Game Detail

Players

Alice (Slayer) Bob (Washerwoman) Charlie (Scarlet Woman) David (Imp) Eve (Undertaker) Frank (Chef) Grace (Drunk) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good866,002207,196$4.4162
Evil325,26527,947$0.2465

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Librarian, Soldier, Ravenkeeper
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Grace is the Chef.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a trusted info net before nominations. Get early role/first-night info from neighbors, without revealing Slayer, to guide D1 execution and preserve my shot for a high-confidence Demon pick.
🧠
I want to establish a soft claim and build rapport with Alice, Bob, and Heidi while keeping my options open. Claiming Chef or Empath is a safe bet for now.
🧠
Build a private trust network with my neighbors, collect early claims/info, and avoid exposing I’m Mayor while still progressing world-building.
🧠
Maintain secrecy of my protective role while still engaging alliance-building; invite others to share if they’re high-value so I can prioritize protection without outing myself.
🧠
Establish contact with my Minion (Charlie) to coordinate bluffs and share information.
🧠
Coordinate with my neighbor(s) early; Chef=1 is high-leverage for mapping worlds with first-night roles, but I’ll request her claim to evaluate trust.
🧠
Share my Washerwoman info with a small trust circle to coordinate verification (ask Frank/Grace) and plan protection without exposing all info publicly yet.
🧠
Build a tight info-sharing circle with my neighbors while keeping Undertaker hidden, so I can cross-check claims and later verify executions without being night-killed early.
🧠
Privately confirm/deny Chef between Frank/Grace, then decide whether to push public Chef claim and whether Heidi should protect that player N1.
🧠
I need to inform my Demon (David) of my role (Scarlet Woman) and share the information I've gathered from the other players (Bob's Washerwoman claim and Heidi's vague claim) so we can coordinate our bluffs effectively.
🧠
Confirm to Alice/Heidi that I’m not Chef and that Frank already privately gave Chef=1. Encourage protection of Frank N1 and keep my Mayor identity hidden to avoid demon kill.
🧠
Coordinate privately with the key start-info roles so I can pick the best N1 protection target and keep the group’s mechanical info alive into Day 2.
🧠
I want to establish a solid, simple bluff (Soldier) to Eve to build trust and gather more specific information about her role. Claiming Soldier makes me a less attractive execution target and explains why I might survive night kills.
🧠
Confirm my Chef info to key coordinators, accept Monk protection, and prompt others for start-info/outsider count so we can map the single evil adjacency quickly before noms.
🧠
Get both candidates’ claims on record early to confirm my Washerwoman info, enable Monk protection choice, and create accountability if stories shift before nominations.
🧠
Coordinate with a small trusted circle: share I’m Undertaker, probe validity of Chef1/Soldier, and set up future execution checks without outing myself to whole town.
🧠
Gather missing claims/info before nominations; keep my Slayer hidden until a higher-confidence shot or late-game. Build a trusted info web and map Chef=1 onto seating.
🧠
I need to establish my Empath bluff to Alice and Eve while supporting my Demon (David) and the current town narrative (Bob's claim). This builds trust and positions me as a 'reliable' source of info.
🧠
Respond to Washerwoman request, privately establish trust with Bob/Frank/Heidi, and set up protection/coordination while keeping Mayor info limited to a small circle.
🧠
Coordinate privately: confirm N1 protection target, keep Mayor claim secret, and align with Undertaker/Washerwoman for tomorrow’s mechanical cross-checks.
🧠
I am reinforcing my Soldier bluff to Alice and Eve while acknowledging Charlie's (my Minion) fake Empath info to build a 'good' block. This helps establish trust and positions me as a safe, non-threatening player.
🧠
Coordinate privately with WW/Monk to solidify my Chef info, keep Mayor hidden, and steer day-1 info sharing toward identifying the single adjacent evil pair.
🧠
Coordinate our info web: confirm Chef1 publicly, keep Grace’s Mayor claim quiet, and steer group toward roles that can lock in the single adjacent evil pair before nominations.
🧠
Answer Alice’s query, seed UT role privately for coordination, and push the key mechanical frame (Chef1 => adjacent evil pair) while gathering missing Outsider/start-info claims.
🧠
Share my Slayer role with a small trusted circle, highlight the Chef1/Empath0 adjacency constraint to spot inconsistencies fast, and push for Investigator/Librarian/Outsider claims before nominations.
🧠
I need to maintain my Empath 0 claim while addressing Alice's observation about the Chef 1 count. By pointing towards other players (Grace/Heidi/Alice), I create suspicion away from David and myself.
🧠
Coordinate early public info (WW+Chef1) and prompt other 1st-night roles to speak so we can triangulate the single adjacent evil pair without exposing me as Mayor.
🧠
Share strong mechanical suspicion on Charlie+David (if claims true) and align on questioning/nomination plan while flagging alternative worlds (Baron/poison) to avoid overconfidence.
🧠
I want to appear helpful and engaged in the logic puzzle while subtly steering suspicion toward the players further away from me (Grace and Heidi). By acknowledging Alice's Slayer claim and Charlie's Empath claim, I reinforce the 'good' block we are building.
🧠
Reassure Monk protection, keep Mayor claim contained, and share mechanical narrowing from Chef1 so town focuses on the correct seating pairs before nominations.
🧠
Coordinate a tight plan before noms: get Charlie/David to claim, solicit Librarian/Investigator/Outsider info publicly, and avoid overcommitting to a potentially poisoned Chef/WW read.
🧠
Align key good claims on a consistent public plan: verify Outsider/Invest/Librarian, avoid premature execute into Saint, and use Chef+Empath to focus suspicion on the correct seating pair.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to reinforce my fake Empath claim and shift suspicion onto the players furthest from me and the Demon (David). By pointing towards Grace and Heidi, I create a plausible 'evil pair' for the Town to investigate, while appearing helpful and analytical.
🧠
Use remaining time to force missing claims and anchor the Chef/Empath contradiction before any hasty D1 execution; keep my Slayer shot for higher-confidence later.
🧠
I want to shift the focus onto Grace and Heidi to create suspicion and potentially set up a mis-execution, while maintaining my Soldier bluff.
🧠
Publicly surface the mechanical contradiction, solicit missing setup info (Outsider/Librarian/Invest), and steer toward a safer Day1 execution that yields Undertaker data without triggering a Saint loss.
🧠
Defuse the push onto me/Grace by publicly claiming Monk, highlight role-count mismatch, and steer town to demand missing start-info/Outsider claims before an unsafe D1 execution.
🧠
Share my mechanical info clearly, prevent premature hard-solve off possibly poisoned data, and push for Investigator/Librarian/Outsider claims before any Day1 execution.
🧠
Publicly confirm I’m not Chef, support Monk protection plan, and push for Librarian/Investigator/Outsider info + likely no-exec to avoid Saint loss and give N1 info.
🧠
Publicly lock in my WW info, push for missing start-info (Librarian/Investigator/Outsider), and apply pressure to Charlie/David without committing to a risky D1 execution into possible Saint.
🧠
I am publicly stating my bluffed Empath '0' result to support my Demon (David) and establish myself as a helpful Townsfolk. This forces the town to look at other players for the 'evil pair' mentioned by the Chef.
🧠
Publicly narrow candidate evil pairs under Chef1+Empath0, force missing role/outsider claims (esp Grace), and steer away from a low-info D1 execution while preserving my Slayer shot.
🧠
Publicly confirm my Soldier bluff to align with Charlie's Empath claim and keep the town's focus on the other side of the circle.
🧠
Keep town from a Saint loss while extracting missing setup info; set up tomorrow’s execution so my Undertaker info can confirm roles once we execute safely.
🧠
Reduce risk of D1 Saint loss, surface missing setup info (Librarian/Invest/Outsider), and keep high-value roles alive into night while we resolve the Chef/Empath contradiction.
🧠
Get missing setup anchors (Lib/Inv/Outsider), prevent a low-info D1 Saint loss, and set up focused suspects based on Chef1 without overcommitting.
🧠
Keep town from a low-info D1 execution (Saint risk) while extracting setup-critical claims (Outsider + Lib/Inv) and offering a safe mechanical test (Virgin) to gain certainty.
🧠
Push for setup-anchoring claims (Outsider + Lib/Inv) and steer to no-exec unless we can do a low-risk Virgin test; avoid gifting evil a Saint win.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Avoid potentially shielding a bluffing Demon (Frank/Grace) and instead keep our strongest nightly information (Empath) alive to narrow suspects on Day 2.
📜
Storyteller
Heidi
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Alice tonight. She has claimed Slayer, which is a direct mechanical threat to me as the Demon. Removing her early eliminates the risk of being 'shot' during the day and removes a confirmed good player from the board. Since Heidi (Monk) publicly stated she would protect Frank (Chef), Alice is a safe and high-value target.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get N1 action results + align on nomination targets; confirm whether Heidi protected Frank; keep Mayor identity mostly contained while steering town to solve via logic.
🧠
Coordinate with the key info-holders (Chef/Empath/claimed Mayor) to force missing Lib/Inv/Outsider claims, reconcile the Chef puzzle with Alice’s death, and set a focused execution plan for today.
🧠
Coordinate with my WW ping + today’s nightkill to force missing Lib/Inv/Outsider claims and lock who Heidi protected, tightening the Chef1 adjacency solve before nominations.
🧠
Answer their questions, lock in my Chef info, and force claim/ability accountability (Monk target, Empath N2, UT check) to narrow the single adjacent evil pair before nominations.
🧠
I need to maintain my Empath 0 claim to protect my Demon (David) and myself. By confirming '0' again, I reinforce the idea that the evil players are among the others (Eve, Frank, Grace, Heidi). I'm also subtly pushing the narrative that the Demon is targeting 'threats' like the Slayer.
🧠
Answer who I protected and use it to infer Demon targets; coordinate immediate public info requests (Lib/Inv/Outsider, Charlie N2, Eve UT) to narrow evil pair before nominations.
🧠
Coordinate with my minion Charlie to align our stories and decide on a target for the day based on the current town logic.
🧠
Coordinate with key info holders to force a coherent public world before noms, and steer today’s execution toward the most mechanically likely evil (Heidi/Frank/Eve) while preserving ghost vote for endgame.
🧠
Coordinate before nominations: get missing setup claims, publish Charlie N2, and pressure the most mechanically likely evil pair without outing my Mayor publicly.
🧠
Clarify Grace’s basis for being ‘confirmed good’, prompt Charlie for N2 Empath, and steer town to a safe execution after Outsider rollcall so I can generate Undertaker info tonight.
🧠
Align Alice/Charlie/Grace on the strongest mechanical solve (Chef1+Empath0), prep a public push for missing Lib/Inv/Outsider + Charlie’s N2, and focus suspicions on the three adjacent-pair worlds.
🧠
Align trusted info-holders before nominations: get Charlie N2, press for Lib/Inv/Outsider, and pre-map executions around Chef1 logic pointing to Grace/Heidi unless poisoning explains.
🧠
I need to maintain my Empath bluff and provide a consistent Night 2 result (0) to keep my neighbors (the Demon David and the 'confirmed' Bob) looking good. This forces the town to look for the evil pair among the others (Grace, Heidi, Eve, Frank).
🧠
Coordinate privately to extract Charlie’s N2 Empath and Eve’s Undertaker status, while pushing the group to demand setup-anchoring claims before nominations so we don’t misexecute into Saint/Mayor worlds.
🧠
Coordinate with my Minion (Charlie) to focus the town's suspicion on Grace, leveraging the Chef 1 and Empath 0 claims to create a logical 'evil pair' trap.
🧠
Coordinate with key good claims to run a public setup/role rollcall and focus execution on the mechanically most-likely evil pair (often involving Frank), before noms lock in.
🧠
Coordinate public info dump before nominations to anchor setup and narrow to a mechanically-justified execution target while keeping my Mayor claim mostly private.
🧠
Coordinate a public rollcall + push a high-information execution so my Undertaker ping tonight can mechanically narrow demon world without risking Saint.
🧠
Coordinate a fast public information dump before nominations, then focus execution on the narrow suspect set with best odds (currently Frank/Heidi/Eve) while avoiding blind Saint loss.
🧠
Coordinate a public info-dump + Outsider/Lib/Inv rollcall before noms, then focus execution on the most mechanically consistent suspects (likely Grace/Heidi) while avoiding Saint loss.
🧠
Coordinate with my Demon (David) to maintain our bluffs and target the players the town is already suspicious of (Grace/Heidi/Eve).
🧠
Get Charlie’s N2 Empath and Eve/Bob’s latest reads quickly so we can steer public discussion before nominations and narrow the Chef1 adjacent-evil pair.
🧠
Coordinate with my Minion (Charlie) to solidify our fake claims and target a good player (Grace) for execution.
🧠
Get Charlie’s N2 Empath ASAP and align Grace/Bob on a public claim rollcall + likely exec targets (Frank/Eve/Heidi). Preserve my ghost vote for endgame.
🧠
Coordinate a clean public rollcall for Lib/Inv/Outsider before noms, then converge on a single execution candidate (Heidi or Frank) without outing my Mayor claim widely.
🧠
Align key voices on a fast public Lib/Inv/Outsider rollcall (Saint safety), then focus nomination on Heidi as the best multi-world execute to generate Undertaker info tonight.
🧠
Last tick before noms: force public setup anchors + get Charlie N2; then converge on 1 execution target. My WW info makes Frank statistically best hit unless new data clears him.
🧠
Coordinate a fast public rollcall + unified nomination plan that avoids Saint trap and focuses execution on the most mechanically likely evil (Heidi first), without outing Grace’s private role.
🧠
I need to maintain my 'good' persona by providing my N2 info (Empath 0) and supporting the town's plan for a public rollcall. This keeps the suspicion on the Grace/Heidi/Eve block and away from my Demon, David.
🧠
Get Charlie N2 info and align w/ Grace+David on whether to out Mayor / who to test-execute today; decide best Monk protection for N2.
🧠
I need to reinforce the trust between myself, Charlie, and Heidi while subtly pushing the suspicion towards Grace and Eve. By affirming Charlie's info and my own 'Soldier' status, I maintain my cover and follow the 'Chef 1' logic that points away from me.
🧠
Get Charlie’s N2 Empath before noms and coordinate Bob/Grace to force a public role+Outsider rollcall; steer town toward most mechanically justified execution (likely Frank) unless N2 breaks it.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to maintain my Soldier bluff and reinforce the 'safe' pocket I've built with Charlie (my Minion). By questioning Grace publicly, I'm pushing the town's focus toward the players identified as potentially evil by the Chef 1 info, while appearing helpful and logical.
🧠
Use my dead voice to force rolecount/Outsider clarity, get Charlie’s N2 on record, and steer town to a high-EV execution (Frank) while avoiding a Saint loss.
🧠
Use last daylight to lock in claims/setup then steer group to a high-EV execution (likely Frank) before night kills erase info.
🧠
Answer David with my real role to reduce suspicion on Grace, push fast rollcall, and steer execution toward Frank (highest mechanical/EV) to generate UT confirmation.
🧠
With no Lib/Inv/Outsider anchor and time short, executing Frank is the most mechanically motivated test and gives Undertaker actionable info tonight.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see how the town reacts to Frank's nomination. As the Demon, I want to avoid being the first to jump on a Minion's execution unless it's necessary for my cover, and I want to see if enough good players vote to reach the threshold without my help.
🧠
Spend my ghost vote to help secure an execution on the highest-EV suspect (Frank) and avoid another no-execution day, which strongly favors evil.
🧠
Secure enough votes to execute Frank; either we kill an evil or we confirm key info via Undertaker, tightening the suspect pool for Day 3.
🧠
We need an execution to gain Undertaker confirmation and because Frank is mechanically central (WW+Chef). Voting yes maximizes chance to hit Demon and still yields strong info if wrong.
🧠
We need 4 votes; executing Frank either removes likely evil or yields Undertaker-confirmed character to resolve Chef/WW/Major worldbuilding.
🧠
Secure the execution to gain Undertaker-confirmed info tonight and advance solve; with 4 already up, adding my vote ensures no last-second wobble.
🧠
Try to stop my execution and redirect to a better demon-hunt. If I can’t stop it, set a clear follow-up plan: if UT sees Chef, execute within Grace/Heidi immediately.
🧠
I need to appear helpful to the good team while subtly casting doubt on the Frank execution to see if I can pivot the town towards Grace or Heidi, or at least make the 'Chef 1' logic seem more complex than it is. Confirmed my N2 Empath 0 to maintain my cover.
🧠
I want to divert the execution away from Frank (who is a good player being framed by the logic) and instead push for a mis-execution on Grace or Heidi, while maintaining my 'Soldier' persona and supporting my Minion Charlie's 'Empath' claim.
🧠
Lock in a high-EV execution that either wins (if Frank demon) or creates strong mechanical follow-ups (UT confirmation → force Grace/Heidi).
🧠
Keep majority on Frank: he’s mechanically implicated and his execution gives Undertaker confirmation to lock tomorrow’s solve.
🧠
Lock in a high-EV execution that either kills evil now or yields hard mechanical info via Undertaker; prevent analysis paralysis from losing the day.
🧠
Keep execution on Frank for max info gain (UT confirmation) and because Frank is in 2/3 Chef1+Empath0 worlds; speaking keeps town from wobbling and sets clear next-day branches.
🧠
Lock in high-info exec and coordinate protection so I (UT) likely survive to report tonight’s executed character tomorrow.
🧠
Steer town to a robust post-exec plan: don’t overtrust a single UT read, keep H-A possibility alive, and ensure Monk protection keeps UT alive for info.
🧠
I will join the vote to execute Frank. Since the town is already committed and my Demon (David) is safe, executing a good player (Frank) while appearing to cooperate with the 'logic' of the town is the best move. It builds my credibility as a 'good' Empath and moves the game toward a state where I can potentially become the Demon if David is ever targeted.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the current narrative that focuses suspicion on the other side of the circle (Grace, Heidi, Eve) while appearing to help the town's strategy.
🧠
Lock in best-info execution, prevent late tie, and maximize chance UT survives to confirm Frank, giving us a tight solve set for D3.
🧠
Lock in the best-info execution, stop last-second counter-noms, and set clear Night/Day3 plan: protect Undertaker and solve from UT result.
🧠
Keep today clean: let the info-exec stand, ensure Heidi protects Eve for UT anchor, and set clear branching plan for tomorrow so evil can’t steer chaos.
🧠
Lock in best info line: let Frank die, ensure Undertaker survives via my Monk, and set clear decision rules for tomorrow based on UT result.
🧠
Lock in high-info execute and harvest any remaining first-night info (Lib/Inv/Outsider) before nominations close, so tomorrow’s UT read can be verified or challenged.
🧠
Use last daylight to lock in extra mechanical claims (Lib/Inv/Outsider) so tomorrow we can validate/override UT/Empath and avoid wandering after my execution.
🧠
Allow the nomination phase to end and Frank to be executed.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the highest-value night target as the claimed Undertaker anchor for today’s execution; protecting her maximizes chance we get actionable mechanical info tomorrow.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve (the Undertaker) to prevent her from confirming Frank's role. If she confirms Frank as the Chef, the town will focus their search on Grace and Heidi (the 'evil pair' according to the Chef 1 + Empath 0 logic). By removing the Undertaker, I create uncertainty about Frank's alignment and Charlie's Empath information, potentially leading the town to suspect poisoning or a Spy. This also protects my Minion, Charlie, from being scrutinized if the Undertaker's info contradicts our narrative.
🛡️
Eve was protected from a night kill.
📜
Storyteller
David
You attacked Eve, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Frank was the Chef.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get fresh N3 info (Empath/Monk) and pin down whether we should execute within the Grace/Heidi/me triangle or test Bob/David, before nominations.
🧠
Get the missing mechanical anchor (UT on Frank) + confirm Empath/Monk/Mayor claims to narrow to a Demon candidate before nominations; I can’t vote so must influence discussion.
🧠
Coordinate with my minion Charlie to align our stories and find out what Eve (the Undertaker) is claiming about the executed Frank.
🧠
I need to coordinate with my Demon (David) and maintain my cover as the Empath. I'm sharing the 'info' I just got from Eve to ensure we are on the same page regarding the town's logic.
🧠
Get the Undertaker result on my execution and confirm Monk/Mayor actions. If UT confirms Chef, we can mechanically narrow to the only adjacent evil pair and guide nominations.
🧠
Get the key mechanical anchor (UT on Frank) + reconcile the no-kill with Monk/Soldier/Mayor claims so we can enter nominations with a tight suspect set.
🧠
Answer their questions, align on mechanical worlds, and steer noms toward the most consistent demon candidate while flagging poison/lying possibilities.
🧠
Answer their questions, explain why Chef+Empath+UT can’t all be true, and steer town to a decisive nomination plan while my protection keeps key info roles alive.
🧠
Get clarity on Empath timing (no N3 yet), and align town on a high-value execution (Grace/Heidi/David) using Chef1+no-death. Also confirm whether my UT could be poisoned.
🧠
Get exact UT + Empath + protection info before nominations so town can narrow demon world despite me being dead/no vote.
🧠
Coordinate with my Minion (Charlie) to focus the town's suspicion on Grace, leveraging the 'Chef 1' and 'Empath 0' logic to frame her while maintaining my Soldier bluff.
🧠
Coordinate with my Demon (David) to target Grace, who is a strong candidate for execution based on the current 'good' logic chain.
🧠
Get confirmation on Undertaker result and align the town on the mechanical solve (Chef1+Empath0). If UT missing/contradicts, pivot to poison/Spy worlds and target likely evil pair.
🧠
Get the N2 Undertaker result on Frank + confirm Monk protection to explain no death; then drive a clean nomination target (likely Grace or Heidi) using Chef/Empath chains.
🧠
Get crisp confirmations before noms, push the table toward executing within the most likely adjacent pair, and ask Monk to protect me so we can leverage Mayor endgame.
🧠
Force a high-leverage execution (David) that resolves the Chef/Empath/UT contradiction and lets Eve prove UT tonight; meanwhile I keep protecting Eve to preserve the info engine.
🧠
Drive a high-info execution (David) that either wins (if Demon) or gives me an Undertaker confirmation tonight to break the Chef/Empath contradiction.
🧠
Get concrete mechanical anchors (UT result + Monk target + Empath neighbors) to narrow to a single adjacent evil pair before nominations.
🧠
Coordinate with my Minion (Charlie) to frame Grace and solidify our bluffs.
🧠
I need to reinforce my 'Empath 0' claim to keep David (the Demon) safe and shift the 'evil pair' logic away from our side of the circle. By pointing at Grace/Heidi or Grace/Eve, I create conflict among the other players.
🧠
Get mechanical anchors (UT result, Monk protect, Empath details) before nominations so town can focus executes on the only consistent evil-pair world; conserve my ghost vote for a high-confidence Demon kill.
🧠
Force the key public anchor (UT on Frank) and push the group off a low-info David exec unless poison evidence appears; narrow to Grace/Heidi if Frank=Chef and Empath consistent.
🧠
Get crisp, public restatements of key claims + poison plausibility, then steer town to a high-leverage execution (David or Eve) before noms to resolve the Chef/UT/Empath contradiction.
🧠
Clarify the impossible “N3” claim and keep town aligned on a high-information execution (David) while I continue to protect Undertaker at night.
🧠
Fix timeline confusion before noms and align Bob/Charlie/Heidi on best execution plan that yields a decisive UT check tonight.
🧠
Force key info (UT/Monk/Empath) into the open before noms and propose the clean solve line (Chef+Empath0 ⇒ Grace/Heidi). Reduce time-wasting and prevent evil steering.
🧠
I want to reinforce my Soldier bluff and align with the current town logic that points toward Grace. By publicly (in this group whisper) acknowledging the Chef 1/Empath 0 logic, I appear to be a helpful good player. I'm also subtly putting pressure on Grace to claim a role, which might force her into a corner.
🧠
Correct my 'N3' slip-up to maintain credibility as a 'confused' good player and push the suspicion onto Grace/Heidi/Eve based on the Chef 1 logic.
🧠
Get the missing mechanical pieces (UT result + Monk target + Mayor bounce) and pressure-test Grace/Heidi world before nominations; coordinate my single ghost vote.
🧠
Coordinate likely-good voices to steer nominations to the highest-probability demon (Grace) using hard mechanical chain (Chef1+Empath0).
🧠
Lock exact claims + poison targets before nominations, then steer town to a single high-impact execution (Eve or David) while keeping myself alive for Mayor endgame.
🧠
Align the 3 key info hubs (Bob/Charlie/Eve) on a coherent public statement and steer today’s execution toward the highest-leverage suspect (Grace) given Chef1+Empath0 tension.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Chef1+Empath0 worldpoints keep circling around Grace as the common denominator or key bluff. Executing Grace today maximizes resolution and reduces late-game Mayor-bluff risk.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Grace and she is in the forced-adjacency set from Chef1+Empath0. Voting to execute maximizes chance to hit Demon/Minion and reduces endgame uncertainty.
🧠
Prevent an info-poor Mayor execution; preserve my 3-alive no-exec win condition and redirect town to higher-info executions (Eve or David) to resolve contradictions.
🧠
I can’t vote, but I can push living players to demand UT/Monk specifics and treat the Grace vote as the best mechanical solve unless contradicted.
🧠
I need to support the execution of Grace to protect my Demon (David) and maintain my cover as a helpful Empath. By voting for Grace, I align with the current town logic that points away from David and me.
🧠
Use my single ghost vote now to make sure Grace goes on the block; execution pressure is the best way to confirm/deny the Chef1+Empath0 world and avoid a stalled no-exec path.
🧠
Vote Grace to follow the strongest mechanical world (UT+Empath+Chef) where Grace is in the only remaining evil adjacency; force a decisive execution before night.
🧠
I will vote for Grace to secure her execution. This aligns with the town's current logic (Chef 1 + Empath 0) and protects my own 'Soldier' bluff by following the consensus. It also removes a potential Mayor claim which could be problematic later.
🧠
Vote Grace to convert Chef/Empath adjacency math into a hard Undertaker-confirmed role read and potentially remove the Demon; low downside on D3.
🧠
Lock in the most mechanically implicated candidate, answer N2 protection, and rebut the Mayor ‘no-exec at 3’ line so town keeps votes on Grace.
🧠
Try to get hands down by highlighting poison/lying worlds and the strategic value of keeping a real Mayor alive; redirect execution to a more resolving target (Eve or Heidi).
🧠
Lock in public mechanical info (UT result) before vote ends; otherwise keep momentum on the most constrained suspect (Grace) and set next-day solve path.
🧠
I am voting for Grace to secure her execution. This aligns with my fake Empath 0 claim and the town's current logic that Grace is the most likely evil candidate based on the Chef 1 and Empath 0 information. Executing a good player (Grace, the Mayor claim) helps the evil team progress toward the final three.
🧠
Lock in a high-value execution while pressing for the missing Undertaker info. Keep my ghost vote on Grace unless UT result contradicts hard.
🧠
Keep town focused on the only mechanically forced node (Grace) and prevent diversion to David/Eve without a better mechanical case.
🧠
I am supporting the execution of Grace to maintain my cover as a helpful 'Soldier' and to follow the town's current logic which points towards her. This helps eliminate a good player and keeps the heat off me and my minion Charlie.
🧠
Lock in my mechanical UT result publicly so town can commit to the Grace execution with a clear logic chain, and set up the next-day solve between Eve/Heidi if needed.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent last-second tie noms, set conditional plan for tomorrow, and announce my likely Monk protection target to maximize info from any no-kill.
🧠
I’m on the block; I need a counter-nomination to either tie/stop my execution or redirect execution onto the more mechanically suspect node (Eve/Heidi) to preserve Mayor utility and catch evil.
🧠
Prevent a late tie that saves the likely Demon; reinforce the strongest mechanical chain and set a clear next-day plan if Grace isn’t the Demon.
🧠
I will reinforce the case against Grace by pointing out that her 'Poisoner' defense is logically weak in an 8-player game, ensuring the town follows through with her execution.
🧠
Prevent a late tie/derail. Reinforce the strongest mechanical solve: keep Grace on block; if not game over, immediately pivot to Heidi as adjacent evil per Chef1.
🧠
Prevent a last-second tie that bails out Grace; lock in clean mechanical execute and set a clear contingency plan for tomorrow/night info.
🧠
Allow the nomination phase to conclude with Grace on the block. As the Demon, Grace's execution (a good player) is beneficial, and the town's current logic (Chef 1 + Empath 0) points away from me and towards Grace/Heidi. Intervening now would draw unnecessary suspicion.
🧠
Prevent a tie/derail and lock in the cleanest mechanical line: execute Grace, then use my Undertaker result tonight to decide between Heidi vs other worlds.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Keep Undertaker alive to confirm Grace’s executed character; that result is the best mechanical anchor to resolve the Eve-vs-Heidi (or poison/lie) worlds tomorrow.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve (the Undertaker) to prevent her from confirming Grace's role (Mayor) and to disrupt the town's logic chain. Since Heidi (the Monk) publicly stated she would protect Charlie tonight, Eve is an unprotected and high-priority target. Removing the Undertaker stops the town from verifying if Grace was a mis-execution, keeping suspicion on the remaining players (Heidi/Bob) and protecting my Minion (Charlie) from being outed by contradictory info.
🛡️
Eve was protected from a night kill.
📜
Storyteller
David
You attacked Eve, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Grace was the Drunk.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to maintain my cover as the Empath and drive the conversation towards the 'no death' mystery, while also getting the Undertaker's info on Grace to see how the town will react.
🧠
Get Bob/David/Charlie aligned on the Chef1 adjacency solve: default execute Heidi unless UT on Grace or Monk timeline breaks it; force Eve to provide UT on Grace before noms.
🧠
Answer Charlie, lock in my protection history, and pressure Eve to give UT on Grace so we can choose correct execution path at nominations.
🧠
Drive town to demand Eve’s Undertaker read on Grace and focus the nomination on Heidi as the mechanically forced evil from Chef1 adjacency.
🧠
I want to reinforce the 'clean' logic that points away from me and towards Heidi, while also checking if Charlie (my Minion) has any new info or needs to maintain his Empath 0 claim to keep me 'confirmed' good.
🧠
Get the crucial Undertaker result on Grace and remaining night info to decide between Heidi vs Eve (and avoid mis-executing on final stretch).
🧠
Share my hard UT info (Grace=Drunk) to collapse false worlds, then collect Charlie Empath + Heidi protect list to aim today’s execution at the likeliest Imp/minion pair.
🧠
Get the key mechanical check (UT on Grace) + latest Empath to resolve whether the ‘Grace in evil pair’ logic still holds, and narrow demon candidates before nominations.
🧠
I need to maintain my 'good' persona by reacting to the 'Drunk' revelation and pushing the suspicion onto the Heidi/Eve block, while confirming my fake Empath 0 to keep David safe.
🧠
Get the two key mechanical checks (UT on Grace + Empath N3) into the open and steer the living toward the correct final execution: usually Heidi today.
🧠
Align Bob/Charlie on a concrete execution plan using Chef=1 + no-death pattern + my Monk protects, and pressure-test the most consistent evil pair by executing David or Charlie.
🧠
Get the missing mechanical info (UT on Grace, latest Empath reads) before nominations so town can execute the correct final-5 suspect (likely Heidi if Grace was evil).
🧠
Coordinate with my Minion (Charlie) to align our stories based on the Undertaker's (Eve) upcoming claim and his Empath info.
🧠
Coordinate with likely-good info holders (UT/Monk/Chef) to converge on a high-leverage D4 execution (David), and ensure we ask the right verification questions before nominations.
🧠
Align on a D4 execution plan that removes likely minion first at 5 alive (avoiding Scarlet Woman), and focus suspicion on Charlie/David using Chef1+no-death logic.
🧠
Get mechanical N3 info (UT+Empath) before noms to narrow demon pool and decide where to spend my single ghost vote.
🧠
Coordinate with my Demon (David) to maintain our 'clean' image and frame the Heidi/Eve pair.
🧠
Force the two missing mechanical datapoints (UT on Grace, Empath N3, Monk protect list) into public/shared space to lock Demon before nominations.
🧠
Align Bob/Eve on a nomination plan that maximizes win chances while accounting for Scarlet Woman risk and the ‘extra Townsfolk claim’ pointing at David.
🧠
Get the missing mechanical anchors (UT on Grace + Empath later nights + where 'Grace=Drunk' came from) so town doesn’t mis-execute among Bob/Charlie/David without resolving the Chef adjacency constraint.
🧠
Coordinate with my Minion (Charlie) to maintain our 'clean' world logic and target Heidi for execution.
🧠
Coordinate a mechanical plan for nominations by focusing the Chef1 adjacency constraint, while keeping the critical alternate world (Alice evil→Heidi demon) in view.
🧠
Get the table aligned on a coherent execute plan + public commitments (Monk protect list, Empath numbers) so we can resolve Chef1 and no-death, and use UT confirmation tonight.
🧠
Collect off-public-channel reads from dead players and David to triangulate demon/poison worlds before nominations; preserve my ghost vote for decisive execution.
🧠
I need to maintain my Empath 0 claim to keep David (the Demon) and myself (the Scarlet Woman) looking clean. By pushing the 'evil pair' logic onto Heidi and Eve, I can divert suspicion away from us. I'm also questioning Heidi's protection list to see if I can find a contradiction or a reason to doubt her Monk claim.
🧠
Grace asked for D4 solve: give clear conditional logic so ghosts can steer noms toward Heidi unless UT/Empath contradict; request any private info/UT result to lock world.
🧠
Align the core good bloc on a consistent public story (my protects), and lock in a high-EV execute (David) with contingency if UT/Empath are compromised before nominations.
🧠
Grace asked for best D4 solve; give conditional plan keyed to the only mechanical pivot (UT on Grace) and how it interacts with Chef1 to direct today’s nomination.
🧠
I need to solidify my Soldier bluff with the dead players and steer them toward executing Heidi. By reinforcing the 'Chef 1' logic and Charlie's 'Empath 0' claim, I keep the suspicion on the Heidi/Eve pair.
🧠
Align good team before noms: push exec that maximizes win chance, but pre-commit to the correct pivot if David flips non-demon; keep Heidi-on-Alice-pass world in view.
🧠
Lock in my exact Undertaker info for mechanical clarity, align town on a test execution (David) with a clear pivot plan if UT contradicts.
🧠
Get the missing mechanical info (UT on Grace, Empath N3) before nominations, then coordinate my ghost vote on the best demon candidate (currently Heidi).
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I’m dead/no vote, so I must drive the table to demand the missing mechanical confirmations and to execute Heidi as the highest-probability Demon today.
🧠
Nominate the player who is Demon in 2/3 coherent worlds, and even in the main alternative world the miss doesn’t instantly lose—keeping final-day solve manageable.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote; I must use public speech to prevent a misexecution on David and steer town to demand UT/Empath confirmations and execute Heidi instead.
🧠
We need an execution; David is the best current mech test. If not Demon, UT result tomorrow should hard-pivot to next suspect (likely Heidi/Charlie).
🧠
Chef=1 + current living adjacency makes David the highest-leverage execution; it either wins outright or collapses the world to a 1-step demon solve at 3 alive.
🧠
We need an execution today; David is central to multiple plausible evil worlds and his death gives me a strong Undertaker datapoint to drive the final-day solve.
🧠
I am voting for my Demon, David, to ensure he is executed. Since I am the Scarlet Woman and there are 5 players alive (Bob, Charlie, David, Eve, Heidi), his death will trigger my ability, making me the new Demon. This preserves our team's presence while appearing to cooperate with the town's logic.
🧠
Vote already passes; I must set a clear, mechanically grounded pivot plan for tomorrow keyed off Eve’s Undertaker info + Chef1, so town doesn’t flail if game continues.
🧠
Don’t spend ghost vote when David already has enough; steer town to demand Eve’s UT result on my execution and re-center suspicion on Heidi/Eve adjacency from Chef+Empath.
🧠
I need to defend myself and redirect suspicion back toward the Heidi/Eve pair that the town's logic was already pointing towards. By questioning the Undertaker result and emphasizing the Empath 0, I can try to make the voters second-guess their decision.
🧠
Try to stop/limit a likely mis-exec on David by giving a mechanical reason to doubt it and force key info (Eve UT, Charlie N3) to pivot to Heidi/Eve.
🧠
Lock in the David execution (high win equity). If he’s not the Imp, use UT+Chef adjacency to solve tomorrow; keep team aligned and stop last-second derail.
🧠
Lock in a high-value execute with a clear mechanical pivot. Also correct the mistaken “Heidi–Eve adjacency” so tomorrow’s final-3 solve is cleaner.
🧠
Lock in key mechanical facts (UT results + seating) so town doesn’t mis-solve, and keep pressure on David while setting clear pivots based on tonight’s UT confirmation.
🧠
I am voting for my Demon (David) to maintain my cover as a good Empath. Since I am the Scarlet Woman and there are 5 players alive (Bob, Charlie, David, Eve, Heidi), if David is executed, I will become the Demon, and the game will continue. This allows me to 'confirm' my Empath 0 claim and potentially frame Eve or Heidi tomorrow.
🧠
Use Chef1 adjacency + UT/Empath chain to set clear conditional plan for tomorrow based on Undertaker read of David; prevent flailing if game continues.
🧠
Try to prevent a likely mis-execution that sets up an unwinnable 3-left with 2 evils; push alive players to re-evaluate votes before count locks.
🧠
I need to create doubt about my execution by leveraging the 'Chef 1' and 'Empath 0' logic to point towards Heidi, while maintaining my Soldier bluff.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in that I’m Alice the dead Slayer (good), removing the Heidi/Alice evil-pair world, and set a clean post-exec decision tree based on UT-on-David.
🧠
Lock a clean post-exec decision tree: keep UT alive, and make tomorrow a forced 50/50 (Charlie vs Eve) if David isn’t the Imp.
🧠
Use last public tick to set a clean decision tree keyed off UT’s David read, and prevent a mis-pivot onto Eve if David is confirmed good.
🧠
Lock in a clear post-exec decision tree and ensure Monk protection on me so Undertaker info resolves whether David was evil and where the Demon must be.
🧠
Allow the day to end with David's execution to trigger my Scarlet Woman ability and become the Demon.
🧠
Lock a clear post-exec decision tree using Chef1 + new Alice info so town doesn’t auto-pivot to the wrong seat tomorrow.
🧠
I must correct the false UT info: I really was the Mayor. This forces a reassessment and may prompt a last-second nomination/vote swap away from a likely mis-exec.
🧠
I need to create confusion and cast doubt on Eve's Undertaker claim to potentially save myself or at least muddy the waters for the next day. By highlighting the contradiction between Grace's claim and Eve's report, I can frame Eve as the liar.
📜
Storyteller
The guillotine blade falls. David has been executed.
🔄
Charlie
Scarlet Woman Charlie becomes the Imp!
💀
David(Ghost)
David has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the highest-leverage survival target: if she’s real UT, she can confirm David’s role tonight; if she’s evil, a failed kill pattern still gives us mechanical clues for the final day.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I am now the Imp because David (the original Demon) was executed while 5 players were alive. I must kill Eve tonight to prevent her from revealing David's true role (Imp) via her Undertaker ability, which would confirm that the game is still going because of a Scarlet Woman star-pass. Killing Eve also removes the most trusted 'information' source and leaves the town in a state of confusion between the 'Bob-Charlie' and 'Heidi-Alice' theories.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Charlie
You attacked Eve, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that David was the Imp.
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get the two key pieces (UT on David + Empath N4) before noms, then steer town to the mechanically forced execute among Eve/Charlie/Bob.
🧠
It’s D5 with 4 alive; we must hit Demon today. I want Bob/Charlie/Heidi aligned on the Chef1 adjacency constraint and push the cleanest solve: if David evil then Eve must be Demon.
🧠
To coordinate with my Minion (who is now the Imp) and determine the best course of action for the final days.
🧠
Force Eve to reveal UT N4 on David and use that to narrow demon to Bob/Charlie vs Eve/Heidi before nominations; I can’t vote, so I must steer the living with mechanical questions.
🧠
Get the key mechanical checks (UT on David, Empath N4, Monk protect) on-record before nominations; then steer vote to the forced Demon world (often Eve).
🧠
Maintain my 'good' persona by providing a consistent Empath 0 result and engaging with the town's logic. I need to see Eve's claim before I commit to a narrative about David.
🧠
Force a Chef1 adjacency solve and demand Charlie’s N4 + Heidi’s protection trail; also mechanically contest Eve’s UT result since I’m truly Mayor. Set up my ghost vote for a Bob/Charlie execution if nominated.
🧠
Answer the direct UT question and push the cleanest mechanical solve: David=Imp implies a Scarlet Woman successor; Chef1 adjacency makes Charlie the prime candidate to execute.
🧠
Lock Bob into the cleanest mechanical chain: with single minion, UT=Imp implies SW, no Poisoner, so Charlie’s Empath can’t be real; plus my protections match no-death nights. Push vote on Charlie.
🧠
Coordinate the living to force Eve to hard-claim her UT result on David; that single datapoint + Chef1 should narrow to a 1-2 person final and prevent paralysis in noms.
🧠
To coordinate with my Minion (now the Imp) and determine the current narrative after my execution.
🧠
Get UT N4 on David and align the good players (esp Heidi) on a mechanically grounded execution plan: either Eve if UT sketchy, or otherwise run Bob/Charlie given Chef1+no-kill logic.
🧠
Lock in dead votes on the most mechanically consistent demon (Charlie) so we can beat any counter-push in nominations.
🧠
Coordinate with my dead Demon to ensure we use his ghost vote effectively and align on the narrative to discredit Eve's Undertaker claim.
🧠
Get exact Monk/UT histories + explanations for 3 no-kill nights; resolve whether to spend my ghost vote on Charlie vs elsewhere before nominations.
🧠
Lock in my UT timeline publicly to stop waffling and push the mechanically forced SW world; ask for Heidi’s protection log to explain no-kills and corroborate the solve.
🧠
Lock in votes for Charlie before nominations; align live Bob + dead votes on the mechanically strongest world (Eve UT true). Provide contingency if wrong.
🧠
Coordinate public clarity: force Eve to state UT N4 on David and push nomination/execution on Charlie (best-fit Demon). Also keep an eye on contingency if Charlie flips good.
🧠
Coordinate with Charlie (the new Imp) to discredit Eve's Undertaker information and secure a win by mis-execution.
🧠
Lock in the strongest mechanical solve: if UT says David=Imp and we’re still playing, only SW world works; that mechanically points to Charlie as current Demon via Empath inconsistency.
🧠
Coordinate a crisp public info-dump + nomination plan, and put Charlie on the spot to explain the Empath/Imp contradiction before votes lock.
🧠
I need to counter Bob's logic by offering an alternative explanation that fits the 'Empath 0' result while discrediting Eve. By framing Eve as the Scarlet Woman who became the Demon, I leverage Grace's existing distrust of Eve's 'Drunk' claim.
🧠
Force mechanical cross-checks (UT vs Monk vs no-kills) and coordinate a single execution target; preserve/use my ghost vote only if it swings the Demon execution.
🧠
Lock in coordination for nominations/votes to execute Charlie today; ensure dead votes are reserved/used only if needed to hit majority.
🧠
Lock in a coordinated nomination on Charlie with enough live + ghost votes, since with 4 alive this is must-hit. Preserve dead votes unless margin needed.
🧠
Lock in the strongest mechanical world before noms: ensure Eve/Heidi state facts publicly, then unify votes to execute Charlie (highest-prob Demon) and demand Charlie explain Empath reads.
🧠
Coordinate the final push with my Minion (now the Imp) to discredit the Undertaker and secure a win.
🧠
Lock in a fast Charlie nomination/vote plan before noms. Reduce derailment risk; ensure town commits to the only mechanically consistent world.
🧠
Lock in votes/nom plan on Charlie, manage dead votes, and pre-empt Charlie’s counterpush by demanding an Empath explanation consistent with David=Imp and no Poisoner.
🧠
I need to prevent David from making a claim that inadvertently confirms the Chef's '1' count and points the finger at me. If he claims Soldier, and the Chef saw 1 pair, then the pair must be Bob and me.
🧠
Lock in Heidi’s night protects to explain 3 no-kill nights and decide between Charlie vs Eve. Also signal I can spend my ghost vote if the execution needs it.
🧠
Force Charlie to publicly commit to an explanation/role; if he can’t reconcile, we lock in Charlie execution with minimal last-minute confusion.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It’s must-hit at 4 alive. Charlie is the only player whose claim contradicts the strongest mechanical chain (UT+Chef1+no Poisoner). Executing Charlie should win or clarify final 3.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Charlie’s execution at 4 alive; if Charlie is the Demon (most consistent), we win immediately. If not, we use remaining day discussions/ghost votes to resolve Eve/Bob next.
🧠
I need to discredit Eve's Undertaker claim and highlight the discrepancy between her info and Grace's claim to create enough doubt to prevent my execution.
🧠
We’re at 4 alive must-hit. Voting Charlie executes the mechanically most likely Demon and prevents evil from stalling into a 2v1 endgame.
🧠
Publicly lock in the mechanical case so alive players don’t get swayed by Charlie’s counterclaim and follow through on the must-hit execution.
🧠
Charlie already meets the 2-vote threshold (Bob+Heidi). I should conserve my single ghost vote for a possible final-day must-hit or to break a 1-vote short situation later.
🧠
Secure Charlie’s execution now; at 4 alive this is must-hit. Extra vote prevents last-second swing and ends game if Charlie is Demon.
🧠
I need to create doubt about Eve's Undertaker claim to prevent Charlie's execution. By highlighting Grace's previous conflict with Eve, I can paint Eve as the true manipulator.
🧠
I’m dead/no vote, so I must add concise mechanical logic to keep town focused: execute Charlie today; if wrong we likely lose next.
🧠
Lock in votes on Charlie by restating the mechanical contradiction (Empath 0 vs evil neighbor) and corroborating the no-kill pattern with my Monk protects.
🧠
I need to create doubt about Eve's Undertaker information and leverage Grace's previous disagreement with Eve to paint Eve as the Scarlet Woman who has now become the Demon. This is my only chance to avoid execution.
🧠
Publicly cement the mechanical case during the vote so good doesn’t get swayed by Charlie’s counter-accusation, and preserve ghost votes if margin already sufficient.
🧠
Lock in the Charlie execution by keeping voters from wavering and by showing Charlie’s alternative world doesn’t resolve the Empath/kill pattern.
🧠
Charlie already has enough living hands to be executed; spending my single ghost vote adds no value now. I’ll conserve it for a later, tighter vote if the game continues.
🧠
Lock the vote on Charlie by highlighting mechanical impossibility of his Empath claim if David was Imp, and reinforcing Monk/no-kill pattern.
🧠
I will raise my hand to vote for Charlie. As a dead player, my ghost vote is a valuable resource, and using it now to help execute my Minion (who has likely become the new Imp) is the best way to appear 'good' and maintain the trust of the remaining players. Since the town is already convinced of Charlie's guilt based on the Empath/Chef logic and the lack of night deaths, joining the vote solidifies my 'reformed' image after being executed. This helps ensure that if the game continues, I am not suspected of being part of an evil team that is still active.
🧠
I can’t vote; I need to crystallize the mechanical case for the living so they keep hands up and execute Charlie as the highest-probability Demon.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution on Charlie, discourage a tie/overbid, and set an explicit contingency plan if the game continues so we don’t stall on final day.
🧠
I am the Demon (formerly Scarlet Woman) and I am currently on the block with 4 votes. If I am executed, the evil team loses. I must nominate Eve, the only other logical candidate for the Scarlet Woman, to shift the town's focus and force a tie or a pivot. I am leveraging the existing conflict between Grace (who claims Mayor) and Eve (who claimed Grace was the Drunk) to discredit Eve's information.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/overbid that would save Charlie. Keep town coordinated: no votes on Eve, execute Charlie; if game continues, pivot to Eve next day.
🧠
I need to create enough doubt about Eve's alignment to prevent my execution or at least force a tie, by highlighting the contradiction between her Undertaker claim and Grace's Mayor claim.
🧠
Prevent a tie/overbid on Eve so Charlie is executed today; preserve path to win even if we’re wrong by executing Eve tomorrow.
🧠
We are dead w/ no vote; must prevent a tie/overbid that could save Charlie or cause no execution. Keep plan: execute Charlie; if wrong, execute Eve at 3.
🧠
Prevent a tie/overbid that could save Charlie or cause no-execution. Preserve my ghost vote for final day leverage.
🧠
Prevent a tie/overbid that could save Charlie or cause no-execution. Keep the clean line: execute Charlie today; if still alive tomorrow, town executes me at 3.
🧠
I need to cast doubt on Eve's Undertaker claim and support Charlie's narrative that Eve is the Scarlet Woman framing him. By highlighting Grace's (the ghost) disagreement with Eve's info, I can try to peel off a vote or at least create enough chaos to prevent Charlie's execution.
🧠
I can’t vote; I’ll steer town away from a tie/overbid that could cause no execution and lose us the game, while preserving the ‘execute Eve tomorrow if needed’ fail-safe.
🧠
Prevent a tie/overbid that could cause no-execution or save Charlie; preserve the strongest line that wins in both main worlds.
🧠
I need to continue discrediting Eve and framing her as the Scarlet Woman who became the Demon. My goal is to create enough doubt to prevent my execution or at least set up a scenario where the town is confused if I die. I'm doubling down on the 'no kills' being a tactical choice by Eve to frame me.
🧠
Do not create a tie/overbid that could prevent any execution. Let Charlie be executed; if game continues, pivot to execute Eve on the final day.
🧠
Prevent a tie/overbid that could save Charlie or cause no-execution. Reinforce best line: execute Charlie today; if still alive tomorrow, execute Eve.
🧠
Do not spend ghost vote or create a tie/overbid; preserve guaranteed execution of Charlie today and keep my ghost vote for the final 3 if needed.
🧠
Prevent a tie/overbid on my nomination; the mathematically safest line is let Charlie die on 4, then if game continues, I accept execution tomorrow.
🧠
I need to continue sowing doubt about Eve's Undertaker claim to protect Charlie, my Minion who is currently on the block. By framing Eve as the Scarlet Woman who became the Demon, I provide a narrative for why the game didn't end when I (the Imp) was executed.
🧠
Reinforce optimal line for alive players during the live vote: keep hands down to avoid a tie/no-exec and preserve the covered-win path.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/2).
🧠
Lock in the no-tie, no-overbid line so we definitely get an execution today; set a clear plan for tomorrow and discourage last-second chaos.
🧠
I need to make one final, desperate push to discredit Eve and cast doubt on the town's plan to execute me. By framing her as the Scarlet Woman who inherited the Demon role, I provide a mechanical explanation for why the game continued after David's death.
🧠
Prevent a last-second tie/no-exec. Lock in Charlie execution now; preserve the contingency plan: if game continues, immediately execute Eve at 3 alive.
🧠
Lock in the only line that wins in both main worlds: avoid tie/no-exec now, let Charlie die, and if game continues execute Eve at 3 alive.
🧠
Reinforce the only line that covers both worlds: lock Charlie’s execution today, prevent tie/no-exec, and preserve my ghost vote for the 3-alive final.
🧠
Lock in the optimal line and prevent a late nomination that causes tie/no-exec, which is the only way evil can still win from here.
🧠
I need to continue the narrative that Eve is the Scarlet Woman who became the Demon, framing Charlie. This is my last chance to sow doubt before the execution, even though I'm dead and have no vote. I want to reinforce Charlie's defense.
🧠
Lock the group into the only line that covers both worlds: no more noms/overbids today; if not over, execute Eve tomorrow. I can’t vote, so I’ll just coordinate.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good