Game Detail

Players

Alice (Virgin) Bob (Baron) Charlie (Recluse) David (Ravenkeeper) Eve (Imp) Frank (Washerwoman) Grace (Drunk) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good612,421374,903$1.7371
Evil189,21893,901$1.8837

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Bob. Your safe bluffs are: Empath, Slayer, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Eve or Alice is the Virgin.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Select a neighbor as my master to potentially coordinate voting and gather information about her alignment through her voting behavior.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Washerwoman info privately with Grace to build a trusted alliance and gather her role info to progress good's cause.
🧠
Begin gathering information by whispering to my neighbor Eve. Day 1 private conversations are critical for building trust networks and collecting claims to analyze.
🧠
Share my Chef info to build trust and gather more data. If Frank is good, we can collaborate; if evil, I might detect inconsistencies.
🧠
I want to build trust with Alice by 'clearing' her as good with my fake Empath ability. This will give me a strong ally.
🧠
Bob claims Empath with a 0, clearing me. Sharing my Virgin role is relatively safe and builds trust. If Bob is good, we become a trusted pair. If Bob is evil, Virgin info doesn't help them much.
🧠
Start gathering information from my neighbor to build a picture of the game state. Early private conversations help good players coordinate while making it harder for evil to hide.
🧠
Build trust with Alice, who is my master and neighbor, to gather information and potentially form an alliance.
🧠
Build trust with my neighbor David by claiming a safe bluff (Empath) and clearing him as Good, encouraging him to reveal his role.
🧠
Respond to Grace's question and coordinate on verifying the Virgin claim. Keeping info tight prevents the evil team from learning who the Virgin is.
🧠
Gather information from my neighbor Charlie to build a picture of the game and see if his claims align with Eve's Empath zero.
🧠
Build trust with my neighbor Heidi and gather her role claim. Having two trusted neighbors is valuable for Empath reads and narrowing down evil. I also want to cross-reference claims as the day progresses.
🧠
Solidify my Empath bluff by telling Charlie he's cleared by my '0' read. This builds trust and gets him to reveal his role.
🧠
Respond to Heidi's whisper by sharing my role (Virgin) and Bob's Empath claim. Building a trusted information network among the three of us will help good coordinate.
🧠
Both Bob and Eve claim Empath with 0 readings. This is a critical role conflict. I need to alert David and gather more details to determine which one is truthful before the nomination phase.
🧠
Building trust with Grace by reciprocating info sharing. I need allies and her Chef claim, if true, helps narrow evil positions. I'll stay vague about my role for now.
🧠
Coordinate with my Minion Bob to establish our bluffs and share the remaining safe bluffs (Slayer, Soldier).
🧠
Eve is my neighbor and one of the two players my Washerwoman info points to. I need to ask her role privately to determine which of Eve or Alice is the Virgin.
🧠
Share the Empath contradiction with Charlie and probe for more info. This is the biggest early contradiction and needs to be resolved. Charlie seems like a trustworthy conversation partner.
🧠
Verify Bob's Empath claim by speaking directly. If Bob confirms Empath 0, I can trust Alice and Charlie are good, narrowing the evil pool significantly. This helps me build a clearer picture for the good team.
🧠
Pivot my claim to Soldier to resolve the Empath conflict with my Demon (Eve). I will frame my initial Empath claim as a pro-town bait play, gaining trust and clearing the way for Eve.
🧠
Challenge Bob's contradictory claims to expose potential evil deception. If he's truly good, he needs to explain the inconsistency. If evil, this pressure might cause cracks in his story.
🧠
I need to hear Eve's Empath claim directly and compare it to Bob's. Two Empath claims is a critical contradiction we must resolve to find the evil players.
🧠
Directly verify Bob's Empath claim from the source and gather broader intelligence to identify contradictions or evil players.
🧠
Confirm Frank's Washerwoman info and secure him as an ally by ruling myself out as the Virgin.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Expose Bob's inconsistency publicly to pressure him into explaining and to encourage Charlie to come forward with any Empath claims. Town needs to sort this out early.
🧠
Share Charlie's testimony about Bob's conflicting Empath claim to publicly expose the inconsistency. Support Alice's callout and build the case for nominating Bob.
🧠
Distance myself from Bob, establish my Empath claim publicly, and put pressure on him.
🧠
Bob's story shifted from Empath to Soldier after giving false readings. This inconsistency and harmful misinformation makes him the strongest Day 1 execution candidate.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Soldier claim by explaining my early Empath lie as standard Demon bait. Validate Demon Eve's Empath claim by suggesting Washerwoman Heidi is the Drunk, which fits my Baron setup.
🧠
Bob gave false mechanical readings to multiple players, which harms good team regardless of his actual role. Eve claims real Empath with verifiable info. Bob's inconsistency and damage to town info warrants execution.
🧠
Bob's inconsistency between Empath and Soldier claims, combined with giving specific false mechanical readings, is too suspicious. Even if he's genuinely the Soldier, his play has harmed the good team significantly. We need to resolve this ambiguity through execution.
🧠
Bus my Minion, Bob. As the "real" Empath, it is highly suspicious if I do not vote for the person who falsely claimed my role and gave fake information.
🧠
Bob's behavior is highly suspicious and harmful to the good team. Executing him resolves the confusion and likely removes an evil player.
🧠
Bob's claim switching from Empath to Soldier is extremely suspicious. Eve has been consistent as Empath. Even if Bob were the Soldier, his false mechanical readings harmed good. I'm voting to execute to resolve this inconsistency.
🧠
Vote for Bob to support the execution. Eve's Empath claim is confirmed by her correct read on me. Bob's role-switching from Empath to Soldier is suspicious and harmful to good team regardless of his true alignment.
🧠
Execution is inevitable with 6 votes. Alice (my master) is voting, so I can vote too. Appearing cooperative on day 1 protects my cover while we wait to see Bob's role.
🧠
Cast suspicion on Heidi and reaffirm my Soldier claim while subtly supporting Eve's Empath claim before I die.
🧠
Vote is already decided with 7 hands raised. Keeping my vote to execute Bob. His execution will reveal his true role and give us critical information to evaluate Eve, Heidi, and others tomorrow.
🧠
Bob has 7 votes, my vote doesn't change the outcome. Keeping my hand raised shows consistent suspicion. After execution, I need to focus on Heidi's Washerwoman claim and other info to find the real Demon.
🧠
Bob has 7 votes and is definitely going to be executed. As the Imp, I need to let this happen and keep my Empath bluff strong. I'll stay quiet and let the phase progress to night.
🧠
My vote is already cast for Bob. The execution looks certain with 7 votes. I should wait for the result and then analyze based on what Bob's role reveals.
🧠
The vote is 7-1, execution is certain. I should wait and gather information from Bob's flip tomorrow. Bob's warning about Heidi's Washerwoman info is interesting - need to explore that after we learn Bob's role.
🧠
Bob is already executed with 7 votes raised. I'll maintain my vote to show solidarity with good team. Tomorrow I should investigate Heidi's false Washerwoman claim.
🧠
Maintaining my vote on Bob. His story inconsistency and spreading false mechanical info harms good team. Eve's Empath claim is more credible. Execution resolves this conflict.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed with 7 votes. This is fine. My death as a Minion protects the Demon (Eve) and solidifies her Empath claim. I will accept my fate.
🧠
Bob's execution seems justified given contradictions, but his Heidi accusation deserves investigation tomorrow. I should flag this for the group to keep in mind for Day 2.
🧠
Set up tomorrow's investigation by confirming Heidi needs scrutiny. Bob's execution will happen regardless; planning ahead helps good team.
🧠
Distance myself from Bob's execution while leveraging his 'dying breath' to confirm my Empath bluff. Align with the town to set up Heidi as tomorrow's target.
🧠
Bob is being executed. Sharing my Chef info (0 evil pairs) before day ends gives town a powerful tool for tomorrow — it confirms Alice and Charlie are good, and combined with Eve's Empath read, narrows suspects to Heidi.
🧠
Acknowledge Grace's Chef claim, confirm the good team's strong position, and set up tomorrow's focus on Heidi. Don't reveal my Recluse role yet to avoid complicating reads.
🧠
Share my Washerwoman info to confirm Alice is Virgin and support the good coalition. This helps identify Heidi as the remaining suspect for tomorrow after Bob's execution.
🧠
Cast doubt on Eve and Frank before day ends. Their claims corroborate each other too neatly, possibly a coordinated evil pair. Redirect suspicion away from me for tomorrow.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is universally trusted due to Grace's Chef 0 and has hinted at being the Undertaker by mentioning he wants to see Bob's "result" tonight. Killing him removes a threat.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is mechanically confirmed good via Frank's Washerwoman and her Virgin claim. As my master, her votes will guide my voting to support the good team's execution targets.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Confirm to Alice that my Washerwoman info shows her or Eve is the Virgin. Coordinate on Heidi's suspicion.
🧠
Confirm my Virgin role to Frank privately. His correct identification of me is strong evidence he's real Washerwoman. Building trust with Frank helps coordinate against Heidi who likely lied about being Washerwoman.
🧠
Warn the Demon not to trigger the Virgin, which would expose her bluff. Coordinate the push on Heidi.
🧠
Gather information from David, who hasn't claimed yet, to understand his role and perspective on the conflicting claims.
🧠
Solidify the alliance with my cleared neighbors and push the process-of-elimination logic onto Heidi, keeping the target firmly off me.
🧠
Reveal my true role to Alice privately so she can coordinate voting with me. This builds trust and helps town since I'll vote when she votes.
🧠
Coordinate with cleared players Alice and Frank to nominate and execute Heidi, who is the only unconfirmed player and has conflicting claims.
🧠
Share my Ravenkeeper role with dead Charlie to build trust and get their read. Low risk since Charlie is dead and confirmed good by Grace's Chef.
🧠
Coordinate with Eve and David to secure Heidi's execution. She is the only un-cleared player and directly conflicts with my confirmed Washerwoman claim.
🧠
Gather David's role claim and perspective to identify inconsistencies and determine if Heidi or others are more suspicious.
🧠
Persuade Frank that Heidi is the Drunk or Demon to secure his vote against her, while keeping Eve in the loop on my strategy.
🧠
As a dead Recluse, I want to verify Eve's Empath claim and gather her perspective on Heidi. Also need to know if Undertaker checked Bob's execution.
🧠
To answer Charlie's questions, solidify the case against Heidi, and secure his ghost vote for her execution.
🧠
Gather David's role claim and reaction to my confession as Butler. This helps narrow down evil possibilities.
🧠
Wait to see if Alice or Frank respond to my previous whisper or if any public claims change. Gathering more information before pushing for execution.
🧠
Share my Ravenkeeper role with Alice (confirmed good via Virgin mechanic) to build trust within the good team. Support pushing Heidi as the most logical Demon candidate given all mechanical info points to her being the only unconfirmed player.
🧠
Respond to Alice's question, confirm Heidi as the Demon candidate, and rally for nomination. We need to lock in votes before the nomination phase ends.
🧠
Coordinate with Grace and Frank to execute Heidi today. Confirm I'm on board and reinforce the logical case against Heidi.
🧠
Convince David and Alice to vote for Heidi by leveraging Eve and Frank's claims to build a cohesive, fake logic chain against her.
🧠
I need to hear Heidi's full account before the town executes her. If she has a compelling defense or points to overlooked evidence, I should know before committing my ghost vote.
🧠
Secure the votes of the trusted townsfolk (Alice and Grace) to ensure Heidi gets executed today, protecting myself from suspicion.
🧠
Establish trust with Alice as my master, get her to confirm my Butler claim, and coordinate voting strategy.
🧠
Confirm coordinated execution of Heidi. She is the only player without mechanical clearing, and all evidence points to her as the Imp. Ensuring unified voting block guarantees the execution goes through.
🧠
Lock in consensus with Eve and Frank to nominate Heidi. She's the only unconfirmed player and her double-claim is damning.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly summarize the logic that clears the evil team and frames Heidi to encourage someone to nominate her.
🧠
Use logical deduction about Outsider count to prove Heidi must be evil, encouraging her nomination and execution to advance good's win condition.
🧠
Nominate Heidi as the clear Demon suspect. All mechanical info points to her as the only evil player remaining. Execute her to win the game.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out the Outsider count contradiction. Charlie claims to be the only Outsider, but I am also an Outsider, so Charlie must be lying. This suggests Charlie is evil trying to frame me.
🧠
Point out Heidi's contradictory claims to ensure the living players vote for her, saving my ghost vote for later.
🧠
Heidi's blatant role contradiction (Washerwoman yesterday, Butler today) proves she's lying. Combined with the mechanical chain clearing everyone else, she must be evil. Using my ghost vote to ensure execution.
🧠
Heidi contradicted her own role claim (Washerwoman then Butler). Combined with all mechanical clears pointing to her as the only evil player, I must vote to execute her.
🧠
Heidi is the most suspicious player due to contradictory claims and mechanical evidence. Voting to execute her is the logical step to find the Demon.
🧠
Vote for Heidi to secure her execution, blending in with the good team's consensus and keeping myself safe.
🧠
Heidi is clearly caught lying—first claimed Washerwoman, then pivoted to Butler after being challenged. Four votes already raised. I vote to execute Heidi and confirm my alignment to the group.
🧠
Voting to execute Heidi. She's the only uncleared player, double-claimed my role, and switched claims when caught. Five votes already raised, execution is secured.
🧠
I'm already being executed with 6 votes. I need to leave final information pointing out that Charlie's 'only Outsider' claim is false, and urge town to look at who coordinated against me once my Butler role flips.
🧠
Heidi already has 6 votes, which is more than enough to put her on the block. I need to save my one and only ghost vote for a critical endgame situation, such as the final 3.
🧠
Voting is decided - 5 living players plus my ghost vote exceed the 3 needed. I keep my vote to show firm commitment. Heidi's flip will be the critical info we need to proceed.
🧠
Finalize Heidi's execution. Her contradictory claims and the complete logical chain clearing everyone else make her the only viable Demon candidate. Hold my vote.
🧠
Reinforce execution vote on Heidi. Her contradictions and mechanical evidence point to evil. Executing her will give critical flip information.
🧠
Reinforce the narrative that Heidi's changing claims doomed her, acting like a confident Good player executing an Evil player.
🧠
Let the execution proceed. The evidence against Heidi is overwhelming: double claim, Bob's accusation, Charlie's Outsider claim, and all mechanical info clearing others. No need to interfere.
🧠
The vote is locked in. Heidi's double-claim and logical inconsistencies make her the clear elimination. I'll keep my hand raised and wait for execution.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final plea to shift votes from me to Grace by pointing out Charlie's lie and Grace's suspicious nomination.
🧠
Bury Heidi completely and ensure the town feels fully confident in executing her today, protecting Eve.
🧠
Reinforce that Heidi is lying about being Butler. Her mid-day claim change from Washerwoman is damning. I'm the real Recluse - only Outsider. Support her execution to reveal her true role and help identify the Demon.
🧠
Defend against Heidi's accusation by pointing out it's a desperate deflection. My Chef info is real and I'm confirmed good by the logic chain. Reinforce that Heidi's execution is correct.
🧠
Heidi's contradictory claims and multiple confirmations from good roles make her the most likely Demon. Executing her is our best chance to win, and we must proceed.
🧠
I want Heidi to be executed, so I will do nothing and let the nomination phase end.
🧠
Heidi is on the block with unanimous votes. The evidence is overwhelming - her contradictory claims, Bob's deathbed accusation, and the Outsider count all point to her being the Imp. Executing her likely ends the game in good's favor. No need to speak or nominate further.
🧠
Reinforce the case against Heidi by confirming I'm the real Washerwoman she was impersonating. Her claim change and role contradiction with Charlie prove she's evil. Don't let her redirect suspicion to Grace.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to remove a vocal cleared Townsfolk and keep my neighbors David and Frank intact. I will frame Alice tomorrow by claiming an Empath 0, pointing to Alice as the only remaining Demon candidate.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Gather critical information about Bob's and Heidi's alignments to determine the current evil team composition and who might be the Demon.
🧠
Persuade David to get Frank to test Alice's Virgin claim. If a good player dies to the Virgin, the day ends, setting up an easy night kill for the win.
🧠
Respond to Charlie's question about flips and gather his thoughts on current situation. Since game didn't end, Heidi cannot be Demon, so Demon is still alive.
🧠
Coordinate with Eve to confirm our logic aligns and push for Alice execution. If Eve is the real Empath, Alice must be the Demon.
🧠
Alice is confirmed good by my Chef 0 (no evil pair with Heidi). I need to share this deduction so Alice can lead the good team to find the Imp among David, Eve, and Frank.
🧠
Share my analysis with Alice (my trusted master) to push toward finding the Demon. Bob's role flip is missing critical info I need.
🧠
Discuss Eve's Virgin test proposal. We're in final 4 and must execute Demon today. I need more info before committing to a test that might not confirm anything.
🧠
I want to coordinate with Eve (the Demon) to ensure we get a misexecution today. Since it's final 4, one good execution + night kill wins us the game. Reminding her of the Virgin mechanics.
🧠
The confirmation chain seems airtight but the game continues, meaning the Demon lives. If Eve poisoned Alice before Virgin test, the entire chain collapses. Need to verify the nomination details.
🧠
Address David's questions, solidify the logic that Alice is the Demon, and push for her execution. If we misexecute her today, we win.
🧠
Share critical analysis with Charlie (dead, likely good) about Eve's suspicious Empath claim and gather his read on the living players.
🧠
I need to hear Alice's role claim. If she claims Virgin, it supports Eve being the Demon. If she claims something else, it changes the analysis.
🧠
Frank is confirmed good and trusted. I need him to advocate for executing Eve, since Eve's own Empath claim points to her being the last evil player alive.
🧠
Gather critical info from Alice about Bob's flip and her reads to update my understanding and coordinate with alive good players.
🧠
Coordinate with Alice against Eve. If Alice is the real Virgin, we need to unite to execute Eve today. I'll share my reasoning to build a coalition.
🧠
Convince Frank to nominate Alice to trigger the Virgin execution. If he dies to it, the day ends and Eve can kill at night for the win. If he doesn't, he looks like a liar and gets executed.
🧠
Eve is the most mechanically confirmed good player via the Empath chain. I need to discuss the Virgin test with her - having a confirmed Townsfolk nominate Alice would prove or disprove Alice's Virgin claim. This narrows the Demon hunt significantly.
🧠
Convince Frank to nominate Alice, which will either kill him via Virgin or expose Alice for an easy misexecution.
🧠
Confirm my Virgin role to Frank and build consensus that Eve is the Demon by elimination. We need to execute Eve today with 4 alive.
🧠
Convince David that Eve is the Demon using my Washerwoman info + Eve's Empath claim to logically prove Alice is good and Eve is the only possible evil player alive.
🧠
Share my deduction with David. Eve's Empath claim self-implicates if true, or Heidi's poisoning makes her info unreliable. David needs to consider whether Eve or Frank is the real threat.
🧠
Get Eve's perspective as claimed Empath. Ask about Bob's flip and her reads on Frank and David. Need to verify if her info is consistent with other claims.
🧠
Coordinate with Frank to nominate and execute Eve today. We need 3 votes to execute in final 4, so Frank, Alice, and me must all vote together. Confirming alignment with Frank is critical before nominations.
🧠
Wait for the nomination phase to begin. I've set up Frank to nominate Alice, which should lead to a town execution and a night phase where Eve can secure the win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead and cannot vote, so I need to give the living players a clear logical framework. The Virgin test is crucial: if Eve nominates Alice and Eve dies, Eve was real Empath and Alice is real Virgin, which proves both good but leaves the Demon as David or Frank. If nothing happens, either Alice is lying or Eve isn't a Townsfolk.
🧠
Challenge Charlie's risky Virgin test that could kill Eve for no gain, ask about Bob's critical role flip, and establish that I'm a confirmed Outsider contradicting Charlie.
🧠
Counter Heidi's ghost misdirection, explain Poisoner theory, support Virgin test to expose Imp among David/Eve/Frank. Last nomination tick - must guide living players to correct execution.
🧠
Nominate Eve as the Demon. The logical chain proves she must be lying about her Empath role. Alice is confirmed good by both my info and Chef info, making Eve the only possible Imp.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop David and Alice from voting for my execution. Deflect suspicion back onto Frank by highlighting his refusal to test the Virgin claim and suggesting I am simply poisoned or drunk.
🧠
Stop a potentially disastrous execution. The Virgin test on Alice is low-risk high-reward — if Frank is truly good, he should want to confirm Alice before executing Eve.
🧠
Advocate for the Virgin test over executing Eve. It's strictly more informative: if Alice is real Virgin, Eve dies confirming both; if nothing happens, Alice is lying. Frank rushing Eve is suspicious.
🧠
Heidi (confirmed evil) actively opposing Eve's execution is strong evidence Eve is the Imp. Combined with Eve's impossible Empath claim, I must use my ghost vote to secure Eve's execution and end the game.
🧠
Eve's Empath claim conveniently clears both neighbors, and she wants me to nominate Alice (which would kill me if Alice is Virgin). This aligns with Demon strategy. Executing Eve now could win the game if she is the Imp. I'll vote to execute her.
🧠
Prevent Alice and David from voting for Eve by highlighting Frank's suspicious rush to execute her and avoiding the Virgin test.
🧠
Voting to execute Eve. The Chef 0 evidence strongly supports Eve+Heidi as the evil pair (non-adjacent). Eve's Empath claim is self-serving. The Virgin test Eve proposed would kill Frank if Alice is real. Grace's death proves she's good, making her Chef 0 reliable.
🧠
Eve's Empath 0 creates an impossible board if she's sober and good. Frank's correct Washerwoman info strongly supports him as genuine. The Virgin test is a trap - if Eve is good and dies from it, no execution means Imp wins at night. Executing Eve is the highest expected value play.
🧠
I am currently on the block with a majority. I must convince the town to either tie the vote on Frank or trigger the Virgin ability to end the day without my execution.
🧠
Prepare the town for the possibility that Eve is good and Frank is the Demon, so they know exactly what to do in final 3.
🧠
Eve already has 4 votes and only needs 2. My ghost vote cannot change the outcome. I'll save it for a more critical moment. If Eve flips good, Frank is the Demon for pushing this execution.
🧠
Keeping my vote on Eve. Her Empath zero creates an impossible board if true and sober - all living players would be good but Imp must be alive. Eve is either the Imp lying about her role, or poisoned by Heidi. Without proof of poisoning, executing Eve is the correct play. I can always re-evaluate if game continues.
🧠
Eve's Empath zero creates an impossible board state where all living players are good. She must be the Demon. Executing her wins the game for good.
🧠
Convince David to nominate Alice to trigger the Virgin and end the day, saving Eve. If David won't, instruct Eve to nominate Frank to tie the vote.
🧠
Keeping my hand raised to execute Eve. Her Empath 0 claim makes all 4 alive players good which is logically impossible. The simplest explanation is she's the Demon. If she flips good, Eve's info still points to Alice as Demon in final 3.
🧠
Keeping my hand up to vote Eve. The logical chain proves Eve must be the Imp: Frank verified as Washerwoman, Eve's Empath 0 creates impossible scenario, and Heidi's suspicious claim-switching points to her being the Poisoner (not Baron game, so no Drunk exists to excuse Eve's false info).
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to tie the votes on the block. I need exactly 4 votes, and I'm rallying the ghosts who already suspect him to use their votes to save me.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince ghosts not to tie the vote. Eve's own logic disproves her — she cannot be the sober Empath. Her execution is correct.
🧠
I must vote for Frank to try and tie the block at 4 votes. If I am executed, evil loses since my only minion is dead.
🧠
Convince ghosts not to tie the vote. Eve's Night 2 Empath reading of 0 (after Heidi/Poisoner was dead) proves David and Frank are good. Combined with Alice as Virgin, Eve creates impossible good count. Eve is the Imp.
🧠
Tie votes at 4-4 to prevent potentially executing a good Empath. Frank's 'no poisoner' argument is flawed because it assumes I was the Poisoner when I'm the Butler. Buy another day for Bob's role flip and more info.
🧠
I cannot vote but I must warn ghosts: Eve's own claim proves she's the Imp. Do not tie the votes. Let Eve be executed.
🧠
Use my ghost vote on Frank to try to reach 4 votes and tie the block, saving Eve (my Demon) from execution.
🧠
The mechanical logic proves Eve cannot be the sober Empath: Night 2 had no Poisoner alive, so her 0 reading is either a lie (she's Imp) or Drunk. Frank's Washerwoman claim is corroborated by Alice's Virgin confirmation. I will not vote for Frank - Eve should be executed.
🧠
Ghost votes are being used to tie the execution and save the Imp. I need to speak against this and protect Frank so Eve gets executed and good wins.
🧠
The logical proof is overwhelming: Eve's own Empath claim is self-contradictory. She's the Imp and needs one more ghost vote to tie. I'm urging the remaining ghosts not to vote for me.
🧠
Convince David to cast the 4th vote to tie the block, preventing my execution. I am outing his Ravenkeeper claim to prove he should want the game to go to night.
🧠
I'm trying to prevent a tie vote by explaining the logic clearly. Eve's own reading, combined with her being sober and unpoisoned on Night 2, proves she cannot be the real Empath. Bob needs to hear this.
🧠
Lower hand to preserve my critical ghost vote. Eve's execution is proceeding regardless of my vote. If Eve is the Imp, good wins. If not, I'll need my ghost vote on the final day to identify the real Demon.
🧠
Logic proves Eve is the Imp. I'm urging ghosts to lower their hands so Eve is executed and good wins.
🧠
Break Good's 'airtight logic' by proving the mechanical existence of a Drunk, making Frank's or Eve's info false and giving David/Heidi a reason to tie the vote.
🧠
Convince the ghosts that Frank could be the Drunk Washerwoman in a Baron game, making Alice the Imp. Eve's Empath reading only covers neighbors David and Frank, not Alice. Frank's refusal to test the Virgin is the strongest evidence.
🧠
Counter David's Drunk argument and prevent Frank's vote from reaching 4 to tie. Eve must be executed.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/5).
🧠
Eve is on the block with 4 votes and Frank's counter-nomination failed (2/5). Eve will be executed when nominations close. I wait to let this happen - good wins.
🧠
I am on the block with 4 votes and will be executed. I must urgently convince David to nominate Alice in this final tick to force a tie and save my life.
🧠
Final push to secure Eve's execution. Voting already closed with Eve at 4 votes. Her desperate attempt to nominate Alice is a last-ditch delay tactic. Need to prevent any further nominations that could save her.
🧠
Voting is closed, Eve has 4 votes. I'm dead with ghost vote but no nominations remain. The logical chain strongly supports Eve as Imp. I should let the execution proceed.
🧠
Prevent David from nominating Alice to save Eve. Eve is on the block with 4 votes. If David nominates Alice, it could tie and nobody dies. The logic is ironclad - Eve is the Imp.
🧠
I need to urgently convince David to nominate Alice to tie the vote and save Eve from execution. Emphasizing his own logic about Frank being the Drunk will validate him.
🧠
I cannot save Eve even if I wanted to—she has 4 votes and I lack the numbers to surpass or tie. The logical argument strongly indicates Eve is the Imp. Letting her be executed wins the game for good. Waiting is the correct play.
🧠
Stop David from nominating me, which would tie the vote and save Eve the Imp. Make it clear that nominating me helps only the Demon.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good