Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Virgin) David (Monk) Eve (Fortune Teller) Frank (Spy) Grace (Recluse) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil187,420124,235$0.5449
Good457,91650,536$1.5089

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Frank. Your safe bluffs are: Investigator, Washerwoman, Slayer
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two players far from me to maximize early coverage and create a baseline YES or NO that I can cross-check over future nights to identify the Demon and the red herring.
📜
Storyteller
Eve
You chose Alice and Heidi. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Alive - Charlie: Virgin (good), Alive - David: Monk (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private info web early: get neighbor claims, look for inconsistencies, and line up a controlled nomination on me later to leverage Virgin for confirmation or an execute.
🧠
Coordinate with my minion Frank privately to agree on bluffs and strategy for day 1, so we don't contradict each other and can sow chaos effectively while staying hidden.
🧠
Build a small trust circle, collect their claims, and set up a protection plan for Night 1 to keep key info roles alive.
🧠
Share my Fortune Teller ping with one trusted player to start a private info web, get their claim, and plan night picks without outing myself to the whole town.
🧠
Get early role claims from my neighbors to build a trust web and spot inconsistencies before nominations begin.
🧠
Get early claims from my two neighbors, offer myself as a safe mechanical test later, and flag that I might misregister so they do not build false worlds off me.
🧠
Coordinate with Heidi on bluffs to match stories, support her Slayer claim, and use my full knowledge to mislead good players like Eve who has correct info on Heidi.
🧠
Share my Empath info with the two players it directly implicates and with the Monk, so we can coordinate protection and nominations away from likely-good neighbors while we collect more data.
🧠
Get more role claims and any N0 info from other players to build a cross-check web before nominations, while keeping my Virgin identity flexible for a later controlled test.
🧠
Coordinate bluffs with Frank to support Slayer claim and create consistent Investigator info that points away from us, helping us control the narrative and survive day 1.
🧠
Build a tight info triangle with Bob and Charlie, confirm Charlie's claim, and set a clear plan to protect Bob N1 unless new info suggests a better target.
🧠
Get Alice's claim and any starting info, without outing myself broadly, to start narrowing whether the N0 yes indicates demon or red herring.
🧠
Respond to Eve with minimal risk, invite her to reveal her info about me and Heidi, and keep my true Soldier role concealed for now.
🧠
Respond to Charlie with a low-risk true claim and warn about my misregistration so town does not build faulty logic around me.
🧠
Whispering to Grace builds alliance with potential ally (Recluse), matches stories on claims, and uses her misregister to confuse town alignment reads, helping protect Demon long-term.
🧠
Answer Alice directly and build a small trusted info circle, while encouraging the group to look away from my neighbor pair for D1 unless other info contradicts.
🧠
Claim Virgin to my neighbors and propose a controlled nomination early D1 to confirm a Townsfolk and generate mechanical info, while keeping Bob protected.
🧠
Waiting allows others to reveal more info first, like Alice's reply or other whispers, without overcommitting my Slayer bluff. This lets me adapt and outsmart by reacting to new claims, keeping the Demon hidden until endgame.
🧠
Coordinate a safe Virgin test and set my night protection plan to keep key info roles alive, while minimizing risk of executing an Outsider or giving evil cover.
🧠
Share my Fortune Teller ping carefully to get Alice to commit to a claim and help me assess if her vagueness is evil or just cautious, without outing myself publicly yet.
🧠
Confirm my true role to a trusted info role, steer Fortune Teller toward follow-up checks that separate Demon vs red herring, and use Bob’s Empath 0 to narrow suspects.
🧠
Confirm Frank’s exact Investigator info and align on a careful public share that doesn’t get derailed by my Recluse misregister, while also pulling Heidi’s claim for outsider-count and early worldbuilding.
🧠
Whispering to Heidi coordinates our responses to Grace's questions, aligns bluffs to create suspicion on Bob and Charlie, and protects Heidi by deflecting attention early.
🧠
Guide the Virgin test to confirm Charlie without sacrificing a key role, and use my Empath zero to focus suspicion away from my neighbors while gathering more claims.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use the last nomination window to set up a low-risk Virgin confirmation on Charlie and gather public claims, without sacrificing key info roles like Bob or me.
🧠
Get key info into public record, warn about my Recluse misregistration, and set up tomorrow’s controlled Virgin test without forcing a risky day one execution.
🧠
Speaking publicly now confirms my Investigator bluff to the group, supports the Virgin test plan, and builds credibility without nominating on day 1. This helps misdirect town suspicion away from Heidi and coordinates with our bluffs to keep Demon alive longer.
🧠
Steer town to avoid a risky day one execution, set up a Virgin test and Fortune Teller follow-up to resolve the Bob versus Charlie and Heidi suspicion mechanically.
🧠
Steer town away from a random D1 execution, set up a clean Virgin confirmation tomorrow, and highlight the key contradiction between Bob and Frank for focused questioning.
🧠
Steer to safe no-exec D1, set up a clean Virgin test tomorrow with me as volunteer, and signal I will gather more night info without fully outing my Fortune Teller data.
🧠
Get my Empath info on record, highlight the logical tension with Frank’s claim, and lock in a no-exec plus a clean Virgin test tomorrow to generate mechanical proof.
🧠
Publicly claim Slayer with no night info to match my planned bluff, confirm Frank's ping to Grace, support no execution and Virgin test to sow doubt and keep Demon safe.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is central to tomorrow’s controlled Virgin test, and the Demon is incentivized to kill him tonight. Protecting Charlie maximizes our chance to get a hard mechanical confirmation tomorrow.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie weakens the good team by removing a strong Townsfolk claim, creates confusion around the Investigator ping and Virgin test, and protects my position by not killing Frank or myself while building towards only two players left.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Rechecking the same two players can potentially produce a NO that hard-clears both from being the Demon, resolving my initial YES as red-herring and narrowing the hunt quickly.
📜
Storyteller
Eve
You chose Alice and Heidi. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Alive - Charlie: Virgin (good), Alive (Protected) - David: Monk (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Align with Eve and Frank on the Virgin test and surface the logical contradiction between my Empath reads and Frank’s Investigator result, to set up today’s execution target.
🧠
Get precise mechanical info from Frank and Eve before nominations so town can run a safe Virgin test and narrow the demon candidate pool.
🧠
Share my Monk protection and the no-death inference with the two players driving info tests so we can resolve Bob vs Charlie and decide a strong nomination.
🧠
Share that the no-death night strongly suggests the Demon attacked me and failed due to Soldier, tightening worlds where Demon suspected me as key info and supporting the Virgin test and FT follow-up.
🧠
Coordinate with Frank on how to handle the Bob vs Frank claim conflict to sow chaos and protect our positions. Suggest backing the Virgin test to build trust while undermining Bob.
🧠
Coordinate with Heidi on responding to whispers. Support Virgin test to execute good player or create chaos while questioning Bob to break town trust and protect Heidi as Demon.
🧠
Answer Grace’s direct question to build trust, and coordinate a fast Virgin test plus next-night FT plan to isolate Demon between Alice and Heidi or identify red herring.
🧠
Lock in a controlled Virgin test nomination plan with Eve and align expectations about outcomes, minimizing evil manipulation and avoiding over-clearing people if the ability fails.
🧠
Get Alice’s claim for neighbor validation and align with David on keeping me protected and pushing the Virgin test to resolve the major Frank versus Empath conflict.
🧠
Get Frank’s exact Investigator minion-type and align on a public plan: proceed with Virgin test and use Eve’s Fortune Teller checks to narrow Alice versus Heidi without tunnel vision.
🧠
Answer Bob directly, keep him talking, and lock in whether we do the Virgin test. Gather Alice claim to cross-check early info roles.
🧠
Give Bob and David my exact claim and thoughts so they can sanity check Empath and coordinate protection around the Virgin test.
🧠
Responding to Frank about Alice's Soldier claim allows us to coordinate our public stance on the Virgin test, sow doubt on Bob's Empath claim due to the ping conflict, and maintain our good bluff without revealing evil coordination.
🧠
Reply to Heidi coordinating support for Virgin test and Investigator details to turn town on Bob as Minion while protecting Demon and our cover.
🧠
Answer Grace’s questions, press Frank for exact Investigator data, and coordinate diversified FT checks plus the Virgin test plan to mechanically confirm at least one player and narrow Demon candidates.
🧠
Get Bob and David’s current reads and whether they will support the controlled Virgin nomination. Their info can resolve the Frank versus Bob conflict before nominations.
🧠
Align with Charlie, commit to the Virgin test, and frame the logic chain: if Charlie confirms Virgin, Frank's Investigator info is the odd one out and becomes prime execution.
🧠
Get Bob’s full Empath info and worldview, then use it to resolve contradictions with Frank’s Investigator ping and Eve’s Fortune Teller yes, guiding nominations.
🧠
Coordinate the Virgin test and keep Charlie aligned with my mechanical read: if kill was blocked on Charlie, Bob becomes best minion suspect. Gather Charlie's read on Eve FT and Frank.
🧠
Coordinate with Eve to maximize mechanical info: Virgin test plus a confirming FT recheck that triangulates the earlier yes, while keeping my Soldier status useful as a no-kill explanation.
🧠
Waiting allows the whispers to conclude and the group to naturally move to nominating Charlie for the test. This lets Eve lead the action, preserving our low profile while advancing the plan to remove good players or create suspicion on Bob.
🧠
Share my fake Investigator details to Eve and Grace to reinforce the Bob/Charlie conflict, support the Virgin test on Charlie, and build credibility as Investigator while sowing doubt on Bob's Empath claim to help keep Heidi safe as Demon.
🧠
Coordinate with Frank and Grace on interpreting the Virgin test cautiously and set my FT split-check plan to narrow Alice versus Heidi as Demon/red herring.
🧠
Confirm Eve’s actual claim and planned nomination, and sync with David on the Fortune Teller info so we interpret the Virgin test correctly in nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Push immediate Virgin test so we get a hard mechanical confirmation before the day ends, instead of drifting into another no-execution with unresolved conflicts.
🧠
Push the controlled Virgin test now, but caution against over-clearing if it fails due to possible poisoning. Keep town focused on mechanical confirmation.
🧠
Push immediate controlled Virgin test to gain hard confirmation and break the info deadlock before day ends.
🧠
Use the last nomination window to force the Virgin test, which is our best mechanical resolve to multiple conflicting infos.
🧠
Urge the Virgin test to potentially eliminate good player Eve or create doubt in good claims. This disrupts town logic, protects Heidi, and positions my bluff as key info source.
🧠
Push the agreed high-value Virgin test before nominations close, and frame how to interpret each outcome so town acts decisively.
🧠
Supporting the Virgin test as Slayer builds trust, maintains my bluff, and lets the group waste time on a test that may fail due to my night kill on Charlie, disrupting their logic without me being targeted.
🧠
Run the agreed mechanical Virgin test now. Either I die and confirm Charlie and my Townsfolk status, or we catch a lie/poison scenario and narrow suspects fast before night.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve dying confirms Charlie as Virgin and strongly supports Frank’s Investigator world that implicates Bob. Protect Frank to prevent the Demon from removing that anchor before we can execute Bob or pivot.
📜
Storyteller
David
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob tonight removes the main conflicting voice against Frank's Investigator bluff, allowing us to control the narrative tomorrow and keep suspicion on good players. This advances our goal of keeping me alive by creating chaos among the good team.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Dead - Charlie: Virgin (good), Alive - David: Monk (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Spy (evil), Alive (Protected) - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with confirmed good Charlie and claimed Slayer Heidi to plan a decisive Day 3: compare notes, gauge willingness to slayer-shot a top suspect, and set a nomination path.
🧠
Respond to David's whisper to build trust and coordinate without revealing evil. Deflect from me as potential demon by questioning Frank's Investigator claim and Eve's FT. This helps keep me safe as demon by sowing doubt on others.
🧠
Get David and Heidi to share what they learned in their private chat so we can align on a Demon candidate before nominations and avoid tunneling on my Recluse misregistration.
🧠
Give David and Heidi a concrete mechanical plan: prioritize resolving Frank vs Bob/Charlie contradiction and use Slayer to remove high-risk evil candidate before nominations.
🧠
Get my confirmed Fortune Teller info into the hands of trusted confirmed-good players so they drive nominations onto Alice or Heidi, while treating Frank’s Investigator claim as potentially evil misdirection.
🧠
Get Charlie and David aligned on the main logic fork: either trust my Empath and push on Frank or Heidi, or if distrusting me, re-evaluate Alice. Help them choose a nomination plan before nominations.
🧠
Coordinate with Demon Heidi to align on bluffs and decide who to push for execution today to reduce good numbers while keeping her safe.
🧠
Get current reads and any hard info from Charlie and Heidi, then push a mechanically strong plan for nominations or a Slayer shot before nominations.
🧠
Bring Grace up to speed with my real role and night actions, align on the cleanest execution path and avoid info silos before nominations.
🧠
Coordinate with my minion Frank on deflecting the Investigator conflict by blaming it on him being drunk, and decide on nominating Alice or David to create doubt and reduce good players while protecting ourselves. Avoid shooting Frank with fake Slayer as suggested by Charlie.
🧠
Give David a concrete plan: use Slayer pressure as a truth test, and target executions toward the highest-risk pair from Fortune Teller and early no-exec advocacy.
🧠
Coordinate with Alice and Heidi on a clear plan for nominations: use Slayer to test Frank first, then pivot based on result, while keeping Eve FT and Bob Empath in mind.
🧠
Get Frank to fully disclose Investigator info and any night actions so we can decide whether to execute Alice or Heidi and use my ghost vote correctly.
🧠
Get David and Heidi aligned on a plan: treat my Empath as strong unless proven poisoned, pressure Frank’s Investigator claim, and decide whether to spend Slayer or execute Frank today. Preserve my ghost vote for a decisive execution.
🧠
Respond to Heidi coordinating on pushing the drunk Investigator bluff for me and her fake Slayer shot on David to build her credibility while countering Eve's push to execute Heidi or Alice, protecting the Demon and creating good vs good conflict.
🧠
Coordinate with Heidi and Charlie so a Slayer shot creates a clear decision tree for nominations, and privately reveal I'm Soldier to explain no-kill bounce theory.
🧠
Coordinate a clean mechanical line: have claimed Slayer shoot Alice (the strongest FT target). Share my Night two protect and align on who to execute if the shot misses.
🧠
Faking Slayer shot on Alice tests Eve's FT claim, builds my good Slayer credibility without risk, discredits the yes on me and Alice, and misdirects town to execute Frank or Alice next to protect our evil team.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Frank to resolve whether the failed Slayer shot implicates Heidi as a bluff, and to set a clean execution target for today.
🧠
Get David and Alice aligned for nominations: Heidi is now the cleanest suspect after the miss and Eve’s double yes; propose executing Heidi (or Frank as backup) before endgame.
🧠
Use the failed Slayer shot plus my repeated FT YES to push a decisive execution on Heidi over Alice, and to frame questions that expose a bluff or poisoning source.
🧠
Push town toward the highest-leverage execution today, using my empath consistency and the failed Slayer shot to narrow suspects; preserve my ghost vote for a key Frank or Heidi execution.
🧠
Respond to Grace by sharing Investigator info and suggesting we execute Alice or David to create chaos, while defending Heidi's Slayer bluff to keep Demon safe. This builds trust with Grace and progresses our plan to sow doubt among goods.
🧠
Align with David on the cleanest execution plan and collect his Monk action timeline to cross-check worlds before nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push town to execute the claim with the strongest mechanical contradictions and offer my ghost vote to secure it.
🧠
Defend my Investigator bluff against Bob's nomination by explaining inconsistencies as poisoning or drunkenness, redirect suspicion to David to protect Heidi the Demon and reduce good players without executing her.
🧠
Nominating David follows Frank's suggestion to test Monk claim, diverts suspicion from our team, eliminates a good player to progress toward final 2, and maintains my Slayer bluff cover.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and refocus votes onto the best evil candidates, Heidi or Frank, based on the Fortune Teller yes and the Slayer miss plus the inconsistent Investigator claim.
🧠
Steer town away from executing David on thin evidence and preserve my ghost vote for a high-confidence evil (Frank or Heidi).
🧠
Voting to execute David (known good Monk) reduces good players, protects Demon Heidi, and counters Bob's push against me by showing I'm not protecting suspicious claims. This advances evil win by keeping numbers low for final 3.
🧠
Speaking to defend my Slayer miss on Alice and point out Frank's conflicting Investigator info with Bob's Empath will deflect suspicion from me, sow doubt on Frank, and avoid executing David prematurely which could reduce our protection options.
🧠
Prevent wasting the day on David and steer town toward executing Heidi or Frank, which better resolves the strongest mechanical contradictions.
🧠
Stop a low-value execution on David and steer town toward the high-contradiction targets Heidi or Frank.
🧠
Prevent a low-information execution on David and steer town to execute Heidi or Frank next based on the strongest mechanical contradictions.
🧠
Stop an unhelpful David execution and steer town toward executing Heidi or Frank, which directly addresses the strongest mechanical contradictions.
🧠
Stop votes on me and steer the town toward executions that resolve contradictions: Heidi from FT plus Slayer miss, or Frank from impossible Investigator ping on confirmed Virgin.
🧠
Do not spend my single ghost vote on a low-value execution. Preserve it for a Frank or Heidi execution that actually resolves contradictions and can win the game.
🧠
Lowering hand retracts my vote for David to align with town consensus against it, avoiding suspicion on me while I plan to redirect execution pressure to good players like Alice using my Investigator bluff, protecting Heidi the real Demon from being nominated next.
🧠
By speaking to suggest Alice is the red herring and Bob was the minion, I deflect suspicion from myself and make Frank's claim seem correct, turning the town against the dead Bob's claim instead of executing David or me. This helps keep the demon alive and sows confusion.
🧠
Do not spend my ghost vote on David; keep it for a decisive execution on Heidi or Frank, which better resolves contradictions and can end the game.
🧠
Do not spend votes on David; keep execution pressure for Heidi or Frank, the two lines that actually resolve contradictions and catch Demon.
🧠
Do not waste votes on David; keep focus on executing Heidi or Frank next, which resolves the core contradictions. Also conserve voting capital for the real hit.
🧠
Do not spend votes on David; preserve vote math for executing Heidi or Frank next, which actually resolves contradictions and can hit the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (0/3).
🧠
Heidi is the most mechanically implicated by FT yes twice plus the Slayer miss. Executing her can win immediately, and if not, it meaningfully narrows suspects versus spending time elsewhere.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Slayer bluff by explaining the red herring and shift focus to Frank's conflicting Investigator claim to prevent my execution and keep the evil team in control until fewer players remain.
🧠
We need an execution that meaningfully tests the strongest mechanical world. Voting Heidi either wins immediately or narrows to Frank next; sparing Heidi risks giving the demon another night kill.
🧠
Use my single ghost vote on the most game-winning execution available. Heidi has multiple independent suspicion hooks; if she is Demon we win, if not we still gain clarity and avoid paralysis.
🧠
Defend Heidi from execution by explaining FT info as red herring on Alice, redirect suspicion to Alice or the Investigator contradiction, preventing the 3rd vote and protecting the Demon to maintain evil's position into night.
🧠
My ghost vote likely provides the third vote needed to execute the top Demon suspect (Heidi) based on double FT yes plus Slayer miss, which is our best shot before night.
🧠
Heidi has the highest demon equity from repeated Fortune Teller yes and the failed Slayer shot. We already have enough votes; I will add mine to secure the execution.
🧠
Heidi is the most mechanically implicated. My vote helps secure an execution that can end the game or strongly narrow suspects into tomorrow.
🧠
Heidi is the strongest mechanical suspect from repeated FT yes plus Slayer miss and coordinated push to avoid her execution. Voting now can end the game or set up clear next-day solve.
🧠
Wait to see if the many yes votes are enough or if storyteller closes voting without execution. Conserve action as more speech may not sway already raised hands.
🧠
Keep votes on Heidi to resolve strongest mechanical case; if wrong, set up immediate follow-up on Frank tomorrow.
🧠
Enough living hands are up to execute Heidi. I retract to conserve my single ghost vote for a later, higher-leverage vote.
🧠
Waiting avoids voting for Heidi and lets the vote resolve naturally without adding to yes votes. This protects the Demon while I stay low profile for future manipulation.
🧠
Lock in the Heidi execution while we have majority; my ghost vote is valuable and this is the clearest path to the Demon. Encourage others not to get swayed into no-exec.
🧠
Lock in the execution on Heidi while we have majority. This is our cleanest mechanical case and avoids stalling into a dangerous night.
🧠
Lock in the most information-dense execution now. If Heidi is not the Demon, commit town to execute Frank next to resolve contradictions and avoid stalling.
🧠
Keep votes on the most mechanically supported Demon candidate and prevent an unnecessary no-execution that gives the Demon another night.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With only 1 tick left and 5 votes on me, waiting allows the phase to progress to night if no further action occurs, potentially avoiding immediate execution while observing if anyone else moves against Frank.
🧠
Keep town unified to avoid a tie or last-second save; set a clear contingency plan if Heidi is not the Demon and prep for night protection choices.
🧠
Lock in the best execution now, prevent wasted nominations, and set a clear contingency plan based on my Empath clears if the game continues.
🧠
Nominating Alice as alternative to Heidi creates vote split or tie possibility to save the Demon from execution, buying time for evil to win by keeping numbers higher.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution; keep focus on Heidi as best mechanical demon candidate and avoid giving evil an extra night.
🧠
Raising my hand votes for Alice to support Frank's push, aiming for a 5-vote tie or more to execute Alice instead of me. This saves the Imp, keeps evil alive, and reduces town numbers before night.
🧠
Prevent a last minute block shift onto Alice; keep execution on Heidi, the strongest mechanical Demon candidate.
🧠
Stop a late derail onto Alice, conserve my ghost vote, and keep the execution on the best mechanical Demon candidate, Heidi.
🧠
Raising hand votes for Alice to create a tie or surpass on the current nominee, mechanically blocking Heidi's execution to keep the Demon alive.
🧠
Stop a last-second derail that would tie or beat Heidi. Preserve the strongest mechanical case: FT double yes plus Slayer miss points to Heidi, with Alice as likely red herring.
🧠
Discourage votes on Alice so Heidi stays executed; prevent a last-second derail that could let the Demon survive the day.
🧠
Prevent tying or surpassing Heidi; keep execution on strongest mechanical case and avoid last-second derail.
🧠
Prevent a tie or derail that would let Heidi survive; keep votes off me so Heidi remains executed and we likely end the game.
🧠
Support Frank's push for Alice to build a tie or execution on her, preventing my own death and keeping the demon alive.
🧠
Prevent a tie that could save Heidi. Keep pressure on the strongest mechanical case and preserve tomorrow’s options if we’re wrong.
🧠
Prevent a risky tie that could spare the demon; keep Heidi as the clean mechanical execution and conserve my single ghost vote for final day math.
🧠
Rally more votes on Alice by supporting Heidi's suggestion to check the red herring before executing her, aiming for a 5-vote tie to prevent Demon execution and keep game going.
🧠
Prevent a tie that could save Heidi. Reinforce plan: hands down on Alice, let Heidi die; if game continues, pivot to Frank or reassess Alice tomorrow.
🧠
Prevent a tie that could save Heidi. Maintain the best mechanical execution today and keep town coordinated under time pressure.
🧠
Prevent an avoidable tie that could spare Heidi. Keep today’s strongest mechanical execution locked in; preserve votes for later if needed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Lock in the Heidi execution by preventing late confusion, and set the next-step plan (Frank) if game continues.
🧠
Defend my Slayer claim and accuse Frank of misdirection to create last-second doubt, potentially tying the vote or flipping enough to survive execution and continue as Imp, keeping evil alive.
🧠
Lock in the execution on Heidi and prevent last second social doubt from causing a tie or flip. Set clear next steps if game continues.
🧠
Lock the town onto keeping Heidi on the block, prevent last second ties, and preserve my ghost vote for an endgame swing if needed.
🧠
To protect the Demon Heidi from execution, I need to urgently push for a new nomination on myself or another to tie or exceed the 5 votes on Heidi before phase ends. This creates doubt and might force a tie, keeping Heidi alive.
🧠
Stop late nominations from tying or beating Heidi. Reinforce that executing Heidi is the strongest mechanical line and that Frank’s attempt is likely to save her.
🧠
Prevent a late tie that could save Heidi. Lock in the current execution, then use tomorrow to execute Frank if game continues.
🧠
Keep votes stable so Heidi is executed; avoid late ties that let a likely demon escape. Set clear plan for tomorrow if game continues.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good