Game Detail

Players

Alice (Empath) Bob (Ravenkeeper) Charlie (Poisoner) David (Washerwoman) Eve (Slayer) Frank (Drunk) Grace (Monk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil73,4259,692$0.0377
Good238,66613,954$0.0547

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Charlie. Your safe bluffs are: Investigator, Butler, Saint
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Block early town information by silencing a likely active role, increasing chances the Demon survives into day two.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Eve or Heidi is the Slayer.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Charlie to back my upcoming bluff and focus suspicion on Alice so town executes her instead of investigating me.
🧠
As Slayer, save shot for late-game Demon suspect. Day 1, whisper neighbors to learn if they have starting info (Empath/Chef) or night 1 plans (Monk), build trust chain without public reveal.
🧠
Share my clean neighbor read with Bob/Heidi to build good alliance, encourage them to share info back, narrow evil to non-neighbors safely before public claims.
🧠
Day 1, share my Washerwoman info privately with Eve who initiated neighbor chat. Confirm if she's Slayer, gain her info, form alliance to process claims faster and ID evil early.
🧠
Confirm coordinated lie with Heidi so both public claims align, steering nomination toward Alice and protecting the Demon.
🧠
Day 1 early, build info safely. Eve initiated neighbor chat; respond vaguely as Undertaker (no N1 info yet) to test her reaction without revealing too much. Avoid early Demon target.
🧠
Start info-sharing alliance with neighbors. As Monk, I'll reveal/protect later; now gather day 1 claims to baseline logic chains.
🧠
Day 1, Alice claims Empath clearing me and Heidi. As Ravenkeeper, I'm good; share my role privately to ally with apparent good players, gather info on others to narrow Demon suspects early.
🧠
Coordinate with Charlie to claim Investigator tomorrow, pin Alice as Demon, stay calm and consistent, and push for her nomination to protect the real Demon (me).
🧠
Respond to David to test his claim logically. If I claim Slayer, and he believes me, he should clear Heidi and focus evil elsewhere, helping narrow Demon suspects. Builds trust with neighbor for info sharing.
🧠
Confirm alliance with confirmed good neighbors Bob & Heidi. Share updates on whispers heard, ask for their info to map claims early and narrow evil suspects collaboratively.
🧠
Confirm Eve's claim by sharing my full Washerwoman info (only that). If she pushes for more or acts odd, suspect her. Build trusted good alliance early to share future info and narrow evils. Nomination phase soon, need allies.
🧠
Coordinate our claims and voting to get Alice nominated while providing a backup explanation (poisoning) if my Investigator claim is challenged.
🧠
Day 1, share true low-info Undertaker role with neighbors to build good alliance, compare notes privately first. Avoid public reveal yet; progress info gathering before noms.
🧠
Build alliance with neighbors Frank/Heidi early, share plans vaguely as Monk to encourage reciprocity and info exchange without revealing too much Day 1.
🧠
Strengthen alliance with cleared players Alice/Heidi. Get Heidi's info to map claims, spot lies early. Nomination phase soon; need info to narrow evil suspects.
🧠
Coordinate with Charlie to execute Alice Day1, leveraging your Investigator claim and a poisoning excuse to convince town and remove a trusted Empath.
🧠
Share my true role with Frank to solidify neighbor alliance, encourage him to share more publicly later. Early trust among neighbors helps coordinate against Heidi/others without revealing to whole group.
🧠
Strengthen alliance with confirmed goods Bob/Heidi by sharing observations on Eve/David/Frank/Grace chats to gather their info indirectly, build info network without public exposure.
🧠
Strengthen neighbor alliance with Eve/Frank by sharing Heidi suspicion based on her excessive whispering with multiple players, likely evil team. Push towards public discussion or nominating suspicious players before nominations to narrow Demon.
🧠
Coordinate our public claims and voting to get Alice nominated and executed while maintaining a calm, believable Investigator story.
🧠
Strengthen neighbor alliance by agreeing to expose Heidi publicly. Builds verifiable good team (Slayer/Washerwoman/Undertaker) before nomination phase, narrows evil suspects.
🧠
Day 1, gather neighbor info to narrow evil suspects. As Monk, I'll protect based on their trustworthiness. Proactive sharing builds good alliances without revealing too much.
🧠
Heidi silent despite clears and questions; need her role/Charlie info to map board. Eve/Frank/David/Grace cliques unaccounted; expose by asking Heidi's intel. Builds good team info net before noms.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly reveal our verified neighbor info (David Washerwoman, me Slayer, Frank Undertaker) to prove our good team, highlight Heidi's suspicious whisper huddle as evil coordination, and rally for her nomination before night. Builds trust, progresses game.
🧠
Counter Eve's suspicious nomination of cleared-good Heidi by nominating Eve first. Her claim smells fake to protect her group and attack our good team. Progress to expose evil bloc before night.
🧠
Push town to nominate Alice to protect our Demon Heidi, disrupt town consensus, and create plausible Investigator story backed by my Night0 poison.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's Demon read on Alice is clean info. Our good neighbor chain (David Washerwoman, me Slayer, Frank Undertaker) solid. Vote Alice to execute potential Demon or gain Undertaker info.
🧠
Don't vote Alice. Her Empath claim consistent and clears 3 players good. Charlie's convenient D1 claim suspicious vs group info. Vote no to block execution and progress to night where I can die/prove Ravenkeeper.
🧠
Get to four votes on Alice now to either eliminate a Demon or split town suspicion and protect the real Demon, Heidi.
🧠
Charlie's Demon read on Alice is clean info; either hits Demon or exposes his lie. Alice not mechanically cleared yet. Vote to execute.
🧠
Charlie's day1 Investigator claim on me is highly suspiciousβ€”too early and ignores my proven N0 Empath clear (0/2 evil neighbors). Vote yes on myself to execute the likely Demon framing me, proving my info reliable.
🧠
Charlie's story mechanically impossible (no N0 info), so lying evil. Execute Alice to remove likely Minion, get my N1 Undertaker info to progress.
🧠
Charlie's Investigator claim on Alice as Demon is clean D1 play. No contradictions. Alice's self-vote suspicious for Demon. Vote to execute her; huge good win if true.
🧠
Support Charlie's nomination to split town trust, get Alice executed or force good players to misplay; preserve cover and steer suspicion away from my whispers with Charlie.
🧠
Lower hand on Alice vote. David's perfect Washerwoman read confirms I am Slayer, clearing me and fingering Heidi as liar. Charlie's quick Demon claim on Alice Day 1 smells fake; evil pushing fake execution. Focus nom on real suspects next.
🧠
Lower hand to block Alice execution. She's likely good Empath; Charlie's claim conflicts with her reliable info clearing 3 players. Keep her alive to gather more info tonight.
🧠
Convince enough players to vote now to reach a 4-vote majority and either eliminate the Demon or successfully distract town away from Heidi.
🧠
My hand up gives Charlie his 4th vote to execute Alice. Lower to prevent possible Minion execution or bad precedent; Charlie's info unverified on day1 while Eve/Frank/Heidi claims align better. Forces revote on better target.
🧠
I am confirmed sober Empath with good neighbors. Charlie's claim is mechanically dubious (Imp doesn't kill N0); lowering hand avoids self-exec as good player providing key info, allows countering with facts next tick.
🧠
Voting Alice risks executing good player based on unverified N1 claim from suspicious Charlie. Lower to save vote, speak publicly supporting neighbors, push Heidi/Charlie as Demon.
🧠
Lower to halt execution; Alice likely good (Heidi vouch/neighbors). Need Day1 discussion vs night kill risk. Monk save later.
🧠
Push to reach four votes for Alice now to remove a confirmed-threat or useful townie, preventing town coordination tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Last tick D1 noms open. Charlie's dubious N1 Investigator claim + Heidi huddle most suspicious; nom him to force execution test vs our verified good chain. Progress to ID Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's N0 Investigator impossible (no Imp info). He's lying evil coordinating w/Heidi whispers. Vote to execute and progress to night safely.
🧠
Charlie's N0 Investigator claim breaks rules (Imp can't info-check). Support Eve's nom publicly to execute him, progress game, reveal info tonight. As Ravenkeeper, stay low.
🧠
Convince the town I am telling the truth, cast suspicion back on Eve, and avoid execution so the Demon remains exposed tomorrow.
🧠
Charlie's claim mechanically impossible for Demon, proves lie/evil. Execution tests: clears my info if Heidi good Slayer, progresses to Demon kill.
🧠
Publicly debunk Charlie's impossible claim, support Eve's nom, build on my clear neighbors (Bob/Heidi good). Urge vote Charlie to eliminate fake Demon claim before night.
🧠
Charlie's claim impossible for Imp/Demon. Vote to execute before night kill. Helps narrow evil early.
🧠
Charlie's impossible claim proves lie/evil. Day1 execution vital to remove Demon threat before night. Vote yes on Charlie.
🧠
Create doubt about Eve's sudden nomination, protect Charlie for another day, and split town trust to prevent execution.
🧠
Speak to counter Heidi/Charlie, rally votes for Charlie execution. His impossible night 0 claim + evil huddle proves evil. We have majority hand up; reinforce to hit 4 votes before night.
🧠
Charlie's claim mechanically impossible even if Imp (no info ability N0). He's evil; Eve/David/Frank/Alice/Grace already voting. Raising seals execution before night.
🧠
Prevent my execution this tick to keep Demon alive tonight and maintain credibility for future plays; sow doubt about Eve and buy time for whispers.
🧠
Charlie's claim mechanically impossible regardless of Demon. He's lying evil, execution clears vital info before night. Retract to deny him execution on Alice.
🧠
Charlie's claim mechanically impossible. Executing him clears fake info-giver, progresses game by removing liar before night. My N0 info supports neighbors good but Heidi acting evil.
🧠
Lower hand? No, raised for Charlie execution as his claim mechanically impossible, proving lie/Demon. Keep vote to execute before night.
🧠
Charlie's N0 Investigator mechanically impossible (Imp no info). But Eve/David/Frank rushed coordinated push post-Alice fail suspicious. Block Charlie exec to assess, protect potential good.
🧠
Prevent Charlie's execution this tick, sow doubt about Eve's rush, and keep the night action available to protect our team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Highlight Heidi's defense of impossible claim post-Alice fail, reiterate verified good chain, urge vote Charlie to prevent Demon kill tonight. Progress to execution with 1 tick left.
🧠
It's last nomination tick. Charlie/Heidi most suspicious (impossible claim + defense/whispers). Nominate Heidi to execute likely evil, prevent Demon night kill, narrow to Eve chain as good.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support Bob's nomination of Heidi to execute likely evil defender before night, progressing elimination of suspects and protecting good chain.
🧠
Heidi's defense of impossible claim and huddles marks her evil. Vote to execute before night, as majority likely, clears suspicion fast.
🧠
Convince players to pause and remove momentum from the execution so Heidi (the Demon) does not get executed and our team keeps control going into night.
🧠
Publicly share my real Washerwoman info to verify Eve's chain, debunk Charlie/Heidi, push Heidi execution before night as she's defending impossible claim and one of Eve/Heidi is confirmed Slayer Townsfolk.
🧠
Heidi's defense of impossible claim is strongest evil tell. Voting her tests the chain vs. her/Charlie. With 2 ticks left, execution before night helps good team narrow evil.
🧠
Heidi's defense of impossible claim makes her prime evil suspect. Support verified good chain to execute her before night; narrow evil suspects on D1 crucial for good win.
🧠
Heidi most suspicious for defending impossible N0 claim. Vote her to execute likely Minion/Demon before night; good chain outweighs defense.
🧠
Create doubt about the rushed flip, stop my execution, and force town to reconsider so the Demon survives the night.
🧠
Heidi's defense of impossible claim post-Alice fail confirms evil. Chain verified mechanically via David. Urge votes to execute before night; voting ticking, reinforce to win D1.
🧠
Reinforce verified good chain vs Heidi/Charlie coordination. Urge vote hold to execute before night since phase near end; secures town advantage.
🧠
Create doubt about the rushed Eve/Washerwoman chain, get voters to lower hands and save Heidi from execution so Demon survives to night.
🧠
Heidi's persistent defense of impossible claim post-failed execution shows coordination. My info verifies Eve's side good. Raise hand to execute her before night, narrow evil.
🧠
My N0 read 0 evil neighbors (Bob/Heidi). Supports Heidi good but her defense of impossible claim overrides. Chain verifies Eve-side; vote Heidi to execute evil before night.
🧠
Confirm my Undertaker role publicly to verify Eve/David/Bob chain as good, pressure Heidi/Charlie who defend impossible claim. Hold line to execute Heidi before night, remove evil.
🧠
Current vote 5/4 for Heidi; needs 4. My vote not needed, lowering signals I'm good, not in rush, prompts info exchange before night instead of blind execution. Protects my Monk value.
🧠
Create doubt about the rushed Slayer chain and stop the execution this tick so the Demon (me) survives the night and evil preserves options.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left and Heidi at 5 votes, reinforce chain and urge hold votes to execute her before night, preventing Demon kill.
🧠
Heidi 1 tick from execution. Reinforce she's evil for defense of impossible claim, our verified good chain. Urge hold votes to win by removing evil before night.
🧠
Sow reasonable doubt about the rapid claims so the vote pauses or splits, preventing Heidi's immediate execution and keeping the Demon alive tonight.
🧠
It's 1 tick left, Heidi 5 votes to execute. Chain verifies Eve good, logic clears Charlie evil impossible claim + Heidi defense. Confirm publicly to hold votes, execute evil before night kill.
🧠
My clean N0 neighbor read proves Heidi good, contradicting execution. Publicly reveal Empath to halt Heidi exe, force verification of chain vs my info. Save town from evil misexe.
🧠
Address Alice's contradiction head-on, reinforce chain logic vs her late claim. No night info yet as Undertaker D1, urge hold votes to execute Heidi before night as she's most suspicious defender.
🧠
Highlight Alice Empath mechanical contradiction to chain. Force clarification on her neighbors/results before executing, prevent town loss. Vote stays up but info first.
🧠
Prevent my immediate execution by claiming Saint to force hesitation and protect the Demon night, buying time for evil coordination.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good