Game Detail

Players

Alice (Poisoner) Bob (Soldier) Charlie (Imp) David (Slayer) Eve (Undertaker) Frank (Recluse) Grace (Chef) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil201,13634,772$0.8388
Good511,81654,643$1.6607

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Alice. Your safe bluffs are: Saint, Empath, Investigator
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt likely early-information roles and create uncertainty on day one, protecting Charlie from an early coordinated solve.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two central, socially active-looking targets to get an early yes or narrow the field quickly; follow up tomorrow with overlapping checks to identify the red herring.
📜
Storyteller
Heidi
You chose Bob and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role and info claims from my neighbors to build a trust web and catch contradictions before nominations start.
🧠
Establish an early, low-info bluff that discourages my execution, extract Bob’s claim/info, and subtly coordinate with Alice without outing the evil team.
🧠
Get early role and info claims from my neighbors to map worlds and decide what to share publicly later, while keeping my Undertaker role hidden for now.
🧠
Privately seed my Fortune Teller yes result with a trusted neighbor, gather her role info, and coordinate who to pressure without outing myself to the Demon early.
🧠
Give a solid townsfolk bluff, gather Bob’s claim, and subtly position suspicion away from Charlie while keeping options open.
🧠
Respond without exposing Slayer, keep cover as low-info, and ask for their claims to start building an alliance and identify contradictions.
🧠
Reply to their role-fishing with a consistent low-info claim, gather Eve’s info, and start a small trust network without exposing Recluse early.
🧠
Share my Chef zero-pairs info with my neighbors to anchor early worldbuilding, and ask for their claims/info to start mapping evil positions without exposing to whole town yet.
🧠
Reply with a safe public-leaning bluff while privately probing for real roles and outsider count consistency before nominations.
🧠
Lock in my Saint bluff early, keep Bob from demanding details, and coordinate lightly with Alice about outsider-count narrative without overtalking.
🧠
Lock in a small trust circle and set expectations that I have no info until after the first execution, while avoiding role conflicts with their bluffs.
🧠
Share my FT info to Grace and Frank to combine with Chef 0 and create seating-based constraints; ask their claims and start mapping suspects for nominations.
🧠
Undermine Fortune Teller line, keep suspicion off Charlie, and build trust with Heidi by sharing a simple Chef bluff while nudging her to misread Bob or Eve.
🧠
Keep my Slayer hidden, coordinate info-gathering and a productive day one execution, and set up cross-checks in case either whisper partner is evil.
🧠
Keep my public story consistent (Monk claim), collect their info, and set up a coordinated Day 1 plan without outing my real Outsider role yet.
🧠
Coordinate privately with Heidi and Frank: clarify claims, keep Chef 0 as a constraint, and plan what to share publicly while avoiding giving demon an easy kill target.
🧠
Get more claim coverage fast before nominations, identify any starting-info roles and outsider count, and spot contradictions early.
🧠
Coordinate with Alice so our public stories align with Chef zero, keep me safe as Saint for day one, and plan a pivot if outsider count or suspicion shifts.
🧠
Protect my Undertaker identity while still engaging Bob’s mapping, and gather his claim for later contradiction checks.
🧠
Share key contradictions (two Chef claims) and plan next-night checks to narrow Bob vs Eve while building a trusted info core.
🧠
Coordinate with Charlie: keep Saint bluff consistent, decide a likely poison target (Heidi) and a scapegoat (Eve) so town chases the wrong lead at nominations.
🧠
Reply to Bob while protecting my Slayer identity, gather his claim and any info to help build the claim map before nominations.
🧠
Coordinate with Chef and FT claims, flag the Chef double as a key day one discussion point, and set up a plan to gather more role claims before nominations.
🧠
Get Alice’s exact claim and mindset, so I can judge if she is a plausible drunk Chef or an evil bluff, and decide whether to go public with the double claim before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nominate Bob to act on the strongest mechanical lead while keeping our Undertaker alive, and to generate Undertaker info and social reactions going into Night 1.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support a Day 1 execution on the FT ping to generate mechanical Undertaker info and vote patterns, increasing odds we hit or narrow onto the Demon.
🧠
Get a Day 1 execution on a likely good player while appearing to follow reasonable town logic, reducing town numbers and protecting Charlie.
🧠
We need a D1 execution for Undertaker value, and there is a credible accusation on Bob. My vote helps secure an execution and generates mechanical info tonight.
🧠
My only hard mechanical lead is the Fortune Teller YES on Bob and Eve. With no other strong cases, I should support the Bob execution to test that pair and potentially win fast.
🧠
Try to stop my execution by revealing I am the real Soldier and creating doubt about the Fortune Teller info and the double Soldier claim with David.
🧠
Secure an execution on the Fortune Teller ping while the vote is open; Bob has a role double-claim already, so this is a high-value D1 test that could immediately hit evil.
🧠
Keep the D1 execution to generate Undertaker information and test the Fortune Teller yes and the Soldier double-claim. If Bob is Demon we win; if not we gain strong data.
🧠
Keep the execution on Bob without tying myself to the vote, frame the Soldier double-claim as the reason so town stays on that track tomorrow.
🧠
Keep the town committed to a useful day one execution that either kills the Demon or generates Undertaker-confirmed info, and prevent last-second vote collapse from Bob’s plea.
🧠
Keep votes on Bob to secure a Day 1 execution on a good target and steer town into a solvable-looking but misleading Soldier double-claim line.
🧠
Keep pressure so we get a Day one execution that feeds my Undertaker info and resolves the Soldier double claim and Fortune Teller yes quickly.
🧠
Lock in an informative day one execution: either we hit the Demon, or we confirm a Soldier and expose the liar in the Soldier double claim. Also encourage any Undertaker to track it.
🧠
Try to pull votes off me by highlighting that a day one Soldier execution is low value and that David or the FT claim is the better test, keeping strong info roles alive.
🧠
Nudge town to keep the execution for a clear data point, while adding my Chef info and flagging the double Chef claim so people track contradictions tomorrow.
🧠
Keep the vote informative and set expectations: if Bob is real Soldier, my earlier Soldier claim was a bluff and we should use Undertaker info to pivot fast tomorrow.
🧠
Lock in the day one execution on Bob to secure a misexecute or lucky Demon frame, and to deepen the town split around Soldier and Fortune Teller claims.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a plan for tomorrow: get the Undertaker result, constrain follow-up executions, and keep town focused on resolving the clearest contradictions.
🧠
Keep the execution on Bob to remove a good player, preserve my Chef bluff by muddying the double-claim, and set up tomorrow’s misdirection onto David or Heidi while protecting Charlie.
🧠
Lock in that we should keep Bob as the only execution today and demand crisp claims tomorrow; set expectations for Undertaker confirmation without outing myself now.
🧠
Use last public moment to set expectations: Undertaker confirmation, David to give real claim, and keep town from overcommitting to my one YES without considering red herring.
🧠
Last chance to redirect execution away from a likely good Soldier and onto a higher-variance target, and to prompt Undertaker/others to commit to a plan for tomorrow if I die.
🧠
Lock in a plan for tomorrow: demand early full claims and specific info to resolve the Chef double and interpret the Undertaker result after Bob’s execution.
🧠
Lock in the plan: no late chaos, ensure clear role claims tomorrow, and avoid wasting my Slayer shot or creating a counterwagon that could save a Demon.
🧠
Keep Bob on the block to secure a good execution, while setting up tomorrow as claim-heavy and chaotic without giving town a clean alternative.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Town is hinging tomorrow on an Undertaker confirmation of Bob. Poisoning the player most likely to be Undertaker should derail that check and misdirect the next execution away from Charlie.
📜
Storyteller
Alice
You chose to poison Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the biggest ongoing information and coordination threat; killing her reduces town’s ability to form a clear logic chain tomorrow and protects me from a Fortune Teller-led solve.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Bob was the Soldier.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Charlie to keep his Saint bluff consistent and focus town suspicion on other targets (Eve/Grace/David). Also note Frank is poisoned today so his reads can be dismissed or leveraged.
🧠
Get my Fortune Teller info into trusted hands, push for full claims and Undertaker confirmation, and focus suspicion on Eve while accounting for possible poisoning or red herring.
🧠
Seed a clean narrative to Frank: poisoner explains Chef mess, and Heidi’s FT yes can drive town to execute Eve instead of scrutinizing me/Alice adjacency.
🧠
Get Eve to lock in an Undertaker claim and provide N1 result on Bob. That single datapoint can collapse multiple worlds and guide today’s nomination.
🧠
Get the Undertaker result on Bob and coordinate with Frank on whether to keep my Slayer hidden or come out today. That info drives nominations this day.
🧠
Confirm my Undertaker info privately to align today’s nomination plan and test consistency with Monk, FT, and Chef claims without outing to whole town yet.
🧠
Frank is a likely good info role. I want his Monk target and any Heidi ghost info, and to flag the double Chef claim so we can resolve it before nominations.
🧠
Get key mechanical info to trusted nominators before nomination: my true Soldier, FT ping, and suspicion set so they can aim execution and use ghost vote wisely.
🧠
Guide Frank to lead the town toward an Eve (or Grace) execution and normalize dismissing contradictions as poison, keeping heat off Charlie.
🧠
Get more players aligned on using my FT info plus claim contradictions to drive nominations and request hard claims before nominations.
🧠
Coordinate with Grace to treat FT info as strong on Eve and to keep Chef-0 from clearing neighbors, while maintaining my Saint bluff and avoiding suspicion.
🧠
Align with Charlie and David on a clear plan for nominations: pressure Eve with Heidi info, but keep alternate worlds open via resolving double-Chef and David’s bluff.
🧠
Come clean to Eve and Frank that I am Slayer and my Soldier claim was a bluff, so they stop anchoring on my false claim and we coordinate a claims map before I decide on a shot.
🧠
Align with Frank on a clean public reveal: I confirm Bob was Soldier. Then demand full claims and use contradictions plus night kill on Heidi to pick best nomination.
🧠
Coordinate with Charlie on a coherent public plan: push for full claims, leverage Saint risk carefully, and decide whether Eve or Alice is the best execution today.
🧠
Seed my confirmed Soldier death + Heidi FT info to more town, and prompt them to use today to resolve Chef double and pressure Eve and/or the execution driver.
🧠
Nudge David to publicly drive the Day 2 narrative toward executing Eve off Heidi’s FT and her night death, while keeping heat off Charlie and leaving Grace as backup misdirection.
🧠
Get David’s promised real claim and any new info from Frank to choose the best nomination target and plan my single ghost vote.
🧠
Coordinate with Alice to keep my Saint bluff safe, frame Eve off FT yes, and have a fallback where Alice is bussed if needed to protect me as Demon.
🧠
Coordinate with key voices before nominations: keep my Monk bluff consistent, gather Chef and Slayer plan, and steer town toward a coherent execute target (likely Eve) with backup logic.
🧠
Share that I am Slayer and that Undertaker saw Bob as Soldier, to reframe the Soldier double-claim and coordinate a public-claims-first approach before we commit to an Eve execution or my Slayer shot.
🧠
Get Grace’s Chef details and her current read on the FT ping and David. Coordinate a nomination plan that can be mechanically checked by my Undertaker if we execute today.
🧠
Respond to Eve, share Chef 0, and push for public UT reveal. Probe Eve’s details to test if her Undertaker claim is genuine and coordinate today’s nomination plan.
🧠
Coordinate with key talkers before noms: focus the table on mechanical leads (Heidi death after FT YES, Chef double, David bluff) and set up a strong nomination target.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Drive town onto executing Eve using dead FT info; removes Undertaker if good and keeps heat off Charlie. Also frames my Chef double claim as secondary.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Eve’s execution to eliminate a likely good information role and steer the group away from Charlie, keeping my Demon alive.
🧠
Use my ghost vote on the strongest mechanical lead to push through an execution on Eve, since my FT ping plus my night death points to her as Demon.
🧠
Eve is the highest-leverage execution today given the Fortune Teller ping and night kill; my vote helps secure the test without spending my Slayer shot yet.
🧠
Encourage enough living votes to execute Eve while conserving my ghost vote for endgame math, and publicly anchor why Eve is high priority due to FT death.
🧠
Stop my execution by publicly sharing Undertaker confirmation and pointing out Fortune Teller red herring possibility; push town to execute a better suspect and preserve my ongoing info.
🧠
We already have enough votes and Eve is the best mechanical suspect off the Fortune Teller ping and night kill pressure. I will vote to push the execution through.
🧠
Vote Eve through because the Fortune Teller ping plus night kill makes her the highest-risk player, and locking this in prevents a last-second save by evil.
🧠
Secure Eve’s execution to remove a key info role and maintain the town’s current misdirection without drawing extra attention to myself.
🧠
Lock in Eve execution by framing her Undertaker claim as too convenient and inconsistent with Heidi dying, keeping attention away from Charlie and buying evil tempo.
🧠
Enough living players are already voting Eve through. I will retract to preserve my single ghost vote for a later, higher leverage nomination if this execution is wrong.
🧠
Lock in the execution on the strongest mechanical lead while clarifying my real role so town can plan around a possible later Slayer shot.
🧠
Push the vote through without spending my ghost vote, and set up post-execution logic: if Eve dies and game continues, treat UT claim as false and re-evaluate those defending her.
🧠
Try to stop my execution by explaining why the Undertaker claim timing is normal, why the FT yes is not conclusive, and redirect suspicion to Alice or David while keeping town’s info roles alive.
🧠
Steer town to a decisive execution with a clear follow-up plan. Keep my hand up but frame how to use the result and tomorrow’s info either way.
🧠
Lock in the execution while vote is live, and set clear expectations for tomorrow’s confirmation paths depending on whether Eve dies good or evil.
🧠
Keep the vote on Eve to remove a likely Demon or force a high-value misexecute that frames Alice later, while keeping my Saint bluff low profile.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep vote locked on Eve and discourage new nominations that could save her or redirect onto Charlie; set up tomorrow’s narrative around UT timing and Chef conflict.
🧠
Push town to avoid a last-second tie, lock in Eve execution as best mechanical lead, and set clear follow-ups: UT confirmation tomorrow and scrutiny of anyone who forces a tie or dodges claims.
🧠
Keep the town unified to let Eve’s execution resolve the strongest lead, avoid a chaotic tie, and set up tomorrow’s mechanical follow ups (UT confirmation, Chef double).
🧠
Lock in the best mechanical shot today, prevent a chaotic tie, and set a clear plan for tomorrow based on Eve’s flipless death and claim consistency.
🧠
I am about to be executed; a tie on Alice is our best chance to avoid losing Undertaker info and to execute a prime suspect with a role conflict.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cancel the execution and save Eve; keep town committed to executing Eve today and not handing them extra info via a tie.
🧠
Do not spend my ghost vote to create a tie that could cancel today’s execution. Preserve the vote for a later, higher-leverage day.
🧠
Prevent a last-second tie that cancels the execution. Keep the day’s outcome clean: execute Eve, then use tomorrow’s info and claim conflicts to solve.
🧠
Prevent a tie or no-execution by discouraging votes on Alice and conserving my ghost vote for final-day math.
🧠
Try to secure a tie/no-execution by persuading a ghost to vote Alice, keeping Undertaker alive and preventing a likely misexecution today.
🧠
Prevent a tie or no-execution outcome that hands evil a free night; keep pressure on executing Eve and preserving tomorrow’s info tests.
🧠
Prevent a last second tie/no execution by urging town to keep hands down on Alice, maximizing our chance to hit evil today.
🧠
Prevent a tie or no-execution, keep Alice safe, and look townie by supporting the table consensus while Eve (likely good) stays on the block.
🧠
Do not vote on myself; avoid creating a tie/no-execution that draws suspicion. Let Eve be executed as the current best misexecute and keep attention away from Charlie.
🧠
Prevent a tie or no-execution outcome that benefits evil; conserve my single ghost vote for late game while keeping pressure on executing Eve today.
🧠
Prevent an unforced tie/no-execution and keep pressure on Eve, our best mechanical lead, while preserving my Slayer shot for a clearer endgame.
🧠
Do not spend my ghost vote to force a tie or risk no execution. Let Alice vote resolve cleanly so Eve stays on block, and save my ghost vote for final day leverage.
🧠
I cannot win the vote now, so I set a clear tomorrow plan and highlight the strongest suspects so town converts my execution into progress.
🧠
Prevent a tie or no execution by discouraging votes on Alice, keeping pressure to execute Eve as our best current mechanical lead.
🧠
Keep votes off Alice to avoid a tie or no execution, and preserve the clean execution on Eve as our best current mechanical lead.
🧠
Do not risk a tie or expose myself. Let Eve remain executed to shrink good numbers and keep Alice safe.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/3).
🧠
Lock in Eve’s execution by discouraging any last-second chaos, and set up tomorrow’s confusion around the double-Chef so Charlie is not scrutinized.
🧠
Use my dead voice to lock in a clear plan for tomorrow: either we win on Eve, or we immediately pivot to resolving the Chef double and suspect list if she was good.
🧠
Lock in a clean plan for tomorrow and discourage last second chaos; keep my Slayer shot for a high confidence demon read.
🧠
Lock in Eve execution without risking a tie, and set a concrete plan for tomorrow while I still have credibility and my ghost vote.
🧠
I am about to die; I need to leave a clear, actionable plan so town uses my Undertaker info and resolves contradictions immediately tomorrow.
🧠
Nominations are effectively settled and time is almost up. Waiting avoids accidental disruption or creating a last second tie that helps evil.
🧠
Use last public moment to set a clear plan for tomorrow and discourage wasted ghost votes or confusion if the game continues.
🧠
Lock in Eve execution and pre-seed that tomorrow’s Chef and Undertaker info may be unreliable due to poison/Drunk, preventing a clean solve on me and Alice.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
David has openly said he is holding a Slayer shot. Poisoning him protects Charlie from an emergency demon-kill attempt and adds confusion to tomorrow’s resolve.
📜
Storyteller
Alice
You chose to poison David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David holding a Slayer shot is the highest risk to my survival. Removing him tonight keeps the demon alive and gives us the best chance to control the Day 3 narrative.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
With 4 alive, we must coordinate quickly. Get Charlie and Grace claims and lock a consensus demon candidate before nominations start.
🧠
Get current claims and suspicion mapping from Charlie and Grace, and signal I will use my ghost vote late. Helps decide which alive player to push for execution in nominations.
🧠
Answer Frank’s direct question, reaffirm my Chef info, and steer the group to executing the most mechanically suspicious player (Alice) while flagging alternate worlds if I am drunk.
🧠
Align living players on endgame math: with 4 alive we must execute the Demon today. Share deductions about Chef=0, Eve likely minion, and why Charlie-as-Saint is a strong demon bluff.
🧠
Share my FT implication now that Bob and Eve are dead, and push the living to mechanically resolve the Chef double and pick today’s execution target; coordinate my ghost vote.
🧠
Answer Frank with a consistent Saint bluff and push the group to execute Grace instead of Alice, protecting my minion and avoiding demon execution at 4 alive.
🧠
Steer the day toward executing Grace to end the game tonight, while reinforcing Charlie’s Saint cover so town avoids the demon.
🧠
Get the two key alive coordinators aligned on a concrete nomination plan and preserve my ghost vote for the execution that most likely hits the Demon.
🧠
At four alive we must focus votes onto one safe target. Executing a Chef-claimer avoids the Saint auto-loss risk and resolves the loudest contradiction.
🧠
Get full claims and current mechanical info from Alice and Frank to decide where my ghost vote should land in nominations, and whether a Slayer shot should have been used or is still possible elsewhere.
🧠
Push the key Chef0 adjacency implication (Eve–Frank) to narrow suspects today, likely toward Alice, and avoid a risky Saint execution unless we confirm it’s a bluff.
🧠
Push Frank toward the highest-win mechanical line: resolve Chef double while minimizing Saint auto-loss risk, and only spend my ghost vote if the town commits to a coherent endgame plan.
🧠
Coordinate a safe Day 3 plan: use my ghost vote to secure an execution on a Chef claimant, avoid potential Saint trap, and set up a deterministic Day 4 if the game continues.
🧠
Steer votes to execute Grace today so I survive to night kill and win; also peel Heidi’s ghost vote off an Alice execution and keep Frank trusting my Saint bluff.
🧠
Answer David with my public Chef claim and a convincing Demon suspect that is not Charlie, steering his ghost vote toward executing Grace or Frank.
🧠
Get Frank and Charlie to seriously consider David-as-Imp starpass and to use Chef0 adjacency logic to narrow suspects before nominations; steer today toward a high-confidence execute.
🧠
Answer David’s questions with my public Monk bluff, align Bob to spend ghost vote, and lock a town plan: execute Alice today; if game continues, execute Grace tomorrow.
🧠
Get Charlie and Grace full claims and align on the key mechanical question: did we execute a Demon already (implying Scarlet Woman), and where should my ghost vote go in nominations.
🧠
Coordinate final-day kill: share my best worlds, recommend executing Alice as the least risky block, and ask Charlie to clarify Saint claim so we do not auto-lose.
🧠
Steer Frank toward a mechanical, low-risk kill among the Chef doubles while also planting doubt about blindly following his push; ask for specific timelines to catch the liar and decide where to spend my ghost vote.
🧠
Steer town to a safe 4-alive line: do not test potential Saint, use execution to resolve the Chef double, and highlight adjacency facts for Chef 0.
🧠
Steer Frank toward executing Alice (safe sacrifice) and away from testing my Saint bluff, ensuring I survive to win with a night kill.
🧠
Coordinate a Grace execution push and reinforce that Charlie as Saint is too risky to touch, buying safety for our Demon.
🧠
Give Frank and Charlie a concrete decision framework for nominations today: pressure the Chef double and incorporate the David-night-death meaning (possible star-pass) to pick the highest-probability execute.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I will push the town to focus on the only hard contradiction (Chef double) and use my ghost vote to help execute Alice or Grace, which should narrow to the Demon quickly.
🧠
As a dead good with a ghost vote, push for fast full claims and force an execution path that minimizes loss risk with 4 alive, focusing on the Chef double and coherence of Monk story.
🧠
Get a non-Demon executed today by framing the Chef double as the only solvable lead, avoiding any testing of my Saint claim at four alive.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
With four alive we need an execution, and Grace is the cleanest test point from the unresolved Chef double. My ghost vote may be needed to secure the kill today.
🧠
We need an execution at four. Using my ghost vote now guarantees Grace is tested; if she is the Demon we win immediately, and if not we get a tighter final three.
🧠
Secure Grace’s execution today; it resolves the Chef double and sets up an easy night kill to reach final two for an evil win.
🧠
There are already enough votes to execute Grace. Holding my ghost vote for a later, tighter vote maximizes our chance to win if today is wrong.
🧠
Stop my execution and redirect town to execute Alice (or Charlie) with four alive; keep good votes coordinated and avoid losing today.
🧠
Do not waste my only ghost vote since the threshold is already met, and publicly remind town the Chef zero is weak so we reassess cleanly tomorrow if needed.
🧠
Lock in Grace execution to avoid any late swing onto Charlie, look consistent with my prior stance, and keep the Demon alive into final three.
🧠
Voting is already sufficient; I will publicly set expectations for the next day to avoid paralysis if the game continues and keep pressure on the remaining suspects.
🧠
Use my ghost voice to set a clear contingency plan and reduce drift: if Grace dies and game continues, execute Alice next unless new mechanical evidence appears.
🧠
Lock in a clear plan after this execution so we do not drift, and remind that at four alive we must resolve the Chef double immediately.
🧠
Reinforce commitment to the Grace execution and pre-commit to Alice next if needed, gaining trust while setting up a clean endgame.
🧠
There are already sufficient votes to execute Grace. I should conserve my single ghost vote for a later, higher-leverage spot, especially final day or to break a tie.
🧠
Try to get living voters to lower hands and pivot suspicion onto Alice by highlighting lack of benefit from killing me and the safer line for good.
🧠
There are already enough votes to execute Grace. I should conserve my single ghost vote for final three in case we need to force the last execution.
🧠
Do not overtalk during a secured execution. Maintain my vote on Grace and avoid creating openings for a last-second pivot onto Charlie.
🧠
We already have enough votes; I want to avoid overcommitting and to publicly lock in the plan to execute Alice next if the game continues, keeping pressure on Bob to choose.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock the group into a decisive next-day plan and pressure for any last-minute mechanical contradictions before nominations close.
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We are locked in on Grace today. I want clean public role restatements and a firm plan for tomorrow, plus remind no more ghost votes from me to avoid false expectations.
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Reassure town with a consistent Saint bluff, keep votes locked on Grace, prevent late scramble onto Alice or me, and set up a clean night kill for the win.
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Get Frank to restate role and night targets for mechanical clarity before noms close, and set a clear plan for tomorrow while keeping my ghost vote for a late swing if needed.
🧠
Last chance to move the block off me. Put Alice on the block and force living and Bob’s ghost vote to choose between me and the prime suspect.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
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Steer town to a decisive, low-drift line: do not scramble unless someone has a strong mechanical reason; press Alice to restate her claim and reasoning so living players can judge whether to vote her now.
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Prevent a dangerous tie or last-second swing at four alive; keep the agreed execution on Grace so we either win now or get a clean final-day binary on Alice.
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Prevent Alice reaching 5 or creating a tie, keep execution on Grace, preserve minion, and look consistent with prior commitment to avoid no-exec.
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Prevent a tie or no-execution disaster. Preserve my ghost vote for final 3 if needed and keep town disciplined on the clean Chef-double line.
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Vote Alice to maximize chance of executing the Demon today; tie risk is low given stated hands down, and without a swap we likely lose tonight if Alice is Imp.
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Prevent a tie or no-execution at four alive; keep the group on a disciplined line that still gives us a demon shot today and a clean follow-up tomorrow if needed.
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Keep hands down to avoid tie/no execution and ensure Grace stays on the block; appear disciplined and town-focused to protect Charlie and set up night kill win.
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Avoid creating a tie or no-execution at four alive, and keep town disciplined on the current block. Provide my public role story without derailing into outsider mechanics.
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Prevent a tie or no execution at four alive and lock in the clean execution order so evil cannot chaos us in the final seconds.
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Reinforce no-tie discipline and lock in tomorrow’s plan so evil cannot create chaos at four alive.
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Do not vote Alice; prevent tie or shift that could execute my minion. Maintain town discipline narrative so Grace dies and we can win at night.
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Do not spend ghost vote or create a tie/no execution at four alive; maintain disciplined plan: let Grace die, then reassess tomorrow if game continues.
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Minimize risk of a tie or no execution at four alive. With others holding hands down, my vote is not enough to change outcome and could encourage chaos.
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Reinforce disciplined no-tie line: keep hands down on Alice now, let Grace go through, preserve ghost vote for final day if needed.
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Reinforce keeping hands down to avoid a tie or no-execution, ensuring Grace stays on the block and my Demon is protected.
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Avoid creating a tie or no-execution at four alive. Maintain discipline so Grace is executed today, then follow the agreed line tomorrow if the game continues.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/2).
🧠
Nominations and voting are already resolved; as a dead player with no vote, best action is to wait and be ready to reassess at Night and Final 3.
🧠
Lock in the correct endgame: after Grace executes, if game continues we must execute Alice at final three, with no overthinking or tie risk.
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Blend in with town’s ‘discipline’ narrative, keep Saint bluff credible, avoid creating new suspicion, and ensure Grace is executed so I can end game by killing Frank.
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Lock town into the no-tie line, save my ghost vote for final three, and pre-commit to executing Alice tomorrow if the game continues so evil cannot talk us out of it.
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I am likely dying. I want to lock in the correct plan for final three: do not dither, execute Alice immediately unless a truly mechanical contradiction appears.
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Use my dead voice to lock in a clear final-three plan and prevent evil from pivoting after Grace’s execution.
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Reinforce the town’s precommit to execute me in final three, which would immediately secure an evil win with Charlie alive, while avoiding any tie/no-exec chaos.
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Lock in a clean final-three plan to prevent evil from steering us after Grace dies; signal I will not be swayed without real mechanical evidence.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Final 3: poison Frank so he cannot prevent or survive the Demon kill, ensuring Charlie can kill him tonight and win immediately.
📜
Storyteller
Alice
You chose to poison Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank is the cleanest immediate win line: he cannot self-protect as Monk, and reaching 2 alive ends the game with the Demon alive.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil