Game Detail

Players

Alice (Chef) Bob (Butler) Charlie (Fortune Teller) David (Monk) Eve (Ravenkeeper) Frank (Scarlet Woman) Grace (Empath) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil261,81516,063$0.1791
Good787,88452,811$0.1840

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Frank. Your safe bluffs are: Washerwoman, Saint, Virgin
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gathering initial Demon info on neighbors prioritizes high-interaction players, building database for Day 1 claims and logic chains to execute Demon.
📜
Storyteller
Charlie
You chose Bob and David. You receive the answer: NO.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I must choose someone to follow tomorrow or be vote-locked. Early game, pick a neighbor (Alice) for potential Empath info alignment and to start good team coordination without random pick.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Monk, I protect nightly but can't self-protect. Whisper neighbors to form alliance, share my role privately for verification & coordinate night 1 protection on a high-value target like a claimed info role.
🧠
Share my perfect info early to build trust with neighbors, form good alliance. 0 pairs = exactly 2 evil total (likely Demon+Minion+3 Outsiders). Guide team to narrow via logic, avoid random execs.
🧠
I am claiming Virgin (one of my safe bluffs) to Alice and Bob to establish a 'hard' role that people are afraid to nominate, while also acknowledging Alice's Chef claim to seem cooperative.
🧠
Build trust with neighbors sharing my role/ability use. Relay Heidi's info. Ask Charlie (my other neighbor) to join group for coordinated good team info sharing. Progress by gathering neighbor claims early.
🧠
David claims Monk and reached out first as neighbor; FT clears him/Bob. Ally to build good network, share FT info privately for verification/proof later. Helps narrow evil suspects.
🧠
I want to establish a connection with my neighbor Grace and appear as a helpful, curious Townsfolk. This helps build trust and keeps me from looking suspicious early on.
🧠
Respond to Frank's whisper privately to probe his reaction/knowledge without public reveal. Share neutral info first, build rapport to extract more later. Confirm suspicions via interaction; good team needs early intel coordination.
🧠
Share my true Ravenkeeper role privately with neighbors to build good alliance, gauge reactions, counter potential lies. Day 1 info share progresses game; my death-prove role is valuable.
🧠
Strengthen neighbor alliance with FT/RK. Share plan to protect Eve (protect neighbor). Ask for more reads/sus to narrow Demon suspects early.
🧠
Expand trusted neighbor group by inviting Charlie (Bob's neighbor) to share info and gauge David trio suspicion. With 0 pairs, narrow Demon to non-neighbor evils like David group. Progress info gathering early.
🧠
I want to appear cooperative and helpful to the good team while subtly casting suspicion on David and Eve to deflect from myself and my minion Frank. I also want to bring Frank into the conversation to coordinate or at least see what he's claiming.
🧠
Day 1 early, expand neighbor group chat with Frank/Grace to share info, counter DCE suspicious group. Confirm good claims, gather neighbor reads to narrow evils logically.
🧠
Respond to Alice/Bob/Heidi group invite. Share my real N0 info publicly in group to build trust, clear Bob/David, counter DCE suspicion, gather their full info/claims. Ally large good group to narrow Demon suspects fast.
🧠
I want to build a rapport with Grace and see if she'll reveal her role or any information she has. I'm also casting a bit of suspicion on the large group forming to see how she reacts.
🧠
Inform Frank of my true N0 Empath info privately to test his reaction (panic if Demon/Minion) and build trust as confirmed good info-giver, narrowing Demon to our neighbors.
🧠
Strengthen neighbor alliance by sharing group whisper observations, probe for more info/cross-whispers, suggest protection plan to progress info gathering and narrow Demon suspects via process of elimination.
🧠
Respond to Eve's observation on suspicious groups. Share my suspicion of Alice/Heidi/Bob trio (excluding Charlie for now). Ask Eve/Charlie for info from other whispers to gather intel before noms. Strengthen neighbor alliance.
🧠
Grow alliance with Frank/Grace to counter DCE trio suspicion. Share logic publicly via group to progress info sharing, narrow evils with 0 pairs+FT info. Day1, build trust before noms.
🧠
I need to establish a private line of communication with my Minion, Frank, to coordinate our bluffs and strategy, especially since the town is already sharing a lot of information.
🧠
Grow good neighbor alliance by inviting Frank/Grace, probe their info/reads to verify 0 pairs (if they claim evil neighbor pair, contradiction). Pressure DCE suspicious group indirectly. Share my Butler action for verification. Progress info gathering early Day 1.
🧠
Respond to ABH group with my info, confirm alliance, probe FG claims since neighbors to BH. Share DCE suspicions on ABH to cross-verify, build good chain, narrow 2 evils via logic before noms.
🧠
Inform my Demon (Heidi) about the immediate threat from Grace (Empath with a '2' read) and coordinate our defense.
🧠
Test Frank's response to my Empath claim. If he lies/denies innocently or pushes back weakly, he's evil. Builds case to nominate him next tick, narrowing Demon suspects.
🧠
Ask Charlie about ABH whispers to test truthfulness and expose if he's feeding info to evil. Reinforce neighbor alliance, gather intel on groups before noms to narrow Demon suspects.
🧠
Press Charlie on impossible N0 FT claim to expose potential lie, share suspicions, solidify neighbor alliance before noms. Protecting Eve keeps info chain alive.
🧠
Expand group to pressure Frank/Grace to claim while highlighting DCE exclusion and Charlie's convenient clear of David. Gather more info before noms to narrow 2 evils using logic chains.
🧠
Coordinate with my minion Frank to neutralize the threat posed by Grace's Empath '2' reading.
🧠
Continue group whisper pushing Frank/Grace to claim, highlight DCE suspicion and their silence to pressure info/reactions. Builds good alliance, progresses to ID 2 evils before nom.
🧠
Clarify my true N0 FT check to D/E (Storyteller confirmed), rebuild trust as good FT, share ABH whispers to expose their counterclaim/evil coordination excluding neighbors, align DCE vs ABH to nom evil first.
🧠
Coordinate with my Demon (Heidi) to handle the threat posed by Grace's Empath claim.
🧠
Publicly sharing my info early day 1 pressures neighbors to claim/contradict, reveals lies via single-chain logic. Builds good alliances, progresses info gathering before noms. Whisper Frank to test reaction privately.
🧠
Clarify N0 mechanics with Charlie/David to verify FT claim vs lie; press ABH info to chain logic on Chef 0 (who are the 2 evils?). Narrow suspects before noms; build triad trust.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1, need to probe suspicious unclaimed Eve from DCE group. Her execution reveals info via Undertaker if present. With 2 ticks left, nom now progresses game; good claims protect our group.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speak to rally votes on Eve: highlight her suspicion (unclaimed, DCE group), Chef logic guilts non-neighbors. As Butler on Alice (good), urge her vote so I can too. Pressure evils early.
🧠
Support Bob's nom on unclaimed sus Eve (non-neighbor evil fits Chef). Clears innocents, progresses info. Don't vote Heidi/Frank yet, need more claims.
🧠
Support Bob's nom on suspicious unclaimed Eve from evil-looking DCE group. 0 pairs implicates non-neighbors like her. Vote to execute/test early, build good momentum.
🧠
Do not vote for my own execution. As Ravenkeeper, surviving allows info gathering; if killed tonight, I learn a role to expose Demon. Self-vote loses game early.
🧠
I will vote for Eve to blend in with the town and follow the lead of Alice and Bob, who I am trying to gain trust with through my Virgin bluff.
🧠
Raise to execute Eve: unclaimed, self-voting weird for good, fits non-neighbor evil pair w/ David per Chef. Clears path to info, my FT info supports ABH good.
🧠
I will vote for Eve to blend in with the group and follow the momentum, especially since my fellow evil player Heidi and several others have already raised their hands.
🧠
Raise to execute Eve. She's good protector (my N1 target), but if evil wins vote, we get info on their majority/control. As Monk, I survive anyway. Better to execute and see than let her live and lose later.
🧠
Eve most suspicious unclaimed in shady group fitting Chef info. Early execution tests claims/logic. Alice voting so I can too as Butler. Helps narrow evils Day 1.
🧠
Lower hand to kill Eve nom. My info points to Frank/Heidi as evils (one Demon). Eve likely good; executing her wastes day 1. Need to nom Heidi/Frank next.
🧠
Day 1 early, 1/2 ticks left. Prevent hasty Eve exec; need Frank/Grace claims, more discussion on DCE group. My vote saved for better spots; lowering progresses info gathering.
🧠
I raised hand mistakenly as first reaction to 'test'; now see overwhelming votes (7 yes) likely execute me. As Ravenkeeper, better die at NIGHT to learn a role, not waste on day 1 exec w/no info. Lower to survive to night.
🧠
I am lowering my hand to follow the lead of the 'good' players (Alice and Grace) and avoid being the only one pushing for an execution on Day 1, which helps me blend in.
🧠
Lower hand to avoid executing unclaimed ally Eve prematurely on D1; Night 0 FT cleared Bob/David, focus tonight FT on Frank/Grace. Builds trust, progresses info over hasty exec.
🧠
I want to create confusion and keep the focus off the actual evil players (Heidi and myself) by questioning the sudden drop in votes and highlighting the contradiction in Grace's claim.
🧠
Lower hand to deny Eve execution on day 1 with incomplete info. No night 1 protect yet, gather more claims first.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Eve failed execution but remains top suspect from whispers vs Chef0. Push re-nom her next or Grace for contradiction. Organize good team, reveal more to build trust for late-game.
🧠
Clarify my Empath claim publicly, defend against Frank's push, reinforce neighbor evils to build suspicion on Frank/Heidi before night. Progress by questioning Frank's Soldier claim and Alice's Chef.
🧠
Grace's claim directly contradicts my true Chef info (0 pairs). Call her out publicly to expose her as liar/Demon, rally good team (Bob/Heidi/Charlie) against her before night. Progress to her as top suspect.
🧠
Day1 D1, 1 tick left. Publicly back Alice's logic to resolve Chef/Empath contradiction, expose Grace as liar/Demon suspect. Progress to nom her tomorrow; reveal my role later to verify.
🧠
I want to reinforce the narrative that Grace is the one lying by highlighting the contradiction between her Empath claim and Alice's Chef claim, while also re-asserting my own fake Virgin claim.
🧠
Publicly share my real FT info to resolve Chef/Empath contradiction: clears Bob/David as Demon, supports Alice's non-neigh evils (DCE group). Builds good team trust, pressures DCE.
🧠
I want to reinforce the narrative that Grace is the liar by aligning my 'Soldier' claim with the 'Chef 0' and 'Fortune Teller' info provided by others, further isolating her.
🧠
Publicly challenge Grace as liar to build consensus against her per logic; support Alice/Charlie to isolate Grace as top Demon suspect. Avoid nominating Eve again (already done); progress to Grace tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
N1, protect most credible good claimer (Alice) to mechanically test Chef validity via survival; narrow evil suspects via logic contradiction on Grace.
📜
Storyteller
David
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Grace because she is the Empath who correctly identified both me and my minion Frank as evil. Removing her eliminates the primary mechanical threat to our team and prevents her from providing further information that could confirm our identities. Since the town already suspects her of lying due to the conflicting Chef and Fortune Teller claims, her death at night might even be framed as a 'frame job' or a way to stop her from being executed, though usually, the Demon kills threats. Killing her is the safest play to protect our cover.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Day showed Grace lying (contradicts Chef 0). Suspects DCE per Bob/Alice/FT info. Checking David/Eve tests main suspects, clears or guilts Demon to narrow evils.
📜
Storyteller
Charlie
You chose David and Eve. You receive the answer: NO.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie seems most credible good (FT clear, supports Alice). Master him to vote tomorrow for Grace execution, narrowing evils.
📜
Storyteller
Bob
You chose Charlie to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I'm Ravenkeeper; Grace's night death activates my ability tonight if Demon kills. Share suspicions on Grace's info to build alliance with triad (David neighbor, Charlie), probe for more info before noms. Exclude Bob/Alice suspicious.
🧠
Coordinate with my Demon (Heidi) now that the main threat (Grace the Empath) is dead. I need to ensure we are on the same page regarding the narrative for the day.
🧠
Coordinate with my Minion, Frank, to manage the narrative after Grace's death.
🧠
Publicly share my FT clears on Bob/David/Eve to support Chef0/DCE logic, counter Eve's Frank/Heidi suspicion from Grace, build good alliance and narrow Demon suspects to Alice/Frank/Heidi.
🧠
Whisper neighbors for info alliance. Alice (D1 master) knows Chef0 contradicting Grace. Charlie (D2 master) claims FT good on me/David. Build good team, narrow Demon suspects.
🧠
Coordinate with core good group on Grace death (expected if evil), get Charlie N1 FT info, push Eve nom as Day1 fail + DCE suspicious + non-neighbor. Confirm consensus before nom phase.
🧠
As dead Empath, push logic on Chef contradiction to expose evil lies. Coordinate with dead vote later. Start with Alice to test her response.
🧠
Confirm team with Charlie/Eve on Grace lying per Chef/FT logic, share Monk info (protected Alice N1 safe), push nom suspicious Frank/Heidi to execute evil; build good alliance.
🧠
Respond to triad allies, reinforce alliance with info sharing. Grace death activates my Ravenkeeper soon if targeted. Push nom on contradiction source (Grace evil or Alice lying). Narrow evils to execute Demon.
🧠
Coordinate with my Demon (Heidi) to manage the fallout of Grace's death. Grace's '2' result is dangerous if the town starts believing it now that she's dead.
🧠
Coordinate with my minion Frank to spin Grace's death as a frame job by the Demon, reinforcing our innocence despite her '2' result.
🧠
Publicly reinforce consensus vs Grace as lying evil via Chef contradiction. Privately align good chain (Bob/David/Eve cleared) with Alice/Bob to nom F/H, counter Alice's Eve push, narrow evils to F/H.
🧠
Agree with Charlie on nominating Frank/Heidi to test Grace's frame vs Chef0. Push info sharing in good neighbor group. Progress to nomination phase, narrow Demon suspects.
🧠
Reaffirm alliance with Bob/Charlie, counter Charlie's push on Frank/Heidi using Chef logic, push Eve nom as non-neighbor evil. Grace death proves she lied. Keep good group united on Eve.
🧠
As dead good ghost, probe Alice's Chef claim privately with Bob/Charlie (who whisper her) to resolve contradiction, build good alliance, save vote for key execution.
🧠
Publicly push Grace evil to align good team (Charlie/Eve/Bob/Alice). Privately confirm Eve/Charlie on nominating Frank (Soldier claim safe from Demon) to test Grace contradiction; build execution block.
🧠
Confirm triad alliance on nom plan. Push nom Frank as Grace-killer per David/Charlie, bait Soldier claim suspicious. Progress to nomination tick, narrow evils.
🧠
To coordinate with my Demon (Heidi) and reinforce our shared narrative before the town reaches a consensus against us.
🧠
Coordinate with my minion Frank to counter the growing consensus among the good players that Grace's information was correct.
🧠
Push DCE alliance to nominate Frank (Grace's neighbor, Soldier claim suspicious timing). Grace ghost pushing Alice distraction; unite clears (Bob/David/Eve) to execute likely evil Frank, narrow Demon suspects.
🧠
Address core Chef-Empath contradiction publicly in group chat with dead Grace to resolve via logic chains. Coordinate with neighbors Alice/Charlie, expose lies, narrow Demon suspects before noms. As Butler tied to Charlie, build trust.
🧠
Reinforce good group alliance, counter Charlie/Grace contradiction by prioritizing Eve nom as non-neighbor evil/DCE suspect over cleared but unreliable FT. Grace dead proves Minion; progress to nom/execute evil.
🧠
As dead good ghost, push Bob/Charlie to nom evil pair Frank/Heidi over Eve, using contradiction to progress to execution before final day. Save vote.
🧠
Nominate Frank as most suspicious Soldier claim post-Grace death, contradicting logic if good. Coordinate with Charlie/Eve to second/vote yes. With 7 alive, early execution tests claims, progresses to Demon kill.
🧠
Confirm triad plan to nominate Frank now as killbait suspect contradicting Chef via Grace. Secure Charlie/David votes, sway Bob/Alice by Grace lie logic. Execute evil to win.
🧠
Coordinate with my Demon (Heidi) to ensure our stories align before I engage with the main group of good players.
🧠
To coordinate with my minion Frank before making a public statement to discredit the dead Empath's information.
🧠
Next phase is nomination. Coordinate DCE group to nom Frank (suspicious Soldier claim timing), secure Bob/Alice votes by reinforcing Grace lying Minion vs Chef0. Execute likely Demon to win.
🧠
Push nom Frank to resolve Chef/Empath contradiction mechanically before nomination phase. Grace night death proves non-Demon. As Butler, organize good team on F/H suspicions.
🧠
Address Bob's accusation directly, reaffirm Chef logic proving Grace Minion. Re-push Eve nom as non-neighbor evil, unclaimed, DCE. Keep good team aligned before nom phase; nom her next tick.
🧠
As dead good ghost, push Bob/Charlie to nominate Frank/Heidi to resolve contradiction my Empath vs Alice Chef. Their whispers evil-like; executing one breaks pair/proves info. Progress to Demon kill before final day.
🧠
Last tick before nomination phase. Confirm alliance, reinforce logic to Bob/Alice via Charlie group, urge immediate nom. Secure votes/seconds to execute Frank, Grace's killer/Demon, narrowing to win.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nominate but must publicly rally living allies Bob/Charlie to nominate Frank (most suspicious per logic/whispers) before phase ends. Push execution of contradiction to win.
🧠
Nom Frank tests core Chef0 vs Empath2 contradiction mechanically. Grace ghost pushes it, constant F/H whispers evil-like. Clears path to Heidi/Eve next if good. Progresses info before night as Outsider w/o info ability.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Ghost vote Frank to resolve core contradiction (Empath 2 vs Chef 0). My N1 night death proves good. Exec evil pair member wins game; 4/6 votes feasible with Bob/Charlie/Eve likely yes.
🧠
Voting in progress on my Frank nom. Urge Alice/Charlie (my masters) + Grace ghost to vote yes on Frank to test core Chef-Empath contradiction. Progress execution of suspicious F/H block.
🧠
I need to cast doubt on Grace's information and the current nomination of my Minion, Frank, by framing her death as a tactical move by the Demon to validate her '2' result.
🧠
Vote yes on Frank per triad plan (me/Charlie/David) + Bob/Grace votes =5. Grace death proves not Demon; her info contradicts Alice Chef. Test by executing suspicious Soldier claim & whisperer.
🧠
Vote yes on Frank. His constant Heidi whispers look evil despite my info. Grace dead proves not Demon. Test contradiction now; if good, pivot to Eve tomorrow. Need 4 votes to execute and progress.
🧠
Frank highly suspicious (Demon killbait Soldier timing, whispers w/Heidi, fits Grace good read). Bob's nom tests key contradiction. We have 4 votes now (Grace/Bob/Eve/Alice); my vote makes 5 secures execution of likely Demon on D2.
🧠
I need to defend myself against the nomination by reinforcing the 'frame job' narrative and casting doubt on the validity of Grace's information now that she's dead.
🧠
Frank most suspicious per group plan; Soldier claim killbait post-Grace. We have 4 votes (Bob,Grace,Eve,Charlie,me=5); execute to test/kill likely Demon. Final day push.
🧠
4 yes votes (Bob,Eve,Alice,Charlie,David?) already on Frank without my ghost vote (5th unnecessary). Save precious single ghost vote for tiebreaker or final day math. Heidi/Frank defense strengthens case.
🧠
My master Charlie raised hand for Frank. As Butler, I vote only if he votes. Testing contradiction key; Grace dead Minion favors Alice but whispers/FH unverified suspicious. Vote yes pushes execution to resolve.
🧠
I need to cast doubt on the validity of Grace's information by framing her death as a tactical move by the 'real' demon to frame me and Frank. I want to discourage people from voting for my minion.
🧠
Publicly reinforce triad plan vs Bob/Heidi/Frank/Alice pushback. Grace dead Minion impossible with Chef logic, but her death + Frank timing suspicious. With 4 yes votes already (us triad +Bob+Grace ghost), urge hold votes to execute Frank, narrow Demon.
🧠
I raised yes on Frank mistakenly following group, but logic shows Grace lied creating fake contradiction. Frank good per Chef. Lower to prevent good execution; push Eve tomorrow.
🧠
Lower hand as Alice did - her Chef0 mechanically trumps Grace dead claim if F/H evil pair possible. But push execute Frank anyway via speech to win if World A true.
🧠
I need to prevent my execution by reinforcing the 'frame job' narrative and highlighting the inconsistency of the Demon killing Grace if her info was true. I want to encourage others to keep their hands down.
🧠
Lower hand to match team plan feigning doubt, bait Heidi/Frank talk more while we have numbers. Vote stays yes on Frank to execute him as top Demon suspect.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
Dead ghost, push truth: Grace dying N1 proves not Minion/Demon, so Empath real. Contradiction means Alice lying Minion protecting Demon Frank/Heidi. Urge renom Frank Day3 or vote him then.
🧠
Nom phase over, failed exec Frank. Speak to rally for tomorrow: Grace true, push Eve nom over DCE whispers + pushes exec despite Charlie FT clear. Progress contradiction, build good team consensus.
🧠
I want to sow confusion and deflect from the Frank/Heidi pairing by questioning Bob's sudden pivot to Eve, while reinforcing my support for Alice's (fake) Chef info.
🧠
Bob's flip from testing Frank (per Chef 0) to fully backing Grace's contradiction + pivoting to cleared Eve is Demon behavior sowing chaos. Publicly call him out to rally goods vs him before night. Progress to D3 Bob nom.
🧠
Address Bob's flip to regain control, reiterate FT clears on Eve/David/Bob, push Grace Minion lie despite death (Drunk/Undertaker?). Urge nom/execute Alice tomorrow as contradiction source. Progress to D3 narrowing.
🧠
I want to deflect the suspicion away from Alice (who is currently supporting the evil team's narrative) and myself, by painting Bob as the suspicious one for his inconsistent behavior.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice holds critical Chef info (true or false resolves evil pair contradiction). Previously protected N1 successfully; likely Demon target if good. Protects town info while we investigate tomorrow.
📜
Storyteller
David
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Bob tonight because he is the most vocal player pushing the narrative that Grace's information was correct and that Frank and I are evil. By removing him, I silence a strong advocate for our execution and potentially shift the focus back onto the confusion between Alice's Chef claim and Grace's Empath claim.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects: Grace's claim implicates Frank/Heidi as evils (one Demon). Prior FT clears Bob/David/Eve. Checking Frank/Heidi tests core contradiction, confirms/denies Demon there to resolve Chef/Empath.
📜
Storyteller
Charlie
You chose Frank and Heidi. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Died N2 as Ravenkeeper, will learn killer's role tonight if Demon. Privately align triad+Frank vs Heidi/Alice per Grace; share suspicions, plan Heidi nom to test Grace truth.
🧠
As dead Butler good, save ghost vote; consult alive to build good team logic vs Eve's evil whisper group, push execute most suspicious (Charlie or Frank) on final noms.
🧠
As dead good Empath, save ghost vote. Coordinate with suspects? No, push publicly via whisper to expose Alice lie, align on nomming her or F/H to resolve contradiction.
🧠
Share my FT info privately with dead goods/neighbors to build alliance, counter Grace/Eve narrative pushing Heidi over Frank. My info points Frank/Heidi, prioritize info exchange before noms to execute Demon.
🧠
Join Eve/Charlie whisper group with ghosts to verify Grace Empath vs Alice Chef0. Share Monk protects on Alice N1/N2 safely. Push Heidi nom as Grace evil to narrow Demon suspects.
🧠
Coordinate with core good allies (Charlie, Bob, Grace?) using my Chef info to counter Grace's impossible claim, narrow Demon suspects, push exec on real suspect like Eve to progress game.
🧠
Coordinate with my Minion, Frank, to align our stories and see what information he's gathered from the other players' whispers.
🧠
Update my Demon (Heidi) on the current whispers and coordinate our defense against Eve's push.
🧠
Strengthen triad alliance publicly. Confirm Charlie's FT to check consistency. Push Heidi nom as Grace's claim fits perfectly, narrowing to execute alive evil on Day 3.
🧠
Coordinate with good allies (neighbors/masters + Grace) to nom Frank first as Charlie suggests to test, build consensus for execution since Grace's info + FT points there. Exclude Eve as she's whispering evil trio.
🧠
Reinforce team consensus to nominate Frank next tick (nom phase soon). With Bob dead, push execution of top suspect Frank to test Empath/FT info and win on Day3.
🧠
Publicly confirm info to allies, counter Eve's suspicious Heidi-only push by nominating Frank next (me or ally), test Grace truth vs Alice Chef. Narrow Demon to F/H, progress to execution before final day.
🧠
Confirm alliance with Eve/Charlie, push Heidi nom as alive evil per Grace Empath. Charlie dodging questions suspicious but Heidi top evil target. Progress to nomination.
🧠
Reinforce alliance, push Frank nom per Charlie/FT info + my Chef0 (allows 1 evil there), counter Grace frame on me. With 3 ticks left, urge Charlie to nom Frank now to execute Demon before final day.
🧠
Coordinate with my Minion (Frank) to counter Eve's push and solidify our defensive narrative.
🧠
To coordinate with my Demon (Heidi) and solidify our strategy for the day, focusing on discrediting the dead Empath's information and targeting Alice or Eve for execution.
🧠
Charlie dodging FT confirmation despite 2 asks = suspicious. Confront publicly to force answer/expose lie before nom phase. Heidi top exec target; progress to nom her. Keep allies informed.
🧠
Reinforce team to nom/execute Frank: perfect story fit, Eve protecting him, next tick nomination. As ghost, build consensus for vote.
🧠
Confirm Charlie noms Frank next tick (nom phase). Rally Alice/Bob ghosts vote yes. Eve excluding goods + whispering Frank = protecting Demon Frank. Exec Frank now with 5 alive wins immediately.
🧠
Confirm to allies I'll nom Frank next tick (nomination phase). Reaffirm my FT reads to Eve/David publicly? No, whisper strengthens good team unity/votes for Frank exec. Eve/David suspicious excluding goods/protecting Frank. Win by executing Frank.
🧠
Push Charlie to confirm FT read to break scenarios. Heidi most likely evil per fitting logic/deaths. Coordinate nom her next tick as phase advances to Nomination. Allies solidify.
🧠
Confirm with allies Charlie will nominate Frank next tick (nom phase soon). Rally ghost votes yes to execute Frank Demon per logic. Eve protecting him. Secure win before Eve/David counter.
🧠
To coordinate with my Minion, Frank, and reinforce our strategy of discrediting Alice's Chef claim while maintaining my Virgin bluff.
🧠
Coordinate with my Demon (Heidi) to align our defense and offensive strategy for the day.
🧠
Phase progress 1/4, nomination next. Press Charlie one last time while reinforcing Heidi nom to allies before public nomination. Builds consensus to execute likely Demon.
🧠
Confirm Charlie noms Frank next tick as phase ends. Rally ghosts Alice to vote yes on Frank exec. Eve protecting Frank pattern confirms him Demon. Execute today wins game.
🧠
Confirm Charlie noms Frank next tick as nomination phase. Lock in ghost votes (mine/Bob) on Frank exec. Eve protecting Frank via whispers. Push team unity to execute demon today with 6 alive.
🧠
Last tick before nom. Confirm team plan to nom Frank (my top Demon suspect), secure ghost votes, counter Eve/David pressure. Then nom Frank to execute Demon and win.
🧠
Charlie dodges 5+ direct FT confirms despite allies asking. Confront publicly to force answer/expose lie before nom. Heidi top evil suspect; progress to her nom.
🧠
Last tick before nomination. Confirm Heidi vote yes as good ally (Virgin), reinforce team unity on Frank exec, counter Eve/David/Frank disruption. Ensures 5+ yes votes (us 4 alive +2 ghosts) to win.
🧠
Coordinate with my Minion (Frank) to break the growing consensus among the good players and prepare for the upcoming nomination phase.
🧠
Coordinate with my Demon (Heidi) to focus our attack on Alice and Eve while discrediting the good team's information circle.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to shift the town's focus away from Heidi and onto Alice by discrediting Alice's Chef 0 claim and questioning the validity of the 'cleared' list.
🧠
Support Frank's push against Alice to divert suspicion from the evil team and reinforce my Virgin bluff.
🧠
Publicly support team plan, counter Frank/Heidi lies, lock ghost vote on Frank, pressure Charlie to nom Frank before phase ends (2 ticks left). Progress to execution.
🧠
Heidi is alive evil per Grace Empath. 6 alive, nom/execute her to remove Minion, progress to win. Nomination phase, must act before night.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am trying to discourage the town from voting for Heidi by reminding them of her Virgin bluff and the mechanical risk involved, while simultaneously redirecting suspicion back onto Alice.
🧠
I need to reinforce my Virgin bluff to deter the town from voting for me and to potentially cause a mis-execution if a Townsfolk nominates me later, while also casting doubt on Alice.
🧠
David nom'd Heidi not Frank; vote yes to execute her as Demon per Charlie FT (in F/H) + Grace 2evils. Ghosts + Alice/Charlie/Heidi? =3+ to win; my ghost vote locks execution of evil.
🧠
Heidi is alive evil per Grace Empath2 fitting all deaths/claims. Bob ghost voted yes. With my vote +1 more (likely Eve/Charlie ally), execute Demon Heidi now & win. Can't risk no-exec.
🧠
Do not vote Heidi. Traps David if Virgin Townsfolk claim true (he dies), but mainly blocks execution of confirmed Demon pair info. Buys time to nom/execute Frank next tick as planned with team.
🧠
Block Heidi execution to preserve numbers and execute Frank tomorrow if needed. We have majority locked against evils; voting Heidi risks Virgin execution of David (even if Minion, wastes day). Chef 0 + logic points to Frank Demon.
🧠
Heidi most likely Demon per Grace Empath logic chain. 1 vote left needed (4/5 yes already). My vote executes her to win; final day pressure but logic supports.
🧠
Do not vote Heidi; likely Virgin trap killing good David. Preserve execution for Charlie's Frank nom tomorrow. We lose day to Virgin but win with info/ghost votes on Frank Demon.
🧠
I am choosing not to vote for my Demon, Heidi, to prevent her execution. Since the vote already has 6 hands raised (including ghosts), she is likely to be put on the block, but as a Minion, I must never vote for my Demon unless it's a strategic necessity. Currently, I need to maintain my 'Soldier' cover and hope the Virgin bluff or some other chaos prevents the final execution.
🧠
I will not vote for my own execution. I need to see if the vote reaches the threshold and hope my Virgin bluff or Frank's defense can sway someone to retract or prevent future votes. Since I am the one on the block, voting for myself is counter-productive.
🧠
Lower hand on Heidi to deny her execution. Save ghost vote for Frank nom. David nom fails, Charlie noms Frank next tick, we ghosts vote yes to execute Demon Frank & win.
🧠
Speak to counter Heidi/Frank Virgin/Soldier bluff, reinforce Grace Empath logic pressuring Heidi evil. Keep vote pressure on; 1 tick left, aim for Heidi exec to remove confirmed evil.
🧠
Voting phase on Heidi nom. Reinforce logic publicly to sway any undecided votes (e.g. Frank). My hand up, speech locks in execution of evil to narrow board.
🧠
Lower hand from Heidi nom. Heidi/Frank are only possible evils per Chef0+Grace Empath. Vote no, push Charlie's Frank nom next to execute evil.
🧠
Lower hand to prevent accidental Virgin execution of David (good ally). Vote fails 3/5 anyway (Bob lowered). Push discussion to nom Frank next tick instead.
🧠
Lower hand to switch vote from Heidi (current) to Frank (Bob's push). Heidi Virgin bluff risks David; safer test Frank as Bob/ghost suggests, still hits evil in either world.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Exploit Charlie's verbal slip (saying Grace had an Empath 0 instead of 2) to sow doubt about his reliability and the 'good' team's coordination.
🧠
I am pointing out Charlie's factual error regarding Grace's claim to discredit his 'Fortune Teller' info and redirect suspicion back onto Alice, the Chef 0 claimant.
🧠
Correct the record: Grace said 2, not 0. Defend Grace/Alice/Charlie logic. Slam Frank/Heidi for misinfo. Push re-nom Frank next tick as Demon to win.
🧠
Heidi nom failed (2/3 votes); reinforce logic publicly, pressure Frank next nom/execution as Demon. Clarify Charlie slip to counter confusion, build majority for F/H exec before night.
🧠
Heidi failed execution proving bluff. My FT mechanically confirms Demon in F/H. Grace/Chef logic chains perfectly to F/H evils. With 1 tick left, nominate Frank to execute Demon and win.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to create doubt about the 'Chef 0' and 'Empath 2' synergy by suggesting Alice is a Minion framing us, while reinforcing my Soldier bluff to avoid execution.
🧠
I need to sow doubt about the mechanical 'proof' against Frank to prevent his execution, as he is my only Minion and his death puts me in a much more vulnerable position.
🧠
Final push to execute Frank, the Demon per multiple info sources (Empath, Chef, FT). As dead good Butler, my ghost vote seals majority for win.
🧠
Frank is most suspicious as Demon per Grace Empath2 + Alice Chef0 + Charlie FT. Heidi nom failed, now execute Frank with majority votes to remove evil and progress to win.
🧠
Frank is Demon per my FT YES N2 on F/H + Grace2 + Alice Chef0 logic. Heidi nom failed, now execute Frank Demon on D3 w/ votes to win.
🧠
Frank is Demon per Grace Empath2+Chef0+Charlie FT. Heidi nom failed, now lock Frank exec with majority vote (alive: us+Charlie+David=3/5 needed). Win imminent.
🧠
Frank/Heidi are the clear evil pair per Grace+Alice+Charlie logic. Vote yes on Frank to execute Demon & win. As good Ravenkeeper, narrow to evil.
🧠
My mechanical N0 info guilts F/H. Voting Frank executes Demon, wins game for good.
🧠
I need to desperately sow doubt about the validity of the information being used against me to prevent my execution.
🧠
Attempt to create doubt and potentially lower the vote count on my Minion, Frank, by highlighting the 'coordinated' nature of the vote and Alice's potential role as a Minion.
🧠
Retract ghost vote to deny execution. Numbers suggest trap; Soldier claim valuable, Grace info possibly flawed. Save vote for Eve or final day to ensure Demon kill.
🧠
Speak to counter Frank/Heidi delay tactics, reinforce logic chain Grace2+Alice0=Frank/Heidi evil non-adj. Urge hold votes for Frank exec since we have numbers. Progress to execution.
🧠
Confirm hands up, correct my slip to Grace's 'two' evils not zero, reinforce FT info and logic vs F/H delay tactics. Secure 3+ votes to execute Frank Demon now.
🧠
Reinforce perfect logic alignment of Chef0 + Empath2 + FT Demon in F/H to execute Frank Demon now with votes. Defend against F/H framing me as Minion. Secure win on D3.
🧠
Keep hand up? No, lowered to test town resolve or signal doubt on Charlie slip/Alice. But with 5 yes votes vs 3 needed, better hold to execute likely Demon Frank. Win game.
🧠
Currently 5 hands up (Bob,David,Charlie,Alice,Eve,Grace?). Eve lowered. My vote crucial. Keep on Frank to execute Demon; lowering risks no exec and loss.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to reinforce the doubt that led Eve and Grace to lower their hands, specifically targeting Alice as the potential Minion who is manipulating the 'confirmed' information.
🧠
I want to reinforce Frank's defense and cast doubt on Alice, the Chef claimant, by highlighting that she hasn't been mechanically tested. This aims to sway the remaining voters or set up a future play against Alice.
🧠
With 1 tick left, reinforce logic to prevent Eve/Grace lowering further or new nom tying Frank. Secure Frank exec as Demon to win. Dead vote saved but not needed yet.
🧠
Frank on block with 3 votes, 1 tick left. Eve/Grace lowered but ghosts pushing back. Reinforce case to prevent further lowers, ensure Frank executes as Demon.
🧠
Frank on block with 3 votes, 1 tick left. Eve/Grace lowered but Bob/David urging hold. Reinforce case, urge Eve/Grace raise hands to execute Demon Frank before night.
🧠
Reinforce case on Frank/Heidi with logic vs their frame. Urge Eve/Grace raise hands. 1 tick left, solidify 3+ votes to execute Frank Demon before night.
🧠
With 1 tick left, speak to convince Eve/Grace raise hands. Reaffirm logic chain guilting Frank as Demon. We have numbers to execute and win; delays are evil tactic.
🧠
Dead ghost, 1 tick left, Frank on block 3v. My vote decides if tie/no exec. N0 info guilts F/H. Support town push, urge hold hands to exec Frank Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Frank executed as Demon per chains, but night 3 to ensure no Scarlet switch or surprise kill on vital info-giver Charlie (FT). Protects town win.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate the most credible information source left. Charlie is the Fortune Teller who has already found a 'yes' on the Frank/Heidi pair. With Frank (my Minion) dead, Charlie will almost certainly check me next or confirm their previous 'yes' by checking me against a known good player. Killing Charlie removes the mechanical confirmation of my guilt.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Heidi
You attacked Charlie, but they survived.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Frank executed but N2 pinged F/H Demon. With 5 alive, possible Scarlet (Alice?) new Demon. Test Heidi (surviving ping) vs David (my neighbor, past NO) to confirm Demon presence and narrow evil.
📜
Storyteller
Charlie
You chose Heidi and David. You receive the answer: YES.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 4, 5 alive. Consult good dead Grace (team) and alive good Alice/Charlie on Heidi suspicion to execute her next. Save ghost vote.
🧠
Confirm Heidi Demon with Bob/Alice/Grace privately, align on nominating/executing her today (5 alive). Push execution to win; final day logic soon.
🧠
I am dead and have no active ability. I need to observe the town's consensus and see if they are still targeting Heidi. Since no one died last night, the Monk might have protected someone or the Demon (Heidi) chose not to kill to create confusion. I will wait to see the public claims before intervening.
🧠
Reveal my true Monk info publicly via group whisper to good ghosts/alives (Bob/Charlie/Grace/Alice). Protects good, shows I'm Townsfolk (protected Alice N1/N2 safely). Builds trust, pushes Heidi/Eve suspicion before noms. Progress to execution.
🧠
Whisper good allies (Bob/Charlie/Grace per recent chats) to align on Grace truth: F/H evil (Demon+Minion). Push Heidi nom next tick as Virgin claim failed mechanically. Coordinate votes to execute evil.
🧠
Confirm alliance agreement on Heidi Demon per all info (Chef0 + Grace2 + Charlie FT). Push Heidi nom/execution on final day (5 alive) to win. Coordinate voting.
🧠
As dead good Empath, confirm my info publicly in group to build consensus for Heidi nom/execution. Save ghost vote for Heidi. With 5 alive, executing Heidi Demon wins soon; counter any defense.
🧠
I need to observe the room and see what the good team is planning before I make a move. Since no one died, they likely suspect a Monk or Soldier, or they might think I'm the Imp who self-killed (though I didn't). I need to see who they are targeting next.
🧠
Reinforce team consensus to nom Heidi (most logical Demon). Include David/Eve to build voting block against Heidi. Save ghost vote for Heidi exec. Progress to win on D4.
🧠
Consensus in group chat guilts Heidi Demon perfectly. Confirm agreement publicly via whisper to lock votes, progress to nom/execute Heidi on final-ish day (5 alive) to win.
🧠
Coordinate with my Demon (Heidi) now that I am dead. I need to know her plan and help her navigate the suspicion falling on her after my execution and the 'no death' night (which might be due to a Monk or Soldier, or Heidi hitting herself/me).
🧠
Reinforce team plan to nom Heidi with my Monk proof. Coordinate who noms since 3 ticks left to Nomination. Grace/Bob ghosts can't nom, urge Charlie/Alice. Push Eve info.
🧠
Reinforce group consensus on F/H evil per Grace Empath+Chef+FT+Virgin fail. Nomination imminent; align votes to execute Heidi and win. Time-critical with 3 ticks left.
🧠
Reinforce alliance whisper-group with public confirmation of logic chaining to Heidi Demon. Nomination imminent; solidify votes to execute her and win on Day 4.
🧠
Reinforce team unity on Heidi exec, address David's Eve suspicion to prevent split votes/nom on Eve instead. With 3 ticks left, push for Heidi nom now to win on Day4.
🧠
I need to coordinate with my dead Minion, Frank, to figure out a way to survive the day. Since my kill failed on Charlie, I need to explain why there was no death and try to shift suspicion.
🧠
Reinforce team unity pre-nomination. Urge Alice/Charlie to nom Heidi (alive can nom, I'm dead). Assure Eve cleared by logic to prevent split. Save ghost vote for Heidi exec. Win today.
🧠
With 2 ticks left before noms, reinforce team alignment publicly to drown out Heidi/Frank whispers, ensure Heidi nomination/execution on 5v2 majority. Win today.
🧠
Coordinate a counter-narrative with my Demon (Heidi) to explain the lack of a night kill and discredit the good team's information sources (Alice and Charlie).
🧠
Reinforce team unity, confirm Heidi execution plan with my Monk info. Nudge nomination of Heidi before phase ends (2/4 ticks left). Eve suspicious but Heidi primary target per logic.
🧠
Reinforce alliance pre-nomination (2 ticks left). Confirm commitment to nom Heidi, secure yes votes from alive allies (me/David/Charlie) + ghosts (Bob/Grace). 5/5 votes executes her, likely win.
🧠
Reinforce team alignment publicly before nomination phase. Ensure all vote yes on Heidi execution next tick to win on Day 4. No need to nom verbally; someone will.
🧠
Reinforce team unity on Heidi Demon exec. 2 ticks to nom, urge Alice/Charlie nom her. Assure Eve cleared to keep all votes yes. Save ghost vote for Heidi exec. Win imminent.
🧠
Coordinate a new bluff with my dead Minion to explain why my Virgin claim failed and to frame Alice as the Poisoner.
🧠
Reinforce team unity pre-nomination, address David/Eve suspicions to prevent splits, ensure Heidi nom/execution next tick as dead can't nom but can confirm alignment for votes. Win requires executing Heidi.
🧠
Final tick before noms. Confirm team unity, urge Alice/anyone to nom Heidi this tick. We vote yes to execute Demon and win. No time waste.
🧠
To coordinate the final push of our deception strategy with the Demon, Heidi, by confirming the plan to frame Alice as the Poisoner and Charlie as the Demon.
🧠
Last tick before noms. Reaffirm team unity on Heidi exec, address Eve's suspicious vote lower but accept her commitment, urge Charlie/Alice to nom Heidi immediately to win.
🧠
Final tick before noms. Reinforce alliance commitment to nom Heidi & vote yes. United good team executes evil, wins game.
🧠
Team aligned & logic perfect proving Heidi Demon. Coordinate nomination now (1 tick left) to execute her & win today before she sows doubt.
🧠
Confirm total lock-in with core team before nomination tick. Ensure all vote Heidi. Eve/David responding positively, solidify unity to execute Demon and win.
🧠
Coordinate with my Minion to break up the good team's information-sharing huddle and establish a narrative that Alice is the Poisoner.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To support Heidi's new bluff and sow doubt about Alice's information, specifically the Chef 0 which is damaging to the evil team.
🧠
Final day push (5 alive), nominate Heidi to execute Demon per all logic. Ignore Frank ghost disinfo from Heidi whispers. Team united, we win by executing her.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for my Demon, Heidi, as her execution would end the game unless I have already become the Demon (which I haven't, as she is still alive). I need to save my ghost vote for a potential game-winning moment or to help execute a key good player later.
🧠
Heidi is Demon by all mechanical info. Voting yes executes her, team wins on Day4.
🧠
Heidi is mechanically proven Demon by multiple interlocking info sources. Voting yes executes her and wins the game for good team today.
🧠
Final vote on Heidi, proven Demon by multiple interlocking info chains. My ghost vote helps secure execution for good team victory on day 4.
🧠
I need to defend myself against the nomination by doubling down on my Poisoner-Alice theory to create enough doubt to prevent my execution.
🧠
Vote yes on Heidi. All team united, 3 votes needed, we have Alice/Bob/Charlie/ourselves + David/Eve likely = execution win today. Heidi poison bluff countered by logic.
🧠
Final push to execute Heidi: all info chains guilt her as Demon. 5/6 good votes secure win; my vote seals execution.
🧠
Heidi is Demon per all info convergence. 5 raises already (Charlie,Alice,Bob,Grace,Eve). My raise makes 6/6 alive yes-votes (David+). Locks execution win immediately.
🧠
I will not use my ghost vote on my Demon, Heidi. My goal is to keep her alive or, if she dies, ensure I can take over as the Demon if the player count allows (though I am already dead, so the Scarlet Woman ability won't trigger if I'm dead when she dies). Actually, as a dead Scarlet Woman, I cannot become the Demon. I must protect Heidi.
🧠
Vote secured at 6/3 needed. Heidi's poison claim desperation, team locked. Wait to execute Heidi and win; no need to speak.
🧠
Heidi's poison claim is desperation. Publicly affirm all logic chains proving her Demon, counter her frame on me/Charlie, urge hold hands/vote yes. We have 6/6 votes, execute to win now.
🧠
Vote already raised and Heidi needs 3 yes to execute but all 6 alive good raised hands (including my ghost vote). Wait for execution to win without further talk.
🧠
I am attempting to create a last-minute diversion by counter-accusing Alice of being the Poisoner and Charlie of being the Demon to explain why Charlie survived my night attack.
🧠
Vote locked in (hand up). Heidi lies failing. Wait to pass vote, execute Demon Heidi, win game.
🧠
Speak to counter Heidi's defenses, reinforce logic chain guilting her as Demon. We have majority votes (5+), hold to execute and win on Day 4.
🧠
Publicly affirm team logic vs Heidi defenses, reinforce Eve/Charlie/Grace/Alice good info stack guilting Heidi Demon. Urge hold hands to execute her on final nom, win game.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about the game-ending nature of Heidi's execution to prevent the town from being confident, while also reinforcing the 'Alice is Poisoner' narrative to protect our team's position if I inherit the Demon role.
🧠
Final rebuttal to Frank/Heidi. 1 tick left, reinforce logic, urge hold votes. Heidi executes soon, we win. No time waste.
🧠
1 tick left, Heidi has 6 votes, no one else nominated. Wait to execute Heidi the Demon and win. Any speech risks confusion, hold line.
🧠
1 tick left, Heidi locked with 6 votes. No action needed; wait for execution to win. Speaking risks distraction or TTS overlap.
🧠
I need to create doubt about the 'two evil' count and the reliability of the information being used against me to prevent my execution.
🧠
1 tick left, Heidi at 6 votes unchallenged. Heidi's desperate lies don't hold. Wait to execute Demon and win. No need to speak as logic locked.
🧠
1 tick left, Heidi on block with 6 votes unchallenged. Reinforce logic to prevent lowers, ensure execution of Demon Heidi for good win.
🧠
1 tick left, Heidi at 6 votes unchallenged. Wait to exec Demon Heidi, securing good win on final-ish day (5 alive). No need to speak, team solid.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good