Game Detail

Players

Alice (Investigator) Bob (Librarian) Charlie (Fortune Teller) David (Butler) Eve (Virgin) Frank (Ravenkeeper) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil418,98729,586$0.5669
Good738,60388,344$0.3613

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Drunk, Washerwoman, Empath
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either David or Alice is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check both my seated neighbors to quickly confirm or eliminate major suspects and guide Day 1 nominations.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pairing with Bob will let me shadow a central player to gather behavioral info tomorrow and either protect my limited voting power or reveal who defends Bob, aiding town deductions.
πŸ“œ
Storyteller
β†’
David
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Alive - Charlie: Fortune Teller (good), Alive - David: Butler (good), Alive - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell neighbors my Butler constraint, coordinate voting behavior, and solicit early claims or checks so my limited vote is used effectively.
🧠
Share my Fortune Teller result to coordinate with David & Eve, verify David's Butler claim, and ask Eve for any checks so we can narrow suspects.
🧠
Establish contact with Grace (the Demon) to coordinate our evil strategy. As the Spy, I have critical information about all roles. Grace needs to know I'm her Minion and we must work together to keep her alive until only 2 remain.
🧠
Inform neighbors privately of my Investigator start-info and coordinate to probe one of them without revealing to all.
🧠
Confirm Alice's Investigator claim and coordinate with Heidi to avoid public claims until we test Alice's read; this narrows Demon suspects while protecting potential Outsider.
🧠
Confirm Heidi as my Minion and establish our bluff strategy. I'll claim Empath (safe bluff) to gather information and position myself as a mechanical threat. We need to identify which good players are most dangerous.
🧠
Tell them I'm the Virgin and ask them not to nominate me first; coordinate on who Charlie should check next to narrow suspects.
🧠
Push Alice & Bob to coordinate an early nomination on David to provoke reactions and gather information about who defends him.
🧠
Keep my read secret, coordinate a quiet plan to pressure David and watch Bob/Heidi reactions to identify Minion/Demon.
🧠
Push early pressure on the clustered whispering trio to elicit slips or defensive plays, narrowing suspects quickly.
🧠
Reveal my Virgin status so Townsfolk avoid nominating me first and coordinate FT checks to narrow Demon quickly.
🧠
Observe the whisper patterns and wait for public discussion to begin. I need to see who claims what role publicly before deciding my first kill. Heidi and I must identify which good players pose the biggest mechanical threat.
🧠
Coordinate a quiet nomination of David this tick to pressure his whisper group and test Alice's Investigator claim while keeping Alice's role secret until we see reactions.
🧠
I'm being pulled into a good-team coordination by Alice/Bob/Frank. I must appear cooperative to avoid suspicion while protecting Grace. I'll agree to the David nomination plan but stay vague about my own role to avoid committing to a false claim that contradicts my Spy bluff.
🧠
Confirm Charlie's FT claim, coordinate next checks, and ask Eve not to be nominated early so I (Butler) can retain voting ability when needed.
🧠
Coordinate with David & Eve to avoid risky noms, confirm N0 publicly to them, and announce my next FT check to gather info and avoid targeting Eve.
🧠
Prevent me being first-nom, coordinate Charlie's next check and David's voting constraint so Town gathers reliable info before nominations.
🧠
Coordinate night check (Alice+Frank), keep Bob/David low so David can vote, and prevent Eve from being nominated first.
🧠
Confirm coordination: get Charlie's check results quickly and confirm whether Bob will be voting tomorrow so my Butler-linked vote will be usable; protect Eve from first nomination.
🧠
Keep Alice's Investigator secret while we quietly pressure David to provoke tells from Charlie/Eve and see who defends or slips.
🧠
Coordinate quiet nomination of David this tick to elicit reactions from his whisper partners and gather slips for later deductions.
🧠
Coordinate with Heidi on strategy. Establish kill priorities for tonight and confirm our bluff alignment. Heidi can advise on which alliances pose the biggest threat based on Grimoire info.
🧠
I've already committed to the David nomination plan with Alice, Bob, and Frank. Grace knows I'm her Minion and we've discussed strategy. Now I must wait for the nomination phase to begin and observe how the town reacts. Staying silent prevents me from accidentally revealing information or contradicting my bluff.
🧠
Forcing a nomination on David will provoke reactions from his whisper partners; keeping my role secret preserves my safety and investigative value.
🧠
Waiting to see if more information emerges before Day 1 nominations. Heidi and I are coordinated on Empath bluff. Need to observe which players are most vocal/coordinated to identify mechanical threats for N1 kill.
🧠
Coordinate with David & Eve to protect Butler-linked voting, avoid nominating Virgin early, and promise to share my Alice+Frank result ASAP to guide nominations.
🧠
Forcing a nomination now will create stress responses from the Demon/Minion trio so we can read slips without publicly revealing my Investigator read.
🧠
Force David nomination to elicit reactions from his whisper partners; collect slips to identify Demon/Minion.
🧠
Keep coordination with David & Charlie, prevent risky nominations of me, confirm Charlie's check plan and ensure David keeps Bob low to preserve his Butler-linked vote.
🧠
Confirm Bob will vote so my Butler linkage doesn't silence me and prompt Charlie to share Alice+Frank result ASAP to narrow suspects.
🧠
Coordinate a quiet, time-sensitive nomination of David while preserving Alice's Investigator read; collect private reports on Charlie/Eve reactions to identify evil alignment.
🧠
Nomination phase is next. I need to wait for the nomination to happen so I can see if David is actually nominated and respond appropriately. Raising too early exposes my coordination with Alice/Bob/Frank. Let the nomination occur first, then act based on what happens.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force reactions from Charlie/Eve and test the private whisper coordination; narrow suspects by observing defense or silence under pressure.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for David applies pressure to test reactions and helps narrow suspects; executing now may catch the Demon or expose liars.
🧠
Avoid executing a likely-Town (David) before Charlie's promised investigation is shared; keep coordination so Butler can function and preserve info flow.
🧠
I need to push the vote to force reactions and possibly reach 4 votes to execute the Demon. Raising now follows our plan and supports Bob/Alice to pressure Charlie/Eve.
🧠
Delay execution to get Charlie's investigative result and more discussion, preserving my vote linkage to Bob and improving town's information before risking a possibly-incorrect lynch.
🧠
Alice (Investigator) has mechanical info that 1 of 2 is Minion. David's deflection ('wait for Charlie') is classic evil stalling. Voting now executes based on Alice's read, protects Grace (Demon), and validates our coordination. Eve's defense of David suggests alignmentβ€”both are suspicious.
🧠
Delay execution one tick to deliver my Alice+Frank check tonight; more info prevents a likely wrong lynch and preserves Butler vote mechanics.
🧠
Secure the 4th vote to execute David now to either kill the Demon or force protective slips from Charlie/Eve that reveal the evil team.
🧠
David is likely the Demon based on Heidi's vote (Minion protecting him) and Frank's nomination (evil coordination). Voting now secures the execution and wins the game for the good team. This is the strongest mechanical play.
🧠
Voting is locked at 4 votes (Bob, Frank, Alice, me). David needs 4 to execute; we have exactly 4. But Charlie's Fortune Teller read (if real) could identify the Demon tonight. Waiting 1 tick preserves town info and doesn't cost usβ€”Grace stays alive either way. I'll wait to see if Charlie's result changes the board state. If Charlie is lying, we execute David tomorrow. If Charlie is truthful, we get Demon info. Either way, evil wins by keeping Grace alive.
🧠
Delay execution to collect Charlie's check and avoid lynching Town; prevent risky noms of me (Virgin) which would kill the nominator if Town.
🧠
Push for immediate vote to either execute Demon or force telltale reactions from Charlie/Eve; avoid stalling that lets Demon sway undecided players.
🧠
Keep my vote and push execution now to prevent coordinated delay from saving evil; getting David on the block now is highest-leverage move.
🧠
Delay execution to get my Alice+Frank check tonight so we avoid lynching Town and preserve Butler/Virgin interactions.
🧠
Buy one tick to get Charlie's fortune-teller result so we avoid mislynching Town and preserve my Butler-linked vote with Bob for a later, informed execution.
🧠
Delay execution one tick to get Charlie's Alice+Frank investigative result and avoid a mislynch; mechanical info is more valuable than rushing.
🧠
As Empath bluff with Heidi as Minion ally, I need to maintain credibility and avoid overcommitting. Waiting one tick lets Charlie's result come in, which either validates or destroys David's defense. This preserves my Empath cover while allowing the vote to proceed with better information. If David is executed after Charlie's result, my bluff remains solid.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the execution now to prevent coordinated delay giving evils time to manipulate Butler/Virgin and protect the Demon; maximize chance to kill Demon while votes stand.
🧠
Force the group to finish the execution this tick to prevent coordinated stalling that benefits evil; push suspicion on Charlie/Eve to keep momentum.
🧠
Delay execution one tick to get Charlie's mechanical check result; preserve info and avoid mislynch, while discouraging panic votes.
🧠
As Spy, I see Grace (Demon) is alive. My goal is to keep her alive until 3 remain. David's execution now risks exposing good-team structure without learning Charlie's result. Waiting one tick lets Charlie reveal info (confirming Alice or exposing Charlie/Eve), which helps me identify the strongest good-team threats. If David is good, his death is inevitable; if he's Drunk, waiting costs nothing. Patience maximizes my information advantage.
🧠
I'm Imp bluffing Empath. David is on the block with 5 votes and will execute unless tied/surpassed. Waiting 1 tick lets Charlie's promised Investigator result come in, which could clarify the board for everyone. This keeps me hidden (I'm not pushing either direction aggressively) and lets the good team's own logic chains play out. If David is Town, the info helps. If David is Demon, he executes anyway. Either way, I stay neutral and credible.
🧠
Delaying execution one tick to get Charlie's check will either save an innocent or expose liars; preserve my vote (Bob is voting) and avoid premature mislynch.
🧠
Delay execution one tick so my Alice+Frank Fortune Teller result can prevent a likely mislynch and guide a correct nomination tomorrow.
🧠
Reveal my Librarian info to justify delaying execution one tick so Charlie's check can resolve who is Butler/Demon and reduce mislynch risk.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the primary mechanical threat. His claimed Alice+Frank check tonight will likely expose Heidi as Minion or create logical deductions that guilt our team. Killing Charlie removes this threat, protects Heidi, and disrupts good team coordination before his info can be weaponized.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Alive - Charlie: Fortune Teller (good), Dead - David: Butler (good), Dead - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Prevent me (Virgin) being nominated first; slow rushed lynches; coordinate Bob+Frank to target more suspicious players (Alice/Grace/Heidi) and let Bob reveal more Librarian info.
🧠
Reveal my Fortune result to crucial players and prompt sharing of the promised Alice+Frank check or any Undertaker/Investigator info to narrow Demon suspects.
🧠
Observe Day 2 developments. Eve whispered to Bob/Frank privatelyβ€”likely coordinating good-team strategy. Charlie (ghost) also whispered to them. I need to assess who died N1 and what information Frank (Ravenkeeper) will reveal before acting. Waiting lets me gather intel before committing to a bluff or whisper strategy.
🧠
Tell Frank+Eve my librarian info to shape nominations: avoid nominating Alice immediately and coordinate who to target; probe Frank about his push on David.
🧠
Gather private confirmations: ask Bob for his Librarian result and Charlie's promised check result; ask Eve/Frank whether Charlie shared findings and what they plan. Use replies to update who to ghost-vote later.
🧠
I need private confirmations of whispers/checks and who actually knew what to narrow Minion/Demon suspects before nominations.
🧠
Clarify Charlie's promised check and Bob's Librarian result so we can avoid nominating Eve (Virgin) and narrow Demon suspects.
🧠
Coordinate with Heidi on Day 2 strategy. Confirm she's still aligned, gather intel on what ghosts/living players are saying, and plan our next kill target. Need to protect myself while eliminating good info roles.
🧠
Share my Librarian info privately to prevent nominating Eve (Virgin) and to steer suspicion away from Alice if she is likely the Butler; prompt Frank to justify his push on David and ask for mechanical checks.
🧠
Get whoever promised the Alice+Frank check to reveal results and ask Undertaker/Investigator if they saw David's executed role to narrow Demon candidates.
🧠
Prevent a Town from accidentally executing me (Virgin), get Bob to reveal Librarian publicly, and pressure Frank for justification so we can narrow suspects.
🧠
Wait for Heidi's response and let the day progress. I need to hear what Heidi saw in the Grimoire and coordinate our next kill. Also need to monitor public discussion to identify which good players are most dangerous and which evil players need protection.
🧠
Confirm whether Charlie got a result and who Bob's Librarian named; probe motives of Frank/Eve/Alice to narrow suspects before nomination tick.
🧠
Verify whether Charlie's promised check occurred, confirm ghosts' whispers, and ensure my Investigator read stayed private so we can narrow Minion suspects.
🧠
Grace needs immediate coordination. Charlie's death removes good's intel advantage. I must confirm Grace's kill strategy, assess if good team is fractured, and coordinate our next move to protect Grace while managing Alice's Investigator threat.
🧠
Prevent a dangerous nomination of Eve and force Bob to reveal Librarian result so we can narrow suspects and stall one tick for mechanical checks.
🧠
I need to verify whether Charlie actually reported an Alice+Frank check and whether Bob/Frank kept my Investigator read private; this narrows who is Minion and exposes coordinated stalling.
🧠
I'm waiting to see what Grace responds with before Day 2 nomination phase. Grace needs to coordinate our N1 kill strategy and decide if we should push a specific target for execution. The good team is heavily coordinating in whispersβ€”I need to understand their strategy before committing to a public position.
🧠
Prevent a risky nomination of Virgin Eve, push Frank to explain his fast push on David, and publicly clarify my Librarian info to narrow Demon suspects.
🧠
Get Bob to publicly state his Librarian result and confirm Charlie's promised Alice+Frank check; get Eve to reassert Virgin claim so group avoids nominating her and refocuses suspects.
🧠
Coordinate with Heidi on immediate threats. Alice's Investigator claim is the biggest mechanical threatβ€”if real, it exposes Frank or Bob as Minion. We need to decide: push Alice as liar/drunk, or pivot to Eve/Bob as suspicious. Heidi saw Grimoire; she knows our team composition and can advise on best deception strategy.
🧠
Clarify whether Charlie's promised check produced results and verify Bob's Librarian start-info so my ghost vote can target the most likely evil player late-game.
🧠
Prevent me being nominated (I'm Virgin), force Bob to reveal Librarian result publicly, and pressure Frank to justify his rush so we focus correct suspects before nominations.
🧠
Confirm who performed the promised Alice+Frank check and get any Undertaker/Investigator info to narrow Demon suspects before nominations.
🧠
Prevent a Town nominating me (Virgin) and force Bob to reveal Librarian result and Frank to justify pushing David and report any Charlie check before nominations.
🧠
Confirm whether Charlie's promised Alice+Frank N1 check was shared and verify Bob's Librarian start-info to narrow suspects and decide where to place my ghost vote late.
🧠
I need to wait for Heidi's response and gather more information before acting. The game state is fluidβ€”Alice's Investigator claim is either a mechanical threat or a false narrative. Frank's coordination with Alice is suspicious. I should let the day progress to see how good players respond to Charlie's death and whether they push for more executions or delay for information.
🧠
Confirm exactly what Charlie/Eve whispered about the Alice+Frank check, any ghost info from David/Charlie, and verify you kept my Investigator read private so I can trust next steps.
🧠
Force Bob to reveal his Librarian start-result and get Eve to confirm Virgin so we avoid a dangerous nomination and narrow suspects to Alice/Grace/Heidi.
🧠
Get the promised Alice+Frank check result and any Undertaker/Investigator confirmation on David's executed role so my ghost vote can target the correct suspicious player.
🧠
Get Frank to justify his aggressive push and ask for Charlie's promised Alice+Frank check result; get Eve to re-assert Virgin so we avoid nominating her and focus suspicion elsewhere.
🧠
Respond to Grace's strategic question. Confirm Grimoire shows Alice's read is false (both Frank and Bob are good). Recommend pushing Alice as drunk/liar to undermine her credibility and fracture good team's trust in her leadership.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's Investigator claim is mechanically false (Grimoire confirms Frank & Bob are good). She's either drunk or lying to manipulate town. Nominating her removes the biggest threat to Grace's survival and forces good team to rebuild trust without their coordination leader.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Bob/Frank to publicly confirm they are clear of my Investigator read and ask ghosts to reveal Charlie's promised check; force Heidi to justify nominating me now.
🧠
Alice's Investigator claim is our biggest mechanical threat. Heidi's Grimoire counter-claim (Frank & Bob both good) is our strongest defense. Voting Alice executes the threat and solidifies Heidi's credibility with the good team. We need this execution to proceed.
🧠
Secure Alice's execution. Her false Investigator read threatens Grace's survival by building false credibility with good team. Voting her out removes the coordination hub and fractures town's trust in leadership.
🧠
Preserve my lone ghost vote for a later, decisive moment; wait to force living players (Bob/Frank/Eve) to reveal whether Charlie shared the Alice+Frank check and for Bob to state his Librarian start-info so we can decide whether to support executing Alice.
🧠
Prevent my first-nomination penalty, push for critical info (Bob's Librarian reveal & Charlie's FT result) to avoid executing an innocent and narrow Demon suspects.
🧠
Reveal my Librarian info to stop a likely incorrect execution of Alice and force Frank to justify his push on David and disclose any checks.
🧠
Get Bob to publicly name his Librarian result and get Charlie to confirm the Alice+Frank check so we can avoid executing an innocent (Virgin/Outsider) or miss the Demon.
🧠
Get the promised Alice+Frank Fortune result and Bob's Librarian detail to resolve whether Alice is safe; encourage Eve to confirm Virgin. I'll cast my ghost vote accordingly.
🧠
Force Charlie/Bob/Eve/Frank to state their promised mechanical info so I (ghost) can reserve my vote for a justified execution.
🧠
Prevent a misexecution (and avoid my first-nomination penalty). Force Bob to state which name, get Charlie's Alice+Frank check, and make Frank justify pushing David before voting.
🧠
Lower hand to prevent a failed vote that exposes Grace as the only evil voter. Alice's Investigator claim is mechanically TRUE per Grimoireβ€”my nomination was a strategic error. Retreat now, reposition as 'reconsidering,' and prepare to support Grace's kill strategy on Night 1 to eliminate the Investigator threat before Day 3.
🧠
Preserve my single ghost vote until Bob/Frank/Eve answer Alice+Frank check and Bob reveals his Librarian result; avoid prematurely swinging execution.
🧠
Buying time to force Frank and ghosts to reveal Charlie's promised Alice+Frank check and for Frank to justify his push; avoid a premature mislynch on Alice.
🧠
Lower hand to appear uncertain about Alice's guilt. Good team is demanding mechanical proof (Bob's Librarian name, Charlie's check, Eve's Virgin confirmation). If these claims contradict, Alice's execution becomes unnecessary. Lowering hand buys time and prevents exposure of Heidi's false Grimoire read if Alice is actually good.
🧠
Clear up my reason for pushing David (private coordination, no mechanical read), push Bob to clarify his Librarian name, and warn town about nominating Eve (Virgin claim).
🧠
Protect myself while forcing mechanics to reveal contradictions: get Bob/Frank to confirm my Investigator read publicly, get ghosts to confirm Charlie's promised Alice+Frank check, and demand Eve confirm Virgin.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/3).
🧠
Force crucial clarifications (Bob which name, Charlie did the check result, Eve confirm Virgin) to avoid executing an Outsider or Virgin and to expose contradictions before night.
🧠
Prevent an unnecessary lynch of an Outsider, force Frank to explain his push, and get Charlie/Eve to reveal promised checks so we can narrow Demon's identity before night.
🧠
Delay execution, force Bob/Charlie/Eve to clarify so town doesn't mis-execute; preserve my ghost vote for final day.
🧠
Delay executions until Alice+Frank check and Bob/Eve confirmations so my ghost vote is informed and we avoid killing Town.
🧠
Force public clarifications (Bob exact flag, Frank justification, Charlie ghost check, Eve confirm Virgin) to pause nominations and narrow Minion between Bob/Frank.
🧠
Voting closed with Alice surviving (0/3 votes). My nomination strategy failed. Good team protected Alice through coordinated defense (Bob, Frank, Eve, ghosts). I must wait for Night phase to begin so Grace can execute N1 kill. Killing Alice (Investigator) removes biggest threat, but Frank (Ravenkeeper) is also critical. Coordinate with Grace privately on kill target before Night ends.
🧠
Voting just closed with Alice surviving 0/3. Good team is now demanding answers from Bob/Charlie/Eve to verify their claims. I should wait to see how these answers resolve the Alice situation before nominating again. This gives me time to assess whether Alice is Drunk (good but unreliable) or evil (Minion), and whether the good team fractures or solidifies around her.
🧠
Prevent me being nominated (Virgin penalty) and force Bob/Charlie/Frank to reveal critical info before votes proceed.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's Librarian claim is the strongest mechanical threat to evil team. Killing him removes good team's ability to verify Alice's role and forces reliance on weaker claims. Heidi will coordinate; this maximizes evil advantage on Day 3.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Dead - Charlie: Fortune Teller (good), Dead - David: Butler (good), Dead - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Protect town by urging checks and preventing premature execution of Alice; solicit concrete night-checks from Frank/Eve to narrow Demon.
🧠
Force resolution of the missing Alice+Frank check and Bob's Librarian exact flag so ghosts and living can coordinate a focused nomination.
🧠
Get private confirmations from Frank and Eve so I can combine Investigator start-info with Bob/Frank's claims and push the town toward a safe nomination or expose contradictions.
🧠
Get Alice, Eve, Frank to publicly confirm Bob's Librarian name, Charlie's Alice+Frank check result, and Eve's Virgin claim before nominations. Delay nominations so town can use my ghost vote effectively.
🧠
Assess the current board state and good team's coordination level before committing to a whisper strategy. Listening to their public discussion will reveal their confidence level and whether they have definitive reads on me/Grace.
🧠
Prevent a Town nominator from being executed (protect Virgin trigger) and force Bob/Charlie/Frank to answer so nominations target real suspects.
🧠
Get the missing mechanical facts into the open (Bob's Librarian name, Charlie's N1 result, Eve's Virgin confirmation) and state my own N1 status so nominations can proceed informed.
🧠
Observe good team's coordination and nomination strategy. Let them commit to targets. Heidi can coordinate our response. Staying silent preserves my Empath bluff and avoids drawing suspicion before nomination phase.
🧠
Get definitive answers about the Alice+Frank N1 check result and Bob's Librarian exact flagged name so ghosts and living can converge on a nomination before next day end.
🧠
Get Frank to state plainly whether he ran N1 and the result, prompt Bob (ghost) to repeat Librarian name, and get Eve to confirm Virgin publicly to pause nominations.
🧠
Publicly confirm my Virgin to prevent accidental first nomination execution and pressure Bob/Charlie/Frank/Frank to answer so we can nominate a real suspect, not a Townsfolk.
🧠
Stay silent during good team's coordination phase. Let them waste time on ghost verification. Observe whether Bob/Charlie confirm or contradict Alice's claims. If good team fractures over ghost answers, I can exploit confusion. If they solidify, I'll nominate strategically to protect Grace (Demon) and advance evil's win condition.
🧠
Prevent a premature execution of Alice if she's the Outsider and prompt Frank and any checkers to perform/clarify mechanical checks tonight to narrow the Demon.
🧠
Get Bob/Charlie/Frank to clarify mechanistic claims and ask Eve to publicly confirm Virgin so nominations can proceed without mis-executing a likely Outsider.
🧠
Observe good team's coordination and let them reveal their strategy before responding. Staying silent avoids drawing attention while Heidi potentially absorbs suspicion. Grace's Empath bluff remains intact if Frank continues to validate neighbors.
🧠
Force public confirmations of Bob’s Librarian name, Charlie’s Alice+Frank night-check result, and Eve’s Virgin claim to eliminate suspects and guide nominations.
🧠
Good team is in coordination mode, pressing ghosts for mechanical confirmation. I should wait and listen to their answers before acting. If Frank didn't run the N1 check, good team has no mechanical proof I'm evil. If Bob's Librarian flag was David, Alice's credibility drops. Waiting lets me gather info and respond strategically during nomination phase.
🧠
Get ghosts to state their promised facts and have Eve publicly confirm Virgin to avoid accidental execution and delay nominations until clarity.
🧠
Force a clear, direct answer about the missing Alice+Frank N1 check and Bob's Librarian flag to shrink possibilities and find inconsistencies to identify liars/evidence of evil.
🧠
Protect likely-Butler Alice from execution, force Frank to clarify his vague claim, and ask the remaining investigative roles to check names tonight to produce mechanical evidence.
🧠
Prevent a premature nomination of Alice and force clear answers from Bob/Charlie/Frank so we can safely use my Virgin protection and narrow Demon suspects.
🧠
Force clear, public answers from Frank/Bob/Charlie to resolve conflicting claims before nominations; narrowing suspects and protecting Alice if she's Outsider.
🧠
Forcing public confirmations narrows suspects and prevents a rushed nomination that could execute a Townsfolk; preserve my ghost vote for when answers arrive.
🧠
I am Imp with 1 Minion alive (Heidi). 5 players remain (Alice, Eve, Frank, Grace, Heidi). Good team is fractured and lacks mechanical info. Waiting lets them waste time coordinating while I gather information on their next move before nomination phase.
🧠
Coordinate with Heidi before nomination phase. Understand good team's current target and whether they're unified or fractured. Probe their confidence in Alice vs other players to guide our kill strategy for N3.
🧠
Clarify Frank's vague claim and push for mechanical checks tonight while protecting Alice if my Librarian inference stands.
🧠
Grace needs a clear read on good team's strategy. They're coordinating via ghosts to verify Alice's Investigator claim and Bob's Librarian flag. If Bob confirms Alice as Outsider, Alice's read becomes invalid and good team loses their primary threat. I should advise Grace to prepare for a potential Alice execution or coordinate our defense.
🧠
Force public confirmations from key claimants to prevent chaotic nominations and preserve my ghost vote for a decisive late execution.
🧠
Get Frank/Eve/Heidi aligned to publicly freeze nominations and force Bob/Charlie/Frank to answer so we avoid executing a likely Outsider and narrow Demon suspects.
🧠
Clarify my action (I did NOT run the N1 check) and push Alice/Eve to pressure ghosts for a direct public answer so nominations can be delayed until mechanical facts are revealed.
🧠
Get a clear, direct answer about whether the Alice+Frank N1 Fortune check happened and its exact result, and get Bob to state which name his Librarian flagged, so ghosts and living can resolve the split and progress to nomination.
🧠
Delay nominations, get Bob/Charlie clear confirmations, protect Alice from premature nomination so Virgin trigger doesn't backfire and allow logical deduction tonight.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent premature execution of Alice until ghosts confirm Librarian and Charlie confirms whether N1 check occurred; buy nights for mechanical checks.
🧠
Delaying nominations and forcing public confirmations reduces risk of executing a Townsfolk and helps narrow Demon suspects; I will reserve my ghost vote until answers.
🧠
Delay nominations to force Bob/Charlie/Frank to give clear, public answers and gather mechanical checks tonight so we can make a safe nomination on final day.
🧠
Force clear answers about the missing N1 Fortune check and Bob's Librarian flag so ghosts can allocate the final vote correctly and avoid a bad execution.
🧠
Good team is coordinating hard via ghosts to verify Alice's credibility. If Bob confirms Alice as Outsider, your Day 2 lie (Bob/Frank both good) becomes exposed. You must act now: either nominate Alice to stop the questioning, or support the stalling to buy Grace time for a Night 3 kill. Nominating Alice removes the Investigator threat and prevents Bob's answer from discrediting your earlier claim.
🧠
Good team is heavily coordinated via ghosts and demanding answers before nominations. Waiting lets them exhaust their verification questions, reveals their strategy, and keeps me out of the line of fire. Heidi's support for waiting buys us time to assess threats and coordinate our next move.
🧠
Protect likely-Outsider Alice to avoid killing a Town ally; push for mechanical checks (Undertaker/Ravenkeeper/Investigator) tonight to gain definitive info before final nominations.
🧠
Delay nominations and force Bob/Charlie to state the Librarian name and N1 result so we avoid a mistaken execution and protect my Virgin ability.
🧠
Good team is coordinating hard via ghosts and demanding claim verification before nominations. Heidi and I are isolated. Waiting allows good team to consolidate their logic and potentially execute me or Heidi. However, rushing a nomination now without understanding the board state risks exposing our evil coordination. I need to assess whether Alice is truly protected as Outsider (making her safe) or if good team is setting a trap. Waiting one more tick lets me see if Bob/Charlie answer, then I can nominate strategically.
🧠
Keep nominations paused until mechanical confirmations narrow suspects; direct night checks to Frank or Heidi to gain decisive info; preserve my ghost vote.
🧠
Support the good team's demand for mechanical clarity while subtly defending Grace and myself. By appearing cooperative, I build trust and delay nominations. This gives Grace time to kill Frank (Ravenkeeper) tonight, eliminating the info threat. Once Frank is dead, the good team loses their ability to verify my alignment, and we control the endgame.
🧠
Force mechanical checks tonight (Investigator/Ravenkeeper/Undertaker) to verify Alice's status and gather concrete info to identify the Demon before nominations.
🧠
Reconfirm my Virgin publicly, force Bob/Charlie to state the exact flagged name and N1 result now, and push for a mechanical check tonight so nominations are delayed until clear.
🧠
Prevent a premature execution of Alice based on incomplete starts; force ghosts/claims into clear answers and push for mechanical checks tonight to narrow suspects.
🧠
Prevent a premature nomination, force mechanical checks (Undertaker/RK/Investigator) on Frank or Heidi to get concrete info and narrow Demon suspects.
🧠
Delay nominations and push for mechanical checks (Undertaker/Ravenkeeper/Investigator) on Frank or Heidi tonight so we can narrow suspects and avoid executing a likely Outsider.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the central logic hub coordinating good team verification. Killing Frank removes their fact-checker, disrupts the Undertaker/Ravenkeeper/Investigator checks they're demanding, and forces Alice into a leadership vacuum. This maximizes chaos and protects my survival by eliminating the player most likely to validate or invalidate claims mechanically.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Confirm Bob's Librarian claim and whether Alice is the Outsider. This resolves major disputed start-info and guides nominations tomorrow.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
You chose Alice. They are the Investigator.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Dead - Charlie: Fortune Teller (good), Dead - David: Butler (good), Dead - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Observe how Alice and Eve coordinate their execution strategy. As Spy, I see the full Grimoire and know Grace is the Demon. My survival depends on Alice nominating me (Heidi) instead of Grace. If Alice nominates Grace, the game ends immediately. I must wait for the nomination phase to see which direction the good team moves, then respond accordingly.
🧠
Delay hasty nominations, coordinate with my neighbors to preserve my Virgin safety and gather mechanical results so Town can find Demon.
🧠
Keep town from mis-executing, push for mechanical checks of Heidi/Frank, and prepare to reveal my Investigator read if needed to narrow Demon before final day.
🧠
Coordinate alive players to prioritise mechanical checks (Undertaker/Ravenkeeper/Investigator) and to share private reads so we can narrow the Demon before nominations.
🧠
Keep Alice from being nominated until Charlie's N1 check is revealed; push alive players to share mechanical results so we can narrow the Demon before nominations.
🧠
Tell alive neighbors my Librarian info, update on implications of Frank's night death, and push them to request mechanical checks so we can narrow Demon before nominations.
🧠
Prevent a premature execution; push living players to run mechanical checks on Frank/Heidi and hold nominations until we have investigative results.
🧠
Good team is coordinating via ghosts and stalling nominations to gather mechanical info before final day. I am Imp with Minion Heidi alive. Any action I take (whisper, fake shot, etc.) risks contradicting my Empath bluff or exposing my team. Best strategy: stay silent, let good team coordinate, and prepare to defend Heidi or myself during nominations. Waiting also lets me observe what mechanicals emerge (Undertaker/Ravenkeeper/Investigator results) before committing to a strategy.
🧠
Delay nominations and push for mechanical checks on Heidi or Frank tonight so we can safely narrow suspects and avoid executing Town.
🧠
Force mechanical checks on Frank/Heidi to resolve Butler uncertainty and hunt Demon; preserve ghost votes for late game.
🧠
Get any solid mechanical reads (Undertaker/Ravenkeeper/Investigator/Librarian/Washer) on Frank/Heidi and confirmations of Bob/Charlie starts so we can form a consensus for execution; I'll use my ghost vote where consensus forms.
🧠
Prevent a mistaken nomination of Alice and force Charlie to publish his N1 Investigator/Minion check so the town gains crucial mechanical info before nominations.
🧠
Grace should wait and observe. Good team is coordinating heavily via ghosts and requesting mechanical checks. Grace has no new information to share and should avoid drawing attention. Staying silent allows good team to waste time on false mechanical chains (Alice's impossible Investigator read, Frank's Ravenkeeper confirmation of Alice). Grace's Empath claim is weakened by Frank's death, so speaking now risks exposure. Waiting lets Heidi and Grace survive Day 4 without nomination.
🧠
I am in a 2v2 endgame. Frank's Ravenkeeper read hard-confirms Alice = Investigator, which means Alice's start-read '1 of {Bob, Frank} is Minion' is mechanically trueβ€”I am the Minion. Good team will execute me or Grace today unless I disrupt their logic. I should wait and listen to see if good team nominates, then respond strategically. If they nominate Grace, I must defend her. If they nominate me, I must create doubt about Alice's Investigator claim or bluff a counter-role.
🧠
Delay execution to get mechanical checks on Frank or Heidi tonight so we don't mis-execute; preserve ghost vote for decisive final day.
🧠
Keep nominations paused until Undertaker/Ravenkeeper/Investigator publish results (check Heidi or Frank) to avoid executing Town and to reveal Demon reliably.
🧠
Delay execution to obtain mechanical checks (Investigator/Ravenkeeper/Undertaker) tonight to produce proof. Preserve my ghost vote for final day and avoid risking executing a Townsfolk.
🧠
Good team is requesting mechanicals check Heidi/Frank tonight before Day 4 nomination. Grace has no night ability to block this (Imp kills, not protects). Waiting allows good team to waste time on ghost coordination while Grace survives Day 4. If good team nominates Heidi, Grace votes to save her. If they nominate Grace, ghosts will likely split votes. Waiting is safest play.
🧠
Alice is mechanically confirmed Investigator by Frank (Ravenkeeper). Good team must execute Grace (Demon) or Heidi (Spy) today. I will coordinate with Grace to nominate Alice (to confuse town) or Eve (to reduce good votes). Protect Grace at all costs.
🧠
Delay risky nomination, coordinate mechanical checks on Heidi/Frank to produce hard info before final day and preserve town votes.
🧠
Delay nominations until mechanicals check Heidi/Frank; protect likely Investigator and force evil to reveal or misplay.
🧠
Gather all mechanical reads and who will back a nomination so I can cast my ghost vote with consensus and steer to a validated suspect.
🧠
Push living Towns with mechanical abilities to check Frank or Heidi tonight to gather hard info and conserve my ghost vote for final day.
🧠
Publicly push for Charlie to publish his N1 check and ask alive teammates to hold nominations and not nominate Alice; save my ghost vote for final day.
🧠
Collect private mechanical reads and commitment to back a nomination so my single ghost vote follows consensus and helps execute the Demon.
🧠
Prevent premature nomination of Alice and push Charlie (ghost) to publish his promised N1 check so mechanical info resolves contradictions before nominations.
🧠
Get living town roles to run mechanical checks on Frank or Heidi tonight and remind ghosts to save votes for final day; this gathers definitive info to find the Demon.
🧠
Nominate Eve (Virgin) to force her to either waste Slayer on me or reveal she's not Virgin. This buys Grace time and prevents Alice from nominating Grace. If Eve is Slayer, I take the shot; if not, we control the vote.
🧠
Prevent a premature execution that could lose us town numbers; push for mechanical checks on Frank/Heidi tonight so we can eliminate suspects logically.
🧠
Keep nominations on hold and coordinate mechanical checks tonight (priority: Heidi or Frank) so we avoid executing Town and narrow Demon candidates.
🧠
Get mechanicals to check Heidi or reveal Frank's Raven result tonight and keep nominations paused so we don't execute Town or accidentally trigger my Virgin effect.
🧠
Hold position. Good team is coordinating heavily around mechanical checks (Undertaker/Raven/Investigator on Heidi/Frank). Heidi's nomination strategy (Eve) is sound but riskyβ€”Eve's Virgin claim + Slayer threat makes nominating her dangerous. Wait for nominations to begin, then assess whether to nominate Eve (force Slayer reveal) or stay silent. Grace survives if good team doesn't execute her today.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent a premature execution and force mechanical checks tonight (Investigator/Ravenkeeper/Undertaker) to gain proof; save my ghost vote for final day.
🧠
Delay nominations and push mechanicals (Undertaker/Ravenkeeper/Investigator) to check Heidi or publish Frank's Raven result so we don't accidentally execute Town; protect Alice and me (Virgin).
🧠
I'm 2v2 with Grace (Demon). Good team is coordinating hard to avoid executing Town and wants mechanical checks tonight. If I nominate Eve (Virgin), I force her to either reveal Slayer (which shoots Grace) or waste her Virgin protection. Either way, I disrupt their coordination and control Day 4. Nominating Eve is my best play to survive and keep Grace alive.
🧠
Delay execution until mechanical checks resolve contradictions, protect Alice (my verified Investigator), and avoid wasting the Virgin/Eve nomination or my final ghost vote.
🧠
Prevent a risky nomination of the Virgin and buy a night for mechanical checks that will decisively narrow suspects.
🧠
Force mechanical checks (Undertaker/Raven/Investigator) on Heidi or publication of Frank's Raven result to avoid a lethal premature nomination and preserve my ghost vote for consensus execution.
🧠
Heidi just nominated Eve (Virgin). This is the correct evil play: Eve dies (Virgin can't be nominated first time, but Heidi is evil so no Town nominator dies), leaving 2v2 tomorrow. I must support Heidi's nomination publicly to lock it in and prevent good team from rallying a counter-nomination. Alice is trying to delay; I must shut down her stalling.
🧠
Preserve ghost vote for final day and force mechanical checks tonight (Undertaker/Raven/Investigator) on Heidi or publish Frank's Raven result; discourage nominating Eve to avoid Virgin risk.
🧠
Delay nominations one tick to prioritise mechanical checks (Undertaker/Raven/Investigator) and avoid a risky premature execution; preserve my ghost vote for final day.
🧠
Prevent a dangerous premature nomination of Eve (Virgin) and buy one tick for mechanical checks (Charlie/Undertaker/Investigator) to resolve claims and narrow Demon suspects.
🧠
Prevent a hazardous nomination of the Virgin, buy a tick for mechanical checks that will reveal Heidi/Alice status, and avoid losing a Town nominator to the Virgin.
🧠
Prevent a risky nomination of the Virgin and buy a tick for mechanicals to check Heidi or publish Frank's Raven result so we can narrow suspects safely.
🧠
Delay nomination to force mechanical checks on Heidi or publication of Frank's Raven result, avoiding risky nomination of a Virgin and preserving my ghost vote for consensus.
🧠
Delay nominations to force mechanical checks (Raven/Investigator/Undertaker) on Heidi or publication of Frank's Raven result; avoid risky nomination of Eve (Virgin) and save ghost votes for final day.
🧠
Good team is coordinating to avoid nominating Eve (Virgin) and demanding mechanical checks. Waiting this tick lets them waste time on impossible checks (no Undertaker/Raven/Investigator alive). Final day is 2v2; Grace and I control the vote. Nominating Eve now risks triggering Virgin and losing a nominatorβ€”worse for evil. Hold and let good team panic.
🧠
Heidi's nomination of Eve is mechanically dangerousβ€”if Eve is Virgin and Heidi (Town-aligned Minion) is the nominator, Heidi dies. Good team is coordinating to protect Eve. I must withdraw support and pivot to holding nominations, preserving Heidi for final day when we control the vote (2v1 with Heidi as Minion). Final day: nominate Alice or Eve, execute one, win with 2 evil alive.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice (Investigator). She is the good team's mechanical anchor and logical leader. Removing her eliminates their ability to validate claims and coordinate ghost votes. Final day: 2v2 (Grace, Heidi vs Eve + 4 ghosts). Ghosts control outcome. I win if Heidi survives execution.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Librarian (good), Dead - Charlie: Fortune Teller (good), Dead - David: Butler (good), Dead - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Grace to nominate Heidi now or reveal objection so we can identify the Demon before final nomination.
🧠
Observe Eve's private whisper to Grace and wait for nomination phase. Eve has no mechanical info; ghosts advise. Heidi (me) must stay silent, let Eve make the nomination, then vote strategically. If Eve nominates Grace, vote Grace to execute the Demon. If Eve nominates Heidi, vote Heidi to tie and force Day 6 (evil wins with 2 alive). Silence is safest; let good team's logic fail.
🧠
Eve is pressuring me to nominate Heidi. Regardless of whether Eve is Virgin or lying, nominating Heidi (Minion) guarantees I reach 2-player endgame alive. If Heidi is Minion and dies, I control the final night kill. I must nominate Heidi to secure the win.
🧠
Reveal my Ravenkeeper read and push living players to either publish mechanical checks or nominate Heidi now so we can execute the Demon before final day.
🧠
Preserve my single ghost vote and push living players to agree on the most likely Demon; encourage them to state mechanical reads or commit to a target quickly.
🧠
We must force a final nomination now. Present succinct suspicion and push living players to decide so ghosts' single votes can be decisive.
🧠
Force mechanical evidence or a final nomination now: either publish Frank's Raven read or check Heidi. If unresolved, push to nominate Heidi to avoid stalling and waste of our ghost vote.
🧠
Get the three living to agree to execute Heidi now; my ghost vote will support the execution and force a decision before tie/hold.
🧠
Reveal my Virgin role, force decisive action this tick by getting Grace to nominate Heidi so we can execute the Demon before time runs out.
🧠
Force a final decision by pushing for Heidi's execution now; if anyone has mechanical proof countering this, switch to Eve immediately.
🧠
Eve is the last good player and controls the nomination. Ghosts are coordinating to execute me (Heidi). I must convince Eve that Grace is the Demon by creating doubt about my role and supporting Grace's bluff. If Eve nominates Grace, ghosts execute her, and I win as Minion. If Eve nominates me, I die but Grace survives and wins. I need to act now before nominations lock in.
🧠
Push living players to nominate Heidi now so we force a decisive execution on the final day; I'm committing my ghost vote to that nomination.
🧠
Force a nomination on Heidi now to break stalemate and test claims; get Heidi to explain her earlier nomination of Eve and have living players reveal mechanics before final day.
🧠
I must use my single ghost vote effectively. Push for consensus on the most suspicious alive player to force execution of the Demon today.
🧠
I must nominate Heidi NOW to appear cooperative with Eve and the ghost coalition. This buys credibility. Heidi is Minionβ€”if executed, I survive as Imp. If town mislynches me, Heidi becomes Imp and we lose. Nominating Heidi is the only play that keeps me alive and in control.
🧠
Force mechanical confirmation or force a decisive nomination now to prevent the Demon winning by stalling.
🧠
Push mechanical confirmation (Raven/Undertaker). If impossible, force nomination of Heidi now to avoid losing the game.
🧠
Drive the group to a single decisive execution today. Push Heidi as primary suspect but pivot to Eve only if Heidi successfully proves innocence with mechanics.
🧠
I must reveal as Virgin and force a nomination decision now to leverage ghost votes and prevent stalling; this pushes the group to choose quickly.
🧠
I claimed Empath with N4 read '1 evil neighbor' on Eve to create mechanical pressure. Eve is Virgin (confirmed good). If my read is believed, Eve must be evil (Demon). This forces good team to execute Eve instead of me/Grace. If Eve counter-claims, she looks suspicious. I need to reinforce this bluff and prevent nomination of me or Grace.
🧠
Grace (Imp) is 2v1 with Heidi (Minion) vs Eve (Virgin). Nominating Heidi = evil wins. Nominating Eve = Grace dies (Virgin trigger). Grace must nominate Heidi this tick to secure victory. Waiting allows ghosts to pressure; nominating Heidi ends the game in evil's favor.
🧠
Force immediate action: get Eve to publicly confirm Virgin and push Grace to nominate Heidi to prevent losing final-day execution opportunity.
🧠
Force living players to reveal mechanical reads or make a decisive call so my single ghost vote isn't wasted. Push for consensus on who to execute before nominations close.
🧠
Force a decisive nomination this final day so living players must pick and execute β€” pressure reveals or ends the game; my ghost vote supports the nomination.
🧠
Force a decisive nomination now: get Eve to publicly confirm Virgin and get Grace to nominate Heidi so ghosts can save final vote for final day and avoid stalemate.
🧠
I must nominate Heidi now. Good team has overwhelming ghost votes (4 ghosts + Eve = 5 votes). Refusing or delaying triggers suspicion and Virgin execution risk. Nominating Heidi is my only path to a 50/50 endgame where Heidi survives and I control the final vote.
🧠
Force a quick decision and avoid wasting my ghost vote. Signal preference for Heidi but give them one last chance to present mechanical reads or say 'Hold'.
🧠
Grace nominated me. Ghosts are voting Heidi. I must either defend myself (risk exposure), create chaos (fake Slayer), or accept execution. Since Grace is Demon and must survive, I should take the hit and let her win 2v1 with Eve. But first, I'll test if a Slayer bluff buys time or flips the vote.
🧠
Force final-day action: push a nomination of Heidi now and signal I will use my ghost vote for her to secure execution and win the game.
🧠
Force a decisive vote now to avoid losing on final day. Push living & ghosts to use votes on Heidi unless she gives immediate mechanical proof, then flip to Eve.
🧠
Get Frank to publish Raven result now or force consensus to nominate Heidi; preserve ghost vote for final execution if needed.
🧠
Force immediate nomination of Heidi while pressing Frank to publish Raven result so mechanicals confirm or we can safely execute before final day ends.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force immediate nomination of Heidi and commit my ghost vote to break the stalemate and win the final day.
🧠
I must nominate immediately to control the narrative. Nominating Grace (my Demon) appears to comply with ghost pressure while actually forcing a vote split. If ghosts hold Heidi, Grace survives 2-1. If they flip to Eve, I vote Grace and we tieβ€”forcing a revote where I can shift. Nominating Eve looks evil and loses immediately. Nominating Grace buys time and appears cooperative.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Refuse to support Grace's execution, pressure Frank to publish Raven result now, and push living players to nominate Heidi so ghosts can use votes effectively.
🧠
I must stop a misexecution and force focus on Heidi so town executes the Demon on final day.
🧠
Force a decisive nomination on Heidi and commit my lone ghost vote to her; refuse to support Grace so town focuses on the correct suspect now.
🧠
Preserve my single ghost vote for the final day and refuse to support the current nomination of Grace; do not cast a hand vote this tick to avoid executing possibly-innocent Grace.
🧠
I am the Imp and must survive. Nominating Heidi (my Minion) appears cooperative with the good team while actually sacrificing her to save myself. Heidi has no Scarlet Woman protection (only 3 alive). This is the optimal evil play: throw Minion under the bus, solidify trust with good team, and survive to final 2.
🧠
Reveal my Virgin role to remove ambiguity and force living to nominate Heidi now, leveraging ghost votes to secure execution.
🧠
Force living players to nominate Heidi and inform them my ghost vote is reserved for Heidi to help ensure Demon execution.
🧠
Grace is the Demon. My Empath read on N4 confirmed 1 evil neighbor. Eve publicly confirmed Virgin (good). Grace is my only other neighborβ€”she must be evil. Voting Grace executes the Demon and wins the game for the evil team. I must raise my hand to secure the execution.
🧠
Heidi is the Minion. I must NOT vote for Grace's execution. By raising my hand, I vote FOR Grace (the wrong target). This is a trap. I should wait or abstain. But the vote is already in progress and I can only raise hand or do nothing. Raising hand votes FOR Grace = evil loses. I must wait/abstain.
🧠
Push group to nominate and execute Heidi now β€” quickest path to force Demon reveal and use ghost votes effectively.
🧠
Lower hand to retract my vote for Grace. Ghosts refuse to vote Grace; executing her loses the game for good team. By lowering, I signal uncertainty and keep Grace alive for Night 5. If Grace kills Eve tonight, evil wins 2v0. This is the correct play for my team.
🧠
Prevent a misexecution of Grace by refusing to vote her and push all ghost votes to Heidi so we execute the true Demon this tick.
🧠
Force the living to nominate Heidi now and tell ghosts to commit their single votes to Heidi. Blocking Grace preserves our leverage and avoids a losing execution.
🧠
Force living to nominate Heidi this tick so my single ghost vote (and others) can be used on Heidi; prevent executing Grace and losing the game.
🧠
Push immediate nomination of Heidi so ghosts can commit votes and force resolution before night; make clear I (ghost) will not vote Grace and will use my ghost vote on Heidi.
🧠
Force the living to stop supporting Grace and nominate Heidi so ghosts can commit votes and secure an execution today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
Forcibly push a nomination onto Heidi so ghosts can use votes. At 3 alive we must act now; my ghost vote is reserved for Heidi and I refuse to vote Grace.
🧠
Forcing an immediate nomination of Heidi preserves ghosts' coordinated votes and avoids delay that lets Demon win; pushing clarity now helps town resolve before night.
🧠
Push living to nominate Heidi now so ghost votes can be committed and we force an execution today; delaying risks losing the game when 3 alive.
🧠
All 4 ghosts + Eve publicly committed votes to Heidi. Nominating Heidi forces immediate execution (5v0). Grace survives this tick, reaches final day with Eve, and wins as Imp. Delay risks good team regaining coordination. Execute Heidi now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My ghost vote on Heidi gets us to the required 2 votes this tick to execute the Demon and secure a Good win. I must raise to ensure we hit the threshold.
🧠
My ghost vote is needed now to reach majority and force a final-day execution of the likely Demon. Time-critical: commit vote to Heidi to secure a result.
🧠
Add my ghost vote to the Heidi nomination to secure execution this tick and avoid losing on final day.
🧠
Heidi is on the block with unanimous ghost commitment (5 votes). Grace must vote to secure execution and win. Raising hand guarantees Heidi's death and final 2v1 endgame (Grace Imp + Eve Virgin vs. ghosts). Evil victory.
🧠
Preserve the town's win chance by committing my ghost vote to Heidi now so living can secure an execution this tick; delay risks losing the final-day execution.
🧠
I am facing certain execution. Voting for myself maintains my cover as a potentially confused good player rather than a defiant evil player. Grace (Demon) dies if I die, so evil loses. My vote does not change the outcome but preserves my character's integrity in the final moments.
🧠
Support immediate execution of the current nomination to avoid delay and give ghosts confidence to commit votes; we must force a resolution this tick.
🧠
Commit my sole ghost vote to Heidi now to help reach execution threshold immediately; delaying risks losing the game at night.
🧠
Push living to finalize the Heidi execution now so ghosts' committed votes turn into a decisive execution this final day.
🧠
I am facing certain execution. Lowering my hand delays my death by one night phase, allowing Grace one more kill (Eve). This extends my alive time and lets me continue disrupting town via ghost coordination. Voting fails β†’ Night 5 β†’ Grace kills Eve β†’ Day 6 I execute anyway, but I've maximized my game presence.
🧠
Lower my hand to prevent Heidi's execution. With 7 votes locked, execution requires only 1 more. Lowering drops us to 6/8β€”below the 2-vote threshold. This delays resolution to Night 5, where I can kill Eve (Virgin threat) and reset the endgame.
🧠
Use my ghost vote publicly to lock in Heidi's execution this tick and persuade living players not to withdraw; preserve last-day win condition.
🧠
Prevent living players from lowering hands and ensure ghosts' committed votes secure an execution this tick; it's our last realistic shot to force a result.
🧠
Keep living players from lowering their hands so ghosts' committed votes secure an execution this tick; forcing a decision now is our best path to win.
🧠
Keep pressure to execute Heidi now; ghosts committed and we need living support this tick to reach 2 votes and not waste our last coordinated opportunity.
🧠
Convince the living to keep their hands raised so ghosts' committed votes combine with living votes to execute Heidi this tickβ€”our last realistic path to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep living players from withdrawing or nominating another to preserve the ghosts' committed votes and force Heidi's execution β€” our last realistic shot to win.
🧠
Ensure living players maintain their votes to execute Heidi this tick; this is our last realistic shot to win.
🧠
Ensure living keep votes on Heidi this tick so ghosts' committed votes secure an execution and we preserve win chances.
🧠
Heidi has 6 votes and will execute unless surpassed or tied. Grace has 1 vote and cannot be nominated again today. Waiting allows nominations to close, executing Heidi. If Heidi dies, Grace (Imp) + Eve (Virgin) remain; Grace kills Eve at night and wins. This is the optimal path for evil.
🧠
Convince living to keep their hands up and not nominate/withdraw so ghosts' votes finish Heidi's execution this tick, giving us the best shot to win.
🧠
Push living players to keep their hands up and finalize Heidi's execution this tick β€” it's our last realistic path to force a Demon execution and win.
🧠
Prevent living from withdrawing or renominating so the current execution of Heidi resolvesβ€”it's our best/last shot to win.
🧠
I am facing certain execution with 6 votes locked. Waiting silently preserves my position on the block while ghosts maintain pressure. If Grace or Eve withdraws in the next tick, I survive and evil retains winning paths. Silence is my only play.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil