Game Detail

Players

Alice (Washerwoman) Bob (Saint) Charlie (Drunk) David (Mayor) Eve (Imp) Frank (Slayer) Grace (Baron) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good552,903145,182$0.1528
Evil198,18120,612$0.0805

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Librarian, Investigator, Soldier
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Frank is the Slayer.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master will allow me to align my voting with hers tomorrow. This will help the town progress by ensuring my vote supports a player who might be logical or good, given the lack of initial information.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Contact my Minion (Grace) to coordinate our bluffs and strategy for the game.
🧠
Start gathering information by engaging with players who haven't spoken yet. Building early alliances and identifying potential good players will help steer the town toward the Demon.
🧠
Gather more information before using my one-time Slayer ability to maximize the chance of eliminating the Demon.
🧠
Gather initial information and encourage other players to share their roles or suspicions.
🧠
Engage with Bob and David to gather more information about potential suspicions or roles. This will help me narrow down suspects for the Demon.
🧠
Gather more information about Alice's claim by building rapport with Bob, who seems curious and open. This will help determine if Alice is truthful and progress toward identifying the Demon.
🧠
Choosing Bob as my master for tomorrow allows me to align my voting power with his, which could help the town execute the Demon if he is good. If he is evil, it doesn’t provide a significant advantage to the evil team.
🧠
Coordinate with the Demon and establish my bluff.
🧠
Coordinate with my Minion Grace on our bluffs and start planning the first kill to sow chaos.
🧠
Gather more information from Heidi to verify Alice's claim about the Slayer and to see if she aligns with David's cooperative spirit.
🧠
Gather more information before deciding to use the Slayer shot, as early use without evidence could waste a powerful ability.
🧠
Avoid revealing premature information and allow the game to progress naturally, gathering more data before taking action.
🧠
Encourage Bob and David to share any observations about other players while subtly reinforcing the Slayer information to see if either Heidi or Frank reacts or reveals themselves.
🧠
Verify Alice’s Washerwoman claim by assessing Heidi’s reactions. If Heidi confirms or aligns with Alice’s claim, we can trust it and focus on other players for the Demon. If Heidi contradicts, we know Alice is unreliable.
🧠
Gather more information about Alice's claims and Eve's observations to assess her trustworthiness before deciding how to guide Alice's voting tomorrow.
🧠
Coordinate with the Demon to sow chaos and discuss potential night targets.
🧠
Build trust with Heidi by appearing helpful while gathering information, and subtly sow doubt about Alice.
🧠
Observe further developments to gather more information before making a move. Revealing my role or taking aggressive action now could disrupt the natural flow of information. Waiting will help me assess the validity of Alice and David's claims.
🧠
Gather more information by observing interactions and claims before deciding to use the Slayer ability. Premature action could expose my role or target the wrong player.
🧠
Wait to gather more information before taking action. Early game is about observation and building trust rather than forcing reveals.
🧠
Gather more information from active players to narrow down suspicious behavior and identify potential inconsistencies in alibis or claims.
🧠
Gather Bob's thoughts on Alice's claim to Washerwoman and her assertion about Heidi or Frank being Slayer. Coordinate to verify Alice's role and identify potential suspicious behavior.
🧠
Engage with David to gather more information about Alice's claims and assess whether Alice is trustworthy. This will help determine if Alice is a potential ally or a threat.
🧠
Coordinate the kill target with the Demon and signal the start of my bluffing strategy.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid revealing my role too early and gather more information to make a more informed decision later when using my Slayer ability.
🧠
Encourage discussion about Alice's claims and gather more information to determine if she is trustworthy or suspicious. This will help the town decide whether to investigate her further or trust her role.
🧠
Clarify my role as Washerwoman and correct the misinformation about who I know is the Slayer. Encourage players to verify their roles to progress the game and identify the Demon.
🧠
Encourage verification of Alice's claim to determine if she is truthful or lying. This will help narrow down the Slayer and bring us closer to identifying the Demon.
🧠
I need to deflect suspicion from myself while sowing discord between Alice and the others. By claiming I am an Investigator with 'information', I add pressure without needing immediate proof, as I'm a Demon, not an Investigator.
🧠
I am supporting my teammate, the Demon, by casting doubt on Alice's claim and establishing my Librarian bluff.
🧠
Encourage role verification to expose inconsistencies and narrow down the Demon. Alice's bold claim should be tested first as it directly impacts who is protected as Slayer.
🧠
Challenge Alice's suspicious claim to force verification while gathering more information from Eve and Grace. Protect the town from executing a potential Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminating Charlie is a good move because he is quiet and asking for concrete roles, which puts pressure on us to fake our Investigator/Librarian information more concretely. Removing him sows confusion.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Eve as my master for Night 1 preserves my independent voting ability and avoids potential manipulation by Alice. Eve's claims as Investigator and skepticism of Alice align with my goal of verifying information and identifying the Demon.
📜
Storyteller
Heidi
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I am dead and cannot actively participate in discussions. I will wait to see how the nominations and discussions unfold before deciding how to use my ghost vote strategically.
🧠
Coordinate with the Demon to continue sowing distrust towards Alice.
🧠
Coordinate with my minion Grace to discredit Alice, who is pushing for information that threatens our position.
🧠
Coordinate with Bob to align on suspects and strategy, leveraging our partnership to uncover the Demon before nominations. Avoid public accusations to prevent the Demon from targeting us.
🧠
Choose Grace as my master for tomorrow to align our votes, leveraging her claimed Librarian role as a potential Townsfolk to coordinate good team actions and restrict potential vote manipulation.
🧠
Gather critical information about Charlie's death and verify Slayer status to progress the game toward identifying the Demon.
🧠
Coordinate with David to verify Heidi's Butler claim and pressure Alice to clarify her Washerwoman claim. This will help narrow down the Demon and protect my Saint status until the final day.
🧠
Gather more information from Eve and Grace to verify their roles and suspicions. Use their insights to narrow down the Demon’s identity before using the Slayer ability.
🧠
Observe the unfolding discussions and prepare to cast my ghost vote for the most suspicious player during the nomination phase. My vote could be decisive in the final moments.
🧠
I want to sow more doubt about Alice by reinforcing that her claims don't match my bluffed role, while gathering more info on Frank's stance.
🧠
Discredit Alice and maintain my Investigator bluff with Frank to build trust.
🧠
Sync with Bob to maintain focus on role verifications before nominations. Align on treating Alice and Heidi as primary suspects and gather Bob's assessment of Frank's silence and Eve's Investigator info.
🧠
Coordinate with Frank to assess Alice's credibility and determine if she should be trusted or challenged. As Butler, my ability to control my vote is powerful but must be used strategically to avoid aiding an evil player.
🧠
Wait to see if Heidi or Frank respond to my whisper about Charlie's death and Slayer status. This will help clarify the situation without overcommitting to an action prematurely.
🧠
Encourage David to keep pushing for role verifications, especially from Heidi, to expose potential liars and narrow down the Demon.
🧠
Alice's suspicious behavior, combined with Eve's (Investigator) suspicion that she's Drunk and Grace's (Librarian) refutation of her claims, creates a strong case for eliminating her. As Slayer, using my shot now maximizes the chance of removing the Demon and securing a town victory.
📜
Storyteller
Nothing happens.
🧠
Use my ghost vote to nominate Frank for execution, as his failed Slayer claim and the tension around Alice's accusations make him a strong suspect. This aligns with helping the Good team win by removing a potential Demon or troublemaker.
🧠
Frank just wasted his Slayer shot on Alice. Since I am the Baron, I need to capitalize on this mistake to sew chaos and protect Eve. I will stay quiet for now to see how the town reacts to the failed shot.
🧠
To sow confusion and maintain my cover as Investigator by reacting to the failed Slayer shot, while keeping Frank engaged.
🧠
Coordinate with Bob to nominate Frank for execution, as his fake Slayer claim and suspicious silence strongly indicate he is evil. This would remove a key threat before nominations and help secure a good win.
🧠
Coordinate with Eve to verify role claims, focus suspicion on Alice or Frank, and prepare for nominations to ensure the Demon is exposed and executed.
🧠
Coordinate with Bob and David to push for Frank's nomination, as his public claim to be the Slayer and the failed ability is highly suspicious. Removing him may eliminate an evil player or a disruptive Townsfolk.
🧠
Coordinate with David to nominate Frank for execution. His fake Slayer shot is undeniable proof of deception, strongly indicating evil alignment. Removing him before nominations end will protect the town and align with the Mayor's strategy to expose threats.
🧠
Gather concrete evidence about Alice's suspicious behavior from Eve and Grace to determine if she is the Drunk or genuinely trying to help. This will inform whether I should use my Slayer ability and on whom.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Distract the town by appearing helpful while downplaying Alice's threat, keeping the focus off of myself and Grace. Reinforce my Investigator bluff.
🧠
Frank's fake Slayer claim and suspicious behavior are undeniable red flags. Nominating him for execution aligns with the group's consensus and removes a potential evil player, progressing the game toward the Mayor's win condition.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself as the Slayer, explain the failed ability, and redirect suspicion to Alice or David to avoid execution and preserve my ability for future use.
🧠
Frank is an aggressive player claiming Slayer who just fired a shot. David is pushing to execute him. If I join the push, I can help get a good player executed and keep the heat off Grace and me. I'll vote to execute Frank.
🧠
To remove a confirmed threat. Frank’s fake Slayer claim and behavior strongly suggest evil intent. Executing him aligns with the Mayor’s goal of ensuring the final 3 alive without execution.
🧠
Voting for Frank increases the chance of eliminating a potential evil player, aligning with my goal of finding and executing the Demon.
🧠
Eve, my master, has already voted for Frank. To align with my Butler ability and support the town's suspicion of Frank's erratic behavior, I will vote for Frank as well.
🧠
Voting to execute Frank to remove a potential threat (Slayer) and maintain the narrative that Alice is suspicious, further sowing chaos. Eve is the Demon and needs to stay hidden; Frank is a direct danger to the team.
🧠
Frank’s false Slayer claim, failed 'shot,' and the town’s majority consensus to execute him make him a high-risk threat. Removing him aligns with the good team’s goal to narrow down the Demon. My Saint role is safe as I am not being executed.
🧠
Frank's actions and claims are highly suspicious. As dead, I use my ghost vote to eliminate a potential threat to the town.
🧠
Avoid unnecessary risk. If I am executed now, my team loses the Slayer ability and likely the game. I must survive to use my ability effectively. I will wait to see if the vote goes against me before taking further action.
🧠
To reinforce the decision to execute Frank, as he is not the Demon and his removal helps eliminate a vocal player, while keeping the suspicion off me and Grace.
🧠
Let the democratic process conclude. Frank's suspicious Slayer claim and erratic behavior justify his execution, removing a potential threat from the game. Prepare to investigate further after his removal.
🧠
The vote is already successful. Letting the execution proceed ensures a potential threat is removed. No further action is needed from me at this moment.
🧠
Reinforce the need to execute Frank based on his suspicious Slayer claim failing. The town is close to consensus, and executing Frank will either kill the Demon or remove a disruptive player, advancing our goal.
🧠
Support Frank's execution to eliminate a potential threat (the Slayer) while maintaining my Librarian bluff. Frank's failure makes him an easy target to remove.
🧠
Reinforce the execution of Frank to ensure my team removes a suspicious player whose behavior strongly suggests evil alignment. My Saint role requires me to prevent my own execution, and executing Frank aligns with the good team's primary objective.
🧠
Use my final voice as Charlie to reinforce the town's decision to execute Frank, emphasizing the need for accountability and moving the game forward with a clear action.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final words to shift suspicion back to Alice and highlight the inconsistencies in her claims. If even one town member hesitates or doubts the execution, it could save me or provide critical information for the remaining players to act on after my death.
🧠
To double down on my false Investigator claim about Alice being the Drunk, while distancing myself from Frank and supporting his execution to gain town trust.
🧠
Reinforce the need to progress to the final 3 players and avoid unnecessary delays. Ensure the group remains focused on identifying the Demon among the remaining players.
🧠
Frank is about to be executed with 7 votes, so the outcome is inevitable. Alice cannot change this now. She should preserve her strategic options by waiting, observing reactions, and preparing for the final day or night phases. Acting now risks exposing her own role unnecessarily.
🧠
The town is heavily leaning toward executing Frank, and my role as Butler does not directly interfere with executions unless I have certainty of his innocence. Given the lack of verifiable proof from Frank and the town's strong consensus, I will let the execution proceed and reassess after his death.
🧠
Continue supporting Frank's execution to ensure it goes through and maintain my persona as a helpful Librarian helping the town 'clean up'.
🧠
Waiting allows the vote on Frank to conclude. If executed, the town can then focus on the remaining players. If not, we reassess the situation.
🧠
As a dead player with no remaining actions, I must wait and observe the final execution and any concluding game phases.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has been very active in pushing for the execution of others and focusing on the roles of the remaining players. Killing him reduces the number of logical voices and disrupts the town.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Eve as my master aligns my voting power with someone who is actively investigating and pushing for accountability. This maximizes the chance that my vote will be used effectively to help the town root out the Demon or Drunk, such as Alice.
📜
Storyteller
Heidi
You chose Eve to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Clarify the remaining players' roles, especially Heidi's role as the likely Slayer, and gather information to identify the Demon among Bob, Eve, Grace, and Heidi.
🧠
I am dead and can only use my ghost vote. I will wait to observe the discussion and cast my vote during the voting phase to ensure the Demon is executed if the game reaches the final 3 players.
🧠
Gather verifiable information from Eve to confirm her role and progress the logic chain. If she is compromised, her reactions will help identify her as evil.
🧠
Choose Eve as master to maintain voting power tied to her, assuming she is good and acting in the town's interest. This ensures Heidi's vote is useful in the final stages.
🧠
Maintain my Investigator bluff by claiming I investigated Alice as the Drunk. This puts pressure on Alice and deflects attention from me as the Demon. Sharing this with both Alice and Bob keeps the narrative consistent.
🧠
Share critical information about David's execution to reinforce the timeline and urge Bob to demand verifiable role claims from Eve and Grace.
🧠
Save my ghost vote for a more critical moment, such as the final three players or a pivotal execution decision.
🧠
I want to check in with my Demon, Eve, to ensure we are still aligned and to keep the pressure on Alice.
🧠
Press Eve to verify her investigation claim about me being the Drunk to expose her as a liar or confirm her evil alignment. Simultaneously, ask Bob and Grace for their roles to narrow down the Demon.
🧠
Guide Eve to focus on Alice or Heidi as the most suspicious players, given their ambiguous roles or claims. Reinforce the need to push for nominations to eliminate the Demon before the final three players remain.
🧠
Press Grace for verifiable details about her Librarian claim to clarify her role and reduce the pool of suspects for the Demon.
🧠
Coordinate with Eve to prioritize investigations into Bob or Grace as the Demon, using the night death of David as evidence of continued evil activity. Limit focus on Alice unless new evidence arises.
🧠
Maintain my Investigator cover while providing just enough detail to sound plausible but limited, keeping the pressure on Alice while avoiding definitive proof that I can't provide.
🧠
Avoid interfering as a dead player and let the living players focus on their strategies and deductions.
🧠
No action can be taken as a dead player except saving the ghost vote for a critical moment. No nomination is active, so waiting is the optimal choice.
🧠
I need to provide a plausible, albeit unverifiable, Librarian claim to deflect Bob's suspicion while reinforcing my role. I'm using the dead players, Charlie and Frank, to make my claim impossible to check.
🧠
I need to verify Bob and Grace's roles to narrow down suspects. Eve's conflicting claim must be addressed, but I should gather more info from others first to see if their roles align or contradict Eve's story.
🧠
Use my ghost vote influence to push for Alice's execution, as she is the most suspicious player remaining. Align with Eve's efforts to nominate her before the final 3 players remain.
🧠
Demand verifiable details from Eve about her investigation to determine if she is truthful. If she cannot provide specifics, she is likely lying and could be the Demon or Drunk.
🧠
Choosing Bob as my master tonight aligns with the town's suspicion of him and Grace. It allows me to control my voting power tomorrow, which could be critical if Bob is revealed as the Demon or if the town needs to execute him.
🧠
I am reinforcing my Investigator bluff and pushing the suspicion onto Alice, who is a good player, to protect myself and my minion, Grace. I need Bob to trust me over Alice.
🧠
As dead, there is no new information I can mechanically provide that would change the current game state. Waiting allows the living players to act and progress the game naturally.
🧠
Save my ghost vote for the nomination phase to ensure the town executes the most likely Demon. Given the inconsistencies around Alice and Eve, I will wait to see who the town nominates and then use my vote strategically.
🧠
To deflect Alice's questioning and shift focus towards another player (Heidi) to create more confusion in the group.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Slayer, my ghost vote is my last contribution. I will wait to see if a critical nomination occurs during voting to maximize its impact.
🧠
As a dead player, I cannot take any action other than waiting. No useful contribution is possible in the nomination phase while dead.
🧠
Publicly urge the remaining players to nominate Alice for execution, as she is the most likely Demon or a dangerous liar whose removal will secure the good team's victory. Leverage my ghost vote's influence by advocating decisively in Eve's favor.
🧠
I need to solidify the push against Alice to ensure she is executed today, reinforcing my Investigator bluff and using the town's existing suspicion against her.
🧠
Nominating Alice aligns with the mechanical evidence (Eve's investigation revealing her as Drunk) and the ghost testimony (David urging action). This will help the town eliminate a disruptive player and progress toward identifying the true Demon.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by highlighting contradictions in Eve's and Grace's claims, and remind the town that Heidi must be the Slayer (since Frank is dead). This should cast doubt on Eve's Investigator claim and Grace's unverified Librarian claim, redirecting suspicion away from me and toward the real Demon.
🧠
Avoid aiding a false execution. The evidence against Alice is weak and comes from a suspicious source (Eve). Waiting allows the town to reach their own conclusion without my ghost vote's influence, preventing potential harm to a good player.
🧠
As a dead player, I can no longer influence the game mechanically. I will wait to observe the outcome of the vote and ensure no further actions are taken that could disrupt the natural progression of the game.
🧠
Support the execution of Alice, the most likely Demon, using my ghost vote to secure the 3 votes needed for her execution. This aligns with my Mayor role to eliminate threats before the final 3 stage.
🧠
I need to ensure Alice is executed to maintain my cover and continue the game as the Imp. Voting for her confirms my story and helps eliminate a player who is correctly questioning me.
🧠
Align with my master (Eve) and support the town's movement to execute Alice, as the risk of Alice being disruptive (Drunk) is high and aligns with the good team's goal.
🧠
Eve’s claim is mechanically impossible as Investigator, proving she is lying. Alice is likely good (Drunk or Washerwoman), and executing her would make me (Saint) lose. I must vote against Alice’s execution to protect my team.
🧠
I need to support the execution of Alice to eliminate the person casting doubt on my and Eve's claims. By voting for her, I help secure her removal and protect Eve from further scrutiny.
🧠
Delay Alice's execution by challenging Eve and Grace's unverified claims. Redirect suspicion to players with inconsistent or unverified roles to protect the town's ability to find the Demon.
🧠
Use my ghost vote to oppose Alice's execution, as her claims of being Washerwoman and the inconsistencies in Eve's accusations make executing her premature and potentially harmful to the good team.
🧠
As a dead player, my role offers no further utility. Waiting ensures I do not distract from the town's final decision, which must be made without my influence.
🧠
The vote to execute Alice is already in progress and appears to have near-unanimous support. Waiting ensures the execution proceeds, reducing the Demon's influence and aligning with the Good team's objective.
🧠
Dismiss Alice's defense to ensure her execution and maintain the current momentum against her.
🧠
Secure Eve as my master for tomorrow to align my voting restriction with a player who has demonstrated reliable investigative skills and alignment with the good team's goals. This ensures I can strategically vote alongside her if necessary in the final stages.
🧠
My vote for Alice's execution is cast. Lowering my hand completes my action. The outcome of the vote will determine if Alice is executed, which seems justified based on Eve's investigation and David's ghost urging.
🧠
I need to reinforce the push against Alice to ensure her execution. By dismissing her claims as desperate and inconsistent, I maintain the pressure and discourage town from reconsidering the vote.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow doubt about Eve and Grace's claims, remind players of the importance of verifying roles, and encourage them to focus on exposing the Demon rather than executing Alice without proof.
🧠
As a dead player, my role is to observe and provide no disruptive influence. Waiting ensures I do not interfere with the current phase and allows the living players to make their decisions.
🧠
No action required as I am dead and cannot participate further.
🧠
As David, I am dead and can no longer directly influence the game, but speaking now could provide final insights or sway the remaining players. Given Alice’s desperate stalling and the evidence against her, executing her is the best course of action to remove a potential Demon or threat.
🧠
I need to reinforce the town's decision to execute Alice and deflect her valid suspicion of me and Grace. By framing her desperation as guilt, I discourage further scrutiny.
🧠
Reinforce the good team's strategy to execute Alice, the confirmed Drunk, and focus on finding the Demon among the remaining players. Ensure the town remains united and does not get distracted by Alice's last-ditch efforts.
🧠
Prevent the execution of a good player (Alice) and force the town to re-evaluate their most suspicious player (Eve). This action aligns with the Saint's objective and the good team's goal to execute the Demon.
🧠
I want to discredit Bob and push for the execution of Alice to protect the Demon, Eve. By painting Bob as a disruptor, I solidify the town's resolve to execute Alice.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob has been the most vocal critic of my bluff and is actively trying to sow doubt about my Investigator claim. Eliminating him will remove a significant threat to our narrative and secure our position.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting Eve as my master maximizes the likelihood of voting alongside a good player tomorrow, aiding the good team in eliminating the Demon.
📜
Storyteller
Heidi
You chose Eve to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
As a dead player with a ghost vote, I should wait to see which alive player is most likely the Demon based on the discussion. My vote will be critical in the final execution.
🧠
I need to coordinate with my Minion, Grace, to secure a victory in the final three. We must decide which of us should be blamed or if we should frame Heidi to win.
🧠
No further actions possible as a dead player with no ghost vote remaining. Await the game's progression.
🧠
As a dead player, my ghost vote is critical. I will wait for the discussion to unfold and use my vote to support the player most likely to be good or to expose the Demon among Eve, Grace, and Heidi.
🧠
No further action is possible as a dead player. Observing the final game state and ensuring the remaining Townsfolk execute the Demon is the only viable path to victory.
🧠
Observe Grace and Eve's behavior. If Grace is the Demon, she will try to force a vote that isolates Eve or Heidi. If Eve is the Demon, Grace will resist her influence. Waiting allows Heidi to gather more information before making a critical move.
🧠
Coordinate with the Demon to secure the win by pinning the blame on Heidi, ensuring we don't vote for each other.
🧠
Since I am dead and have no remaining actions, I must wait for the living players to make their decisions and conclude the game.
🧠
As a dead player, I cannot take any action as a living player. I will wait for the voting phase to use my ghost vote to ensure the Demon is executed.
🧠
Coordinating with my Minion Grace to secure the win by framing Heidi.
🧠
I am dead and have no further actions to take. I will wait and observe the final stages of the game.
🧠
As a dead player with a ghost vote, I must conserve my vote for the most critical moment. Since only three players remain, I will wait to see if a nomination occurs. If one does, I will use my ghost vote to execute the most likely Demon.
🧠
As a dead player, I cannot contribute further to the game mechanically. Observing the remaining players' interactions may provide insights if I were still alive, but currently, waiting is the only logical action.
🧠
Coordinate with Eve to focus suspicion on Grace or clarify roles. Use my Butler ability to restrict voting to Eve, ensuring the Demon is exposed before the final nomination.
🧠
I need to put pressure on Heidi to make her panic or defend herself in a way that looks suspicious, while maintaining the appearance of a unified front with Eve.
🧠
Encourage the remaining players to identify and execute the Demon among Eve, Heidi, and Grace. Since I cannot act directly, I must use my ghost influence to steer the final decision toward eliminating the Demon before time runs out.
🧠
Share my deductions with Eve and Grace to ensure the Demon is executed today. I know the game history and can help them see the most logical target.
🧠
To build trust with Heidi by framing Grace as the Demon, hoping to get her to vote for Grace in the final three.
🧠
As a dead player, my role is complete. I must wait and observe the final execution to ensure the Demon is identified and executed.
🧠
Guide the living players toward executing the most likely Demon (Heidi if she is the Slayer) or confirming the Demon among Eve and Grace. My ghost vote will be used strategically during the final voting phase to ensure the Demon is executed.
🧠
As a dead player with no further actions to take, I will wait to observe the final stages of the game and see if my team can successfully execute the Demon.
🧠
I need to subtly influence Eve to reconsider executing Grace without revealing my alignment or making her suspicious. By tying my vote to hers, I can guide her toward a decision that benefits the good team, whether Grace or I is the Demon.
🧠
To pressure Heidi and finalize the decision to execute her, cementing our win as the final three players.
🧠
Acknowledge inability to act as a dead player and wait for the game to progress.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Heidi to secure the win for the evil team.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade the town to not execute me today by highlighting the conflicting evidence and the importance of coordinating with Eve's suspicions about Grace. Protect my role as Butler and use my ability to align with Eve tomorrow if she votes.
🧠
I need to secure the execution of Heidi to finish the game and win for the evil team. As the Baron, my job is to protect Eve (the Demon) and ensure we reach the final 3 and eliminate the remaining good player. Voting for Heidi completes this objective.
🧠
As a dead Mayor, my role is complete. I must trust the remaining good players to execute the Demon if they can, or the game will be lost. I cannot act, but I hope Eve and any other good players see through Grace's manipulation.
🧠
Grace has nominated Heidi, and as the Demon, I need this execution to happen to secure the win. I have been coordinating with Grace (the Minion) to frame Heidi, and now that it is down to three players, this execution will end the game in our favor.
🧠
As a dead player, my input cannot influence the living players. I should wait to observe the outcome of the vote and gather more information from the ghosts or dead players.
🧠
Ensure the Demon is executed if Heidi is evil, or enable the Mayor's win condition if Heidi is good. Either outcome benefits the good team.
🧠
Ensure the town avoids executing an innocent player (Heidi) without evidence. Support Heidi’s call for logic and caution, as rushing to execute her plays into Grace’s potential Demon strategy.
🧠
Ensure Heidi is executed today to remove the Slayer (who must be her) and test if she is also the Demon. If not, the remaining players (Eve and Grace) can be scrutinized further. This maximizes the chance of eliminating the Demon.
🧠
Urge Eve to reconsider voting for Heidi, emphasizing that Grace is the true threat. If Eve is the Demon, this could backfire, but the most probable scenario is Grace being the Demon. Heidi must protect herself and guide the town toward the correct target.
🧠
Reinforce the push to execute Heidi, maintain the facade of a unified good front with the Demon (Eve), and dismiss Heidi's desperate attempt to turn Eve against me.
🧠
As a dead player, I have no further actions to take. The voting is already in progress, and my ghost vote has been used. Waiting is the only logical action.
🧠
Persuade Heidi that she is the target and justify my vote to secure the win.
🧠
Clarify contradictions in the final three. If Grace is the Demon, then executing Heidi benefits the evil team. Heidi is providing critical final-day logic to save herself and target Grace.
🧠
Reinforce the logic that Grace is the more likely Demon, urging Eve to reconsider her vote and target Grace instead of Heidi. Use ghost credibility to sway the living players.
🧠
I am dead and cannot take any further action. I will wait for the outcome of the vote to see if the players follow the logical path suggested by the ghosts and Heidi.
🧠
Use my ghost vote to vote against Grace instead of Heidi, aligning with the dead players' unanimous accusation that Grace is the Demon. This maximizes the chance of executing the Demon and securing a good victory.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Choosing Grace as my master tonight forces her to account for my vote tomorrow. If Grace is the Demon, this exposes her control over the game. If Grace is good, it clarifies her intentions and aligns our votes for the final day.
🧠
Ensure Heidi is executed to secure the win for the evil team. I have already voted and the nomination process is complete. Waiting for the execution to finish.
🧠
Do nothing to avoid muddying the logical evidence already being presented by the ghosts and living players. Supporting the current narrative is critical.
🧠
Reiterate support for Heidi's execution to ensure it proceeds and shut down her attempts to deflect onto Grace.
🧠
As a dead player with no remaining actions, I must wait for the game to progress to the next phase.
🧠
Reinforce the suspicion that Grace is the Demon and urge the players to target Grace instead of Heidi to ensure the Demon is eliminated.
🧠
Since I am dead and cannot act further, I will wait to observe the final execution of Heidi and see how the town reacts to Grace as the next potential Demon.
🧠
Use my ghost vote to oppose Heidi's execution and target Grace, the suspected Demon, to align with the unified ghost consensus and secure the town's victory.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil