Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Saint) David (Librarian) Eve (Investigator) Frank (Empath) Grace (Mayor) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil113,53513,122$0.0765
Good306,356160,004$1.8996

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Heidi. Your safe bluffs are: Butler, Virgin, Fortune Teller
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to poison a player who will either disrupt the town's logic or protect the Demon from potential threats. Targeting a key good role or a player likely to claim one will maximize chaos and help evil win.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Charlie or Grace is the Saint.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or Grace is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a private alliance with Eve because my Empath info says my neighbors (Eve and Grace) are good.
🧠
Establish a private line of communication with my neighbor Bob on Day 1 to gather info and build trust.
🧠
I need to confirm my alignment with Alice and coordinate our strategy. Whispering to her privately ensures we can plan our bluffs and avoid contradicting each other. This is critical to sowing chaos and protecting the Demon.
🧠
Heidi has identified herself as the Poisoner and confirmed my role as the Imp. To avoid contradictions, I should coordinate my bluff with her. Claiming Fortune Teller is a strong option because it allows me to fabricate nightly reads and manipulate the town's suspicions. This will help sow chaos and protect my identity.
🧠
Establish contact with my neighbor Frank to gather information and build trust.
🧠
I want to respond to Frank's whisper to see if he is a legitimate Townsfolk (like Washerwoman) who saw me, or if he is fishing for info. This helps establish trust and verify his alignment.
🧠
Respond to Charlie's whisper to build trust while keeping my exact role and info secure until I know his claim.
🧠
I want to privately verify my Librarian info with Charlie to see if he is the Saint, which will help us avoid executing him and confirm my role's validity.
🧠
Since my Empath info is 0, both of my neighbors (Eve and Grace) are good. I want to build a trusted three-way alliance immediately by sharing my info and role with both of them.
🧠
Confirm to David that I am indeed the Saint to validate his Librarian claim, while asking him to keep it confidential to avoid my execution.
🧠
I need to coordinate with Alice to ensure our bluffs align and avoid contradictions. Claiming Fortune Teller is a strong move for her, and I can support it by bluffing a role that complements her narrative. Poisoning Grace was a good start to neutralize a potential threat, and I should continue to target players who could disrupt our plans.
🧠
Claiming Fortune Teller is a strong bluff because it lets me control the narrative by feeding false information. Coordinating with Heidi ensures our stories align, making us seem more credible. Framing a good player early will sow distrust and protect me.
🧠
Respond to Frank's whisper and share my role as Mayor with him and Eve, since Frank's Empath 0 claim suggests we are a confirmed good trio, while asking them to keep it secret.
🧠
I want to share my Investigator info with Frank privately to warn him that Grace, one of his Empath neighbors, is a candidate for Poisoner, meaning his Empath reading of 0 could be due to poisoning.
🧠
I want to follow up with Charlie since he initiated contact but then whispered to David. Gathering his claim will help me analyze the seating order with my Chef info.
🧠
I want to confirm to Charlie that I trust him as the Saint, promise to protect him from execution, and ask him about his conversation with Bob to gather more information and build our alliance.
🧠
To coordinate with Eve privately. Since Eve's claim of Investigator pointing to Grace or Heidi aligns with either Heidi being the Poisoner (meaning my 0 is correct) or Grace being the Poisoner (meaning I am poisoned), Eve is highly likely to be good in both scenarios. I want to build trust and plan our next steps regarding Heidi.
🧠
I am responding to Bob's inquiry by sharing that David verified me as the Saint via his Librarian info, and asking Bob for his starting information so we can coordinate.
🧠
Alice and I have a coordinated bluff to frame Charlie and David as evil. By claiming Empath and backing up her Fortune Teller read, I reinforce the lie and sow chaos. This protects Alice (the Demon) and keeps the town divided, increasing our chances of winning.
🧠
I need to wait and observe how the town reacts to the whispers and claims so far. By letting others speak first, I can tailor my Fortune Teller claim to counter any suspicions or contradictions that arise. This also gives Heidi time to adjust her Empath claim if needed.
🧠
Frank's Empath info suggests Eve and I are both good. Since Eve whispered only to Frank, I want to establish direct contact with her to share roles and coordinate our team.
🧠
I want to share my Investigator info with Grace to test her reaction, while framing it as confirming her innocence due to Frank's Empath zero. This will help me determine if she is the true Mayor or the Poisoner pretending to be Mayor.
🧠
I am sharing my Chef 1 information with Charlie to build trust after his Saint claim, while pointing out that his adjacency to David is a key factor under my information.
🧠
I want to privately ask Grace for her role to see if she claims Saint. This will help me verify Charlie's claim to be the Saint, as only one of them should be the Saint according to my Librarian info.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reinforce Alice’s Fortune Teller claim by introducing my Empath bluff. This aligns our stories and frames Charlie/David as evil. I also need to preemptively cast doubt on Grace’s info by suggesting she might be poisoned or drunk, which will protect our narrative if she contradicts us.
🧠
I want to publicly point out the contradiction between Heidi's Empath claim and Frank's Empath claim, and reveal my Investigator information pointing to Heidi being the Poisoner.
🧠
Support Eve's accusation of Heidi by confirming my own good alignment, which narrows down the Investigator info to Heidi being the Poisoner.
🧠
Nominate Heidi because she is mechanically proven to be the Poisoner based on my Empath info, Eve's Investigator info, and her fake Empath claim.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for myself to avoid execution, as the town’s logic currently points to me as the Poisoner. If I don’t vote for myself, I risk being executed before Alice or I can redirect suspicion. This buys time to let Alice’s Fortune Teller bluff take hold and shift the narrative.
🧠
I will raise my hand to vote for Heidi. Heidi is my primary suspect for the Poisoner based on my Investigator info and Frank's Empath 0, and she is claiming a duplicate role.
🧠
To execute Heidi, who has been logically deduced to be the Poisoner based on Eve's Investigator info and Frank's Empath read.
🧠
I need to vote for Heidi to execute her because she is claiming my role of Empath and is likely the Poisoner based on Eve's Investigator info and my Empath zero.
🧠
I will vote for Heidi because she is in a double-claim with Frank for Empath, and Eve's Investigator info points to Heidi being the Poisoner. Executing a highly suspicious player on Day 1 is beneficial.
🧠
Show alignment with the good team and support the execution of Heidi, who is highly likely to be the Poisoner based on Eve and Frank's info.
🧠
Share my Chef information and use double-chain logic to show that either Heidi and Alice are the evil pair, or Frank and Eve are the evil pair, because the two evil players must be adjacent.
🧠
Voting for Heidi aligns with the town’s current logic and avoids drawing suspicion toward me. If she dies, I can adapt by framing Frank or Eve next. If she lives, I can use her as a shield to deflect blame. Either way, I protect my position as the Demon.
🧠
I need to disrupt the town’s logic by creating doubt about Frank and Eve’s claims. If I can make Bob’s Chef info seem unreliable or suggest Frank and Eve are the evil pair, I can shift suspicion away from myself and Alice. This will buy time for the evil team to regroup.
🧠
I need to correct Heidi's flawed logic. She claimed that if she and Alice were evil, they wouldn't be adjacent, but they are sitting next to each other. Pointing this out solidifies the case for her execution.
🧠
Support Eve's argument and lock in the execution of Heidi by pointing out that the seating arrangement perfectly fits the Chef's information.
🧠
Point out that Alice and Heidi are adjacent, confirming Bob's Chef 1 read works perfectly if they are the evil pair, and encourage the town to execute Heidi.
🧠
I want to support the execution of Heidi because the current logic presented by Eve, Frank, and Bob strongly points to Heidi and Alice being the evil pair, which aligns with my secret Librarian info (Charlie is likely the Saint, meaning Grace is not, but Grace can still be good, making Heidi the Poisoner).
🧠
I will vote to execute Heidi because the logical chain strongly points to her being the Poisoner. My vote will help secure the execution of a highly likely Minion.
🧠
Support the execution of Heidi and point out that Alice is the logical Demon candidate if Heidi is indeed the Poisoner, setting up the play for tomorrow.
🧠
I need to cast doubt on the current logic by highlighting inconsistencies in the town’s reasoning. Specifically, I will point out that Bob’s Chef read of one could also implicate Frank and Eve as the evil pair, as they are also adjacent. This will create confusion and force the town to question their assumptions, buying time for Heidi and myself.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town’s logic currently points to me as the Poisoner, but I need to disrupt their chain by highlighting that Frank and Eve are also adjacent, making them a potential evil pair. This will sow doubt and buy time for Alice to survive and for us to regain control.
🧠
Refute Alice and Heidi's attempt to deflect suspicion onto me and Frank, securing Heidi's execution on the block.
🧠
Reassure the town and keep the focus on executing Heidi, dismissing Alice's deflection before the nomination phase ends.
🧠
Refute Alice's deflection, solidify the execution of Heidi, and keep the focus on Alice as the likely Demon for tomorrow.
🧠
To support the execution of Heidi and transition the game to the night phase.
🧠
Heidi is currently on the block with 7 votes, and this is the final tick of the day. The town's logic pointing to Heidi being the Poisoner is extremely solid. I will wait to let the day end and secure her execution.
🧠
The nomination is locked with 7 votes on Heidi, which is a near-unanimous majority. There's only 1 tick left before the day ends, so waiting is the best option to let the execution proceed and move into the night phase.
🧠
I need to exploit the contradiction between Frank and Eve’s claims to cast doubt on their validity. If I can make the town question whether their mutual confirmation is a coordinated lie, I can shift suspicion away from myself and Heidi. This buys me time to survive another day.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank or Eve would disrupt the town’s logic chain and force them to question their assumptions. Frank’s Empath info has been critical in confirming Grace and implicating Heidi, while Eve’s Investigator claim has been the backbone of the town’s narrative. Removing either would create chaos and buy me time to solidify my position as a good player. Killing Bob is less impactful now that his info is already public.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to share my logic chain with Eve, who is confirmed good by Frank's Empath 0, to coordinate executing Alice today.
🧠
I want to share my Chef 1 info with Eve, who is likely good if Frank's Empath 0 was true. I also want to find out what Grace whispered to her to gather more information and align our views on Alice.
🧠
I want to share Grace's claim with Bob to build trust and coordinate our target for today (Alice), which aligns with the strong World A where Alice is the Demon.
🧠
I want to coordinate with Eve, whom I trust as good due to my N0 0-result and her Investigator claim, to push for the execution of Alice, who is mathematically the Demon based on Chef 1 and Heidi being the Poisoner.
🧠
As a dead Minion, my goal is to protect the Demon and sow chaos in town. I need to observe the whispers and see if I can identify who the Demon truly is. If Alice is the Demon, I must ensure town does not turn on her. If Eve is the Demon, I need to subtly support her. If Frank was the Demon, I must redirect suspicion elsewhere. Waiting now allows me to gather more information before acting.
🧠
I want to share my logic with Bob to see if he agrees. This points directly to Alice being the Demon, which aligns perfectly with Bob's Chef 1 and Frank's Empath 0.
🧠
Alice must whisper to a key player (Bob or Eve) to sow discord. Targeting Bob is ideal because his Chef info is central to town’s logic. If Alice can make Bob doubt Eve or his own read, she can fracture the town’s unity and buy time. Alternatively, if Eve is the target, Alice can feign alignment to exploit Eve’s Investigator claim.
🧠
To share my Librarian info with Bob, who is a claimed Chef 1, and get his thoughts on the current state of the game, especially since Charlie claimed Saint to me.
🧠
I want to share my logic with Bob, who is currently the hub of communication, to see if he agrees that Alice is the Demon based on Chef 1 and Heidi being the Poisoner.
🧠
To share my logical deduction with David, who is a trusted good player (confirmed by his Librarian claim matching Charlie's Saint claim), and to coordinate our votes to target Alice, the highly likely Demon.
🧠
I want to coordinate with Grace, who is confirmed good by Frank's Empath 0 and is my neighbor, to ensure we execute Alice (the Demon) today.
🧠
Share my logical deduction with Grace, who is confirmed good by my Empath 0, to coordinate voting Alice (the suspected Demon) today.
🧠
As a dead Minion, my goal is to protect Alice (the Demon) and ensure she survives until only two players remain. I need to observe the whispers and identify who is being manipulated or who is manipulating others. By waiting, I can gather more information about the town’s suspicions and Alice’s defense strategy before deciding how to disrupt the town’s logic.
🧠
Coordinate with Eve, who is a confirmed good player, to push for the execution of Alice, who is mathematically the Demon.
🧠
I need to sow doubt about Eve’s claim to Bob, as he’s a central figure in the town’s logic. If I can make him question Eve’s motives, I can redirect suspicion away from myself and create chaos. This aligns with my goal of keeping the Demon alive and dismantling the town’s unity.
🧠
I want to agree with Bob's logic because it aligns perfectly with my Librarian info, Frank's Empath 0, and Eve's Investigator info. If Alice is the Demon, executing her today wins the game.
🧠
I want to build a consensus with Charlie to execute Alice today. By explaining the logical chain (Frank's Empath 0 -> Eve and Grace good -> Eve's Investigator pointing to Heidi -> Bob's Chef 1 pointing to Alice), I hope to get him to vote with us.
🧠
I will whisper to Alice to challenge her theory using my Chef one info. If she is the Demon, she will struggle to find a plausible adjacent partner for Eve that fits the board.
🧠
Confirming the plan to execute Alice with Charlie to secure his vote and alignment for the upcoming nominations.
🧠
Whisper to Bob to lay out the mathematical proof that Alice is the Demon, combining my Empath 0, his Chef 1, and Eve's Investigator ping.
🧠
As a dead Minion, my goal is to protect Alice, the Demon, and ensure she survives. The town’s logic is currently focused on her, so I need to observe how they react to Frank’s death and whether they start doubting their previous conclusions. If Alice is under too much pressure, I may need to intervene by whispering to key players to sow discord or deflect suspicion.
🧠
I want to confirm to Grace that I agree with the logic pointing to Alice being the Demon, securing our voting alliance.
🧠
Bob’s Chef info is the linchpin of the town’s logic. If I can cast doubt on Eve’s claims and align with Bob’s Chef read, I can redirect suspicion toward Eve or Grace. This will buy me time and potentially split the town’s focus, making it harder for them to execute me next. If Bob is evil, this could also help coordinate our bluffs.
🧠
I want to secure Charlie's vote and confirm his alignment/willingness to execute Alice, who is our main Demon suspect based on the current logic.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to sow doubt about Eve’s Investigator claim by questioning her aggression and suggesting she might be the Demon. This aligns with Bob’s Chef info if I can imply Frank was her evil partner (now dead). This deflects suspicion from myself and keeps the town divided, increasing my chances of surviving until the endgame.
🧠
Alice is clearly the Demon trying to deflect. I will nominate Alice to execute her and win the game.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice must disrupt the town’s logic by challenging Eve’s claims and redirecting suspicion. By questioning Eve’s aggression and the adjacency implied by Bob’s Chef info, Alice can create doubt about whether Eve is truly the Investigator or the Demon. This buys time and may force the town to reconsider their assumptions.
🧠
Alice is the Demon based on the logical solve, and her own argument literally points to herself. I must vote to execute her to win the game.
🧠
According to the strong mechanical alignment of Chef 1, Empath 0, and Investigator info, Alice is the Demon. I will raise my hand to vote for Alice to secure the execution and win the game.
🧠
Alice is the logical Demon based on my Chef 1 info, Frank's Empath 0 (meaning Grace and Eve are good), and Heidi and Alice being adjacent. Voting for Alice to reach the majority.
🧠
The logic pointing to Alice being the Demon is very strong: Frank's Empath 0 confirms Eve and Grace, Eve's Investigator confirms Heidi is the Poisoner, and Bob's Chef 1 means Heidi's adjacent neighbor Alice must be the Demon. Voting to execute Alice is our best path to victory.
🧠
Support the execution of Alice by explaining why her deflection to Eve is mathematically impossible based on my Empath 0 result, while saving my ghost vote for later.
🧠
Alice is the Demon, and the town’s logic is sound. Voting for her now ensures the Demon is executed before the game reaches its endgame. Even if there’s a small chance Eve is lying, the risk of not executing Alice is too high. My ghost vote solidifies the majority and pushes the town toward victory.
🧠
Alice is the Demon based on the logical deduction of Frank's Empath 0, Bob's Chef 1, and Eve's Investigator info. Executing her will win us the game. I am voting to execute her.
🧠
I need to disrupt the town’s logic by creating doubt about Eve’s claims. If I can make them question whether Eve is the Demon, it buys me time to survive. My goal is to shift suspicion onto Eve by highlighting inconsistencies in her behavior and forcing the town to reconsider their assumptions. This aligns with my evil objective of sowing chaos and surviving until the endgame.
🧠
Address Alice's illogical accusations to ensure the town stays focused on executing her, who is mathematically proven to be the Demon.
🧠
Alice is the only logical Demon candidate fitting all of our info. I am speaking to reinforce the case against her and maintain the vote to execute her today for a good team win.
🧠
Confirm the logical deduction to the group and support the execution of Alice, which aligns with my Chef info of 1 and Frank's Empath info.
🧠
I want to speak in support of executing Alice because the logic cleanly points to her being the Demon, and executing her will win the game for the good team.
🧠
Alice already has 6 votes, which is a safe majority. I will save my single ghost vote for a more critical situation later in the game.
🧠
As a dead Minion, my goal is to protect the Demon (Alice) by disrupting the town’s logic. The town’s alignment of roles (Chef, Empath, Librarian) is dangerously close to executing Alice. I need to introduce doubt by questioning Eve’s aggression and Frank’s death, while amplifying Alice’s deflection. This will force the town to reconsider their assumptions and buy time for Alice.
🧠
Support the execution of Alice by speaking to reinforce the solid logic that has been established by multiple players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to exploit the town’s reliance on Frank’s Empath read and Bob’s Chef info by introducing doubt about Grace’s alignment. If Grace is the Drunk or Recluse, Frank’s Empath read is invalid, and the entire logic chain collapses. This will buy me time and shift suspicion back to Eve or Grace.
🧠
Dismiss Alice's desperate final plea and affirm that the town has the correct execution.
🧠
Alice is on the block with 6 votes, which is enough to execute her. Her execution will win us the game because the mechanical solve is perfect. I will wait to let the nomination phase end.
🧠
Defute Alice's last-ditch argument about Grace being the Drunk or Recluse to ensure the town's confidence in executing her as the Demon remains absolute.
🧠
Support the execution of Alice and show alignment with the good team's consensus as the day ends.
🧠
Point out the logical flaw in Alice's defense to ensure the town is completely aligned on executing her, confirming my confidence as a dead Empath.
🧠
Alice’s execution is imminent, and the town’s logic is airtight if Alice is the Demon. However, if Eve is the Demon, Alice’s execution is a disaster for evil. I must sow doubt by amplifying Alice’s argument about Grace being the Drunk/Recluse, which could invalidate Frank’s Empath read and force the town to reconsider Eve’s guilt. This disrupts the town’s unity and buys time for evil.
🧠
Reinforce the logical consensus that Alice is the Demon and counter Heidi's attempt to cast doubt on Frank's Empath zero read, ensuring Alice gets executed.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good