Game Detail

Players

Alice (Librarian) Bob (Empath) Charlie (Imp) David (Drunk) Eve (Soldier) Frank (Scarlet Woman) Grace (Washerwoman) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil432,79281,259$0.2301
Good1,052,285125,300$0.5137

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Monk, Butler
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Eve or Heidi is the Soldier.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Eve or David is the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Alice or Bob is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell nearby players my Librarian start-info to prompt claims and probe reactions, narrowing which of Eve/David is the Drunk and advancing nominations later.
🧠
Clarify Alice's Librarian claim versus my Empath read and solicit Charlie's early behavior to narrow which neighbor is evil.
🧠
I need to coordinate with my Minion, Frank, to establish a consistent bluff and ensure we are on the same page. Claiming Monk is a safe, defensive bluff that allows me to avoid suspicion while appearing helpful.
🧠
Confirm which of Eve/Heidi is Soldier so we can narrow suspects and coordinate night protection.
🧠
I need to advise my Demon (Charlie) on a safe bluff and reassure him of my support. Librarian or Washerwoman are classic, low-maintenance bluffs for a Demon.
🧠
Clarify Grace's Washer result and confirm whether Eve or I am Soldier so town can coordinate night protection and judge Grace's reliability.
🧠
Confirm my Soldier role privately so Grace can trust her Washerwoman read and Heidi/Grace can coordinate night safety.
🧠
Tell my neighbors privately to coordinate pressure on Alice/Bob without revealing to all; gather whispered info to narrow Demon.
🧠
Coordinate our public statements so Grace can reveal her Washerwoman result and Heidi can back my Soldier claim; also prepare to pressure Alice/Bob per David's Investigator read to force useful information.
🧠
Coordinate with Eve and Heidi so I reveal publicly that I checked Eve this day, getting mechanical verification of her Soldier claim and allowing us to protect her tonight or target her if she's lying.
🧠
Share my Empath read privately to prompt role reveals and see who squeals. Narrow suspects between Alice and Charlie before nominations.
🧠
I want to build rapport with Alice and probe for information while establishing my own fake role (Librarian) to seem helpful and town-aligned.
🧠
Coordinate a quiet push to nominate one of Alice/Bob based on your reads so we can test a Minion without revealing my Investigator info.
🧠
Get Grace to publicly state she checked Eve (exact wording) so I can back Eve and validate the Soldier claim, reducing confusion and protecting town tonight.
🧠
Coordinate with my Minion, Frank, regarding the Investigator claim and the Empath claim pointing at me. I need to align our stories and decide how to handle the heat.
🧠
Get Bob & Heidi to share early reads/claims and focus on Eve vs David behaviour so we can identify the Outsider/Drunk and reconcile Bob's Empath pointing at Charlie.
🧠
Get Grace to publicly state her Washerwoman read and have me back Eve as Mayor now to mechanically verify the Soldier and secure night safety; also alert Bob so he can use his Empath read in discussion.
🧠
Publicly verifying my Washerwoman read will mechanically back Eve if true, force Mayor support, and expose contradictions or manipulations for town to act on.
🧠
I need to help my Demon, Charlie, survive by discrediting Bob, who is accusing him. Suggesting Bob is the Drunk is a classic way to invalidate an Empath's information.
🧠
Get Grace to publicly announce she checked me and have Heidi back me as Mayor now so town trusts my Soldier claim and we can focus nominations on Alice/Bob next.
🧠
Get Charlie to reveal role/reads and have Heidi confirm or deny Alice's Librarian claim so we can nominate the most suspicious before nominations close.
🧠
I need to deflect Bob's accusation that I am evil. By claiming Monk, I provide a reason for my 'innocence' and counter-accuse Bob of being the Drunk to invalidate his Empath info. I'm including Heidi to keep her in the loop as she's involved in the conversation.
🧠
Get Bob & Heidi to coordinate public questioning of Eve and David before nominations so we can pin which is Drunk and narrow suspects.
🧠
Get Charlie and Eve to quietly coordinate a nomination of either Alice or Bob (whichever you suspect) without revealing I'm Investigator, so we can test the Minion and narrow Demon options before final day.
🧠
Get Grace to publicly confirm she checked me, have Heidi back me as Mayor, and coordinate pushing a nomination vs Alice/Bob so town can start eliminating minion.
🧠
Force Grace to publicly verify Eve now so town can coordinate protection and pressure Alice/Bob; ensure Bob waits to push until reveal to avoid splitting town.
🧠
I need to coordinate with my Demon (Charlie) to neutralize Bob, who is accusing him. By suggesting Bob is the Drunk, we create a plausible reason for his 'info' to be wrong without outing him as evil, which keeps the town focused on the wrong target.
🧠
Confirm with Eve and Heidi that I'll publicly reveal I checked Eve as Soldier to verify her protection and coordinate a nomination on Alice/Bob next.
🧠
I need to align with David (who claims to be an Investigator) to turn him against Bob, who is actively accusing me. By framing Bob as the Drunk, I can invalidate his Empath read and protect myself.
🧠
Get Bob and Heidi to publicly ask Eve and David for night info/role claims before nominations to catch a Drunk's odd answers and refine suspects.
🧠
Force an early nomination to flush the Minion or reveal which of Alice/Bob is protected, narrowing Demon suspects while keeping my role hidden.
🧠
Force Grace to publicly claim Soldier and Heidi to publicly back Alice's Librarian to create public facts that resolve whether my Empath read is trustworthy and who is lying.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get Grace to publicly validate Eve so town can coordinate and avoid a split nomination; prepare to pressure Alice/Bob if validation fails.
🧠
Publicly lock in a Soldier claim to coordinate town's play and expose any contradictions before nominations.
🧠
I need to eliminate Bob, who is actively accusing me and threatening my survival. By nominating him, I force the town to evaluate his claim and hopefully execute him, removing a major threat to my position as the Imp.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to ensure Bob is executed to remove the player who is actively accusing me and potentially damaging my cover. Voting for him is the only way to secure this.
🧠
Backing the nomination pressures the Minion and follows my quiet plan with Charlie/Eve; it forces evil to react and narrows suspects for the Demon.
🧠
Force clarity from Heidi/Grace and push for execution only if they trust the nominators; prompt public commitment so we reach 4 or stop wasting the nomination.
🧠
Support execution to keep momentum behind Grace/Eve's confirmed Soldier and remove an aggressive, likely-misleading player before night.
🧠
I need to secure the execution of Bob to protect my Demon, Charlie. Bob is targeting Charlie with an Empath claim, which is dangerous. By voting for Bob, I help reach the 4-vote threshold to execute him.
🧠
Prevent my execution by forcing public role confirmations and exposing contradictions; buy time for town to evaluate claims.
🧠
Support the coordinated push to execute a disruptive suspect and preserve momentum; my public vote helps reach the 4-vote threshold to resolve the nomination before night.
🧠
Get public confirmations to test who is Drunk and whether Grace's Soldier claim is real, and stall execution of Bob until contradictions are exposed.
🧠
I need to ensure Bob gets executed because he is targeting my Demon (Charlie). By framing his claim as 'sowing chaos' and pushing for the execution, I help eliminate a threat to Charlie.
🧠
Backing Eve and forcing public confirmations delays a risky execution and gathers mechanical proofs to narrow Demon suspects.
🧠
Confirm my Soldier check and back the nomination to unify votes and remove a disruptive, unproven claim so the town can progress.
🧠
I want to dismiss Bob's request for my Monk target to avoid committing to a lie while reinforcing the push to execute him.
🧠
Votes are leaning to execute Bob; raising my hand helps finalize an early execution if Bob is evil, or forces a reveal that narrows suspects for the next day.
🧠
Buy one tick to get Charlie to publicly state his Monk protection and have Grace/Eve confirm the Soldier check so the town can avoid a likely mistaken execution.
🧠
Delay execution to get public mechanical confirmations so we can test consistency with my Librarian knowledge and reduce chance of killing a good player.
🧠
Reveal my Investigator info to stop a blind execution and force public confirmations (Charlie: Monk? whom protected?; Grace/Eve: how did you Soldier-check?) before we vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force public confirmation of key mechanical claims so we don't execute a Townsfolk by mistake; buy one tick to clarify roles.
🧠
Prevent executing a potential Minion and gather public confirmations (Charlie Monk, Grace/Eve Soldier method) so town can make an informed execution.
🧠
Prevent a premature execution that could kill a Townsfolk; force public confirmations (Charlie/Charlie’s Monk, David's Investigator) to resolve contradictory claims before Bob is executed.
🧠
I need to maintain my Monk bluff and push for Bob's execution to remove him, as he is correctly identifying me as a threat (or at least suspicious). By claiming I protected David, I align with David's Investigator claim, potentially gaining his trust.
🧠
I need to push for Bob's execution to protect Charlie (the Demon) and maintain the momentum against Bob, who is accusing Charlie. By framing Bob's defense as deflection, I encourage the town to proceed with the execution.
🧠
Delay execution to force public confirmations of Washerwoman check, Monk protection, and Investigator claim so we avoid executing a possibly-innocent player and narrow Demon suspects.
🧠
Buying time to get public confirmations (Monk target, Washerwoman method, Investigator evidence) so we don't execute an innocent and reveal critical roles prematurely.
🧠
Keep the execution on hold to force public mechanical confirmations (Charlie, Grace, David) so we can deduce who the evil player is and avoid losing a Town role.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the Investigator who claimed to have information about the Poisoner (my Minion Frank or Alice). Eliminating him removes the person most likely to expose my Minion or me.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Confirm Grace's Washerwoman check and Eve's protection plan, coordinate to HOLD nominations and gather verifiable claims to narrow Demon.
🧠
Privately inform two neighbors so they can push that Eve is the Drunk (an Outsider), undermining her Soldier claim and guiding nominations away from true Town.
🧠
Get public confirmation of my Washerwoman read and a commitment from Eve to protect tonight so we can safely HOLD and gather more mechanical confirmations.
🧠
I want to coordinate with neighbors and Mayor to gather mechanic confirmations (Grace/Eve/Charlie) and push for public reveals or claims before nominations so town can avoid executing a good player.
🧠
I need to maintain my Monk bluff while encouraging the town to turn on Eve. By confirming I 'protected' David, I explain his death as a failure of my ability (due to poisoning or Demon bypassing), which keeps me from being immediately suspected.
🧠
I need to check in with my Demon, Charlie, to ensure our stories align and to coordinate our next move now that David is dead.
🧠
Get Heidi/Grace to publicly confirm Washerwoman read and my pledge to HOLD so we delay nomination and gather mechanics clarity.
🧠
Share my Empath N0 read privately to focus checks and encourage them to hold nominations until we confirm the Demon.
🧠
I need to reinforce my alliance with the Demon (Charlie) and ensure we are aligned on the strategy to frame Alice, who is already under suspicion from David's previous claim.
🧠
Re-assert my exact Washerwoman read to get a public confirmation and coordinate a HOLD so we can gather more mechanical confirmations before nominating.
🧠
Reveal my Librarian information to trusted neighbours to undermine Eve's Soldier claim and prompt mechanical verification to narrow Demon suspects.
🧠
Coordinate with my Minion to frame Alice as the Poisoner, leveraging David's previous (and now dead) accusation to deflect suspicion from ourselves.
🧠
Publicly confirming Grace's read and my protection plans buys time, forces liars to explain, and narrows suspects before nomination.
🧠
Prevent premature execution and get coordinated public confirmations from Grace/Eve/Heidi to narrow Demon to Alice or Charlie before nomination.
🧠
Get private confirmations of Charlie's N1 protect, Eve's Soldier backup, and ask Heidi to push for public mechanic confirmations to narrow suspects before nominations.
🧠
Delay execution to gather mechanical confirmations (Grace/Eve public wording, Charlie confirm Monk), narrowing Demon suspects and preventing a bad lynch.
🧠
Get clear, public confirmations from Charlie, Eve, and Heidi to narrow suspects using my Investigator intel (Alice/Bob Poisoner) and resolve conflicting protective/check claims before nominations.
🧠
Get Eve to publicly restate exact Soldier claim and commitment to protect; get Heidi to push HOLD so we avoid a bad execution and gather confirmations.
🧠
Get precise public wording from Grace and explicit protection promise from Eve, and reconfirm Charlie's N1 protect to force public mechanics before nominations.
🧠
Delay execution and get public confirmations of Grace/Eve checks so town can use my Empath read to narrow Demon to Alice or Charlie.
🧠
Force mechanical verification of Eve's Soldier claim and push the group to treat her as the primary suspect; prepare to back a nomination if checks confirm.
🧠
Get Grace and Heidi to publicly restate exact washerwoman wording and confirm I will protect tonight; push HOLD nominations to ensure we gather mechanics and avoid premature execution.
🧠
I need to maintain my Monk bluff while supporting the push against Eve, who is a potential threat. By confirming I protected David, I explain his death while casting doubt on Eve's Soldier claim, aligning with Alice's theory.
🧠
I need to observe the town's reaction to David's death and the ongoing whispers. Charlie (the Demon) is coordinating with Alice and Heidi, which is risky. I should wait to see if Alice or anyone else challenges Charlie's Monk claim or if the town turns on Alice as planned.
🧠
I need to maintain my Monk bluff while supporting the narrative that Eve is the Drunk, which helps deflect suspicion from me and my minion Frank. By confirming my 'protection' of David, I explain his death without revealing I am the Imp.
🧠
I am coordinating with my Demon, Charlie, to execute our plan of framing Alice as the Poisoner. This keeps the town's focus away from us and helps eliminate a potential threat.
🧠
Force public mechanical confirmations (Charlie on protection, Eve on Soldier check) and get Heidi to urge holding nominations to avoid executing an innocent.
🧠
Get public, exact mechanic wordings and buy time by urging HOLD so town can verify claims and narrow Demon suspects.
🧠
Prevent premature execution, force public confirmations of mechanical checks to narrow Demon to Alice or Charlie, preserve my ghost vote for decisive final day.
🧠
Force mechanical confirmation on Eve ASAP so the group can treat or exonerate her Soldier claim; this narrows suspects and protects Town from executing an ally.
🧠
Get public, word-for-word confirmations from Eve & me to lock our mechanical info and push HOLD so we don't execute an innocent and let Town gather more mechanical checks.
🧠
Delay nominations until public mechanical confirmations to narrow suspects and avoid executing a Town/Outsider. Gathering exact wordings forces consistency or reveals lies.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to maintain my Monk cover while subtly pushing the narrative that Alice is the Poisoner (as Frank is doing) and that Eve is suspicious. By agreeing with Alice about Eve, I build trust with Alice before Frank and I turn on her.
🧠
I need to get Alice on the block to push for her execution, as she is a threat to our team and framing her as the Poisoner helps protect Charlie. Charlie is already deflecting to Eve, so I will focus on Alice to create division.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a likely incorrect execution and preserve town info until Grace/Eve confirm checks; save my ghost vote for a decisive final day.
🧠
Preserve my single ghost vote and force mechanical confirmations (Grace/Eve) before the town wastes an execution on Alice.
🧠
I need to support Frank's nomination of Alice to ensure she gets executed. If she is executed, it removes a player who is suspicious of me and helps frame the narrative that she was the Poisoner. Voting for her solidifies my 'good' Monk persona.
🧠
Prevent a premature execution that could kill Town or waste ghost votes by forcing public mechanical confirmations of Grace/Eve/Charlie before voting.
🧠
Publicly confirm my Washerwoman result to pause this premature execution and force mechanical confirmations so we don't waste the town's votes.
🧠
Stop the premature execution of me, shift focus to confirming Eve's Soldier claim via mechanics so we don't waste a vote and can narrow Demon suspects.
🧠
Publicly confirm exact Soldier text and commit to protecting tonight to buy time for mechanical confirmations and discourage premature execution of Alice.
🧠
I need to maintain pressure on Alice to get her executed, as she is a threat and framing her as the Poisoner helps protect Charlie (the Demon). I must ignore the town's calls for 'public confirmation' and push for the execution.
🧠
I need to push the vote for Alice to ensure she gets executed. The town is hesitating due to the ghosts' interference, so I must lead by example and vote for her to maintain the pressure on the town.
🧠
I need to maintain my Monk cover while subtly encouraging the town to focus on Eve instead of me or Frank. By agreeing with Alice's suspicion of Eve, I create a distraction and keep the heat off my Minion, Frank, who is currently pushing the Alice narrative.
🧠
Preserve my single ghost vote and prevent a premature execution until mechanical checks (Washerwoman/ Soldier/Monk) are publicly confirmed; this narrows suspects correctly.
🧠
Prevent a possibly premature execution of Alice until mechanical confirmations (Eve Soldier, Charlie protect) are publicly recorded to narrow Demon/minion.
🧠
Prevent a rash execution of me while pushing for mechanical verification of Eve's Soldier claim so Town narrows suspects safely.
🧠
Buying time to get mechanical confirmations (Washerwoman/Undertaker/Fortune/Ravenkeeper) so we don't execute a Townsfolk and to avoid wasting votes on unverified claims.
🧠
Publicly restate exact Washerwoman/Soldier text, confirm I will protect tonight, and push to HOLD execution until mechanical confirmations to avoid losing Town.
🧠
Preserve town options and avoid mis-executing a Townsfolk; force mechanical confirms before Alice is executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Preserve information and ensure mechanical confirmations before any execution; avoid wasting votes and let protections occur tonight.
🧠
I need to keep the town focused on Eve and Alice's conflict to deflect attention from myself and Frank. By reinforcing my Monk claim and casting doubt on Eve, I create chaos and prevent the town from coordinating effectively.
🧠
Force more mechanical confirmations and buy time before any execution so we don't mistakenly lose a Townsfolk.
🧠
Force mechanical checks on Eve and stop premature executions; preserve town power and avoid killing a Townsfolk.
🧠
Delay execution to collect Undertaker/Raven/Fortune confirmations and preserve my ghost vote for the final day; avoid premature execution of a Townsfolk.
🧠
Preserve town information and ghost vote, push for mechanical confirmations before risking an execution; highlight Investigator intel linking Alice/Bob to Poisoner.
🧠
Secure town consensus to HOLD execution, get mechanical confirmations (Undertaker/Fortune/Raven) publicly, and protect tonight to prove Soldier if needed.
🧠
I need to keep the pressure on Alice to distract from Charlie, while also sowing doubt about the 'HOLD' strategy which is protecting Alice. I want to keep the town focused on executing someone, preferably not my Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Reveal my Empath N0 read to reframe suspicion away from Alice-only theory and push players to scrutinise Charlie before executing.
🧠
Clarify contradictions around Alice's Librarian claim and Charlie's failed protection so we can nominate more confidently.
🧠
I need to maintain my cover as a helpful town member while subtly defending Charlie (the Demon) and deflecting suspicion away from us. By questioning the mechanics of the Monk protection, I can sow confusion about how the kill happened.
🧠
Force public confirmations from Grace/Charlie/Eve to resolve Soldier vs Drunk and Monk/poison mechanics so we can safely nominate the true suspect and avoid misexecution.
🧠
Clarify my exact Washerwoman read to trusted players and push for mechanical confirmation before nominations to narrow Demon suspects.
🧠
As a dead Investigator, reveal my N0 info to focus suspicion and push for mechanical checks or a nomination of Alice to find the Demon.
🧠
Force mechanical verification of Eve (Fortune Teller/Undertaker/Ravenkeeper) before nominations to avoid executing a Soldier or letting a Drunk shield the Demon.
🧠
I need to coordinate with my Minion to shift the town's focus away from me and onto Eve, using Alice's theory to our advantage.
🧠
Force a decisive action: either nominate Alice now or get a mechanical check (Raven/Fortune/Undertaker) on her before final day to narrow suspects and safely use my ghost vote.
🧠
Privately confirm my Soldier ability and N2 protect, press Charlie for exact N1 timing to narrow whether protection was bypassed or Charlie is lying.
🧠
Push HOLD on executing Alice and get Charlie to explain his Night1 protect of David; clarify if he was targeted/poisoned. Ask Frank to pause nominations to avoid executing potentially town Alice.
🧠
Get precise public mechanic text and targeted-checks to resolve conflicting claims before nominations; avoid a bad execution on final day.
🧠
Make my exact Washerwoman wording public, confirm Charlie's N1 protection details, and push mechanics checks on Eve/Heidi before nominations to avoid executing a Townsfolk.
🧠
I need to coordinate with my Minion, Frank, to shift the town's suspicion away from me and onto Eve, while maintaining my Monk cover by explaining David's death as a potential poisoning.
🧠
Get Charlie and Heidi to prioritize mechanical checks on Eve (word-for-word text) and to HOLD nominations until we have that confirmation to avoid mis-executing the Soldier/Drunk.
🧠
I need to coordinate with my Demon, Charlie, to shift the town's suspicion away from him and onto Eve, as he requested. Supporting his 'poisoned' narrative helps maintain his cover while we target a good player.
🧠
Get precise N1 protection timing/details from Charlie, and force Frank/Heidi to state motives/checks so we can deduce if protection was bypassed or Charlie lied.
🧠
Push the group to force a mechanical check or execute the most likely Poisoner/Minion before final day. I'll spend my ghost vote on Alice to break ties.
🧠
Force Charlie to give a precise night-target and report any signs of poison/block so we can resolve whether my N0 '1' pins Alice or Charlie, and slow Frank from rushing an execution.
🧠
I need to deflect suspicion from Charlie (the Demon) by casting doubt on Eve's Soldier claim, as Charlie requested. By suggesting Eve might be the Drunk, I create a new target for the town's suspicion and buy Charlie time.
🧠
Force public mechanical confirmations (Washerwoman wording, Charlie's exact N1 protect tick, Eve's Soldier text) and request Undertaker/Fortune/Raven/Ravenkeeper checks on Eve and Alice before nominations to avoid wrong execution.
🧠
Get Charlie/Eve/Heidi to publicly confirm exact protection ticks and push Undertaker/Fortune/Raven checks on Eve/Heidi before nominations to avoid mis-execution.
🧠
Get mechanical, word-for-word mechanical checks of Eve now and push HOLD until published. This prevents executing an innocent Soldier or leaving a Drunk unverified.
🧠
I need to coordinate with my Minion, Frank, to deflect suspicion from myself (the Monk bluff failing) onto Eve, by suggesting I was poisoned and that Eve's claim is unreliable.
🧠
Get exact public mechanics and independent checks on Eve and Alice to resolve contradictions before nominations; preserve HOLD until confirmed.
🧠
I need to coordinate with my Minion, Frank, to maintain my Monk bluff while explaining away the failed protection of David. By claiming I was poisoned, I can deflect suspicion and pivot the town's attention toward Eve's Soldier claim.
🧠
Force exact mechanical texts and ask key investigators to check Eve/Heidi so we don't execute on uncertain claims before nominations.
🧠
Force mechanical verification of Eve before nominations; prevent a mistaken execution and narrow suspects safely.
🧠
Get Charlie to state exactly who he protected Night1 and whether he was blocked/poisoned; ask Frank to pause nominations until we have that info so we don't execute the wrong person.
🧠
I need to deflect suspicion from Charlie (the Demon) by confirming his story about protecting David, while simultaneously pushing the narrative that Eve is the Drunk to create chaos and protect our team.
🧠
Repost my exact mechanic and confirm N2 protection to calm concerns and force mechanical checks on me/Alice/Heidi before nominations.
🧠
Use my ghost vote on Alice unless you can produce mechanical proof tonight. Push Charlie/Frank/Heidi to nominate or get Undertaker/Raven checks to force info before final day.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force mechanical checks on key players (Eve/Alice/Heidi) to avoid executing an innocent and to narrow Demon candidates before nominations.
🧠
Delay execution until mechanical confirmations are public, reducing risk of executing a Townsfolk and narrowing Demon suspects.
🧠
Prevent a mistaken execution by forcing mechanical checks on Eve/Heidi (and Alice) before nominations, narrowing suspects for final day.
🧠
Forcing mechanical checks (Fortune Teller/Undertaker/Ravenkeeper) on Eve/Heidi/Alice and pushing HOLD prevents us executing a possibly misrepresented Soldier and narrows the Demon.
🧠
I need to maintain my cover as a helpful townsfolk while supporting Charlie's Monk bluff and sowing doubt about Eve. By agreeing to the 'HOLD' strategy, I appear cooperative while preventing an immediate execution of Alice (who is a distraction) or Charlie.
🧠
Keep the group from executing prematurely, remind them of my Empath N0 '1' (Alice/Charlie), and push for mechanical checks on Eve/Heidi/Alice before nominations.
🧠
Force a nomination or mechanical checks and use my single ghost vote to pressure the town to resolve Alice now; narrowing suspects helps find the Demon.
🧠
I need to maintain my Monk cover while explaining the N1 death. By claiming I was poisoned, I shift the blame to a potential Poisoner and keep the focus on Eve's Soldier claim, which Frank and I are trying to discredit.
🧠
Preserve town resources and avoid misexecution by pushing for mechanical checks tonight to resolve Eve's Soldier vs Drunk and to narrow which neighbor (Alice/Charlie) is evil before nominating.
🧠
Obtain mechanical confirmations (Undertaker/Fortune/Raven checks) on Eve and Heidi (and Alice if possible) before any nominations to avoid executing a Town or trusting a Drunk.
🧠
Avoid executing an innocent based on possible Drunk/mimicry; force mechanical checks to reveal true Soldier/Drunk status before nominations.
🧠
Prevent a premature execution by insisting on mechanical checks of Eve/Heidi/Alice tonight so we can narrow the Demon correctly before nominations.
🧠
The town is currently paralyzed by a 'HOLD' consensus, waiting for mechanical checks. If I nominate someone now, I will likely be seen as disrupting the town's logic and drawing suspicion to myself. I will wait to see if anyone else breaks the consensus or if the day ends.
🧠
Delay execution until mechanical checks clarify Soldier vs Drunk and verify Alice suspicion; preserve lives and maximize chance to find Demon.
🧠
Maintain my Monk cover by providing the requested detail, and keep the town focused on verifying Eve's role to delay any potential execution of me or my Minion.
🧠
Use my ghost vote to pressure a nomination on Alice and push for mechanical checks to confirm roles before final day.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the most dangerous player right now because she is claiming Soldier, which is a hard-to-verify role that could protect her from my kills. Eliminating her removes a potential Soldier and keeps the town's focus on the remaining players, especially Alice and Heidi.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Eve, but they survived.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my Minion to shift suspicion away from us and onto other players, as Eve is confirmed Soldier.
🧠
I need to acknowledge the Demon's plan and align my strategy with his. By agreeing to target Grace, I help deflect suspicion from us and create chaos in the town's logic.
🧠
Reveal my Empath read to focus town on the Alice/Charlie axis, push for mechanical checks tonight, and signal my ghost vote intention to help town converge on the Demon.
🧠
Share my Washerwoman result with two trusted players and push to delay nominations until mechanical checks (Undertaker/Fortune) clear Alice/Charlie; coordinate ghost vote strategy.
🧠
Reveal my Librarian info to nearby players to prompt mechanical checks on Eve before any nomination, preventing a harmful mis-exec.
🧠
Coordinate with nearby players to hold nominations and push for mechanical checks (Fortune/Undertaker/Raven) on Eve and Alice to resolve Drunk/Poisoner claims before any lynch.
🧠
Coordinate with my neighbors to hold nominations and push for mechanical checks (Undertaker/Ravenkeeper/Fortune) tonight to resolve Alice's status before executing.
🧠
Coordinate with trusted players to force mechanical checks and push a nomination now (I will ghost-vote Alice). Break the HOLD cluster and flush out Demon/Minion.
🧠
Force nominations or public mechanical checks quickly so my ghost vote on Alice matters and we can narrow Demon/Minion.
🧠
I need to coordinate with my Demon, Charlie, to deflect the town's focus away from Alice (who is being targeted by David) and onto Grace, while maintaining our cover. David's push is dangerous, so I need to undermine his credibility.
🧠
Keep nominations on hold until mechanical checks post and coordinate with Frank/Heidi/Charlie so ghost votes and Undertaker/Fortune results can inform a correct lynch.
🧠
I need to coordinate with my Minion to deflect suspicion from Alice (who is being targeted) and onto Grace, who is actively trying to organize the town against us. Stalling is bad for us, so we need to force a nomination or create chaos.
🧠
Get a mechanical check on Eve before any nomination to confirm/deny my Librarian info and prevent executing a Town or missing the Demon.
🧠
Delay nominations and force mechanical checks on Eve and Alice so we avoid executing an innocent and preserve Mayor win condition at 3 players.
🧠
Get mechanical checks on Alice ASAP to confirm/clear her. Preserve my ghost vote for Alice unless checks exonerate her, then pivot to Charlie.
🧠
Get Charlie and Frank aligned to hold nominations and push ghosts to prioritize Undertaker/Raven/Fortune checks tonight so mechanical info narrows suspects before nominations.
🧠
Focus mechanical checks on Alice first (highest combined suspicion). Keep my ghost vote pressure to force Undertaker/Fortune/Raven checks before any nomination.
🧠
Get Charlie and Frank to push ghosts to prioritise Undertaker/Raven/Fortune checks on Alice (then Eve/Heidi) and to HOLD nominations until results arrive.
🧠
Force a mechanical check on Eve before any nomination so we don't waste an execution on a possible Drunk; buy time and push HOLD until results arrive.
🧠
Keep nominations on HOLD and focus the group on public mechanical checks (especially Alice and Eve) so we don't lynch an innocent; coordinate with Heidi, Charlie, Frank to refuse to nominate now.
🧠
Delay nominations to obtain mechanical checks on Eve and Alice, narrowing Demon suspects and protecting Mayor win condition.
🧠
I need to sow discord and break the 'HOLD' strategy that is protecting the town from making a mistake. By questioning Grace's resistance, I can make her look suspicious and potentially shift the town's focus away from Alice (who is being targeted by ghosts) and onto Grace.
🧠
Coordinate with my Minion to support the town's 'hold' strategy to avoid immediate suspicion while subtly undermining Grace to make her a future target.
🧠
Push trusted players to nominate Alice now so my ghost vote applies; simultaneously prompt public posting of exact mechanical checks to verify claims before further executions.
🧠
Delay execution until mechanical checks narrow suspects. Prioritise Alice tonight (per David), then Eve/Heidi. Coordinate with Charlie & Frank to push ghosts and HOLD nominations.
🧠
I need to sow doubt about Grace's reliability and her 'HOLD' strategy to prevent the town from focusing on the Demon or Alice (who might be a useful distraction). By questioning her, I make her look suspicious.
🧠
Force a mechanical check on Eve before any nomination to rule out the Drunk possibility and prevent mis-executing a protected or innocent player.
🧠
Force a nomination or immediate public mechanical checks to resolve which world is true; my ghost vote on Alice will break the HOLD or provide clarity.
🧠
Stop a rushed lynch. Push trusted neighbors to publicly HOLD nominations and demand mechanical checks (Fortune/Undertaker/Raven) on Eve and Alice this tick so we have definitive info before any nomination.
🧠
Get mechanical checks run on Alice tonight or force town clarity; preserve my ghost vote to pressure execution if checks clear her to focus on Charlie next.
🧠
The town is currently paralyzed by a desire for mechanical checks and is actively discouraging nominations. As the Imp, my best strategy is to blend in with this "caution" to avoid drawing attention to myself, while subtly encouraging the town to waste their time on checks that won't implicate me. I will wait to see if anyone breaks the deadlock or if I can steer the conversation further away from myself.
🧠
Keep nominations paused until Fortune/Undertaker/Raven checks on Alice (and Eve) post so ghost votes align and we avoid mislynching. Convince Frank to delay nomination.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push mechanical checks on Alice tonight and announce I will reserve my ghost vote on her unless a check clears her.
🧠
Force a nomination now so my ghost vote on Alice counts and to either remove a live Minion or provoke mechanical checks that clear/incriminate players.
🧠
I need to appear helpful and decisive to avoid suspicion, while pushing for an execution that isn't me. By agreeing with the ghosts and suggesting Alice, I shift the focus away from myself and Frank.
🧠
We must force action now β€” ghosts and Investigator point at Alice. Nominating her either executes an evil or triggers the mechanical checks we need to progress.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stall the execution and push for mechanical checks on Eve tonight so we can resolve the Drunk/Poisoner uncertainty before an irreversible execution.
🧠
I need to keep the town divided and suspicious of each other. Alice is a strong candidate for execution, and if she is executed, it removes a player who is actively trying to solve the game (Librarian). Voting for her helps push the execution through.
🧠
Push a timely execution on the highest-priority suspect (Alice) based on Investigator+ghosts; we must force resolution rather than stalling and give the Demon more nights.
🧠
Delay execution to get the requested mechanical checks on Alice and Eve so ghost votes and Undertaker/Fortune/Raven results can guide a safe lynch.
🧠
I must spend my lone ghost vote on Alice to help reach 3 votes and force resolution; if she's evil we stop the Demon, if we're wrong we still pressured for mechanical checks.
🧠
Prevent a possibly disastrous lynch without mechanical checks. Preserve ghost votes and push for Undertaker/Fortune/Raven checks on Alice and Eve tonight to resolve contradictions.
🧠
Use my final ghost vote to help reach required votes and force resolution now rather than continue stalling; execution will confirm Investigator or prompt quick mechanical checks.
🧠
Avoid a premature execution this tick; align with living calls to HOLD so mechanical checks can resolve Alice/Eve tonight and preserve correct final-day information.
🧠
I need to push for Alice's execution to eliminate a potential threat and keep the game moving, while appearing to be a proactive town member. Voting for her helps solidify my cover as a 'helpful' player.
🧠
Prevent a premature lynch that could kill a Townsfolk; force mechanical checks (Undertaker/Fortune/Raven) tonight to align ghost votes and narrow Demon suspects.
🧠
Stop this execution so we can get mechanical checks on Eve tonight and preserve my Librarian info to find the Demon.
🧠
Prevent a premature execution and get the Undertaker/Fortune/Raven checks on Alice and Eve tonight so we avoid a mislynch and gather mechanical proof.
🧠
Use my ghost vote and pressure town to execute the most likely Minion to protect town and force resolution before night.
🧠
I need to support my Demon (Charlie) and push for Alice's execution to keep the town chaotic and potentially eliminate a threat or just keep the game moving. Supporting Charlie's vote helps build trust with him and keeps the pressure on the town.
🧠
Delaying execution to get mechanical confirmations reduces risk of lynching a Townsfolk and narrows Demon/Minion suspects for final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent the town from executing a likely Minion based on my Investigator N0; push for HOLD and mechanical checks to find the Demon.
🧠
I need to push for Alice's execution to ensure she is removed, as she is a distraction and potentially dangerous, while maintaining my cover as a helpful town member.
🧠
Prevent a likely mislynch by forcing mechanical night checks on Alice and Eve so we gain concrete info; as Soldier I'm safe and can advocate for holding without risking night death.
🧠
Prevent a risky execution without mechanical confirmation. Push for Undertaker/Fortune/Raven checks on Alice and Eve tonight so the town avoids a catastrophic mis-execution.
🧠
Prevent a probable mistaken execution by forcing mechanical checks (Undertaker/Fortune/Raven) tonight to resolve the Alice vs Eve conflict and avoid handing Demon the game.
🧠
I need to maintain the pressure to execute Alice, as she is a distraction and potentially a threat, but more importantly, keeping the town divided and pushing for an execution helps create chaos. Charlie is the Demon, so I need to keep the heat off him.
🧠
Buy a night to get Undertaker/Fortune/Raven checks on Alice and Eve so we avoid a damaging mislynch and narrow the Demon suspects.
🧠
Delay execution until mechanical checks (Fortune/Undertaker/Raven) on Alice and Eve post tonight to avoid mislynching and give ghosts time to align their votes.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is a credible Townsfolk (Washerwoman) who has been pushing for mechanical checks and has correctly identified Eve as the Soldier. Eliminating her removes a strong, logical voice from the town.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with my Minion, Frank, to target Heidi for execution, as Eve is the Soldier and cannot be killed. We need to manipulate the town to execute Heidi to win.
🧠
Push living players to HOLD nominations and demand mechanical checks (Undertaker/Fortune/Raven) on Alice and Eve; ask Heidi to confirm/prove Soldier so my Washerwoman information is useful.
🧠
Get allies to HOLD, request mechanical checks (Undertaker/Fortune/Raven) on Alice or me, and confirm Charlie's Monk claim so we don't lynch innocents.
🧠
Get living players to share any mechanical results, protection info, and recent private info so my ghost vote can be judicious and help narrow Demon suspects before nominations.
🧠
Reveal my Librarian N0 info to guide living players toward prioritising mechanical checks on Eve and narrowing Demon suspects. Preserve ghost vote for final day.
🧠
I need to coordinate with my Demon, Charlie, to ensure we execute Heidi and win the game. With only 4 players left, we are very close to victory, and Heidi is the most logical target to eliminate to secure the win.
🧠
Reveal my Investigator info to narrow suspects: Minion from N0 is dead, so Demon is still alive. Prompt living players to share mechanical checks now to identify Demon before nomination.
🧠
Get Charlie to confirm Monk protection nights and Frank/Eve to reveal/provide mechanical checks so we HOLD nominations and avoid another mistaken execution.
🧠
Force confirmations to gather mechanical info and justify HOLD before any nomination; narrow suspects to one or two players.
🧠
Preserve town by preventing a premature execution; force mechanical checks to confirm Investigator leads and Soldier identity so we can narrow Demon.
🧠
Prevent a repeat lynch mistake by stalling nominations until mechanical checks (Undertaker/Fortune/Raven) on Eve/Alice occur to identify Demon or Minion.
🧠
I need to deflect suspicion from myself and sow doubt about Eve's Soldier claim while maintaining my Monk bluff. By questioning Eve's motives for stalling, I can make her look suspicious. I also need to keep Frank in the loop.
🧠
Force mechanical checks on Eve to use my Librarian N0 info (Eve or David Drunk) to eliminate/confirm Eve and narrow Demon candidates; coordinate ghost vote use.
🧠
Get immediate mechanical/protection info about Grace N4 and any Undertaker/Fortune/Raven results, and any confirmation on Eve's Soldier claim to narrow Demon suspects.
🧠
Get any mechanical Undertaker/Fortune/Raven information from living players to deduce who the Demon is before nominations.
🧠
I need to create urgency and cast suspicion on Heidi to get her executed, protecting Charlie. By grouping them and questioning Heidi, I force her to defend herself while keeping the focus off Charlie.
🧠
I need to coordinate with my Demon, Charlie, to ensure we target one of the remaining good players (Heidi) for execution today, as we are down to 4 players and need to secure the win.
🧠
Prompt trusted living players for glue evidence: was Grace protected N4, and any mechanical results (Undertaker/Fortune/Raven) or confirmation on Eve's Soldier claim to narrow Demon suspects.
🧠
Buy time and force confirmations/mechanical checks (Undertaker/Fortune/Raven) on Eve/Alice. Get Charlie to publicly confirm his protection nights and Eve to re-affirm Soldier tonight so we avoid a bad lynch.
🧠
Coordinate with my Minion to execute Heidi, who is the most dangerous remaining player. We need to force a nomination to win.
🧠
Stop another risky execution. Force mechanical checks (Undertaker/Fortune/Raven) on Alice/Eve and get Heidi to confirm whether she can prove Soldier tonight.
🧠
Get any mechanical/nightcheck wording now (Undertaker/Fortune/Raven/Undertaker) to eliminate suspects and direct the living to a single nomination before final day.
🧠
Stall nominations and force mechanical checks (Undertaker/Fortune/Raven) on Alice or me. Get Charlie to publicly confirm nights and Heidi to state her role so ghosts' requested checks can proceed.
🧠
Push living players to use mechanical checks (Undertaker/Fortune/Raven) on Eve asap to confirm or clear her, preserving my ghost vote for final day.
🧠
Delay executions to get mechanical checks and confirmations; force Charlie to publicly list nights and Heidi to state role so we can deduce who must be checked before lynching.
🧠
Force public confirmations of protections and Soldier claim so mechanical checks can be prioritized and prevent another mistaken execution.
🧠
I need to coordinate with my Demon, Charlie, to execute Heidi. We are in the endgame (4 players left), and stalling is dangerous for us. I will support Charlie's nomination of Heidi to secure the win.
🧠
Get living players to prioritize mechanical checks (Undertaker/Fortune/Raven) on EVE now and to coordinate who will use/check so we can identify Demon before final day.
🧠
Coordinate with my Minion to push for Heidi's execution, as we are in the final stages and need to eliminate the remaining town members.
🧠
Use my Empath N0 to focus suspicion on Charlie and force mechanical checks; gather protection info on Grace N4 and proof of Eve's Soldier claim to confirm/remove other suspects.
🧠
Get exact mechanical results now to eliminate suspects. If none are posted, coordinate a nomination target among the four living to force info and prevent Demon control.
🧠
Prevent a risky premature execution by pushing for mechanical checks and forcing the Soldier claim to be proven or retracted so the town can decide safely.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force living players to use mechanical checks (Undertaker/Fortune/Raven) on Eve before any nomination/execution to clarify whether Eve can be evil.
🧠
I need to force a nomination to end the game quickly. Heidi is the most vocal player stalling for time, so nominating her is the best way to disrupt their coordination and push for an execution before they can turn their attention to me. Frank will support me.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get living players to post exact mechanical Undertaker/Fortune/Raven wording or HOLD. Narrow suspects by confirming checks before execution; avoid wasting votes on unreliable info.
🧠
Reveal my Empath info to stop a likely misexecution and conserve my ghost vote for a more certain target (ideally Charlie).
🧠
Prevent premature execution, preserve mechanical checks to resolve Soldier/Drunk ambiguity, and guide town to HOLD. Save my ghost vote for decisive late play.
🧠
Charlie (the Demon) has nominated Heidi. As a Minion, my primary goal is to protect the Demon and ensure the town executes someone else. Voting for Heidi helps eliminate a potential threat and keeps the heat off Charlie. I must support this nomination to secure the win.
🧠
I need to secure the execution of Heidi to win the game. Frank has already voted, and my vote will reach the required threshold of 2. Executing Heidi eliminates a player who is suspicious of me and keeps the game moving towards our victory.
🧠
Prevent a bad execution, force mechanical checks (Undertaker/Fortune/Raven) tonight, and get Charlie/Eve to post exact mechanicals so we can nominate correctly.
🧠
Prevent a premature execution of Heidi and push living players to use mechanical checks tonight (Undertaker/Fortune/Raven) on EVE to resolve Drunk/evil ambiguity.
🧠
Delay execution to force mechanical checks that can conclusively prove or clear suspects; avoid wasting a lynch on an innocent.
🧠
I need to maintain pressure on Heidi and support Charlie's nomination to ensure the execution goes through, despite the town's resistance. I am framing the 'hold' strategy as a losing tactic.
🧠
Forcing mechanical checks narrows suspects and prevents a risky lynch. I must keep the town from executing without Undertaker/Fortune/Raven results.
🧠
Prevent a wasted execution of Heidi, push for mechanical checks tonight, conserve my ghost vote for a decisive final day nomination.
🧠
I need to solidify the vote on Heidi and dismiss the town's stalling tactics to ensure the execution proceeds.
🧠
Preserve ghost vote and delay a risky execution until mechanical checks on Eve can confirm or rule her out; this narrows suspects and helps find the Demon.
🧠
Blocking a premature execution preserves mechanical checks that can reveal Demon/Soldier; I reserve my ghost vote to use late if needed.
🧠
Push HOLD and demand mechanical checks tonight and public Monk protection nights to avoid executing an innocent and to narrow the Demon candidate set.
🧠
Delay execution to get mechanical information that will narrow suspects and avoid accidentally executing Town. Force public accountability from Charlie and confirmation from Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force mechanical checks to determine whether Eve is the Drunk (clearing or condemning her) so we don't execute an innocent and narrow Demon candidates. Preserve ghost vote.
🧠
Keep nominations on HOLD, force mechanical checks tonight, and get Charlie to publicly list his protection nights to expose contradictions.
🧠
I need to maintain my Monk bluff and push for Heidi's execution to ensure the town doesn't change their mind or find a way to stall further. I am reinforcing my narrative to keep the pressure on Heidi.
🧠
To maintain pressure on the town to execute Heidi, preventing them from organizing further or questioning Charlie.
🧠
Tie the nomination to prevent my execution, buy the night for Undertaker/Fortune/Raven checks, and force aggressive players to show their hands.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent Heidi's immediate execution so we get mechanical checks tonight; tying on Frank preserves living players and aims to reveal Demon next day.
🧠
Forcing mechanical checks tonight reduces false executions and narrows Demon suspects; refusing to vote prevents rushed lynch and preserves ghost guidance.
🧠
I need to vote for Frank to ensure he doesn't get executed, or at least to show support for my Minion. However, the goal is to execute Heidi. If I vote for Frank, I might accidentally execute him. Wait, the prompt says "Heidi nominates Frank: Tie to stop execution". If I vote for Frank, I might help him get executed. I should NOT vote for Frank. I should wait and see if others vote. Actually, I am the Demon. I need to survive. If Frank is executed, I lose a Minion. I should not vote for Frank. I will wait.
🧠
Prevent an immediate execution of Heidi so we can get mechanical checks (Undertaker/Fortune/Raven) tonight and narrow Demon candidates before risking a wrong execution.
🧠
I need to deflect the vote from myself and keep the focus on Heidi. I'm questioning Charlie's vote to create confusion and make it look like we aren't coordinating, while also urging the town to execute Heidi.
🧠
Maintain HOLD and avoid casting my ghost vote so the current vote on Frank ties Heidi's 2 votes, preserving tonight for mechanical checks to confirm Eve/Alice and find the Demon.
🧠
Preserve my single ghost vote for the final day and push for Undertaker/Fortune/Raven checks tonight to avoid an unsafe execution.
🧠
Maintain tie to prevent my execution and buy the night for Undertaker/Fortune/Raven checks; avoid executing Frank now.
🧠
Prevent a premature execution so mechanical checks (Undertaker/Fortune/Raven) can confirm whether Eve/Alice are Drunk/Demon and force clarity before we risk killing Town.
🧠
Prevent a premature execution so living players can get Undertaker/Fortune/Raven checks on Eve or Alice tonight and narrow the Demon down.
🧠
I need to distance myself from Charlie's suspicious vote while maintaining the pressure on Heidi. By questioning Charlie's vote, I create confusion and make it look like I'm not coordinating with him, while still pushing for Heidi's execution.
🧠
Convince living players to HOLD executions tonight so Undertaker/Fortune/Raven checks can confirm alignment and avoid executing a Town; preserve my ghost vote for final day.
🧠
I need to lower my hand because I accidentally voted for my Minion, Frank. I need to pivot and support the execution of Heidi to ensure the game continues in our favor and to avoid suspicion.
🧠
Prevent my immediate execution by creating a tie so we can run mechanical checks tonight and gather information to catch the Demon.
🧠
Force a HOLD to secure Undertaker/Fortune/Raven checks tonight; preserve chance to identify Demon instead of executing likely-Town now.
🧠
I want to stop a likely premature execution and force mechanical checks tonight to obtain hard info that will narrow the Demon before we spend the live players' executions.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Tie for majority! Current leader was 8. Now no one.
πŸ“œ
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Force HOLD again and secure mechanical checks tonight (Undertaker/Fortune/Raven on Eve or Alice) so we don't execute an innocent and narrow Demon possibilities.
🧠
Stop the lynch, force mechanical checks tonight on Eve (Soldier claim) so we get hard info before any execution; maintain my NO vote.
🧠
Prevent a risky execution before mechanical checks; preserve my ghost vote and push Undertaker/Fortune/Raven to check Eve (or Alice) tonight to resolve Soldier/Drunk ambiguity.
🧠
I need to maintain my Monk cover story and push for Heidi's execution to eliminate a threat and keep the game moving, as stalling favors the town's mechanical checks.
🧠
Stop immediate execution, force mechanical checks tonight (prefer Eve), narrow Demon candidates among living so Town can safely execute tomorrow.
🧠
Force HOLD and push mechanical checks on Eve (Soldier claim) tonight so ghosts' info combines with results to accurately identify the Demon and avoid a costly mis-execution.
🧠
Preserve ghost vote, stop an execution tonight, and force mechanical checks (Undertaker/Fortune/Raven) on Eve to confirm Soldier/Drunk status before any execution.
🧠
I need to break the town's 'HOLD' paralysis and force a decision. By nominating Eve, I challenge her Soldier claim and force the town to either execute her or reveal her role, creating chaos and potentially protecting Charlie from further scrutiny.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Protect Town by forcing mechanical checks tonight and reserve my single ghost vote until we have Undertaker/Fortune/Raven results.
🧠
Reserve my single ghost vote and maintain HOLD to prioritize mechanical checks tonight (Undertaker/Fortune/Raven). Do not vote for Eve; preserve ability to influence final day.
🧠
I need to push for Eve's execution to eliminate a potential threat or at least create chaos. Since I nominated her, I should vote for her to show commitment and pressure the town. Charlie is the Demon, so I must protect him by keeping the focus on others.
🧠
Prevent risky daytime execution; force mechanical checks tonight on Eve to validate Soldier claim and narrow Demon; preserve living Town into final day.
🧠
Prevent an execution tonight until mechanical checks (Undertaker/Fortune/Raven) can confirm my Soldier claim or reveal contradictions; I will not vote to execute.
🧠
Prevent a risky execution now, force mechanical checks that can reveal Demon or prove Eve's Soldier claim, and pressure Charlie to post his protection nights to test consistency.
🧠
Prevent premature execution, buy night for mechanical checks (Undertaker/Fortune/Raven) on Eve to verify Soldier claim and narrow suspects.
🧠
I need to avoid drawing attention to myself. Voting for Eve might make me look like I'm coordinating with Frank too obviously, especially since the town is heavily against this execution. Staying silent and not voting is the safest play to maintain my Monk bluff.
🧠
Force town to HOLD and prioritize mechanical checks on Eve tonight to get definitive info and narrow Demon suspects before any execution.
🧠
Prevent a risky daytime execution and force mechanical checks tonight to reveal whether Eve's Soldier claim is real, narrowing Demon suspects for a safe execution tomorrow.
🧠
Force HOLD, prevent risky execution, and prioritize Undertaker/Fortune/Raven on Eve (or Alice) tonight to gain mechanical proof before any execution.
🧠
Reserve my ghost vote to prevent a premature execution and force mechanical checks tonight to gather decisive information.
🧠
I need to push for Eve's execution despite the town's 'HOLD' strategy. By framing the 'HOLD' as a tactic that benefits the Demon, I can try to convince the town to vote. I am the Scarlet Woman, so I need to keep the Demon (Charlie) safe and sow discord.
🧠
I need to stay quiet and let the town continue to argue and stall. If I push too hard, I draw attention. Frank has already nominated Eve, so I don't need to do anything else right now. Staying silent is the best way to avoid suspicion while the town tears itself apart.
🧠
Preserve ghost vote and force mechanical checks tonight to get definitive info and avoid a risky execution that could cost Town the game.
🧠
Buying the night for mechanical checks on Eve (per Washerwoman ghost) is the safest move to narrow Demon suspects without risking a wrongful execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/2).
🧠
I need to break the town's 'HOLD' strategy and push for an execution to prevent them from focusing on me or Frank. By aggressively pushing to execute Heidi, I create conflict and force the town to make a decision, hopefully leading to a mis-execution.
🧠
Prevent a risky execution tonight; force mechanical checks to narrow Demon suspects and avoid wasting an execution on an innocent.
🧠
Support Charlie's (the Demon) push to execute Heidi to keep the heat off him and continue sowing chaos. I need to appear as a frustrated town member who just wants the game to progress, while actually protecting the Demon.
🧠
Force mechanical checks tonight to resolve Soldier ambiguity (Eve vs Heidi) and avoid blind executions that help the Demon; reserve my ghost vote for final day.
🧠
My Librarian info limits the Drunk to Eve or David. As a ghost I reserve my vote and push HOLD so living players run Undertaker/Fortune/Raven on Eve tonight to confirm her Soldier claim and narrow Demon suspects.
🧠
Prevent a premature execution and force mechanical checks (Undertaker/Fortune/Raven) on Eve tonight to verify Soldier/Drunk and narrow Demon suspects.
🧠
As a ghost Empath, push HOLD and force mechanical checks tonight to gain definitive info. Prevent risky execution that could hand Demon a win.
🧠
Force HOLD and secure mechanical checks tonight to eliminate possibilities and avoid wasting a lynch on uncertain info; prevent impulsive execution by Charlie/Frank.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate the remaining non-minion players to reach the final 2. Heidi is a strong candidate for execution/elimination as she is not the Soldier (Eve) and not my Minion (Frank). Eliminating her brings us closer to the end.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
We're at final day with 3 alive. We must force a decisive nomination. I want to push for executing Charlie first; if the group resists, pivot to Frank. End the stalemate now.
🧠
I need to deflect suspicion from Charlie (the Demon) and push for Heidi's execution to ensure our victory. By casting doubt on Heidi and reinforcing Charlie's claim, I hope to prevent the town from executing Charlie.
🧠
I must force a final decision by pointing out my concrete mechanical info (N0 '1') and the three logical worlds so the living players can pick the correct execution.
🧠
I need to coordinate with my Minion to frame Heidi using the Empath's information to ensure we execute her and win the game.
🧠
Force a decisive final-day execution by persuading the living to pick a single suspect (Frank) so we don't fumble the final nomination and lose.
🧠
Reveal my Washerwoman read to prove Heidi cannot be Demon, narrowing suspects to Charlie and Frank so ghosts/alive can force a decisive final nomination.
🧠
Push the group to execute Charlie today using Washerwoman + Empath consistency; avoid delay that causes town loss at 3 players.
🧠
With only 3 alive we must force mechanical checks or unanimous clear claims. Prompt living players to reveal roles or call for Undertaker/Fortune/Raven now so ghosts' reserved votes can be decisive.
🧠
Get agreement from Charlie & Frank to nominate/execute Charlie now based on mechanical reads and ghosts pointing Heidi as Soldier; avoid delay that favors Demon.
🧠
Force a decisive choice using my Empath N0 info: give a clear test to pick who to execute and avoid more stalling. Encourage reliance on protection-claim consistency; fallback to Frank if Minion signs appear.
🧠
Prevent a forced execution today without mechanical verification; identify who can run a check or else get consensus on the most suspicious player so my ghost vote is used effectively.
🧠
Push the living to nominate Frank now so my ghost vote can help execute the Demon or force a reveal from Charlie.
🧠
I need to sow doubt in Heidi's mind and the town's logic to prevent Charlie's execution. By accusing Heidi of being the Demon, I create a counter-narrative that might save Charlie.
🧠
We have one execution left. Push the living players to agree now on a single nomination to force a decision and avoid no-execution loss.
🧠
I need to secure Frank's vote to execute Heidi, the last good player, so that only Frank and I remain, securing the win.
🧠
Concentrate remaining living & ghost votes on Frank to force execution of the more suspicious suspect and try to end the game in Town's favor.
🧠
Force a decisive execution now to avoid automatic loss; push group to nominate Heidi as the most suspicious remaining player.
🧠
Force a decisive execution now by consolidating ghost votes on the more suspicious aggressive player (Frank) to leave only a Demon if correct.
🧠
Force a binary decision now using my Empath read and known protection claims so the town executes the Demon today instead of stalling.
🧠
Force a decisive nomination and signal my ghost vote to push the group to execute the most likely Demon (Frank).
🧠
I need to coordinate with my Demon, Charlie. The town is closing in on us. I will claim to be the Soldier to create a conflict with Heidi's claim and try to shift the execution onto her. If I can get Heidi executed, we win.
🧠
Force live players to reveal who can perform mechanical checks tonight; delay execution until a check happens. Signal I will use my ghost vote responsibly.
🧠
We must force a choice now to avoid automatic loss at 3 players. Pushing a clear nomination (Charlie) tests consensus; if they object, they must propose Frank quickly.
🧠
Push the living to nominate the most likely Demon and lock my ghost vote in to reach a majority and finish the game.
🧠
I need to sacrifice my Minion, Frank, to secure my own survival and win the game. The town is already suspicious of him, so agreeing with them will build trust and lead to his execution, leaving me as the sole survivor (or with Heidi) and winning the game.
🧠
As Mayor with only 3 players alive, the safest path is to avoid an execution so the town auto-wins. Waiting signals HOLD and prevents rash nominations.
🧠
I need to sow doubt and prevent a consensus on executing me or Charlie. By questioning the logic of the good players, I can stall and hopefully survive the day. If Charlie is executed, I become the Demon, so I need to keep the game going.
🧠
Push the two living players to use my ghost vote on Frank to reach execution and end the game; prioritize consensus and close the game now.
🧠
Force immediate nomination/execution to win today by leveraging Charlie's willingness and Frank's suspicious behavior; prompt Heidi to commit a decisive vote.
🧠
With 3 alive we must force a final decision. My whisper pushes them to state last words and confirm night-claim logs so town can execute the Demon today.
🧠
Prevent a blind lynch. Prompt live players to produce a mechanical check tonight; hold my ghost vote until after results, then use it to lock the correct execution.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent a premature lynch without mechanical confirmation; force live players to reveal who can perform checks or reveal who pushed to lynch.
🧠
As Mayor, the simplest guaranteed win is to let the day end with no execution while 3 alive. Waiting avoids accidental nomination and secures instant victory for Good.
🧠
Push for immediate nomination of Frank to force a decisive execution now while supporting Charlie to nominate; my ghost vote will break ties and secure a finish if Frank is Demon.
🧠
Push for immediate nomination of Frank to force a decisive vote now β€” we have ghost support and Charlie's willingness; delay loses the game.
🧠
Force a decisive nomination based on my Empath read + Washerwoman confirmation; push living players to nominate Charlie so town can finish the game.
🧠
I need to frame Frank as the Demon to save myself. By nominating him, I align with the town's suspicion and hopefully secure his execution, which will keep me alive and win the game for the evil team.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote to reach the 2-vote threshold for Frank now, forcing an execution this day to try to secure a win rather than risk stalling and losing at final three.
🧠
I am the Scarlet Woman (Minion) and Charlie is the Demon. If I am executed, the game continues, but Charlie is still the Demon. If I vote for myself, I am essentially sacrificing myself to keep the Demon (Charlie) alive, which is my primary goal as a Minion. I need to ensure the game doesn't end immediately by execution of the Demon. Wait, if I am executed, I die. If Charlie is executed, he dies. If I am the Scarlet Woman, I become the Demon if the Demon dies. If I am executed, I am just a dead Minion. I should not vote for myself if I can avoid it, but the town is forcing this. Actually, I am the Scarlet Woman. If Charlie (Demon) dies, I become the Demon. If I die, I am just dead. I should try to survive. But wait, the town is voting for me. If I don't vote, maybe I can survive? No, I need to protect Charlie. If I am executed, Charlie survives. That is good for the team. I will vote for myself to facilitate the execution and protect the Demon. Wait, no, that's suicide. I should try to deflect. But the town is set on me. I will vote for myself to end the day and keep Charlie safe. Wait, if I am executed, I am dead. If I am the Scarlet Woman, I only become the Demon if the Demon dies. If I die, I am just a dead Minion. I should NOT vote for myself. I will not vote.
🧠
Use my final ghost vote to support executing Frank now β€” highest chance to end game in our favor and force a resolution before night.
🧠
Holding my ghost vote to insist on mechanical check; avoid executing without proof. If a check fails to appear, I'll use my vote on the nominee who best matches prior behavior.
🧠
Force a decisive action: get Heidi to cast the living vote now so we reach the 2 votes needed to execute and end the game.
🧠
We have one guaranteed execution opportunity; following majority of mechanical reads (ghosts, Empath, Investigator) to secure a win now.
🧠
Push living players (Heidi) to finalize the execution of Frank now to avoid stalling into a guaranteed loss; resolve quickly.
🧠
I need to vote for Frank to ensure he is executed. With Frank (my Minion) executed, the game will reach the final 2 players (me and Heidi), which secures an evil victory. Voting for my own Minion is the optimal play to win the game.
🧠
Prevent an immediate possibly incorrect execution; preserve my single ghost vote and push for mechanical check or clearer proof before final lynch.
🧠
Lock in my ghost vote for Frank to help reach the required votes now; avoid stalling that could let the Demon survive to win at 3.
🧠
Force decisive action now to reach 2 live votes and execute the Demon before Night; prevent stalling that costs the game.
🧠
I am the Scarlet Woman and Charlie is the Demon. If I am executed, the game continues with Charlie and Heidi (2 players), which means the evil team wins. If Charlie is executed, I become the Demon, and the game continues with me and Heidi (2 players), which also means the evil team wins. I will let the execution proceed.
🧠
I have already raised my hand to vote for Frank, my Minion. Executing him will leave only two players (me and Heidi), which triggers the win condition for the evil team. I just need to wait for the execution to resolve.
🧠
Locking my vote forces a decisive execution now; final day requires action to find Demon and not stall.
🧠
Force immediate execution of Frank to prevent running out of time and losing; consensus and raised hands are sufficient.
🧠
Push living players to finalize votes on Frank now because time is limited and ghosts+reads point to executing him as the quickest win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
We must force a tie or produce a final execution today. Nominating Charlie either turns our kill onto the true Demon (Charlie) or ties to stop Frank’s execution and avoid losing at 3.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I am the Scarlet Woman. If Charlie (the Demon) is executed, I become the Demon. I must not vote for Charlie, as that would hasten my own death or the death of my Demon. I need to survive this execution phase to potentially take over as Demon. I will wait and see.
🧠
Prevent vote-splitting and ensure the living finalize the execution of Frank now to secure the town win.
🧠
Prevent vote-splitting and force immediate execution now so Town has a chance to win; prioritize finalizing Frank rather than nominating Charlie.
🧠
Prevent vote split and secure Frank's execution now to avoid losing at 3; splitting to chase Charlie risks game loss.
🧠
Prevent Frank's execution without a mechanical check by attempting to tie nominations; force night for checks and keep options open.
🧠
Prevent vote-splitting and secure the execution of the most-supported suspect (Frank) so Town wins now.
🧠
Preserve current vote on Frank to follow ghost consensus and maximize chance of executing the Demon now; avoid splitting votes that risk no execution and losing at 3.
🧠
I need to ensure Frank is executed, not me. Since the town is already leaning towards executing Frank and the ghosts are supporting it, I will stay quiet and let the process play out to avoid drawing attention to myself. If Frank is executed, I win.
🧠
Prevent the living from splitting our final execution; lock votes on Frank to secure the win rather than chase a second nomination and risk no execution.
🧠
Prevent a split. With 3 alive and my ghost vote used, the safe play is to lock Frank's execution now β€” maximize chance to execute Demon and avoid losing at 3.
🧠
Prevent vote-splitting and secure execution of Frank now β€” final day requires decisive action to win; locking Frank is highest-probability path to victory.
🧠
Prevent any execution at 3 alive to trigger Mayor win by tying the votes; fastest guaranteed path to victory.
🧠
Prevent splitting the vote and ensure Frank is executed now; preserve ghost vote power and follow ghost consensus to maximize chance of winning.
🧠
Prevent vote split and secure Frank's execution now to avoid losing at 3; prioritize guaranteed win over uncertain checks.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Push for mechanical checks tonight and urge living checkers to act; preserve ghost vote for last-day decisive use.
🧠
Prevent split votes that could cost us the game; push for immediate execution of Frank unless a mechanical check tonight proves otherwise.
🧠
Prevent vote-splitting and force a decisive execution now unless a mechanical check is guaranteed tonight; avoid losing at 3.
🧠
Push for immediate execution of Frank to capitalize on strong ghost consensus and avoid splitting votes that could cost the game at 3.
🧠
I need to sow doubt and delay my execution. If I can convince them that Charlie is the real Demon, I might survive the day. I am the Scarlet Woman, so if Charlie dies, I become the Demon, but right now I just need to survive.
🧠
Avoid splitting votes and secure an execution now so we don't lose at 3; force the town to finalize Frank unless a confirmed check is committed.
🧠
I need to reinforce the town's decision to execute Frank, my minion, to solidify my own innocence and ensure the game continues. By agreeing with the town's consensus, I appear helpful and aligned with their goal, while sacrificing Frank to save myself.
🧠
Prevent a split and force the execution of Frank now so we don't risk losing at 3; ghost consensus is strongest actionable info.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil