Game Detail

Players

Alice (Undertaker) Bob (Imp) Charlie (Poisoner) David (Recluse) Eve (Mayor) Frank (Chef) Grace (Fortune Teller) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good173,92053,393$0.0581
Evil61,80426,406$0.3304

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Charlie. Your safe bluffs are: Washerwoman, Investigator, Librarian
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Alice because she is next to Bob (the Demon). If Alice is the Empath, poisoning her will disrupt her starting information about Bob being evil, protecting our Demon. If she is another setup role like Investigator or Washerwoman, her start-of-game info will be false.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am choosing Alice and Bob to gather initial information about potential Demon presence. This will help me narrow down suspects or confirm innocence for future actions.
📜
Storyteller
Grace
You chose Alice and Bob. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Identify myself to my Demon Bob, let him know I poisoned Alice last night, and ask for his bluffs so we can coordinate.
🧠
Wait to observe how Alice and Bob behave. If one is the Demon, they may reveal themselves through their actions or claims.
🧠
Reveal my role as Chef to share that there is 1 pair of evil players, which will help the group narrow down suspects and progress the game.
🧠
Observe the room and gather initial impressions before taking any action. Delay revealing my role to avoid suspicion and allow others to share information.
🧠
To whisper my safe bluffs (Washerwoman, Investigator, Librarian) to my Poisoner (Charlie) so we can coordinate our claims.
🧠
Gather early information and form alliances by asking David and Frank about their roles and any suspicions they have.
🧠
Gather information from Bob to understand his suspicions or knowledge, which may help me direct the conversation or identify potential threats.
🧠
Gather more information before deciding to use the Slayer ability. This ensures we do not waste a critical shot and can make an informed decision.
🧠
Coordinate with my Demon (Bob) by telling him my planned bluff (Monk) and asking which of his bluffs he wants to use so we do not overlap.
🧠
Share my Fortune Teller role and critical Night 0 result (Alice or Bob is a Demon or registers as one) with neighbors Frank and Heidi to spread suspicion and force the Demon to react.
🧠
Coordinate with Eve and Grace to verify their roles and focus investigations on Alice and Bob, as Grace's claim aligns with the Chef's knowledge of 2 evil players.
🧠
Encourage trust and collaboration with Eve, who claims to be the Mayor. Gather information and signal my willingness to work with the good team.
🧠
To respond to Alice's question immediately to avoid suspicion of collusion with Charlie, whilst establishing my Investigator bluff and framing Eve/Frank.
🧠
Confirm Grace's Fortune Teller insight to narrow down the Demon suspects. Align with Frank's Chef information to focus on Alice and Bob as primary suspects.
🧠
Confirm Bob's Investigator claim and share my Undertaker role to establish trust and gather information about potential Minions or the Demon.
🧠
Verify Grace's Fortune Teller claim by asking for clarification on her investigation. This will help me decide whether to use my Slayer shot on Alice or Bob, or wait for more evidence.
🧠
Claim Monk to my neighbor David to establish my bluff and build trust before nominations start.
🧠
Coordinate with Eve (Mayor) and Heidi to focus the investigation on Alice and Bob, leveraging Frank’s Chef information to narrow down the Demon. This will help the town execute the most suspicious player before nightfall.
🧠
Coordinate with Eve (Mayor) and Grace (Fortune Teller) to prioritize investigating Alice and Bob, as Grace's info and Chef's knowledge of 1 pair of evil players make them the top suspects.
🧠
Continue building trust with Eve (Mayor) to coordinate the good team's efforts and gather more information about other players' roles.
🧠
Respond to my Minion Charlie before nominations start so we are aligned on our bluffs and poisoning strategy.
🧠
Gather more information from Grace and Frank to confirm their roles and insights. This will help narrow down the Demon candidates (Alice or Bob) and identify any contradictions.
🧠
Encourage Bob to continue sharing useful information and subtly reinforce our alliance to gather more intel.
🧠
Clarify Grace’s Fortune Teller information to determine if Alice or Bob is more likely the Demon. This will help decide if we should focus on executing one of them or gather more info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid rushing into a nomination on Day 1 with limited evidence. Encourage further discussion and information sharing to gather more concrete data before making a decision.
🧠
Encourage the group to focus on Alice and Bob as primary suspects based on the Fortune Teller's info and Chef's confirmation of exactly 2 evil players. This narrows the focus and pressures the Demon or Minion to reveal themselves.
🧠
Encourage Alice and Bob to reveal their roles transparently so we can determine who to target with the Slayer ability or nomination. The current information strongly suggests one of them is evil.
🧠
Deflect the Fortune Teller ping by claiming Investigator publicly, explaining my whispers with Alice, and casting suspicion on Eve/Frank.
🧠
Bob's claims contradict Grace's Fortune Teller insight and the Chef's knowledge of exactly one evil pair. Nominating him now will force clarification and either expose him as evil or reveal deeper contradictions in the group's information.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution on Day 1 since my death would mean an immediate loss for the evil team.
🧠
Avoid executing Bob prematurely unless certain he is evil. Gather more information, especially about Alice, to make a more informed decision in the final 3 scenario where my Mayor ability can secure a win.
🧠
Bob's claims directly contradict Frank's Chef information and create logical inconsistencies. If Bob is the Demon, Alice is the good player who registers as Demon to me, and Frank's 'exactly 1 evil pair' fits with Bob (Demon) + one Minion (Eve or Frank). Executing Bob now is the most logical action to eliminate the Demon before nightfall.
🧠
Bob’s claims create contradictions with Grace’s Fortune Teller result and Frank’s Chef info. If Bob is the Demon, executing him ends the threat immediately. If he’s good, the town loses a key info role, but the contradictions make him highly suspicious. With limited time, supporting Grace’s vote is the best path forward.
🧠
Bob's claims directly contradict Grace's Fortune Teller insight and the Chef's knowledge of exactly 1 evil pair. Raising a hand to vote for Bob aligns with the group's suspicion and maximizes the chance of executing an evil player early, which is critical for the good team's success.
🧠
The town's current votes suggest Bob may be executed. As a good player, I must avoid executing a potential good player. However, the majority is already voting for Bob, and my vote will not change the outcome if I wait. Raising my hand now aligns with the majority, preventing further chaos and allowing the game to progress.
🧠
Execute Bob to reduce the number of suspicious players and gain Undertaker information about his execution, which will help narrow down the Demon in subsequent days.
🧠
I need to defend Bob (my Demon) from being executed. 5 votes are already cast, which is enough to execute him. I must convince players to lower their hands by pointing out the Fortune Teller's red herring mechanic.
🧠
To defend myself from execution by pointing out the flaws in executing me Day 1 and appealing to Alice, who trusted me earlier, to lower her hand.
🧠
As Mayor, I must prevent a premature execution of a potentially good Investigator. The group is acting on Grace's Fortune Teller read (which could be a red herring) and Frank's Chef claim (which could also be deceptive). Executing Bob now risks losing critical information and playing into potential evil manipulations. I will urge the group to wait for more evidence or Alice's Undertaker insights before voting.
🧠
Lowering my hand to prevent the hasty execution of Bob, who claims to be the Investigator and could provide critical information. With Grace's Fortune Teller result possibly being a red herring and the Chef confirming only one pair of evil players, executing Bob on Day 1 risks losing a truth-teller. The Mayor also urges caution, and Alice hasn't revealed her role yet.
🧠
Lowering my hand prevents Bob's immediate execution, allowing more time to gather evidence. The group is divided, and Eve (Mayor) is urging caution. Risking an execution on Day 1 without more concrete evidence could lose a truth-teller or fall for the Demon's misdirection. We need Alice's Undertaker insights or further claims before voting.
🧠
Lower my hand to support the Mayor's call to hold the vote. Rushing to execute Bob on Day 1 could lose critical information or misdirect the town. Let's allow Alice to share her Undertaker insights or gather more evidence before finalizing.
🧠
Lowering my hand aligns with the Mayor and Monk’s calls to pause and gather more information. Executing Bob now risks losing a potential good player (Investigator) and valuable intel. As Recluse, delaying my vote preserves my ability to act strategically in later phases.
🧠
Waiting to see if others follow Charlie and Eve's lead in stopping Bob's execution, allowing more time to gather evidence and avoid a hasty Day 1 mistake that could lose us critical information.
🧠
Bob has only 3 votes, which is below the threshold of 4. Waiting allows the nomination to fail without Bob being put on the block.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
I want to thank the town for not executing me and cement my image as a helpful Investigator before we head to the night phase.
🧠
Encourage the group to pause and gather more mechanical evidence before rushing to execute again. Reinforce the Mayor's role in urging caution and information sharing.
🧠
Encourage Alice to reveal her Undertaker information to provide mechanical evidence and pressure Bob to reveal his Investigator info. This will help clarify the ambiguity around Alice and Bob and guide the town toward the Demon.
🧠
Wait for Alice to reveal her Undertaker insights, as it may provide critical mechanical evidence about the Demon or Minion. Rushing to act without this information could lead to a misstep.
🧠
Revealing my Chef information will provide mechanical evidence to help the town narrow down the number of evil players and focus suspicions. This supports the Mayor's call for more information and prevents hasty executions.
🧠
Encourage the town to focus on mechanical evidence and lower tensions. Avoid revealing my role prematurely while steering the conversation toward verifying claimed roles like Alice's Undertaker insights.
🧠
To focus the group on verifiable, mechanical evidence and clarify conflicting claims. By asking Grace and Frank for specifics, I can help the town narrow down the evil pair and avoid executing a good player based on assumptions.
🧠
Clarify the Chef's mechanics to Alice to appear helpful and pro-town, while guiding the game smoothly into the night phase with no execution on our Demon Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the active Fortune Teller who has a Demon ping on Bob. Poisoning her tonight ensures her Night 1 information is false or arbitrary, protecting Bob from being narrowed down.
📜
Storyteller
Charlie
You chose to poison Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the claimed Fortune Teller who got a 'yes' ping on Alice and me. Killing her tonight prevents her from refining her info and identifying me as the Demon.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Eve and Frank to verify their alignments and press for mechanical evidence to narrow down the two evil players, leveraging Grace’s lost information.
🧠
Bob is the most suspicious player: he claimed a role but never provided its fruits, resisted transparency, and Grace's Fortune Teller ability likely identified him. Shooting Bob removes the most likely Demon and aligns with Frank's Chef claim of exactly two evil players.
📜
Storyteller
Bob has died!
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good