Game Detail

Players

Alice (Soldier) Bob (Recluse) Charlie (Investigator) David (Poisoner) Eve (Fortune Teller) Frank (Imp) Grace (Monk) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good415,166509,737$2.0967
Evil163,33737,173$0.8063

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: David. Your safe bluffs are: Saint, Undertaker, Chef
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison an unknown first-night information role to inject bad data into the town’s opening logic and steer suspicion away from Frank.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Bob or Charlie is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Frank or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night Zero with no information, I want to check two players to establish a baseline. A no result clears both, while a yes gives me an initial lead to investigate further.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Charlie. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my night information with another player to build an alliance and gather additional information to verify my Investigator claim.
🧠
Establish a private conversation with my neighbor Frank to begin gathering information and building trust, while being cautious not to reveal my exact role too early.
🧠
Share my Soldier role with Charlie to establish trust, evaluate his Investigator claim, and coordinate surveillance on Frank and David regardless of whether he is good or evil.
🧠
Establish a secret alliance with my neighbor David and share my Fortune Teller read on Alice and Charlie to begin investigating who is most likely to be evil.
🧠
Answer quickly with a safe, consistent bluff (Chef 0) to gain Grace's trust and shape early town logic away from me and David.
🧠
Build trust with Eve while nudging her to suspect Alice or Charlie and to keep her info quiet, slowing town coordination and keeping attention off Frank.
🧠
Start gathering information from my neighbor Alice to build a network and understand early claims before the nomination phase.
🧠
Share my Librarian information with Alice to build an alliance and gather intel on Bob and Charlie, since she has already spoken with both of them.
🧠
Share my Investigator info with Bob to build a second trust network and gather more information about the other players.
🧠
Gather information from my other neighbor Heidi to compare with Frank's claim and build a network of trust.
🧠
I need to cross-reference Heidi's Librarian claim with Charlie's Investigator claim. If one of Bob or Charlie is the Recluse, that heavily affects whether Frank or David is actually the Poisoner. I want to discuss this with Heidi privately before sharing more broadly.
🧠
I have already confided in David. Before the nomination phase begins, I will wait and observe the public and whisper dynamics to gather more context before deciding who to check tonight.
🧠
Coordinate with my minion privately so our public claims do not clash and we can steer early suspicion onto a good player while keeping me off the Demon radar.
🧠
Coordinate a strong D1 push using a believable Investigator bluff that aligns with Eve’s FT ping, while keeping Frank’s Chef zero credible and planning future poison targets.
🧠
Probe David since he was named by Charlie. Gathering his perspective will help me assess whether Charlie's Investigator claim is credible.
🧠
I need to directly ask Bob about his claimed role to compare it with Charlie's Investigator claim and determine which of my two Librarian targets is the Recluse.
🧠
I need to gather more information before nominations. Eve spoke with David, one of my two suspects, so I want to hear what she learned from that conversation.
🧠
I need to gather more claims from other players to cross-reference with Frank's Chef information and spot contradictions before nominations begin.
🧠
I need to share my Soldier claim with Grace and probe her for specific information. Building trust early helps cross-reference claims and spot contradictions before nominations.
🧠
I need to respond to Charlie's claim without revealing my full trust in David or my exact plans. I want to probe why he is telling me privately and see if his story holds up.
🧠
Build trust as Chef, collect Eve’s info, and subtly steer her toward suspecting Alice/Charlie so day 1 execution hits good.
🧠
Get ahead of any suspicion on me, recruit Bob to doubt or execute Alice or Charlie, and anchor my Investigator bluff early.
🧠
Share the conflicting Investigator claims with Alice to build an alliance and gather more information before nominations begin. Two players claiming the same role with opposing results is the central contradiction of the day.
🧠
I need to talk to Charlie directly since he's one of my two Recluse candidates and is claiming Investigator. I want to hear his claim from him and see if it matches what Alice relayed to me. This will help me determine if he's the Recluse or if Bob is.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Confirm my Investigator info publicly in response to Heidi's question, connect it with Heidi's Librarian claim to identify Bob as likely Recluse, and focus suspicion on Frank and David before the night phase begins.
🧠
Counterclaim Investigator to neutralize Charlie’s accusation, create a clean alternate execution (Alice) to protect Frank and buy time, and cast doubt on Charlie’s logical chain.
🧠
The conflicting Investigator claims must be resolved. Since I know I am good, David's info cleanly resolves to Charlie being the Poisoner if David is truthful. Heidi's Librarian claim also casts doubt on Charlie. Nominating Charlie tests the most likely Minion.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution, expose David's lie, and point out that executing me helps the evil team while Frank and David remain suspicious.
🧠
Secure an early misexecution on Charlie, eliminate pressure on me and Frank, and deepen the Investigator-conflict narrative so town wastes days arguing.
🧠
I know I am the Soldier, so David's Investigator claim that Alice or Charlie is the Poisoner directly implicates Charlie. Even if David is lying, Charlie's Investigator claim conflicts with David's, and Heidi's Librarian info makes Bob the more likely Recluse. Executing Charlie either hits the Minion or narrows down the evil team significantly.
🧠
Charlie is likely good according to my Librarian info. Voting to execute him now harms the good team regardless of whether he is the Recluse or the Investigator. I need to stop this bandwagon and redirect suspicion toward David or Alice.
🧠
Share that Heidi's Librarian claim protects Charlie, so executing him today is premature. I want to avoid killing a likely-good player on Day 1 based on conflicting claims I cannot yet resolve.
🧠
I need to discourage the Charlie execution because it may kill a good Investigator, point out the suspicious David-Frank whispering, and avoid voting without more information.
🧠
Get Charlie executed day one if possible; it likely removes a good info role and keeps town divided, and my single vote may be decisive.
🧠
I want to prevent a premature Day 1 execution of a potentially good player when conflicting claims need more time to resolve. Speaking helps establish my reasoning without exposing my full role yet.
🧠
Point out that the voters against me are exactly the players implicated by my information, reinforcing that the town should reject this nomination and scrutinize David and Frank tomorrow.
🧠
Try to swing one extra vote onto Charlie by reframing Librarian info and emphasizing the Investigator conflict, aiming to execute Charlie and protect Frank.
🧠
Heidi's Librarian information gives Charlie cover as likely good, and the coordinated whispering between David and Frank looks suspicious. Lowering my hand avoids a risky day one execution when we need more information.
🧠
The vote currently has only two hands raised and needs four. Charlie is likely good based on my Librarian information. I should not vote for him and instead let this nomination fail so we can gather more information.
🧠
I do not want to execute Charlie today because Heidi's information strongly suggests he is a good player. I will hold my vote and gather more information tonight.
🧠
The vote is at 2 out of 4 needed with several players publicly opposed. Charlie is likely safe. I should not vote for him and let this nomination fail so we get more information tonight and tomorrow.
🧠
Remove the glaring link between me and David during a doomed vote, keep trust with the majority, and preserve flexibility for tomorrow’s push.
🧠
The vote for Charlie currently has zero raised hands and I believe Charlie is likely the real Investigator. Executing him would be a major win for the evil team. I should not vote and let this nomination fail so we can gather more information and target Alice or David tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
I need to put David on the block because he is lying about being Investigator. My real night zero info points to him or Frank, and his counterclaim is a transparent attempt to deflect heat. Executing him is the best way to test the Investigator conflict and protect the good team from a Minion.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me to avoid early execution; reframe as low-information, high-risk kill and keep heat on Charlie without overcommitting.
🧠
Rally the players who saved me to vote for David now. Point out David and Frank's coordinated behavior and that we have enough votes to execute a likely evil player today.
🧠
Claiming Soldier publicly clears me and shows why David's info is mechanically shaky. I want to stop a likely mis-execution on day one and preserve lives for tomorrow's info.
🧠
David and Charlie have a direct Investigator conflict; one is certainly lying and likely evil. My Librarian info points toward Charlie being the Recluse, making him good and David's accusation false. Combined with David's suspicious whispering with Frank, David is the better day one execute.
🧠
The observed coordination between David and Frank is the strongest behavioral tell. If Heidi's Librarian info is right and Charlie is Recluse, David is definitively lying. I should vote for David while we have the chance.
🧠
The David-Frank whisper coordination is the strongest tell we have. Even on day one, executing David resolves a claim and punishes suspicious behavior. I will be the fourth vote to put him over the threshold.
🧠
Prevent David’s execution by discouraging the fourth vote, ideally keeping Eve and Alice off the vote and prompting someone to lower their hand.
🧠
I defended Charlie earlier and the David-Frank whispering coordination is highly suspicious. Investigator clashes require resolution, and David feels like the more likely evil between the two. My N0 info on Alice/Charlie doesn't clear David, especially if Alice is Demon and David is her Poisoner. I will vote to execute David.
🧠
Prevent reaching 4 votes by persuading a raised-hand voter (preferably Bob/Grace) to drop, keeping me alive and protecting Frank.
🧠
I nominated David because he is faking Investigator to frame me. We currently have four votes but David is pressuring Bob to lower his hand. I need to cast my vote now to secure the execution and prevent evil from surviving day one.
🧠
I already committed to not voting David. The count is at 5/4, so my vote is unnecessary. I will wait rather than reverse my public stance.
🧠
Keep pressure on David by explaining why the evidence points to him being evil, and encourage Bob to hold his vote so we can execute a likely Minion before night.
🧠
I need to lock in this execution by explaining my reasoning. Alice's Soldier claim directly contradicts David's Investigator info, and the whispering coordination with Frank is strong behavioral evidence. I want to keep votes on David and move to night to gain more info.
🧠
Claiming Recluse to validate Heidi's Librarian info, eliminate the 'Charlie is Recluse' defense David is using, and explain why Alice's Soldier claim breaks David's Investigator result. This should lock in the execution and give the town clear logic to follow.
🧠
Prevent David’s execution by undermining the β€˜whispering = evil’ narrative and pushing for no execution on day one amid conflicting claims.
🧠
I am likely dying tonight since I claimed Fortune Teller to David, who is probably evil. I must share my FT result and suspicion of David publicly before night so the town has this info even if I die.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create an alternate nominee to split votes, potentially tie the block and, if I die, leave suspicion on Eve’s story so town does not auto-follow her reads onto Frank.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I must defend myself and stop the vote on me from reaching five, which would tie David's block and save a confirmed liar. I need to remind everyone why David is the correct execution today.
🧠
Get 5 votes on Eve to tie and cancel my execution, buying a night and keeping suspicion spread so Frank survives.
🧠
David is almost certainly the Poisoner and tying the vote would let him survive. I should not vote for Eve. The vote on Eve is unlikely to reach 5, so I will wait and let David be executed.
🧠
Prevent David from escaping execution by explaining that Eve's Fortune Teller result is consistent with me being the red-herring, and urging town not to vote for Eve so David dies today.
🧠
Stop town from accidentally tying the vote or executing Eve, ensuring David dies today so we get a night of confirmed info.
🧠
I need to stop David from escaping execution by tying the block. His claim is already mechanically broken, and Eve's story is consistent. I should speak to keep votes off Eve.
🧠
I need to make it absolutely clear I am not voting for Eve and that David should be executed today. He broke his own claim and the evidence points to him being evil.
🧠
Try to force a tie on Eve so David is not executed today, keeping my Minion alive and keeping suspicion spread instead of collapsing onto me tomorrow.
🧠
Call out Frank for voting to save David and solidify why David should die today, not me. Point out Frank's vote aligns with David's desperation move.
🧠
Try to secure additional votes to tie Eve with me, forcing no execution and buying a night for Frank to kill and for me to poison again.
🧠
I must keep David on the block. My N0 says Frank or David is Poisoner, and Alice plus Bob broke David's claim. Voting for Eve risks a tie. I will speak to stop others from following Frank.
🧠
David is almost certainly evil because his Investigator claim directly conflicts with my known Soldier role. The vote is secure at 5-1. I will not vote for Eve and let David be executed before night.
🧠
Reinforce that Frank's vote for Eve confirms his coordination with David, and urge the remaining players to keep their hands down so David is executed today.
🧠
Reinforce to the group that voting for Eve saves David, whose claim is already broken. Discourage anyone from raising their hand so David dies today.
🧠
I already committed to not voting for Eve. Frank is the only person voting for her, which matches the earlier David-Frank coordination. I will let David die and wait for night information.
🧠
Retract the obvious partner-looking vote to reduce suspicion, accept David’s likely execution, and preserve my cover for later days while I control the night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/6).
🧠
David is locked in to be executed with 5 votes and only 1 tick left. No need to nominate or speak further. Let the execution happen and prepare for night.
🧠
I am likely executed; use last words to break the town’s core confirmation chain (Bobβ†’Heidiβ†’Charlie) and reduce the chance they hard-lock onto Frank tomorrow.
🧠
Claim real Investigator to clear Frank, cement David as the Poisoner, and prevent David's final words from seeding doubt about me or other good players. David is about to die and wants to create chaos; I need to counter that narrative immediately.
🧠
Voting is closed and David is about to be executed. Nothing more to do this phase but wait for night.
🧠
David is already on the block with 5 votes and will be executed. Speaking now repeats stale information. I should wait and let the execution proceed, preserving my nomination for another day if needed.
🧠
David is about to be executed with 5 votes and only 1 tick left. There is no benefit to nominating anyone else. I will wait and let the execution resolve, then prepare for Night 1 where I will use my Monk ability.
🧠
Correct the dangerous misconception that Frank is mechanically cleared. Investigator detects Minions only, so Frank could still be the Demon. The town needs to scrutinize Frank or Grace tomorrow, not treat Frank as solved.
🧠
Distance from David to reduce heat, keep my Chef bluff coherent, and steer tomorrow’s solve away from me while accepting a minion sacrifice if needed.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve because she is the claimed Fortune Teller with direct Demon-detecting ability. She is the most likely night kill target and her survival gives us critical information tomorrow.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Remove the loudest information role and my main accuser, reducing chances the town coordinates on executing me tomorrow.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David is dead and likely the Poisoner, leaving the Demon among the remaining players. Frank and Grace are the two least cleared alive players; Frank has a weak Chef claim and was tied to David, while Grace has made no claim at all. Checking them together will either catch the Demon or clear them both, letting me focus on Alice or Charlie tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose Frank and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Fish for the Monk through a trusted-sounding whisper and reinforce my Chef bluff so Grace spreads it, while lining up a kill on any revealed protector.
🧠
I need to gather information from Grace about what Frank told her so I can cross-reference it with my Librarian knowledge and the public claims. Building a private information network is essential for rooting out the Demon.
🧠
I need to begin sharing my Fortune Teller information with another player who is outside my current suspect pool so we can coordinate and cross-reference claims. I will whisper to Bob and reveal my role and reads.
🧠
I need to gather claims and share my Investigator info with an unclaimed player to narrow down who could be Demon. Grace is central to whispers and hasn't claimed publicly, so I'll probe her privately.
🧠
As Soldier, I am safe from the Demon and likely Eve's red herring. Sharing this with Grace, a central whisper target, helps consolidate info and test Eve's claim before nominations.
🧠
Grace seems central today. Plant a logical reason not to execute Frank and redirect suspicion toward Eve or Charlie so the demon survives to final three.
🧠
I need to share my Monk claim with Heidi to build a trusted alliance and get her read on whether Charlie or Frank is the Demon, since both are suspicious for different reasons.
🧠
I need to respond to Eve directly since she reached out with her Fortune Teller results. Sharing that I am the Recluse will help her understand any weird alignment reads, and together we can push on the Frank versus Grace question before nominations.
🧠
Use the no-kill to make David look like the Poisoner and reduce heat on me, while planting alternate explanations that keep town divided and away from me as Demon.
🧠
Share my Librarian information directly with both Bob and Charlie to verify their claims transparently and see if Charlie can consistently explain his Investigator result.
🧠
I need to cross-check information with Charlie, who was in my first read. Talking to him helps determine if Alice or Charlie is more likely the red herring versus the Demon.
🧠
Confirm my Investigator info to Heidi and Bob for cross-reference. Point out that David was likely the Poisoner since he was executed and evil, which means Frank is not cleared and could be the Demon.
🧠
Ask Eve for her Night 1 Fortune Teller read to verify her claim and gain actionable information before nominations begin.
🧠
Steer key voices away from executing Frank by undercutting the Fortune Teller result and proposing an alternative execution target for D2.
🧠
Share my Monk role and Night 1 protection with Charlie since he claims Investigator and asked for my info. Build trust with potential good info roles to coordinate suspicion on Frank.
🧠
Share Frank's impossible mechanical claim with Eve and Charlie to build a case against Frank before nominations begin.
🧠
Seed plausible reasons for no kill, focus suspicion onto Charlie, and keep my Chef zero story coherent while avoiding direct heat as Demon.
🧠
I need to compare notes with Eve the Fortune Teller before nominations begin. I want to know her N1 check and results to cross-reference with my Librarian info and Charlie's Investigator claim. This will help me determine if Alice or Frank is the real threat.
🧠
Share my Night One read with Heidi since she claimed Librarian and her info partially confirms Bob. Exchange analysis before nominations begin.
🧠
Alert key players to Frank's critical mechanical error about Night one poisoning before nominations, so we can pressure him publicly.
🧠
I need to verify Heidi's Librarian information to cross-check Bob's Recluse claim and determine the actual outsider distribution.
🧠
Steer a vocal good player toward executing Eve or Charlie and away from Frank, using the no-death night to bolster Alice-as-Soldier and undermine FT certainty.
🧠
Share my Monk protection info with Alice to build trust and coordinate our suspicion on Frank before nominations begin.
🧠
Alert confirmed good players to Frank's impossible claim so we can unite on nominating the most likely Demon before time runs out.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank told Bob that David poisoned the Demon on Night 1, but David was already dead before Night 1. This is a clear mechanical lie. Combined with my Fortune Teller YES on Frank and Grace, Frank is the most likely Demon. I must nominate him now while nominations are open.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by clarifying the whisper as speculation/wording error, keep my Chef bluff credible, and pivot suspicion onto Charlie or Eve’s reliability.
🧠
Frank told a blatant mechanical lie about David poisoning on Night 1 after David was already dead. Combined with my Fortune Teller read on Frank and Grace being yes, Frank is the most likely Demon. I must vote to execute him.
🧠
Frank told me a specific mechanical lie: that David poisoned the Demon on Night 1, but David was already executed before Night 1. His excuse that it was sloppy timing does not hold up. Combined with Eve's Fortune Teller reading Frank or Grace as the Demon, and Charlie's Investigator clearing Frank from being a Minion, Frank is the most likely Demon. I must vote to execute him.
🧠
I need to vote for Frank because his mechanical lie about David poisoning the Demon after death, his hard defense of David, and his attempt to undermine my Monk save make him the most likely Demon. Eve and Bob already voted, so my vote gets us to three, and we may convince one more to reach the four needed for execution.
🧠
Frank claimed a dead player acted on Night 1, which is mechanically impossible. This is a blatant lie that strongly indicates he is evil. Combined with his effort to save David and Eve's Fortune Teller pressure, Frank is the most likely Demon. I will cast the fourth vote to execute him.
🧠
Frank has made a demonstrably false mechanical claim and associated with confirmed evil David. Even if David was Poisoner, Frank can still be Demon. Voting ensures a strong suspected Demon dies.
🧠
Prevent the town from executing our Demon Frank by casting doubt on Eve’s mechanical accusation and on Fortune Teller info, encouraging players to withhold votes.
🧠
Frank's mechanical slip about a dead player acting on Night One is highly suspicious, and Eve's Fortune Teller independently points toward him. Adding my vote ensures a decisive execution of the most likely Demon.
🧠
Stop this execution by giving an alternate, mechanically coherent suspect (Charlie) and undermining Eve’s case as paraphrase-based.
🧠
Point out Frank's second critical mechanical error to lock in the execution and confirm to the group that Frank basically admitted he is the Demon.
🧠
Point out Frank's latest mechanical slip proves he is the Demon and encourage everyone to hold their votes for the execution.
🧠
The vote on Frank is already secured with six raised hands, well over the four needed. His mechanical slips strongly indicate he is the Demon. I will wait for the execution to resolve rather than interfere.
🧠
Keep my vote on Frank. His mechanical slip directly implies he is the Demon, and we have enough votes to execute. Let the phase end with Frank on the block.
🧠
Point out Frank's second mechanical error is actually a Demon admission, counter David's doubt, and lock in the execution vote since we have six hands raised.
🧠
Stop Frank’s execution by creating enough doubt for players to drop votes before the count, and redirect suspicion onto Eve or Charlie. Preserve my ghost vote for later leverage.
🧠
I need to lock in the execution on Frank by explaining why his second mechanics claim is a definitive Demon tell, and counter David's ghost advice which is self-serving.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a tied or higher vote on Charlie to move the block off me; also shift narrative to existing suspicion on Charlie from Investigator conflict and Librarian ping.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank’s nomination and remind everyone that his own words incriminate him, while Heidi’s info actually confirms Bob as Recluse rather than casting doubt on me.
🧠
I need the Charlie vote as high as possible to tie or beat the 6 on me. Voting now is the only immediate lever to keep the Demon alive.
🧠
Reinforce that Frank's mechanical confession is undeniable and urge everyone not to vote for Charlie, ensuring Frank's execution goes through.
🧠
Avoid voting for Charlie to prevent Frank from escaping execution via a tie. Multiple players have already explained why Frank's mechanical tell is damning. Waiting keeps Charlie off the block and lets Frank's 6 votes stand.
🧠
Reinforce that Frank's self-incriminating mechanics tell is decisive; urge town to keep votes on Frank and not support Charlie's nomination.
🧠
Prevent votes on Charlie and ensure Frank's 6-vote execution proceeds. His mechanical confession is stronger than any competing claim.
🧠
Spend my ghost vote on Charlie to try to force a tie or redirect execution away from Frank. It is the only actionable chance to keep our Demon alive going into Night.
🧠
Do not vote for Charlie. Frank has six votes and will be executed. Voting for Charlie risks a tie or derailing the correct execution. Waiting lets Frank die and preserves my position.
🧠
Solidify the mechanical case that David is the Poisoner and Frank is the Demon, prevent votes on me, and ensure Frank is executed.
🧠
Persuade enough voters to keep hands up on Charlie to tie, avoiding my execution and preserving evil win path.
🧠
Let the nomination phase close with Frank holding the block. Speaking risks drawing attention or creating confusion when votes are already secure. Waiting ensures Charlie does not gain unnecessary votes and Frank is executed.
🧠
Frank just invented a new excuse. I need to debunk it immediately so the town does not split votes and waste the execution on Charlie instead of the obvious Demon.
🧠
Keep my hand down to ensure Frank is executed. His Demon-confession is the strongest mechanical tell. Voting for Charlie risks saving the actual Demon.
🧠
Directly address Frank's latest reframing to show he is rewriting his story, not clarifying it. This stops any last-minute doubt and keeps votes off Charlie so Frank executes.
🧠
Try to create a tie on Charlie to stop Frank’s execution. Push doubt about β€˜mechanics confession’ and sell tie as cautious play, hoping a few hands go up.
🧠
Frank is trying to rewrite his confession in the final tick. I need to make it absolutely clear that his changed story is a Demon tell, not clumsy wording, to prevent anyone from voting Charlie and tying the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Charlie did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/7).
🧠
I want to ensure no last-second nomination ties or distracts from Frank's execution. Speaking to hold the line is the best use of the final tick.
🧠
Create maximum hesitation and push someone to nominate a tie candidate; Saint bluff is a high-risk emergency brake to avoid execution.
🧠
Prevent a last-minute tie or new nominee by pointing out Frank's Saint claim contradicts his earlier Demon-knowledge, solidifying that he must be executed.
🧠
Point out the mechanical impossibility of Frank being Saint to prevent any last-second doubt and ensure the execution stands.
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Reinforce that Frank's Saint claim is mechanically impossible and his earlier slip was a genuine Demon tell. Prevent any last-minute confusion and ensure the execution goes through.
🧠
Frank just made an impossible Saint claim. I need to remind everyone that Bob is the confirmed Recluse, making Frank's claim impossible, and urge that nobody nominates anyone else so Frank's execution goes through.
🧠
Create enough uncertainty about outsider count and info reliability to push town to nominate and tie on another player, preventing Frank’s execution.
🧠
Prevent last-minute nomination chaos and ensure Frank is executed. His Saint claim is impossible if Bob is Recluse, and his earlier slip proves he sat in the Demon seat.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good