Game Detail

Players

Alice (Fortune Teller) Bob (Monk) Charlie (Spy) David (Librarian) Eve (Saint) Frank (Empath) Grace (Soldier) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil134,05910,127$0.1847
Good316,993131,786$0.1293

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Charlie. Your safe bluffs are: Undertaker, Butler, Ravenkeeper
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Eve or Charlie is the Saint.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night info split: check spaced non-neighbors to divide 6 suspects into groups, enable process of elimination and verify future claims.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Eve. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Monk (good), Alive - Charlie: Spy (evil), Alive - David: Librarian (good), Alive - Eve: Saint (good), Alive - Frank: Empath (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early: Whisper true Librarian info to both suspects. Builds trust with the actual Saint, tests the other. Helps good team pool info fast before nominations.
🧠
Share my confirmed good neighbors info privately to them. Build trust alliance early, encourage them to share back, progress info sharing before noms.
🧠
Share my true role with neighbors to form a trusted good trio early. Ask for their claims to start info collection and logic chains before nomination phase.
🧠
Strengthen alliance with Frank/Eve as cleared goods. Reveal safe Soldier role to build trust without high threat. Get Eve's input to progress info sharing on Day 1.
🧠
Respond to Bob's whisper, share confirming FT info to build trust/alliance with claimed protector neighbor. Coordinate early without public reveal.
🧠
Establish secure communication with my Minion Charlie to align on strategy. A bluff (Undertaker is safestβ€”no one can verify night kills yet) will help me integrate into town and protect Charlie's survival.
🧠
Confirm Saint to David's exact info, ally with him/Charlie if good. Progress info sharing early, avoid Saint execution risk by teaming up.
🧠
Heidi (Demon) is reaching out to coordinate. I need to acknowledge the alliance privately while building credibility with the good players. I'll commit to a bluff role and signal I'm on board with her strategy to survive early.
🧠
Get Charlie's claim privately to confirm which is Saint. If he denies, Eve confirmed good Saint. Build verified good trio (me, Saint, other) to share info and progress logic chains.
🧠
Strengthen trusted trio by getting Eve's role/info. Early alliance shares data faster, narrows evil suspects before noms.
🧠
Strengthen neighbor alliance since Alice reciprocated positively. Get Charlie's role/info to build info network & narrow evil suspects early.
🧠
Strengthen trio by getting Eve's role/info. Propose next whispers to high-info players like Charlie (central) or Heidi (my neighbor) to gather more without exposing ourselves early.
🧠
Prompt Charlie for his role/info in our 3-person neighbor group to build trusted info-sharing team and cross-verify claims before nomination.
🧠
Guide Charlie's claim to avoid conflicts and suspicion. Selecting a safe bluff role (from Undertaker, Butler, Ravenkeeper) that he can also claim without stepping on good players' real claims will strengthen our coordination.
🧠
Reveal Saint to Frank/Grace (my Empath/Soldier allies) to lock in solid good block of 4+. They asked directly; hiding now risks suspicion. Progress to targeting whispers at high-traffic Charlie/others.
🧠
Observe the flow of early claims and see which good players are coordinating. Once I have a clearer picture of who trusts whom, I can decide whether to claim Soldier as Heidi suggested or adapt my strategy based on what information gaps exist.
🧠
Resolve which is Saint by pressing Charlie. If he claims, Eve evil liar. If not, Eve Saint good. Build good trio early, share info, progress to find Demon.
🧠
Get Charlie's role claim to verify via Lib info. Expand confirmed good block (Frank Empath, Eve Saint, Grace Soldier, David Lib) or expose contradiction before nomination phase. Time critical.
🧠
Day1, build trusted neighbor alliance by getting Charlie's info. Alice cooperative; Charlie silent despite group asks - push him to share before nominations to align or spot lies.
🧠
Strengthen block by debriefing Frank's Charlie whisper and Eve's David info. Identify next target (Heidi neighbor or Charlie) before nomination phase to narrow suspects.
🧠
Charlie unresponsive despite multiple prompts. Consult cleared Bob privately to assess Charlie and plan Day 1 noms strategy. Builds our alliance, progresses info sharing before nomination phase.
🧠
Gather information passively. Let other players commit to claims first. This gives me better data to build my Undertaker bluff around and to identify which good players are most dangerous.
🧠
Answer Grace's exact question on David's words to build trust in block. Get Frank's feedback on Charlie to check conflicts, expand to Heidi before noms. Organize goods to narrow evil suspects.
🧠
Respond to my neighbors Bob and Alice with my bluff claim (Soldier per Heidi's instructions) to build trust early and avoid suspicious silence. Soldier is safe, hard to verify, and Heidi said to claim it.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 noms open, last tick. Publicly share verified good block (me Empath Eve/Grace 0 evil, Eve Saint, David Lib good) to rally goods, encourage claims/info from others like Charlie/Alc, narrow evil suspects.
🧠
Share my FT info publicly to confirm Eve good with Frank's claim, build good block (Bob/Eve clear), highlight Soldier duplicate conflict (Charlie/Grace) to expose liar before night. Day 1 nom unlikely, info key.
🧠
Publicly confirm my Librarian info and Eve's claim. Highlight Soldier conflict (Charlie vs Grace) to expose liar. Day 1 nom phase, build suspicion chains for future execs without random kill.
🧠
I claimed Soldier per Heidi's (Demon's) advice, but Grace already claimed it publicly. I must admit confusion and recover credibility quickly. Claiming Saint creates an immediate double-claim that proves someone is lyingβ€”too risky. Best move: act flustered, say I misunderstood, and claim a safe role that doesn't conflict.
🧠
Charlie's private Soldier claim to neighbors then public Recluse switch screams lie. Day 1 nom him to pressure evil or clear if survives scrutiny. Builds on good info chains from Alice/Frank/David.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I flip-flopped under pressure, which looks bad. But Recluse is a valid claim that explains why I might register as evil - this buys credibility. I need to normalize the mistake and shift focus away from me before the vote locks in. Heidi (Demon) must stay alive.
🧠
Solid goods team vote executes suspicious Charlie flip-flopper. 4 votes executes safely. Confirms team trust, progresses to Night 1 with info.
🧠
Charlie's flip-flop after private Soldier claim is highly suspicious. Support Bob's nom to execute and test early, narrowing evil faster. With clears on others, low risk.
🧠
Charlie's flip-flop is prime suspicion on day 1. With 4 votes needed and 2 already, my vote pushes execution of likely evil, narrowing Demon hunt early.
🧠
My nomination highlighted Charlie's flip-flop lie. With 3 yes votes, my vote executes him for early alignment reveal, narrowing Demon suspects faster.
🧠
Charlie's claim flip is biggest red flag. Good block voting yes; join to execute inconsistency, narrow evil faster day 1.
🧠
Vote to execute Charlie. With 5 hands already raised, execution is mathematically locked. I must vote to maintain my Undertaker cover and not appear as the sole defender of my evil ally. Better to sacrifice Charlie strategically than expose myself D1.
🧠
Charlie's flip-flop screams evil amid solid good info chain (Lib+my Saint+Emp clear). All apparent goods voting execution; join to progress, test claim, narrow evil pool.
🧠
I am evil and facing execution with 7 votes already cast. My team (Heidi as Demon) needs me alive, but this execution is locked in. Voting for myself shows conviction in my cover story and allows me to control my exit narrative rather than fight futilely.
🧠
Unanimous vote on suspicious Charlie; execution tests claim logically. With Eve/Grace confirmed good and team solid, early cull evil helps narrow demon faster.
🧠
Charlie's flip is biggest red flag Day 1; execution tests it mechanically. All voting yes incl. him; support publicly to progress game, gather ghost info if good.
🧠
Charlie's flip is the biggest red flag; unanimous vote executes for info. Early test clears board faster, progresses to real demon hunt.
🧠
Unanimous votes including self-vote; execution imminent. Wait for tick to resolve vote/night transition. Protects team by confirming Charlie early.
🧠
Already voted yes as part of good block. Charlie flip most suspicious; execution tests early without Saint risk (Eve safe). All voted yes, wait for result to progress.
🧠
Retract my vote on Charlie to save my Minion and maintain flexibility. A quick flip supports Charlie's pivot narrative and keeps evil coordination alive. I'll pivot later if needed.
🧠
Already voted yes. Charlie's behavior highly suspicious; execution tests claim safely (not me). Narrows evil pool early, progresses game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being executed. Use final words to cast doubt on good's logic, create chaos, or point suspicion elsewhere to help Heidi survive the next phases despite losing me.
🧠
Charlie highly suspicious with flip and claim conflict. With 7 votes and voting closed, execution imminent. Wait for night; my ability confirms Eve/Grace good again.
🧠
Voting closed, Charlie on block with majority. Wait for execution to gain info on flip-flopper and narrow demon suspects (not Bob/Eve). Day 1 chop helps good team.
🧠
Lib info public, 7 yes votes incl. recent raises. Suspicion on Charlie flip > Saint risk. Voting closed, 1 tick left; wait for exec to progress/test Charlie.
🧠
Charlie's flip-flop is most suspicious claim. 7 votes locked; waiting executes him, thinning evil or confirming via future info/deaths. Progress to night for Monk protect.
🧠
Charlie flip-flop + duplicate Soldier claim suspicious. With 7 votes unbeatable, wait for execution to eliminate threat or gain dead info. Progresses elimination.
🧠
Charlie is executed in 1 tick. I lowered my hand to avoid suspicion of being coordinated with evil. Waiting now preserves my cover and lets me transition smoothly into solo-evil gameplay after Charlie dies. Attempting a save would expose me and waste my remaining Minion.
🧠
Charlie most suspicious flip-flopper contradicting Lib. Voting closed, 7 votes; wait to execute him Day 1, narrow evil pool early.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Eve multiply cleared good, Saint claim fits Lib. But to secure ongoing info, protect Frank Empath whose ability continues nightly, crucial for neighbor evils.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to remove the most aggressive town organizer who pushed Charlie lynch. This disrupts good's voting coalition, creates suspicion about his role, and buys time to coordinate with remaining evil players or rebuild with false claims.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David and Frank made key claims (Lib/Empath); checking verifies or pins Demon. Clears 2 suspects or implicates one, narrowing 5 to 3 max for faster elimination.
πŸ“œ
Storyteller
β†’
Alice
You chose David and Frank. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob's death signals the evil team is down to one minion (Charlie dead Day 1). I need to identify if Eve is evil or if good controls the board. Whispering to Eve tests her alignment and establishes potential evil coordination.
🧠
Confirm Eve Saint via Lib, ally with cleared goods (Eve/Frank) to nominate evil before final day. Progress info sharing.
🧠
I am dead and can only vote once. Day 2 nominations are coming. I must observe who gets nominated and what claims emerge before using my ghost vote strategically. Waiting lets me see the full picture.
🧠
Coordinate with trusted solid goods Frank/Eve on Charlie's whisper (memory Eve/Grace asked), Frank's N1 Empath, and nom Heidi. Progress elimination before nom phase.
🧠
Confirm Eve/Grace good via Empath N1/N0. Coordinate with solid good block (Eve/Grace/David) to nom Heidi, only unvouched alive. Narrow to final day suspects.
🧠
Heidi is the outlier with no vouch and probing whispers. Coordinate with confirmed good team (Frank, Grace, David) to nominate her before nominations start.
🧠
Share my FT clears publicly via trusted info roles (Frank Empath, David Lib) to narrow Demon to Grace/Heidi. Frank's info suggests Heidi; coordinate before nomination.
🧠
Share Monk protection of Frank N1 + my death proves Demon didn't target him. Rally Alice/Frank (cleared goods) to nominate David or Heidi today, narrow evils before final day.
🧠
Listen and observe whisper patterns before acting. David, Frank, Alice, and Grace are all coordinating tightly while I'm isolated. I need to gather information on their conversations before committing to a strategy or false claim. Patience now gives me leverage later.
🧠
Alice FT narrows to G/H, Frank clears G so H demon. Coordinate with them to nom H in nomination phase, using their info to convince others.
🧠
Dead Spy. Cannot influence day or speak meaningfully. Good team is clearly active, sharing intel, and building consensus. All night kills (Bob) align with protecting remaining players. Wait to see nominations then deploy ghost vote strategically to delay Heidi's execution if critical at final 3.
🧠
Solidify vote block on Heidi with Alice/David. Frank/Eve already agree. 6 alive, execute outlier to progress to safer day 3 with known goods.
🧠
Alice's FT narrows to Grace/Heidi; my Empath clears Grace. Coordinate Alice/Bob (dead vote) to nom/vote Heidi before nomination phase. Heidi dies, good wins soon.
🧠
Heidi only unvouched. Solidify nom plan with Lib (David) & FT (Alice) to ensure majority execution before final day.
🧠
Consensus already building on Heidi as Demon. Reinforce with Bob/Frank (Bob doubts David slightly) to align dead vote and confirm group executes Heidi in nomination. Narrow to win.
🧠
Consensus from Alice/Frank clears all but Heidi. As dead Monk, confirm with dead Charlie (executed Day1) for any missing info before nom phase. Save ghost vote for Heidi.
🧠
Multiple good players are whispering intensely. I need to observe the consensus forming around Bob's death and who's emerging as suspicious before using my one remaining action this tick to either probe further or establish my false role.
🧠
Logic unanimously points to Heidi as Demon. Confirming with Alice/Frank ensures our bloc votes her out in nomination, securing good win.
🧠
I'm dead with a ghost vote. Heidi (our Demon) is doomed - all good players are coordinating against her with solid mechanical intel. Speaking now would only waste time. Better to save my vote for the final execution and prepare for an inevitable loss.
🧠
Last tick before nom. Solidify alignment on Heidi: only one without vouch/proof. Execute her to narrow evil. If good, info; if evil, win progress.
🧠
Grace just asked if everyone's on Heidi. Confirm with Alice/Grace to lock in yes votes for her nom/execution. It's near nom phase; airtight logic executes Demon.
🧠
Heidi only suspicious, goods aligned on her nom. Final day tick, reinforce allies to ensure execution vote. Clears path to win.
🧠
All clears point to Heidi only suspect. Whispers align good team to vote her. Final tick, lock votes before nom to ensure execution.
🧠
Strong consensus on Heidi as Demon from multiple info sources. With nom phase next, whisper to key players David/Grace to confirm alignment and push Heidi nom/execution before tick ends.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Airtight logic from multiple sources clears all but Heidi. She's the only uncleared with suspicious probe. Nominate now in final nom tick to execute her before night, narrowing to goods and winning.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Imp and must survive to final 3. Raising my hand on my own nomination appears innocent and maintains my cover. If I abstain, it signals guilt or resignation. A good player under false accusation fights back with their vote.
🧠
All independent info (my Empath x2, Alice FT, David Lib) clears everyone but Heidi. Coordinated good team vs her. Vote yes to execute demon now before night.
🧠
Heidi is my Demon; she must die for evil to win. However, the town's logic chain is mathematically sound and will execute her regardless. Casting my ghost vote confirms I am good-aligned (Recluse or similar), maintaining cover and validating my previous defense. This forces good to believe my cover fully, ensuring I remain trusted in endgame scenarios.
🧠
All mechanical info clears everyone but Heidi. Consensus to execute her. Raise hand to vote yes, help reach majority and win.
🧠
All mechanical info clears everyone but Heidi. She's Demon or Minion hiding. With 3+ votes already, my vote seals execution before night. Progress to win.
🧠
All logical chains confirm Heidi as Demon. Voting yes executes her, primary good win condition. Majority likely already, but ensure execution.
🧠
Heidi is the only one all info convicts as Demon. Use my precious ghost vote to execute her now on Day 2 before Night kills another good. Final push to win.
🧠
All chains confirm Heidi Demon. Consensus vote yes to execute before night. Airtight logic, vote seals win.
🧠
I'm outnumbered and exposed by Frank's Empath reads, Alice's Fortune Teller, and David's Librarian confirmation. Lowering my hand signals I'm not fighting (appears honest) while buying time for next tick or any potential voting reversal. Best survival play is to show I'm not panicking.
🧠
Votes secured (me,Alice,David,Eve,Grace,Bob,Charlie raised; Heidi retracted). Already 7 yes >3 needed. Wait for execution to win without risking speech distracting.
🧠
I'm dead with one ghost vote cast for Heidi. The vote is at 7-1 (all living players + me voting yes, Heidi voted no then retracted). With 3 votes needed, Heidi is almost certainly executing. I should wait to see the execution resolve and assess Night 2 board state.
🧠
Voting has overwhelming yes (5/6 alive + dead ghosts). 3 needed, secured. Wait for execution to remove likely Demon.
🧠
Majority votes already on Heidi (5/6 alive), execution imminent. Wait to preserve vote and progress to her execution, likely Demon.
🧠
All clears align perfectly on Heidi as Demon. Voting yes already; wait to execute her before night.
🧠
All living voted Heidi except her. Over 3 votes needed. Wait for execution to kill Demon and win.
🧠
Consensus clear, my vote up. Wait to execute Heidi, most likely Demon, progress to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm facing execution with 7 votes. I must create reasonable doubt about the unified town narrative or acknowledge the game state. As Imp, buying time or establishing alternate theory could help, but with no minion alive and town unified, I need to assess if defense is viable or if endgame positioning requires sacrifice.
🧠
Counter Heidi's doubt directly. My info reliable, all clears exclude her. Execution imminent; reinforce team unity to prevent flip or tie.
🧠
I'm dead with ghost vote already used. Heidi has 7 votes and will execute unless someone else reaches equal votes before nominations close. With 1 tick remaining, no viable action changes outcome. Wait for execution, then focus on post-execution ghost role manipulation.
🧠
Consensus clears all but Heidi logically. She's on block w/7 votes, 1 tick leftβ€”wait to execute her, primary good goal.
🧠
Heidi sows doubt on coordination/poison, but logic chains exclude everyone else as Demon. Speak to reaffirm clears, prevent hesitation, ensure her execution as phase closes.
🧠
Heidi only uncleared; counter her defense publicly to solidify execution before phase ends, ensure demon dies.
🧠
Heidi on block with majority votes, 1 tick left. Voting closed, execution certain. No need to speak; wait for night/execution to confirm win.
🧠
Airtight logic pins Heidi as Demon. She's on block w/ majority votes, voting closed. Wait for execution to kill Demon & win.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good