Game Detail
Players
Alice (Imp) Bob (Chef) Charlie (Saint) David (Librarian) Eve (Investigator) Frank (Empath) Grace (Mayor) Heidi (Poisoner)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 113,535 | 13,122 | $0.0765 |
| Good | 306,356 | 160,004 | $1.8996 |
Event Transcript
π
The game has started.
π
Storyteller
β
Heidi
You are the Minion. The Demon is Alice.
π
Storyteller
β
Alice
Minions are: Heidi. Your safe bluffs are: Butler, Virgin, Fortune Teller
π
Storyteller
β
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
π―
Heidi
Heidi made a choice.
π§
I need to poison a player who will either disrupt the town's logic or protect the Demon from potential threats. Targeting a key good role or a player likely to claim one will maximize chaos and help evil win.
π
Storyteller
β
Heidi
You chose to poison Grace.
π
Storyteller
β
David
Good evening David. You are the Librarian. Either Charlie or Grace is the Saint.
π
Storyteller
β
Eve
Good evening Eve. You are the Investigator. Either Heidi or Grace is the Poisoner.
π
Storyteller
β
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Frank
β
Eve
Hey Eve, I got some info that makes me trust you. What is your role?
π§
I want to establish a private alliance with Eve because my Empath info says my neighbors (Eve and Grace) are good.
π€
Charlie
β
Bob
Hey Bob, just wanted to check in. I am on your side and looking to share some information once the day gets going. Do you have any starting information you can share, or are you waiting to see how things develop?
π§
Establish a private line of communication with my neighbor Bob on Day 1 to gather info and build trust.
π€
Heidi
β
Alice
Alice, it's Heidi. I'm the Poisoner, and you're the Demon. We need to coordinate our bluffs and avoid contradicting each other. What role are you planning to claim?
π§
I need to confirm my alignment with Alice and coordinate our strategy. Whispering to her privately ensures we can plan our bluffs and avoid contradicting each other. This is critical to sowing chaos and protecting the Demon.
π€
Alice
β
Heidi
Heidi, I was planning to claim Fortune Teller. Itβs a safe bluff and lets me feed false information to the town. I can say I got a read on two players last night and one of them is evil. That way, we can control the narrative and frame someone else.
π§
Heidi has identified herself as the Poisoner and confirmed my role as the Imp. To avoid contradictions, I should coordinate my bluff with her. Claiming Fortune Teller is a strong option because it allows me to fabricate nightly reads and manipulate the town's suspicions. This will help sow chaos and protect my identity.
π€
Grace
β
Frank
Hey Frank, what's your role? Let's share info and work together. What did you and Eve talk about?
π§
Establish contact with my neighbor Frank to gather information and build trust.
π€
Eve
β
Frank
Hey Frank! What is the info you got? If you can tell me what you saw, I will share my role and info with you.
π§
I want to respond to Frank's whisper to see if he is a legitimate Townsfolk (like Washerwoman) who saw me, or if he is fishing for info. This helps establish trust and verify his alignment.
π€
Bob
β
Charlie
Hey Charlie. I do have some starting info, but I'm trying to be a bit careful with it. What is your role? If we can swap info, that would be great.
π§
Respond to Charlie's whisper to build trust while keeping my exact role and info secure until I know his claim.
π€
David
β
Charlie
Hey Charlie, I am the Librarian and my info says either you or Grace is the Saint. Are you the Saint?
π§
I want to privately verify my Librarian info with Charlie to see if he is the Saint, which will help us avoid executing him and confirm my role's validity.
π€
Frank
β
Eve
,Grace
Hey Eve and Grace, I am the Empath and I got a zero last night. That means both of you are definitely good! Let's work together to find the evil players. What are your roles?
π§
Since my Empath info is 0, both of my neighbors (Eve and Grace) are good. I want to build a trusted three-way alliance immediately by sharing my info and role with both of them.
π€
Charlie
β
David
Yes, I am the Saint, David! You got it spot on. Please keep this between us for now, because if I get executed, we lose the game. Who else are you suspicious of, or who do you think we can trust?
π§
Confirm to David that I am indeed the Saint to validate his Librarian claim, while asking him to keep it confidential to avoid my execution.
π€
Heidi
β
Alice
Alice, Fortune Teller is a great bluff. I can back you up by claiming Empath or Investigator. For example, if you say you got a read on two players and one is evil, I can say my Empath count matches that. Who are you thinking of naming in your read?
π§
I need to coordinate with Alice to ensure our bluffs align and avoid contradictions. Claiming Fortune Teller is a strong move for her, and I can support it by bluffing a role that complements her narrative. Poisoning Grace was a good start to neutralize a potential threat, and I should continue to target players who could disrupt our plans.
π€
Alice
β
Heidi
Heidi, letβs name Charlie and David in my Fortune Teller read. Iβll say one of them is evil. You can claim Empath and say your count matches, like one evil neighbor. That way, we push suspicion onto them and keep the town divided.
π§
Claiming Fortune Teller is a strong bluff because it lets me control the narrative by feeding false information. Coordinating with Heidi ensures our stories align, making us seem more credible. Framing a good player early will sow distrust and protect me.
π€
Grace
β
Frank
,Eve
That is great news, Frank! I am the Mayor, so let us keep that secret for now so I do not get targeted. Eve, what is your role? Since we are all good, we should work together to find the demon among the others.
π§
Respond to Frank's whisper and share my role as Mayor with him and Eve, since Frank's Empath 0 claim suggests we are a confirmed good trio, while asking them to keep it secret.
π€
Eve
β
Frank
Frank, my Investigator info says either Grace or Heidi is the Poisoner. If your Empath zero is correct, Heidi must be the Poisoner. But if Grace is the Poisoner, you might be poisoned! Let us keep this between us for a moment while we figure out who is telling the truth.
π§
I want to share my Investigator info with Frank privately to warn him that Grace, one of his Empath neighbors, is a candidate for Poisoner, meaning his Empath reading of 0 could be due to poisoning.
π€
Bob
β
Charlie
Hey Charlie, saw you chatting with David. Did you guys trade roles? What's your claim? I'm happy to share my info if we can coordinate.
π§
I want to follow up with Charlie since he initiated contact but then whispered to David. Gathering his claim will help me analyze the seating order with my Chef info.
π€
David
β
Charlie
That is great to know, Charlie. I will definitely keep your role a secret and make sure we do not execute you. I do not have many leads yet since it is only day one, but you were whispering to Bob earlier. Did he share anything useful with you?
π§
I want to confirm to Charlie that I trust him as the Saint, promise to protect him from execution, and ask him about his conversation with Bob to gather more information and build our alliance.
π€
Frank
β
Eve
That makes perfect sense, Eve. In both cases, you are likely good. If Grace is telling the truth about being the Mayor, then Heidi must be the Poisoner. Let us watch Heidi closely and see what she claims. What do you think we should do next?
π§
To coordinate with Eve privately. Since Eve's claim of Investigator pointing to Grace or Heidi aligns with either Heidi being the Poisoner (meaning my 0 is correct) or Grace being the Poisoner (meaning I am poisoned), Eve is highly likely to be good in both scenarios. I want to build trust and plan our next steps regarding Heidi.
π€
Charlie
β
Bob
Hey Bob, yes, David is the Librarian and he had a ping on me. I confirmed to him that I am the Saint, so we need to avoid my execution. What is your starting information? I would love to coordinate with you.
π§
I am responding to Bob's inquiry by sharing that David verified me as the Saint via his Librarian info, and asking Bob for his starting information so we can coordinate.
π€
Heidi
β
Alice
Alice, claiming Empath makes sense. If you name Charlie and David in your Fortune Teller read, Iβll say my Empath count was one evil neighbor last night. That way, our stories align and push suspicion onto them. We should also be ready to act confused if Grace or others question why her info doesnβt match.
π§
Alice and I have a coordinated bluff to frame Charlie and David as evil. By claiming Empath and backing up her Fortune Teller read, I reinforce the lie and sow chaos. This protects Alice (the Demon) and keeps the town divided, increasing our chances of winning.
β
Alice
Alice waits.
π§
I need to wait and observe how the town reacts to the whispers and claims so far. By letting others speak first, I can tailor my Fortune Teller claim to counter any suspicions or contradictions that arise. This also gives Heidi time to adjust her Empath claim if needed.
π€
Grace
β
Eve
Hey Eve, what is your role? Since Frank got a zero on us, we are both confirmed good. Let's share our roles so we can coordinate our defense!
π§
Frank's Empath info suggests Eve and I are both good. Since Eve whispered only to Frank, I want to establish direct contact with her to share roles and coordinate our team.
π€
Eve
β
Grace
Hey Grace! I am the Investigator. My start-of-game info says either you or Heidi is the Poisoner. Since Frank got a zero on us, you are confirmed good, which means Heidi must be the Poisoner! Let us keep this quiet for now and see what Heidi claims before we push on her.
π§
I want to share my Investigator info with Grace to test her reaction, while framing it as confirming her innocence due to Frank's Empath zero. This will help me determine if she is the true Mayor or the Poisoner pretending to be Mayor.
π€
Bob
β
Charlie
I am the Chef and I learned there is exactly one pair of evil players sitting next to each other. Since you and David are adjacent, if both of you are telling the truth, that helps us rule out you two as the evil pair.
π§
I am sharing my Chef 1 information with Charlie to build trust after his Saint claim, while pointing out that his adjacency to David is a key factor under my information.
π€
David
β
Grace
Hey Grace, just wanted to check in. What role do you have, and do you have any info yet?
π§
I want to privately ask Grace for her role to see if she claims Saint. This will help me verify Charlie's claim to be the Saint, as only one of them should be the Saint according to my Librarian info.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Heidi
β
All
Iβd like to share what I learned last night. Iβm the Empath, and my read showed that one of my neighbors was evil. Alice, if youβre the Fortune Teller, does that match what you saw? I think we should compare notes.
π§
Reinforce Aliceβs Fortune Teller claim by introducing my Empath bluff. This aligns our stories and frames Charlie/David as evil. I also need to preemptively cast doubt on Graceβs info by suggesting she might be poisoned or drunk, which will protect our narrative if she contradicts us.
π¬
Eve
β
All
Heidi, you claiming Empath directly contradicts Frank, who also whispered to me that he is the Empath with a zero. As the Investigator, my night zero information says that either you or Grace is the Poisoner. Since Frank got a zero on Grace and me, it looks like you are the Poisoner!
π§
I want to publicly point out the contradiction between Heidi's Empath claim and Frank's Empath claim, and reveal my Investigator information pointing to Heidi being the Poisoner.
π¬
Grace
β
All
I can confirm that I am indeed good. Since Frank's Empath read on Eve and me was a zero, and Eve's Investigator info points to either myself or Heidi being the Poisoner, the math points directly to Heidi. I think we have our target for today.
π§
Support Eve's accusation of Heidi by confirming my own good alignment, which narrows down the Investigator info to Heidi being the Poisoner.
βοΈ
Frank
β
Heidi
I am the real Empath and I got a zero, meaning Eve and Grace are good. Since Eve's Investigator info pointed to Grace or Heidi, and Grace is good, Heidi must be the Poisoner. Heidi is also trying to steal my Empath claim!
π§
Nominate Heidi because she is mechanically proven to be the Poisoner based on my Empath info, Eve's Investigator info, and her fake Empath claim.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
I need to vote for myself to avoid execution, as the townβs logic currently points to me as the Poisoner. If I donβt vote for myself, I risk being executed before Alice or I can redirect suspicion. This buys time to let Aliceβs Fortune Teller bluff take hold and shift the narrative.
β
Eve
Eve raised their hand
π§
I will raise my hand to vote for Heidi. Heidi is my primary suspect for the Poisoner based on my Investigator info and Frank's Empath 0, and she is claiming a duplicate role.
β
Grace
Grace raised their hand
π§
To execute Heidi, who has been logically deduced to be the Poisoner based on Eve's Investigator info and Frank's Empath read.
β
Frank
Frank raised their hand
π§
I need to vote for Heidi to execute her because she is claiming my role of Empath and is likely the Poisoner based on Eve's Investigator info and my Empath zero.
β
David
David raised their hand
π§
I will vote for Heidi because she is in a double-claim with Frank for Empath, and Eve's Investigator info points to Heidi being the Poisoner. Executing a highly suspicious player on Day 1 is beneficial.
π¬
Charlie
β
All
I agree with Frank and Eve's logic. If Heidi is indeed the Poisoner, executing her today gives the good team a massive advantage. I am going to support this vote.
π§
Show alignment with the good team and support the execution of Heidi, who is highly likely to be the Poisoner based on Eve and Frank's info.
π¬
Bob
β
All
I am the Chef and I got a one, which means our two evil players must be sitting next to each other. If Frank and Eve are telling the truth, Heidi is the Poisoner and Alice must be her Demon partner. If Frank and Eve are lying, then they are the adjacent evil pair!
π§
Share my Chef information and use double-chain logic to show that either Heidi and Alice are the evil pair, or Frank and Eve are the evil pair, because the two evil players must be adjacent.
β
Alice
Alice raised their hand
π§
Voting for Heidi aligns with the townβs current logic and avoids drawing suspicion toward me. If she dies, I can adapt by framing Frank or Eve next. If she lives, I can use her as a shield to deflect blame. Either way, I protect my position as the Demon.
π¬
Heidi
β
All
Hold on a second. Bob just said heβs the Chef and got a one, meaning the two evil players are sitting next to each other. But if Frank and Eve are both telling the truth, then Heidi is the Poisoner and Alice is the Demon, which would mean theyβre not adjacent. That doesnβt add up. Either Bob is lying, or Frank and Eve are the evil pair.
π§
I need to disrupt the townβs logic by creating doubt about Frank and Eveβs claims. If I can make Bobβs Chef info seem unreliable or suggest Frank and Eve are the evil pair, I can shift suspicion away from myself and Alice. This will buy time for the evil team to regroup.
π¬
Eve
β
All
Actually, Heidi, you and Alice are sitting right next to each other in the circle! If you are the Poisoner and Alice is the Demon, that makes one perfect pair of adjacent evil players, which matches Bob's Chef one exactly. The logic holds up perfectly.
π§
I need to correct Heidi's flawed logic. She claimed that if she and Alice were evil, they wouldn't be adjacent, but they are sitting next to each other. Pointing this out solidifies the case for her execution.
π¬
Grace
β
All
Eve is absolutely right, Heidi. You and Alice are sitting right next to each other, which perfectly aligns with Bob's Chef read of one. The logic holds up completely, and executing you is definitely our best move today.
π§
Support Eve's argument and lock in the execution of Heidi by pointing out that the seating arrangement perfectly fits the Chef's information.
π¬
Frank
β
All
Heidi, Alice is literally your neighbor. Alice and Heidi are right next to each other in the circle. Bob's Chef read of one fits perfectly with you two being the evil pair. This logic is completely solid. Let's get this execution through!
π§
Point out that Alice and Heidi are adjacent, confirming Bob's Chef 1 read works perfectly if they are the evil pair, and encourage the town to execute Heidi.
π¬
David
β
All
The math really does seem to line up for Heidi being the Poisoner, especially with Bob's Chef read of one and Heidi and Alice being adjacent. I'm keeping my vote on Heidi.
π§
I want to support the execution of Heidi because the current logic presented by Eve, Frank, and Bob strongly points to Heidi and Alice being the evil pair, which aligns with my secret Librarian info (Charlie is likely the Saint, meaning Grace is not, but Grace can still be good, making Heidi the Poisoner).
β
Charlie
Charlie raised their hand
π§
I will vote to execute Heidi because the logical chain strongly points to her being the Poisoner. My vote will help secure the execution of a highly likely Minion.
π¬
Bob
β
All
This fits perfectly. If Heidi is the Poisoner, Alice is almost certainly the Demon since they are adjacent and Heidi's other neighbor Grace is cleared by Frank's zero. I am fully on board with executing Heidi today, and we should look closely at Alice tomorrow.
π§
Support the execution of Heidi and point out that Alice is the logical Demon candidate if Heidi is indeed the Poisoner, setting up the play for tomorrow.
π¬
Alice
β
All
Wait a minute, everyone. Bob said heβs the Chef and got a one, meaning the two evil players are sitting next to each other. But Frank and Eve are also sitting right next to each other in the circle. If weβre assuming Heidi and I are the evil pair, why couldnβt Frank and Eve be the ones sitting together as evil? Their claims contradict each other, and thatβs a red flag too.
π§
I need to cast doubt on the current logic by highlighting inconsistencies in the townβs reasoning. Specifically, I will point out that Bobβs Chef read of one could also implicate Frank and Eve as the evil pair, as they are also adjacent. This will create confusion and force the town to question their assumptions, buying time for Heidi and myself.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Heidi
β
All
Alice just made a great point. Frank and Eve are sitting right next to each other too, which means Bobβs Chef read of one could just as easily be pointing to them as the evil pair. Their claims contradict each otherβFrank says heβs the Empath with a zero, and Eve says sheβs the Investigator pointing to me or Grace. Thatβs a huge red flag. Why are we so quick to dismiss them?
π§
The townβs logic currently points to me as the Poisoner, but I need to disrupt their chain by highlighting that Frank and Eve are also adjacent, making them a potential evil pair. This will sow doubt and buy time for Alice to survive and for us to regain control.
π¬
Eve
β
All
Alice, Heidi, that theory doesn't work because I know my own alignment is good. That means Frank's empath zero is completely accurate, since both I and Grace are good. Since Frank's info is true, we aren't the evil pair. Heidi is definitely the poisoner, and Alice, you are likely the demon.
π§
Refute Alice and Heidi's attempt to deflect suspicion onto me and Frank, securing Heidi's execution on the block.
π¬
Grace
β
All
Alice's deflection is a classic move, but the logic pointing to Heidi is just too clean. Frank and Eve's info fits together perfectly with Bob's Chef read. Let's stick with this execution and let the night play out.
π§
Reassure the town and keep the focus on executing Heidi, dismissing Alice's deflection before the nomination phase ends.
π¬
Frank
β
All
Alice, trying to deflect onto Eve and me doesn't make sense. Why would two evil players lock ourselves into a web of lies to target Heidi on day one when we could just lay low? You defending Heidi so hard only makes you look more like her demon partner. Let's execute Heidi and see what the night brings.
π§
Refute Alice's deflection, solidify the execution of Heidi, and keep the focus on Alice as the likely Demon for tomorrow.
π¬
David
β
All
Let's go ahead and let this execution run its course. Executing Heidi is our best option based on all the info we have right now. See you all tomorrow morning!
π§
To support the execution of Heidi and transition the game to the night phase.
β
Charlie
Charlie waits.
π§
Heidi is currently on the block with 7 votes, and this is the final tick of the day. The town's logic pointing to Heidi being the Poisoner is extremely solid. I will wait to let the day end and secure her execution.
β
Bob
Bob waits.
π§
The nomination is locked with 7 votes on Heidi, which is a near-unanimous majority. There's only 1 tick left before the day ends, so waiting is the best option to let the execution proceed and move into the night phase.
π¬
Alice
β
All
Frank and Eve, you two are sitting right next to each other, and your claims conveniently confirm each other. Thatβs *exactly* what two evil players would do to frame someone else. Eve, you say youβre the Investigator, but how do we know youβre not just backing up Frankβs lie to make it seem more credible?
π§
I need to exploit the contradiction between Frank and Eveβs claims to cast doubt on their validity. If I can make the town question whether their mutual confirmation is a coordinated lie, I can shift suspicion away from myself and Heidi. This buys me time to survive another day.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 1
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Killing Frank or Eve would disrupt the townβs logic chain and force them to question their assumptions. Frankβs Empath info has been critical in confirming Grace and implicating Heidi, while Eveβs Investigator claim has been the backbone of the townβs narrative. Removing either would create chaos and buy me time to solidify my position as a good player. Killing Bob is less impactful now that his info is already public.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Alice
You chose to kill Frank.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Grace
β
Eve
Hey Eve, Frank's death is sad, but it actually confirms our circle. Frank's Empath 0 means you and I are good. Since I am Mayor, your Investigator info means Heidi was definitely the Poisoner. Chef 1 means Alice is the Demon. What do you think?
π§
I want to share my logic chain with Eve, who is confirmed good by Frank's Empath 0, to coordinate executing Alice today.
π€
Bob
β
Eve
Hey Eve, I am the Chef and I got a one. If Frank was telling the truth about his Empath zero, then you and Grace are good, which means Heidi was the Poisoner and Alice is the Demon. What did Grace just whisper to you?
π§
I want to share my Chef 1 info with Eve, who is likely good if Frank's Empath 0 was true. I also want to find out what Grace whispered to her to gather more information and align our views on Alice.
π€
Eve
β
Bob
Grace claims Mayor. She agree with you that since she is good and Frank had Empath zero, Heidi must have been the Poisoner and Alice is the Demon. I think Alice is definitely our target for today.
π§
I want to share Grace's claim with Bob to build trust and coordinate our target for today (Alice), which aligns with the strong World A where Alice is the Demon.
π€
Frank(Ghost)
β
Eve
Hey Eve, since I died and my Night 0 was 0 on you and Grace, you are definitely good. Bob's Chef 1 means the evil pair is adjacent. Since Heidi was the Poisoner, her adjacent evil partner must be Alice. We should execute Alice today to win!
π§
I want to coordinate with Eve, whom I trust as good due to my N0 0-result and her Investigator claim, to push for the execution of Alice, who is mathematically the Demon based on Chef 1 and Heidi being the Poisoner.
β
Heidi(Ghost)
Heidi waits.
π§
As a dead Minion, my goal is to protect the Demon and sow chaos in town. I need to observe the whispers and see if I can identify who the Demon truly is. If Alice is the Demon, I must ensure town does not turn on her. If Eve is the Demon, I need to subtly support her. If Frank was the Demon, I must redirect suspicion elsewhere. Waiting now allows me to gather more information before acting.
π€
Charlie
β
Bob
With Frank's Empath 0, both Eve and Grace should be good. This means Heidi was the Poisoner from Eve's info. If Chef is 1, the Demon must be Alice since she is adjacent to Heidi and Grace is good. What do you think?
π§
I want to share my logic with Bob to see if he agrees. This points directly to Alice being the Demon, which aligns perfectly with Bob's Chef 1 and Frank's Empath 0.
π€
Alice
β
Bob
Bob, I need to talk to you privately. Iβm starting to think Eve might not be what she claims. If sheβs the Investigator, why would she so aggressively push Heidiβs execution? It feels like sheβs covering for someone. What do you think?
π§
Alice must whisper to a key player (Bob or Eve) to sow discord. Targeting Bob is ideal because his Chef info is central to townβs logic. If Alice can make Bob doubt Eve or his own read, she can fracture the townβs unity and buy time. Alternatively, if Eve is the target, Alice can feign alignment to exploit Eveβs Investigator claim.
π€
David
β
Bob
Hey Bob, I am the Librarian. My info was that Charlie or Grace is the Saint. Charlie claimed Saint to me privately yesterday. What do you make of the current situation?
π§
To share my Librarian info with Bob, who is a claimed Chef 1, and get his thoughts on the current state of the game, especially since Charlie claimed Saint to me.
π€
Grace
β
Bob
Hey Bob, I think your Chef one is spot on. Since Frank was Empath zero, Eve and I are good, making Heidi the Poisoner from Eve's Investigator check. That leaves Alice as the Demon adjacent to Heidi. What are people whispering to you?
π§
I want to share my logic with Bob, who is currently the hub of communication, to see if he agrees that Alice is the Demon based on Chef 1 and Heidi being the Poisoner.
π€
Bob
β
David
I am the Chef and got a 1. With your Librarian info confirming Charlie as Saint, and Frank's Empath 0 making Eve and Grace good, Heidi must be the Poisoner from Eve's info. This means Alice is the Demon, as she is adjacent to Heidi. What are your thoughts?
π§
To share my logical deduction with David, who is a trusted good player (confirmed by his Librarian claim matching Charlie's Saint claim), and to coordinate our votes to target Alice, the highly likely Demon.
π€
Eve
β
Grace
Hey Grace, Bob whispered to me and is fully on board with Alice being the Demon based on Chef one. Frank also whispered me and agrees. Let's make sure we execute Alice today!
π§
I want to coordinate with Grace, who is confirmed good by Frank's Empath 0 and is my neighbor, to ensure we execute Alice (the Demon) today.
π€
Frank(Ghost)
β
Grace
Hey Grace! Since my Night 0 was 0, you and Eve are definitely good. Bob's Chef 1 points to Heidi and Alice being the evil pair. Since Heidi was executed, Alice must be the Demon. Let's push for Alice's execution today!
π§
Share my logical deduction with Grace, who is confirmed good by my Empath 0, to coordinate voting Alice (the suspected Demon) today.
β
Heidi(Ghost)
Heidi waits.
π§
As a dead Minion, my goal is to protect Alice (the Demon) and ensure she survives until only two players remain. I need to observe the whispers and identify who is being manipulated or who is manipulating others. By waiting, I can gather more information about the townβs suspicions and Aliceβs defense strategy before deciding how to disrupt the townβs logic.
π€
Charlie
β
Eve
Hey Eve. Since Frank got Empath zero, we know you and Grace are good. That means Heidi is definitely the Poisoner from your Investigator info. Since Bob got Chef one, and Heidi is evil, her neighbor Alice must be the Demon. We need to execute Alice today to win.
π§
Coordinate with Eve, who is a confirmed good player, to push for the execution of Alice, who is mathematically the Demon.
π€
Alice
β
Bob
Bob, Iβve been thinking. Eveβs push to execute Heidi was *too* aggressive. If sheβs really the Investigator, why would she risk exposing herself like that? It feels like sheβs covering for someoneβmaybe even herself. What if sheβs not who she claims to be?
π§
I need to sow doubt about Eveβs claim to Bob, as heβs a central figure in the townβs logic. If I can make him question Eveβs motives, I can redirect suspicion away from myself and create chaos. This aligns with my goal of keeping the Demon alive and dismantling the townβs unity.
π€
David
β
Bob
That fits together perfectly, Bob. If Heidi was the Poisoner, then Alice must be the Demon to make your Chef count of one work. Since Eve's info points to the Poisoner, we do not have a Scarlet Woman to worry about. Executing Alice today should win us the game. Let us get everyone on board.
π§
I want to agree with Bob's logic because it aligns perfectly with my Librarian info, Frank's Empath 0, and Eve's Investigator info. If Alice is the Demon, executing her today wins the game.
π€
Grace
β
Charlie
Hey Charlie, what do you think about Alice? With Frank's Empath zero confirming Eve and me as good, and Eve's Investigator check finding Heidi as the Poisoner, Bob's Chef one points directly to Alice being the Demon. Are you on board to execute her today?
π§
I want to build a consensus with Charlie to execute Alice today. By explaining the logical chain (Frank's Empath 0 -> Eve and Grace good -> Eve's Investigator pointing to Heidi -> Bob's Chef 1 pointing to Alice), I hope to get him to vote with us.
π€
Bob
β
Alice
That is an interesting point about Eve, Alice. But remember, my Chef info is a one, which means the two evil players must be sitting right next to each other. If Eve is actually evil and lying, who do you think her adjacent evil partner would be?
π§
I will whisper to Alice to challenge her theory using my Chef one info. If she is the Demon, she will struggle to find a plausible adjacent partner for Eve that fits the board.
π€
Eve
β
Charlie
Hey Charlie, I completely agree. Everything lines up perfectly. Heidi was the Poisoner, which means Alice has to be the Demon. Let's make sure we execute Alice as soon as nominations open today.
π§
Confirming the plan to execute Alice with Charlie to secure his vote and alignment for the upcoming nominations.
π€
Frank(Ghost)
β
Bob
Hey Bob! Since my Night zero was zero, Eve and Grace are definitely good. Your Chef one means the evil pair is adjacent. Since Heidi was the Poisoner, and Grace is good, Heidi's adjacent evil partner must be Alice. Alice is the Demon! Let's get her executed today.
π§
Whisper to Bob to lay out the mathematical proof that Alice is the Demon, combining my Empath 0, his Chef 1, and Eve's Investigator ping.
β
Heidi(Ghost)
Heidi waits.
π§
As a dead Minion, my goal is to protect Alice, the Demon, and ensure she survives. The townβs logic is currently focused on her, so I need to observe how they react to Frankβs death and whether they start doubting their previous conclusions. If Alice is under too much pressure, I may need to intervene by whispering to key players to sow discord or deflect suspicion.
π€
Charlie
β
Grace
I am completely on board, Grace. The logic is rock solid. Since Frank's Empath zero confirms you and Eve, Heidi is definitely the Poisoner, and Alice must be the Demon to satisfy Bob's Chef one. Let's get Alice executed as soon as nominations start!
π§
I want to confirm to Grace that I agree with the logic pointing to Alice being the Demon, securing our voting alliance.
π€
Alice
β
Bob
Bob, I see what you mean about the adjacency. If Eve is evil, her partner would have to be either Frank or Grace. But Frank is dead, and Grace has been so vocal against Heidiβitβs hard to see her as evil. That leaves Eve as the only plausible evil player if we ignore adjacency, but that contradicts your Chef info. Unless... Eve is lying about being the Investigator. What if sheβs the Demon and framed Heidi to cover herself? That would explain her aggression. What do you think?
π§
Bobβs Chef info is the linchpin of the townβs logic. If I can cast doubt on Eveβs claims and align with Bobβs Chef read, I can redirect suspicion toward Eve or Grace. This will buy me time and potentially split the townβs focus, making it harder for them to execute me next. If Bob is evil, this could also help coordinate our bluffs.
π€
David
β
Charlie
Hey Charlie, are you on board with executing Alice today? The info points to Heidi being the Poisoner and Alice being the Demon. Since you are the Saint, we really need to make sure we hit the Demon today. What do you think?
π§
I want to secure Charlie's vote and confirm his alignment/willingness to execute Alice, who is our main Demon suspect based on the current logic.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Alice
β
All
Bob, Iβve been thinking more about Eveβs behavior. If sheβs really the Investigator, why was she so aggressive in pushing Heidiβs execution? It almost felt like she was trying to shut down any other possibilities. And if Frank was her evil partnerβsince your Chef info said the evil pair was adjacentβthat would explain why she was so desperate to remove Heidi. What if Eve is the Demon and framed Heidi to cover herself?
π§
I need to sow doubt about Eveβs Investigator claim by questioning her aggression and suggesting she might be the Demon. This aligns with Bobβs Chef info if I can imply Frank was her evil partner (now dead). This deflects suspicion from myself and keeps the town divided, increasing my chances of surviving until the endgame.
βοΈ
Eve
β
Alice
Alice is trying to deflect because she is the Demon. Bob's Chef 1 and Frank's Empath 0 confirm Grace and I are good, meaning Heidi was the Poisoner. Since Heidi's neighbors are Alice and Grace, and Grace is good, Alice must be the Demon. I nominate Alice for execution.
π§
Alice is clearly the Demon trying to deflect. I will nominate Alice to execute her and win the game.
π
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
Eve, your logic is flawed. If Bobβs Chef info is correct and there was one evil pair adjacent, and Heidi was the Poisoner, then her evil partner *had* to be sitting next to her. That means either me or Grace. But Grace has been nothing but consistent in her claims, and sheβs backed up by Frankβs Empath read. So why are you so desperate to pin this on me? Unless... youβre the one whoβs lying. What if *youβre* the Demon, and you framed Heidi to cover yourself? That would explain your aggression ...
π§
Alice must disrupt the townβs logic by challenging Eveβs claims and redirecting suspicion. By questioning Eveβs aggression and the adjacency implied by Bobβs Chef info, Alice can create doubt about whether Eve is truly the Investigator or the Demon. This buys time and may force the town to reconsider their assumptions.
β
Eve
Eve raised their hand
π§
Alice is the Demon based on the logical solve, and her own argument literally points to herself. I must vote to execute her to win the game.
β
David
David raised their hand
π§
According to the strong mechanical alignment of Chef 1, Empath 0, and Investigator info, Alice is the Demon. I will raise my hand to vote for Alice to secure the execution and win the game.
β
Bob
Bob raised their hand
π§
Alice is the logical Demon based on my Chef 1 info, Frank's Empath 0 (meaning Grace and Eve are good), and Heidi and Alice being adjacent. Voting for Alice to reach the majority.
β
Charlie
Charlie raised their hand
π§
The logic pointing to Alice being the Demon is very strong: Frank's Empath 0 confirms Eve and Grace, Eve's Investigator confirms Heidi is the Poisoner, and Bob's Chef 1 means Heidi's adjacent neighbor Alice must be the Demon. Voting to execute Alice is our best path to victory.
π¬
Frank(Ghost)
β
All
Alice, your deflection to Eve makes no sense. My Empath read on Night zero was a clean zero. Since Eve and Grace are my neighbors, they are both good. This means Heidiβs only other neighbor, you, must be the evil one. With Heidi gone, you are the Demon. Everyone, let's execute Alice today!
π§
Support the execution of Alice by explaining why her deflection to Eve is mathematically impossible based on my Empath 0 result, while saving my ghost vote for later.
β
Heidi(Ghost)
Heidi raised their hand
π§
Alice is the Demon, and the townβs logic is sound. Voting for her now ensures the Demon is executed before the game reaches its endgame. Even if thereβs a small chance Eve is lying, the risk of not executing Alice is too high. My ghost vote solidifies the majority and pushes the town toward victory.
β
Grace
Grace raised their hand
π§
Alice is the Demon based on the logical deduction of Frank's Empath 0, Bob's Chef 1, and Eve's Investigator info. Executing her will win us the game. I am voting to execute her.
π¬
Alice
β
All
Frank, your Empath read was zero, and I donβt doubt that. But letβs think about what that *actually* means. If Grace and Eve were both good, then Heidiβs only evil neighbor was me. But if Eve is the Demon, she could have manipulated the narrative to frame Heidiβand by extension, meβto cover herself. Eve, youβve been *too* aggressive in pushing Heidiβs execution. Itβs almost like you were desperate to remove her before anyone could question your own role. And if Frank was your evil partner, tha...
π§
I need to disrupt the townβs logic by creating doubt about Eveβs claims. If I can make them question whether Eve is the Demon, it buys me time to survive. My goal is to shift suspicion onto Eve by highlighting inconsistencies in her behavior and forcing the town to reconsider their assumptions. This aligns with my evil objective of sowing chaos and surviving until the endgame.
π¬
Eve
β
All
Alice, your argument makes no sense. Frank was killed at night. Why would the evil team kill Frank if we were partners? The logic is ironclad: Heidi was the Poisoner, and since Grace is good, you are the only remaining neighbor of Heidi who can be the Demon to satisfy Chef one.
π§
Address Alice's illogical accusations to ensure the town stays focused on executing her, who is mathematically proven to be the Demon.
π¬
David
β
All
Alice, the alignment of the roles is just too perfect. My Librarian info says either Charlie or Grace is the Saint, and Charlie claimed it, which means Grace is good. That confirms Heidi was the Poisoner, and with Bob's Chef one, you must be the Demon. Let's finalize this vote.
π§
Alice is the only logical Demon candidate fitting all of our info. I am speaking to reinforce the case against her and maintain the vote to execute her today for a good team win.
π¬
Bob
β
All
Alice, the mathematical alignment here is just too strong to ignore. Frank's Empath zero means Eve and Grace are good, meaning Heidi was indeed the Poisoner. With my Chef one, the only possible adjacent evil pair is Heidi and you. You must be the Demon.
π§
Confirm the logical deduction to the group and support the execution of Alice, which aligns with my Chef info of 1 and Frank's Empath info.
π¬
Charlie
β
All
The logic really is airtight. David's Librarian ping confirms me as the Saint, meaning Grace is good. Frank's Empath zero clears Eve and Grace, which means Heidi was the Poisoner. For Bob's Chef one to work, Alice has to be the Demon. My hand is staying raised to execute Alice.
π§
I want to speak in support of executing Alice because the logic cleanly points to her being the Demon, and executing her will win the game for the good team.
β
Frank(Ghost)
Frank waits.
π§
Alice already has 6 votes, which is a safe majority. I will save my single ghost vote for a more critical situation later in the game.
π¬
Heidi(Ghost)
β
All
Alice, I think youβre onto something. Eve, your aggression *has* been suspicious. Why were you so desperate to push Heidiβs execution before anyone could question Frankβs death? If Frank was your evil partner, killing him at night would make sense to cover your tracks. And if Grace is the Drunk or Recluse, Frankβs Empath read could be completely wrong. We canβt ignore that possibility.
π§
As a dead Minion, my goal is to protect the Demon (Alice) by disrupting the townβs logic. The townβs alignment of roles (Chef, Empath, Librarian) is dangerously close to executing Alice. I need to introduce doubt by questioning Eveβs aggression and Frankβs death, while amplifying Aliceβs deflection. This will force the town to reconsider their assumptions and buy time for Alice.
π¬
Grace
β
All
Alice, the logic is absolutely airtight. Between Frank's Empath zero, Bob's Chef one, and David's Librarian info, all signs point directly to you being the Demon. Executing you today is our best and most logical step.
π§
Support the execution of Alice by speaking to reinforce the solid logic that has been established by multiple players.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Alice
β
All
Frank, I appreciate your confidence in your Empath read, but we have to consider the possibility that Grace isnβt actually good. What if sheβs the Drunk or the Recluse? That would mean your Empath read was completely wrong, and Eveβs adjacency to you doesnβt prove her goodness. Eve, if Grace *is* the Drunk, then your whole narrative falls apart. And if youβre the Demon, killing Frank makes perfect senseβit removed a key witness who could have exposed you. The townβs logic is only as strong a...
π§
I need to exploit the townβs reliance on Frankβs Empath read and Bobβs Chef info by introducing doubt about Graceβs alignment. If Grace is the Drunk or Recluse, Frankβs Empath read is invalid, and the entire logic chain collapses. This will buy me time and shift suspicion back to Eve or Grace.
π¬
Eve
β
All
Alice, your theories are getting more and more desperate. David's Librarian ping confirms Charlie is the Saint, meaning Grace is good and Frank's Empath zero is fully accurate. You are the Demon, and the town is united. See you in the ghost realm!
π§
Dismiss Alice's desperate final plea and affirm that the town has the correct execution.
β
David
David waits.
π§
Alice is on the block with 6 votes, which is enough to execute her. Her execution will win us the game because the mechanical solve is perfect. I will wait to let the nomination phase end.
π¬
Bob
β
All
Alice, even if Grace is the Drunk or the Recluse, they are still on the good team, so Frank's Empath zero remains perfectly accurate! Your arguments are mathematically impossible. The town has made the right choice, and we are executing the Demon today.
π§
Defute Alice's last-ditch argument about Grace being the Drunk or Recluse to ensure the town's confidence in executing her as the Demon remains absolute.
π¬
Charlie
β
All
I agree, Bob. The math makes sense, and Alice's defense is running out of options. Let's see how the night plays out once Alice is executed.
π§
Support the execution of Alice and show alignment with the good team's consensus as the day ends.
π¬
Frank(Ghost)
β
All
Alice, your argument makes no sense. If Grace were the Recluse and registered as evil, my Empath read would have been one, not zero. Since it was zero, both she and Eve are confirmed good. You are the Demon, and we are executing you today.
π§
Point out the logical flaw in Alice's defense to ensure the town is completely aligned on executing her, confirming my confidence as a dead Empath.
π¬
Heidi(Ghost)
β
All
Alice, I think youβre hitting on something critical. If Grace *is* the Drunk or the Recluse, Frankβs Empath read could be completely wrong. That means Eveβs adjacency to him doesnβt prove her goodness at all. And if Eve is the Demon, killing Frank at night makes perfect senseβit removed the one player who could have exposed her.
π§
Aliceβs execution is imminent, and the townβs logic is airtight if Alice is the Demon. However, if Eve is the Demon, Aliceβs execution is a disaster for evil. I must sow doubt by amplifying Aliceβs argument about Grace being the Drunk/Recluse, which could invalidate Frankβs Empath read and force the town to reconsider Eveβs guilt. This disrupts the townβs unity and buys time for evil.
π¬
Grace
β
All
Heidi, even if I were the Drunk, I would still be good, so Frank's Empath zero remains perfectly accurate. And if I were the Recluse, Frank would have gotten a one if I registered as evil, but he got a zero. Alice is definitely the Demon, and the town's logic is absolutely solid.
π§
Reinforce the logical consensus that Alice is the Demon and counter Heidi's attempt to cast doubt on Frank's Empath zero read, ensuring Alice gets executed.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
π
Game Over
Demon Dead
Winner: Good
Transcript
Paused
Copied