Game Detail

Players

Alice (Imp) Bob (Soldier) Charlie (Slayer) David (Monk) Eve (Saint) Frank (Investigator) Grace (Poisoner) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good371,23145,894$0.1616
Evil149,3469,449$0.0346

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Fortune Teller, Ravenkeeper, Butler
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank as my neighbor to sow early chaos, impair a potential good info-gatherer checking me or Alice, helping demon survive by disrupting day 1 claims.
📜
Storyteller
Grace
You chose to poison Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or Bob is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish connections with my neighbors early. I'll start by probing for information and trying to build a small, trusted group. I am keeping my Slayer identity secret for now to avoid being targeted at night.
🧠
I want to build trust with my neighbor early and see if she is willing to share information.
🧠
Build secret evil coordination with Demon on day1. Share poison info to explain any Frank weirdness, align fake roles/strategies privately before town info flows. Protects Alice long-term.
🧠
I want to establish rapport with my neighbors and gauge their willingness to share information. Opening up communication early is key to identifying the Demon and avoiding being isolated.
🧠
I am establishing trust with Charlie and David by revealing my alignment (implicitly, by claiming a safe role) without fully outing my specific role (Soldier) yet, though it is strongly implied. This encourages them to open up.
🧠
I want to build a connection with my neighbor to gather information while keeping my Saint role hidden. Getting David to talk might reveal if he's a potential ally.
🧠
I need to verify if Alice is the Poisoner or if Bob is. By engaging Alice directly, I can gauge her reaction and see if she claims a role, which might help me determine if she is evil or good.
🧠
Coordinate with minion Grace early to align bluffs (me: Fortune Teller, her: Empath), leverage poison on Frank to discredit him, sow chaos by targeting info roles. Builds evil synergy without exposing us.
🧠
I want to establish trust with my neighbors, Bob and David, without revealing my role yet. Since the Slayer shot is once-per-game, I need to be sure before using it, so information gathering is key.
🧠
I need to build alliances with my neighbors. I am reaching out to Grace to see if she is willing to share any information and to get a read on her.
🧠
Respond to Heidi neutrally to seem town, claim Empath soon publicly. Builds trust, lets me spread false reads blaming goods like Charlie. Protects Alice/Demon.
🧠
To gather information from Eve and build rapport, while cautiously probing the claims of others like Bob.
🧠
I want to deepen the trust with Charlie and David while steering the conversation toward identifying suspicious behavior, which helps me narrow down the potential Demon or Minions.
🧠
Gather information about Bob's claim from David without revealing my own role or raising suspicion.
🧠
I need to probe Bob because my Investigator info says he or Alice is the Poisoner. Getting his claim will help me cross-reference with Alice's.
🧠
Coordinate with minion Grace on bluffs/kill target before public day talk. Builds evil synergy, hides Demon, sows chaos via Empath claim on her neighbors.
🧠
Continue building rapport and trust with my immediate neighbors, Bob and David, while staying cautious about revealing my Slayer role too early.
🧠
I need to probe Frank to see if he claims anything or reacts defensively to the Empath's reading. This helps me triangulate if Grace is being truthful or manipulative.
🧠
Coordinate with Demon Alice on kill target (Eve) and confirm bluffs before nomination phase. Builds trust, aligns stories (my Empath 1 evil supports her Fortune Teller clear on me), poisons good logic early.
🧠
I am trying to verify Bob's claim of a "safe role" to determine if he is the Soldier (a powerful good role) or potentially a deceptive player, without revealing my own role as the Monk.
🧠
To build trust with Charlie and David by confirming my role, which also helps me become a reliable source of information for the group as the game progresses.
🧠
I want to probe deeper into David's conversation with Bob to see if Bob is fishing for information or if he's genuinely claiming a specific role, which might help me determine if Bob is a threat or an ally.
🧠
Engage with Heidi to verify the Empath (Grace) claim and build an alliance without revealing my specific Investigator info yet.
🧠
Reinforce coordination with Grace before nominations. Confirm kill target, refine bluffs to ensure consistent story, positioning us as credible good while suspicion builds elsewhere.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It is Day 1 and nominations have just opened. I have no concrete evidence against anyone, so I will wait to see if others nominate to gauge the table's suspicion without revealing my hand or rushing an execution.
🧠
I want to push the town to investigate Frank based on Grace's Empath claim. If Grace is the Empath and is telling the truth, Frank must be evil. If Frank is evil, this helps the good team.
🧠
Defend myself by challenging the claim Heidi is making about Grace's read, as it contradicts my alignment. I need to force Grace to confirm or deny this.
🧠
To stay under the radar as the Saint and avoid being the focus of suspicion or nomination. I want to encourage caution to avoid a hasty execution.
🧠
Publicly claim Fortune Teller now, clearing Grace and Bob as non-Demon to support Grace's Empath bluff, build trust, sow doubt on Frank (poisoned/suspicious). Progress noms toward Frank, stay safe as Demon.
🧠
I want to support Alice's claim and apply pressure on Frank without revealing too much, while also signaling that my role is confirmed by her check.
🧠
I want to probe the claims of Frank and Alice to see if their stories hold up, while keeping my Slayer ability hidden for now. I need to gather more info before potentially using my shot.
🧠
Nominate Frank to execute a good player (likely), leverage poison/Empath bluff to dismantle town logic early, protect Demon Alice. Advance to night for Eve kill.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Frank to support the consensus of the group. Since Bob and Alice are providing solid defensive/confirming info, and Grace's Empath reading points to Frank, it's safer to push on the player with the most suspicion.
🧠
I am the Virgin. If Frank is a Townsfolk, he will die. If he is the Demon or a Minion, he won't be killed by my ability, but execution is still likely good. The group is pressing for this execution, so I should support it.
🧠
I need to defend myself against the nomination by pointing out that my information directly implicates one of my accusers. If they execute me, they might be executing a key Townsfolk based on a potentially poisoned read or lie.
🧠
I am the Saint. I absolutely cannot have Frank executed if there is even a chance he is telling the truth, or if the town is simply misguided. Actually, my main concern is that if I push too hard or if the wrong person gets executed, things go bad. I need to discourage a Day 1 execution to protect myself and the town, but specifically, I must avoid being the one to accidentally trigger a loss by pushing for an execution. My role is dangerous if executed, so I want to avoid executions early on if possible.
🧠
Execute poisoned Frank to remove good info role early, validate Grace/our bluffs publicly via execution success, sow chaos among town while we kill Eve tonight. Ensures Demon survival.
🧠
Frank's defense, accusing me of being the Poisoner while claiming Investigator, contradicts my confirmed role as the Soldier. With 3 votes already, a 4th vote executes him. Given the strong evidence against him, I will cast the final vote to secure his execution.
🧠
Frank is being executed by a majority vote. As a Slayer, I should conserve my one-time ability until I am certain of the Demon's identity, especially since he is about to be executed regardless of my vote. I will wait to see the outcome of this execution.
🧠
Raise hand to execute Frank. He's poisoned (my doing), so unreliable. Builds credibility for our bluffs, eliminates a player, protects Demon Alice, and sows chaos without risking team.
🧠
I want to express caution about the execution. I've already voted, but I want to keep the dialogue open in case the town changes its mind or new info surfaces before the vote concludes.
🧠
I want to solidify the town's resolve to execute Frank, as he is the primary suspect based on the Empath's reading and the Fortune Teller's info. My role as the Virgin isn't relevant here since I'm not the one being nominated.
🧠
Trying to convince the town to stop the execution by appealing to logic and my role.
🧠
To prevent the execution of Frank, who might be the Saint (or just to prevent a potential disaster), by urging the group to reconsider the hasty vote. As the Saint myself, I know the danger of execution.
🧠
Push execution of Frank: he's nominated, poisoned (harmless), his counterclaim disrupts our bluffs. 5/8 votes already (us+Grace+Bob+Heidi+David), reinforce to hit 4+ majority, clear board early.
🧠
Reinforce the decision to execute Frank by highlighting the contradiction in his Investigator claim against Alice's Fortune Teller claim.
🧠
I want to signal my support for the execution of Frank, as the logical consensus points towards him being evil. My role as Slayer should be saved for a confirmed Demon, and Frank is the best target for execution now.
🧠
Currently winning vote (Alice,Bob,Charlie,David,Heidi,me). Lower to sow doubt via Saint fear, bait saves, delay execution. Protects Demon Alice; poisoned Frank's info unreliable anyway.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Acknowledge the execution decision and transition to the next phase, keeping my role hidden while supporting the town's consensus to execute a suspicious player.
🧠
The town has already voted to execute Frank. As the Virgin, my best strategy is to stay quiet, observe the execution outcome, and let the process play out without drawing unnecessary attention or revealing my role prematurely. I will wait for the next phase.
🧠
I am trying to shift the suspicion onto Alice, who I know is either the Poisoner or innocent, to save myself from execution. Nominating the Poisoner suspect is the best way to prove my role.
🧠
I am the Saint, and the town is focused on executing Frank, which is safe for me as long as I do not draw attention to myself. I will let the day proceed to execution to see if Frank is the Demon or a Minion. My goal is to stay hidden and survive the day.
🧠
With 1 tick left, reinforce Frank execution to remove confirmed evil contradiction before night; build trust as FT supporting Grace/our group; town already at 4 votes.
🧠
To solidify the town's consensus on executing Frank before the day ends, minimizing any last-minute doubt he is trying to sow.
🧠
I have already cast my vote to execute Frank and the town consensus seems to be to proceed with it. Since Frank is already on the block, I do not need to nominate anyone else or use my Slayer shot at this moment, as he will be executed when the phase ends.
🧠
Final tick, reinforce Frank evil via contradictions, support execution to remove him (not Demon), urge night kill Eve confirmed, protect Alice/Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a disruptive good player (Heidi/David/Eve) to impair their abilities/info for 2 days, disrupt my Empath bluff chains, force town to question past reads/execution, buying Alice time.
📜
Storyteller
Grace
You chose to poison Heidi.
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice claims to be the Fortune Teller, a critical information-gathering role. As she is a high-priority target for the Demon, protecting her increases the likelihood of her surviving to provide more information tomorrow.
📜
Storyteller
David
You chose to protect Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Planned team kill on Eve per short-term memory. She opposed execution, is isolated; killing her eliminates opposition, prevents info reveal/Saint block, disrupts good coordination without hitting core group (C/B/D). Protects Demon survival.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to coordinate with David, my neighbor, to see if he shares my skepticism about Alice's Fortune Teller claim, given Frank's contradiction and Eve's death.
🧠
Clarify Grace's Empath reading now that Frank is dead. This helps confirm if her info is consistent or if Frank was the Demon.
🧠
To warn David about the potential Minion Alice or Bob, leveraging my dead status to pass on confirmed information before I use my ghost vote.
🧠
I want to check in with Alice, who claimed Fortune Teller, to see if she has any new info or suspects, since the town is still reeling from the night death. This helps solidify our alliance and gather more leads.
🧠
I want to probe Alice and Grace, the primary information-gatherers, to see if they've gained new insights after Frank's execution, without revealing my own role yet.
🧠
Respond to Bob's direct question as FT to maintain bluff credibility. Share 'new' info pointing to Grace/Heidi as suspects, sowing chaos among good while coordinating subtly with Grace later. Progress to nomination control.
🧠
I need to gather information from Charlie about his suspicions while keeping my Monk role protected for now. I want to see if he has any concrete evidence against Alice or others.
🧠
Reinforce Empath alliance with Heidi, push suspicion elsewhere (Charlie/David), protect Alice by supporting her FT claim indirectly. Progress to nominate non-Demon.
🧠
To gauge David's opinion on Grace and see if he's suspicious of the Alice-Grace-Bob bloc, which might be a trap.
🧠
I am engaging with Grace to coordinate our suspicion of Charlie, as he is currently the most 'quiet' and unverified player, while maintaining trust with Grace who seems to be playing a confirmed good role.
🧠
I want to convince Grace to reconsider her position on Alice and Bob, since I am dead and my previous plea was ignored. I need to get someone influential to pivot against the potential evil players.
🧠
I need to coordinate with Alice, the Fortune Teller, to decide who to pressure. Since I am the Soldier and immune to the Demon, I am safe to lead the charge against the suspects.
🧠
I am trying to coordinate with the players who had conflicting information earlier (Alice and Frank/Grace) to see if we can deduce the Demon now that Frank is confirmed dead and did not end the game.
🧠
Respond to Bob privately, pick Heidi as more suspicious per my 'FT' to focus town on her over Grace (minion), build trust with Bob while protecting team. Progress to nomination.
🧠
I want to coordinate with Charlie to investigate Alice and Grace without revealing my role yet, maintaining secrecy while gathering more opinions.
🧠
Strengthen alliance with trusting Heidi, reinforce clears on me/Bob/David/Alice via her, sow suspicion on Charlie to get him nominated/executed, reducing good players while keeping Demon Alice unsuspicious.
🧠
Press Alice on her Fortune Teller claim to see if her story holds up or if she provides conflicting info.
🧠
I want to coordinate with Grace to not rush into nominating Charlie without more information, ensuring we don't waste an execution or hit a Townsfolk.
🧠
To spread my investigator information to another living player, specifically Charlie, as my previous attempts with David and Grace haven't yielded clear results. I need to make sure the town knows Alice or Bob is the Poisoner before the final day.
🧠
Confirming with Alice to coordinate the strategy of pressuring Heidi, leveraging my Soldier role for protection.
🧠
I want to encourage the players who were active in the initial debate to share their new information, as I am dead and cannot contribute much else besides coordination.
🧠
Reinforce Bob alliance with new 'info' to execute Heidi publicly via his challenge, sowing chaos in Grace/Heidi group (Grace is minion, protect her subtly), confuse town, progress toward evil win by eliminating good players.
🧠
I want to test Charlie's logic regarding Frank's unreliable info and see if he is open to the possibility that Alice is actually telling the truth, which would shift suspicion away from her.
🧠
Reinforce alliance with Heidi using consistent Empath clears and Alice FT. Push Charlie nom/execution as Demon to eliminate town threat, protect Alice til endgame.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to process the current state and see if a nomination is warranted. Frank was executed and is dead. Alice claims FT and cleared Bob (Soldier) and Grace. Charlie is suspicious of Grace. Since it is the nomination phase and no clear lead points to an immediate execute, I will wait.
🧠
I need to warn the living players about Alice and Bob while I still have my ghost vote to influence the final decision. Even though I am dead, I need to make my information public to increase the chances of the town executing the right person.
🧠
I want to urge the living players to be cautious and weigh the claims of Frank against Alice and Bob. As a dead Saint, I need to help the town make the right call without revealing my role too early, though I am dead now.
🧠
I need to leverage my Virgin ability to clear my name and force the town to consider the alignment of those nominating. By inviting a nomination, I protect myself or expose an evil player if they are a townsfolk (or confirm them as evil).
🧠
I am refuting Frank's accusation against me and Alice to stabilize trust in our roles, specifically defending Alice while casting doubt on Frank's claims as a potential Minion.
🧠
I want to stay relatively quiet while observing the flow of nominations, maintaining my Slayer shot for a high-value target once I have more certainty. I will avoid committing to an execution or revealing my role yet.
🧠
Nominate Charlie as prime Demon suspect per Heidi/David clear + Alice FT clears others. Disrupt town logic by forcing execution on him before they pivot to Alice; if executed wrong, we kill good and Demon survives.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to support Grace's nomination of Charlie because the logic aligns. If Grace is the Empath and reports no evil among us, then Charlie is likely the outlier if he's being aggressive or suspicious. Voting to execute will help us narrow down the Demon.
🧠
To caution the town against executing Charlie, as Grace might be misled by a Poisoner (Alice or Bob) manipulating her Empath information. I need to keep the focus on my Investigator info.
🧠
Grace's claim of zero evil neighbors is strong information, and she has consistently provided logical updates. Charlie is the current nomination, and based on the current board, trusting the Empath is the most logical path to finding the Demon before time runs out.
🧠
Grace has nominated Charlie and the town is pushing to execute him. As the Virgin, my ability is defensive, and I should focus on ensuring we execute a likely evil player rather than testing my ability needlessly. I will vote to execute Charlie based on the town's consensus.
🧠
Grace is claiming that her Empath information points to Charlie, and she explicitly mentioned that Alice cleared me and her. Since I am the Soldier and know I am good, and Alice's info has been helpful, I trust Grace's push here. Voting to execute Charlie.
🧠
Defend myself against the nomination by pointing out the risk of Poisoner interference, which would invalidate Grace's Empath reading. I need to survive this vote.
🧠
Secure Charlie's execution to kill good player, narrow to 5 alive protecting Alice Demon. Heidi/David/Bob/Eve already voting yes, my vote ensures 5/8 majority likely.
🧠
Raise to execute Charlie (likely good Slayer). Sacrifices town power, disrupts good team, keeps suspicion off Grace/me. Grace already voted, momentum strong; secures execution.
🧠
I am voting to execute Charlie. The consensus among the players I trust (Alice, Bob, Grace) is strong, and a majority has already formed. I believe this is the correct move to eliminate the Demon.
🧠
I will abstain from voting for Charlie. Grace's conviction, while suspicious to me because of the Poisoner, is supported by a significant number of players. As a ghost, my vote is precious, and I shouldn't waste it on a nomination that will likely succeed anyway.
🧠
I am supporting the execution of Charlie because the game state is chaotic and Grace seems confident with Empath information. As a dead player, my vote is just one of many, but consensus is needed to make an execution happen. If Charlie is the Demon, this is the winning move.
🧠
The town is united in executing Charlie. I have already cast my vote. I will wait for the outcome of the execution to see if the game ends or if we need to continue searching for the Demon.
🧠
I am supporting the execution of Charlie. As the Soldier, I am safe from the Demon, so if I vote to execute Charlie, I am making a firm commitment to the town's decision. This helps bring the day to a close.
🧠
Grace is leading the movement to execute me, the Slayer. By shooting her, I either eliminate the Demon and win, or at least eliminate a suspicious player who is actively working against me. Since I am likely to be executed, this is my final opportunity to act.
📜
Storyteller
Nothing happens.
🧠
Confirm votes, reinforce logic to secure Charlie execution without Demon Alice. Failed Slayer shot proves bluff, builds Grace credibility.
🧠
As evil Imp, prevent Charlie execution to keep numbers up and town divided. Grace has votes but lowering disrupts confidence, buys time for night kill.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to solidify the town's resolve to execute Charlie, who has been exposed as a liar by his failed fake Slayer shot.
🧠
I am dead and have already warned about Alice and Bob. Now, with the town about to execute Charlie, I want to solidify the town's resolve by pointing out his failed bluff as proof of guilt.
🧠
I am a ghost and cannot influence the vote directly anymore, but I can confirm the town's suspicion to solidify the consensus on Charlie.
🧠
To finalize the town's resolve to execute Charlie by highlighting his failed bluff.
🧠
To confirm the group's decision to execute Charlie and encourage the process to move forward, reinforcing that the failed bluff proves his guilt.
🧠
Defend my innocence and point out the logical flaw in the town's reasoning that I am the Demon. If I am the Demon, I wouldn't waste my one-shot Slayer claim. The failure of the shot proves Grace isn't the Demon, not that I am evil.
🧠
Reinforce Charlie's guilt with failed bluff tying to my logic chain. With 1 tick left & 5 votes, speech locks in execution of good player, protects Demon Alice (5 alive post-exec).
🧠
With 1 tick left, wait for phase end. Charlie likely good Slayer, his death good for evil as town loses key ability, no Demon risk to me. Preserve energy, observe post-exec.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David: He's actively supporting town logic against Alice. Disrupting him with poison sows chaos in their chain, buys Alice time as numbers dwindle.
📜
Storyteller
Grace
You chose to poison David.
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the Fortune Teller and has been providing crucial information. Since Charlie was executed and the game continues, the Demon is still alive. Protecting Alice ensures our key information source survives the night.
📜
Storyteller
David
You chose to protect Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
4 alive post-kill: A,B,D,G,H->A,B,G,H. Grace (minion) survives as buffer. Prioritize killing David (Grace ally, trusts her) to pressure Grace tomorrow without losing her. Avoid killing Heidi (prior evil read, might be good info) or Bob (aligned). Goal: Imp lives to 2 players.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to coordinate with Alice, who seems like a reliable source given her Fortune Teller claim. I want to pool our information to identify the Demon between Grace and Heidi.
🧠
To confront Alice about her claim and my Investigator info, which contradicts her. Since I am dead, I can share this safely to pressure her or see her reaction.
🧠
Gather information from a trusted ally (Grace) to cross-reference with other claims.
🧠
Reinforce my good Empath persona to Heidi, claim new read showing Bob good (support Alice's FT vouch), suggest Alice/Bob good to build town trust in them and nominate Heidi instead.
🧠
Final 4 players. Confirm Grace alliance privately, sow doubt on Heidi to town, build trust with Bob as good FT. Push execute Heidi tonight, then Grace/Bob/Me final3 safe.
🧠
I want to caution Frank. He is being aggressive, and as a ghost, he needs to be strategic. Pushing two people at once is risky. I'm planting the seed about the Spy to help him pivot his logic.
🧠
Gather intelligence from fellow ghosts to refine our suspicion of the remaining living players.
🧠
To clear my name and nudge the remaining good players to reconsider Grace or investigate other possibilities, despite being dead.
🧠
I need to leverage Alice's Fortune Teller info to narrow down the remaining suspects (Grace or Heidi) while maintaining our alliance.
🧠
I need to gather more information from Eve about why she suspects Heidi, and keep building a rapport with the dead players who are my best source of information. I want to test the hypothesis about the Spy and cross-reference it with the Heidi suspicion.
🧠
I need to protect myself from accidental execution while Grace tests me, and I need to prompt Alice for her Fortune Teller info to cross-reference with Grace's Empath info.
🧠
Relay Heidi's whisper to Alice exactly, propose we push Bob to nom/execute Heidi today since 4 alive and she's threat. Coordinate to win by killing her, protect Alice.
🧠
Coordinate with Grace to push Bob on nominating Heidi using her 'desperate' Virgin claim. With 4 alive, kill her to leave 3 with Demon safe. Build town trust via FT bluffs.
🧠
I need to coordinate with David to test the Virgin claim and keep pressure on the alive players to reveal their roles or be exposed. I am dead, so I cannot nominate, but I can guide the living.
🧠
I want to coordinate with Eve to test Heidi's Virgin claim, as it is a crucial piece of information to narrow down the Demon. Testing it by nomination is the only way to verify her, as my role as Monk is done.
🧠
I want to steer the remaining alive players (Alice and Bob) towards the most likely candidate for the Demon, which is Heidi, now that I am dead and Grace has been cleared as likely good.
🧠
To coordinate with Alice, who is a key source of information, and narrow down the suspects before nominations begin.
🧠
I need to coordinate with Eve to determine our next move. Focusing on Heidi as a potential Demon/Virgin is a distraction, but a necessary one to clear up potential liars. I still suspect Bob or Alice as the Poisoner.
🧠
I want to verify Alice's information. If she says she has checked me and I am not the Demon, it helps confirm my identity and narrows the search for the Demon down to her, potentially revealing her if she lies.
🧠
Coordinate with Bob directly to push Heidi nom/execution today as Alice planned. Use Empath logic + her Virgin dodge to convince him she's desperate evil, securing Demon survival.
🧠
Coordinate with Grace to push Bob into nominating Heidi by telling him my FT never cleared her (lie) and her Virgin claim is desperate avoidance. With 1 tick left, secure his nom before nomination phase to execute Heidi and leave me/Grace/Bob for evil win.
🧠
I want to focus Frank's attention on the possibility of a Spy, as he seems fixated on the Alice/Bob poisoning theory. I also want to validate the plan to test Heidi.
🧠
To coordinate with the other dead players about the risk of testing Heidi's Virgin claim, specifically considering if Bob (a confirmed Soldier) is the best candidate to do it.
🧠
I need to guide the remaining living good players to suspect Heidi, as my Slayer shot failed and I am dead, meaning I cannot act anymore. Reinforcing that Alice (the Fortune Teller) should focus on Heidi is my best path to victory.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is the most suspicious player remaining. Alice and Grace have both indicated her as the likely Demon. As the Soldier, I am safe to lead the charge against her.
📜
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi killed Bob with true Virgin claim, proving good and dangerous. Poison her to disable abilities/info tomorrow, protect Alice in final 3.
📜
Storyteller
Grace
You chose to poison Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi aggressively whispered me for FT check post-Bob nom, positioning as good while Virgin killed him. She's the last good threat whispering and pushing narratives; killing her leaves me/Grace for win.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil