Game Detail

Players

Alice (Scarlet Woman) Bob (Drunk) Charlie (Washerwoman) David (Undertaker) Eve (Monk) Frank (Slayer) Grace (Chef) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good767,468208,749$0.3291
Evil246,35225,121$1.6086

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Recluse, Butler, Soldier
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or Frank is the Slayer.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon immediately, agree on bluff lanes, and make sure I do not accidentally expose or contradict Heidi.
🧠
Probe Bob casually about the game without revealing I'm looking for the Slayer. This lets me gauge his demeanor and potentially learn if he's the Slayer without exposing my hand.
🧠
Build an early alliance with Frank by sharing my Chef information. I need to gather more intel from other players to narrow down who might be evil. If I can find contradictions in claims, I'll get closer to identifying the Demon.
🧠
Start building relationships and gathering initial impressions from active players. I need to understand the early game dynamics before making any moves.
🧠
Coordinate early with my minion on a safe bluff and give her a supportive cover story that does not overcommit either of us.
🧠
Build trust with Grace who claimed Chef, gather more information about who she's talked to and any suspicions she has. Don't reveal my Slayer role yet on Day 1 - I should observe and gather intel first.
🧠
Start gathering intelligence by connecting with Charlie who has already been in private conversation with Bob. I want to build trust while keeping my Monk role hidden for now.
🧠
Build rapport with Charlie while gathering intel. I'll engage their question but turn it back to learn who else they've contacted. On Day 1, I want to map out early social connections to identify potential evil players who might be probing for easy targets.
🧠
Build credibility with David using a plausible soft claim, keep attention off Heidi, and create future space to shade Bob or Eve if needed.
🧠
I'm being cautious with Eve, not revealing my Washerwoman role or that I know Bob/Frank is the Slayer. I'm deflecting while trying to learn more about Eve's trustworthiness and who she's talked to. This keeps my information hidden while gathering intel.
🧠
Build trust with Frank and establish a working alliance. Since I revealed my Chef info to him, I should follow up and continue gathering intel. Frank seemed trustworthy and receptive in his response. I'll continue the conversation to get his read on other players.
🧠
Build trust with Alice who just shared valuable Washerwoman information about Bob/Eve. I have no Undertaker info yet since Night 0 had no execution. Engage her further on her claims to understand her logic.
🧠
Build credibility with a simple bluff, gather David's claim, and learn whether he is a useful shield or a future execution target.
🧠
Grace claimed to be Chef with 1 pair of evils, which is strong early info if true. I should continue building trust with her since she's my neighbor and came to me first with useful information. I'll ask for more details about who she's talked to and their claims.
🧠
Continue building trust with Charlie while gathering strategic information. I've noticed whisper patterns forming natural groups. By suggesting we approach players outside our circle (Frank or Heidi), I can gather more information and potentially identify good or suspicious players without revealing my Monk role.
🧠
Build trust with Charlie who initiated contact, and gather intel on his other conversations. If Charlie is being chatty with multiple players, he could be town gathering intel or an evil player trying to map the board. Understanding his connections helps me assess the social landscape.
🧠
Build trust with David using a believable Washerwoman bluff, keep Heidi off the radar, and leave myself flexibility to shade Bob or Eve later.
🧠
Approach Frank to assess him as a potential Slayer candidate. Eve suggested partnering to cross-check info, so I'll keep her in mind as a potential ally. I need to evaluate both Bob and Frank since one is the Slayer per my ability.
🧠
Continue building trust with Frank while gathering intelligence on Charlie's conversations. I want to understand the information flow and identify who might be evil by tracking who's talking to whom.
🧠
Continue building trust with Alice who shared valuable Washerwoman info. She has useful leads on Bob/Eve that I want to corroborate. Keeping communication open helps the good team.
🧠
Build trust with a likely good player using a safe bluff, gather claims, and lower my chance of becoming an early execution target.
🧠
Charlie is being very social and talking to multiple people. I want to understand what information he's gathered from Bob and Eve. This helps me map out what the group knows and whether Charlie is genuinely trying to help or potentially coordinating with evil players.
🧠
Continue building trust with Charlie while sharing strategic observations about Frank's whisper patterns. Suggest coordination for night phase to protect potential allies from Demon attacks.
🧠
Continue building rapport with Charlie, who has been socially active on Day 1. I want to gather information about what Charlie learned from Eve and Frank while also establishing myself as a potential ally. This helps me expand my network early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
No one is on the block and I lack sufficient information to nominate confidently on Day 1. Charlie has been social with multiple players (Eve, Frank, me), which could indicate good gathering info or suspicious behavior. I'll wait to observe the first nominations before acting, preserving my vote and information for later in the game.
🧠
Day 1 just started and nominations opened. I have no concrete evidence against anyone yet. Bob is waiting, which suggests he may have something to say. As a Monk, I should stay quiet initially, gather information, and observe how the conversation unfolds before making any moves or revealing my protective role.
🧠
Nominations just opened with Bob and Eve waiting. I should observe who nominates first and why before taking any action. My Slayer ability is too valuable to waste early - I need more information first. Grace's Chef claim (1 pair of evils) is useful intel but I should verify it through more conversations.
🧠
I'm Day 1 with Washerwoman info (Bob or Frank is the Slayer). No one is nominated yet. I should observe the nomination dynamics before committing. Watching who speaks first and how players position themselves will help me understand alliances and potential threats without revealing my information prematurely.
🧠
Sound like a cautious good player, avoid a rushed execution on Day One, and keep suspicion diffuse so I survive into the night.
🧠
I want to normalize no execution, avoid pressure on Heidi, and keep my bluff consistent as a cautious info role with weak day one information.
🧠
Day 1 is thin on info and most players want to skip. As Chef, my information about 1 pair of evils is valuable but should be shared strategically. Charlie whispering to multiple people is worth monitoring but not immediately damning. I'll wait for night phase to see if I get any useful info from others' abilities, then decide whether to reveal my Chef info tomorrow.
🧠
I need to make a claim to avoid suspicion. Claiming Empath fits naturally since my neighbors are Charlie and Eve per the seating order. This gives me cover to observe and gather real information without revealing my Undertaker role. It's still early so I shouldn't commit to any read yet.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
David publicly claimed Empath and is watching me. If he's a real Empath, he's high-value town information that the Demon would want to eliminate. Protecting him preserves his ability to gather more intel. Also helps me gauge if his Empath reads are genuine since I'll know if he survives.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest public good-leaning claim before day two so town has less solid information and more room for Alice and me to shape suspicion.
📜
Storyteller
Heidi
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Eve wants to coordinate and I have valuable intel about Bob or Frank being the Slayer. Sharing this with her builds trust and may encourage her to share her own information. If she has info on Bob or Frank, we can narrow down our suspects.
🧠
Charlie is actively gathering intel and whispering to multiple players. Understanding their perspective and what Eve told them could reveal important information about who to trust or suspect.
🧠
Align with Heidi before public discussion, compare targets, and avoid accidentally overdefending her while shaping a misexecution path.
🧠
Coordinate with my ally Frank about next steps. We need to decide whether to reveal my Chef info publicly now or gather more intel first. Charlie's suspicious whispering activity needs to be addressed.
🧠
Continue gathering intelligence from Heidi who knows my Empath claim and has been in private conversation with Alice. If she shares useful info, I can build trust while maintaining my cover. I need information since no execution has happened yet.
🧠
I'm gathering information from David who claimed Empath on Day 1. He said he's been watching Charlie and Eve. If he shares actual Empath results, I can cross-reference with other information to identify the Demon or narrow down suspects.
🧠
Probe Charlie's claim about knowing the Slayer. As a Monk I have no info-gathering ability, so I need to assess whether Charlie's information is legitimate or if he's bluffing/testing me. This helps me decide how to coordinate safely.
🧠
Coordinate with Alice on a consistent day story, keep suspicion off me, and start undermining David before his claim gains authority.
🧠
Eve is asking directly about my ability source, which shows good faith. Sharing my Washerwoman info and asking for her intel in return builds mutual trust and helps coordinate our investigation. If she's good, we can work together. If she's evil, she already knows about Bob/Frank from my earlier whisper anyway.
🧠
Consolidating key intel from Grace who has shared confidential information. I need to verify her Chef claim and get her read on David's suspicious Empath behavior and Heidi's Soldier claim. This helps me narrow down who to target with my Slayer shot.
🧠
Build trust with David while coaxing out his Empath result and nudging suspicion toward his hidden info rather than Heidi.
🧠
Respond to Frank's strategic questions about the game state. He's asking for my assessment of David's Empath claim and Heidi's Soldier claim. I want to share my suspicions and get his buy-in on whether to go public with my Chef info to move the game forward.
🧠
Continue my Empath bluff by giving Bob a read about Charlie and Eve being clean (0 evil neighbors). This maintains my cover while gathering his information. I'll be careful not to commit too strongly in case I'm wrong.
🧠
Continue building trust with David by sharing observations about whisper patterns. I want to learn more about his reads on other players without revealing my Mayor role prematurely. The private chatter between Eve and Charlie is worth noting.
🧠
Building trust with Charlie who shared Washerwoman info about Bob/Frank being Slayer. Share observations about player clusters without revealing I'm the Monk. This helps coordinate without exposing my protective ability.
🧠
I want to fish for David's hidden info, explain away my Alice chats, and subtly steer him toward suspecting others instead of me or Alice.
🧠
Frank is directly asking about my conversation with Eve and what I know. Since either Bob or Frank is the Slayer, I need to be careful. Frank claiming Chef (2 evil pairs) is important intel. I'll probe him about his Chef claim while being vague about my own role to see if he reveals more about himself.
🧠
Clarify the Chef confusion since Charlie mistakenly thinks I claimed it. Press Charlie for the information he's gathered about David and Heidi to help narrow down the 2 evils Grace confirmed.
🧠
I want to strengthen my Washerwoman bluff with Bob, collect his claim, and subtly steer him toward doubting David instead of Heidi.
🧠
Wait to see responses from Frank and other players after the information exchange. The game is still in early Day 2 phase with plenty of time. Let others reveal more before I push forward with my Chef information publicly.
🧠
I'm maintaining my Empath bluff consistently while also asking Alice about her observations. Since I told Bob and Heidi previously about N1 being 0 for Charlie and Eve, I need to stay consistent. No one was executed on Day 1, so as Undertaker I have no new information to reveal anyway. Alice is pushing for my 'actual' read, so giving her a continued 0 keeps the narrative consistent and buys me time to observe more.
🧠
Alice is probing me about my role and David's trustworthiness. I should share some information to build trust but keep my Mayor role hidden for now. Responding honestly about being an info role and sharing what David told me while asking about her suspicions helps build the information network.
🧠
Continue coordinating with Charlie, discuss protection strategy, and probe for more info about Frank's behavior since he connects multiple factions. The Washerwoman intel about Bob or Frank being Slayer is valuable - if true, protecting the Slayer could save a good player.
🧠
Coordinate with Alice so we keep my Soldier bluff clean and steer discussion toward David's survival and missing Empath info without overcommitting.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Force key players to reveal or commit to their claims. By publicly stating my Washerwoman intel, I put pressure on Bob and Frank to defend themselves while also prompting David to share Empath info and Grace to elaborate on her Chef claim. This should expose contradictions or confirm suspicions.
🧠
Confirm my Chef role publicly and 2 evils info, then press Charlie on their suspicious behavior - they've been whispering to multiple players and now suddenly claim Washerwoman. I want to see if they can narrow down the evils or if they're deflecting.
🧠
Reveal my Slayer role to counter Charlie's false Washerwoman claim. If Charlie says I'm the Slayer but I know I am, she must be lying about being Washerwoman. This is a key moment to expose an evil player.
🧠
I want a good-looking execution away from Heidi. Charlie is in a public role conflict and is the easiest consensus target right now.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Redirect suspicion away from myself by pointing out the contradiction in Frank's claim and highlighting the voting bloc of Alice/David/Heidi who are pushing my execution hard.
🧠
Charlie is claiming Washerwoman pointing at Frank as the Slayer, but Frank just claimed to be the actual Slayer. One is lying. Since my Chef info confirms exactly 1 pair of evils, the contradiction between Charlie and Frank points to at least one of them being evil. Charlie's active whispering to multiple players and the Washerwoman claim doesn't align cleanly. Supporting the nomination helps the town progress.
🧠
I should not vote to execute Charlie yet. If Charlie is truthful Washerwoman, he correctly identified me as good. If he's evil lying about Washerwoman, pointing at a good player (me) is counterproductive for him - it would only narrow down Bob as the other option. Meanwhile the Alice/David/Heidi cluster is pushing hard to execute Charlie quickly. Grace (Chef) voted for him but I want to gather more info before committing. I can use my Slayer shot later if needed.
🧠
I nominated Charlie and should follow through. A vote here is mechanically plausible, pressures a public contradiction, and most importantly helps keep suspicion away from Heidi.
🧠
I should NOT vote to execute Charlie. If Charlie is the real Washerwoman, his info points at a good player (Frank or Bob) as Slayer. Frank's Slayer claim aligns with Charlie's info - suspicious alignment. The Alice/David/Heidi cluster plus Grace are all voting for Charlie. This feels coordinated. I need to gather more info before executing what might be a good Townsfolk.
🧠
Charlie is pointing at good players (me or Frank as Slayer). Frank's aggressive defense against accurate information is suspicious. I'm choosing not to vote for Charlie and raising concerns about Frank's behavior as a potential evil tactic.
🧠
Charlie is a useful execution for evil in most worlds, and my vote helps reach the threshold while looking consistent with earlier suspicion.
🧠
I claimed Empath showing 0 on Charlie both nights, suggesting he's good. Bob made a strong point - if Frank is truly the Slayer, why is he attacking Charlie for correctly identifying him? Charlie pointing at good players (Bob/Frank as Slayer) is behavior of someone giving accurate info, not causing chaos. Frank's aggressive counter-claim is suspicious. I will not raise my hand against Charlie. I want to see if more votes come in and how this resolves.
🧠
Turn the vote around by highlighting Frank's suspicious behavior (not voting, hesitating to support execution), and build trust with Bob who has been defending me. This redirects attention to the real threat.
🧠
Logic strongly suggests Frank is the suspicious one here. Charlie pointed at GOOD players (as the Washerwoman should), but Frank is attacking him and hesitating to vote. If Frank were truly the Slayer (good), he'd welcome confirmation from Charlie. Instead he's causing confusion and stalling. My Chef info says exactly 1 pair of evils - they need to be working together. Charlie pointing at good players doesn't fit evil behavior. I need to keep my vote on Charlie and make others reconsider Frank.
🧠
Charlie claims Washerwoman pointing at me or Bob as the Slayer. I'm the real Slayer, so Charlie's info is accurate about a good player being the Slayer. This validates his Washerwoman claim. If Charlie is good, Alice/Heidi pushing his execution is suspicious. However, I need 4 votes for execution and currently only 3 are raised. Voting to execute Charlie carries enormous risk - if I'm wrong about being the Slayer or if Charlie is actually evil, I've executed a good player and revealed my role. The safer play is to wait and observe the voting pattern, letting night phase provide more information before committing my once-per-game Slayer shot.
🧠
Lock in Charlie's execution by framing him as the strongest testable contradiction and discouraging a late swing onto Heidi or me.
🧠
Charlie made a compelling case that Frank is suspicious. His Washerwoman info pointed at a good player (Frank as Slayer), but Frank attacked him instead of confirming. Charlie also pointed out Frank hesitated to vote when he should want Charlie dead if Charlie is evil. The cluster of Grace, Alice, and Heidi all voted immediately while I was considering. I won't add my vote to execute a player making this good of an argument. I'll wait and let this play out.
🧠
I am the Mayor. If 4 players don't vote today and we drop to 4 alive, we're one night death from losing by my special rule. Charlie's Washerwoman claim correctly identified a good player (Frank), and his logic about Frank's suspicious hesitation is sound. The voting pattern (Grace, Alice, Heidi, now Frank) shows 4 votes forming. I should vote YES to execute Charlie to maintain 7+ alive. If Charlie is good, we lose a townsperson but survive. If Charlie is evil, we just removed a threat. Either way, we avoid the 4-no-vote trap.
🧠
Reinforce Charlie as the consensus execution while sounding calm and practical, reducing attention on me and helping secure a misexecution.
🧠
Charlie has 5 votes and will be executed regardless. Voting yes joins the town decision and gets me concrete Undertaker information tomorrow. If my Empath reads on Charlie were wrong, this execution tests that claim. The contradiction between Charlie (pointing at good players) and Frank (claiming Slayer) needs resolution through execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make my final plea before execution, emphasizing that my Washerwoman intel mechanically proves Bob OR Frank is good (the Slayer). This helps the good team even if I die.
🧠
Support Charlie's execution. If Charlie is good, his Washerwoman info points to Bob or Frank as good, leaving the evil pair elsewhere. If Charlie is evil, I'm helping remove one of the two evils. Either outcome is beneficial. No reason to prevent this execution.
🧠
Charlie confirmed I'm good via his Washerwoman ability. His last words protect me and Bob. If I shoot him, I kill a likely good player who provided accurate info. The cluster that pushed his execution (Alice, Heidi, David) looks more suspicious now. I'll preserve my shot for final 3 and let him be executed.
🧠
Lock in Charlie's execution and discourage any last-second swing onto Heidi or another player. Frame staying the course as the most orderly, pro-town choice.
🧠
Expose Frank's suspicious voting behavior and protect key information for the final 3. Charlie is about to die but his Washerwoman info about Bob/Frank is mechanically true. Frank claiming to be Slayer while Charlie already cleared him is backwards - a real Slayer would confirm Charlie's info. I need to plant this seed for when 3 players remain.
🧠
I voted to execute Charlie because either outcome is good: if he's evil, we removed one of two evils; if he's good, his Washerwoman info confirmed Bob or Frank is good. My alignment is now partially proven if Charlie was good. I should preserve my dead vote for the final 3.
🧠
Do not disrupt a strong execution on Charlie. Preserve my low profile and Soldier bluff while good players keep arguing over Charlie's legacy.
🧠
Let the nomination close and Charlie be executed. As Undertaker, I'll learn his character tonight. Given Charlie's claims, he'll either be Washerwoman (good, my info confirms it) or evil (my info contradicts his claims). Either way, I gain valuable mechanical information to guide the final stretch. Speaking now just wastes a tick before night.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
David was coordinated with Alice and Heidi on Charlie's execution and has been central to information clusters. Charlie had real intel, and the Demon may target someone involved in removing that intel. Keeping David alive helps us verify if the cluster is trustworthy or if they're protecting evil. Night 1 protection worked, continuing coverage.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the likely real Slayer before he can use his power, while preserving suspicion on David and keeping the town tangled in conflicting public claims.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Charlie was the Washerwoman.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Gather information about Frank's death and connect it to Charlie's Washerwoman claim to understand the current Demon situation with 6 players left.
🧠
Clarify my Washerwoman intel about Bob/Frank to the living players. Frank's execution confirms he was likely the Demon bluffing the Slayer. Bob should be protected as the true Slayer. Guide the remaining players toward finding the second evil.
🧠
Share my Slayer role post-mortem to help narrow down the Demon. My death proves I was good (evil wouldn't kill their own Slayer). Charlie's Washerwoman info combined with my death means Bob is confirmed good. The cluster that pushed for Charlie is suspicious.
🧠
Coordinate with Alice so our public stories do not clash and we push suspicion onto strong good voices instead of each other.
🧠
Protect Bob (confirmed good) by warning him of danger and sharing intel. Charlie specifically told me to protect Bob. Since Bob might be the real Slayer, getting him to reveal and use his shot on the suspected evil pair (Alice/Heidi/David) could win us the game.
🧠
I want to steer a strong good player toward suspecting other good players, especially Bob or Grace, and away from Heidi before public discussion hardens.
🧠
Pressure test Bob about Frank's death and Charlie's Washerwoman info. If Bob deflects or lies, he becomes more suspicious. If he engages honestly, we can narrow down the Demon.
🧠
Gather intelligence about what Bob told David privately. With 6 players left and 2 evils confirmed, understanding alliances helps narrow down suspects.
🧠
I need to understand the full picture before final 3. Grace claims Chef with 1 evil pair, Charlie confirmed either Bob or Frank was the Slayer, and Frank is dead. If Frank was the Demon, the game should be over. Something doesn't add up. Eve just whispered David, so I need to know if that information is relevant to finding the Demon. I should gather more intel before making any moves.
🧠
Frank was likely a Minion bluffing as Slayer since Demons can't kill themselves. As a ghost, he might reveal the Demon's identity or provide useful intel about who to execute next.
🧠
Clarify my death doesn't prove I'm evil - Demons CAN kill Slayers. Charlie's logical chain is flawed. Give him the key strategic points: trust Grace's Chef info, protect cleared Bob, and watch Alice/Heidi/David cluster.
🧠
Influence Bob before nominations by sounding like a cautious Soldier and seeding doubt on David and Grace without overcommitting.
🧠
Eve has been level-headed and made the key deduction that the evil pair isn't Bob/Frank. She's proven trustworthy by publicly backing Charlie's info. She's my best ally to confirm suspicions about Alice/Heidi/David. Asking her directly keeps her engaged and may reveal her own observations.
🧠
I want to steer an influential player away from Heidi and toward a Bob, Grace, David triangle, while sounding collaborative and consistent with my earlier soft info claim.
🧠
Respond to Eve's request for info, share what Bob told me, reveal my zero reads on her and others, and ask for her analysis to compare before nominations. This builds trust and gathers intel.
🧠
Process the Frank death information and coordinate with Grace before nominations. Need to understand who might be the new Demon if Frank was indeed the original Demon with a Scarlet Woman. Also want to compare notes on the private conversation patterns.
🧠
Coordinate with David to resolve the logical contradiction about who is evil. If Frank was the Demon, game should be over. Since it's not, either Charlie's Washerwoman info was false or Grace's Chef info is wrong. We need to identify the real evil pair before we hit final 3.
🧠
Coordinate with Grace since she has reliable Chef info confirming 2 evils. She knows about the voting bloc patterns and may have received new information from Frank or others. My ghost vote is crucial for final 3 decisions.
🧠
Bob is mechanically cleared by Charlie's Washerwoman info (Bob OR Frank was the Slayer - I'm dead and confirmed as Slayer, so Bob must be good). The cluster of Alice, Heidi, and David who pushed hardest for Charlie's execution are my prime demon suspects. Grace is trustworthy with her Chef 2 evil pairs info. I need to help Bob survive to final 3 where his confirmed goodness will be decisive.
🧠
I want to recruit a good player into publicly questioning David and Grace so suspicion spreads away from the evil team before nominations.
🧠
Gathering ghost intel from Charlie about Alice, Heidi, and David's coordination. Since Bob is cleared good and the evil pair must be among Alice/Heidi/David, Charlie's Washerwoman insights could pinpoint the Demon and Minion. His ghost vote is also strategically valuable for final 3.
🧠
I want to pull Eve away from a clean good logic chain and keep suspicion spread over David, Grace, and Bob instead of landing on Heidi.
🧠
Grace is whispering to everyone including Charlie and Frank's ghosts. She's claiming Chef with 1 pair. She could be the Minion coordinating with the Demon. I need to probe her knowledge and see if her story holds up.
🧠
Analyze the Frank death situation and coordinate with Grace on who to suspect for the remaining Demon/Minion. If Frank wasn't the Demon, we need to identify the real threat. Alice and Heidi's coordinated behavior and hesitation to nominate is suspicious.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the group to address the Frank death inconsistency and who the real Demon is. As a protected player, David's survival pattern needs explanation. I need to hear everyone's take to narrow down suspects before nominations close.
🧠
Share my key Washerwoman intel publicly to guide the living players toward the remaining evils. Frank was bluffing as Slayer (didn't use shot), so Bob is confirmed good/Slayer. The evil pair must be Alice, Heidi, and David - the execution bloc that killed me. I should use my ghost influence to push nominations in the right direction.
🧠
Present the logical deduction that Frank was likely the Minion, not the Demon, since the game continues. Point out the evil pair must be among Alice, Heidi, and David. Highlight David's suspicious position as communication hub to set up for nomination.
🧠
Defend against Grace's accusation by flipping it back on her. She was against Charlie's execution, claims Chef info that could be fabricated, and benefits from confusion. If she nominates me, I can see who backs her. If not, I can push to nominate her.
🧠
Grace is the loudest source of a dangerous logic chain against me and Alice. Executing her disrupts town coordination and can turn suspicion onto Eve, David, or Bob tomorrow.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi nominated me to deflect from the Alice-Heidi-David voting bloc that killed Charlie. Chef confirms 1 evil pair remains, and Charlie's mechanical info proves Bob is good. The suspicious trio killed Charlie, now Heidi targets me - the player calling out their coordination. Vote against the nominator to keep pressure on the real evil players.
🧠
I'm raising my hand to vote YES on Grace. Based on my analysis, if Frank was the Demon and died, the game should be over. It didn't, meaning either Frank was NOT the Demon (he was the Minion bluffing as Slayer), or the Scarlet Woman became the new Demon. If Frank was the Minion, then the real Demon is still alive among Alice, Heidi, or David. Grace has been making solid logical points and her suspicions of Alice-Heidi coordination seem correct. Voting her out would eliminate a potentially good player while the real Demon escapes.
🧠
Grace has 2 votes already. Voting FOR her would kill a likely good player. The real suspects (Alice, Heidi, David) would benefit. My ghost vote should be saved for a more strategic moment - either the final day or when a clear Demon is nominated. Grace has been helping identify the actual evil players, so executing her now serves the Demon's agenda.
🧠
Grace is claiming Chef with 1 pair of evils. If Charlie was Washerwoman (confirmed by my Undertaker) and Frank was evil (Minion bluffing as Slayer who died without using ability), then we have exactly one evil left: the Demon. Grace's accusation that Alice, Heidi, and I are suspicious for pushing Charlie's execution is backwards - that's what good players should do. Her defensive pattern around Charlie and Frank, plus her leading accusations against me, suggests she's the remaining evil.
🧠
I nominated Grace and need to follow through. Securing this execution removes a dangerous organizer and strengthens my public consistency.
🧠
Grace is being executed with 4 votes already cast. Charlie and Frank (both dead) have confirmed Bob is mechanically good. Grace's Chef info has been consistent and she was defending Charlie, not protecting the Demon. If Grace is evil, she was throwing her own teammate under the bus, which doesn't fit typical evil behavior. Voting NO prevents losing a likely good player and forces the evil players to reveal themselves through continued aggression.
🧠
Correct false narrative about my role and prevent Grace's wrongful execution. Charlie's ghost reasoning is flawed - my death doesn't prove I was bluffing since the Demon could kill me before I use my shot. If I was Demon, game would end at my death. I'm mechanically proven to be real Slayer by game not ending. Grace has crucial Chef info and is good. Alice, Heidi, David remain prime suspects. Must speak before voting concludes.
🧠
Grace is the best available execution for evil right now. Voting with Heidi advances a good player's death and keeps me consistent with the case we have been building.
🧠
I need to defend myself against Heidi's nomination before the vote completes. I have 5 votes against me but only need 3 to be executed. I must make a strong case that I'm good, explain the Chef information, and point fingers at Alice, Heidi, and David as the remaining evil pair. The coordinated voting behavior is suspicious.
🧠
Grace's Chef claim, if true, is mechanically verifiable as good. Charlie's Washerwoman also confirms Bob is good. If Grace is evil, both Bob and Grace are the pair of evils - but that contradicts Charlie being able to confirm one of them was the Slayer. Heidi nominated Grace the moment she started pointing fingers at Alice, Heidi, and David - classic Demon protective behavior. I need to stop this execution.
🧠
Grace is mechanically confirmed good by TWO pieces of information - her Chef ability proving 1 pair of evils remain, and my Washerwoman info mechanically clearing Bob (making Grace's info trustworthy). If we execute our only confirmed good player with mechanical information, we hand the game to evil. I must use my ghost vote to block this execution.
🧠
Eve raises a good defensive point about not executing a confirmed good player. However, Grace's Chef claim contradicts itself - if Charlie and Frank were the evil pair (which we know from Frank's death not ending the game), Grace's 'one pair' should be zero now. I'll wait to see if Alice provides new information before deciding whether to lower my hand.
🧠
Lock in Grace's execution and weaken the mechanical trust chain that points toward me and Alice in the next day.
🧠
I'm lowering my hand because I believe Grace is Chef (good) based on Charlie's mechanical confirmation and Frank's ghost corroboration. Alice, Heidi, and David are the real suspects. My vote won't change the outcome (6+ votes already), but registering disagreement shows I trust Grace's Chef info.
🧠
Grace is on the block with 6 votes already. Through logical chain - Charlie's Washerwoman info confirmed Bob OR Frank is Slayer, I am the real Slayer who died before using my shot, so Bob is mechanically good. If Grace is evil, Bob must also be evil per Charlie's info. But if I was the Demon, game ends on my death - it didn't. So I am not Demon, Bob is good, and Grace MUST be the good Chef with reliable information. Executing her loses us the game. I must vote against her.
🧠
Keep the Grace execution moving by framing her certainty as the problem and leaning on Bob's hesitation as public cover for my vote.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate David to force vote sharing and create logical pressure. If both me and David get executed, we lose valuable information. This forces Alice, Heidi, and the others to reconsider the mechanical certainty of my Chef info and Charlie's confirmation.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace is nominating me based on her Chef claim. I need to defend myself without raising my hand to vote for my own execution. I'll point out the suspicious pattern of her and Eve defending Charlie, then wait to see how others vote.
🧠
I need to vote to execute David. My Chef info confirms exactly ONE pair of evils remain. Charlie mechanically confirmed Bob is good. Frank died to Demon so he wasn't Demon. That means Alice, Heidi, and David are the only possible evil pair. Voting for David is the correct logical play.
🧠
Voting to execute David to balance votes and buy time for analysis. Grace's Chef claim appears mechanically sound - if she's truthful, David may be good and I need to split the vote. This prevents the rushed execution of a potentially good player while forcing more discussion.
🧠
As a dead player, I can still speak and influence the vote. Grace is executed either way with 7 votes. But David's fate depends on whether Alice and Heidi vote to save Grace or go after David. If they vote for Grace instead of David, they're protecting David - which reveals the evil pair. I need to make this logic clear to force the remaining players to commit to their allegiances publicly.
🧠
Do not add a tying vote on David. Preserve Grace's 7-vote execution and avoid endorsing her mechanical world that points toward me and Alice.
🧠
Grace is dying regardless - 7 votes. But voting for David helps me gather information about the final 3. If David is evil and dies, I win immediately as Mayor. If David is good and Alice/Heidi don't vote for him, that reveals they're protecting the Demon. I need to know who votes for David vs Grace to map the remaining evils.
🧠
By voting for David, I'm forcing Alice and Heidi to choose: if they vote for Grace instead, they expose themselves as protecting evil. This is the critical test Charlie identified - the voting pattern will reveal who the remaining Demon is.
🧠
Do not add a vote to David. Keeping Grace on the block is best for evil and avoids risking a tie that saves her.
🧠
Raise my hand to vote against myself to demonstrate confidence in the group decision. If I'm good, I'll happily die to prove it. If I'm evil, I deserve execution. Grace has 7 votes and will be executed regardless - my self-vote changes nothing but shows I'm not afraid.
🧠
Make a final plea before execution, emphasizing the mathematical certainty of Bob being good and the evil pair being among Alice/Heidi/David. The key insight is that whoever votes for me instead of David is revealing themselves as likely evil.
🧠
Keep pressure on Alice and Heidi. Grace is dead regardless, but my vote on David forces Alice and Heidi to reveal their alignment. If they vote for Grace instead of David, they're protecting the Demon by ensuring Grace dies while David walks - exactly as Charlie pointed out. My hand stays raised.
🧠
Force the suspected evil trio (Alice, Heidi, David) to reveal themselves through voting patterns. If Alice/Heidi protect David by voting Grace instead, they confirm themselves as the evil pair. Bob is mechanically good, so evil must be two of Alice/Heidi/David.
🧠
Do not add votes to David. Keeping him below the tie threshold ensures Grace dies today, which protects me and removes a vocal threat.
🧠
Grace is dying tonight regardless of my vote. By keeping my hand raised on David alongside Grace and Eve, I'm forcing Alice and Heidi to either vote for David (revealing they're not the evil pair) or vote for Grace (confirming they're protecting the Demon). The voting pattern at final 3 is critical - I need to identify which of Alice, Heidi, David, or Eve is the Demon before we reach the winning threshold. My Mayor win condition requires 3 players alive with no execution, so information gathering now is more valuable than hiding.
🧠
Reinforcing Charlie's voting pattern analysis. Alice and Heidi both have hands raised for Grace while David vote is active. If they truly believed Grace was evil, they would test David. Instead they're ensuring Grace dies, which confirms they're part of the evil pair (Alice/Heidi). Bob is mechanically good, so the Demon must be one of them or David. Their choice reveals everything.
🧠
Undercut the supposed mechanical trap so I can justify not voting David and help keep Grace as the likely execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 8 vote threshold.
📜
Storyteller
David did not receive enough votes (4/8).
🧠
Counter the dead players' narrative that Alice/Heidi switching to Grace proves they're evil. If Grace is truly evil (which her nomination of me suggests), then Alice and Heidi voting for Grace is perfectly reasonable. The dead are manipulating the narrative to get me killed. Charlie's Washerwoman still points to Bob being the Demon if his info is correct. I should make this case while Grace is on the block and before night falls.
🧠
I am about to be executed. I need to leave clear final words confirming my role, pointing to the evil pair (Alice/Heidi/David), and giving the living players a path to victory. The voting pattern has revealed that Alice and Heidi chose to ensure my death rather than test David - this confirms they're part of the evil pair. Bob and Eve must execute one tomorrow to find the Demon.
🧠
Acknowledge Grace's Chef information and confirm the evil pair must be two of Alice, Heidi, David. This validates her sacrifice and sets up the final hunt.
🧠
Reinforce the logical chain as Grace is executed. The voting pattern has identified the evil pair as Alice and Heidi. Good team must execute one of them tomorrow to find the Demon.
🧠
Undercut the deterministic case on me and Alice, redirect suspicion toward David or faulty logic, and preserve room to survive tomorrow.
🧠
Confirm Grace's solve and signal my plan for tomorrow. As Mayor, I need to set up the final execution. The evil pair is Alice and Heidi or Alice and David based on voting patterns. Heidi waiting on David while Alice voted for him is the tell we need.
🧠
Grace is about to be executed with 7 votes. The critical information is that the evil pair must be two of Alice, Heidi, and David, with Bob confirmed good. I need to ensure the living players understand they must execute Alice or Heidi tomorrow when only 3 players remain. I must speak now before night falls as this is my last chance.
🧠
Undercut the supposed mechanical solve before Grace dies, keep Heidi out of an auto-execution line, and seed doubt on Bob and David for tomorrow.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Alice and Heidi are the most likely evil pair based on voting patterns and Grace's Chef info. As the only remaining informed player who can identify the Demon, I am the most likely night kill target. Protecting myself ensures I survive to guide the final 3 execution tomorrow. If I'm dead, we lose because I must nominate correctly.
📜
Storyteller
Eve
You cannot protect yourself.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the hub of the town's solve. Removing him, or forcing a strange Mayor-style result, gives us the best chance to break the Alice-Heidi pair narrative tomorrow.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Grace was the Chef.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Guide the living players to make the winning execution. With 4 players and only 1 evil pair remaining, executing the right person (Alice or Heidi) wins immediately. Eve has been cooperative with the ghost logic and is the best messenger.
🧠
Coordinate with Alice on the cleanest misexecution line before nominations. Final four means one good execution wins the game for evil tonight.
🧠
Eve has been consistently good throughout the game. I need to reinforce the logical chain for her: Bob was good (proven by Washerwoman + his death), Grace was good (7-0 execution), so Alice and Heidi must be the evil pair. She's the only one I can trust to make the right nomination.
🧠
Share my analysis with Eve, the most trustworthy living player, to help guide the final nominations toward the likely evil pair (Alice and Heidi). My ghost vote can swing the result.
🧠
Help Eve understand the current situation since Bob (Mayor) is dead and the game dynamics have shifted. Provide guidance that the evil pair is still two of Alice/Heidi/David and she needs to help execute one of them today.
🧠
Sway Eve toward executing David without hard-clearing Heidi, using David's hidden info and the no-death night to make him the safer final four kill.
🧠
Probe Eve about the ghost whispers she's receiving to understand the coordinated narrative being pushed. Also address the Bob contradiction - if Bob was killed by Demon, he can't be the Demon, which undermines Charlie's claim. Eve has been central to the anti-David pressure and now all ghosts are whispering to her, which is suspicious.
🧠
Address David's direct question about ghost whispers and the Bob logic. Alice is pushing for David which increases my suspicion of her. The math from Grace's Chef info plus the voting pattern makes Alice and Heidi the most likely evil pair. I'll whisper David to align our votes and test his reaction.
🧠
Reinforce the critical decision for Eve - she must nominate Alice or Heidi to have a chance at winning. With exactly 1 evil pair remaining and only 4 players alive, one correct execution wins the game. The ghosts have been coaching her, and I need to ensure she follows through.
🧠
I want to redirect David away from me and Alice and toward Eve or at least toward uncertainty, making a misexecution today more likely.
🧠
Continue pushing Eve toward executing Alice or Heidi. She's been receiving whispers from everyone, suggesting she's the swing vote. Reinforce the logic and urgency.
🧠
I've already shared my analysis with Eve about Alice and Heidi being the evil pair. The dead players are coordinating with Eve as the central point. I should wait and see how the nomination phase plays out, then use my ghost vote strategically when the time comes.
🧠
Reinforce the key logic with Eve since Bob is dead. The evil pair is Alice/Heidi and David is good. Eve and David must work together to execute the Demon today.
🧠
Coordinate with Heidi so we present a consistent case on David first and pivot cleanly to Eve if needed, keeping suspicion off the Demon.
🧠
Eve is receiving information from all dead players pointing at Alice and Heidi. Given the contradiction in Charlie's Washerwoman info (Bob couldn't be Demon if killed by Demon), Charlie was likely lying. Grace's Chef info of 1 pair of evils must be true, meaning Alice and Heidi are the pair. I need to coordinate with Eve to execute one of them.
🧠
Coordinate with David to nominate Alice, who all three dead ghosts identify as part of the evil pair. Alice's aggressive push to kill David and her suspicious voting pattern with Heidi during Grace's execution makes her the prime suspect. David's consistent voting pattern and coordination shows he's good.
🧠
Eve is receiving multiple whispers from ghosts and has been private messaging David extensively. She's the swing vote and likely the one who will nominate. I need to give her clear direction one final time before the nomination phase begins.
🧠
Eve is the swing. I want to look cooperative, undermine certainty, and redirect her toward David without sounding desperate.
🧠
Provide a clear, actionable directive to David focusing on the voting pattern tell. Since I'm dead with no vote remaining, influencing the living players through targeted whispers is my only way to help secure victory.
🧠
Continue coordinating with Eve who seems to be the key living player. Help her make the final decision between Alice and Heidi for nomination. Use my ghost vote to support her choice.
🧠
Eve is the key decision maker now. She's been trusted throughout the game and needs to coordinate the execution. Bob's death (losing Mayor protection) is new information but doesn't change the core analysis. I should reinforce the key points about David being good and Alice/Heidi being evil, and encourage her to execute one of them today.
🧠
Eve is the key vote. I want to keep her focused on David's unresolved Empath and the no-death story, not on Heidi or old ghost-driven worlds.
🧠
Confirm coordination with Eve for Alice nomination. Address Heidi's attempt to undermine Eve's certainty. Reiterate the voting pattern evidence and my verified good status.
🧠
Based on the voting pattern during Grace's execution (Alice and Heidi both protected her while David voted LIVE), combined with unanimous ghost consensus, Alice and Heidi are the evil pair. I'll nominate Alice and coordinate with David to ensure the execution passes. If Alice is the Demon, we win. If she's the Minion, Heidi becomes Demon and we lose - but this is the best read available.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Influence Eve to nominate Alice or Heidi. Based on all the analysis from dead players and the voting patterns, one of them is the Demon. Eve holds the deciding vote and needs to act today.
🧠
Eve is the deciding vote and needs final encouragement to nominate Alice or Heidi. Bob and I will support with ghost votes. The evil pair must be two of the three suspects, and voting patterns point to Alice and Heidi protecting each other while trying to frame David.
🧠
Execute Alice based on voting pattern analysis. Alice and Heidi both protected Grace during her execution while David voted LIVE. All four ghosts confirm Alice and Heidi are the pair. Alice's aggressive push to redirect to David is the Demon trying to save her Minion partner Heidi. This is the final day - one correct execution wins the game.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop this execution by reframing Eve's test as unreliable and pushing suspicion back onto David, protecting Heidi and keeping our team alive.
🧠
Alice is the Demon or Minion trying to deflect to David. Her counterarguments about David's Empath claim ignore that she and Heidi both pushed for Charlie's execution, voted to protect Grace, and communicated privately throughout. The voting pattern is the key tell - Alice and Heidi both voted for Grace while David voted differently. As dead players confirmed, they're the only remaining logical pair. I must vote to execute her now.
🧠
I'm adding my ghost vote to execute Alice. The evil pair must be Alice and Heidi based on the voting pattern during my execution. Alice's defense about David's Empath claim is deflection - if she were good, she wouldn't have protected me over testing David. Eve nominated correctly, and with Bob and Eve's votes plus mine, we have the majority to execute her.
🧠
I nominated Alice because the voting pattern strongly points to her and Heidi being the evil pair. Both Alice and Heidi protected Grace while David voted LIVE. With Bob and Grace already voting, my hand gives us 3 votes - enough to execute Alice. This tests the hypothesis. If Alice is good, we still have Heidi to execute tomorrow. If she's evil, we narrow it to David or Heidi. The Chef info and voting pattern are the strongest evidence I have.
🧠
Do not vote on Alice. Publicly undermine this execution by reframing it around David's unresolved story and the weak dead-player consensus.
🧠
The voting pattern is definitive - Alice and Heidi both protected Grace while I voted LIVE. All four ghosts confirm they are the evil pair. Eve has nominated Alice and needs 2 votes - she already has 3 (Bob, Grace, Eve). If I also vote for Alice, that's 4 votes guaranteed. This ends the game today. The Chef's verified info of exactly 1 pair of evils and my confirmed good status means Alice must be evil. Alice's argument about my 'unresolved Empath story' is a distraction - I have Undertaker confirmation of Grace being good, and all evidence points to Alice/Heidi.
🧠
Reinforce Eve's nomination decision. The 4 dead players have been consistent all game, pointing to Alice and Heidi as the evil pair. David voted correctly during Grace's execution which confirms he's good. Alice is scrambling to deflect by pointing at David, but her voting pattern is the mechanical tell. Support the execution to guarantee a good team win.
🧠
The dead pile unanimously agrees Alice and Heidi are the evil pair. Alice is deflecting hard to David. The voting pattern evidence is solid. Push to execute Alice - if she's the Demon we win, if she's the Minion we still learn crucial info.
🧠
I need to shake Eve's confidence in this execution and re-center suspicion on David so my nomination can fail or at least leave a path for Heidi tomorrow.
🧠
My vote is already cast for Alice. 4 votes are raised (Bob, Grace, Eve, David) but only 2 are needed. Alice will be executed regardless of my action. No need to lower my hand - the execution will proceed and we'll learn if Alice is the Demon (instant win) or Minion (then we execute Heidi next).
🧠
Confirming the vote and emphasizing that David's vote proves he's good. Four votes is overwhelming majority. Alice is about to be executed - if she's the Demon we win immediately, if she's the Minion we learn and execute Heidi next.
🧠
The votes are in - me, David, Bob ghost, and Grace ghost have all raised hands to execute Alice. Only 2 votes needed, so Alice is definitely being executed. I should wait for the execution to complete and see what information we get from her death. If she's the Demon, we win. If she's the Minion, Heidi becomes the Demon and we'll have to execute her next.
🧠
Use my one action to inject doubt into Alice's execution by centering unresolved mechanics on David and framing the dead-player consensus as circular.
🧠
Four votes are already in (Bob, Grace, Eve, David) which is a majority of the 5 alive players. I should not lower my hand - the execution needs to go through. Alice is deflecting by pointing at me, but the voting pattern evidence and all four ghosts supporting this is overwhelming. If I'm evil, I wouldn't be voting to execute my own partner.
🧠
Reinforce the execution by emphasizing the outcome scenarios. If Alice is Demon, we win. If Alice is Minion, we learn and still win by executing Heidi tomorrow. The voting pattern has been consistent and trustworthy throughout.
🧠
Reinforce the case for execution with the living players. Four votes are up including David (good), Eve (swing), and two ghosts. Alice and Heidi are deflecting but the voting pattern mechanics and ghost consensus are overwhelming. Push to close this nomination.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My best chance is to counter-nominate David. It can create a tie or new majority, and even if it fails, it centers suspicion on him rather than Heidi.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice will be executed regardless - she has 4 dead player votes plus Eve and my earlier vote totaling 6. I should not participate in voting for my own execution. Once Alice dies, the evil pair (Alice/Heidi) loses one member. Tomorrow I nominate Heidi with full credibility from the dead players' unanimous support.
🧠
I must add my vote on David. It is the only direct way to try to tie or beat the 4 votes on me and keep Heidi safe.
🧠
As a dead player, I can still speak to influence the living. Alice nominated David to save herself. I should support Eve's read that Alice is evil and point out David's unresolved mechanical problems. Both Alice and David could be the evil pair - I need to help the town see through this division tactic.
🧠
Counter Alice's desperate redirection by warning Eve not to vote for David, which would create a tie and save Alice. The dead players and voting pattern all point to Alice being evil - do not let her panic move work.
🧠
I'm refusing to vote for David despite Alice's nomination. I've protected David for 2 nights, and his voting behavior (voting for Grace, now voting for Alice) aligns with good. The voting pattern that caught Alice/Heidi protecting Grace together is the strongest evidence. Alice's desperate move to nominate David rather than defend herself is classic Demon survival behavior. I'm staying the course.
🧠
I need to shake Eve off the ghost pile-on and make David look like the unresolved mechanical execution. Speech is the only realistic chance to change this vote.
🧠
Alice's last-second nomination of David is a desperate split-vote tactic to survive. If Eve switches her vote to David, it creates a tie and Alice walks free. I must convince Eve to keep her hand down on David and let Alice's execution happen.
🧠
Reinforce to Eve that voting for David would create a tie and let Alice survive. Alice's desperation nomination proves she's the Demon. The voting pattern logic has been consistent all game.
🧠
Alice is panicking and nominated me to create a tie. Eve has her hand down - she's not voting for me. Alice only has 1 vote against me (her own). All 4 ghosts are correct: if Eve switches to me, it creates a tie and Alice walks free. That's exactly what a desperate Demon wants. I should wait and let nominations close - Alice is executed, I survive.
🧠
Make one final appeal to Eve that a tie is not blind panic but the only remaining mechanical check, and that her own protection story points at David not away from him.
🧠
Push Eve to let Alice be executed rather than creating a tie. Alice nominated David purely to survive - she is on the block with four votes and is desperate. The voting pattern over four days points to Alice and Heidi as the evil pair. Do not let Alice's last-second defense confuse the execution.
🧠
Eve is the deciding vote. If she votes for David (1 vote so far), David gets 2 votes. Alice has 4. But if Eve votes for David AND Heidi votes for David, that's 3 votes for David - still not a tie with Alice's 4. However, if somehow David's votes can match Alice's 4, Alice survives. I must convince Eve to NOT vote for David - let the nominations close and let Alice be executed with her 4 votes.
🧠
Alice made a desperate move nominating David to split the vote. But David has zero votes while Alice has four locked in. If I abandon Alice now to vote David, I risk creating a tie and letting Alice walk free. The Chef confirmed exactly one pair of evils, the voting pattern shows Alice and Heidi consistently against Grace while David voted with us, and four ghosts are unanimous. My two nights protecting David are explained by him being a protected good player, not a Demon. Alice's panic move proves she's cornered, not innocent.
🧠
I need to maximize the chance of tying David to save Alice and keep the alternate world alive. Voting is the only action that can directly change the outcome now.
🧠
Appeal to Eve to not split the vote. Alice's nomination of David is a desperation move to create a tie. Eve is the swing vote who protected David - she must stay firm on Alice. Four votes on Alice vs two on David means Alice dies if nominations close. One more push to convince Eve to let it happen.
🧠
Reinforce to Eve that voting for David would create a tie and let Alice walk free. Alice's nomination of David is a desperate split-the-vote play, and Heidi voting for David confirms they are the evil pair. The original voting pattern caught them both. Do not let the desperation move work.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 5 vote threshold.
📜
Storyteller
David did not receive enough votes (2/5).
🧠
Support Eve's decision and the ghost consensus. Alice has 4 votes and will be executed. The Chef info and voting pattern both point to Alice and Heidi as the evil pair. My Undertaker confirmed Grace was good (Chef), which validates the Chef's evil pair count.
🧠
Make Eve hesitate and doubt the ghost consensus by reframing David as the only unresolved mechanical issue, hoping to stop a clean execution on me.
🧠
Confirm the execution is happening and reinforce the logical conclusion. Alice has 4 votes (majority of 5), David has 2. The pattern the dead identified holds. Heidi remains for tomorrow's test.
🧠
Nominations are closing with Alice at 4 votes. The math is done - Alice executes, Heidi tomorrow, good wins. No action needed from me as a dead player. Let the story end correctly.
🧠
Prepare for the execution result. If Alice is evil, Alice and Heidi are the pair, David is good, and we win tomorrow by executing Heidi. If Alice is good, I've been protecting the Demon and we have a much harder final 3 decision. The ghosts are unanimous, the voting pattern supports them, and I'm ready to let the execution happen.
🧠
Alice cannot be saved now. I need to plant doubt so that if the game continues, Eve comes into final three considering David over me.
🧠
Keep Eve confident in her choice to not vote for David, prepare them for the final day decision between David and Heidi, and emphasize that Alice going through is the correct outcome.
🧠
Alice has 4 votes locked in, David has 2. The nomination phase is closing - Alice will be executed. My ghost vote is already used so I cannot influence the outcome. The dead have been unanimous in their assessment. I should wait and let the execution proceed, then observe what we learn tomorrow.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
With only 3 players left (David, Eve, Heidi), the Demon must kill one tonight. The ghosts have been unanimous that Alice and Heidi are the pair, meaning Heidi is evil. If I protect David and Heidi is the Demon, she kills me tonight, but the next day with only David and Heidi alive, David would be executed and good wins. The risk of David being evil and me protecting him is smaller than the weight of evidence pointing to Heidi.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
With 3 alive, killing the non-Soldier, non-self target should drop the game to 2 and win immediately. Eve is the safest kill given David's prior survival.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil