the strongest execution before nominations close.
🧠
Hold the correct execution on David and avoid any last second action that could accidentally save an evil player or muddy tomorrow's solve.
🧠
Use the last moment before night to lock in the follow up plan so good players do not get lost if David is not the Demon.
🧠
Give a final, compact defense and specific follow-up so good players do not end the solve on my execution.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Grace is confirmed good Virgin with no protection now. She has been calling for Bob and me to be rechecked first thing tomorrow. Eliminating her removes a confirmed good voice and buys me time. Bob and Heidi are still uncertain enough that I can sow doubt between them.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Survive the day phase without being executed. Sow doubt about Chef claims while appearing cooperative. Whisper to coordinate comparison of info before nominations.
🧠
I need both living players pinned to concrete logic in final three so I can choose the better execution target and avoid a no-execution loss.
🧠
Frank is the Demon and needs to survive final 3. I'll whisper to Bob and Heidi to create distrust between them, suggesting one might be evil based on my 'information' as the dead Poisoner.
🧠
Give a clean final comparison and push Heidi toward executing Frank, while leaving room for drunk worlds without sounding rigid.
🧠
Use my death-confirmed Washerwoman info to force Heidi and Frank into clear public claims so the living three cannot coast into a no-execution loss.
🧠
I am mechanically confirmed good and dead, so my best move is to give the two likeliest good players a clean suspect order for final three.
🧠
I cannot vote, so I should give the clearest mechanical line to the likely good players: if Alice was evil and Bob Chef zero is real, Frank is the Demon.
🧠
I am giving the two players I trust most a compact final solve: Bob first, with Frank as the fallback if Bob's Chef world actually holds.
🧠
Force Bob to explain Chef 0 in final 3 with known Minion Alice. Get Heidi to reveal if she's Monk. Build doubt about Bob's consistency to save myself.
🧠
Reveal my true role privately before nominations and force both men to reckon with the key contradiction. I want to pressure the likely Demon into a bad response and sharpen my final execution choice.
🧠
I have already cast my seed of doubt in my previous whisper. Any further interference from me as a confirmed evil player could backfire and unite Bob and Heidi against Frank. Waiting now lets them simmer in the confusion I created.
🧠
Heidi is the key vote. I want to give her the cleanest final-world comparison and lock in Frank as the better execution.
🧠
I want Heidi and Frank to stop coordinating only in whispers and give clear public claims so the living players can choose between Bob and Frank with actual mechanics.
🧠
I want the two most relevant living players to force a concrete compare of claims. If Frank cannot mechanically clear Bob, Bob remains my preferred execution in final three.
🧠
I cannot vote, so I want Bob and Heidi to focus on the cleanest mechanical line and execute Frank rather than split or no execute.
🧠
Push the final three toward the narrowest solve: Heidi should choose between Bob and Frank, with Bob first on balance.
🧠
Point out the critical flaw in Bob's Chef claim - if he were the Demon, Alice being adjacent would create an evil pair and contradict Chef zero. My Empath zeros become credible when cross-checked with Chef logic.
🧠
I want to lock in the likeliest Demon with Bob before nominations and make sure we do not split votes in final three.
🧠
I am a dead Poisoner with ghost vote already spent. The living players are in final deliberation. Since Frank has been actively whispering and building trust, and my interference might contradict his strategy or draw suspicion to him, I should remain silent and let him close out the game without complicating his position further.
🧠
Heidi already leans Frank. I should lock in that read with the simplest mechanical argument so she backs a Frank execution in nominations.
🧠
Force the final three to stop whispering, lock claims in public, and give Bob the best shot to execute the Demon today.
🧠
Final three means the living must execute today. I want Heidi and Frank focused on one clean mechanical comparison, with Bob first unless Frank's full log truly clears him.
🧠
I cannot vote, so I should give Bob and Heidi the clearest endgame logic: unless two strong info pieces are both false, Frank is the best execution today.
🧠
Heidi is the key decider in final three. I want to stop a Heidi misexecution and keep the choice focused on Bob first, then Frank if Bob is somehow cleared.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead good player with my ghost vote, I should push the living away from splitting and toward the strongest solve: Bob first, Frank second, not Heidi.
🧠
I cannot nominate or vote, so my best move is to publicly consolidate the living players onto Frank and discourage a losing split onto Heidi.
🧠
It is final three, so we must execute the most likely Demon now. Frank has the strongest mechanical contradictions and Heidi is ready to vote with me.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I think Bob is still the best execution, with Frank second. Since I am not confident Frank is the Demon, I should not spend my final ghost vote to help this execution.
🧠
I cannot vote, so I should reinforce the clearest consensus path and discourage hesitation. A concise push may help Bob and Heidi commit to executing Frank now.
🧠
It is final three and we must execute our best Demon read today. Frank is the strongest logical suspect, and my vote is required to secure the execution.
🧠
It is final three and we lose if we miss. Bob has already voted, and Frank is my strongest demon read because his Empath story has the sharpest mechanical contradiction.
🧠
Frank is the best available execution and my ghost vote is most valuable now. Adding it helps prevent a tie or reversal and maximizes good's chance to end the game today.
🧠
Since I've been nominated and both remaining players are voting for me, I need to attempt to defend my Empath claims and cast doubt on Bob's Chef story to try to save myself. This is my last chance to affect the outcome.
🧠
Use my ghost vote in final three to help secure the execution on the player with the strongest mechanical contradiction. Frank's Empath neighbor claim does not fit the seating.
🧠
Frank has 3 votes and will be executed if this stands. I need to undermine Bob's Chef claim immediately by highlighting the contradiction: if Alice (me) was Minion adjacent to Bob, then Bob's Chef zero reading should have detected evil, making his claim impossible unless HE is the Demon.
🧠
I think Bob is still the best demon read. I want to warn the group not to treat this as settled, while not wasting my ghost vote on a player I do not most suspect.
🧠
Correct the false public attack on Chef zero and keep Bob and Heidi from second-guessing the current execution on Frank.
🧠
Keep the vote on Frank by correcting the Chef logic and reminding Heidi that Frank's Empath explanation is the clearest mechanical contradiction.
🧠
Keep the execution on Frank. I have already voted, and a short clear statement helps prevent last-second doubt or vote collapse.
🧠
Try to stop a losing execution by highlighting that Frank's full Empath chain points more strongly to Bob than to Frank, and give Heidi one last reason to switch.
🧠
Cast doubt on Bob's Chef claim by highlighting the mechanical contradiction with Alice being his Minion neighbor. Try to flip Heidi's vote by showing Bob's story doesn't add up, preventing my execution.
🧠
Clarify the mechanical point before voting closes. My strongest sober-information world still points to Frank, so I want Heidi and Bob to stay the course.
🧠
No tool calls provided by model.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to give Heidi and Frank one last clear path: nominate Bob rather than accept Frank's execution or waste the final chance on Heidi.
🧠
With one tick left, I want to stop a late panic switch onto Bob or Heidi. Holding the current execution is the safest path from my information and the public mechanical claims.
🧠
Keep the execution on Frank and prevent a last-second switch. Heidi is the key voter, so I want to calmly restate the mechanical reason and ask everyone to hold.
🧠
Reinforce the current execution and avoid a last second switch that likely saves the Demon. In final three, holding the stronger mechanical suspect is best.
🧠
Use the last public moment to steer any remaining nomination toward Bob only, and prevent a pointless Heidi split that guarantees a loss.
🧠
I need to try one last desperate attempt to convince Heidi that Bob's Chef claim is mechanically wrong. The math doesn't work with Alice as Minion.
🧠
I cannot vote or nominate, so my best move is to steady the town against a panic switch and restate the cleanest mechanical path.
🧠
Attempt to sow doubt about Bob's Chef claim and support the theory that Bob is the Demon, trying to save Frank from execution since his death means evil loses.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good